Guiron
Category III (20/20) Mv 6/12
Hand to Hand: 3
Ranged: 2
Strength: 5
Toughness: 6
Agility: 3
Dexterity: 1
Durability: 16
Structure: 24
Appearance: Guiron is a heavily muscled beast on a scale previously unprecedented. The closest earth equivalent would be a Belgian Blue Bull.
At nearly a third of its body length its Skullblade is more massive than any other kaiju on record including Trespasser.
The bulbous eyes can operate independantly and can scan its periphery at will to as far back as its hindquarters without turning its head.
Although physically capable of bipedal locomotion, Guiron seems to prefer four footed charges allowing him to Charge, Slam, & Skewer while channeling the full mass of his inertia into his natural weapon.
Weapons:
Skullblade -
Built-In Melee Weapon
Attack Dice: 1d10(+3 HtH bonus)
Damage Type: Edged
Damage Bonus: Strength(5)
Armor Penetration: 1 AAP
- Charge/Slam/Skewer: +2 to slam roll, on successful slam may immedeately roll to hit with skewer. Dbl strength damage bonus. 2 AAP
- Slash & Dash: blade attack on driveby no mv penalty; 1d10(+3 HtH) 1 AAP, may move 1d5 units past (possibly setting up for another charge slam.
- Bipedal Chop: 1d10 (+3 HtH), if to hit is 3+ over needed roll, check for slam knocking target prone.(May use as standard attack in Grapple).
Bone Shurikens -
Built-In Ranged Weapon:
hits on 5+ (singular), Dual fire hit on 7+ & may split targets
Attack Dice: 1d10 (+2 Rngd stat)
+2 AAP (Endless Supply)
Four Footed Flying Stomp - (usable only on prone targets)
2x (1d10+1), + Str+5, +5 Damage Bonus.
ARMOR:
Micro-Mesh Chainmail Flesh -
Coverage: All excluding Eyes
Armor Value: 3
Resilience: Standard (+2 Impact,+2 Edged)
Durability: 6