Magical Girl Escalation Taylor (Worm/Nanoha)

*whew* That's what I was really hoping this was. Still going to mean lots of capes get killed, though. Now, how long does said untweaking take?
About half an hour. Shards are more flexible and resilient than Devices are in this instance.
EMP stuff, eh? Not sure why Dragon didn't lose her powers/existence where all the other parahumans did, but OK.
She did lose her powers, but it isn't like Dragon needs them in this situation. Reverse-engineering Thinker powers don't contribute a whole lot to an ongoing Endbringer fight.
 
About half an hour. Shards are more flexible and resilient than Devices are in this instance.
Plenty of time to get ripped apart by Doom knockoffs, but better than I expected.
She did lose her powers, but it isn't like Dragon needs them in this situation. Reverse-engineering Thinker powers don't contribute a whole lot to an ongoing Endbringer fight.
Guess we differ on how much of Dragon's AI-ness is shard-stuff. Yours is all that matters here, so I'll just let that matter drop.
 
About half an hour. Shards are more flexible and resilient than Devices are in this instance.
So long enough for everyone inside of Simurgh's range to be declared a Simurgh bomb (especially for those still in range when she first appeared).

Now with people turning into monsters, if the PRT has not declared Brockton Bay a loss, I will be surprised.

Brockton Bay's newest feature:


I'm tempted to say grab Danny and run before the walls go up.
 
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[] Be a diversion – You don't know how well you can fight right now, but you should still be able to fly. Draw her away from the area while Samantha gets Vista and the kids to safety.
-[X] Try to find other affected 'monsters'- see if your can occupy a group of them instead of just one...maybe they'll attack each other, freeing you up to do something else?

[] Skill tree.
I will arrange your skills into trees with multiple branches, and you choose which branch to progress down each time you have an opportunity to learn a spell. You will see the next available spell on each branch so you know what you're voting for. Each spell has at least one prerequisite. Slow progression to the powerful spells, but you get a lot of control over how your character develops.

Note: this is an identical copy of my vote in the SB Thread, so it shouldn't be counted on both sites. I simply mirrored it here in hopes that my write-in would get additional support.
 
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[X] Attack the Simurgh – That staff is the reason this woman is acting like she is. If you can destroy the Simurgh's staff, maybe she'll stop. All it takes is fighting an Endbringer solo.
-[X] Sam can take care of the Monster Mom situation.
 
About half an hour. Shards are more flexible and resilient than Devices are in this instance.
When they've suddenly lost their powers, are surrounded by hostiles and are stuck in range of the Simurgh, they might as well be as good as dead as far as the rest of the world is concerned. Unless we get the Deus Ex Machina if Scion to combat Simurgh's Diabolos Ex Machina, we can consider this a case of Rocks Fall Everyone Dies. At least you're thorough when you invoke the trope. There's almost no way for us to deal enough damage to the Simurgh to drive her away in time, unless Rust Shooter actually works on her, in which case we're completely fucked as she stops sandbagging. BB gets written off, and anyone leaving gets shot on sight. The Protectorate and the PRT fall apart as Contessa and Number Man try to maintain them in the most "effective" way. It's not like even Cauldron would trust them after such thorough exposure to the Simurgh. One of Contessa's blind spots IS the Endbringers after all. Worldwide Endbringer fight participation drops to an all time low, especially against the Simurgh, now that it's known that she can do this sort of thing. Heck, that last one is likely to happen even if BB doesn't become a quarantine zone. Not many with powers want to experience losing them after all. I wonder what happened to Faultline's crew anyway? When your powers are part of your physical makeup, what happens when you lose them?
Well, we might as well go struggling into the grip of death. We have a miniscule chance of things going well with this option, and even that's only if Simurgh has her precog messed with by the blast, yet it's still better than a 0% chance that other options probably have.
[X] Attack the Simurgh – That staff is the reason this woman is acting like she is. If you can destroy the Simurgh's staff, maybe she'll stop. All it takes is fighting an Endbringer solo.
 
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"What the crap?" Vista demands. You watch her stare around in confused panic. "I can't feel anything. I can't pull anything. It's all just gone."

"What's gone?"

"My powers. My powers are gone."
Shit.

I couldn't think of a way to say this in-chapter, because there's no way for anyone to know, but it didn't knock shards loose and permanently depower anybody. It's all temporary power loss until the shards untweak their connections.
*whew* That's what I was really hoping this was. Still going to mean lots of capes get killed, though. Now, how long does said untweaking take?
Probably still some immediate deaths after that null-power wave. For example, any cape that was flying (perhaps Alexandria or Eidolon) is likely road pizza from falling out of the sky.
 
Shit.



Probably still some immediate deaths after that null-power wave. For example, any cape that was flying (perhaps Alexandria or Eidolon) is likely road pizza from falling out of the sky.
Well, if we are lucky, they didn't try to tank it, and they move fast enough that they could have escaped far enough to be unaffected. If they did try to tank it... Whelp.
 
[X] Be a diversion – You don't know how well you can fight right now, but you should still be able to fly. Draw her away from the area while Samantha gets Vista and the kids to safety.
-[X] Try to find other affected 'monsters'- see if your can occupy a group of them instead of just one...maybe they'll attack each other, freeing you up to do something else?

[X] Skill tree.


Well, that was a thing....
 
BB gets written off, and anyone leaving gets shot on sight.
They do that to all Simurgh quarantine zones. BB won't be special.
The Protectorate and the PRT fall apart as Contessa and Number Man try to maintain them in the most "effective" way.
t's not like even Cauldron would trust them after such thorough exposure to the Simurgh.
When you say 'them', I assume you're referring to the Triumvirate, right?
I wonder what happened to Faultline's crew anyway? When your powers are part of your physical makeup, what happens when you lose them?
One of two things.
Good option: Normality/lucidity.
Bad option: Death.
 
When they've suddenly lost their powers, are surrounded by hostiles and are stuck in range of the Simurgh, they might as well be as good as dead as far as the rest of the world is concerned. Unless we get the Deus Ex Machina if Scion to combat Simurgh's Diabolos Ex Machina, we can consider this a case of Rocks Fall Everyone Dies. At least you're thorough when you invoke the trope. There's almost no way for us to deal enough damage to the Simurgh to drive her away in time, unless Rust Shooter actually works on her, in which case we're completely fucked as she stops sandbagging. BB gets written off, and anyone leaving gets shot on sight. The Protectorate and the PRT fall apart as Contessa and Number Man try to maintain them in the most "effective" way. It's not like even Cauldron would trust them after such thorough exposure to the Simurgh. One of Contessa's blind spots IS the Endbringers after all. Worldwide Endbringer fight participation drops to an all time low, especially against the Simurgh, now that it's known that she can do this sort of thing. Heck, that last one is likely to happen even if BB doesn't become a quarantine zone. Not many with powers want to experience losing them after all. I wonder what happened to Faultline's crew anyway? When your powers are part of your physical makeup, what happens when you lose them?
Well, we might as well go struggling into the grip of death. We have a miniscule chance of things going well with this option, and even that's only if Simurgh has her precog messed with by the blast, yet it's still better than a 0% chance that other options probably have.
[X] Attack the Simurgh – That staff is the reason this woman is acting like she is. If you can destroy the Simurgh's staff, maybe she'll stop. All it takes is fighting an Endbringer solo.
I expect you guys will be just as confused about what happened when this is all over as the interlude characters will be. Which, admittedly, is kind of the plan, but is still either going to be hilarious or frustrating depending on just how many complain of SoDs bring broken. That's actually the part I'm most worried about in this arc.

What I will say now, however, is what I've said once already tonight. The Simurgh's plan goal for this attack is NOT to slaughter everybody in the immediate vicinity.

Oh, and Faultline's crew isn't in BB right now.
 
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When you say 'them', I assume you're referring to the Triumvirate, right?
Yes.
What I will say now, however, is what I've said once already tonight. The Simurgh's plan goal for this attack is NOT to slaughter everybody in the immediate vicinity.
She's very bad at keeping people alive then. Removing their powers, surrounding them with monsters that want to kill them, heck most of the fliers are probably already dead or crippled from the impact with the ground.
 
I expect you guys will be just as confused about what happened when this is all over as the interlude characters will be. Which, admittedly, is kind of the plan, but is still either going to be hilarious or frustrating depending on just how many complain of SoDs bring broken. That's actually the part I'm most worried about in this arc.
Worms gets alot of complaints, valid and invalid, about 'perfect villains', human plot devices, deus ex machina characters, and what have you. Whether or not this plot twist is well-executed only affects the amount of constructive critisism you get.
If you wanted to avoid pissing people off, you failed. You haven't started riots, so I can't say it's a spectacular fail, but in terms of personal taste, you've manage to make a bunch of people on the internet agree: We don't like this.
This might even be the thing that gets people to walk away, if the next couple of updates are as unforthcoming with answers as you say they will be.
What I will say now, however, is what I've said once already tonight. The Simurgh's plan goal for this attack is NOT to slaughter everybody in the immediate vicinity.
She's very bad at keeping people alive then. Removing their powers, surrounding them with monsters that want to kill them, heck most of the fliers are probably already dead or crippled from the impact with the ground.
Seconding. You sure you know where you're going with this Watches? And are you sure it's a good idea to go there?
And don't get me started on how this is uncomfortably similar to Cerulean's Intrepid.
 
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Well, if you were aiming at the confusion, then yes. I am confused over what the Simurgh is planning and whatnot. :wink:
 
If you wanted to avoid pissing people off, you failed. You haven't started riots, so I can't say it's a spectacular fail, but in terms of personal taste, you've manage to make a bunch of people on the internet agree: We don't like this.
This might even be the thing that gets people to walk away, if the next couple of updates are as unforthcoming with answers as you say they will be.
Most of the "what" questions should be answered by 3.x or the after-action report, which will come up after one or two more chapters depending on what's chosen in this vote. It's the big "why" that you won't know yet, which is intentional, though I will provide the event that sparked Ziz's reasons for her strange actions.

The problem I see is that many people are making assumptions that, while reasonable, are due to the limited knowledge the protagonist possesses and so aren't accurate. Which would be fine if it weren't for the resentment and bitterness I feel building up. Yes, if the Simurgh were trying to kill every cape who is there, what you think is happening is exactly what would have happened.

I've already said that wasn't her goal, however. Have a lot of people died? Yes, no question about that. In terms of Legend's pre-Leviathan speech, this is not a good day. It is, in fact, a pretty awful day. That does not mean it is the catastrophe it could have been.

I feel like I'm ruining the minor anxiety about what is going to happen next and how you're going to deal with it that I was aiming for, but since it's becoming such a major issue…
The Simurgh's goal here is fear. She is demonstrating how much worse she can be and hinting at how much she is holding back. She is making a point. She wants something, something she can't get for herself, and she has decided fear is her best first step towards getting it.

Hopefully that illuminates a few things.
 
[X] Skill tree.
[X] Be a diversion – You don't know how well you can fight right now, but you should still be able to fly. Draw her away from the area while Samantha gets Vista and the kids to safety.

I like skill tree the best. Gives us an idea of what we're working with. As for running to HQ, I'm not very sure WHAT exactly we can do there better than we can do here, but save the people in front of you first. Any long distance plans are going to be Simurghed anyway.
 
[X] Be a diversion – You don't know how well you can fight right now, but you should still be able to fly. Draw her away from the area while Samantha gets Vista and the kids to safety.
-[X] Try to find other affected 'monsters'- see if your can occupy a group of them instead of just one...maybe they'll attack each other, freeing you up to do something else?
[X] Skill tree.

Skill trees are best trees!
 
The problem I see is that many people are making assumptions that, while reasonable, are due to the limited knowledge the protagonist possesses and so aren't accurate.
People have been doing that with Worm itself since Wildbow put up the first chapter, and still do that with jut about every first-person narritive on SB/SV. What did you expect we would do?
Yes, if the Simurgh were trying to kill every cape who is there, what you think is happening is exactly what would have happened.

I've already said that wasn't her goal, however. Have a lot of people died? Yes, no question about that. In terms of Legend's pre-Leviathan speech, this is not a good day. It is, in fact, a pretty awful day. That does not mean it is the catastrophe it could have been.
You're not convincing us this isn't a catastrophe. Berserk monsters among a population that cannot run or resist will result in massive casualties, above and beyond the Endbringer norm, among the heroes and civilians, even within the 30 mins you outlined for power loss. If the casualties are less than 40-60%, I will be extremely skeptical.
I feel like I'm ruining the minor anxiety about what is going to happen next and how you're going to deal with it that I was aiming for, but since it's becoming such a major issue…
The Simurgh's goal here is fear. She is demonstrating how much worse she can be and hinting at how much she is holding back. She is making a point. She wants something, something she can't get for herself, and she has decided fear is her best first step towards getting it.
Hopefully that illuminates a few things.
... That makes no sense.
People already know the Endbringers are sandbagging, everyone on Earth Bet's already terrified of the Simurgh. How does any of this move things towards getting what she wants? If her big master plan was to get the people of Earth Bet to just hand whatever she wanted over to her out of fear, that's not how to go about it. This only encourages people to resist, to fight harder and smarter. After all, Simurgh pulled this off because she was allowed to set off her tinkertech device. All this does is make the Endbringer fighters double down on 'hit the Simurgh device' next time around. Everything you say Simurgh wanted to make a point about, she already made beforehand.
 
[X] Skill tree.
[X] Be a diversion – You don't know how well you can fight right now, but you should still be able to fly. Draw her away from the area while Samantha gets Vista and the kids to safety.
 
@Always Late Uh, no...? At least, I think it's no. They don't find out the Endbringers are sandbagging until later on.
Well, I think the issue is going to come down to what each of us means by 'they'. I refer to not just Cauldron, but high-level members of government, PRT, Protectorate, and some villains. There's probably more than a few common people put things together too. Enough people already know, is what I'm getting at.
 
Well, I think the issue is going to come down to what each of us means by 'they'. I refer to not just Cauldron, but high-level members of government, PRT, Protectorate, and some villains. There's probably more than a few common people put things together too. Enough people already know, is what I'm getting at.
It's possible they knew the Endbringers were going easy on everyone to a degree, but they always assumed they were doing real damage. It wasn't until Lisa, one of the very few Thinkers whose power worked on the Endbringers, said that all the damage they did was completely meaningless that they realized it might be worse than they thought.

And then later on when the Endbringers are fighting on our side we see just how much they were holding back.

I could be getting things wrong here, but this is how I remember it. We should probably talk to people better versed in Worm lore. :p
 
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