Okay, so the plan voting didn't quite work out like I had hoped, and honestly after some thought it might be better to just retake the vote so that people can better discuss the individual options. I've never been a big fan of plan voting and the reason why is obvious here; it creates too much of an incentive to go towards a single plan, or two separate plans, and therefore creates a lot of messiness and disorder. It also reduces focus on individual parts, which is fine with
a lot of voting options, but we're still not at that point, and not all these options are necessarily synergizing, so it's not as big a deal. I normally wouldn't have the vote redone, but I felt that in this case it was important enough , and not enough people had voted yet, so it was still okay to.
In the past, people have been pretty good at switching their votes for better synergies, so I might as well just trust in the voters rather than mandating plans.
Every vote before this post is now null and void. My apologies again for this, and thanks to everyone who made the effort to vote or make their own plan. For reference, here are the votes for this turn, and you can find the turn-post at the previous threadmark. Also for reference to those who voted for it, the most popular plan vote, by
@Cavalier, was
here.
Voting is now done as before. When voting, please copy out vote text in its entirety in order to preserve the coherency of the vote. That includes the word with the vote brackets.
No plan votes; if you want to vote for someone else's plan in its entirety, copy and paste their votes. If you're copy and pasting your old plan vote,
remember to remove the dashes for the sub-votes and remove the plan name!
Colonial Ambitions
How should colonists be selected from among the citizens of Eretria?
[] [Selection] Restrict selection for the colonies to lotteries for landless citizens and Metics [-1 talent upkeep per turn, slower but more controlled colonial growth].
[] [Selection] Open it up to any citizen or Metic willing to make the trip to the colonies and fund their voyage [-2 talent upkeep per turn, faster and uncontrolled colonial growth].
How should the city plan colonization and organize the founding of new colonies?
[] [Colonization] Keep founding new colonies centrally controlled [Better diplomatic relations with local powers, less chance of citizen-led colonization].
[] [Colonization] Allow any citizen organize a colonial expedition with Assembly approval [Worse relations with local powers, more chance of citizen-led colonies].
How should the political control of new colonies be organized?
[] [League] Create a separate ring of the Epulian League with naval and trade obligations [New district of Epulian League with stronger Eretrian control].
[] [League] Better to maintain a single league with a single synedrion [maintain single district of Epulian League, happier new colonies but stronger league].
The Congress of Gela
What should be done about the presence of Athenai at the Congress of Gela?
[] [Athenai]
Advise them to send the Athenians away. We cannot afford Syrakousai rallying the Sicilians against Athenai, and by extension us, to force out all non-Sicilian powers from intervention in Sicily.
[] [Athenai]
Work with the Athenians to sway the conference. We must avoid angering the Athenians, and their added influence and talents could counteract the controversy caused by their presence.
Which Sicilian polis should Obander be focused on pushing towards neutrality before the conference?
[] [Diplomacy]
Selinous. Selinous has been a traditionally neutral member of the Sicilian Heptarchy due to its trading interests in the west, concern about the Elymians, and its geographical distance from the major regions of Sicilian conflict. We must try and sway them away from their weak support of Syrakousai towards their traditional neutrality [Success influenced by Xenoparakletor and other Sicilian choices].
[] [Diplomacy]
Gela. Gela is the symbolic and ceremonial center of Sicily and Sikeliote identity. In the past decades it has generally switched between being neutral and supporting Syrakousai. We must convince them that a balance of power is better for Sicily and Sikeliotes than one power uniting all of the rest [Success influenced by Xenoparakletor and other Sicilian choices].
In order to ensure Sicily does not erupt into war again for a longer period of time, what should be done to maintain a Sicilian peace?
[] [Peacekeeping]
It is time to bring all Sicily to Heel! The Sicilian natives have long controlled the interior of Sicily and been steadily pushed back. Perhaps it is time for them to be finally subjugated, to prevent the Carthaginians from supporting them and Sicilians from playing them against one another [Will delay conflict for at least a decade, Sicilians will embark on campaign against the Sicels].
[] [Peacekeeping]
It is time to chase Carthage from the Island! Carthage, with the claims of its mysterious gold and its wide-ranging trade empire, is the greatest threat to Sicily. Better to strike now when Carthage is distracted, and more cynically, to spend a generation's lives against another power [Will delay conflict for at least a decade, Sicilians will come into conflict with the Carthaginians].
[] [Peacekeeping]
A Sicily for Sicilians is a Peaceful Sicily! What is needed is a revolution in diplomacy and an improvement in communication. Let the cities exchange diplomats, conclude sacred truces, and create a common league to keep the peace among them so that no one city should be powerful [Could delay war in Sicily indefinitely, Sicilians will pursue closer cooperation].
The Liburnian Expedition
Strategy: The Wooden Wall
Supporters: Demos Antipatria, Demos Drakonia
Goal: Establish firm control of the archipelago around Issa and defeat any Liburnian response.
Specifics: Cross the Adriatic and land on Issa and the southern Liburnian islands, establishing a harbor and fort as a base of operations in the region. Force the Liburnians to attack by utilizing allies to press them on land or sea, taking local communities hostage, and raiding their coast with squads of three triremes. When they attack, defeat them in a naval battle and sue for peace.
Eretrian Forces: 18 Triremes, 500 Hieros Ekdromoi, 200 Psilloi.
Allied Forces: Dependent on decisions.
- Campaign Length: 5 Months.
Cost: 90 talents (Naval Upkeep), 5.1 talents (Army Upkeep), 15 talents (Island Forts) = 110.1 talents.
Strategy: The Iron Ram
Supporters: Demos Exoria
Goal: Plunge deep into the islands of the northern Adriatic and destroy Liburnian seapower once and for all.
Specifics: Cross the Adriatic and begin a general raiding expedition that climbs up from Issa and the southern Liburnian islands all the way to the capital of Iadar and the islands around it, targeting settlements, burning ports, and destroying navies in their harbors, until the Liburnians concede defeat. Allies would support this general offensive either from the sea or on land.
Eretrian Forces: 18 Triremes, 500 Hieros Ekdromoi, 300 Hoplites, 200 Psilloi.
Allied Forces: Dependent on decisions.
- Campaign Length: 3 months.
Cost: 54 talents (Naval Upkeep), 7.7 talents (Army Upkeep) = 61.7 talents.
Which local Adriatic power should Obander Eupraxis visit and appeal to for support against the Liburni and Iapodes?
[] [Allies]
The Northern Etruscans. Wealthy and powerful, an alliance made with the northern Etruscans will draw Eretria into their politics, with its advantages and disadvantages. The northern Etruscans can commit a small force of triremes and pay for part of the Eretrian expedition, considering their fight against piracy a service [If successful, better relations with Northern Etruscans, +40 talents, 5 allied triremes].
[] [Allies]
The Enetoi & Histri. Merchants and fishermen, the Enetoi and Histri have a naval tradition just as the Iapodes and Liburni do, but prefer trading to piracy. The Enetoi were past friends to Eretria, and working with them will surely gain their favor as well as their light but numerous navies [If successful, better relations with the Enetoi and Histri, +200 allied warriors, +40 allied pentekontors].
[] [Allies]
The Dalmatae. Mighty warriors, the Dalmatae are the greatest land power on the Illyrian side of the Adriatic coast. Gaining their alliance in this war may ease future tension with colonization, and will encourage them support your invasion by sea by one of their own over land [If successful, better relations with the Dalmatae, +800 allied warriors].
To which Strategos should Eretria entrust the Liburnian expedition to?
[] [Strategos] Xanthos Irenaeos (Demos Exoria, The Iron Ram)
Glory 5, Lawfulness 1, Friendliness 7, Courage 5, Magnificence 4, Wisdom 4
Known for his friendliness which he uses to lead men to battle, as well as his courage. A man of glory who won recognition as an Ekdromos defeating Illyrians in battle as well as Messapii as a young man. Known for being freewheeling in his tactics, genial and inspiring in battle, and innovative in his tactics. The naval commander during the war against Taras with impressive victories against the
[] [Strategos] Epiktetos Linos (Demos Drakonia, The Wooden Wall)
Glory 5, Lawfulness 6, Friendliness 4, Courage 2, Magnificence 6, Wisdom 2
A man of much moderation, known in the past for his leadership against pirates in the Adriatic. Wealthy and kind, he has devoted much of his life to assisting the Eretrian poor rather than building great works. He is known for his preference for avoiding battle in favor of more methodical and careful tactics, but what was once assumed for cowardice has become heroism after his success in the Tarentine War.