Magical Girl Escalation Taylor (Worm/Nanoha)

IIRC, Belka basically remained invincible conquerers until their capital world fell due to atmospheric poisioning and their last Empress committed martyrdom, right? So I take it this action cost Calamity Witch her life? And maybe the life of her princess too?
To be fair, the whole "history is written by the victors" thing is in full swing with Old Belka. This is especially true since there's an entire religion based around their rulers. They won the war in the end, but the trail of bodies Calamity Witch and others left behind proved they were by no means invincible.
 
To be fair, the whole "history is written by the victors" thing is in full swing with Old Belka. This is especially true since there's an entire religion based around their rulers. They won the war in the end, but the trail of bodies Calamity Witch and others left behind proved they were by no means invincible.
Yeah,I get you. And I do believe that confirms the success of Calamity Witch's mission. Hell, if Belka then was outright beaten and pushed back, rather than just 'the line held long enough', then CW's really a badass.
 
"All of it. If this information could make future Simurgh fights easier, it's worth the loss of secrecy." You think for a moment. "Well, maybe not all of it. Science it up a little bit. They won't believe me if I just tell them that I'm doing magic, but if it at least sounds scientific-ish, they should take it more seriously. We can tell them the truth about magic later if we want."
I always felt Nanoha magic wasn't very 'magical' anyways. Aside from Familiars and Carim's prophecy.
...okay, so, old-school Nanoha magic (as in canonically old) was pretty magical. But Devices and Mid-Childan style are not very magical at all. :V
 
I always felt Nanoha magic wasn't very 'magical' anyways. Aside from Familiars and Carim's prophecy.
...okay, so, old-school Nanoha magic (as in canonically old) was pretty magical. But Devices and Mid-Childan style are not very magical at all. :V
That's kind of the whole point. The really old school styles(Summoning, Witchcraft, Prophecy, Unison devices) are very mystical and poorly explained. The Belkan war era styles(Belkan Knight, Barrier mages, Armed Devices, Strike Arts, etc) are a bit more like medieval martial arts, well developed and researched, but the basis was utilitarian, rather than scientific. Then the modern style is very scientific and technological.
 
Do we even know if the Simurgh's telepathy functions on the same principles of Nanoha telepathy? I thought she was like, you know, literally reading things down to the molecular level in the brain and physically altering them with her TK?
 
Do we even know if the Simurgh's telepathy functions on the same principles of Nanoha telepathy? I thought she was like, you know, literally reading things down to the molecular level in the brain and physically altering them with her TK?
The scream is something that only happens in the persons head, and doesn't show up in any recordings. Since in this story, Taylor isn't hearing the scream, we can assume there is some sort of overlap.
 
Where did I leave that post….

Oh, I only explained how the Simurgh's mindfuck works on SB. That's right.
Silently Watches on SB said:
No, that's how it works. There's a certain threshold of exposure you have to reach before you get mindfucked, and Dragon came up with a calculation that estimates how long that is and how it correlates with distance from the Simurgh.

For the exact mechanics of the Scream, it's the vector for the Simurgh's mindfucking. Human minds are too complicated and individual for her to micro-TK with any hope of accuracy, so instead she uses telepathy to make small but progressive changes in her victim's memories and personalities and gradually turn them into her puppets that way. If she focused on a single person at a time, she could do it all in a couple of minutes, but since she's working on everyone at once and every change alters how the future plays out, she has to work slowly to make sure she gets the outcome she wants and doesn't accidentally screw up her own long-term plans.

None of this is spelled out in canon, obviously, so I am taking some artistic license, but considering how she states in her scene of interlude 28 that she manipulates events to put people in specific situations that remind them of what she wants them to remember and that she uses hallucinations to further guide their decisions, I don't think I'm outright changing anything about how her power works.
*remembers Wildbow on Worm and Telepathy*
Yeah. In truth, it's more that shards don't have the exact right templates to draw on in past experience to regularly model a human brain and decrypt the mess of firing neurons. Those shards that can do such decryptions are combined with or supporting other shards that need to model humans (such as shards that simulate or certain thinker shards that aren't mind-reading.

Which isn't to say Telepaths don't exist - they're just not very rare and not highly valued by the shards, who are content to gather information on human brains from the latent black box storage of the tens of thousands of people with powers out there, and explore that in future cycles.
When you consider what telepathy truly is, it's immensely complex. The brain is a complex and unique machine, and to read thoughts is like trying to interpret a river of lightning. In this case, the entities either haven't really developed the mechanisms to scan, interpret and hack a foreign brain, they had in past cycles and discarded it as something they didn't value, or (most likely) they developed it, but rather than devote a huge portion of themselves to it, they broke it up so that the 'telepathy' sections of the entities were broken up into a few thousand minor secondary powers/adjunct functions of existing powers.
... Makes sense to me. Simurgh's a fairly advanced alien mind, can keep pace of actions the world over in the past and future, and did pull the other Endbringers against Scion. Her using telepathy in ways and to a degree of effectiveness the Entities didn't think of doesn't stretch my SOD.
 
What level of divine buster-type firepower were we feeling comfortable with before trying to head-to-head an Endbringer?
 
What level of divine buster-type firepower were we feeling comfortable with before trying to head-to-head an Endbringer?
Your Starlight Breaker–equivalent is the Belkan bombardment spell Ragnarök, which is canon from the second movie. You demanded a city-killer, I give you a city-killer.
It took a combined casting of Starlight Breaker, Zanber Breaker, or Ragnarök to strip Nachtwal down to its core, and as I've already said, Nachtwal was not nearly as dense as an EB. It is theoretically possible to strip one down and attack its core directly, but you'd need to cast an S-class bombardment spell thirty times without it running away to pull mass from its reserves and repair itself. That's the hard part of that strategy.
Hit it with Arc-en-Ciel until it dies.
More than one since they need to get to the core, but that does depend on just how much damage you deal to the EB in question before sending it up into space.
Nothing less than a ship-grade weapon the TSAB considers a WMD, locked up like the firing commands for a nuclear submarine, should be considered adequate. For once in the Worm fanfic/quest community's history, 'nuke it from orbit, it's the only way to be sure' is actually the right way to fight an Endbringer. Because I think when Taylor does intentionally go fight an Endbringer, the gameplan should be... well,
 
Hmm. Just to chime in, but arguably the Arc-En-Ciel might ignore armour completely. It depends exactly what it's doing - I think canon just says it "destroying everything within the target region by distorting space-time" - but if it works by dropping the area and everything in it into Imaginary Space it shouldn't matter how densely armoured you are - being bulletproof doesn't help against someone opening a chasm beneath your feet that you fall into forever.

Of course, the only place we've actually seen the Arc-En-Ciel in canon is mounted full-length along a TSAB starship, so the point is probably somewhat moot unless Taylor has one of those lying around somewhere convenient. Also - much like the Book's Defence Program - you have the problem of getting the Endbringer to stay still and let you teleport it into space, because that 100km destruction radius is not friendly or conducive to shooting it while it's on the ground.
 
Honestly the best option I can think of for dealing with the Endbringers is to drop them into Imaginary Space and even then i'm not sure it'd work.
 
Firing an Arc-en-Ciel at a Endbringer does seem rather overkill though. Sure you kill said Endbringer but at the cost of what? Destroying a continent? Breaking the planet in 2? We dont exactly have a basis for what kind of damage planetary bombardment with one of those can do. Well unless someone can pull off what they did in MGLN canon for the Self Defense Program and teleport it into space.
 
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Hmm. Just to chime in, but arguably the Arc-En-Ciel might ignore armour completely. It depends exactly what it's doing - I think canon just says it "destroying everything within the target region by distorting space-time" - but if it works by dropping the area and everything in it into Imaginary Space it shouldn't matter how densely armoured you are - being bulletproof doesn't help against someone opening a chasm beneath your feet that you fall into forever.

Of course, the only place we've actually seen the Arc-En-Ciel in canon is mounted full-length along a TSAB starship, so the point is probably somewhat moot unless Taylor has one of those lying around somewhere convenient. Also - much like the Book's Defence Program - you have the problem of getting the Endbringer to stay still and let you teleport it into space, because that 100km destruction radius is not friendly or conducive to shooting it while it's on the ground.

As I understand it, The operation of the Arc-En-Ciel is that it Twists and compresses space/time at the target, and then violently releases it in an uncontrolled chain reaction. The violent release effectively 'shreds' the affected spacetime (And everything in it), incidentally also creating a massive release of energy.

Although, this post does make me think of another, less charitable solution. Can teleportation also affect the physics variables of the target on the exit point? Shooting Endbringers into space on a one way trip out of the solar system? Not-my-problem.
 
Firing an Arc-en-Ciel at a Endbringer does seem rather overkill though. Sure you kill said Endbringer but at the cost of what? Destroying a continent? Breaking the planet in 2? We dont exactly have a basis for what kind of damage planetary bombardment with one of those can do. Well unless someone can pull off what they did in MGLN canon for the Self Defense Program and teleport it into space.
The Arc-En-Ciel causes a hundred kilometer spatial rupture. It's actually surprisingly contained as the blast radius is mathematically perfect, and unlikely to break the planet in half unless you INTENDED to do so.

However, the annihilation of a hundred kilometers worth of matter on an inhabited planet WOULD cause enormous weather system disruptions, massive earthquakes as the planetary mass rebalances and tsunamis on top. It'd hit worse than the Endbringer.

Although, this post does make me think of another, less charitable solution. Can teleportation also affect the physics variables of the target on the exit point? Shooting Endbringers into space on a one way trip out of the solar system? Not-my-problem.
Already explained, you need to expose the core, and then teleportation still needs to factor in the target's mass. Endbringers won't go easily at all.
 
The Arc-En-Ciel causes a hundred kilometer spatial rupture. It's actually surprisingly contained as the blast radius is mathematically perfect, and unlikely to break the planet in half unless you INTENDED to do so.

However, the annihilation of a hundred kilometers worth of matter on an inhabited planet WOULD cause enormous weather system disruptions, massive earthquakes as the planetary mass rebalances and tsunamis on top. It'd hit worse than the Endbringer.
Which is why you don't fire it down at the planet... you fire it up at the endbringer!
 
Already explained, you need to expose the core, and then teleportation still needs to factor in the target's mass. Endbringers won't go easily at all.

Well, yes. But I meant the other end. After you've teleported it, and it's coming out the other side of the transit. Could you tack on an extra variable like say, "Going 5000 mph away from the planet", instead of just sending it into Orbit, you send it up and shoot it out of the solar System.


EDIT: TAKE THAT VORLONS, ENDBRINGER CANNON!
 
Well, yes. But I meant the other end. After you've teleported it, and it's coming out the other side of the transit. Could you tack on an extra variable like say, "Going 5000 mph away from the planet", instead of just sending it into Orbit, you send it up and shoot it out of the solar System.


EDIT: TAKE THAT VORLONS, ENDBRINGER CANNON!
Teleportation takes quite a bit of effort. I'm not sure if flinging it out of the solar system was an option. Dumping it into an unused dimension might be feasible?
 
Well, yes. But I meant the other end. After you've teleported it, and it's coming out the other side of the transit. Could you tack on an extra variable like say, "Going 5000 mph away from the planet", instead of just sending it into Orbit, you send it up and shoot it out of the solar System.


EDIT: TAKE THAT VORLONS, ENDBRINGER CANNON!
Teleportation takes quite a bit of effort. I'm not sure if flinging it out of the solar system was an option. Dumping it into an unused dimension might be feasible?
If you want to teleport an Endbringer, even with a couple of mages working together (and you really need a support mage taking point if you want to force a teleportation like this), you're only going to get it up to low earth orbit. Which, admittedly, is anywhere up to 2,000 km above mean sea level, so that's actually plenty of room if you then wanted to blast it with Arc-en-Ciel.

And, as Aleph-senpai mentioned, you do need to hold it still long enough to actually cast the teleportation spell.
 
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Basically the teleport trick isn't really feasible either, it took three master support mages to fling the maimed defense program into space against it's will, one of which is an AAA rank spatial magic expert. Flinging it dimensionally might be simpler in some ways, but I doubt the entry requirement would change much.

Narratively, there just plain isn't going to be a simple, clean answer to Endbringer or Scion.
 
Psychic Smasher 3.3.2
Psychic Smasher 3.3.2

Calamity Witch down, B1.

You grunt and try to shift some of the rubble around as best you can with all your limbs pinned in place. A building, you've come to realize, is heavy, even if it's just one story that's sitting on top of you. An alert pops up just inside your vision, warning that the stress is too much for your Barrier Jacket to bear and that the personal forcefield will soon lose the integrity that is the only thing keeping you alive. «Samantha», you send, «can you teleport me out of here?»

«"No. I can't.»
The Guardian Beast's mental voice cracks, and you can almost hear tears falling. She's angry, too, more than you've ever heard her be before. «I'm digging down right now. Just hang on! I'll get to— Hey, what are you—!»

That last message worries you, but not as much as the newest alert. The collapse of your Barrier Jacket is now imminent, too-cheerful pink letters counting down the thirty seconds you have left.

Your mask has adjusted to the minuscule amount of light leaking through the cracks; that is the only reason you can see what looks like incredibly dense black smoke pouring from between the chunks of building. No, not smoke. Solid black in the shape of a hand, and it isn't going around the rubble so much as through it. The hand feels around blindly for several seconds before the wide-splayed fingers brush over your face.

A massive wrench, and you're out. Well, maybe 'out' is the wrong word. You drop several feet and land heavily on your back. White smoke has gathered into shapes reminiscent of the crumbled walls, but they offer not even a whisper of resistance when you float through them.

What greets you is not Brockton Bay, and yet it is. The buildings around you are those you saw just a couple of minutes before, but wide gaps dot the walls and everything is crumbling and faded. It reminds you of a TV special you watched years ago with your mom, some mockumentary thing where mankind vanished overnight and the narrator showed how animals would evolve in the next five thousand years or so. You remember that the view of the cities looked a lot like this.

"Looks pretty awful, doesn't it?" You turn to look at the speaker, whom you can only assume is the one who did whatever this is. For all that she is a cape, she doesn't dress the part, clad as she is in a jacket and jeans. The lack of costume, however, can't hide the fact that she is blurry, parts of her body going in and out of focus without any discernible pattern. What's more, you would swear that the parts that do come back are different than those that disappeared. "Only way I could get you out of there." Glancing over, you are a little confused when you can no longer see the pile of smoky rubble. "Feeling okay?"

"Better than I would have if you hadn't pulled me out. My forcefield was about to fail when you got there."

"Glad to hear I could help. Now let's get you back to the real world. You won't do much good stuck in here with me."

You aim a glare in the Simurgh's direction only to freeze at what you see. The Simurgh is the smallest of the Endbringers and looks like an eldritch angel, but what is visible over the rooftops before you is neither of those. Instead there is a gigantic white tree stretching up, up, up into the sky. Branches sprawl overhead with leaves shaped like wings; rather than fruit, the limbs are heavy with eyeballs the size of buses. While you stare in shock, the tree slides soundlessly around another building. "What. The hell. Is that?" you finally manage to ask.

"That's what the Simurgh looks like here," the cape tells you. You look over to find her watching the moving tree. "I can see what she looks like in the real world, and she and that have moved together the entire fight. I think I saw a couple of leaves shrink a little bit when Eidolon hit her with some glowing-buzzsaw-thing, but I can't be sure about that. It may have just been how it moved."

"Still good to know." And you still don't know this woman's name. Stretching out your hand, you tell her, "Wish it were under better circumstances, but it's nice to meet another hero. And thanks for saving my life. Seriously. If you ever need anything from me, just give me a call. I'm Calamity Witch."

The distorted cape gives you an uncertain once-over, but then she grabs your hand and pumps it once. "Phantasm."

The world cramps again, and you're back in the real Brockton Bay. Phantasm is gone, all that's left of her a silhouette with ragged edges that flutter and flicker like flame. The outline twists in what might be a nod, maybe, and then she slips through you like a ghost to run deeper into the city.

"So glad he's gone." You look over your shoulder at Samantha and Vista, who was the one who spoke. "There's villains, then there's creepy villains, and then there's him. But," she sighs, "he did save your life, so I suppose there's that. Doesn't make him any less disturbing."

You take to the sky, your focus on the next building with people in it, and Vista appears on a nearby rooftop, stepping from building to building. "She didn't seem that creepy to me."

"She? Okay, whatever. You don't have to feel how space twists around her. I can feel people, even if I can't move well around them, but with her, it's like there's just a hole." Speaking of twisting space, your dozen Flare Shooters split into two groups, blowing apart the doors on opposite sides of the street. Evacuating these families takes less time than the last one did, and just like before, Samantha gathers them all up around her and vanishes back to the PRT headquarters so they can get on the bus waiting outside to take them to Boston.

Young Buck down, D8, the armband states, the first words you have heard it speak since announcing that you were trapped. Breakdown down, D8. Young Buck deceased. Breakdown recovered. Shielder down, D8. Breakdown down, D8.

Breakdown, the cape who single-handedly wiped out the Slaughterhouse Nine. You can see why the Simurgh would focus on him. If he's as dangerous to her as he was to—

Something rumbles, the sound increasing steadily.

Intrepid deceased. Brandish deceased. Breakdown recovered. Velocity deceased. Shielder recovered. Hallow deceased. Chubster deceased. Kid Win deceased. Woebegone deceased. Piledriver deceased. Alexandria down, C5. Legend down, E8. Menja deceased. Krieg deceased.

What the hell is going on over there?!

You shoot upwards, followed quickly by Vista, and what you see leaves you in shock for the second time in far too short a span. The Simurgh has changed strategies, and rather than dodge the blasts everyone throws at her, she has uprooted five different skyscrapers and ripped them apart into rubble. That rubble is swirling around her in a spherical shell so thick that the Endbringer within can barely be seen. The brief glimpses you do get show her to have something big and shiny in her hands.

"That can't be good," Vista says in a voice of flat horror.

The curtain of debris falls, revealing the device the Simurgh was working on. Five chunks of glossy grey metal, some of the irregular sides with holes or posts in the middle, are fitted together in a shape something like a sideways Y. Motes of glowing green light appear nearby the shapes and coalesce around the edges to give them a haunting glow. Multicolored beams of light come from somewhere on the ground, undoubtedly where Legend is. The Simurgh pulls the gadget close to her chest and wraps her wings around it, taking the attack on her feathers; once it is over, she shoves the now even more brightly glowing device into the air and twists something internal with an alabaster hand.

A translucent green bubble explodes into existence and sweeps through the air like a nuclear blast.


+1 training to Strong Shield (4/4 Master).
+2 training to Temporal Sludge (2/4 Adept).

Can I just mention that I hate Endbringer battles? I wasn't a fan of them in canon, and they are hard as hell to write. Unfortunately for me, the ramifications of this arc are kind of important for the plot. And now, the important question:

What do you do about this newest curveball?

[ ] Fly straight up and outrun it.
[ ] Throw up Strong Shield and tank it.
[ ] Drop down and take shelter behind a building.
[ ] Grab Vista and protect her with your Barrier Jacket.
[ ] Write in.
 
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[X] Grab Vista and protect her with your Barrier Jacket.
-[X] Fire off a Strong Shield for extra defense.


Kid Win just died, so we can't let Vista die too. But the Barrier Jacket won't do enough to protect the both of us, so Strong Shield is our best bet to getting out of this with relatively few injuries.

Also, I hope that we didn't just help Ziz make that device. That would suck.
 
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Samantha, you send, can you teleport me out of here?

"No. I can't."
The Guardian Beast's mental voice cracks, and you can almost hear tears falling. She's angry, too, more than you've ever heard her be before. "I'm digging down right now. Just hang on! I'll get to— Hey, what are you—!"

That last message worries you, but not as much as the newest alert. The collapse of your Barrier Jacket is now imminent, too-cheerful pink letters counting down the thirty seconds you have left.
EEeeep.
Your mask has adjusted to the minuscule amount of light leaking through the cracks; that is the only reason you can see what looks like incredibly dense black smoke pouring from between the chunks of building. No, not smoke. Solid black in the shape of a hand, and it isn't going around the rubble so much as through it. The hand feels around blindly for several seconds before the wide-splayed fingers brush over your face.

A massive wrench, and you're out. Well, maybe 'out' is the wrong word. You drop several feet and land heavily on your back. White smoke has gathered into shapes reminiscent of the crumbled walls, but they offer not even a whisper of resistance when you float through them.
Hello, OC Cape.
"Glad to hear I could help. Now let's get you back to the real world. You won't do much good stuck in here with me."

You aim a glare in the Simurgh's direction only to freeze at what you see. The Simurgh is the smallest of the Endbringers and looks like an eldritch angel, but what is visible over the rooftops before you is neither of those. Instead there is a gigantic white tree stretching up, up, up into the sky. Branches sprawl overhead with leaves shaped like wings; rather than fruit, the limbs are heavy with eyeballs the size of buses. While you stare in shock, the tree slides soundlessly around another building. "What. The hell. Is that?" you finally manage to ask.

"That's what the Simurgh looks like here," the cape tells you. You look over to find her watching the moving tree. "I can see what she looks like in the real world, and she and that have moved together the entire fight. I think I saw a couple of leaves shrink a little bit when Eidolon hit her with some glowing-buzzsaw-thing, but I can't be sure about that. It may have just been how it moved."
... The Simurgh looks like an Entity. Wierd. Also, who the hell is this woman?
"Still good to know." And you still don't know this woman's name. Stretching out your hand, you tell her, "Wish it were under better circumstances, but it's nice to meet another hero. And thanks for saving my life. Seriously. If you ever need anything from me, just give me a call. I'm Calamity Witch."

The distorted cape gives you an uncertain once-over, but then she grabs your hand and pumps it once. "Phantasm."
What's her story?
The world cramps again, and you're back in the real Brockton Bay. Phantasm is gone, all that's left of her a silhouette with ragged edges that flutter and flicker like flame. The outline twists in what might be a nod, maybe, and then she slips through you like a ghost to run deeper into the city.

"So glad he's gone." You look over your shoulder at Samantha and Vista, who was the one who spoke. "There's villains, then there's creepy villains, and then there's him. But," she sighs, "he did save your life, so I suppose there's that. Doesn't make him any less disturbing."
She's a villain?
Young Buck down, D8, the armband states, the first words you have heard it speak since announcing that you were trapped. Breakdown down, D8. Young Buck deceased. Breakdown recovered. Shielder down, D8. Breakdown down, D8.

Breakdown, the cape who single-handedly wiped out the Slaughterhouse Nine. You can see why the Simurgh would focus on him.
... I almost wrote a lengthy reaction about how amazing it was that the S9 were dead, asked how he killed them, and if Riley was still alive. It's that incredible they're dead and gone.
Something rumbles, the sound increasing steadily.

Intrepid deceased. Brandish deceased. Breakdown recovered. Velocity deceased. Shielder recovered. Hallow deceased. Chubster deceased. Kid Win deceased. Woebegone deceased. Piledriver deceased. Alexandria down, C5. Legend down, E8. Menja deceased. Krieg deceased.
New Wave Status: Fucked For Good. Lady Photon stated she couldn't take in Amy because she was having financial difficulty with her current Family. Now she has three very depressed and grieving people to take care of: Amy, Victoria, and Carol's husband. She'll have to go to the Protectorate for support now.
BB Protectorate Status: Fucked. New Wave joining'll alleviate the hero shortage, but not by much.
E88 Status: A grieving wife and sister about to be killed in short order.
ABB: Looking mighty fine.
The Simurgh has changed strategies, and rather than dodge the blasts everyone throws at her, she has uprooted five different skyscrapers and ripped them apart into rubble. That rubble is swirling around her in a spherical shell so thick that the Endbringer within can barely be seen.
Great. The Smurgh just Super-sized The Best Assist In MVC2. Fucking. Great.
The curtain of debris falls, revealing the device the Simurgh was working on. Five chunks of glossy grey metal, some of the irregular sides with holes or posts in the middle, are fitted together in a shape something like a sideways Y. Motes of glowing green light appear nearby the shapes and coalesce around the edges to give them a haunting glow. Multicolored beams of light come from somewhere on the ground, undoubtedly where Legend is. The Simurgh pulls the gadget close to her chest and wraps her wings around it, taking the attack on her feathers; once it is over, she shoves the now even more brightly glowing device into the air and twists something internal with an alabaster hand.

A translucent green bubble explodes into existence and sweeps through the air like a nuclear blast.
... Aw fuck. Please tell me this doesn't involve shifting people to another dimension or trapping them in Brockton Bay.

[X] Grab Vista and protect her with your Barrier Jacket.
-[X] Fire off a Strong Shield for extra defense.
 
[X] Grab Vista and protect her with your Barrier Jacket.
-[X] Fire off a Strong Shield for extra defense.

I am going to assume that Ziz changed tactics because the info about her telepathy got out and she was pissed.

Edit: Edited my vote to make a bit more sense
 
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You aim a glare in the Simurgh's direction only to freeze at what you see. The Simurgh is the smallest of the Endbringers and looks like an eldritch angel, but what is visible over the rooftops before you is neither of those. Instead there is a gigantic white tree stretching up, up, up into the sky. Branches sprawl overhead with leaves shaped like wings; rather than fruit, the limbs are heavy with eyeballs the size of buses. While you stare in shock, the tree slides soundlessly around another building. "What. The hell. Is that?" you finally manage to ask.
Kind of sharing Taylor's reaction here. And I wonder who Phantasm is, really?

Intrepid deceased. Brandish deceased. Breakdown recovered. Velocity deceased. Shielder recovered. Hallow deceased. Chubster deceased. Kid Win deceased. Woebegone deceased. Piledriver deceased. Alexandria down, C5. Legend down, E8. Menja deceased. Krieg deceased.
Well, damn. Fare-thee-well, Kid Win, Brandish. I'm not looking forward to Glory Girl's reaction to this.
 
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