Magical Girl Escalation Taylor (Worm/Nanoha)

Lemme put it this way: that's a quick way to sink what I have planned for that conversation AND push the TSAB immediately into the "let's get off this planet and leave them all to their own devices" mindset.

#1, Alexandria/Costa-Brown is not the best person for a friendly first contact situation, and #2, you're forcing the TSAB into interference with the natural development of the local culture, which they will not abide.

I know you have an (IMHO unfounded and irrational) hate-on for the TSAB, but I doubt you're going to be able to convince the rest of the playerbase to torpedo this conversation from the get-go.
whatabout calling Legend back? He's supposed to be personable and reasonable.
 
I like his plan the TSAB can wait a week no issue. we can deal with them next week, but the warnings from Cailleach and the Privateers situation is something we need to take care of right now. the adepts are something that we need take care of a well. though I'm thinking that we need to explain that we are hesitant to teach people who will use their powers for crimes, and explain the devices vs parahuman powers thing vs base thing
 
My desire to deal with the Dragonslayer's base has little to do with the MGLN side of things, I was more thinking about the Worm side. I want the base secured, even if we're not actually doing anything with it, because the longer the base is left sitting there empty the higher the chance that someone else will get there first and gain control of all of Dragon's back doors (double entendre not intended) and exploits. Someone, like say Alexandria, who could be perfectly willing to actively enslave Dragon rather than merely inhibit her. I'm not looking to have good things happen for free in this case, I'm trying to justify a way to prevent bad things from happening.

I'm fine with not having major plot points not happen off-screen, and this quest doesn't have the writing resources of others (like Panopticon, which has what seems like half of the best writers on SV writing it) that enable on-screen side stories.

Would it be possible to tell Dragon about the base so that she can secure it so that even if she can't make use of its contents immediately, others can't seize the base? Rather than advancing the Dragon sub-plot, simply moving it from the "possibly really time critical" category to the "can be taken slowly" category? Only having to worry about the sub-plot going away because of "AAAHHH! The world is on fire!" reasons (like what happened to Brockton Bay) would be nice.
FFS. Here.

The Dragonslayers' base is disguised as a random shack in the Canadian woods. It has a sophisticated security suite that responds only to their own suits and commands from inside. You bypassed it all by literally teleporting directly inside of it. You can safely assume that it's secured from all and sundry by dint of the Dragonslayers' own paranoia.

End of argument.
 
Vote 9.1

Again, vote for two subquest activities…
[ ] Tickets to Gangland – If Cailleach is right, not only do you have to worry about local villains trying to fill MS-13's shoes, but out-of-towners too. Keep an eye and ear out for any invading capes and confront them if they start causing trouble.
[ ] Close Encounters of the Third Kind – The Enforcers captured you then let you go with an apology, but you have to wonder just what in the world was really going on. Call up your friend the Admiral and grill him for a little more detail.
[ ] Long Live the King – Without Danny in charge, the working relationship among the Privateers is becoming strained, and already some people are jockeying for the title. Talk to a few people and figure out if you can smooth things over.
[ ] Looking for Trouble – Go on patrol and maybe befriend someone. Or Befriend someone. Same thing, right?

…and one leisure activity.
[ ] Who, what, where, etc.

Just as a reminder, there are three leisure/social activities that are already on your to-do list: talking with Epoch and the Adepts, taking Tim and Dragon to the Dragonslayers' base, and giving Vista her new and improved arm.
 
[X] Long Live the King – Without Danny in charge, the working relationship among the Privateers is becoming strained, and already some people are jockeying for the title. Talk to a few people and figure out if you can smooth things over.
[X] Tickets to Gangland – If Cailleach is right, not only do you have to worry about local villains trying to fill MS-13's shoes, but out-of-towners too. Keep an eye and ear out for any invading capes and confront them if they start causing trouble.
[X]Talking with Epoch and the Adepts.
 
[X] Long Live the King – Without Danny in charge, the working relationship among the Privateers is becoming strained, and already some people are jockeying for the title. Talk to a few people and figure out if you can smooth things over.
[X] Tickets to Gangland – If Cailleach is right, not only do you have to worry about local villains trying to fill MS-13's shoes, but out-of-towners too. Keep an eye and ear out for any invading capes and confront them if they start causing trouble.

[x] organize a party at home. maybe this wont end up being attacked


[X]Talking with Epoch and the Adepts.
that's leisure?
 
[X] Close Encounters of the Third Kind – The Enforcers captured you then let you go with an apology, but you have to wonder just what in the world was really going on. Call up your friend the Admiral and grill him for a little more detail.
[X] Long Live the King – Without Danny in charge, the working relationship among the Privateers is becoming strained, and already some people are jockeying for the title. Talk to a few people and figure out if you can smooth things over.
[X]Talking with Epoch and the Adepts.
 
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[X] Long Live the King – Without Danny in charge, the working relationship among the Privateers is becoming strained, and already some people are jockeying for the title. Talk to a few people and figure out if you can smooth things over.
[X] Tickets to Gangland – If Cailleach is right, not only do you have to worry about local villains trying to fill MS-13's shoes, but out-of-towners too. Keep an eye and ear out for any invading capes and confront them if they start causing trouble.
[X]Talking with Epoch and the Adepts.

TSAB can wait for a bit but we shouldn't put them off for too long.
 
[X] Tickets to Gangland – If Cailleach is right, not only do you have to worry about local villains trying to fill MS-13's shoes, but out-of-towners too. Keep an eye and ear out for any invading capes and confront them if they start causing trouble.
- [X] Let's find an excuse to bust tourist gang heads with Cailleach.
[X] Close Encounters of the Third Kind – The Enforcers captured you then let you go with an apology, but you have to wonder just what in the world was really going on. Call up your friendthe Admiral and grill him for a little more detail.
- [X] Make sure we have Dragon with us as well. She's been looking forward to this.
[X]Talking with Epoch and the Adepts.
 
[X] Long Live the King – Without Danny in charge, the working relationship among the Privateers is becoming strained, and already some people are jockeying for the title. Talk to a few people and figure out if you can smooth things over.
[X] Tickets to Gangland – If Cailleach is right, not only do you have to worry about local villains trying to fill MS-13's shoes, but out-of-towners too. Keep an eye and ear out for any invading capes and confront them if they start causing trouble.
[X]Talking with Epoch and the Adepts.
 
[X] Long Live the King – Without Danny in charge, the working relationship among the Privateers is becoming strained, and already some people are jockeying for the title. Talk to a few people and figure out if you can smooth things over.
[X] Tickets to Gangland – If Cailleach is right, not only do you have to worry about local villains trying to fill MS-13's shoes, but out-of-towners too. Keep an eye and ear out for any invading capes and confront them if they start causing trouble.
[X]Talking with Epoch and the Adepts.
 
[X] Close Encounters of the Third Kind – The Enforcers captured you then let you go with an apology, but you have to wonder just what in the world was really going on. Call up your friend the Admiral and grill him for a little more detail.
[X] Long Live the King – Without Danny in charge, the working relationship among the Privateers is becoming strained, and already some people are jockeying for the title. Talk to a few people and figure out if you can smooth things over.
[X]Talking with Epoch and the Adepts.
 
[X] Close Encounters of the Third Kind – The Enforcers captured you then let you go with an apology, but you have to wonder just what in the world was really going on. Call up your friend the Admiral and grill him for a little more detail.
[X] Tickets to Gangland – If Cailleach is right, not only do you have to worry about local villains trying to fill MS-13's shoes, but out-of-towners too. Keep an eye and ear out for any invading capes and confront them if they start causing trouble.
[X]Talking with Epoch and the Adepts.

I'm just not particularly interested in the Privateers sub-plot.
 
[X] Long Live the King – Without Danny in charge, the working relationship among the Privateers is becoming strained, and already some people are jockeying for the title. Talk to a few people and figure out if you can smooth things over.
[X] Tickets to Gangland – If Cailleach is right, not only do you have to worry about local villains trying to fill MS-13's shoes, but out-of-towners too. Keep an eye and ear out for any invading capes and confront them if they start causing trouble.
[X]Talking with Epoch and the Adepts.
 
[X] Close Encounters of the Third Kind – The Enforcers captured you then let you go with an apology, but you have to wonder just what in the world was really going on. Call up your friend the Admiral and grill him for a little more detail.
[X] Tickets to Gangland – If Cailleach is right, not only do you have to worry about local villains trying to fill MS-13's shoes, but out-of-towners too. Keep an eye and ear out for any invading capes and confront them if they start causing trouble.
[X]Talking with Epoch and the Adepts.

I'm just not particularly interested in the Privateers sub-plot.

Yup. At this point I just don't see any reason to work at keeping them around.
 
[X] Close Encounters of the Third Kind – The Enforcers captured you then let you go with an apology, but you have to wonder just what in the world was really going on. Call up your friend the Admiral and grill him for a little more detail.
[X] Long Live the King – Without Danny in charge, the working relationship among the Privateers is becoming strained, and already some people are jockeying for the title. Talk to a few people and figure out if you can smooth things over.
[X]Talking with Epoch and the Adepts.

While I would prefer to be more specific wrt the Adepts, I want to see where Epoch desires to steer the conversation first.
 
[X] Close Encounters of the Third Kind – The Enforcers captured you then let you go with an apology, but you have to wonder just what in the world was really going on. Call up your friend the Admiral and grill him for a little more detail.
[X] Long Live the King – Without Danny in charge, the working relationship among the Privateers is becoming strained, and already some people are jockeying for the title. Talk to a few people and figure out if you can smooth things over.
[X]Talking with Epoch and the Adepts.
 
[X] Looking for Trouble – Go on patrol and maybe befriend someone. Or Befriend someone. Same thing, right?
[X] Tickets to Gangland – If Cailleach is right, not only do you have to worry about local villains trying to fill MS-13's shoes, but out-of-towners too. Keep an eye and ear out for any invading capes and confront them if they start causing trouble.
[X]Talking with Epoch and the Adepts.
 
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[X] Close Encounters of the Third Kind – The Enforcers captured you then let you go with an apology, but you have to wonder just what in the world was really going on. Call up your friend the Admiral and grill him for a little more detail.
[X] Long Live the King – Without Danny in charge, the working relationship among the Privateers is becoming strained, and already some people are jockeying for the title. Talk to a few people and figure out if you can smooth things over.
[X]Talking with Epoch and the Adepts.
 
[x] Close Encounters of the Third Kind – The Enforcers captured you then let you go with an apology, but you have to wonder just what in the world was really going on. Call up your friend the Admiral and grill him for a little more detail.
[x] Long Live the King – Without Danny in charge, the working relationship among the Privateers is becoming strained, and already some people are jockeying for the title. Talk to a few people and figure out if you can smooth things over.

Would Upgrading Lacy to be a healy buffer count as leisure? And Can we combine it with talking to Epoch?
 
Would Upgrading Lacy to be a healy buffer count as leisure?
I would guess 'yes'. Don't get too hung up and literal on the slot name, it's just meant to be something you can deal with in a single conversation, rather than a good part of a day.
And Can we combine it with talking to Epoch?
No. Why would yo-, how does- Look, if you're going to try and game the system, put a modicum of effort into it.
 
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