Highwind
To Rise From The Ashes
- Location
- Brazil
We have a big gun. The biggest gun. And it can fire big things. Big things with a lot of room in them.OMG, I just realized... you have a shiny new Elite Arty unit & the Iron Bitch is in the plan.
Any particular ideas you want to throw out for consideration as a possible perk? BadKatt had proposed cross training Wojtek's Winners (Mortar) to gain "Comrade Bear is Spotter" so you could offset the indirect fire penalty after a suitable retraining period. (In this case I'm sure Woj could properly inspire the Arty to duplicate the feat.)
Or you could go in other directions -
Artillery makes ugly AA once you understand that getting flack to burst at the right elevation is a matter of setting the fuse for an airburst factoring flight time. Bitch munitions cover an enormous area (Horseshoes & hand grenades have nothing here...)
And that is just a tip to this iceberg. I'm sure my players could come up with something juicy if given the chance, Soooo this is your chance!
Room for submunitions, which coupled with precision timed fuzes means we could blanket a large area in death. Given a precise enough range table and flight time estimations (which can be calculated easily enough and with frightening precision using modern computers) we can have the shells burst open at precisely the right altitude to distribute the submunitions over as wide an area as we want.
...I think I'm planning a warcrime here.
Anyway, the point is we can cram in a lot of things in there, including airburst AA munitions, a metric shitton of flechettes, and even a giant battery to make the mother of all Taser rounds. Hell, we could probably make a giant starshell for the next time the Mist covers the battlefield.