End this as quick as you can, else your hamingja will begin to suffer.'
Oh gods.

And we brought Stigr, and he has unnaturally godly luck.
Svartalfar, the ancestors of modern day dwarves. You don't typically see this many of them this close to the surface, however... The Enemy is fond of using them in its schemes.'
FFS.

Do we know 'where' the aboveground is relative to where we are right now?

[X] Pull back, this isn't worth it

We can't afford to take this fight. Too many unknowns, too much risk.

###

Hey Blackhand, would the Bottled Sunlight help to.. slow down, I guess, our Hamingja's pain?
 
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For another, dwarves don't have pale white, heavily wrinkled skin nor do they have bulging, segmented eyes. They also definitely do not have four arms!

Svartalfar, the ancestors of modern day dwarves.
...

A svartalfr notices you and a sharp, insectile hissing rises from their chittering mouths — mandibles replace their lips
Is that a reference to Conquest of Elysium lore?
 
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[X] Nip the problem in the bud, before it has a chance to fester

These guys seem like they'd be fun to fight, so I'm all for it.

I don't think it particularly matters what crops we grow? Well, mundane crops at least. Right now, we've just filled our Soulscape with the average crop... although I don't think it was ever actually specified what said crop was. I agree that growing spiritual/magical plants - such as the Hearthroot - would be better for our cultivation, though.

I don't think that it necessarily matters whether we've sown say, spelt wheat or barley. But since we've been told that weeding and pest control matter, so I think it is important how we manage our crops. There's a lot more to farming arable than just sowing some wheat and waiting; you've got to turn the soil around regularly, manage weeds and pests, in general, well, cultivate the soil.

Some kind of magical plant would be great, but I don't think we have anything right now which can really grow on the scale of a cereal like wheat or rye or whatever. Flowers like flax, linseed, etc. would break up our soul a bit in terms of colour and maybe even biodiversity (which I'm guessing are important if we're taking the metaphor really seriously), but can still be grown at scale.
 
The oddest thing - yesterday I ran across a video where a creator tried to make dwarfs that are still recognizibly fantasy dwarfs yet different from your typical fantasy take.

His solution? Inspired by a norse mythology creation myth where dwarfs arose from worms, he created a sort of insectile race, with beards and large noses, yet four arms.
 
Hey @Imperial Fister would this need a specific skill trick or is this under labour and design?
Just the Utility Skill-Trick, I would imagine.
The question naturally arising from this: could Gabriel reach Yggdrasil from Midgard?
Now that is a good question.
Is that a reference to Conquest of Elysium lore?
Played the game once or twice, as the dwarves, completely forgot about that part of the lore until you reminded me lmao
The oddest thing - yesterday I ran across a video where a creator tried to make dwarfs that are still recognizibly fantasy dwarfs yet different from your typical fantasy take.
I've seen that video floating around my home page on youtube, lmao. Haven't watched it yet, though.
Hey Blackhand, would the Bottled Sunlight help to.. slow down, I guess, our Hamingja's pain?
'If you spilled it on yourself, likely yes.'
 
I... don't particularly want to get in the habit of trying to kill people on vague suspicion. Like, talking with them? That seems worthwhile. We've even got a boon we're building for it (assuming these guys are outside the law, which I figure they probably are). Just hauling off and attacking them because they're Svartelfar who happen to be a little higher in the caves than normal? That seems like the wrong way to go - especially since they literally just did us a favor just now.

Hey - Blackhand - is there any reason why we wouldn't be able to talk with these guys, at least briefly?
Also, @Imperial Fister, since you distinguish between Blackhand questions and standard questions, I'll ask you the same.

I mean, I figure that a relatively straightforward "Greetings - we're down here on a retributive mission, murdering troll-men. What brings you so far up from your caverns?" wouldn't go amiss, and might save us from making a dreadful mistake.

If nothing else, "provoke Svartelfar into climbing into the upper caverns by throwing troll-men at them, aim them to be in front of Halla and gang, and hope for violence to occur" sounds like a classic case of "using Svartelfar in his schemes".
 
Hey - Blackhand - is there any reason why we wouldn't be able to talk with these guys, at least briefly?
Also, @Imperial Fister, since you distinguish between Blackhand questions and standard questions, I'll ask you the same.
They typically don't speak human languages very well. Heck, the only reason dwarves can is because they modify their vocal chords to do so and that's only because they deal with humans on a semi-regular basis. That doesn't mean that they don't understand them, just that they can't speak it.

If you would like to talk to them, then I'll go ahead an add in a talk to them option.
 
I... don't particularly want to get in the habit of trying to kill people on vague suspicion. Like, talking with them? That seems worthwhile. We've even got a boon we're building for it (assuming these guys are outside the law, which I figure they probably are). Just hauling off and attacking them because they're Svartelfar who happen to be a little higher in the caves than normal? That seems like the wrong way to go - especially since they literally just did us a favor just now.

Yep, this. We have no real reason to attack these guys. I am thus against attacking them. They're also a huge risk that takes us off-mission. I'd be fine talking with them (and will add a vote to that effect when someone comes up with something to say...all I've got is 'Hey, we don't mean any trouble, just here to kill Troll-Men.'), though simply retreating also seems fine.
 
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The oddest thing - yesterday I ran across a video where a creator tried to make dwarfs that are still recognizibly fantasy dwarfs yet different from your typical fantasy take.

His solution? Inspired by a norse mythology creation myth where dwarfs arose from worms, he created a sort of insectile race, with beards and large noses, yet four arms.

That the one where they can fold themselves up to look sort of like jars?

[X] Nip the problem in the bud, before it has a chance to fester
 
Can we please not murder people because of their race? Like, literally the only reason we'd be killing them is for being Svartalfar in our vicinity and I really don't want to be that person.
 
Halla/Hallr,

What do you know about Svartalfar?
Very isolationist, lots of conflicts with the dwarves down in Myrkheim, but that's simply because food is a scarcity down there and you can't afford to share. Tough, strong, capable of strange magic, and very intelligent. The quality of their crafts are said to be of lesser quality than the dwarves, but that hasn't hindered them any.

They are extremely loyal, easily to a fault, but they do not trust easily.
 
...Can we bribe them with food?

Our Fylgja has a travel pack of food?
 
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...Can we bribe them with food?

Our Fylgja has a travel pack of food?

I mean, we don't need to bribe them per se, they will just let us go, we can try offering them food as part of talking to them, though. Maybe try and make friends?

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Alright, how about this:

[X] Talk to them first, let's see if they can understand Norse.
-[X] Tell them we're just here to kill Troll-Men, thank them for doing some of that for us, offer them food and company if they want. Or to work together if they're also here to kill Troll-Men?

I'm also okay with this, though:

[X] Pull back, this isn't worth it
 
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[X] Talk to them first, let's see if they can understand Norse.
-[X] Tell them we're just here to kill Troll-Men, thank them for doing some of that for us, offer them food and company if they want. Or to work together if they're also here to kill Troll-Men?
 
I don't think the Svartalfar have the vocal chords needed to communicate back to us.

I guess we could rely on Gabriel, assuming he has the Gift of Tongues.

Can we get a Norse version of the Gift of Tongues?
 
I don't think the Svartalfar have the vocal chords needed to communicate back to us.

They can nod or shake their heads, we can do some basic stuff with that alone. Add in some charades and we can probably do well enough.

I guess we could rely on Gabriel, assuming he has the Gift of Tongues.

Sadly he almost certainly doesn't. He didn't speak Norse when we first met him and had to learn it.
 
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