My desire to deal with the Dragonslayer's base has little to do with the MGLN side of things, I was more thinking about the Worm side. I want the base secured, even if we're not actually doing anything with it, because the longer the base is left sitting there empty the higher the chance that someone else will get there first and gain control of all of Dragon's back doors (double entendre not intended) and exploits. Someone, like say Alexandria, who could be perfectly willing to actively enslave Dragon rather than merely inhibit her. I'm not looking to have good things happen for free in this case, I'm trying to justify a way to prevent bad things from happening.
I'm fine with not having major plot points not happen off-screen, and this quest doesn't have the writing resources of others (like Panopticon, which has what seems like half of the best writers on SV writing it) that enable on-screen side stories.
Would it be possible to tell Dragon about the base so that she can secure it so that even if she can't make use of its contents immediately, others can't seize the base? Rather than advancing the Dragon sub-plot, simply moving it from the "possibly really time critical" category to the "can be taken slowly" category? Only having to worry about the sub-plot going away because of "AAAHHH! The world is on fire!" reasons (like what happened to Brockton Bay) would be nice.