Reminder for the nth time that these are THREAT ratings, and thus engagement policy. Breaker is designated as such because the Breaker has modes which will have different powers, and thus the policy is to hit them when they aren't in Breaker form, or tailor attacks to the Breaker form's form specific weaknesses so they are forced to drop it.
As a Mover we have very high scores on Unstoppability, but low scores on tactical speed, with average scores on strategic speed. Keeping in mind Doormaker going all out can portal fast enough to dodge a beam weapon, and that Calamity Witch has a nice, but not very special flight speed. This means that Calamity Witch can generally pick the terms of engagement on a strategic level, and is unlikely to be possible to restrain via any means other than damage, but she's not doing the Mover 10+ gimmick of simultaneously hitting your front door and back door while also in a safe and untargetable location.
In terms of engagement strategy its not meaningfully different from Mover 5 at a tactical level, by blocking off direct flight avenues and attacking from multiple angles at once, she is unlikely to be able to disengage on the basis of speed alone.
Blaster wise we can qualify as a 12(11 if they know about the limits on cartridge use) on the strength of our broad array of options, of which Mistletein is probably a bigger deal than Ragnarok, because Blaster is all about the ability to take down an opponent, and a petrification method which works on Endbringers is up there, coupled to a variety of lesser blaster options which can be used point blank, on multiple opponents, on arbitrary numbers of numerous, durable opponents, and selectively friendly fire into an area.
In terms of engagement strategy, Taylor here is solidly in the "do not engage" scenario for a Blaster.
An utter mess there. Ratings don't stack like that. The PRT doesn't have aggregated threat scores because parahumans have one power.That said, we have more power as a Mover than anybody else alive, unless Doormaker's shard has a new host with all of his power. Part of what merits the 10 is our Blaster rating, too, as we can not only hit as many cities as we want in a matter of minutes, we could do so much damage that, as you put it, the PRT's response would "well, we're boned". Once they find out about Ragnarok, the combination of our Mover and Blaster ratings could push both of them over 10, into a range where the justified response is, "pray she doesn't go crazy".
Our Trump rating will remain low even with our ability to give out Templates, provided they never learn what IAE can do when at full power. We have a Striker rating in the form of our scythe, which while revealed to the PRT, and is likely in our file, we don't know the final rating. I'd think 3~5, depending on how they rate the intensity and cutting power of the blade.
Our Brute rating went up when we got Knight Armor, but I think we haven't suffered a hit strong enough for them to revise the "concussion and broken ribs from an RPG" that is the most damage they've seen us take.
I think Crescendo might warrant an extra point in our Shaker rating, but we're already rated high enough there that more than one point isn't justified. I suspect adding Singularity to that wouldn't add another point, and will as a result get dumped into the existing rating.
MM seeing our upgrades to PS likely got us a Tinker rating if she reported it, but she doesn't know enough to make a good guess at our rating there, and she knows the Protectorate is already downplaying our abilities to scare people a little less.
We rate a Master classification thanks to Samantha, who, prior to the PRT Underdogs program was unknown as a subordinate creation, might now be listed in our file. Her sheer power would be worth a substantial rating here, a rating that would go even higher if it were known that we can maintain two GBs. We can't create a second one unless Sam dies, so I hope we never get that opportunity, but I think it would still be worth an extra point for sheer power.
Wide Area Search and PS's demonstrated processing capabilities warrant a Thinker rating, maybe a 3 or 4.
Our Barrier Jacket warrants a Changer rating in addition to its Brute rating, but only in the 1~3 range.
Nothing comes to mind for ways to warrant a Breaker or Stranger rating, but we don't need those to have achieved "put your head between your legs and kiss your ass goodbye" as the official PRT response to us going crazy.
As a Mover we have very high scores on Unstoppability, but low scores on tactical speed, with average scores on strategic speed. Keeping in mind Doormaker going all out can portal fast enough to dodge a beam weapon, and that Calamity Witch has a nice, but not very special flight speed. This means that Calamity Witch can generally pick the terms of engagement on a strategic level, and is unlikely to be possible to restrain via any means other than damage, but she's not doing the Mover 10+ gimmick of simultaneously hitting your front door and back door while also in a safe and untargetable location.
In terms of engagement strategy its not meaningfully different from Mover 5 at a tactical level, by blocking off direct flight avenues and attacking from multiple angles at once, she is unlikely to be able to disengage on the basis of speed alone.
Blaster wise we can qualify as a 12(11 if they know about the limits on cartridge use) on the strength of our broad array of options, of which Mistletein is probably a bigger deal than Ragnarok, because Blaster is all about the ability to take down an opponent, and a petrification method which works on Endbringers is up there, coupled to a variety of lesser blaster options which can be used point blank, on multiple opponents, on arbitrary numbers of numerous, durable opponents, and selectively friendly fire into an area.
In terms of engagement strategy, Taylor here is solidly in the "do not engage" scenario for a Blaster.
Last edited: