Smithsguild
The third monkey...
- Location
- Somewhere 'near' Atlanta Ga
Bright side? your combined performance this turn is making me feel better about my rolls 
Cool, note to self, vote in this more. Should probably work on my battlefield analysis and diplomatic shenaniganing skills a bit...
I'm wondering if setting up checkpoints on major highways near our area of influence borders would be cost effective to watch for major troop movements from Charleston.
At 20 R a pop, garrisoned rifle platoons are fairly inexpensive, and can be stationed beyond our sensor range.
Unless coming at us strictly by sea, I count only 1 interstate, 6-7 US highways, and less than a dozen States highways.
Sure that leaves scores of back roads small groups might use, but columns of troops will readily stand out attempting to use them.
For the cost of 40 platoons of Garrisoned rifle (800 R) listening posts tied into our coms could eyeball any largish group movements on our Northern border.
Edit: have some combat engineers on the major inbound roads boobytrap, streams, overpasses, etc. And show the rifles how to set them off and for a pittance an armored column is slowed to a cross country crawl.
I was rethinking this and still think it would be a worthy project for next turn downtime, it would be even more potent if 50 % of garrisoned rifle replaced by AKP'S. Cost jumps to 20 Rifle (400r) + 20 AKP'S (800 r) = 1,200 r but adds k-scale to 1/2 our borders guards.
What appeals more my fellow Councillors?
Cheap but limited effectiveness
[ ] All rifle (800 R )
Added expense but increased versatility
[ ] 20 AKP'S / 20 Rifle (1,200 r)
M1131 (GLTD equipped): This variant of the Stryker is designed for target acquisition and Fire for Effect operations in support of Pave Penny II equipped 'accurate' weapon systems.
Troop transport - 1 regular infantry units. External trailer may mount another infantry unit. 200 R / 250 R w/t trailer
Anzio 20mm anti material rifle turret - (Suppressed Sniper)
Range 20/30/40, hits on 4+ . 1d10+2 fire/impact 1AAP (-5 dam / min 1)
Perk: Accurate Weapon - allows called shot(only if vehicle stationary)
Perk: Focused Weapon - allows called shot(only if vehicle stationary) Allows 'safe' firing into clusters. This weapon when 'Focused' cannot roll exploding dice against Clustered targets.
The laser targeting system has acquired the nickname 'Glad Tidings' from the Ground Laser Target Designator (GLTD)acronym.
'Glad Tidings' Laser designator M1131 version
1d10 attack. Hits on 4+. Range 20/30/40. On a successful hit, 'accurate' weapon systems are treated as having gained 1 Ranged against the target. This point of Ranged may be used for increased accuracy, or Called Shots. Stacks to a bonus of 2 (1 against underwater targets). All bonuses are removed at the end of the round.
Smithsguild, I know plan is not declared locked yet... but can I add a common sense addendum?
I want the now irrelevant 'Outriders' to do an evacuation of the Smooth Operators and fall back to Savannah.
No reason to keep valuable elites in harms way.
Quoted for ease of play.Valid combatants for this plan/turn
- Mammoth vs Guiron (clustered)
- Little Bird paint Osahi and if successful, 2 Cobras attack w/t last of Hellfires. (4 km/ 3km respectively)
- Whitecap Triton shoots at Osahi ( 3km ) this order Triton can benefit from Little Bird painting as well (Rifle is an accurate weapon, as a nice QM I incorporated Pave Penny compatibility into the Jaegers if applicable... Because their -Jaegers-!)
[X] BadKatt
Because I've been away today...
I'm going to be out of town for a few days and likely unable to meaningfully post during that time. Roughly a week's time. I'll maybe be around tomorrow but posting from work is always iffy. I know this is a Quest but we're a tight-knit bunch here.
Punching Guiron's face in the face!
Edit : rolling explosion
Boom! Modified to 25!