Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

I'm ambivalent about it. Ideally I always want the good result but rolls are like that.

You could take the option considered safeish but the roll is bad and you still suffer.

One could debate the cost analysis of whether which is much worse getting a bad roll in one option compared to another but the conclusion is the same. Getting a good roll is good but getting a bad one sucks once you get the modifiers sorted out if there's any.
 
Well, a bad role in battle may mean more dead guys from our side, while a bad role in subterfuge may mean people liking us less, so the choice matters.
 
I think I'll only start worrying about fractious or their games being in any danger if the dissapearance is for two months or longer. They are an author that has told be they write in bursts.

With that out of the way I want say I'm glad to be catching up to this finally. As someone nigh totally new to Warcraft theres a lot more..... dynamisism than I expected, from the outside I had figured orcs didn't shift allience or leaders much before reading this.
 
Arathi 4
Arathi 4

[Rouse the Spirits]


"Blue sky, black sky, red sky, nine skies, blue sky, black sky, red sky, nine skies."

The chant goes on, and you stand beyond the walls of Stromgarde watching the spell-makers do their work.

Dak'mal leads them, the eldest and most experienced of the shaman, is aided by Keldran and Castillian, using their own magics to beckon a powerful spirit up from the earth.

"They're almost finished." Sesk whispers beside you. They need now only the catalyst. Give it rage, give it fear, give it hatred, and send it forth!"

Your own chant flies from your lips, the ancient words of the Flamebenders issuing forth.

The Fireblade blazes, you sweep it up, your anger lending strength to your arm. Your face distorted in a rictus, you thrust your sword into the earth.

Burning blood spurts out, a roar from the earth as something crawls forth.

"Now turn it!" Dak'mal cries, and his arms strain as bolts of coruscating light reach out, lashing at the spirit, sending it crashing blindly toward Stromgarde.

Horses scream as the thing passes, throwing their Stromic riders, and the grassy plain bursts into fire as the spirit crosses the distance, smashing against a corner of the city's gatehouse, screaming once more, lashing everyway till it claws a hole in the defences, the stone melting all about it, setting the roof of the block ablaze as the spirit roars it's way inside.

"By the Light!"

Exclamations come from the warband. From the humans, horror, yet from the orcs, glee…

You watch dispassionately as the spirit breaks through the defenders. You see them, not with your eyes but with your soul, you see the spirit bear down on each force, hurriedly assembled from the defenders.

Witherbark witchdoctors hurl their hexxes, Boulderfist mages and shaman try to calm the creature, and the humans just try to cut it down with their swords.

A rain begins, whether conjured or natural, you feel it falling on your bare shoulders. The day is dark, as if sensing your mood.

Blow by blow the creature fades, it grows smaller, dimmer. The thing's energy, artificially strengthened by your magicians, begins to slip away as it fights, till it struggles as a creature no larger than an orc, broad and mighty but its fire quenched. The defenders of Stromgarde rally, they cheer as one Ogre strides forth and with a great blow of his club, shatters the spirit finally, a steady pattering on it's embers.

Then you hit them.

What follows is quick. The warband is well trained, and the defenders are exhausted. You leap into their formation, blade whirling, a dozen souls dismissed as you walk, face set, your brother at your side, lashing out with his greataxe.

The end result is the same as all your battles. The rain grows heavier, your banner limp with the wetness of water and blood. The mud squelches as you walk to score of surrendered Syndicate warriors. Blood runs, the ground a black morass.

It is not a custom of the orcs to take prisoners, and while you had not come to this land for slaughter, you set Tagorr to his bloody work, and the executioner of the Blackrock steps up, blade in hand.

You regard the fading embers, away to the side of the road. The spirit was not Forneus. Nor had Marduk the Death Knight been Forneus. That spectre, that spirit which had haunted you for many months, was gone. It was time to stop seeing the Duke every time you looked upon a fire or great mountain. Today had been strategy, nothing more…

"Captain," the commander of the Stromic knights addresses you, unsure of your title, "The loyalist garrison is destroyed, it is unfortunate but Prince Galen will understand. What is your course now? The Prince has given me orders, that I might request you move on to Boldergor, the mound of the ogres to the east. In your mission you'll pass it in any case. I would advise it certainly, for it is seldom wise to leave an enemy at your flank."

Choose 1:

[ ] Stay the Course
Ignore the Stromic knight's request, and the desires of Prince Galen, move on toward Hammerfall and toward the settlement of your people.

[ ] Into the Mound
Accede to Trollbane's request, moving on the Ogre stronghold known as Bouldergor
 
Could we rally the ogres to our banner and move them out? We could always use more muscles and magic.
Potentially, but we'll have to probably beat the leader.

That said, I'm pretty sure our mission is to deal with the ogres and the orcs. That said there might be info the orcs can give us.

Tired will think on it.
 
Potentially, but we'll have to probably beat the leader.

That said, I'm pretty sure our mission is to deal with the ogres and the orcs. That said there might be info the orcs can give us.

Tired will think on it.
I think we can do it. Ogre leaders tend to be big and tough, or big tough and magic. We're fast stabby and magic, I think we can manage it.
 
[X] Into the Mound
It's part of the mission anyway, and his reasoning is sound. Would be nice if you could challenge their leader ala Rexxar in Stonemaul.
So, how did the loyalists get destroyed? In the game the bad guys occupied the frontal part of the city, while the Stromgarde loyalists are hauled down deep around the mausoleum.
Glad our guys weren't hurt, but too bad Galen will likely use the death of the garrison as evidence to turn the people even more against the orcs as careless destroyers. Also notice how our own humans were horrified at the summoning, while the orcs cheered in glee. Some tensions likely. Grok will need to talk to Darion and Sally and damage control. It's easy to think of the orcs as savages when we act savage.
 
[X] Stay the Course
Hmm, why should we care? The Ogres are not orcs, to rescue / remove from the Crusade precious supply lines.
 
Well, this appears to be dormant again; I am thinking of a couple of things:

1) I (we) hope you are ok; like in "I have different priorities" and not in "I'm dealing with a ton of bad stuff right now"
2) Maybe this quest became too long and not that interesting. I get the feeling that early Grok'mash in the troll village was easier /more fun to handle. Like in Knights of the Old republic 2, troll village = Peragus asteroid, with fantastic detail, while ending=missing
3) Who knows, maybe the Warhammer setting (Saemund etc.) is more compelling, so we could provide votes for something else, even the "Vark tries to start an Orc revolution in Mordor" thing
Yea I'm just busy really, but thanks

As for the other points, it's a mix of things really. There's a few elements in this quest that I'd like to skip, but I recognise that that wouldn't be good for the longer term health of the quest generally. There's always the impulse to do new interesting things and binge on them, sometimes I do various irl craft things for example, but then will leave them for months, and then go back to them. None of this is actually my empployment so I have no particular reason other than enjoyment to actually do it. I know some people maintain crowdfunding etc but I haven't got such a thing currently so that's not an incentive either. Similarly, it's really difficult to force yourself to write when you could just chill and do something more passive as entertainment.

As for other settings, I hvae about 20 story ideas currently which I've yet to put down significantly, so partly I'd rather be doing them, but haven't actually started any etc.
My biggest question actually goes to Dathrohan. Describing the issues in Arathi, he said that "this is rightful Lordaeronian land, we won't suffer Orcish settlements in our hegemony, so you might be interested in making sure they move away". Problem is, this is STROMGARDE'S land, not Lordaeron's. Why is the Crusade even bothering with this? Why didn't Grok notice?
This is probably me swapping Lorderonian for human, but I may have done it deliberately, I don't recall. What you could explain it as though is either Grok not knowing the intricacies of human politics, Grok just not caring (why would he after all), or just a generalised remark as 'we need to extend our interests in our land' and maybe Dathrohan is a hegemonist who wants to make the wounded Stromgarde a vassal state. Dathrohan is of course a Dreadlord, so why wouldn't he want to extend the influence of his primary interest (Lordaeron, the Scarlet Crusade, whatever) into other areas?

With that out of the way I want say I'm glad to be catching up to this finally. As someone nigh totally new to Warcraft theres a lot more..... dynamisism than I expected, from the outside I had figured orcs didn't shift allience or leaders much before reading this.
I wasn't aware you were reading this one too but glad you're enjoying.

Yea though, Blizzard really make the orcs pretty boring for what could be some interesting stories. They have a lot of internal politics,and space for internal politics, which really isn't represented anywhere.
@FractiousDay what other paths could happen if the rolls were better?
They were pretty good to be fair, you took no casualties, apart from the Stromic garrison being destroyed in the confusion.
Would be nice if you could challenge their leader ala Rexxar in Stonemaul.
You can, and indeed I've written an infopost on the Makgora, but that doesn't necessarily mean it would be accepted. In the two instances I'm aware of that Ogres fought makgoras they did so against individuals of the same tribe (rexxar had to join the stonemaul first, this was explicit), or they wanted the other party to be an ogre (Malus vs Gorduk). There's a bit of weird champion stuff in the later case, but the chief of the Ogres there may simply not accept the challenge, for a variety of reasons.
Because they're potential beatsticks for us to hit other people with.
Yes, but keep in mind they're agential.
 
Right now the pitch to the ogres that I can see is "come join our glorious winning side, free loot for all who help the Crusade" for the masses, and a challenge to skip the bloodshed and let the best fighter lead the band for the leader. Judging from a purely Rexxar-ish perspective, where he did manage to get the ogres gathered for a war against their own interests vs the Kul Tiran forces. Ofc, the leader may refuse out of spite, so we want to make it LOUD AND CLEAR for the gathering masses that it's not a matter of "fight us off and continue lazily living off the land" anymore, but a matter of "fight us off or not, the Crusade will come to finish the job". This will depend on how greatly they're into actually living on the land, whether their communities can move or not (ogres are male-dominated and male-represented, but they must have women and children in those mounds of theirs, will they be ready to move? in the lore the ogres are one of the most profficient in settling, taking over chunks of Feralas like it's nothing, their offshoots Ettin somehow managing to get into Gilneas etc.)

The fact that the Scarlets told us how want orcs and ogres out of their land eventually (and not offering orcish crusaders to settle in the Plaguelands alongside humans, like the Argents did in lore) and that this is kinda our chance to do it on our own conditions is a big responsibility. Not managing to enthrall ogres with out promises may get understanding. But I'm wondering about Hammerfell - if it's really grown into a large town now, how do you convince the orcs to move? Only way I can see is painting a rosier picture of Durothar, or making sure they think the warchief really needs them there. With orcs, giving them a "orders, gotta follow the warchief's call" may work better than telling of eventual threat, that'll just be answered by "hah, we're orcs, we're strong, no human will ever throw us away from here!". Grok may need to trade his honesty for diplomatic subterfuge here. Another way is to recruit them directly into the Burning Blade Clan and order them around, but we need to know of the power dynamics in the settlement for that.

One angle we could try, if we'll be going to Alterac at one point or another, is convincing the Alliance to let it become an orcish kingdom, or at least a mixed one. Unlike with Stromgarde or Lordaeron, there aren't really any Alliance-friendly reclamation groups for it (the dwarves have a... weird agenda there) - though the Syndicate leader wore a Stormwind tabard for some reason, I don't think his diplomacy ever had success.
 
I like the idea of Alterac if only because it already has the Frostwolf there.

They might be amendable to it if only to keep the banditry down.
 
[ ] Into the Mound
Accede to Trollbane's request, moving on the Ogre stronghold known as Bouldergor

@FractiousDay going to be intermittent cause work, but one of our goals is to go to the ogres yes?
 
The fact that the Scarlets told us how want orcs and ogres out of their land eventually (and not offering orcish crusaders to settle in the Plaguelands alongside humans, like the Argents did in lore) and that this is kinda our chance to do it on our own conditions is a big responsibility.


if we'll be going to Alterac at one point or another, is convincing the Alliance to let it become an orcish kingdom, or at least a mixed one.

going to be intermittent cause work, but one of our goals is to go to the ogres yes?

In terms of objectives, Stromgarde, and by extension, the Scarlets, can't use like half of Arathi, and their supply lines from Khaz Modan are endangered, as well as various settlments like Aerie Peak or Southshore because the territory is contested.

Dathrohan wants to do something about that. His initial idea is to simply move the orcs somewhere. Perhaps into graves, perhaps simply somewhere else. The very ideal that Dathrohan might look for would be for the Ogres, Orcs, Witherbark trolls etc, to all fight each other and wipe each other out without any human casualities. Recall here that Dathrohan is a human-supremicist btw.

Now, this may not be possible, but as long as the remnants of Draenor are no longer raiding and messing about, occupying good pasture and so on, that would 'solve' the problem.

You can of course also just not be successful. You are the only asset the Crusade has which might be able to resolve this peacefully, this is why you've been sent. If you can shift the Orcs out of Hammerfall you save hte Crusade the opportunity cost of having to divert resources like a mdoerately large army to go and tackle the orcs.

Now, would the new Alliance (ie, the coalition Dathrohan has gotten going) be ok with, for example, an Orcish polity? I don't know try and find out. Balnazzar of course would be fine with it, it's not a problem for him, he extends his influence either way.

Grok may need to trade his honesty for diplomatic subterfuge here

Ah, see this is very specifically something I won't allow you to do. Grok simply isn't able to do that. He's not just honourable he's honourbound. This literally isn't how he thinks. He has more of an idea of that sort of thing due to recent events (the fallout of Forneus for example), but this is exactly what I wanted to do originally.

In this quest I specifically established the following earlier on:

As we're exploring the theme of agency I'd like to explore some of the reasons and ways people make decisions. For example, you intend to fight for Azeroth. How do you intend to do this? Is the fairly nebulous idea of Azeroth worth forsaking your honour or the society of your people?
I don't like the way quests often present the MC as merely a vessel for the gestalt mind of the questers, enabling the character to do whatever the questers want and never developing their own personality.

In general, you'll act as most orcs do, valuing strength, traditions and honourable actions. You will be uninterested in stealing or indirect action, which may be to your detriment. Mechanically this means you simply won't consider actions outside the ones your traits make obvious, and these options won't be presented in the quest, for example Orcs are mostly uninterested in mercantile pursuits so you simply won't have the option to start a trading company or similar unless you have the right trait. Certain traits will force you to take actions to abide by those traits.

The two examples you use, firstly pretending Durotar is a lovely place, secondly saying you're working for thrall etc, would both be very out of character for Grok, as such, YOUVE ACTIVATED MY TRAP CARD

but yea basically no, this is exacty the sort of thing I'd envisoned to restrict players, so I'm glad it's come up really

Vote's currently tied with 3 votes each. Happy to keep it open for longer, not in a rush (and therefore dont worry about being busy @Doomed Wombat )
 
If the issue is just about the supply lines, can we simply try to convince Hammerfell that those are friendly and should not be raided? Honestly, IIRC, in WoW that town was focused on fighting the Witherbark trolls, with one troll and the local Forsaken having anything against the Alliance. Or is nothing but the complete removal of orcs gonna seal the deal?
 
Anyway let's say if Alterac is on the table what's the idea of it? I do believe that as Grok is officially exiled from the horde it makes it easier for him to make a new horde with black jack and hookers (not really but Bender started it) but learning from the mistakes of the past wouldn't call it another horde and something else.
 
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