Can we counteroffer by asking him to tell us what the Decade/Bead system means? Might as well try to get some information for future battles.
 
Can we counteroffer by asking him to tell us what the Decade/Bead system means? Might as well try to get some information for future battles.

I suspect our own side would be less than pleased with us if we did that, and I also suspect he'd say no. Not worth the risk when we can more easily persuade Jerasmus and/or Gabriel when we get home (not easily, mind you, just more easily than this guy).
 
Well, a win's a win, and it's not exactly like we're leaving empty-handed either.
 
We'll see how much we get here, but it should be a sizable amount by all reasonable standards given the base amount is higher than the town. Sure, we then subtract the food, but that should still leave quite a bit.
 
Honestly I'm surprised we hadn't seen spirit beasts or their bloodlines but not sure if that would exactly fit the world or not.
 
Honestly I'm surprised we hadn't seen spirit beasts or their bloodlines but not sure if that would exactly fit the world or not.

I mean...maybe we just have with the horses and the falcon? And the Norse just haven't managed to make friends with any in a similar way as of yet. Spirit blooded wild animals (or the equivalent) existing is pretty much the only way something like a bear or wolf could reasonably threaten adult Norsemen after all, and I suspect that they are indeed a threat.
 
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I think that some of you are gonna scream when you see the requirements for Christians to advance their cultivation.
Honestly I'm surprised we hadn't seen spirit beasts or their bloodlines but not sure if that would exactly fit the world or not.
When a Norseman talks about 'monsters', they're talking about spirit beasts, draugar, or trolls and their derivatives. The monsters that reside in the Hading are typically of the spirit beast variety
 
I suspect he may have been a high tier, and was holding back for the sake of his squire and to limit collateral damage--because a flood, once unleashed, sort of Ruins Everything Around You. 350 years is an absolute fucking beast. There's no way he was just "Fifth or Sixth Decade" in light of that, I don't think Knight progression was that slow.

I don't think we can make that many determinations based on this. Lots of Xianxia style cultivation is that slow for people who aren't heaven defying geniuses when you get around similar tiers.

That doesn't mean he couldn't be higher, just pointing out not being so wouldnt be out of the norm in the genre.
 
I think that some of you are gonna scream when you see the requirements for Christians to advance their cultivation.

When a Norseman talks about 'monsters', they're talking about spirit beasts, draugar, or trolls and their derivatives. The monsters that reside in the Hading are typically of the spirit beast variety

I'm screaming by definition. I thought Halla was doing pretty good but she hasn't even put her toe on the starting line, has she?
 
I'm screaming by definition. I thought Halla was doing pretty good but she hasn't even put her toe on the starting line, has she?

I suspect they mean the opposite, that Christian Cultivation is actually extremely hard to advance in comparison to what we're used too, and that we're much further along then a hypothetical christian Halla.
 
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I'm screaming by definition. I thought Halla was doing pretty good but she hasn't even put her toe on the starting line, has she?
I think what IF means is that advancing for Christians is heavily restricted. We're probably talking oaths and feats and such. Might be years-long prayer rituals, pilgrimages and so on too.

Hell, if Christian knights actually have to visit Jerusalem to advance past a certain point that would certainly explain the Crusades to come.
 
Hmmm age extending might put up walls in our cultivation but I feel like the Norse have way way smaller chances of hitting the higher end of cultivation than christians

Im gonna write down what I remember of the Norse system rules and rank them from Horrid, bad, nuetral, good and amazing compared to standard/generic Chinese rules.

Amazing:
Hamingja - Hamingja talent with luck.
+Like talent you can rig it for your children (locking in and out traits gives them the spent hamingja) (often rare medicines and stuff can raise a babies talent). Unlike talent rigging is cheap, more impactful, easily accessible, but does weaken the mother.
+Unlike talent everybody kind of starts with low-medium Hamingja but raising it to high values it is much easier to do and more accessible.
+Unlike talent raising it also makes you luckier which is just straight up OP

Orthstirr - Orthstirr replaces Qi with community standing/fame
+Unlike Qi you don't have to find rare hidden location and spend months-centuries absorbing it. Instead you either have to do somthing people respect and you get a lump of Orthstirr up front and Orthstirr Yearly, this can be (what's been shown so far) saving people from bandits, beating a strong opponent or monster, winning a competition of some notoriety, and having a well developed farm/property.
-Unlike Qi does not extend lifespan, in fact all of it is gone after death though it can be divided up amongst descendants named after you we have no idea if that is the whole point pool or not. Qi does not disappear after your death often letting works powered by the Qi of a powerful dead cultivator run forever.
+Unlike Qi it is massively easier to get enough Orthstirr to do supernatural feats, allowing everyone to use it in some way which is good.

Good:
Hamr & Hugr - Hamr & Hugr replace cultivation in general (Some have 2 cultivations paths, some have 3 or more, some have 1)
+Hamr & Hugr have no walls or break throughs, these are usually blockers than like 90% cant overcome, 9% an overcome but their next stage is stunted horribly, and like 1% pass without issue. The of 10% that pass and survive to the next break through? same statistics as before!
=Each level of Hamr & Hugr feel about equal to 1 stage of Chinese cultivation ("cultivation steps" are usually broken into 3 stages low, middle, and high). Based on what we know Hamr 7 = shapeshifting, usually cool stuff only gets unlocked at the start of step 3 or stage 7.
+No need to keep them equal as Abjorn has shown, most chinse cultivation places have unequal levels of cultivation become crippling.

Skills
+Can be used in everyday life unlike Chinese cultivation which is really combat focused/supernatural focussed
-Less impactful than Chinese cultivation novels show skills can be
+Way less investment needed too see an impact that is supernatural

Nuetral:
Hugareida- replaces arts
=Same level as arts
-Easier to get a bunch of tricks that fall into 1 category
+Harder to get a diverse set

Muna: Dao Moments (this the proper term?)
+no time needed to understand and use them practically
+available much earlier
-No choice in what gives you a Muna or what it does (Chinese MC usually end up stumbling across some powerful concept they choose to unravel and fixate upon and use it to hit above their power league)
=Quality is luck dependant (Hamingja roll) versus "luck dependent" (do you Dao Moments end up relating to some high tier concept like life and death or is it like the moon and limited)

Bad:
Tricks- replaces arts
-Feel significantly less supernatural than even starting arts (no minor elemental powers or anything, just jump with your axe)
+Easier to train an introduce to starters
-Less versatile/synergistic with each other as well (MC always learns low level art in X group and then its buffs the medium version they learn later and makes it easier to learn medium and up techniques in the family and they can stay with an art family for quite some time)

Awful:
Fylgja- replaces animal companion
-You die if it dies vs it is separate being (though sometimes life and death bonds happen after mutual consent)
-You have to spend your training dice to strengthen it vs it trains on its own
-Leveling it hurts your bay rigging chances (you gain a passable flaw but not a passable boon at level 4)
-Cannot talk to you and offer advice
=you can control it fully in combat but it takes your power to do anything supernatural vs having its own power pool but acts independent
+The unlock boon is real strong and a specialized Fylgja user can destroy animal companions of the same level easily

Edit: Forgot to add to Orthstirr, humilating someone let you steal some of their power points for yourself, which is good because it works across systems and recycles the power of dead enemies isntea dof it being lost forever
 
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I'm screaming by definition. I thought Halla was doing pretty good but she hasn't even put her toe on the starting line, has she?

As others note, I think our QM is saying that Christians actually have a much harder time advancing and that, satrting at 12 and with only 4 years, Halla would be vastly behind where she is now were she Christian.

Bad:
Tricks- replaces arts
-Feel significantly less supernatural than even starting arts (no minor elemental powers or anything, just jump with your axe)

I'm pretty sure this is largely false. We have a literal force-field of glowing orthstirr around us via Reinforce Shield. Some techniques are less flashy, but that's true of basic techniques in classic xianxia too...a leaping kick as a technique is not unusual and while it may get a cool name it's not any more overtly supernatural than Leaping Cleave is.

Awful:
Fylgja- replaces animal companion
-You die if it dies vs it is separate being (though sometimes life and death bonds happen after mutual consent)
-You have to spend your training dice to strengthen it vs it trains on its own
-Leveling it hurts your bay rigging chances (you gain a passable flaw but not a passable boon at level 4)
-Cannot talk to you and offer advice
=you can control it fully in combat but it takes your power to do anything supernatural vs having its own power pool but acts independent
+The unlock boon is real strong and a specialized Fylgja user can destroy animal companions of the same level easily

I think equating these two things is completely wrong. I'm pretty sure the Norse could form partnerships with spirit beasts in theory pretty readily if they could find some that were amenable...like, nothing in their cultivation is preventing them. Fylgja is something very different from that, and trying to compare them is a bad mistake.
 
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I'm pretty sure this is largely false. We have a literal force-field of glowing orthstirr around us via Reinforce Shield. Some techniques are less flashy, but that's true of basic techniques in classic xianxia too...a leaping kick as a technique is not unusual and while it may get a cool name it's not any more overtly supernatural than Leaping Cleave is.
I guess just the synergistic part is the main issue, like MC learns fire art and can actually build off it for stronger fire arts I've have seen nothing like that, which makes early tricks which we need to fight/survive become dead dice much faster
 
I guess just the synergistic part is the main issue, like MC learns fire art and can actually build off it for stronger fire arts I've have seen nothing like that, which makes early tricks which we need to fight/survive become dead dice much faster

I don't think any of our tricks have become obsolete as of yet, and as long as we're careful I don't think they ever will, honestly. All our tricks are pretty good and will keep being pretty good in the future, I think.

But I didn't contradict the synergy point because I largely agree with it. Norse Cultivation lacks any formal 'combat styles' of synergistic tricks all working together in synch that are taught together, and that creates some real down sides, being less supernatural or cool just doesn't strike me as one of them.
 
I think equating these two things is completely wrong. I'm pretty sure the Norse could form partnerships with spirit beasts in theory pretty readily if they could find some that were amenable...like, nothing in their cultivation is preventing them. Fylgja is something very different from that, and trying to compare them is a bad mistake.
ive read a few Xianxia novels before lost interest after 500+ chapters just cant find a better comparison not many have a third cultivation type and if they do its something like Soul or magic not anything close to Fylgja.
I don't think any of our tricks have become obsolete as of yet, and as long as we're careful I don't think they ever will, honestly. All our tricks are pretty good and will keep being pretty good in the future, I think.

But I didn't contradict the synergy point because I largely agree with it. Norse Cultivation lacks any formal 'combat styles' of synergistic tricks all working together in synch that are taught together, and that creates some real down sides, being less supernatural or cool just doesn't strike me as one of them.
In most Chinese art from step 1 become obsolete by step 3-4 because they maxed out and the MC found a better version only learnable with their higher steps, we are still in that range of nothing is obsolete still.
 
ive read a few Xianxia novels before lost interest after 500+ chapters just cant find a better comparison not many have a third cultivation type and if they do its something like Soul or magic not anything close to Fylgja.

We've been told that all cultures have Body, Mind, and Magic as the three stats/kinds of cultivation...and that the third differs wildly from culture to culture. Fylgja is Magic. It is the equivalent of Soul Cultivation, probably, just not in a way that actually compares very well.

But comparing it to a spirit-blooded companion (or even a spirit companion) is just wrong. It's not apples to oranges it's apples to rocks...one is an internal stat and the other an external ally, comparing them is pointless and incorrect.

In most Chinese art from step 1 become obsolete by step 3-4 because they maxed out and the MC found a better version only learnable with their higher steps, we are still in that range of nothing is obsolete still.

Sure...but it's a huge assumption that Norse cultivation works that way. I'm pretty sure it really strongly doesn't work that way, actually. Like, per Hallr's own words, his signature attack was Kindle Spinner (the same one he taught us), and he took 9 Steelfathers to kill.
 
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Honestly I wonder if we get enough fire based hugareida that they will fuse together to make a greater fire hugareida/dao.
 
We've been told that all cultures have Body, Mind, and Magic as the three stats/kinds of cultivation...and that the third differs wildly from culture to culture. Fylgja is Magic. It is the equivalent of Soul Cultivation, probably, just not in a way that actually compares very well.



Sure...but it's a huge assumption that Norse cultivation works that way. I'm pretty sure it really strongly doesn't work that way, actually.
All good points, I did make that post to see what others thought about the system but if the bad points aren't as bad as I think then i must be overrating some things because the QM stated generic Chinese cultivation would view the Norse way as extremely wasteful, meaning we are either missing a critical aspect or training stuff that is weak in comparison to everyone else. I assume our tricks and Fylgja were the weak things we are training and maybe shapeshifting sucks compared to other system level 7 unlocks or Hugr and Hamr fail to keep with other systems in the long run. we could also be missing something like a domain or whatever, IDK are domains common in Xinaxia?
 
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