Magical Girl Escalation Taylor (Worm/Nanoha)

[X] Chevalier
-[X] Keep comms open so if anyone gets into trouble we can teleport to them quickly and possible bring members of the protectorate with us.
 
For those wanting to scan Myrddin, I don't think now is the best time. It feels a bit odd to ask to scan to see if he's a real wizard when we're currently on a bit a time crunch to catch a snake and a crazy bomb tinker. Maybe later when all is done and calmed down we can ask 'Hey! Can I scan you to see if you're actually a wizard?'

"Hey I just met you, and this is crazy, but we're both Mages, lemme scan you maybe?"

:V

But no seriously, it takes literally a minute right? Less?

The only reasons we don't walk around doing it to everyone is 1. highly visible and possibly invasive, think airport body scanner 2. Quest balance, needing to put some effort into it. But I think incidental scanning has been mentioned as allowed before.... and how often are we going to get opportunities like this anyways? I mean....at minimum we schedule a social with him I guess :p If we don't have time now..... but capes claiming to have magic seem quite rare and universally mocked, it'd almost be socially stranger for us to NOT ask to talk shop if the situation allows at all. Question would be whether talking about our experience with the Adepts or something would be worth a social.... (if nothing else, it might help Standstill/Thirteenth-Hour if we brought the general "some adepts really do have magic, also i accidentallied the whole rogue group" topic up with the high-ranked Protectorate Mage)
 
For those wanting to scan Myrddin, I don't think now is the best time. It feels a bit odd to ask to scan to see if he's a real wizard when we're currently on a bit a time crunch to catch a snake and a crazy bomb tinker. Maybe later when all is done and calmed down we can ask 'Hey! Can I scan you to see if you're actually a wizard?'
I specifically mentioned the possibility of asking him if we'd be able to scan him after the current crisis is over.
Maybe I did not phrase it well enough.
 
For those wanting to scan Myrddin, I don't think now is the best time. It feels a bit odd to ask to scan to see if he's a real wizard when we're currently on a bit a time crunch to catch a snake and a crazy bomb tinker. Maybe later when all is done and calmed down we can ask 'Hey! Can I scan you to see if you're actually a wizard?'
"Hey I just met you, and this is crazy, but we're both Mages, lemme scan you maybe?"
I specifically mentioned the possibility of asking him if we'd be able to scan him after the current crisis is over.
Maybe I did not phrase it well enough.
Taylor is not in the mood right now to scan people for Linker Cores. She's too busy dreaming of making herself a new pair of snakeskin boots. Maybe later.
 
Despite a couple of late votes, I'm going to go ahead and call it. Seems that you'll be tagging along with Chevalier then.
Adhoc vote count started by Silently Watches on Jun 6, 2018 at 7:17 PM, finished with 15883 posts and 35 votes.
 
Just caught up.

Ya'll do know attacking Bakuda was the wrong move, right? Of course the right move wasn't even given as an option, so I suppose it's understandable.

The smartest move would have been to hit Tattletale first. She's the weakest link in terms of capabilities, she wants Coil brought down too, and hitting her would have been much easier to keep covert. But instead you're going after the mother of all mad bombers.

Well, it should be fun to watch if nothing else. You know, from minimum safe distance.
 
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Just caught up.

Ya'll do know attacking Bakuda was the wrong move, right? Of course the right move wasn't even given as an option, so I suppose it's understandable.

The smartest move would have been to hit Tattletale first. She's the weakest link in terms of capabilities, she wants Coil brought down too, and hitting her would have been much easier to keep covert. But instead you're going after the mother of all mad bombers.

Well, it should be fun to watch if nothing else. You know, from minimum safe distance.
The problem is, we have no idea where she is, we kind of completely alienated her by being an ass to her after she was an ass to us, and for all we know she's tied up in Coil's dungeon as a Dinah-expy.
 
The problem is, we have no idea where she is, we kind of completely alienated her by being an ass to her after she was an ass to us, and for all we know she's tied up in Coil's dungeon as a Dinah-expy.
Preeettty sure the Dinah-expy is dream girl. Anyways, finding her would be easier than finding Bakuda. Taylor has her PHO account name, and if neither Storm nor Dragon can do IP addresses I will eat my hat. Should at least be enough to nail down a rough location for her.

Of course once you have her you can interrogate her for information on Coil and Bakuda. Sure, she doesn't like Taylor, but she hates Coil much, much, much more. Screwing Taylor and co. on this would be a case of playing stupid games and getting the relevant prizes.
 
Preeettty sure the Dinah-expy is dream girl. Anyways, finding her would be easier than finding Bakuda. Taylor has her PHO account name, and if neither Storm nor Dragon can do IP addresses I will eat my hat. Should at least be enough to nail down a rough location for her.
That depends if Lisa's accessed PHO ever since her escape from Brockton Bay.

Sure, she doesn't like Taylor,
It's a mix of that and our/Samantha's comments of "If we ever see you again, we'll kill you.", imo.
 
That depends if Lisa's accessed PHO ever since her escape from Brockton Bay.
Possibly an issue, but Storm has Coil's communications. That means Storm almost certainly has his communications with Tattletale as well. Have Dragon handle the PHO angle (she is their mod) while Storm handles the Coil angle. One of those is pretty much guaranteed to turn up something. And, if neither of those works out, just track down the Undersiders. Easy.


It's a mix of that and our/Samantha's comments of "If we ever see you again, we'll kill you.", imo.
You say that like it's a bad thing.

There are two ways you play that. Either have Sam hide out of sight and have Taylor play bad cop while Chevalier plays good cop, or have Sam out in view so Taylor and Sam can play bad cop and worse cop. Either way, it's not an issue.
 
Ya'll do know attacking Bakuda was the wrong move, right? Of course the right move wasn't even given as an option, so I suppose it's understandable.

The smartest move would have been to hit Tattletale first. She's the weakest link in terms of capabilities, she wants Coil brought down too, and hitting her would have been much easier to keep covert. But instead you're going after the mother of all mad bombers.
Taylor is assuming (not without good reason) that Tattletale is most likely with Coil. She's also small potatoes without a bigger badder boss backing her up. Like Samantha pointed out way back when, Tattletale doing anything against Calamity Witch without someone else serving as her big stick would be just an elaborate means of suicide.

Tattletale is a sidekick. Taylor wants the Big Bad.
Of course once you have her you can interrogate her for information on Coil and Bakuda. Sure, she doesn't like Taylor, but she hates Coil much, much, much more. Screwing Taylor and co. on this would be a case of playing stupid games and getting the relevant prizes.
While Tattletale did claim she was in Coil's employ against her will, her recent actions to help him try to kill Taylor don't mesh with that statement. If anything, in Taylor's mind it's just more proof of her hypocrisy and proof that Tattletale's statements can't be trusted.

There are villains like Purity and Cailleach who seem to be decent enough people in bad (or at least weird) situations. Then there are villains like Tattletale and Coil who don't give a damn about other people and think their "game" gives them license to hurt and kill innocent people without consequence. And Tattletale called Taylor a psycho? Ha!
 
Taylor is assuming (not without good reason) that Tattletale is most likely with Coil. She's also small potatoes without a bigger badder boss backing her up. Like Samantha pointed out way back when, Tattletale doing anything against Calamity Witch without someone else serving as her big stick would be just an elaborate means of suicide.

Tattletale is a sidekick. Taylor wants the Big Bad.
Coil's more like a Mob Boss than a typical cape criminal. You get mob bosses by getting their underlings.

While Tattletale did claim she was in Coil's employ against her will, her recent actions to help him try to kill Taylor don't mesh with that statement. If anything, in Taylor's mind it's just more proof of her hypocrisy and proof that Tattletale's statements can't be trusted.

There are villains like Purity and Cailleach who seem to be decent enough people in bad (or at least weird) situations. Then there are villains like Tattletale and Coil who don't give a damn about other people and think their "game" gives them license to hurt and kill innocent people without consequence. And Tattletale called Taylor a psycho? Ha!
Then go with option two, bad cop and worse cop. Just because you're asking her questions doesn't mean you have to be nice about it.

In all honesty, Lisa's opinion of Coil was more meta knowledge than real knowledge anyways.
 
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Ah, and here I was hoping we had a second chance to "Befriend" her, using Nanoha's methods of befriending some of the Numbers, the Wolkenritter, and even her most beloved people, Fate and Vivio.
Befriending STARTS with a sympathetic and diplomatic approach, whrn upon being rejected with deadly force, is met with overwhelming nonlethal force to get the fool to listen.

We don't qualify in this scenario given that we gave the deaththreat first
 
Coil's more like a Mob Boss than a typical cape criminal. You get mob bosses by getting their underlings.
Which... we are? Bakuda's working for Coil, remember? This isn't an "oh hey while we're here" sort of thing, Baku-chan supplied the weapon Coil used to try and kill us -- and did kill everybody else in the fucking building. We've got justification aplenty for taking her down first, fast and hard.

Tattletale? She's a squishy. If she isn't chained up in Coil's dungeon she'll be in the wind thirty seconds after she realizes Calamity Witch is in town, and if she really is pulling against Coil she won't tell him before she bails.
 
Which... we are? Bakuda's working for Coil, remember? This isn't an "oh hey while we're here" sort of thing, Baku-chan supplied the weapon Coil used to try and kill us -- and did kill everybody else in the fucking building. We've got justification aplenty for taking her down first, fast and hard.

Tattletale? She's a squishy. If she isn't chained up in Coil's dungeon she'll be in the wind thirty seconds after she realizes Calamity Witch is in town, and if she really is pulling against Coil she won't tell him before she bails.
Wrong subordinate. Bakuda's not someone who needs to know very much to do her job. Lisa doesn't need to know too much either, but she has a thinker power which makes information control harder.

I'm not saying don't hit Bakuda, I'm saying hitting Lisa, then Bakuda would have been better. You go in with more information while depriving Coil of one of his options. Also, meta-knowledge-wise, it's the better strategy against Coil's power.

Coil's power is indeed formidable, but it's actually very easy to beat. Don't think of it as fighting a person, think of it as fighting a computer algorithm, one that always goes for what improves its current situation. Algorithms like that have one ENORMOUS weakness: they're vulnerable to local maximums. In essence, put it in a situation where the only way to actually win is to take the worse option.

As for why I'm bringing this up in the first place despite it not changing anything, it's a teachable moment. I'm a QM myself, and this is a perfect example of what I call the id-ego-superego of quest protagonists.

The id is the options the QM gives you. They're simple, not terribly creative, and easy for the QM to control.

The superego is the players. This usually follows the id, but can also come up with outside-the-box solutions to problems.

And finally, the ego is where the QM interprets things.

Moral of the story? Do not trust the id. I've deliberately left the "right" answer out of the options before in my quest, because I wanted the players to think. Now, it's possible Silently is less interested in creative players than I am, but I doubt it. A good QM has the most fun when the players are doing something they don't expect.
 
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Wrong subordinate. Bakuda's not someone who needs to know very much to do her job. Lisa doesn't need to know too much either, but she has a thinker power which makes information harder.

I'm not saying don't hit Bakuda, I'm saying hitting Lisa, then Bakuda would have been better. You go in with more information while depriving Coil of one of his options. Also, meta-knowledge-wise, it's the better strategy against Coil's power.

Coil's power is indeed formidable, but it's actually very easy to beat. Don't think of it as fighting a person, think of it as fighting a computer algorithm, one that always goes for what improves its current situation. Algorithms like that have one ENORMOUS weakness: they're vulnerable to local maximums. In essence, put it in a situation where the only way to actually win is to take the worse option.

As for why I'm bringing this up in the first place despite it not changing anything, it's a teachable moment. I'm a QM myself, and this is a perfect example of what I call the id-ego-superego of quest protagonists.

The id is the options the QM gives you. They're simple, not terribly creative, and easy for the QM to control.

The superego is the players. This usually follows the id, but can also come up with outside-the-box solutions to problems.

And finally, the ego is where the QM interprets things.

Moral of the story? Do not trust the id. I've deliberately left the "right" answer out of the options before in my quest, because I wanted the players to think. Now, it's possible Silently is less interested in creative players than I am, but I doubt it. A good QM has the most fun when the players are doing something they don't expect.
What would you call the personality of the character then? Because Silently is specifically aiming with it in mind, at least in this case, and at least as I remember.
 
Then there are villains like Tattletale and Coil who don't give a damn about other people and think their "game" gives them license to hurt and kill innocent people without consequence. And Tattletale called Taylor a psycho? Ha!
For coil, sure, but for tattletale? I really just do not get where you're coming from here. No matter how many times I see it argued here and on SB. The worst you could call her is an abrasive manipulative bitch, by her canon actions.
 
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