Mammoth Apostate vs the World 1: "Lost in the Mist"

My suggestion is spread the love around to unscathed units first, maybe we can break their morale if we don't wipe them out cleanly.

The opposite school of thought is equally valid, eliminate whole units then move on... Thoughts @Highwind ? Others please weigh in, your opinions matter!

Edit: if these 2 survive the whole battle and make elite I want Lemming themed names :drevil:
I think "spreading the love around" is a good idea. An enemy unit that is too depleted to do anything is just as good for us as a dead enemy unit, if not as satisfying.

Anyways, rolling more AKPs.
Highwind threw 5 10-faced dice. Reason: AKPs' Recoilless Rifle Total: 26
8 8 4 4 6 6 5 5 3 3
Highwind threw 3 10-faced dice. Reason: Area of Effect Total: 21
9 9 6 6 6 6
 
(OOC) This my carnage worksheet, I will be editing this post to reflect current DO (Deep One) Casualties. after you have peppered DO-#10; I'll rinse and repeat as needed. Roll on! (upto 39x)

DO-#1 (5/10 remain)
DO-#2 (3/10 remain)
DO-#3 (2/10 remain)
DO-#4 (3/10 remain)
----------------------------(After 5 Shots)
The relentless barrage is fearsome to behold, a mere handful have fired and yet its destruction is reminiscent of civil war cannonade fire.

DO-#5 (1/10 remain)
DO-#6 (4/10 remain)
DO-#7 (4/10 remain)
----------------------------(After 10 shots)
Do-#8 (4/10 remain)
----------------------------(After 15 shots)
Do-#9 (5/10 remain)
Do-#10 (6/10 remain)
-----------------------------(After 20 shots)
DO-#1 (5/10 remain) 2nd volley (3/10 Remain)
DO-#2 (5/10 remain) 2nd volley (3/10 Remain)
DO-#3 (5/10 remain) 2nd volley (0/10 Remain) unit #3 deceased
DO-#4 (5/10 remain) 2nd volley (0/10 Remain) unit #4 deceased

-----------------------------(after 25 shots)
DO-#5 (1/10 remain) 2nd volley (0/10 Remain) unit #5 deceased
DO-#6 (4/10 remain) 2nd volley (0/10 Remain) unit #6 deceased
DO-#7 (4/10 remain) 2nd volley (03/10 Remain)
-----------------------------(After 30 shots)
Do-#8 (4/10 remain) 2nd volley (0/10 Remain) unit #8 deceased
-----------------------------(After 35 shots)
Do-#9 (5/10 remain) 2nd volley (0/10 Remain) unit #9 deceased
Do-#10 (6/10 remain) 2nd volley (1/10 Remain) unit #10
Do-#1 (5/10 remain) 2nd volley (3/10 Remain) 3rd volley (2/10 Remain)

-----------------------------(After 39 shots) ALL SHOTS TAKEN
 
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5 more...

Edit: Rolling misfire

Lone hit AoE
BadKatt85 threw 5 10-faced dice. Reason: to hit Total: 18
4 4 1 1 2 2 9 9 2 2
BadKatt85 threw 1 10-faced dice. Reason: misfire Total: 7
7 7
BadKatt85 threw 1 10-faced dice. Reason: AoE Total: 6
6 6
 
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All 10 Deep Ones infantry have suffered casualties, Can the remaining 19 soldiers end the threat? Roll some more dice and let's find out!
 
5 more dakka-booms!

edit: 4 hits
BadKatt85 threw 5 10-faced dice. Reason: lone gunman go 'splosion crazy Total: 31
7 7 9 9 3 3 5 5 7 7
BadKatt85 threw 4 10-faced dice. Reason: 4 AoE splosions Total: 17
2 2 2 2 3 3 10 10
 
All to hit rolls taken.

I still need 2x misfire rolls, and 3x Aoe casualties rolls (Roll 1d10's) my worksheet is incomplete and inaccurate without those rolls.

Normally I prefer to allow the hit roller to take them, however to assist in flow I'm opening them to ANYONE.
 
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All to hit rolls taken.

I still need 2x misfire rolls, and 3x Aoe casualties rolls (Roll 1d10's) my worksheet is incomplete and inaccurate without those rolls.

Normally I prefer to allow the hit roller to take them, however to assist in flow I'm opening them to ANYONE.
I'll take the AOE casualty rolls.

EDIT: Welp, that was a thing.
KnightDisciple threw 3 10-faced dice. Reason: Friendly Fire Isn't Total: 16
10 10 5 5 1 1
 
(OOC) this is where combat stands; nobody has taken the misfires as per my request. I will roll them myself :rolleyes:

DO-#3 (5/10 remain) 2nd volley (0/10 Remain) unit #3 deceased
DO-#4 (5/10 remain) 2nd volley (0/10 Remain) unit #4 deceased
DO-#5 (1/10 remain) 2nd volley (0/10 Remain) unit #5 deceased
DO-#6 (4/10 remain) 2nd volley (0/10 Remain) unit #6 deceased
DO-#8 (4/10 remain) 2nd volley (0/10 Remain) unit #8 deceased
DO-#9 (5/10 remain) 2nd volley (0/10 Remain) unit #9 deceased


DO-#1 (5/10 remain) 2nd volley (3/10 Remain) 3rd volley (2/10 Remain)
DO-#2 (5/10 remain) 2nd volley (3/10 Remain)
DO-#7 (4/10 remain) 2nd volley (03/10 Remain)

DO-#10 (6/10 remain) 2nd volley (1/10 Remain)


-----------------------------(After 39 shots) ALL SHOTS TAKEN

Thus ends your turn at Fort Pulaski.
Smithsguild threw 2 10-faced dice. Reason: misfire dice Total: 17
8 8 9 9
 
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Rolling a morale check for the 4 partial units of Deep One infantry that are still alive. (Sliding scale 1 - gone fetal, 10 - enraged!)

Edit: Deep one morale holds!
Smithsguild threw 4 10-faced dice. Reason: morale check Total: 30
7 7 6 6 8 8 9 9
 
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1d10 for targeting which unit (1-5 Arty units; 6 (2 lemming like survivors), 7-10 (4 units intact AKP's)). 7+ hits

DO#1 - 2 rolls
DO#2 - 3 rolls
DO#7 - 3 rolls
DO#10 - 1 roll
Smithsguild threw 1 10-faced dice. Reason: DO#1 Target Total: 2
2 2
Smithsguild threw 2 10-faced dice. Reason: DO#1 hit Total: 14
7 7 7 7
Smithsguild threw 1 10-faced dice. Reason: DO#2 target Total: 8
8 8
Smithsguild threw 3 10-faced dice. Reason: DO#2 to hit Total: 20
10 10 5 5 5 5
Smithsguild threw 1 10-faced dice. Reason: DO#7 target Total: 7
7 7
Smithsguild threw 3 10-faced dice. Reason: DO#7 to hits Total: 14
1 1 9 9 4 4
Smithsguild threw 1 10-faced dice. Reason: DO#10 target Total: 2
2 2
Smithsguild threw 1 10-faced dice. Reason: DO#10 to hit Total: 2
2 2
 
Artillery unit # 2 suffers a total of 3 casualties (7 of 10 survive)
AKP #7 suffers a single casualty (9 of 10 survive)
AKP #8 suffers a single casualty (9 of 10 survive)
-----------------------------
Lemmings continue to survive (target dice are usually behind the scenes, but they are presented here for transparency as Badkatt seems invested in their survival LOL)
----------------------------
Fort Pulaski turn ends.
 
Damned skippy, I want a unit that is geared around mindlessly throwing themselves in harms way AND surviving. Need help making a -good- name

?Lucky Lemmings? Smiths graphic.
Lucky Bastards. Or perhaps Looney Grunts, due to them being able to survive situations that would kill anyone who isn't Wile E. Coyote.
 
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