What about the rats surly they are not all facist and evil
..............................I really have no response to that.
The skaven technically do not have the same problem of the beastmen it is just their society and racial god ie the horned rat, are so fucked up they literally do not have any other choice.
That is easier said than done, to completely reform the skaven you have to get their racial domains which the horned rat holds and he is already a minor god of chaos, then you have to kill the undesirables of the skaven, the skaven population ultra pass the literal billions, the only reason they did not take over the world is because of the constant disagreements and backstabs.
That's one of the worst idea I've ever heard. As the QM explained, trying that is not only difficult, but also time consuming which could have been better spent on something else.
What do you mean by making our own versions? The only thing I could think of is just killing and adding them into the undead army.Now that we know that animals can be vampirazed we ca use it in the defence of our lands. In water legions of vampiric lamprays in the air swarms of vampire mosqitous almost invisible to the naked eye and that are defences and advantages just on the top of my head.
Also normal beastman are beyond saving but can we make our own versions?
It is difficult to say, the beastmen happen because they get a nasty case of chaos energy being absorbed into their souls who mutate their bodies.Also normal beastman are beyond saving but can we make our own versions?
No, you have to get their racial domains which a chaos god holds.
I meant vamirazing animals would already give them some benefits make them steonger,faster etc add a bit of mental enhancments with magic and we get chaos free beastmenWhat do you mean by making our own versions? The only thing I could think of is just killing and adding them into the undead army.
Hmm....I see where you're going but keep on mind that doing so means that they will have to feed on blood.I meant vamirazing animals would already give them some benefits make them steonger,faster etc add a bit of mental enhancments with magic and we get chaos free beastmen
True but these creations should not have our hangups on feeding on animal bloodHmm....I see where you're going but keep on mind that doing so means that they will have to feed on blood.
If anything, it's just swapping one problem for another.
*shrugs*True but these creations should not have our hangups on feeding on animal blood
A normal human produces 1.2-1.5 gallons (or 10 units) of blood in their body, 1 unit of blood has 405-495 mL of blood equivalent of 0.107-0.130 gallons of blood, you have ten thousand humans which would provide the equivalent of 10,000 blood units, to feed your vampires.grateful for a response but that made nothing clearer?
is that the amount of ppl that need to be drank from and/or killed per turn to keep the vampire pop going or something else?
i did get that vampires needed to feed but i`m asking the mechanics behind the stat?
The Skaven are racial supremacists even compared to the Dark Elves, industrial horror on the level of Chaos Dwarves (with less OSHA compliance) and treat each other worse on a personal level than just about any other Chaos faction - more so, their society is designed to be this way by their own chaos god, the Horned Rat and their souls are bound to it almost to the level of Beastmen (and they revel in the ruin of (other) civilizations just as much).
Mid-late game after we eat the gods of Law. We should be powerful enough to contend with the Horned Rat by then. It's a matter of power and positioning.sure one could maybe do it with a LOT of effort.
no seeing the upside of trying however?
Reminds me of the Azorius Senate Guild in MtG's Ravnica - which fits really well, and the red color adds its own vampiric touch.Added a symbol to 'cult of Aleksander' in the informational section.
Was this meant to be a test roll, or a preclude of things to come?Just gonna leave the rolls of round one of this particular duel here:
Skulltaker: 2d100= 56 + 985 = 1,041
The Chosen of Khorne: 2d100= 114 + 565 = 675