Magical Girl Escalation Taylor (Worm/Nanoha)

It's still going to be petrified isn't it? Though, I suppose he could cut the petried part off and let it regrow. Unless it was petrified all the way through? Not sure if he is capable of cutting his own limb completely off.

An Endbringer's entire body is really just ablative armor for their (comparatively tiny) core. And when they aren't sandbagging they are ridiculously strong. He could (and will) trivially tear off the petrified leg as soon as no one is looking.
 
The global teleportation, while good to know, doesn't really change her threat rating all that much since they already knew she could teleport long distances. From the "how do we fight this person?" standpoint, teleporting from Philly to NYC makes her just as inaccessible as from Philly to Australia. Alexandria wants to keep the interdimensional teleportation a secret for now.
I guess it is a good thing Vista is basically already on Team Calamity and so we don't have to worry about her leaking about us taking her on an interdimensional adventure.

Sorry, meant to mention that in 12.5, but then the Sparky thing ran away with me. He retreated with his leg still petrified. Everyone expects that it will be back to normal by the time he next attacks.
Huh. I wonder if that is what got him to retreat. The damage from Breakdown was pretty nasty but there is no mention of him trying to retreat in 12.4. So him noticing "My leg doesn't work!?" once he gets Alexandria off him could work as a decent explanation for hightailing it.

Whatever the case I think Calamity Witch has certainly justified herself as "key asset" in future Endbringer fights. Incidentally there is no mention of Eidolon in this fight. Here was there at the Ziz battle but no mention here. That is an interesting change. Especially when Alexandria just got two vials that she could have used to give him a temp boost. Makes you wonder if she decided not to give them to him.

Actually gives a nice ring to Eidolon's fears about his teammates grooming Calamity Witch to be his replacement. Her first major Endbringer fight, one where we were pretty constantly up in front and pulling out strange new abilities like petrification and temporal manipulation, is the one in which he doesn't show up. We also fought pretty closely alongside Legend and Alexandria with them even taking planning suggestions from us.
 
Whatever the case I think Calamity Witch has certainly justified herself as "key asset" in future Endbringer fights. Incidentally there is no mention of Eidolon in this fight. Here was there at the Ziz battle but no mention here. That is an interesting change. Especially when Alexandria just got two vials that she could have used to give him a temp boost. Makes you wonder if she decided not to give them to him.
13.a will follow 13.1 and will be an Alexandria interlude which will answer these questions. :whistle:
 
Hm. Leviathan is the speedster. But I wonder how Behemoth will counter Mistelteinn. Having water lets Levi use it as ablative defense against our petrification attack. But will Behemoth have to cause big explosions to blast parts of himself off to keep the petrification effect from spreading?

Also, what's Behemoth's instant-kill radius? Does Mistelteinn outrage it?
 
Hm. Leviathan is the speedster. But I wonder how Behemoth will counter Mistelteinn. Having water lets Levi use it as ablative defense against our petrification attack. But will Behemoth have to cause big explosions to blast parts of himself off to keep the petrification effect from spreading?

Also, what's Behemoth's instant-kill radius? Does Mistelteinn outrage it?
First of all, doesn't Behy's insta-kill aura work through heat/radiation, which Barrier Jacket should protect us from, especially given out affinity?
 
13.a will follow 13.1 and will be an Alexandria interlude which will answer these questions. :whistle:
Yay! Alexandria is one of my favorite characters in this quest. More of her is always great.

Hm. Leviathan is the speedster. But I wonder how Behemoth will counter Mistelteinn. Having water lets Levi use it as ablative defense against our petrification attack. But will Behemoth have to cause big explosions to blast parts of himself off to keep the petrification effect from spreading?

Also, what's Behemoth's instant-kill radius? Does Mistelteinn outrage it?
Mistilteinn currently has a range of 60ft but we can increase that by ranking it up:
The Novice/Adept/Master for Misteltein only affects how close you need to be to hit him.
Not that it matters since Behemoth's kill radius is 32ft although the recommended distance is 100ft to make sure he can't close range.
 
Wonder if Vista will give back the power armor. Its designed with her in mind, but the PRT would likely want her to only use it in S threat scenarios.
 
We've also confided in the Triumvirate that we can do Interdimensional transports so...
  • Mover: YES
  • Blaster: 12
  • Trump: 6 (Crescendo / Temporal Sludge, useful, and quick, but short range and limited effect)
  • Tinker/Trump: YES (Oneshot items that boost our Blaster and Trump powers = Tinker 8, a devices alone = Tinker 12, TEMPLATES? off the chart.)
Lets not get overexcited.
For Movers, the key to the threat rating is the impossibility of engaging at anything other than their terms. Low level Movers move fast. High level Movers move unstoppably(Flight, Teleportation, noclip).
To actually hit 10+ ranks you need a mover that cannot be impeded and is too fast to harry. Calamity Witch is not that fast, especially for her teleportation

Temporal Sludge is a classic Shaker effect. Affects zone, applies environmental effect.
Blaster is probably past 10 yes, not sure if it warrants a 12, but high speed, monstrous lethality ON DEMAND, and access to a variety of attack modes, at least one of which is irresistable, qualifies.
 
Lets not get overexcited.
For Movers, the key to the threat rating is the impossibility of engaging at anything other than their terms. Low level Movers move fast. High level Movers move unstoppably(Flight, Teleportation, noclip).
To actually hit 10+ ranks you need a mover that cannot be impeded and is too fast to harry. Calamity Witch is not that fast, especially for her teleportation

Temporal Sludge is a classic Shaker effect. Affects zone, applies environmental effect.
Blaster is probably past 10 yes, not sure if it warrants a 12, but high speed, monstrous lethality ON DEMAND, and access to a variety of attack modes, at least one of which is irresistable, qualifies.
The Mover 10 was actually mentioned in 6.2. Between her flight, teleportation, and pocket dimension, capturing and certainly holding Taylor would be an impossible task for all but an extremely small number of capes in the entire world, which is the point (in my eyes) of the 10 rating.
 
The Mover 10 was actually mentioned in 6.2. Between her flight, teleportation, and pocket dimension, capturing and certainly holding Taylor would be an impossible task for all but an extremely small number of capes in the entire world, which is the point (in my eyes) of the 10 rating.
Sufficient for 10 yeah, but not 10+ which would be impossible to engage at all.
 
Sufficient for 10 yeah, but not 10+ which would be impossible to engage at all.
Ah, I see. Well, let me say this. I'm basically ignoring the whatever 12 thing entirely because it makes no sense. The rating system given in… I think weaver dice, only goes up to 10 with any detail, and even that is "call in a specialist because otherwise you're boned". When there is no functional difference in the strategy between 10 and 12, there is no point to labeling somebody as a 12 because now you need to focus on the specifics of that power rather than how "strong" it is.

The PRT isn't going to say "this cape is impossible to fight". That would effectively be surrender. What they'll do is pass the info to the Think Tank to figure out which combination of Protectorate capes would be needed to deal with them.
 
Ah, I see. Well, let me say this. I'm basically ignoring the whatever 12 thing entirely because it makes no sense. The rating system given in… I think weaver dice, only goes up to 10 with any detail, and even that is "call in a specialist because otherwise you're boned". When there is no functional difference in the strategy between 10 and 12, there is no point to labeling somebody as a 12 because now you need to focus on the specifics of that power rather than how "strong" it is.

The PRT isn't going to say "this cape is impossible to fight". That would effectively be surrender. What they'll do is pass the info to the Think Tank to figure out which combination of Protectorate capes would be needed to deal with them.
I'd always thought of 12 as less of a "surrender" and more like "dont engage with this facet of power" like tinker 12 theres nothing to be done against their tech, mover 12 you cant contain or keep out of a location they know, striker 12 theres no mitigating their power on contact, stranger or thinker 12 assume zero information security etc.
 
I had something else I wanted to say, what was it? Oh right! After writing this arc and letting the inspiration flow, there is another guaranteed Linker Core on the field. S/He just has a little… quirk. Have fun with that. ;)

Whee. I hope it's a fun quirk.

"Perfect Storm, from now on can you passively scan everyone around us for linker cores? I want a list."

"TSAB people can you help my dad?"

We can't passively scan. This has been repeated many times. The closest we can do to scanning everybody is wide area telepathic communication, as was used in the PRT.

That we've gone back to the Enforcers and didn't ask them about checking Danny out bugs me, though. It may not be important to the players, and from our perspective, we know it is unlikely to work, but it is unconscionable that we haven't at least tried.

We explained Temporal Sludge in detail before casting it.
  • Temporal manipulation is fairly outside Calamity Witch's existing sill set. Throw in that the spell covers a 10m radius, slows down time to a third, and lasts 60 seconds and it is a pretty impressive power on it's own.

They've already seen temporal sludge, back in the Cadejo fight when Vista lost an arm. The only thing we revealed with it this time is that it isn't limited to RF, as the PRT's people likely assumed, given how similar space warping powers seem to work(as much as there is any similar stuff in canon, that is.)

Trump: 6 (Crescendo / Temporal Sludge, useful, and quick, but short range and limited effect)

That's a Shaker rating, not Trump

Which is really Mover: Yes because of things they aren't officially recording.

We also haven't shown them that we can teleport everybody in range, putting us on par with Strider. Given that Strider has a very clear circle in place to make sure everybody is in range, I suspect his power may not be so Manton limited that he is certain to bring the entirety of a person who is only partially in his range.

It's still going to be petrified isn't it? Though, I suppose he could cut the petried part off and let it regrow. Unless it was petrified all the way through? Not sure if he is capable of cutting his own limb completely off.

In the story just now, he broke off petrified flesh to stop it spreading. Breaking off his leg, when canon shows that regenerating severed limbs takes a matter of minutes(extrapolated from how fast Behemoth was regrowing his legs) is exactly what I would expect him to do.

I kind of want someone to find the leg and use it for something ridiculous, like hollowing it out and serving shaved ice in it.

A friend's character started using a petrified crocodile as a club in a game, so maybe a brute could use it. To make it better, make that brute a Ward and name his character Bambam.

Lets not get overexcited.
For Movers, the key to the threat rating is the impossibility of engaging at anything other than their terms. Low level Movers move fast. High level Movers move unstoppably(Flight, Teleportation, noclip).
To actually hit 10+ ranks you need a mover that cannot be impeded and is too fast to harry. Calamity Witch is not that fast, especially for her teleportation

Temporal Sludge is a classic Shaker effect. Affects zone, applies environmental effect.
Blaster is probably past 10 yes, not sure if it warrants a 12, but high speed, monstrous lethality ON DEMAND, and access to a variety of attack modes, at least one of which is irresistable, qualifies.

I agree, to break the numbers takes something special. That said, group teleports with interdimensional range probably qualify as an 11 or 12. There is no remaining parahuman who could chase us to these other worlds, after all, since Doormaker met his maker long ago. With how far Weaver pushed Dm's power in canon, he'd be a mover 13.

The PRT isn't going to say "this cape is impossible to fight". That would effectively be surrender. What they'll do is pass the info to the Think Tank to figure out which combination of Protectorate capes would be needed to deal with them.

They might add the category Blaster: Endbringer if somebody as strong as us went wild, a situation where even the classification of S-class is insufficient. If we, for instance, gave AIE his reactor and let him run wild, that would be a Trump: EB worthy event.

Something that I'm not sure anybody else realizes is that we're not brutes at all while in civilian mode. Somebody trying to kidnap us by attacking in our civilian identity(like Coil could have), could have killed us by using brute rated sedative darts.
 
To give the only canon example of a Rank 12, Labyrinth was ranked at Shaker 12 because the PRT didn't know that her power waxed and waned or that she had severe mental problems. In other words, if her power was always at max, and if she was always lucid, she'd deserve Shaker 12 in the eyes of the PRT.

So what does that look like in practice? Well, full power Labyrinth can change the environment for around a city block into whatever she wants within moments. Anything within her range is entirely at her mercy. Worse, she can selectively choose for certain people to not be effected by the altered terrain, so any allies she has are not harmed. In her case I'd hesitate to say that even a nuclear weapon would guarantee a kill - what if she changes the terrain in her range into solid tungsten or something before it hits? Any engagement where you interact with that power is already a loss.

If it doesn't meet that level of "well, we're boned" then it doesn't deserve a 12.
 
To give the only canon example of a Rank 12, Labyrinth was ranked at Shaker 12 because the PRT didn't know that her power waxed and waned or that she had severe mental problems. In other words, if her power was always at max, and if she was always lucid, she'd deserve Shaker 12 in the eyes of the PRT.

So what does that look like in practice? Well, full power Labyrinth can change the environment for around a city block into whatever she wants within moments. Anything within her range is entirely at her mercy. Worse, she can selectively choose for certain people to not be effected by the altered terrain, so any allies she has are not harmed. In her case I'd hesitate to say that even a nuclear weapon would guarantee a kill - what if she changes the terrain in her range into solid tungsten or something before it hits? Any engagement where you interact with that power is already a loss.

If it doesn't meet that level of "well, we're boned" then it doesn't deserve a 12.

That said, we have more power as a Mover than anybody else alive, unless Doormaker's shard has a new host with all of his power. Part of what merits the 10 is our Blaster rating, too, as we can not only hit as many cities as we want in a matter of minutes, we could do so much damage that, as you put it, the PRT's response would "well, we're boned". Once they find out about Ragnarok, the combination of our Mover and Blaster ratings could push both of them over 10, into a range where the justified response is, "pray she doesn't go crazy".

Our Trump rating will remain low even with our ability to give out Templates, provided they never learn what IAE can do when at full power. We have a Striker rating in the form of our scythe, which while revealed to the PRT, and is likely in our file, we don't know the final rating. I'd think 3~5, depending on how they rate the intensity and cutting power of the blade.

Our Brute rating went up when we got Knight Armor, but I think we haven't suffered a hit strong enough for them to revise the "concussion and broken ribs from an RPG" that is the most damage they've seen us take.

I think Crescendo might warrant an extra point in our Shaker rating, but we're already rated high enough there that more than one point isn't justified. I suspect adding Singularity to that wouldn't add another point, and will as a result get dumped into the existing rating.

MM seeing our upgrades to PS likely got us a Tinker rating if she reported it, but she doesn't know enough to make a good guess at our rating there, and she knows the Protectorate is already downplaying our abilities to scare people a little less.

We rate a Master classification thanks to Samantha, who, prior to the PRT Underdogs program was unknown as a subordinate creation, might now be listed in our file. Her sheer power would be worth a substantial rating here, a rating that would go even higher if it were known that we can maintain two GBs. We can't create a second one unless Sam dies, so I hope we never get that opportunity, but I think it would still be worth an extra point for sheer power.

Wide Area Search and PS's demonstrated processing capabilities warrant a Thinker rating, maybe a 3 or 4.

Our Barrier Jacket warrants a Changer rating in addition to its Brute rating, but only in the 1~3 range.

Nothing comes to mind for ways to warrant a Breaker or Stranger rating, but we don't need those to have achieved "put your head between your legs and kiss your ass goodbye" as the official PRT response to us going crazy.
 
Our Barrier Jacket warrants a Changer rating in addition to its Brute rating, but only in the 1~3 range.

Nothing comes to mind for ways to warrant a Breaker or Stranger rating, but we don't need those to have achieved "put your head between your legs and kiss your ass goodbye" as the official PRT response to us going crazy.
Well, the ability to change in and out of costume is more Stranger than Changer, I think.
 
Well, the ability to change in and out of costume is more Stranger than Changer, I think.
As I understand it the fact that the Brute rating is tied to changing into our Barrier Jacket might make it more of a Changer than a Stranger rating.

That Taylor can change the appearance of her Barrier Jacket would earn her a Stranger rating if they ever found out, but she's never had to use it.
 
As I understand it the fact that the Brute rating is tied to changing into our Barrier Jacket might make it more of a Changer than a Stranger rating.
You are literally describing a Breaker form. Activating our Barrier Jacket is changing into another 'form' to active our (Brute) powers and the stratergy of "target them outside their Breaker form" works perfectly on us. So Breaker.
 
As I understand it the fact that the Brute rating is tied to changing into our Barrier Jacket might make it more of a Changer than a Stranger rating.

That Taylor can change the appearance of her Barrier Jacket would earn her a Stranger rating if they ever found out, but she's never had to use it.
Well, Purity is considered a Breaker and not Changer, so the fact that we get brute powers in costume seems to fit more into Breaker category. Also, the Stranger wasn't about changing the costume, it's about making it appear and disappear at will.

Edit: nin-nin
 
I kind of want someone to find the leg and use it for something ridiculous, like hollowing it out and serving shaved ice in it.
That's a lot of shaved ice...


Also, for powers in excess of 10 would adopting something like Nasu's EX rating work? Basically just admit that something that far out there can't be quantified as part of a system and as such needs to be dealt with as its own thing.
 
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Well, the ability to change in and out of costume is more Stranger than Changer, I think.
You are literally describing a Breaker form. Activating our Barrier Jacket is changing into another 'form' to active our (Brute) powers and the stratergy of "target them outside their Breaker form" works perfectly on us. So Breaker.

From the wiki:
ChangerCan alter their form or appearance.[9]

Breaker is changing into something else, not just a change of appearance; otherwise power armor that can be deployed onto somebody would grant them a breaker rating, instead of a changer rating. Armor they have to put on manually would be rated only in the powers it provides. Since it appears on us, but does not change us, it's a Changer rating, as I read that, at least, regardless of the brute rating it provides. Tarbaby turns into animate tar, so he's a Breaker. Iceman from Marvel's X-men turns completely into ice, so a Breaker. Our Jacket doesn't prevent people from recognizing us, beyond the inherent disguise of a costume, so Stranger is pretty much out of the running.

That said, Breaker and Changer have way too much overlap.

Something to consider about the canon ratings is that very few of those people had official power testing. Their ratings were based off observed power usage, leading to incorrect results from inferring on incomplete data sets. There's also a good deal of opinion involved, as there are so many powers that hit more than one category that the PRT's geeks obsess over to determine what they'll rate somebody.
 
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