Mammoth Apostate vs the World 1: "Lost in the Mist"

Been an hour (and like 5 minutes), rolling for the USS Georgia. Yeah, I know I'm cutting it close, but I only plan to roll for the boats.

Edit: Damn. Ah well, I expect the Georgia to be getting more kills in the future. Gonna be a regular MVP, I think.
Nixeu threw 1 10-faced dice. Reason: Better Submarine? Total: 9
9 9
 
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(OOC) There may be some QM's prerogatives invoked, some of your long standing veterans will be receiving off camera bonuses. Close may just be good enough.

Let the rolling continue...

Edit: please let's knock this out, Ft. Pulaski, the Rig, Border units all need their rolls before I'm willing to advance the story.
 
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(OOC) There may be some QM's prerogatives invoked, some of your long standing veterans will be receiving off camera bonuses. Close may just be good enough.

Let the rolling continue...

Edit: please let's knock this out, Ft. Pulaski, the Rig, Border units all need their rolls before I'm willing to advance the story.
I'll roll the Fort and the Rig.
KnightDisciple threw 1 10-faced dice. Reason: Fort Pulaski Total: 9
9 9
KnightDisciple threw 1 10-faced dice. Reason: The Rig Total: 5
5 5
 
I could just change how all this is done if the readership don't want to perform their own rolls for 'Elites' removing the participation bottleneck.

I can just handle ALL the rolls for Elite & inform when a unit qualifies... (You'd still need to offer a name, and offer a unique appearance to 'earn' the elite.)


Policy Decision Vote (closes Monday)

[ ] Keep current method; I prefer the hands on opportunities

[ ] Have Smith handle the rolls in bulk, then inform us of new 'Elite' qualified units.
 
These Savannah forces still need rolls:
Rolling Tanks, MRLS, SPLL, Resupply, and AKPs

EDIT: Oh my Lord so many 9s this round....we need Research that lets us make Conventionals Elites on rolls of 9 and 10 or something. Keen Eliting! :rofl::rofl::rofl:
KnightDisciple threw 2 10-faced dice. Reason: Tanks Elite? Total: 12
8 8 4 4
KnightDisciple threw 1 10-faced dice. Reason: MRLS Elite? Total: 10
10 10
KnightDisciple threw 1 10-faced dice. Reason: SPLL Elite? Total: 9
9 9
KnightDisciple threw 3 10-faced dice. Reason: AKPs Elite? Total: 17
3 3 9 9 5 5
 
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These Savannah forces still need rolls:
I'll go ahead and roll the choppers.

[X] Keep current method; I prefer the hands on opportunities.

EDIT: 3 7's in a row????
KnightDisciple threw 4 10-faced dice. Reason: Avengers Elite? Total: 14
5 5 4 4 2 2 3 3
KnightDisciple threw 6 10-faced dice. Reason: Jumphawks Elite? Total: 42
7 7 7 7 7 7 10 10 6 6 5 5
KnightDisciple threw 3 10-faced dice. Reason: Cobras Elite? Total: 13
6 6 2 2 5 5
 
Atlanta:
2 Tanks
3 T-95 AK-Artillery Batteries
4 Avenger
6 'JumpHawks'
2 SuperCobra's + 1 on loan from Savannah Protectorate Law Enforcement
4 Combat Engineers
1 M270 MLRS
1 SPLL

1 Resupply Platoon
3 AKP's
4 AK Patrol Torpedoes

USS Georgia (SSGN-729)

Rolling Tanks, MRLS, SPLL, Resupply, and AKPs

Knight you claimed resupply but failed to roll them... First come first roll. They are still needing rolled plz.
 
rolling for combat engineers.

no dice

also can a resupply unit explode any dice?

Edit: went to sleep and woke up to more rolling needing done. Doing jumphawks now. Wow given the number of dice thrown, s9mething should have happened by now

Edit 2 4 hours later...

@monomoniker I'm sorry it's hard to locate edited in rolls please make a new post next time when you come back and roll later... (exception is if no one else has posted in the lull.) Your participation is much appreciated, it just helps if I don't have to go back 2 pages to find the contribution. ;)

Believe me this quest is oops friendly, otherwise the QM would have been drug into the street and shot by now. :eek::eek::eek:
 
Savannah's battle has consisted of multiple waves, and most of these troops have been in multiple battles before that. 9's & 10's work for these rolls. QM invokes right to go nucking futs.

New Elite Candidates -
1x AK Patrol Torpedo
1x T-95 AK Artillery
1x USS Georgia
1x M270 MLRS
1x SPLL
1x AKP's
1x Jumphawk

These need names and something visually distinctive to show their Elite status. (Georgia merely needs a kick ass graphic.)

-----------

Resupply STILL needs its roll please...
(OOC) I arbitrarily decided on the Georgia after all it survived an off camera battle with a Cat-1 Kaiju.
 
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Updating the plan proposal a bit.

Savannah

Normal Actions:
[ ] - Turn the railway reactivation proposal into an actual actionable plan, to be enacted ASAP. (Railways Augment)
[ ] - Build a Dockworks augment (400R)
[ ] - Complete the blueprints for the Foundry
[ ] - Build more Conventional Units?
[ ] - Increase Savannah's stats?
[ ] - Build 3 Strykers with Conestoga troop trailer (750R)

Free Actions:
[ ] - Jaeger Tech Research: Increase Whitecap Triton's stats? (Which ones?)
[ ] - Hephaestus Repair and Upgrade: Increase Whitecap Triton's stats (Ranged? Dexterity? Toughness)
[ ] - High Energy Lab: Complete the Plasma Jet Intake research
[ ] - Kaiju Sciences Lab: Research Kaiju Blue and how it reacts with various things. Like Rare Earth elements.

Situational Free Actions:
[X] Man Elba Island plant (No resource until next downtime as crews need trained to safely handle the product.)
[X] - Environmental Cleanup -100 R If not done, you will Not receive the Regular Action (Environment) slot
[X] - Restore the 2 captured Hawkeyes (Humvee mounted) Artillery
[X] - Replenish your exhausted Mk.60 - Captor Naval minefield (7 to regain 'functional' coverage / 14 to fully restock @100/r each)
-[X] (700R)
[X] - Perform the Electrical grid upgrade/repairs 950 R (Masserone -10% new total 855 R )
[X] - Dispatch the SuperTanker to the Oil Rig to retrieve the oil and return it to Savannah for processing.
(This action should detail any precautions, escorts assigned, etc.)

Macon
Normal Actions:
[X] - Increase Scanner stat by 2 (1500R)

Free Actions:
[ ] - Robins AFB: Build Aircraft (which aircraft?) Or upgrade aircraft (Cobras into Supercobras? Something else?)

Decisions:
[X] Bank the crude oil surplus for future processing to gain the increased resource value (1, 200 crude R = 1,800 R processed)

Opportunities:
[X] Use the free city augment to build an Iron Bitch.

Total Cost so far: 4.305R
Treasury: 8445R (4140R after expenses.)

We can still afford more stuff. I'd like to set aside at least 1500R for the shared currency thing so we're at 3000/5000R.
 
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Updating the plan proposal a bit.

Savannah

Normal Actions:
[ ] - Turn the railway reactivation proposal into an actual actionable plan, to be enacted ASAP. (Railways Augment)
[ ] - Build a Dockworks augment (400R)
[ ] - Complete the blueprints for the Foundry
[ ] - Build more Conventional Units?
[ ] - Increase Savannah's stats?
[ ] - Build 3 Strykers with Conestoga troop trailer (750R)

Free Actions:
[ ] - Jaeger Tech Research: Increase Whitecap Triton's stats? (Which ones?)
[ ] - Hephaestus Repair and Upgrade: Increase Whitecap Triton's stats (Ranged? Dexterity? Toughness)
[ ] - High Energy Lab: Complete the Plasma Jet Intake research
[ ] - Kaiju Sciences Lab: Research Kaiju Blue and how it reacts with various things. Like Rare Earth elements.

Situational Free Actions:
[X] Man Elba Island plant (No resource until next downtime as crews need trained to safely handle the product.)
[X] - Environmental Cleanup -100 R If not done, you will Not receive the Regular Action (Environment) slot
[X] - Restore the 2 captured Hawkeyes (Humvee mounted) Artillery
[X] - Replenish your exhausted Mk.60 - Captor Naval minefield (7 to regain 'functional' coverage / 14 to fully restock @100/r each)
-[X] (700R)
[X] - Perform the Electrical grid upgrade/repairs 950 R (Masserone -10% new total 855 R )
[X] - Dispatch the SuperTanker to the Oil Rig to retrieve the oil and return it to Savannah for processing.
(This action should detail any precautions, escorts assigned, etc.)

Macon
Normal Actions:
[X] - Increase Scanner stat by 2 (1500R)

Free Actions:
[ ] - Robins AFB: Build Aircraft (which aircraft?) Or upgrade aircraft (Cobras into Supercobras? Something else?)

Decisions:
[X] Bank the crude oil surplus for future processing to gain the increased resource value (1, 200 crude R = 1,800 R processed)

Opportunities:
[X] Use the free city augment to build an Iron Bitch.

Total Cost so far: 4.305R
Treasury: 8445R (4140R after expenses.)

We can still afford more stuff. I'd like to set aside at least 1500R for the commodity exchange exchange fund so we're at 3000/5000R.
I'd like to use 1k to buy at least one of Billy's research breakthroughs. I'll try to give some more specific things later tonight when I can sit down and think for more than 30 seconds at home.

@Smithsguild I will try to toss out a couple suggestions for Elites then, as well.
 
Arty company: 'Sorry for the Mess.' Guy with a mop drawn on the artillery pieces, decidedly looking not too sorry for what he may have done to the target...


Alternatively, 'Tchaikovsky yes!'
 
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Arty company: 'Sorry for the Mess.' Guy with a mop drawn on the artillery pieces, decidedly looking not too sorry for what he may have done to the target...


Alternatively, 'Tchaikovsky yes!'

Take my funny, & know I owe you a like as well. :D

Edit: Of the two, 'Tchaikovsky yes!' rolls off the tongue much easier.
 
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@Highwind please note which city augment/mod is gained by your pop 5+ bonus as part of the plan under free actions.

Never mind, QM needs to read to bottom before commenting :facepalm:
 
We can still afford more stuff. I'd like to set aside at least 1500R for the commodity exchange exchange fund so we're at 3000/5000R.

Funding shared currency has the 5,000 r cap, commodity exchange has no upper investment ceiling ATM. (It will be getting one shortly; I just need to do some maths.)

After a quick review 5,000 R is a good upper limit to the Commodity Exchange at variable ROI of 5-14% with chance for exploding market an upper end of 5k seed seems reasonable ceiling. (Market Saturation)

Edit: Also please add the 250 R upgrade for caravan guard Deuce and half to Stryker under opportunities. (more as a QM footnote so I can do the deduction to resources all in one mass number crunch.)
 
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Funding shared currency has the 5,000 r cap, commodity exchange has no upper investment ceiling ATM. (It will be getting one shortly; I just need to do some maths.)

After a quick review 5,000 R is a good upper limit to the Commodity Exchange at variable ROI of 5-14% with chance for exploding market an upper end of 5k seed seems reasonable ceiling. (Market Saturation)

Edit: Also please add the 250 R upgrade for caravan guard Deuce and half to Stryker under opportunities. (more as a QM footnote so I can do the deduction to resources all in one mass number crunch.)
Right. I'll do that soon-ish.

It's exams week and, while they aren't kicking my ass because I was a diligent student the whole semester, they're still taking up a whole lot of my attention.
 
OMG, I just realized... you have a shiny new Elite Arty unit & the Iron Bitch is in the plan. :eek::eek::eek:

Any particular ideas you want to throw out for consideration as a possible perk? BadKatt had proposed cross training Wojtek's Winners (Mortar) to gain "Comrade Bear is Spotter" so you could offset the indirect fire penalty after a suitable retraining period. (In this case I'm sure Woj could properly inspire the Arty to duplicate the feat.)

Or you could go in other directions -

Artillery makes ugly AA once you understand that getting flack to burst at the right elevation is a matter of setting the fuse for an airburst factoring flight time. Bitch munitions cover an enormous area (Horseshoes & hand grenades have nothing here...)

And that is just a tip to this iceberg. I'm sure my players could come up with something juicy if given the chance, Soooo this is your chance!
 
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