Magical Girl Escalation Taylor (Worm/Nanoha)

I'm not sure how I was supposed to formally vote
The same way everyone else does, and how you saw everyone else vote. You're looking at how you're supposed to vote.
Well, I'd say that looks good if it's ours but since I really have no clue about dice rolling would mind somemone telling me if we're screwed?
Yup, we're screwed.
Taylor's dead.
Dragon's Ascalon'd.
Samantha's a Racoon.
Tim's floating in the middle of the ocean.
The crew went down with the ship.
Saint has a bunch of TSAB tech and a ship.
Also, I'm fucking with you.
 
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Slightly unintuitive unless you know your MGLN
Not… really? I mean, how many times have you used Flare Shooter in this quest? Or flown around? Those are clearly your favored and most basic abilities. Not to mention, they were two of the three abilities you had unlocked by default, so it's good odds that Rust Shooter would therefore be a basic one, too. The shield, okay, that one I haven't used as much as I should have for a basic spell, but I wouldn't think that it would be hard to guess that your simplest defensive ability might be one I would let you use without mentioning it specifically.
 
but I wouldn't think that it would be hard to guess that your simplest defensive ability might be one I would let you use without mentioning it specifically.
*Glances back at the chapter Vista lost her arm because we didn't explicitly state something in the vote*
Umm... You do kind of tread the line on that topic...
 
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*Glances back at the chapter Vista lost her arm because we didn't explicitly state something in the vote*
Umm... You do kind of tread the line on that topic...

We were floating in the air and Vista was on a rooftop a good ways away when Cadejo bit her, something Taylor only noticed until it was too late. We never had the chance to use Strong Shield on that vote.

Now please, can we drop this here and not restart that clusterfuck of a discussion?
 
We were floating in the air and Vista was on a rooftop a good ways away when Cadejo bit her, something Taylor only noticed until it was too late. We never had the chance to use Strong Shield on that vote.

Now please, can we drop this here and not restart that clusterfuck of a discussion?
We were up in the air, and Vista on the ground, because we didn't explicitly say to pick Vista up and carry her with us when we voted to fly up into the air.
So I thought long and hard about how to deal with this chapter. The big problem is that while my SVers discussed carrying Vista to a safe distance, only one person actually voted for it. Do I do what I think you want and ignore what you actually say, or do I do what you say and ignore that you've made a mistake in your votes? As you can see, I chose the latter. I'm being nice this time and only critically injuring her rather than killing her as originally planned, but this is your one save. Please be more careful in the future.
Strong Shield wasn't involved, and I'm not sure why you thought it was.

I was specifically pointing out SW's edging the line between what's discussed and what's voted on vs what he writes into the chapter. Which was directly relevant to the line of his post that I quoted.

And he really can't blame us for being careful, when he specifically told us to be more careful.


Also, has anyone noticed the tendency for these votes without a discussion period to always have whatever the first suggested plan is win? It's like most of the voters don't even read the discussion, they just skim through until they see a plan, go "oh, that might work", and place their vote, forgetting about the thread until the next update... It's a really bad thing when the first plan proposed is rarely the most well thought-out one...
 
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I was specifically pointing out SW's edging the line between what's discussed and what's voted on vs what he writes into the chapter. Which was directly relevant to the line of his post that I quoted.

And he really can't blame us for being careful, when he specifically told us to be more careful.
I'm not blaming anyone for anything. I was just saying that you should be able to tell which spells are your basics and default spells based on what you've used a lot in the past and what is at the root of the skill trees.

And I'll freely admit I was probably TOO literal during the Cadejo fight. In hindsight, I should have said "Okay, yes they did talk about carrying Vista. I'll just do it." The issue there was that I BARELY REMEMBERED THAT DISCUSSION. That's why I wanted everyone to be more specific in the details of their votes.
 
I was just saying that you should be able to tell which spells are your basics and default spells based on what you've used a lot in the past and what is at the root of the skill trees.
Have we even cast Strong Shield once this entire quest? I don't think Rust Shooter's had much screen time either.

I do understand what you're saying SW, but I also see where the people asking for the clarification are coming from. And if nothing else, a mark denoting 'auto' or 'manual' spells would save you a fair number of questions down the line (or at the least, allow other members of the quest to answer them with confidence).


*edit- Oh, and quick question for clarification on future 'plan' votes:
If a vote ends at:
Plan A: 30 votes
Plan B: 20 votes
Plan C: 20 votes

Plan A wins, but if Plans B & C both contain a bit that isn't covered by Plan A, a by-line count would have that excluded bit with more votes overall... Would you fold that bit of Plans B & C into Plan A while writing it (assuming it was compatible)?

An example could be something like the hacking Saint bit from this vote.

Speaking of which, since it's purely academic now, any chance we could get a general best-case/worst-case on what would have happened if we tried hacking Saint? Like what would happen on a natrual 20/natrual 1 roll.
 
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Have we even cast Strong Shield once this entire quest?
As far as I can tell we've used Strong Shield twice:
«…Rocks cracking.» She glances over your shoulder, and her eyes widen in fright. «Behind you!»

You wheel around in midair and barely see the dark mass hurtling at you before you raise your left hand and scream, "Strong Shield!" The triangular design spreads out from just in front of your palm only just in time to stop the metal dumpster that had been thrown at you. The next second, a crack appears in the lines of script, and then another.

Darting away, you watch as the force behind the projectile finishes overwhelming your shield and punches through.

"Rune. Great," Kid Win mutters.

You are already there. "Grab on!" Wrapping your left arm around her, you position your body between her and the blast. Your Barrier Jacket makes you immune to fire and radiation; Perfect Storm told you that during your virtual training session. Hopefully that will give you some protection against whatever this is. And if doesn't work? "Strong Shield!"

The orange triangle appears in front of you, but it by itself won't be enough. Focusing on the code in the back of your mind, you push. A second shield appears in front of the first, and then a third, a fourth. The fifth is slower, and your head is starting to hurt from holding these spells up at the same time. The sixth fades into view. You're at your limit.

The blast arrives.

You have seen your shield break before, when Rune pushed against it with her boulder. You saw the cracks develop as even your strength wore out. But there is none of that when green meets orange. The far shield doesn't break so much as it falls apart into motes of light. So does the next, and the one after that. You scream in defiance as each barrier is swept away like so much dust. The verdant wave washes over you, and you stagger and fall, your strength abandoning you. Vista is likewise affected, dropping onto the rooftop a moment before you do the same.

Seeing as both times were from before we moved to Philly it's perfectly understandable to have forgotten.
 
You know... Reading that second use... Can we rework Strong Shield into Rho Aias (UBW series interpretation)? We were only one layer short!
 
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You know... Reading that second use... Can we rework Strong Shield into Rho Aias? We were only one layer short!
It's already basically Rho Aias. The seven petals of Rho AIas mostly block Gae Bolg's anti-army mode. Six layers of Strong Shield hold back a direct hit from Nanoha's Starlight Breaker for a full ten seconds. Given that Gae Bolg's anti-army mode destroyed a courtyard while Starlight Breaker destroyed a city it's probably a comparable level of defense.

Incidentally six layers of Strong Shields would take, assuming they are additive not multiplicative, up to 30x the damage needed to break our barrier jacket. Given that our barrier jacket, pre-upgrade to Knight Armor, managed to mostly tank an RPG that is fairly impressive.
 
It's already basically Rho Aias. The seven petals of Rho AIas mostly block Gae Bolg's anti-army mode. Six layers of Strong Shield hold back a direct hit from Nanoha's Starlight Breaker for a full ten seconds. Given that Gae Bolg's anti-army mode destroyed a courtyard while Starlight Breaker destroyed a city it's probably a comparable level of defense.
Actually, Rho Aias couldn't block Gae Bolg.
When playing the game the anime tries to emulate, When Archer launched that Gae Bolg, it blasted through 4-5 petals almost instantly, and was barely slowed down by the time it was about to break the final petal.

If Archer didn't cheat, he would have died right there. What Archer had to do was 'break' Rho Aias.

When reinforcing something with mana, if you push too much into it, the object breaks. When Shiro was doing this to tea kettles and such for practice, they'd shatter. It works a bit different with Noble Phantasms.

Noble Phantasms can, by their very nature, contain massive amounts of mana; but when you push them past that limit with reinforcement, you get a one time use effect that's several times greater than the Phantasm's normal effects. The downside is this breaks the Noble Phantasm, as in the Heroic Spirit permanently loses that Noble Phantasm entirely.

When Rho Aias is 'broken', it's defensive properties change. I compresses down to a single layer, rather than 7, and explosively counters one attack by applying a force equal to the force attacking it in opposition.

Archer cheats because the Noble Phantasms he creates are fakes, so he can break them without consequence, other than mana cost.

There are several times Archer breaks Noble Phantasms in the various story paths of FSN, but there's no real way to explain it in the animes without lots of exposition.
And FSN brings a lot of concepts than affect the outcome of a battle between NPs besides power, such as 'authority' (which I'm not going to explain, look it up if you're curious).

I would actually rate Strong Shield as weaker than Rho Aias for the single blow, but stronger than Rho Aias for the sustained battle. (I'd explain my reasoning, but it's 5 AM, and I'm tired)

I was actually talking more like making a variations of the spell that has 7 layers by default, and possibly even get the spell formula to resemble petals, so the spell looks like Rho Aias.
 
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I do understand what you're saying SW, but I also see where the people asking for the clarification are coming from. And if nothing else, a mark denoting 'auto' or 'manual' spells would save you a fair number of questions down the line (or at the least, allow other members of the quest to answer them with confidence).
Fine, it's now in the FAQs.
Would you fold that bit of Plans B & C into Plan A while writing it (assuming it was compatible)?
It depends on how central that idea was to the other plans and how good/bad an idea it was. Like the "hack Saint" plan, which was a shitty idea from start to finish. Saint does not carry Ascalon on him. He assuredly has defenses against hacking, likely derived from Dragon's own code. And there is no way in hell Taylor, without a lick of pertinent information about the situation, would have stumbled into the string of events required to hack Ascalon and foil Saint's dastardly plot.

I don't mind you using metaknowledge to make a plan, but when every step of your plan relies on information the character can't possibly have, your plan is all but doomed to failure.
 
It depends on how central that idea was to the other plans and how good/bad an idea it was. Like the "hack Saint" plan, which was a shitty idea from start to finish. Saint does not carry Ascalon on him. He assuredly has defenses against hacking, likely derived from Dragon's own code. And there is no way in hell Taylor, without a lick of pertinent information about the situation, would have stumbled into the string of events required to hack Ascalon and foil Saint's dastardly plot.

I don't mind you using metaknowledge to make a plan, but when every step of your plan relies on information the character can't possibly have, your plan is all but doomed to failure.

Huh, there appears have been a miscommunication. I for one was advocating for hacking the suites, due to the assumption that flying power armor or whate'er they have requires non-trivial processing power. Which would be a reasonable in-time assumption,I think.

The Ascalon discussion came later.

Though I can see how the terminology used could have left enough ambiguity that the difference was not apparent.
 
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Asides from possibly locking their suits up, the main draw I saw in hacking Saint here was getting a copy of Richter's "Dragon ignore this" code.

Getting that bit of code was pretty much guaranteed, since Saint is actively hacking Dragon with it right now. It also would have potentially let PS find out and inform Taylor that Dragon is an AI.

Basically the hack attempt would have been the start of Taylor finding out the things she'd need to help Dragon down the line.

I never thought Saint would Ascalon Dragon over a 3rd party's hack attempt anyways.
 
Point to Silently, for for Saint having anti-hacking countermeasures and Taylor not having enough information to shut him down decisively. Point to DonLyn for pointing out that messing with suits as was the original idea is more likely to succeed than miraculously tearing the reins on anti-Dragon countermeasures from Saint entirely, as the others decided to interpret it.

Finally, on the subject of hacking Saint, I estimate that chances of thwarting him via hacking would grow once Taylor knows Dragon is an AI, because she'd have to assume someone who can hide from AI is someone skilled enough to bring the A-game against.
 
The real problem is that Dragon can't know that anyone is trying to free her unless she goes berserk; and considering that Saint's countermeasures are probably rigged for hacking attempts from Dragon, trying to brute force Ascalon away is a huge risk.

You people are putting way too much faith on Perfect Storm's ability to handle high-end informatic tinkertech.
 
Hello everybody! As promised, I'm delivering you a yet another omake!

Random Encounters (Part 3)

Once again, we find the rare specimen of Transcendent Gadgeteer, a kind of a Template Mage produced by the Immortal Assimilation Engine, formerly a strategic asset of long-defunct Galea, deviating from his common behavior of tinkering in his workshop.

The specimen in question, known as Tim to his friends and Shipwright of the Privateers to the local populace, is faced with the need to acquire a number of specific components to facilitate the completion of his latest creation, the Harmonic Restorative Emitters.

Harmonic Restorative Emitters, an upgrade to one of Tim's previous projects - a medical suite - was inspired by one of the creations of a much more common breed, a Tinker named Soundwave. Designed to produce specifically modulated acoustic, visual and magical signals, the device would facilitate recuperation of those affected in a variety of ways.

To use a more common vernacular, a set of magically enhanced mood lights and ambience music. One that actually allows for an average 26% decrease in recovery time of patients, while giving a 13% benefit to the progress of their convalescence over the duration of their recovery.

Faced with an unfortunate lack of quality components, Tim does not falter. Instead, our observation target completes the current stage of production and shuts down the equipment in his workshop in preparation of embarking on the quest for parts. Having contacted a supplier from three settlements away five days ago, Transcendent Gadgeteer is setting out to collect the prepared components shipped into a warehouse on the edge of a neighboring settlement.

Little does he know that he is far from the only one to have taken the interest in the vicinity of that specific warehouse.

A traveling mercenary/criminal team, led by one Alex Crowley, has been hired by a local Tinker to recover the components for their own purposes. Having an unfortunate encounter with a parahuman some time prior to this, they are armed with assault rifles, automatic shotguns, and several grenades.

A rogue Brute/Thinker, Borderline, has been hired by the landowners to ensure the sterling reputation of the local security remains untarnished. Borderline has the ability to "snapshot" memorize the specifics of a location, and to swiftly determine the differences between the snapshot and the current situation on second glance. He is also exceedingly durable, though his strength is comparatively less enhanced.

Finally, Constrictor, a villainous Changer/Striker with ability to grow six extra tentacles that can stick to surfaces is hired by the landowners' rivals to give the former a bad name. Constrictor's specific task is to dismantle the security and sound the alarm to bring the law enforcement as witnesses to the ineffectiveness of the former.

Thus, the stage for an eventful evening is set.

-=MGET-=-OMAKE-LB-=-MGET=-

It was the third day of detainment after the bank robbery gone wrong, and sitting the prison wagon with his partners, Alex Crowley was going over the facts.

I miscalculated. I never should have been so lax when considering Murphy's Law, especially when it comes to parahumans. And for that matter, relying only on threat of deadly force and the location's low profile to rob a bank.

After reviewing the unfortunate encounter with the cape, Alex Crowley came to the following amendments to his operating procedures:

One, always expect at least one parahuman to appear out of nowhere. Pack accordingly. Two, there will always be the need to tie something, or someone, up. Carrying zipties is just good planning. Three, having a less-than-lethal option is also a good idea. Even brutes dislike being flash-banged.

At the sounds of gunfire and escort cars crashing, and feeling his own truck accelerate, Alex exchanged smiles with his partners, Frederick Trent and Vince Marsters, and added another point to the list.

Four, trust in your partners and in the Escape Insurance Service. That was Money well spent.

-=MGET-=-OMAKE-LB-=-MGET=-

Several days later, Alex, Rick, Vince, and their usual getaway driver, Ted Grant, were re-equipped, and found themselves mulling over a job offer in a safe house.

"So to sum it up, we go to City X, where we infiltrate Warehouse Z and take the specific crate Whiskey Tango, then leave with it and make the drop-off at point Foxtrot... This will be slightly problematic, the company that rents those warehouses out is prized for security."

"On the other hand, the pay is good," Vince pointed out. "And it's not just money either."

"Also, while you were otherwise occupied, I checked around. Rumor is someone is planning to specifically dismantle the security to humiliate the owners. And it's going to happen soon. As in, 'this week' soon." Ted pointed out.

"Damn pity we can't ask them to hurry up. We can't afford to wait, the package leaves town tonight." Alex said.

Suddenly, a ringtone was heard from their latest burner phone used for job offers. Judging from the sound, the caller was an unknown. A worrisome fact, given that the only ones who should have known that number were the current middleman for the job and the client themselves, and they had specific ringtones on them. Alex picked up the phone and put it on speaker, indicating that the others should keep quiet.

"My apologies for calling you like this. I've been given this number by my client, but unfortunately your current middleman was incommunicado and I was unable to get him to introduce us. I'm speaking to Crowley's Crew I presume?"

"Depends on what you want," was Alex's terse reply.

"I'm considering this a confirmation. I am Constrictor, and I've been hired for a job at City X, west-side warehouse district. And so were you, I believe."

Alex looked at his team's faces, and he was quite certain he shared their surprised expressions. Could it be? Taking a breath, Alex replied: "We're listening."

"So I wasn't mistaken. Good. I'm being paid to dismantle the security on site. I have no interest in whatever's inside, and from what my employer provided, you four know how to handle yourselves. If you help me secure the guards and deal with anything unexpected, I help get whatever package it is you need out of there."

"Then let's discuss this in a bit more detail. Let's arrange a face-to-face."

-=MGET-=-OMAKE-LB-=-MGET=-

Two hours later, Ted made the last turn to the meeting place and stopped under the roof of the open-side garage. Alex, Vince and Rick left the back of the van and looked around.

"So, can anyone see our temporary ally?" Vince asked impatiently.

"Look above," was the same voice as the one on the phone. Startled, they looked up, noticing two tentacles stretching to the floor, then the body of the costumed villain descending from the darkness behind the hanging lamps. "People so rarely look up, in my experience. I don't think catching the security off-guard will be difficult, but I'd like to cover the bases just in case."

"Understandable. Let's get a move on then," Alex invited Constrictor to the back of the van, and the villain entered without hesitation, his tentacles folding into the self-closing apertures on the back of the villain's suit, arranged in two triangular formations below and behind the arms.

Noticing the curiosity, Constrictor answered the unspoken question: "It's a tinkertech alloy, very durable. Allows me to take advantage of a certain aspect of my Striker power - my tentacles are as strong as whatever they touch. But enough about me, what's your plan?"

With this, the doors of the van closed, and Ted started to drive in the direction of the warehouse district.

To be continued...

AN: Once again, thanks to @Always Late for providing valuable ideas and feedback for this omake. The fourth part of Random Encounters omake series is already in beta, to stay tuned!

P.S. The point is to Tim's Recursion Field, please.
 
You guys are lucky that I've been given the all-okay just now! No, I'm not sorry for the doublepost, it was for a good cause!

Random Encounters (Part 4)

Tim silently thanked the advanced positioning and navigation system on his bike. It made getting to the destination that much easier, especially since it let him avoid the massed traffic jamming the road. Although, he felt slightly uneasy getting these weirded out looks from the other drivers, who didn't exactly expect to find a cape driving a Tinkertech bike just beside them. Next time, I'm asking Taylor to give me a lift – I remember her telling me she could teleport, and it would cut down both on transit time and the number of people surprised, Tim decided while turning the third-to-last corner leading to the warehouses. Also, a good thing I called ahead, otherwise their latest addition to security could have led to... "unfortunate misunderstandings", I believe is the phrase.

Five minutes later, he stopped beside the closed gate and signaled for security open it. The gate slid to the right, giving way to the outpost. Checking that the documentation for the package was still there, Tim dismounted the bike and led it inside, the gate promptly closing behind him. Orienting himself on the inside, Tim moved up to the booth to the left of the gate. As he came closer, Tim noticed that it was manned not by a uniformed guard, but by a masked man. Forewarned of this, Tim took out the documentation and introduced himself:

"Good evening. I'm Shipwright, of the Privateers, independent hero group. I'd like to pick up a package I'm slated to receive." The other cape came closer from the station deeper inside, where Tim had notices several screens showing video feeds.

"Good evening Shipwright. I'm Borderline, a rogue hired to bolster the local security." The man's tone was extremely professional and formal, and brokered no arguments. "Pass me the documents please. Please move the bike to the parking area behind you for the duration of visit, the company policy is no unauthorized vehicles on the premises." Tim complied, turning around and leading the bike to the designated parking area, activating the anti-hijack countermeasures, then returning. A minute passed in silence, while Borderline ran Tim's identity through the company database.

"Everything seems to be in order. You may pass." Borderline's voice had a slight cadence to it, as if it was- "Heh. I always wanted to say that." said the cape, his old formality replaced with mild levity and a smile.

Tim nodded, keeping his silence. Borderline returned to a professional demeanor. "You'll be following me to the warehouse, and another guard will be accompanying you from there. You will be under video observation, and I will know if anything is out of order." Tim nodded again, guessing the man had some sort of Thinker ability. After giving the video feeds once over, Borderline switched with one of the guards and led Tim down the road.

Just as they were nearing the last turn to the warehouse in question, Borderline stiffened and looked around. He proceeded to pull out the radio from his belt. "Ringo, status check." Borderline's face become darker as his call went unanswered. "Roman, what's your 3-5?" No response. "Charlie, it's Borderline. Get your squad over here now, we've got a possible 4-20, how copy?" When this call too fell silent, he turned to Tim and explained in hushed tones: "There was supposed to be a guard on this corner, and neither he nor his partner are answering. The last call was... to the booth." He trailed off, then shook his head.

"Look," he said, changing tack, "it's about my Thinker power." The parahuman security consultant's tone was far more nervous and casual. "I can do 'snapshots' of whatever I see, then have my power point me what changes if I look again. Normally I just check video feeds, look through binoculars, do stakeouts, just generally stay out of fights. But I don't see them. I don't see anybody but us! One minute the guys're at their post, the next they're gone. Look man, we have to be on our guard."

Before they could do anything else, they heard a shout of "Capes!" and turned to see a man throwing something at them. Shipwright raised his arm and cast Strong Shield, only for the object to explode in brilliant flash and thunderous noise on contact with it, blinding both Tim and Borderline. Moments later, Tim felt something slam across his torso, and was dragged bodily in a direction he could not discern. Several moments later, whoever was carrying him shuddered and Tim felt a strong but diffuse impact and a wash of heat on his leg. Effectively blinded and deafened, he could only hope both that it was Borderline, and that Borderline wasn't significantly harmed. Less than half a minute later, Tim felt his carrier stop and shift him, grasping the Gadgeteer's wrists and pulling them in some direction insistently but carefully. Not hearing anything due to ringing in his ears but recalling the Thinker's power, Tim raised the Strong Shield in front of his palms and ordered Sextant to work on recovering his senses.

Just as Tim's eyesight was becoming blurry images instead of sunspots, he felt the feedback of the Strong Shield under the impacts. Those are stronger than assault rifles, Tim noted while trying to focus his eyes on the attacker. Or attackers, as it turned out - Tim could discern several blurry figures, mostly determining from how the Shield was reacting to attacks and from seeing the muzzle flashes. He felt Borderline's hand on his shoulder, and turned to see the somewhat in-focus rogue touch his side first carefully then firmly, before removing his hand altogether to reveal a tear in the costume and a slightly reddened skin. After pantomiming a few 'how are you' and 'I'm fine' back and forth, Shipwright took stock of the situation.

He and Borderline were in one of the warehouses with a conveniently open entry, which was now blocked by the Strong Shield. In the dim lighting coming from outside, he could discern four figures with some kind of automatic weaponry, standing in a semicircle with the weapons trained on the parahumans behind the barrier. Borderline's power must be very useful if it can keep track of people even when he can't see or hear, thought Tim, before trying to figure out how to deal with the attackers.

Ensuring the barrier would hold, Shipwright turned to Borderline. "Can you hear me now?" He asked, his own voice coming in much clearer as Sextant healed the damage.

"Vaguely." Borderline replied. "But I can get by with lip-reading."

"Okay," Shipwright continued, "Do you have any combat utility?"

"I can take a beating. I'm no Hulk, but I can tank a hit." Borderline answered, his tone becoming more and more confident.

"Hopefully you won't have to. I left most of my weaponry with the bike, but I can bind three of them in place. It won't stop them from pulling the trigger though - so I'm going to rush out and get behind them, and we'll do a..."

"Pincer?"

"Yeah, that."

Shipwright bolted out from the warehouse with the hastily cast flight spell, before making a sharp right turn just out of the entrance. He'd put himself between gunmen' lines of fire with their own men. As he did so and put up yet another Strong Shield, he gaped at a swath of tentacles grabbing the borders of entrance he just escaped from, then pulling out a parahuman entangling Borderline with three more tentacles. Borderline could be seen straining to either tear them or pull them off, to no visible effect.

"You might be thinking of being a hero right now, but really, the only way this ends is with your loss," the tentacled man voiced his opinion on the situation. "Your pal is captured, the guards are all tied up, and there's five of us, four with anti-Brute weapons."

"A shotgun or assault-rifle might not do very much against the Brute in Constrictor's trusty tentacles, but the same cannot be really said about you and some nine-nine-five." (That's the 5.56 ap round) one of the gunmen added proudly before gesturing his teammates to spread out to the sides. Tim was unsure, being half-deafened as he was, but he might have heard that voice before, though he could not think where. After his unfortunate encounter with MS-13 when he had to be bailed out by Paul, however, he had a decent plan for the situation. Glancing at Borderline one more time, Shipwright started the calculations for the spell.

"There's a few things you aren't taking into consideration I feel you must know," Transcendent Gadgeteer projected his voice outwards, the spell almost finished.

"One, I can do THIS!" cue Recursion Field. The sky washed out in greys rather than keeping the reddish tints of the sunset. Constrictor started, his captive disappearing from his grip. Meanwhile, Borderline landed on all fours, while Alex, Rick, Vince and Ted watched both their temporary ally and the cape who stopped them once before, disappear.

"Two, I can fly." intoned Shipwright, while gaining height and preparing Ring Bind, the opponent's flailing tentacles too short to reach him. Outside the Recursion Field, Rick pulled his flashbang and tossed it to the rising Brute, their observation of him earlier proven he could not be taken out by what they had with them.

"Three, there's only one of you here and now." Tim proclaimed, binding the villain with all three Ring Binds he could maintain, then moving the rings one by one to tie Constrictor's tentacles into braids for easier handling. Alex and company, meanwhile, evaded the blind bull rush of Borderline and ran to the section of the wall they prepared their escape route at.

"And four, your allies are no match for mine!" finished Tim, dropping the Recursion field and reappearing with his captive. Borderline felt the air displaced near him and lashed out, his fist striking Constrictor's head and knocking him out.

-=MGET-=-OMAKE-LB-=-MGET=-

The alliance of convenience between Constrictor and Crowley's Crew proves effective, the former providing entry to the walled-off warehouse district, then proceeding to capture and knockout every non-parahuman guard inside. Constrictor's ability also makes him a good counter for Borderline, resulting in the capture of the latter.

It is at that moment, however, where Transcendent Gadgeteer's previous experiences tell. He separates the fight his side is losing, into two match-ups skewed into his and his ally's favor.

Alex Crowley and his group, faced with the Brute abilities of Borderline, proves that their equipment is wholly insufficient to deal with the threat. With their ally of convenience gone, and their goal beyond their reach, they disengage and leave immediately.

The Changer, Constrictor, is released from the Recursion Field with Shipwright. Held in three overlayed Ring Binds, this leaves him in easy reach of Borderline. Dispatched with a blow to his head, Constrictor is taken into custody by the local PRT.

Borderline successfully preserves the reputation of the local security. He is hired on a more permanent manner, allowing him to continue collecting funds for his younger sister's higher education.

Having recovered the components safely and with the management's compliments, the Transcendent Gadgeteer arrives back to his workshop to offload them to storage, before leaving in search of bed.

The end.

AN: This omake is a natural stopping point for Tim's misadventures, for now. As with my previous three omakes, you really should thank @Always Late for his contributions as a beta. In this omake in particular, you should be grateful for his fleshing out the parts involving Borderline from the bare bones version I had.

P.S. Another (and final) point of Recursion Field for Tim, please.
 
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Now that Tim's character sheet is fully updated after my omakes, allow me to bring up something obvious in hindsight.

Let's compare the two known Artificial Mage character sheets... Notice anything familiar?
Here, let me help you. I've also removed the branches that aren't relevant to this demonstration.
Please note that red indicates unlearned skills.
Name: Taylor Hebert
Intelligent Device (?): Perfect Storm
Primary Template: Calamity Witch
Secondary Template: Extinction Knight
Affiliation: Privateers, Protectorate-affiliated independent hero

The original Calamity Witch was talented, lethal, and drop-dead gorgeous. You aren't her, but you can definitely do your best to live up to her legacy. A ranged fighter carrying enough firepower to wipe out entire armies with a single spell, you are at your most dangerous high up in the sky where you can choose who lives and who dies. Be careful that you do not let your abilities make you complacent, though; even wearing a Barrier Jacket, you are still fairly squishy, and a strong Brute can break you in half if you let him get too close.

Unspent Training Points
Dreth

Cartridge Count: 13
Mana Poisoning: none

SPELLS

Void skill tree
  • Aerial Combat (6/6 Master) – Ability to fly. You are fully maneuverable in the air and can dogfight at full speed.
    • Strong Shield (4/4 Master) – Create a shield of magical energy. Shield can resist five times as much damage as your Barrier Jacket.
    • Shell Barrier (3/4 Adept) – Create a translucent shield over yourself and those nearby in a circle with a 15 foot diameter. Shield can resist five times as much damage as your Barrier Jacket, but it is immobile once cast.
  • Frost Beam (2/2 Master) – Magical laser traps multiple opponents under a layer of ice that lasts for 3 minutes. Beware of friendly fire.
    • Temporal Sludge (4/4 Master) – Slow the flow of time within an circle of a 20 meter diameter to a third of its normal rate. Spell lasts 60 seconds per casting.
    • Cannot be learned until Frost Beam is known!
  • Recursion Field – Create a dimensional barrier around yourself and nearby mages. Not all parahumans are similarly affected. 4 mile radius.
    • Spatial Translocation (2/2 Master) – Teleport on same dimension to known coordinates. You can teleport yourself and anyone within 10 feet of you. Selectively excluding or including people is possible, but it takes additional time and concentration.
    • Dimensional Transfer (4/4 Master) – Teleport across dimensions. You can teleport yourself and anyone within 10 feet of you. Selectively excluding or including people is possible, but it takes additional time and concentration. Currently limited to alternate Earths; Aleph, Gimmel, etc.
Name: Tim Magee
Storage Device: Sextant
Template: Transcendent Gadgeteer
Affiliation: Privateers

Unlike other templates, the Transcendent Gadgeteer is not a fighter or even battlefield support. You do your best work safe and secure in your laboratory where you produce the tools that your fellow mages need to fight at peak efficiency. Additionally, your progenitor could also perform surgery to implant enhancing prosthetics in otherwise unremarkable individuals, and all necessary information to continue in his footsteps is available in your Device.

Tech Points: 4

Utilities skill tree
  • Aerial Combat – Ability to fly. He is fully maneuverable in the air but must slow down if he wishes to fight.
    • Guardian Beast (1 point) – Uplift a single animal's consciousness and give it combat and human forms. Like Mid-Childan Familiars, Guardian Beasts are totally loyal to their masters unless a truly unforgivable act is committed. Take note that though it will have its own Linker Core, it still fills it from Tim's.
  • Recursion Field – Create a dimensional barrier around himself and nearby mages. Not all parahumans are similarly affected. 2 mile radius.
    • Spatial Translocation (2 points) – Teleport on same dimension to known coordinates. He can teleport yourself and those within five feet of him. Selectively including or excluding people is possible, but it takes additional time and concentration.
  • Strong Shield – Create a magic shield. Shield can resist three times as much damage as his Hazard Jacket.
    • Ring Bind – Conjure rings of magic that wrap around target's limbs to lock them in place. The binds last one hour unless broken or dismissed. Three targets can be affected at a time.
    • Bind Mine (4 points) – Lay two traps that, when disturbed, encases target in a magic block that prevents escape.
Now, did you get a good look on those?

I consider it a sure bet that Tim's Spatial Translocation spell (2 point cost) is followed up by Dimensional Transfer (4 point cost).

Also, I'd like people to put some effort into learning Tim's Spatial Translocation before Endbringer comes. Working as emergency evacuation for our Dad makes it a highly promising line of development. It's only two omakes of decent quality, I know you can do it!

EDIT: @Silently Watches, if we manage to pay for Tim's Spatial Translocation before next update, can we have him retroactively gather some reinforcements for us? Even if they arrive late.
 
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Now that Tim's character sheet is fully updated after my omakes, allow me to bring up something obvious in hindsight.

Let's compare the two known Artificial Mage character sheets... Notice anything familiar?
Here, let me help you. I've also removed the branches that aren't relevant to this demonstration.

Now, did you get a good look on those?

I consider it a sure bet that Tim's Spatial Translocation spell (2 point cost) is followed up by Dimensional Transfer (4 point cost).

Also, I'd like people to put some effort into learning Tim's Spatial Translocation before Endbringer comes. Working as emergency evacuation for our Dad makes it a highly promising line of development. It's only two omakes of decent quality, I know you can do it!

EDIT: @Silently Watches, if we manage to pay for Tim's Spatial Translocation before next update, can we have him retroactively gather some reinforcements for us? Even if they arrive late.
I finished the chapter last night, so no. And I'm pretty sure I said all four classes share a subset of their spells before.
 
Maskless 6.14
[] plan Reaper Of Steel.


Maskless 6.14


You look at Tim, at Sam, at Dragon's avatar. Damn it. "We can't lose what we've picked up so far. We need that to give to the TSAB when they show up, and that Device isn't something we should abandon." You shake your head. Like Tim said, there are a number of things you can do with the Device if you decide to be selfish. "But it isn't right to bug out and leave just you to protect the ship and the crew, either—"

"The crew has nothing to fear. Whenever the Dragonslayers faced me, they were good at keeping collateral damage to a minimum. It's part of what keeps them from being so great a threat that the Guild and the PRT track them down and wipe them out."

"Okay, that's good, but it's still not a reason to leave you alone fighting the same villains who have made their reputation by beating you and taking your stuff."

Dragon purses her lips but does not refute your statement. Samantha, on the other hand… "No. Calamity Witch, no. We aren't playing this game."

"One of us needs to take Shipwright back to base," you remind her. "Either I stay or you stay, and of the two of us, I'm the only one who can fight at range. You'd be stuck going up in melee against three people in power armor and who knows what weapons." You give her a glare and continue, «Not to mention what happened the last time you acted on your own

«You mean the time you were so badly hurt you couldn't protect yourself and someone had to keep a bunch of gangbangers from killing you? Do you really think I am ashamed of that?»

"No, and that's half the problem. I'm staying here since I'm the one who can fight behind cover. You drag Shipwright and the loot back to base, grab that harpoon of yours, and get back here so you can shove it up their ass."

"I'm not sure how, but I think I missed part of that conversation," Dragon tells Tim in a perfectly audible aside.

"Don't worry. You get used to it."

«You'll understand if you ever learn how to make a Guardian Beast,» you tell him. "Get a move on, Sam. The more time we waste arguing, the bigger the chance we will lose everything we came here for."
«Directive from Mistress. Obey.»
The raccoon-woman grits her sharp teeth, swayed by your logic but clearly not happy about it. "Shipwright. Come on."

"You should go, too," Dragon says softly. "The Dragonslayers have defeated me in the past, yes, but not all the time, and they've never been able to find my base. At worst I lose technology I can replace. It isn't worth risking your life."

"If I had a nemesis who came after me and you had the choice to help me or not, would you turn away?" The digital avatar says nothing and finally shakes her head. "It's the exact same thing. I'm here, and I'm not running away with my tail between my legs just because it's a little dangerous. We aren't heroes because it's safe. We risk our lives every day we put on our masks."

The sentiment is just as poignant coming from you as it was in Vista's email, and the world-famous Tinker sighs before vanishing from the screen. Outside, you hear the Sybaris's rotors warming up. Adjusting your hat, you take a deep breath and walk out onto the deck.

The latest in the long line of Dragonsuits abandons the mold of her previous creations, instead looking like a twin-rotor helicopter instead of the dragon-esque fixed-wing craft the Tinker is famous for. Already it is rising into the air and turning to face three specks in the distance. Perfect Storm's gem gleams; accepting the connection causes a holographic window with Dragon's avatar to pop into existence. "I know you said the Sybaris doesn't have a lot of weaponry," you say, your Device picking up your voice perfectly despite the sound of the engines, "and it's different than your other suits. What did you design it to do?"

"Stationary defense. That drone Shipwright and I were experimenting on? They latch onto nearby surfaces and give me a 360-degree range of vision for several hundred feet, and the Sybaris can hover in one place and turn to fire at any intruders. I got the idea from Purity's report about your fight with Oni Lee, and it sounded like a good trick to use in an urban warfare situation. I've been wanting to build my own helicopter for a while, anyway," she adds with a sheepish smile.

Despite the seriousness of the situation, you can't help but stare at her. "You asked Purity about that fight? Why? How did you even know about it?"

"I did not ask her anything. The Protectorate wanted to know how well you knew her since you took such a large risk to save her from being thrown back into the quarantine zone, and they gave her a routine debrief of that fight once she mentioned it. I just requested a copy."

"I'm not that interesting."

Dragon gives you a look of disappointment and disbelief. "Calamity, think about why we're out here in the first place. If that does not qualify as 'interesting', that word must mean something other than what I think it does."

…Touché.

"No, the problem here is that the Sybaris is made for urban combat, and this does not qualify in the slightest. It is what we have, though, and we will have to make it count."

The specks begin to resolve into three suits of power armor, although they are still too far away for you to make out any details. You want to go up and join Dragon in the air, but you know that your ribs are still too damaged to tolerate the exertions of fighting. When twisting wrong can make you gasp in pain, aerial dogfights are out of the question.

Thankfully, you have an alternative. Code spins freely through your mind, and a ball of red light gathers at the head of your staff before shattering into hundreds of sparks. Soon enough another window pops into place in front of you, and you get a beautiful top-down view of your patch of the see before the image tilts to give the region the illusion of depth. You flick it over to the wall at your side and enlarge it so you have more detail to work with. "Mark Dragon's and my locations as areas to avoid, then the Dragonslayers as targets. We don't need to go all-out with our attacks and wind up shooting down our ally."

Now the fun begins. You squeeze the trigger in your mind, and the revolver resting beneath Perfect Storm's head fires once, twice. Magic surges through you and into the glowing green spheres of Rust Shooter. Setting your anti-armor bullets drifting around you in a slow orbit, you turn back to Dragon. "What do the Dragonslayers have in terms of armament?"

"It depends on which suit they cannibalized for parts. I lost a couple of the early Cawthorne design, as well as the entirety of the Lindworm line. Melusine-Two and -Three, Glaurung-One, Ladon-Zero…" She grimaces at your gape of disbelief. Dragon, best Tinker in the world, lost how many of her suits to the Dragonslayers? "Too many. The point is, they have a variety of weapon systems to use against me. It looks like two of them are Lindworm-derived, maybe Lindworm–Cawthorne hybrids. The third? Probably Glaurung. That tends to be the model Saint prefers. Now instead of launching drones, it fires missiles."

"Let me deal with the missiles." Are they large enough for Wide Area Search to pick up on them? Only one way to know for sure. "Can you shoot the suits down?"

"Only one way to find out."

The Dragonsuits cross Wide Area Search's boundary, and the urge to strike now is almost overwhelming. Somehow you manage to hold back. You need them to get closer. Closer… Closer

Now!

Streaks of white smoke scream from the boxes mounted on the sides of the Sybaris while the long barrels on the front fire bolts of glowing plasma. One of the two Lindworm suits aims a long tube slung over one shoulder, and a silver cloud rushes out to meet the rockets. A chaff cannon, you realize when the missiles hit and explode harmlessly, or something similar to it at the very least. Saint makes a gesture, and it is only because you are paying more as much attention to Wide Area Search as to the actual scene in front of you that you can see the tiny rockets that are flung from the back of the most distinctive Dragonslayer suit. These missiles are small and agile, and the fact that he is using them against Dragon of all people means they are probably more dangerous then their size implies.

"Too bad you've got me to deal with now." You flick your staff in the direction of the fight, and the Rust Shooters zip off. A dozen missiles collide with half as many magic bullets, but the metal projectiles dissolve like sand before a wave. Another two cartridges, and this time your shots run at the one Dragonslayer who hasn't done anything yet. If they are holding back, it must mean they have some trick worth holding back. You refuse to give them the chance to use it.

The Dragonslayer with the chaff cannon drops from the sky in the path of the Rust Shooters. Fine. Not the one you wanted to take out first, but you'll take what you can get—

Your bullets hit a barrier and pop.

You stare at the Dragonslayer, cold fear dripping down your back. A circle of electric blue script stands between you and him, a pentagram in the middle. The shape is different, but the shape of the characters is achingly familiar. You see them every time you deploy your casting triangle.

Dragon fires energy bolts at the Dragonslayer, but he catches them on his Strong Shield. The revolver chamber flips out and automatically switches out the spent shells for fresh one when your fear turns to burning rage. Epoch was one thing, but he only wanted to impress you. This criminal dares to use magic against you?!
"Did you just…? Belkan dogs! Watch how the world really ends! Ragnarök!"
Your magic is orange by default. Different spell effects will change the color – Temporal Sludge is purple, Rust Shooter green, Wide Area Search red – but in its raw state it is a bright, happy orange. The bullets that form amidst the rapid-firing cartridges are a blinding white, and the metal floor warps in the face of ten-thousand-degree heat. The non-lethality code is present but strained to the breaking point, and it won't be enough to stop everything when these hit.

You won't kill the Dragonslayers. That doesn't mean you can't make them suffer.

Nearly forty miniaturized suns fly out with screams of hate while you track their progress. They split, ten each heading for Saint and the villain who is even now still hiding in the back. The rest all slam into the actinic Strong Shield, and you can't hold back your victorious snarl when the shield cracks under the onslaught.

You are the heir to Calamity Witch, one of Galea's strongest bombardment mages. It's going to take more than a basic shield to beat you.

Dragon's avatar watches you with a wary expression when the bullets reach Saint and the other guy's suits, but she keeps shooting her energy pulses at them nonetheless. You would think she would be a little happier that you're melting their armor off them. Orange light bursts above their mage, and then Samantha drops onto his back and starts wrestling in mid-air. How did she even know where to go?!

«Samantha requested coordinates to location where her talents were best utilized.»

The dueling couple whirl around and around and around before they both flash white. One of them drops from the sky, and the man in armor looks down before flying over to help his teammate.

"Sam!" You can't feel the rail of the ship shatter against your legs thanks to the recent upgrades you worked into your Barrier Jacket, and then all you see is your Guardian Beast's body falling faster and faster. Bouncing off the ocean's surface and ignoring your rids' screech of pain, you race the spray to grab her. "Sam! Wake up!"

Samantha twitches in your grasp for a minute and grunts. «Diagnostics complete,» your Device informs you. «Vitals stable. High-energy lightning attack. No residual aspected mana.»

"So not a spell. Just the world's biggest taser." Something strong enough to fry the circuitry in one of Dragon's suits, or more likely to stop a Brute in her tracks. Despite being best known for stealing from Dragon, you need to keep in mind that they are also successful mercenaries. The won't be the first time they have tangled with somebody who could rip them to shreds. You turn to see how well Dragon is handling three Dragonslayers at the same time, but…

You cock your head. That doesn't look right. When facing a ranged fighter, there are two ways to go about it: avoid their attacks, either by dodging or by moving beyond their effective range, or get close enough that they are in more danger from your attacks than you are from theirs. The Sybaris is armored, so the second option should not work, but somehow it is. What's more, the Dragonslayers aren't attacking the unarmed sides as you would have expected. Instead Saint and the mage have taken up positions in front of the missile launchers. It would be insane were it not actually working. Dragon keeps trying to back away, but they move alongside her. The third villain is still hanging back and working on something you can't make out until it is too late.

The Sybaris drops like a rock for a moment before stabilizing, and then it turns to meekly follow them as they fly away. What the hell is Dragon doing?!

You watch them fly off while anger roils in your gut. Right now, you want dearly to chase after them, but you have your arms full of unconscious Guardian Beast, and you don't have a great idea for what to do if you do catch up. Just you against the three of them is not the best odds, and that's without considering whatever it is Dragon's doing. If she's doing anything, you realize with a sinking feeling. All of Dragon's technology requires her to interface with it from her home. If they are able to hack the suit…

It explains how they keep beating her, if nothing else.

"Storm, call Tim."

A screen pops up, and the Privateers' pseudo-Tinker sighs when he sees you. "Thank God. Danny, she's here!"

Your dad shoves his way in between the screen and the mage. "Taylor! What happened?! Are you okay?! Where are you?! Did Samantha get there in time?!"

"Dad! DAD!" He calms down and backs away slightly. "I'm fine. I wasn't in any danger. The Dragonslayers attacked while we were with Dragon, and we tried to hold them back while Sam got Tim to safety."

"What do you mean, tried?"

"I mean we tried but failed. We tried to hold them off, but one of them could cast shields, real magic shields, and he tased Samantha when she got the drop on him. They all hit Dragon while I was busy getting to her." You shake your head. "I don't think I've ever seen villains so arrogant in all my life, and I'm including the Empire in that. They stood in front of her missile launchers almost like they were daring her to shoot them while another one hacked her suit."

You know heroes are not supposed to kill, but that display was criminal levels of stupidity. They almost deserved to be shot through with her rockets.

You dad thinks something similar to your own ideas if the look on his face is any indication. Tim, on the other hand, stares at you with widened eyes. "The First Law of Robotics. How did I miss it?" he whispers.

"Huh?" you and your dad ask at the same time.

"They were playing on her restrictions. But that doesn't make sense unless they know she has restrictions. Oh. Oh, no." His face goes pale. "They've hacked Dragon."

"I know. I just watched them do it."

"No, no, no. You don't get it. They hacked Dragon."

"Tim, get your head out of the Tinker world and make some sense,"
demands your father.

Tim looks at both of your for a moment before blowing out a disgruntled puff of air. "They didn't hack Dragon's suit. They hacked Dragon herself. Some of the things she said while we were talking, some of the ways she approaches problems? I didn't think twice about it then, but I recognize them. They're similar to the logic algorithms Sextant uses. Far more complex, no question about that, but similar, and even more similar to what I've been reading about Intelligent Devices." You still have no clue where he's going with this, and he rolls his eyes. "I can't prove it, but I don't think Dragon is a shut-in or an insomniac or even a human at all.

"She's an artificial intelligence."



+1 training to Divide Energy (2/2 Master).

+2 Inspiration to Recursion Field (PURCHASED).
+2 Inspiration to Ring Bind (PURCHASED).

–7 cartridges.
Added Storage Device x1 to Privateers' Inventory.
Added Partially converted magitech drone x1 to Privateers' Inventory.

Tim only figured out Dragon's true nature because you've already started down the Device skill branch. Congrats on that! ;)

Time for yet another moratorium. Take 24 hours to plan next week's activities.

  • Vote for a spell to learn.
  • Secret Santa, Part 3 – You spent some time thinking about Epoch's offer, and you need more information before you make a final decision. Give him a call and meet the rest of the Adepts.
  • Back in the Saddle, Part 3 – How many monsters does Typhon have at his disposal? No one knows, but if Miss Militia is worried, maybe you should be, too. The Protectorate may even need to call in the local villains to help out. Move out in force and stop this evil Tinker.
  • Abandonment Issues – Vista has tried to be patient, but now she's just getting angry. You might need to meet with her sooner rather than later. Write-in for what to discuss/do.
  • A Whole New World – You've always lived in a small corner of New England, but now you have powers that really let you get around. Take a little time to see the world around you.
    • Spatial Translocation: Write-in
    • Dimensional Translocation: Random or Write-in
  • Back to Our Scheduled Programing – Go on patrol and look for trouble. You can write in to go along with somebody/somebodies.
  • Hanging Out – Take a little time to yourself and spend some time with somebody/somebodies. Preferably doing something that doesn't involve burninating people. Write in the person, place, and thing.
  • Nose to the Grindstone – Spend a free period training in the simulator. May be chosen twice. Write-in for which spell to practice.
 
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