Magical Girl Escalation Taylor (Worm/Nanoha)

Is it bad that I'm kind of glad it'll be over and done with soon? This subplot has been cooking for a while, and the longer it has dragged on, the worse I've felt about how cagey and unhelpful I've been, and how I'm trying not to manipulate you guys into going for it but at the same time not dissuade you from chasing after it either. It's at the point that I'm honestly a little worried about how the end of Cassiel's subplot is going to go over with the thread at large. It's…
There's little to nothing that you can tell us without either spoiling or handholding us, but at the same time don't want to manipulate us into doing something we might regret.

However, if I may suggest a compromise? Can you tell us if there's any information (or anything at all) to be gained from spending a social event into researching anything Taylor can find in Miss Cassiel and her grandma.

I'm not saying you're under obligation to tell us anything and I understand if you want to throw a curve at us, but acquiring some info by making effort in-character however vague it may be sounds reasonable to me?
 
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Oops. I did a thing.

Cinderella: I killed your boys 'hero'. What you gonna do bout it?
Taylor: Seriously?! How are they supposed to serve their time now?!
Cinderella: Bitch you had it comi-wait. What?
Taylor: If they were properly arrested, they could've eventually ended up doing community service for their parole. But their dead so now I have to go to all their funerals.
Cinderella: What.
Taylor: Shit. I don't even have appropriate funeral attire.
Cinderella: No seriously. What the fuck?
Taylor: What?
Cinderella: I killed your gang!
Taylor: Okay first of all, the Privateers were Captain's responsibility, not mine. If they don't feel like taking my advice in not going full asshole, not my problem. Second, thanks so fucking much./s
Incidentally the initial version of my Post had:
"and I hope Taylor somehow at least hints at that they were the militant faction of the Privateers whom were against her as well"
so my response to this is thus:
All my yes, I love this response.
 
Oops. I did a thing.

Cinderella: I killed your boys 'hero'. What you gonna do bout it?
Taylor: Seriously?! How are they supposed to serve their time now?!
Cinderella: Bitch you had it comi-wait. What?
Taylor: If they were properly arrested, they could've eventually ended up doing community service for their parole. But their dead so now I have to go to all their funerals.
Cinderella: What.
Taylor: Shit. I don't even have appropriate funeral attire.
Cinderella: No seriously. What the fuck?
Taylor: What?
Cinderella: I killed your gang!
Taylor: Okay first of all, the Privateers were Captain's responsibility, not mine. If they don't feel like taking my advice in not going full asshole, not my problem. Second, thanks so fucking much./s
honestly funny, but they're only not our responsibility by lack of player interest. We were a father daughter team officially and half of the supers the Privateers fought were with us there lending firesupport.
 
Could we have changed it? Probably. But that would have required us spending a lot of time trying to make the Privateers understand something they don't want to learn.

If there's one thing that has been repeatedly drilled into my head through real-life experience; some people are almost impossible to talk out of their chosen path.
I don't know if you would consider it wasting time or not, but my initial thought when the Privateers were formed, especially since it was after going home immediately after finding PS and slightly improving your relationship with Danny, was that from Arc 2 onwards they would be a major resource for you. The "they've all gone nuts" thing only became my plan when it was obvious none of you cared about using that resource, so I got the chance to prune it and add some story in the process.
However, if I may suggest a compromise? Can you tell us if there's any information (or anything at all) to be gained from spending a social event into researching anything Taylor can find in Miss Cassiel and her grandma.
I plan to give you just a touch of information for free in Arc 11, but spending more time investigating it won't help you.
 
I don't know if you would consider it wasting time or not, but my initial thought when the Privateers were formed, especially since it was after going home immediately after finding PS and slightly improving your relationship with Danny, was that from Arc 2 onwards they would be a major resource for you. The "they've all gone nuts" thing only became my plan when it was obvious none of you cared about using that resource, so I got the chance to prune it and add some story in the process.

Well I mean... How were we supposed to actually use them? Nothing ever really came up where bringing them in seemed like it would have been beneficial, and I will admit, maybe it wasn't planned that way, looking back from now it feels like the few things we did bring them in on are either what started them on their hardline path to suicidal stupidity or were heavy contributors to that path...

I think this might be another instance of the 'not enough actions and too many things to do' problem people have complained about on occasion...

That or just really bad miscommunications.
 
I don't know if you would consider it wasting time or not, but my initial thought when the Privateers were formed, especially since it was after going home immediately after finding PS and slightly improving your relationship with Danny, was that from Arc 2 onwards they would be a major resource for you. The "they've all gone nuts" thing only became my plan when it was obvious none of you cared about using that resource, so I got the chance to prune it and add some story in the process.
Huh, hadn't thought about that. We did kinda ignore them when we got here, didn't we?

Well... nuts. :(
 
There's little to nothing that you can tell us without either spoiling or handholding us, but at the same time don't want to manipulate us into doing something we might regret.

However, if I may suggest a compromise? Can you tell us if there's any information (or anything at all) to be gained from spending a social event into researching anything Taylor can find in Miss Cassiel and her grandma.

I'm not saying you're under obligation to tell us anything and I understand if you want to throw a curve at us, but acquiring some info by making effort in-character however vague it may be sounds reasonable to me?
Yeah, I agree with this. At this point I am agreeing with the Cassiel decision mainly because there has not really been all that much info to go on besides what she has given us. Unison Device seems to be the only real answer given how daunting whoever her Grandma is, so for all I know she is a sealed-evil-in-a-can using caged AI techniques to escape.
 
I think this might be another instance of the 'not enough actions and too many things to do' problem people have complained about on occasion...
That's my feeling on this. The Privateers weren't ever an asset, they were a task, and we had far more important tasks to deal with. Like, ALWAYS. If we could have brought them onto some of our bigger missions, I don't doubt we would have.
 
That's my feeling on this. The Privateers weren't ever an asset, they were a task, and we had far more important tasks to deal with. Like, ALWAYS. If we could have brought them onto some of our bigger missions, I don't doubt we would have.

Yeah actually, I think that captures something I meant to say a little more concisely even.

The privateers never *felt* like a resource or an asset. They were a bunch of squishy humans that we mostly had to protect and keep safe. And who eventually decided they were sick of us telling them what to do and promptly got themselves murdered once they told us to stop protecting them.

I can't really see how they were supposed to be useful without a fuckton of prep and setup time first, time that we very much did not have.
 
The Privateers being a resource pretty much stopped being a thing the moment Danny got put out of commission.

That's fair, and that's mostly because Danny was effectively managing them for us before that. We literally didn't have the time to manage them ourselves so when he was out of the picture we were forced to leave them to their own devices.
 
Holy shit Galea was a tidally locked ocean world. That is like, the best planetary setup for mind bogglingly huge storms outside of a gas giant. How the hell did complex life even survive long enough to have any interdimensional wars?
 
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Them being a resource did get hindered substantially by Danny's injury (they were still warm bodies to wear Power Armor, and we DID see them holding their own and injuring one of Fairyland with just two suits after all). But they certainly were beforehand, for the same reason crappy little bugs were assets to Skitter :p

As far as how to make use of them, its a question of how much the Quests path has been shaped by players desire to go for the big-important plots (searching for PS's parts, dealing with Dragon and her slayers, dealing with adepts and the beasts) over low level crime stuff, especially back in BB. I think we had gone solo patrolling a few times (like running into Purity?) when we might've gone patrolling with them instead, or asked to go on direct raids for our patrols...

Actually, as far as post-BB, what direction to go was explicitly a major impact of our choice of what City to emmigrate to. Picking Philidelphia over....Boston or Chicago, I forget... was in part a choice to focus less on things the Privateers could've been involved with and more on big-fights and secret-plots only Calamity fit well in (considering Danny's reaction to aliens, do you think the Privateers woulda done well knowing?)

There just weren't often or ever "obvious" choices in the way that Long Live the King was "obvious". Even moreso once we shut off the Coil/Tattletale side plot (which, reading that vote...its maybe forseeable how things would escalate between Tattletale and newly-confident Taylor, but its also not inherent in the words of the vote to go that aggressive. The "threat" really was more of a non-threat "heres evidence of why I am unthreatening and trustworthy, because I am NOT doing these things" ....its just silly emotional humans don't react properly to that perfectly reasonable logic).

Cassiel plot though... isn't saying "theres no way to chase after the leads you'll get soon" , along with her warnings, pretty clearly marking the binary choice of "Ignore her and wait for more" versus "use the UD brain-slurp plan" ? I am honestly confused, SilentlyWatches, as you've said you weren't trying to push a direction....so am I misunderstanding? (Arrghh secret plots are hard...)
 
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I... I really am considering the death of the Privateers as a good thing. I wish more survived to learn the fucking lesson, but at least Kurt mor knows what a dimwit he's been all this time.
 
...Good god.
An oceanic world. Tidally locked (-10% to habitability :V). Is Galea too supposed to be alternative Earth?
And for some reason it had native human population (at least they were there before Al-Hazardians).
Good god.

"We're done, Tim. The Privateers are finished."
You know what saddens me most?
All the Fairyland would have been behind the bars for two months already, if only they called us for help when they were ambushed last time.

I don't know if you would consider it wasting time or not, but my initial thought when the Privateers were formed, especially since it was after going home immediately after finding PS and slightly improving your relationship with Danny, was that from Arc 2 onwards they would be a major resource for you.
I afraid we chose to play the wrong class for that.
They would be a major resourse for Support mage Taylor or for Gadgeteer Taylor, sure, but for Combat mage Taylor they were pretty much useless.
Firstly, Combat mage Taylor doesn't need a team per se. She's powerful enough to deal with most of her problems herself, so we didn't have incentives to spend our highly limited time to gather and manage allies.
Secondly, the Privateers were weak allies anyway. Even with Tim's help they were capable only to harass the weakest gang in the city without deadly repercussions. Taylor, meanwhile, just a month after starting her hero career played tag with Purity and Oni Lee. Needless to say what would have happened with the Privateers if we asked their help with it.

So, the Privateers were incapable to help us with things we were doing, and they themselves never did anything important enough to draw our attention (they never had a questline of their own before the very end). Is it really surprise we basically ignored them?
Of course there are ways to draw players attention to the people they ignore. Vista made it perfectly and now deservedly basks in our attention. The Privateers attempt with 'Long Live the King' was... well... not bad and had all chances to work, but they shot themselves in the foot with that secretly time-limited option.
 
Cassiel plot though... isn't saying "theres no way to chase after the leads you'll get soon" , along with her warnings, pretty clearly marking the binary choice of "Ignore her and wait for more" versus "use the UD brain-slurp plan" ? I am honestly confused, SilentlyWatches, as you've said you weren't trying to push a direction....so am I misunderstanding? (Arrghh secret plots are hard...)
You aren't misunderstanding things. I would not have told you there was no time to chase after the leads if the last vote were anything other than "build Cassiel's UD". Things will start to roll rather quickly once it's built.
 
And this ladies and gentlemens is why people like The Punisher are not fit for the Wormverse, sure they can, with planning and good tactics take out a good chunk of the normal troops or even some minor cape but the moment that the other side manages to pull them in a trap they are screwed by the simple fact that said side will have stronger stuff to trow at them.
Incorrect actually. Skilled individuals, especially with professional quality equipment, good conventional intelligence and good training can and do defeat the majority of parahumans.
The Privateers however, were none of those. They're basically a gang with no significant prior combat experience and a small amount of superb quality weapons who thought they were badass after some early wins and then digging their own grave...much like 90% of new gangs.

That's my feeling on this. The Privateers weren't ever an asset, they were a task, and we had far more important tasks to deal with. Like, ALWAYS. If we could have brought them onto some of our bigger missions, I don't doubt we would have.
Same here. Well, before Danny took his injury they were something we could support and maybe make something of them, but afterwards there just wasn't really any reconciliation when they were dedicated to suicide by gang. Speaking as someone who spent much of earlier votes pushing for working with them more.
 
Same here. Well, before Danny took his injury they were something we could support and maybe make something of them, but afterwards there just wasn't really any reconciliation when they were dedicated to suicide by gang. Speaking as someone who spent much of earlier votes pushing for working with them more.
Heck... @Silently Watches, could we have brought the Privateers on the Arc exclusive missions?
 
Heck... @Silently Watches, could we have brought the Privateers on the Arc exclusive missions?
Most fights, sure. You could have brought a couple of people for other events, too. Maybe it was my fault for not pushing for that more, but all through Arcs 2 and 4 no one seemed to care about them so I kind of let them fall to the wayside as well. When the vote was to scan them for Linker Cores I thought they might be making a comeback, but then still nada.
 
I afraid we chose to play the wrong class for that.
They would be a major resourse for Support mage Taylor or for Gadgeteer Taylor, sure, but for Combat mage Taylor they were pretty much useless.
Firstly, Combat mage Taylor doesn't need a team per se. She's powerful enough to deal with most of her problems herself, so we didn't have incentives to spend our highly limited time to gather and manage allies.
Secondly, the Privateers were weak allies anyway. Even with Tim's help they were capable only to harass the weakest gang in the city without deadly repercussions. Taylor, meanwhile, just a month after starting her hero career played tag with Purity and Oni Lee. Needless to say what would have happened with the Privateers if we asked their help with it.

So, the Privateers were incapable to help us with things we were doing, and they themselves never did anything important enough to draw our attention (they never had a questline of their own before the very end). Is it really surprise we basically ignored them?
Of course there are ways to draw players attention to the people they ignore. Vista made it perfectly and now deservedly basks in our attention. The Privateers attempt with 'Long Live the King' was... well... not bad and had all chances to work, but they shot themselves in the foot with that secretly time-limited option.
Good points all. Though being gadgeteer the privateers would have pulled double duty in usefulness as it would have allowed us to push the mage army concept. Tim and Lacy first, as support and another Tinker, then the cops, firefighters because poaching PRT agents would be poaching, probably would have figured out how to make template devices without 3 days of painful downtime, and started plan Pokemon before it even became an omake and a Joke I just can't let go. The basic goal to become capable of challenging the Empire, then things just having their own momentum.
 
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Wait, PS accepted that Galea's dead! This is wonderful news! We no longer have to worry about IAE going berserk and trying to restart Galea (again). At least, the danger is greatly reduced.
 
Wait, PS accepted that Galea's dead! This is wonderful news! We no longer have to worry about IAE going berserk and trying to restart Galea (again). At least, the danger is greatly reduced.
Remember that Perfect Storm and IAE have clearly become separate entities.

One is Taylor's loyal Device, the other is a world annihilating Lost Logia.
 
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