Magical Girl Escalation Taylor (Worm/Nanoha)

[X] Grab Vista and protect her with your Barrier Jacket.
-[X] Fire off a Strong Shield for extra defense.
 
Eh, depends on what you mean by 'train'. Something like first aid, where it's mostly knowledge of what to do when? Sure. Something primarily physical like self defense/martial arts? No. Basically, if it can be taught through a lecture or a video, the Privateers can learn through each other. Danny himself is the only one who gets the "other me" sensation.

But could one person be studying human anatomy, another computer science, a third perusing the anarchist cookbook (or similar publication), a fourth law books, a fifth be cooking something new and a sixth reading the newspaper and all of them benefit from this action? Or is the nonlocal input lost when the effect ends?

Also, if Captain benefits from the "other me" effect would four people practicing martial arts for an hour mean he gets the training benefits of four hours of training?
 
*Sigh*

[X] Grab Vista and protect her with your Barrier Jacket.
-[X] Fire off a Strong Shield for extra defense.
 
But could one person be studying human anatomy, another computer science, a third perusing the anarchist cookbook (or similar publication), a fourth law books, a fifth be cooking something new and a sixth reading the newspaper and all of them benefit from this action? Or is the nonlocal input lost when the effect ends?

Also, if Captain benefits from the "other me" effect would four people practicing martial arts for an hour mean he gets the training benefits of four hours of training?
Like I said, above, yes, if it is purely sensory input like reading or watching a video, it can be shared. No, Danny cannot pull off a budget Shadow Clone training stunt. All the practice he would have experienced would be for a different body type than his.
 
All right, time to call it.

Also, I really wish people would copy-and-paste rather than retype another vote in their own words. It would make my job that much easier.

You will notice that the four- and five-line votes have been merged into the two-line votes they were derived from. I told you already that you don't have enough time right now for these elaborate plans, that it's a split-second decision, but some of you didn't listen.

[X] Fly straight up and outrun it.
-[X] But grab Vista first and take her with us.
No. of Votes: 17

[X] Grab Vista and protect her with your Barrier Jacket.
No. of Votes: 5

[X] Throw up Strong Shield and tank it.
No. of Votes: 1

[X] Grab Vista and protect her with your Barrier Jacket.
-[x] Throw up Strong Shield and tank it.
No. of Votes: 15

[X] Drop a Temporal Sludge in front of us.
-[X] Grab Vista and fly out of the time-slowed blast's path the second the normal blast passes us.
No. of Votes: 12

Total No. of Voters: 50

Damn it. Who this vote favors is going to depend on how I arrange everything, isn't it? I hate it when this happens. If I keep the "Grab Vista and cast Strong Shield" vote separate, "Fly away with Vista" wins, 17 to 15. Ditto if I combine it with the plain "Cast Strong Shield" plan, 17 to 16. But if I merge it with the plain "Grab Vista" plan, then it beats "Fly away with Vista" with 20 to 17. And I've already promised you that I'll merge votes so quibbling over details won't cause the main idea to lose when it would otherwise win.

Fuck all of you with a rusty lamppost. The same rusty lamppost.





*sigh*

I gotta do it. "Grab Vista" and "Grab Vista and cast Strong Shield" both revolve around the idea of staying put and defending Vista, differing only in how many protections to use. "Cast Strong Shield" focuses on protecting just yourself. It has less in common with the combined vote than does "Grab Vista".

The winning vote is
[X] Grab Vista and protect her with your Barrier Jacket.
-[x] Throw up Strong Shield and tank it.
 
Damn it. Who this vote favors is going to depend on how I arrange everything, isn't it? I hate it when this happens. If I keep the "Grab Vista and cast Strong Shield" vote separate, "Fly away with Vista" wins, 17 to 15. Ditto if I combine it with the plain "Cast Strong Shield" plan, 17 to 16. But if I merge it with the plain "Grab Vista" plan, then it beats "Fly away with Vista" with 20 to 17. And I've already promised you that I'll merge votes so quibbling over details won't cause the main idea to lose when it would otherwise win.
It's how the system works. You say you're merging the votes based on the inherent ideas, so the final voice in who wins in the end will always be you. Frankly, I do prefer this method over 'conventional', since we effectively no longer have vote-splits because people kept adding one or two things to a base idea, but I do understand your frustration.
 
Psychic Smasher 3.4
[ ] Grab Vista and protect her with your Barrier Jacket.
-[ ] Throw up Strong Shield and tank it.


Psychic Smasher 3.4


As soon as you see that green bubble, you know you do not want to get hit by it. Even if it isn't inflicting any damage at all to the buildings it passes, that doesn't mean that it will have the same courtesy towards flesh. Watching the dragon-shaped plane that was previously hovering in the sky plummet into a skyscraper only reinforces that decision.

You are about to leap off the building and fly away when you notice that Vista is still staring at the blast. Whereas your fear is pushing you to run away as fast as you can, hers must have paralyzed her. She snaps out of it and starts turning around, but you can see that she won't have time to get out of ground zero before it reaches her. She vanishes from the nearby rooftop to one on the other side of the road.

You are already there. "Grab on!" Wrapping your left arm around her, you position your body between her and the blast. Your Barrier Jacket makes you immune to fire and radiation; Perfect Storm told you that during your virtual training session. Hopefully that will give you some protection against whatever this is. And if doesn't work? "Strong Shield!"

The orange triangle appears in front of you, but it by itself won't be enough. Focusing on the code in the back of your mind, you push. A second shield appears in front of the first, and then a third, a fourth. The fifth is slower, and your head is starting to hurt from holding these spells up at the same time. The sixth fades into view. You're at your limit.

The blast arrives.

You have seen your shield break before, when Rune pushed against it with her boulder. You saw the cracks develop as even your strength wore out. But there is none of that when green meets orange. The far shield doesn't break so much as it falls apart into motes of light. So does the next, and the one after that. You scream in defiance as each barrier is swept away like so much dust. The verdant wave washes over you, and you stagger and fall, your strength abandoning you. Vista is likewise affected, dropping onto the rooftop a moment before you do the same.

The lethargy lasts only for a moment. Pushing yourself to your knees, you frown when you feel the bits of gravel digging into your palms. That's… strange. You lift one up and stare wide-eyed at your hand when you see the tiny indentations where rock pressed into skin.

Your Barrier Jacket has protected you from bullets and grenades. For it to fail to stop nothing more than gravel? Something is dreadfully wrong.

"Storm? What's going on?"

There is no response. You look down at your staff in your hand in horror. The blood-red orb in the middle of the staff's head has gone dark, like a Christmas light with a burned-out filament. A chill grips your heart, and then a whine from behind you makes you turn around to see Samantha curled up on the ground in her pet form. She blurs into her more human shape. "Ugh. That was awful. Should have left when we could."

The staff trembles. The gem is still dark, but a spot of red flashes in the middle. It blinks again, then a third time, each time coming closer on the heels of the previous flash. Finally, it lights back up fully, the red glow highlighting the fine cracks that cover the surface like spiderwebs. «Rebooting. Hardened mode engaged.»

You sigh and sit up, pulling your Device close to your chest. It's okay. You're weak, Samantha's hurt, Perfect Storm's hurt, but you're all still alive. "What happened?" you ask.

«Uncertain. Interface functions disrupted. Code segments corrupted. Current hypothesis: anti-telepathic pulse with secondary anti-magilink effects.»

An anti-telepathic pulse? How the hell would the Simurgh even build a machine capable of doing something like that? The anti-magi-whatever you'll get an explanation for later.

"What the crap?" Vista demands. You watch her stare around in confused panic. "I can't feel anything. I can't pull anything. It's all just gone."

"What's gone?"

"My powers. My powers are gone."

Ear-rattling thunks distract you from that revelation and refocus your attention on the Endbringer still floating in the middle of your town. She is actually leaning to one side, and her movements lack the preternatural grace she is known for. Her weapon must have messed her up, too. Good. It isn't enough to stop her, though. The strange device disassembles itself into five pieces, and she rearranges them: three form a rough triangle while the other two stack on top of each other and fit onto the middle of the triangle. The shapes shift slightly, becoming more cohesive and streamlined.

Pushing the left button on your wristband, you ask, "Is anyone still able to fight out there?" A few seconds pass, and there is no answer. Examining the screen, you grimace at the blank screen. A dead wristband means no communications. No tracker. No SOS beacon.

«Revised hypothesis: electro-psychic pulse. Parahumans primary targets. Parahuman magic telepathy-based. Anti-magilink effects incidental.»

A ball of purple light gathers at the end of the cannon-looking thing. The Simurgh reaches up and twists something on the gadget. The ball bursts into hundreds of sparks, the effect not totally dissimilar to Wide Area Search, and those sparks streak away. One approaches you only to swerve downwards and into a nearby apartment that you hadn't reached before getting stuck under the fallen building.

You don't have to wait long to see the effect. One window shatters, and an oddly proportioned woman in a ragged shirt flies out. She grows when she hits the ground, her clothes stretching and ripping apart around arms and legs the size of tree trunks. Hair falls to the ground. The woman-turned-creature staggers around drunkenly, gigantic bald head holding equally gigantic eyes that stare around as though her entire world has just been turned upside-down. Her lost, mournful whine breaks your heart.

The demonic angel disassembles her machine and rearranges it once more. This time the pieces get stacked up in a column, and then they stretch and thin out into a staff or a baton. The Simurgh flips something on the side with a twitch of her fingers. A bright blue light shines from the top end.

Vista screams and falls to the ground clutching her head, as does the transformed woman. Only one of them immediately gets back up, though, and her eyes are now filled with a feral hatred. Vista is slower climbing to her feet, and her face shows you just how painful the Scream must have become. Even if she had her powers, she wouldn't be much help in this state.

"Storm, Sam? Can we still fight?"

"I think so, but transforming feels weird. I don't know if I can teleport, either."

«I assist spellcasting for both Mistress and Samantha. Interface damaged. Less assistance available. Spells more difficult.»

"Can we fix you or something?" you ask worriedly. "Anything?"

You've spent the last four weeks relying on your magic supercomputer to do all the heavy lifting. You can't do the calculations yourself, you know that, but this situation is showing the weakness of that dependence. You make a mental note to learn how to cast at least one Flare Shooter all on your own. Flight, too, just to be on the safe side.

«Self-repair process active. Estimated time to completion: three hours.»

Three hours. Okay, that's workable. Just three hours that you and Samantha are fighting at half power. While possibly hundreds of people have been turned into rabid monsters. And, if Vista is any example, while you two are effectively the only capes in town.

Some days, your life really sucks.

"Mommy!"

The monstrous woman looks up at the broken window, and this time, her rumble isn't quite so sympathetic. Digging claws the size of steak knives into the brick wall, she starts climbing upwards.


All spells are decreased one skill level until Perfect Storm repairs itself. Which is honestly not as bad as things could have been. Gah, this arc is dark. Can we stop soon?

What are you going to do now?

[ ] Attack the monster – It isn't this woman's fault that the Simurgh did this to her, but it's clear what she's going to do. You know if she could talk to you, she'd beg you to keep her from hurting her children.
[ ] Be a diversion – You don't know how well you can fight right now, but you should still be able to fly. Draw her away from the area while Samantha gets Vista and the kids to safety.
[ ] Return to headquarters – There's no telling how many monsters there are, and if all capes are powerless, that's a recipe for disaster. You need to protect your dad, even if it means leaving others behind.
[ ] Attack the Simurgh – That staff is the reason this woman is acting like she is. If you can destroy the Simurgh's staff, maybe she'll stop. All it takes is fighting an Endbringer solo.

I've had a chance to think more about the skill learning situation, and now it's time for a vote. I have three halfway-decent ideas so far, one of which was inspired by a suggestion by Always Late. Vote for which one you want, or propose another that you think is better. (Full disclosure: I can and will veto any proposal that I think would be too difficult or time-consuming to implement and maintain.)

Skill tree.
I will arrange your skills into trees with multiple branches, and you choose which branch to progress down each time you have an opportunity to learn a spell. You will see the next available spell on each branch so you know what you're voting for. Each spell has at least one prerequisite. Slow progression to the powerful spells, but you get a lot of control over how your character develops.
Skill lottery. We continue as we've been doing. I randomly draw a spell from each spell pool, and you pick which of the three you want. Only a few spells have prerequisites. Medium progression to the powerful spells, but your development is at the will of the dice.
Skill shop. Instead of giving you spells outright, I will give you spell points that you can save, spend, and reclaim by consensus. All spells are on display, as are their prices. No prerequisites whatsoever. Fast progression to the powerful spells and complete customization, but getting everyone on board with a single plan might be difficult.
 
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Oh god damn it.

-edit-

Ziz can only build this shit because Taylor is right there.

-edit-

Should have just knocked Danny on his ass and GTFU. :(
 
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As soon as you see that green bubble, you know you do not want to get hit by it. Even if it isn't inflicting any damage at all to the buildings it passes, that doesn't mean that it will have the same courtesy towards flesh. Watching the dragon-shaped plane that was previously hovering in the sky plummet into a skyscraper only reinforces that decision.
... Dragon's down. FUCK.
"Strong Shield!"

The orange triangle appears in front of you, but it by itself won't be enough. Focusing on the code in the back of your mind, you push. A second shield appears in front of the first, and then a third, a fourth. The fifth is slower, and your head is starting to hurt from holding these spells up at the same time. The sixth fades into view. You're at your limit.

The blast arrives.
Six is our best...
You have seen your shield break before, when Rune pushed against it with her boulder. You saw the cracks develop as even your strength wore out. But there is none of that when green meets orange. The far shield doesn't break so much as it falls apart into motes of light. So does the next, and the one after that. You scream in defiance as each barrier is swept away like so much dust. The verdant wave washes over you, and you stagger and fall, your strength abandoning you. Vista is likewise affected, dropping onto the rooftop a moment before you do the same.
... and it was irrelevant when it most mattered.
The lethargy lasts only for a moment. Pushing yourself to your knees, you frown when you feel the bits of gravel digging into your palms. That's… strange. You lift one up and stare wide-eyed at your hand when you see the tiny indentations where rock pressed into skin.

Your Barrier Jacket has protected you from bullets and grenades. For it to fail to nothing more than gravel? Something is dreadfully wrong.
Whelp.
"Storm? What's going on?"

There is no response. You look down at your staff in your hand in horror. The blood-red orb in the middle of the staff's head has gone dark, like a Christmas light with a burned-out filament. A chill grips your heart, and then a whine from behind you makes you turn around to see Samantha curled up on the ground in her pet form. She blurs into her more human shape. "Ugh. That was awful. Should have left when we could."
No, that wouldn't have helped.
The staff trembles. The gem is still dark, but a spot of red flashes in the middle. It blinks again, then a third time, each time coming closer on the heels of the previous flash. Finally, it lights back up fully, the red glow highlighting the fine cracks that cover the surface like spiderwebs. "Rebooting. Hardened mode engaged."

You sigh and sit up, pulling your Device close to your chest. It's okay. You're weak, Samantha's hurt, Perfect Storm's hurt, but you're all still alive. "What happened?" you ask.

"Uncertain. Interface functions disrupted. Code segments corrupted. Current hypothesis: anti-telepathic pulse with secondary anti-magilink effects."
What? Simurgh couldn't have been targeting us specifical-
"What the crap?" Vista demands. You watch her stare around in confused panic. "I can't feel anything. I can't pull anything. It's all just gone."

"What's gone?"

"My powers. My powers are gone."
... whelp. Game over man, this is Game Over. Protectorate's fucked, Dragon's probably dead, and the Big Three of Cauldron are gone as well.
"Revised hypothesis: electro-psychic pulse. Parahumans primary targets. Parahuman magic telepathy-based. Anti-magilink effects incidental."
Simurgh just took a heroes and villains from across the world and shut down the link between the shards and the hosts. Danny's no longer a parahuman, but so is everyone else who showed up.
A ball of purple light gathers at the end of the cannon-looking thing. The Simurgh reaches up and twists something on the gadget. The ball bursts into hundreds of sparks, the effect not totally dissimilar to Wide Area Search, and those sparks streak away. One approaches you only to swerve downwards and into a nearby apartment that you hadn't reached before getting stuck under the fallen building.

You don't have to wait long to see the effect. One window shatters, and an oddly proportioned woman in a ragged shirt flies out. She grows when she hits the ground, her clothes stretching and ripping apart around arms and legs the size of tree trunks. Hair falls to the ground. The woman-turned-creature staggers around drunkenly, gigantic bald head holding equally gigantic eyes that stare around as though her entire world has just been turned upside-down. Her lost, mournful whine breaks your heart.
... Oh god, this is just like the Case 53/initial Shard hosts.
Those people are parahumans with no Shard restrictions to avoid hurting the host!
That or you've been reading Intrepid and decided to take a page from that Simurgh attack.
The demonic angel disassembles her machine and rearranges it once more. This time the pieces get stacked up in a column, and then they stretch and thin out into a staff or a baton. The Simurgh flips something on the side with a twitch of her fingers. A bright blue light shines from the top end.

Vista screams and falls to the ground clutching her head, as does the transformed woman. Only one of them immediately gets back up, though, and her eyes are now filled with a feral hatred. Vista is slower climbing to her feet, and her face shows you just how painful the Scream must have become. Even if she had her powers, she wouldn't be much help in this state.
And there's the conflict libido turned into a 'kill everything' wave.
All spells are decreased one skill level until Perfect Storm repairs itself. Which is honestly not as bad as things could have been. Gah, this arc is dark. Can we stop soon?
You're the QM, you're running all this. You chose to do all this. if you're not happy with how things went, retcon to take things down a path that does.
What are you going to do now?
... well fuck. Parahumans from across the world just lost their shards. IIRC, the Trimverate was here, so the Protectorate and Cauldron just lost some of their biggest heavy-hitters. The Privateers are done. Now it's all about moving to a new place to rebuild their lives.
[ ] Attack the monster – It isn't this woman's fault that the Simurgh did this to her, but it's clear what she's going to do. You know if she could talk to you, she'd beg you to keep her from hurting her children.
We saved some combat power with that shield. Really, we're probably dealing with unrestricted shards, so I'm not so hot on combat.
[ ] Be a diversion – You don't know how well you can fight right now, but you should still be able to fly. Draw her away from the area while Samantha gets Vista and the kids to safety.
This is the one I'm leaning towards. My main issue with picking it is then realizing we can't fly.
[ ] Return to headquarters – There's no telling how many monsters there are, and if all capes are powerless, that's a recipe for disaster. You need to protect your dad, even if it means leaving others behind.
Frankly, the monsters are all over the city, the capes are powerless, Dragon's dead or worse, and we're in no shape to fight. If this option included taking Vista with us, this is what I'd vote for in a heartbeat, and is overall what I expect to win. The city, and everyone in it, is lost. Simurgh got what she wanted, Danny can no longer go Khepri and coordinate capes, and the world's best heroes and heroic-minded villains are no longer around. Time for Taylor to grab Danny and leave this shithole before containment gets set up.
[ ] Attack the Simurgh – That staff is the reason this woman is acting like she is. If you can destroy the Simurgh's staff, maybe she'll stop. All it takes is fighting an Endbringer solo.
Reduced combat power Taylor against the Simurgh solo? Just cut out the BS and replace that with 'Kill Taylor'. Because that's all that option can accomplish.
I've had a chance to think more about the skill learning situation, and now it's time for a vote. I have three halfway-decent ideas so far, one of which was inspired by a suggestion by Always Late. Vote for which one you want, or propose another that you think is better. (Full disclosure: I can and will veto any proposal that I think would be too difficult or time-consuming to implement and maintain.)
I think you may want to re-visit this topic after the shit-storm this twist will produce is blown over. You're about to burn alot of goodwill to get people to stick around after this. Explanations'll mitigate things, but this... you really kicked over the hornet's nest with this one. Not even Cerulean has pulled a twist this bad for the world.
EDIT:
Ziz can only build this shit because Taylor is right there.
What makes you say that? Where did you get that impression?
Should have just knocked Danny on his ass and GTFU. :(
And the Simurgh would have just chased us down and done this if we took Danny and ran.
 
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[X] Attack the Simurgh – That staff is the reason this woman is acting like she is. If you can destroy the Simurgh's staff, maybe she'll stop. All it takes is fighting an Endbringer solo.
-[X] Sam can take care of the Monster Mom situation.

I know it's completely suicidal, but we seem to be the only functioning cape in town. Someone needs to keep Ziz occupied.
 
Weeeell... fuck. Running away was apparently the right option. Incidentally I was going to vote for that but I believe I was too late. >.<

I really wish we'd gotten that magical beam cannon attack, then we could at least blow up her device.
 
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The Ziz got crippled as well
Really?
Ear-rattling thunks distract you from that revelation and refocus your attention on the Endbringer still floating in the middle of your town. She is actually leaning to one side, and her movements lack the preternatural grace she is known for. Her weapon must have messed her up, too. Good. It isn't enough to stop her, though. The strange device disassembles itself into five pieces, and she rearranges them: three form a rough triangle while the other two stack on top of each other and fit onto the middle of the triangle. The shapes shift slightly, becoming more cohesive and streamlined.
Because she's still together enough to make and operate Tinkertech with her TK. I highly doubt Simurgh's incapable of killing Taylor with ease, even after this.
Weeeell... fuck. Running away was apparently the right option. Incidentally I was going to vote for that but I believe I was too late. >.<
Nope. Wouldn't have stopped this, would have just ended in Ziz going after Danny and Taylor being depressed.
I really wish we'd gotten that magical beam cannon attack, then we could at least blow up her device.
Maybe it would have, maybe it wouldn't have. We've got no idea.
 
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Nope. Wouldn't have stopped this, would have just ended in Ziz going after Danny and Taylor being depressed.

Normally they sandbag. However this time she right up TKO'd every cape here including a good amount of the Protectorate capes. She could up and leave and still have a cape body count worse then a lot of other Endbringer fights.

Then she triggered a whole bunch of new ultra aggressive capes when the trained capes are useless.

This is Ziz when she stops fucking around. Here she went right for the kill shot.
 
... well fuck. Parahumans from across the world just lost their shards. IIRC, the Trimverate was here, so the Protectorate and Cauldron just lost some of their biggest heavy-hitters. The Privateers are done. Now it's all about moving to a new place to rebuild their lives.
I couldn't think of a way to say this in-chapter, because there's no way for anyone to know, but it didn't knock shards loose and permanently depower anybody. It's all temporary power loss until the shards untweak their connections.

Nor is Dragon dead. I hinted at it with the whole wristband thing, but the electric portion fried her suit and forced her to reload from her last backup.

You're the QM, you're running all this. You chose to do all this. if you're not happy with how things went, retcon to take things down a path that does.
…That was me just being silly for a moment. I was trying to lighten the mood with what I thought was an obviously facetious comment.
Ziz can only build this shit because Taylor is right there.
Releasing the information about telepathy didn't help, but no. Her device her is what happens when the Simurgh can pull on Armsmaster, Kid Win, and Leet for Tinkering inspiration.
 
I couldn't think of a way to say this in-chapter, because there's no way for anyone to know, but it didn't knock shards loose and permanently depower anybody. It's all temporary power loss until the shards untweak their connections.
*whew* That's what I was really hoping this was. Still going to mean lots of capes get killed, though. Now, how long does said untweaking take?
Nor is Dragon dead. I hinted at it with the whole wristband thing, but the electric portion fried her suit and forced her to reload from her last backup.
EMP stuff, eh? Not sure why Dragon didn't lose her powers/existence where all the other parahumans did, but OK.
…That was me just being silly for a moment. I was trying to lighten the mood with what I thought was an obviously facetious comment.
The only difference between someone kidding and someone being serious on the internet is whether or not there's a smiley at the end. Poe's Law.
Releasing the information about telepathy didn't help, but no. Her device her is what happens when the Simurgh can pull on Armsmaster, Kid Win, and Leet for Tinkering inspiration.
Build anything once, make it modular w/ different effects, make it as as miniaturized and efficient at possible. Yes...
Actually, she's still sandbagging. Not as much, but wiping everyone out isn't her main goal. I plan to hint at THAT in either the next update or the one after that. We're near the end of the arc, guys.
Indeed. She's just removing any obstacles in between her and Queen Administrator+Host. Danny's now got no support and surrounded by kill-happy monstrous parahumans. His remaining time on this world can be measured in minutes, if not seconds.
EDIT: You know what? FUCK. IT. FUCK THIS SHITTY SITUATION, FUCK BROCKTON BAY, FUCK DANNY, AND FUCK! YOU! SIMURGH!
[X] Attack the Simurgh – That staff is the reason this woman is acting like she is. If you can destroy the Simurgh's staff, maybe she'll stop. All it takes is fighting an Endbringer solo.
-[X] Sam can take care of the Monster Mom situation.
Brockton Bay and everyone in it's utterly fucked no matter what we do. So let's see if we can't get a little payback for all the death Ziz's caused. If nothing else, we die with our teeth in the enemy's throat!
EDIT2:
[X] Skill tree.
I will arrange your skills into trees with multiple branches, and you choose which branch to progress down each time you have an opportunity to learn a spell. You will see the next available spell on each branch so you know what you're voting for. Each spell has at least one prerequisite. Slow progression to the powerful spells, but you get a lot of control over how your character develops.
 
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