Just wanted to give notice this was Officially our consensus winner for absorbed base goodies. All craft have necessary tech manuals, blue prints, etc to service, repair, and replace @ appropriate R costs. Hopefully all stats will be in place when you take possession at beginning of downtime.
Consensus was by vote of Cmd.Frost, BadKatt, KnightDisciple, & Highwind.
Hunter Army Airfield
[X]3rd Battalion, 160th Special Operations Aviation Regiment (United States)
Acquire 1
MH-47G 'Chinook' Heavy Assault Helicopter heavily armed troop insertion/extraction
Acquire 3
MH-60M 'Black Hawk'
[X]3rd Combat Aviation Brigade
Acquire 1
AH-64D Apache Longbow & 3
MQ-1C Gray Eagles scout drones
Fort Stewart
[X]Cavalry Regiment
Acquire 2
AH-6M Little Bird Gunships & Improved Hard point mounts (free upgrade for the SuperCobras Rocket pods may fire 7 salvos / Hellfires upgraded to 4 volleys before depletion)
Acquire 1 Medivac variant Little Bird
[X]Support Battalion
Enough infrastructure and vehicles to support a Mobile Army Surgical hospital, (It will require a single action to 'recruit' knowledgeable former medical professionals to staff such a project but no R outlay. May move itself over land via deuce and halfs at 4 mv -or- may be airlifted to the front using 2 jump hawks with cargo pallets.
1 'Oracle' FDC logistical support vehicle
'Oracle'(Fire Direction Control) Unarmed Command & Control APC with trailer (APC & Trailer are considered 1 unit as the instrumentation is linked and destruction of 1 renders other mission dead)
Target acquisition consists of determining the precise target location based on a forward observer's (gps/Vortac)location if needed, then computing range and direction to the target from the guns' location. Corrections can be added for such variables as a difference between target and artillery altitudes, propellant temperature, atmospheric conditions, and even the curvature and rotation of the Earth.
The 'Oracle' may select
one boost effect from the list below to use for the duration of the round. The FDC can affect any and all units with a common weapon system within 45 units, as long as there are at least two such units within range.
BOOST EFFECTS:
- Fire for Effect: Affects all units armed with a common weapon (Declare one when this boost is selected.) When multiple units fire with shared targeting data all involved units hit or miss as a collective in a single body location using best to hit roll from entire salvo, base damage remains as per weapon but with a +1 Damage per unit in salvo. All Crits rolled stack as per normal.
- Multiple Vector Fire Control: Affects all units armed with a common weapon (Declare one when this boost is selected). As long as at least three compatible units are within range, then for every three in range and using that weapon this round, a single such unit may reroll its attack dice, choosing the better result.
- Repeat Targeting Sequence: Affects all units armed with a common weapon (Declare one when this boost is selected). Choose one location struck by that weapon last round. As long as at least two compatible units are still within range and using that weapon, they may all automatically shift their hit location results one slot towards the chosen location.