Magical Girl Escalation Taylor (Worm/Nanoha)

…Why do you assume that Vista's going to jump on in and start fighting Bakuda or Coil's men all on her lonesome? When she expressly said she's going to LOOK for the base? With an application of her power that no one will even know is happening?

Credit her (and me) a little common sense, please.

I mean she's off looking for trouble alone. It's a scouting mission verse one and a half masterminds, half being how willing Tattletale is helping. The odds of her success alone should be low. 50/50 chance on Coil knowing she's in the city after Chevalier shows up. I'd say the odds go up against her for every hour she's away from the group. She's the weakest link with the info Coil has thus his most likely target. The closer she gets to the base the more likely he's got at least a soft counter for a scout.

I'm not faulting you as a GM at all, it's a good tactic to move things forward. It's always a fair assumption to say if you can see them they defender can probably see you. The players should have at least pushed for moving in pairs rather than solo missions. As I said, you split the party, common sense credits denied.
 
I mean she's off looking for trouble alone. It's a scouting mission verse one and a half masterminds, half being how willing Tattletale is helping. The odds of her success alone should be low. 50/50 chance on Coil knowing she's in the city after Chevalier shows up. I'd say the odds go up against her for every hour she's away from the group. She's the weakest link with the info Coil has thus his most likely target. The closer she gets to the base the more likely he's got at least a soft counter for a scout.

I'm not faulting you as a GM at all, it's a good tactic to move things forward. It's always a fair assumption to say if you can see them they defender can probably see you. The players should have at least pushed for moving in pairs rather than solo missions. As I said, you split the party, common sense credits denied.
Really? I'd peg Chevalier as the weak link here. There's really not a counter for what Vista's doing, hard or soft, other than simply not being there in the first place. She's using the fact that her powers are Manton limited to scan areas for humans. She doesn't even have to be nearby. Attacking her directly is out of the question as well, unless they somehow picked up another cape who we don't know about who can actually fight her. Which would be hard, seeing as she's a Shaker 9 to begin with, and now she's also a mid-level brute and blaster, which Coil might not even be aware of.

Yes, she's the most likely target, but she's also a rather hard target.

Coil timeline #1: Do nothing.
Coil timeline #2: Okay, attack the thirteen year old girl directly and- Gak! No one mentioned brute ratings! (timeline dropped)
Coil timeline #3: Okay, let's try from range. Not the best option against a space warper, but- Gah! No one mentioned particle cannons! (timeline dropped)

Coil: Okay, not attacking her it is.
 
…Why do you assume that Vista's going to jump on in and start fighting Bakuda or Coil's men all on her lonesome? When she expressly said she's going to LOOK for the base? With an application of her power that no one will even know is happening?

Credit her (and me) a little common sense, please.
I think they are assuming that somebody at Coil's base is going to see Vista, recognize her as a Brockton Bay/Philadelphia Ward and assume they are on to him and attack.

Although seriously, she's more likely to get hit by a car taking a trip on foot on LSD than get attacked. Especially in 2013, as they had an article in the paper about improving safety in 2014 due to a dozen or so incidents of bicyclists or pedestrians being hit on LSD.
 
I mean she's off looking for trouble alone. It's a scouting mission verse one and a half masterminds, half being how willing Tattletale is helping. The odds of her success alone should be low. 50/50 chance on Coil knowing she's in the city after Chevalier shows up. I'd say the odds go up against her for every hour she's away from the group. She's the weakest link with the info Coil has thus his most likely target. The closer she gets to the base the more likely he's got at least a soft counter for a scout.

I'm not faulting you as a GM at all, it's a good tactic to move things forward. It's always a fair assumption to say if you can see them they defender can probably see you. The players should have at least pushed for moving in pairs rather than solo missions. As I said, you split the party, common sense credits denied.

Ahem.
*Puts on glasses*

In the very unlikely event that any of Thomas's minions, Parahuman or otherwise, stumble across Missy while she's using her power in a fashion not unlike a passive RADAR system to search her chosen chunk of Chicago, even if it's Bakuda personally confronting her, you're assuming that a woman who's preferred weapon is a sub-sonic velocity grenade launcher loaded with her unique munitions is a credible threat to a girl who bends space like she's Maurits Cornelius Escher with three hundred pounds of Play-Doh.

Let me repeat that. Sub-sonic velocity. To be more particular, we're talking about a round going about 75, 76 meters per second. That's not that fast. In fact, that's hilariously slow compared to a bullet from a handgun. A taser, the kind that shoots the electrified darts is even slower than that, and worse, means being within fifteen feet. That's assuming Missy even lets Bakuda even try and get within the effective range of said grenade launcher, especially considering that all Missy has to do is bend space, wrap her pretty, shiny mechanical fingers around Bakuda's neck from a hundred meters or so away, and squeeze. Doesn't take that much mechanical pressure to choke someone unconscious, and with her arm, it would probably be harder to not snap damn near all seven of the cervical vertebrae in a non-Brute's neck. And that's not even taking into account how much more dangerous Missy is in CQC now thanks to her combat-specced arm.

A trap might be a valid concern, but that assumes Missy is dumb enough to go and try to do a solo beatdown all by herself, and I'd like to think that getting nearly gutted by Hookwolf, then getting disarmed in the worse way by Cadejo, would've done a fantastic job of teaching her to play to her strengths. She's more likely to call for backup and go right for the nightmare harassment, because I imagine that her particle cannon works just as well on getaway vehicles, doors, load-bearing structural supports, knees, and guns as it does on Brutes. Ya know, assuming she just doesn't stretch the entire structure eight hundred feet straight up, twist it into five distinct knots, then bend it at a 120 degree angle. Like the world's craziest crazy straw.

But that's assuming she could even be located in the first place, because like the aforementioned passive RADAR, she would be, for all intents and purposes, effectively impossible to detect. Now, if Lisa happened to actually see Missy, I don't doubt that she'd immediately realize what our favorite Ward is up to. But that's assuming Thomas has her watching CCTV footage from cameras surrounding his base/Bakuda's laboratory, and it's also assuming that he doesn't instead have Lisa locked in a tiny six-by-six room hooked on heroin by now to better control her and isn't only feeding her info when need be to better maximize the daily use of her power, and it also assumes that said cameras are also watching up to two, three blocks away, and it's also assuming that Missy is simply crouching on the roof of a building somewhere, on top of an HVAC unit or a stone gargoyle like Earth-Bet's cutest little Batgirl, where she might be seen if only someone actually bothered to look up for the first time in human history, instead of in nice shadowy spot where she's not likely to be noticed without thermal or night vision or thinker powers.

That's a lot of assumptions to make.

Also, technically, Chevalier is the weakest link here.. which is kind of funny and sad, given that he's one of the canon stupendous badasses.
 
Bakuda is just that dangeorus. Unless she is hard countered, she is threat even against some of the most powerful parahumans.

On her own, yes. But given Thomas's sadism and the methods he likes to control people with..

*grimaces*

In all likelihood, Bakuda might, just might have little to no say or hand in defending herself.. and might not even be capable of it right now. In fact, thinking about it now, I'd be more expending his mercenaries armed with Bakuda-made grenades and munitions in addition to their normal equipment, than Bakuda actually being allowed an active hand in her own security. But that depends on what's been happening behind the scenes that we're not aware of. It's possible that Bakuda was recruited via Thomas using the stick rather than the carrot, but I can't say for sure, because I don't actually remember seeing her in the quest up until now (but then I read and reread a LOT of fiction and fanfiction on a daily basis).

I mean, yeah, Bakuda could be happily working for Thomas, building all manner of crazy-ass explosives on the kind of unlimited budget that comes from working for an amoral criminal mastermind. But it's also equally likely, perhaps even more likely, that Thomas has her strung out on drugs, surgically hobbled and shackled to a workbench to produce whatever he requires on demand, with several redundant measures ready to hurt and/or kill at a moment's notice if she hasn't been thoroughly cowed and broken to his will by now. Lung, Kenta, had to control her with fear because she's canonically an impulsive maniac with psychopathic tendencies and a massive superiority complex. I have trouble seeing someone like that willingly working for someone like Thomas.. not without having a few fingers removed via blowtorch and her knees and ankles broken.

Is that dark? Yes. Is it entirely in line with Thomas's canonical behavior? Also yes.

.... This might turn into an impromptu rescue mission.
 
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Is that dark? Yes. Is it entirely in line with Thomas's canonical behavior? Also yes.
Not really. In canon Coil always used the carrot before the stick. A much more likely approach would be for him to offer her a lot of money and an excellent lab plus demonstrating his power (or rather what he pretends his power is) to keep her from thinking he'd be an easy kill.
 
Not really. In canon Coil always used the carrot before the stick. A much more likely approach would be for him to offer her a lot of money and an excellent lab plus demonstrating his power (or rather what he pretends his power is) to keep her from thinking he'd be an easy kill.
Well, sorta. More that he'd run a hundred timelines to find the most efficient way to manipulate his recruit and then go with that. He's also perfectly willing to torture you repeatedly in throwaway timelines to find what that sweetspot for carrot and stick are for your particular psychology. If you respond best to bribes and positive reinforcement he'll go with that. Unless youre a thinker.
 
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Well, sorta. More that he'd run a hundred timelines to find the most efficient way to manipulate his recruit and then go with that. He's also perfectly willing to torture you repeatedly in throwaway timelines to find what that sweetspot for carrot and stick are for your particular psychology. If you respond best to bribes and positive reinforcement he'll go with that. Unless youre a thinker.
I like to think that he probably did try the carrot on Dinah first and only resorted to addiction because other methods weren't working. Happy employees are productive employees, and generally are employees who aren't plotting your death behind your back.

Bakuda is in all honesty a simple creature at the end of the day. She needs supplies, equipment, ego stroking, and opportunities to experiment. If you give her those? She's a very happy mass-murdering bomb-maker.
 
Bakuda is in all honesty a simple creature at the end of the day. She needs supplies, equipment, ego stroking, and opportunities to experiment. If you give her those? She's a very happy mass-murdering bomb-maker.

So... We essentially have a high-functioning sociopathic murderer holding the leash of a narcissistic delusional psychopathic terrorist. Now, I'm not psychologist, as the bulk of my medical education is significantly focused on the body, not the mind.

Having said that, Thomas has always struck me as being a very.. efficient person, even when using his powers to indulge in torture and/or murder without the risk of losing a potential asset.

So that has me wondering whether he'd consider pandering to Bakuda's ego efficient. Unless of course, Lisa and/or Dina (did he still manage to grab her here?) made it clear that said course of action was the best one.

FYI: in case it's not obvious, I'm curious as to how others perceive what the thought processes of someone like Thomas Calvert is like, as well as his interactions with others. Especially perhaps when interacting with other sociopaths and psychopaths.
 
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I like to think that he probably did try the carrot on Dinah first and only resorted to addiction because other methods weren't working. Happy employees are productive employees, and generally are employees who aren't plotting your death behind your back.

Bakuda is in all honesty a simple creature at the end of the day. She needs supplies, equipment, ego stroking, and opportunities to experiment. If you give her those? She's a very happy mass-murdering bomb-maker.
He uses carrot for everyone but Thinkers that we've seen. His mercenaries are kept loyal by large paychecks, and so were the Undersiders, and the Travelers.
He uses stick for Thinkers because they're his vulnerability(or so he thinks). Thinkers are the most threatening to his operations and yet if he wants to use them he must expose his weaknesses to them.

For the Thinkers they get the Stick, because he always has the fear that his split timelines isn't enough. For a Thinker could well have laid plans extending beyond his last canceled timeline.

And Lisa in canon did in fact lay plans which ultimately killed him regardless of how many timelines he had. She made it inevitable.
 
Heatstroke 10.4
[] Chevalier


Heatstroke 10.4


"Chevalier," you say after a moment, "do you mind if I head out with you? I should probably help explain things to Myrddin. Better than making you be the messenger all on your own."

It might also let you smooth over a new wrinkle that you really don't want causing problems. Vista's ultimatum still sits heavily in your memory. You don't need to be a genius to know which group she would offer her services to first, and Chevalier doesn't either. Nor is it a mystery that you'd accept her without a moment's hesitation. This is an unexpected and unwelcome complication.

You would love it if there were a simple solution.

He eyes you for a long moment before giving you a nod. "That would probably be for the best. You can answer any questions I don't know the answer to. I'm sure he will be just as curious about how you figured all this out as I am."

Samantha teleports away while Vista toys with space and makes her way to the northeast. A moment later, Dragon's screen winks out, leaving you all alone with the realization that you volunteered to discuss Perfect Storm's hacking with the heads of two different Protectorate branches. Oops.

Chevalier pulls a phone out of his armor and flicks through a couple of screens before putting it to his ear. "Myrddin, it's Chevalier." He sighs. "…Yes, I'm aware you have caller ID. I need to talk to you in private. … In person, actually. I'm here in the city."

«Storm, do you think you cou—»

"—without telling me?" another man's voice says into your ear. There are few days when you less than love the telepathic connection between you and your Device; today is not one of them. "Sonny, you're in for a spanking, that's for sure. When are you coming to headquarters?"

"That… might not work," Chevalier replies. "Do you know anywhere else we could meet? I don't want anyone to know I or my companion are in town."

"Mmm. Sure, I guess I know a place for some cloak and dagger games. Mac's Pub, near the intersection of North Ogden and West Ohio. I'll meet you there in, oh, ten minutes?"

"Sounds good. See you then." Chevalier hangs up the phone and looks at you. "He'll meet us on top of a restaurant a short distance from the Protectorate base. Can you teleport us to the intersection of North Ogden and West Ohio?"

"Easily." All it takes is for Perfect Storm to find the address, translate it into useful coordinates, spin the code for Spatial Translocation—

—and there you are, on a rooftop across the street from an Old World–style bar simply labeled 'Mac's'. Cheeky Device.

"How come you want to meet here and not at their headquarters itself like you said you were?" you ask once the world fully solidifies around you.

"If it were just me, I could talk my way around the situation to anyone who asked. With you along, it would make things more complicated, particularly if Calvert heard any whisper of your presence. From what little I know about him personally while he was in Philadelphia, he struck me as someone both rash and paranoid. I was worried he might rabbit if he thought there was a chance you were in town for him."

Fair enough. Another short teleportation takes you to your destination. Chevalier leans against some of the air conditioning work, his cannonblade propped up next to him. You, on the other hand, lay your staff horizontally in the air and sit on top of it. Now you just need some way to kill the next ten minutes.

A couple of minutes to think about what you want to say and how, and you give up. "I didn't know."

He turns his head to you but says nothing.

"About Vista. I knew she wasn't happy with being in the Wards since coming to Philly, but I didn't know she was thinking about quitting."

"How did you know she was unhappy?"

You shrug. "She told me outright. It's been getting worse the last several weeks, but it didn't take long for her to start butting heads with the way the Wards are held back."

"The Wards program is not a miniature Protectorate," he says with a long-drawn sigh. "Miss Militia has told me that is how it was treated in Brockton Bay, but that is not and never was its purpose. It's a place for young parahumans to learn to master their powers in as controlled an environment as possible. We're protecting her from getting in over her head."

"And that right there is the problem. She doesn't want to be protected. I wouldn't either in her shoes. She wants to go out and make a difference, and she can't do that when you're locking her up in your base whenever shit hits the fan. The Beasts, the Maras. She could have helped out, but you were so busy protecting her you treated her like a china doll instead of a fellow cape."

Chevalier gives you a tight-lipped frown. "And when going out and making a difference causes her to lose an arm?" You cannot help but flinch. "It is a low blow, and I apologize for that, but the point still stands. She got into a fight that neither of you were prepared to handle, and it cost her a limb and nearly cost her life. Is that not evidence enough that she should be protected instead of being tossed out on the field?"

"How many full-grown heroes died at Cadejo's hands?" you counter. "Being a cape isn't safe. Period. Some of us have better powers with which to survive, but at the end of the day we're all risking our lives every time we step out our front doors in costume. Your choice to do so is respected. My choice to do so is respected. Now Vista wants her choice to be respected, and if you ask me, I think she's earned it."

"There are many people who say she isn't old enough to make that choice on her own. The Youth Guard. The Protectorate and PRT at large. Me."

You shrug. "Then you'll lose her. I don't she was kidding about that. Her age doesn't make her any less able to do what she wants, regardless of whether she is allowed to or not."

Even through his helmet, you can feel the weight of his stare. "And when she asks to join you the way we both know she would were she to quit the Wards?"

"Chevalier, I'm not going to go out of my way to pick a fight with the Protectorate." He nods, but any ease in his posture is wiped away with your next words. "But that doesn't mean I'll leave a friend out in the cold on your say so. I like you, and I like Miss Militia, but I don't live for your approval. One of the advantages of being independent."

The rest of the wait for Myrddin to arrive is awkward, to say the least.

Finally, finally, the silence is broken when a cape in a thick burlap robe and cape flies up and over the edge of the building to land lightly on the rooftop. He taps the butt of his gnarled oak staff against the roof and strokes his brown beard. "This a new protege, Chevalier?"

"Not exactly," the armored knight denies with a shake of his head. "Myrddin, meet one of our locals, Calamity Witch."

You hop off Perfect Storm and execute a strange bow with curtsey that comes naturally to you. You are pretty sure you've done this kind of thing before, and you can not help but wonder if it is a movement carried down from the days of Galea in your implanted memories. "Hello, Myrddin. It's a pleasure to meet you."

"My dear, believe me when I say the pleasure is all mine. I would say that I hope you're enjoying your time in our city, but considering the circumstances, I get the feeling that pleasure is not why you're here."

"I'm afraid not." Chevalier turns to you. "Do you want to explain the details?"

Once again you find yourself detailing Coil's attack and identity and the reason for your trip to Chicago, and while Myrddin is surprised by your holographic screens he is not doubtful of your claims. Not blatantly, at least, though he does look to Chevalier for a reassuring nod a couple of times. When it is clear that you are finished, he turns fully to his Philly counterpart. "How accurate is all this?"

"I haven't had a chance to confirm anything myself, but the pieces fit together. It was enough to convince Dragon, for whatever that's worth to you." Chevalier sighs. "I don't like it any better than you do, but if Calvert really is a villain? That isn't a situation we can sit on. He needs to be brought in and questioned."

"I've heard a rumor that there is supposed to be a meeting among the PRT brass," you add. "If that's the case, then once we can bring in Bakuda, we could move on him."

Myrddin shakes his head. "I wish I could help you, but I really don't know if he's there or not. The PRT is our parent agency, but there is so much autonomy that we aren't always invited to their meetings. This is one of those, I think. It is being held in the PRT office, so while I have full authority to ask for a list of who was seen entering the building, those questions would be noticed. If you are a worried about tipping Coil off as you say you are…"

Well, that sucks. "Alright. What about Bakuda and Coil's underlings? Do you know anything about them and where they might be?"

"That's a hard question to answer. I can't say anything about explosions, but there have been a variety of strange things happening in Fuller Park and Englewood. We thought it was the work of a Shaker who perhaps couldn't control his powers, but a Tinker who makes bombs with unusual effects? That could be her doing. Unfortunately, the PRT and the Protectorate are no more trusted in those areas than are the police, so we haven't been able to find any eyewitnesses to know for sure.

"Mercenaries?" He shakes his head. "I don't know what to tell you. I've heard of people dressed like soldiers running around town in masks, but those sighting are sporadic, and I don't know that I would be able to track them down to one particular place in the city. I'm sorry I can't be more help."

"That is more than we knew coming in to this," Chevalier says with a slow nod. "Thankfully we were planning on attacking Bakuda first, so the fact you have some idea where she might be is actually rather helpful. But we need to make sure Calvert doesn't escape. Do you think you could station some people around the PRT building to make sure he doesn't slip away just in case he is there?"

"That much I can do without any trouble. Let me know if things go south, and I can send some people out to provide backup."

The two Protectorate heroes are still hashing out all the fine details when you step away and call the rest of your team. Samantha and Dragon open video screens while Vista's own is audio only. "We have a lead thanks to Myrddin. Focus on these areas. People have noticed weird effects that might be the remains of her bombs."

"I can't see where you're talking about."

"I have the coordinates, Vista. I'll come pick you up and take you there,"
Samantha tells the only person without any kind of high-tech communication system. "Calamity, are you and Chevalier going to join us?"

"Give me a minute or two for them to finish talking, and that's where we'll be. See you all soon." You turn around to find both men looking at you. "I gave them the locations you mentioned, so they'll head that way soon enough. Myrddin, thank you for the information. I can't tell you how much easier you made our search."

"You're quite welcome, but I need you to do one thing now that you know." You tilt your head in question. "Try to keep everything in one piece please. We still have to live in this city after you leave. Once I have a chance to brief some of my people on the very basic details and how important it is that we keep this quiet, I can send a team to you should Chevalier give me the word."

"Thank you, Myrddin. Just make sure you're absolutely clear that none of this gets back to the PRT before we make a move on him." Soon enough, it is just you and Chevalier again, and you offer him your arm to whisk yourselves away to the heart of your target area. "Now we just have to wait," you tell him with a sigh. "Unless you can use your power to search for people like Vista apparently can?"

"I'm afraid not."

A couple of minutes later comes a text from Vista with an address, and after relaying the message to Samantha and Dragon, the pair of you join her. "I found where Bakuda is hiding," she tells you while pointing a chromed finger at an old rundown apartment building. "Every room I looked into from the windows was abandoned, but there are definitely people there. Not squatters, either. I don't know where they are hiding, but somebody's there no matter what it looks like."

"Storm, can we get blueprints for the building?" A screen pops up at your command, and you point at a another unseen layer of the building. "There's a basement right here. I don't know if they're all crammed in there like sardines or if they expanded the basement into a proper compound or what, but that's probably where they are."

"They would have had to expand it somehow," Vista says with absolute certainty. "I don't know how to put it in a way you'd understand, but it doesn't feel right for the number of people in there to be that close together."

That makes the blueprint all but useless. "Fine. Storm, Dragon, I need you two to keep searching for where Coil's base would be. The rest of us? We need to decide how to get into her workshop and shut her down hard."


"Myrddin's phone number" added to Key Items.

So now you know where Bakuda has (presumably) made her workshop. How are you going to take her down?


[ ] Rush in through the front door
[ ] Sneak in
-[ ] How?
[ ] Divide and conquer, doing some of both in pairs
-[ ] You go with…
[ ] Other…

I WILL need details besides just this, especially if you pick the "Other…" option.
 
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Whelp, looks like that basement is Bigger On The Inside, thus Vista being weirded out by more people being in it than it should have.

Possibly means her powers won't work in there.

Rushing in probably means insta-killing the first thing that trips a hidden mine, so unless we have access to disposable minions (Dragon-bots?) that's probably not going to work.

Sneaky gives a chance of Bakuda setting off contingency plans or active defenses, but also gives a chance to figure out if she has a Dead-Man's switch anywhere.

[] Plan: Minesweeper v1 (Not a great plan, feel free to cannibalize for better plans)

1. Sam (In Raccoon form) and Vista scout and overwatch, with plans find and destroy any bombs outside of the lab (Dead man switch situation)

2.1 Dragon drone vanguard (If possible) for heavy assault, with Taylor (Armed with Rust-shot) and Chevalier bringing up the rear.

OR

2.2 Taylor and Chevalier attempt to sneak in. With Taylor's rust shot hopefully disabling any Tinkertech.
 
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So we know that the recursion field doesn't work on advanced technology so we can't use that to mitigate damage, but can we potentially use it to sneak into the basement?
 
We could put up a Recursion Field, blow up the copy of the building, drop into the basement, and drop the field from there? If we do something like that, it's down to who has the quicker draw time, Bakuda or Taylor. Now, that draw time can be compensated for if Taylor prepares attacks (Flare & Rust shooters) before dropping the field, so they'll be ready to fire immediately.
 
So we know that the recursion field doesn't work on advanced technology so we can't use that to mitigate damage, but can we potentially use it to sneak into the basement?
Did SW say that?

Also. Yes. We can use it to sneak in there. Probably.

If not we can just go into the building without triggering the outer defenses/traps and drop into the entrance to the basement.
 
We could put up a Recursion Field, blow up the copy of the building, drop into the basement, and drop the field from there? If we do something like that, it's down to who has the quicker draw time, Bakuda or Taylor. Now, that draw time can be compensated for if Taylor prepares attacks (Flare & Rust shooters) before dropping the field, so they'll be ready to fire immediately.

Is recursion field visible when you're not in it?

Also, what if Bakuda has another cape or someone who would be sucked in with her? She'd notice the disappearance.
 
Also, what if Bakuda has another cape or someone who would be sucked in with her? She'd notice the disappearance.
True, but then the cape gets blasted when Taylor levels the copied building. We'd lose part of the surprise, but Bakuda wouldn't be able to immediately tell who it was. Speed is everything here.
Is recursion field visible when you're not in it?
I don't actually know that. @Silently Watches, can we confirmation on this?
 
Here's the thing. If we want to sneak in, dropping Recursion Field, getting inside and then lifting it is our best bet. Bakuda wouldn't get pulled in while Taylor and Co. would.

What rubs me the wrong way is all those people huddled together in the basement, and Vista also seems to think that.

[] Recon and Assault.
-[] Deploy Wide Area Search to get further info.
-[] Deploy Recursion Field and investigate the basement.
-[] Divide and Conquer: After looking into the basement lift Recursion Field with Dragon, Chevalier and Taylor attacking from the outside while Vista and Samantha attack from within.


This may be... a little to extensive, and whatever information we gather could completely invalidate the attack plans. @Silently Watches, if you have any problems with it I'll change it.
 
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Am I the only one who thinks that Vista would be better off with being in the ranged group? She is the one with the fuckoff cannon in her arm, while Dragon's suits are, ultimately, remote controlled puppets who are better suited for close combat due to being expendable. And Vista only has a brute rating in her arm, not the rest of her body, while everybody else has at least some overall brute rating as far as I remember.
 
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Can we take the building and everything in it into a Recursion Field or does it still only work on certain capes?

I'd suggest Temporal Sludge around the largest concentration, WAS, followed be Multishot coupled with homing bullet to hit everything inside.

If Dragon has access to invisible drones or scanner tech that would map the building and people inside I'd suggest that first. I don't think we can make our WAS spell invisible but can we change the light frequency to something outside the range of human eyes?

Vista does NOT go in she can take out any get away cars, and use space folding to keep anyone from going anywhere.

Dragon suits should be used to trigger any traps by playing tank and taking the lead.
 
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[X] Nuke it from orbit. It's the only way to be sure.

We do have non lethal attacks, right? Capable of taking out the building and stunning the occupants?
 
Is recursion field visible when you're not in it?
I don't actually know that. @Silently Watches, can we confirmation on this?
Recursion Field is visible to mages from the outside. Nonmages can't see it.
This may be... a little to extensive, and whatever information we gather could completely invalidate the attack plans. @Silently Watches, if you have any problems with it I'll change it.
It isn't too extensive, but I will say that WAS will inform Bakuda and whoever that is with her that something weird is going on.
Can we take the building and everything in it into a Recursion Field or does it still only work on certain capes?
I'm… not sure exactly what you're asking? There's a copy of the building in Recursion Field; that's literally how the spell works, making a shadow copy of the area for mages to duke it out in. It's people who may or may not be sucked into the field.
If Dragon has access to invisible drones or scanner tech that would map the building and people inside I'd suggest that first. I don't think we can make our WAS spell invisible but can we change the light frequency to something outside the range of human eyes?
No, you can't change the light frequency of WAS. The Sybaris is cloaked, but the individual drones are not.
Dragon suits should be used to trigger any traps by playing tank and taking the lead.
There is only one Dragoncraft here, the Sybaris. Technically.
We do have non lethal attacks, right? Capable of taking out the building and stunning the occupants?
Your attack would be nonlethal. The effects of the bombs going off as a result? Not so much.
 
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