- Location
- Ekaterinburg, Russia
A few thoughts:
Projection-Dissoluton is the nope button for Lilly. I think it may contain ways to nope enemy attacks and effects (aka counterspelling) in addition to material destruction. The most directly applicable combat option, really.
Projection-Imposition is basically reality control. The flipside of destruction and no less blatant for it.
Projection-Relations seems to focus on Lilly's support role and kick it into override. I can't help but point out that if we make our allies unkillable, then it will change the calculus of combat against Waters at a minimum. However it offers little in overt fundamental change to her role - both a benefit and a drawback really.
Weaving-Artifacts, Weaving-Constructs and Weaving-Entities...
Weaving-Artifacts is actually a misnomer as far as can be expected. It is literally changing Lilly's powers to fit a predetermined potent result. Powers as the situation demands. Powers as prepared well in advance as a contingency. Very impressive. Possibly transhumanistic.
Weaving-Constructs is something like enhanced crafting - relying not on personal abilities but on equipment and external objects. Magic items, potions, traps... I guess it is also applicable to items previously made too, so we don't need to start from scratch and upgrade the Watch's equipment.
Weaving-Entities, on the other hand, is exactly how it should sound like. It is creation of Life from accumulated Gravitas. We have seen from Rapid Iterator just how hard it could be to dislodge something like that. And make no mistake - SV competence will have us make and prepare far more potent critters to send out. We only need time...
Projection-Dissoluton is the nope button for Lilly. I think it may contain ways to nope enemy attacks and effects (aka counterspelling) in addition to material destruction. The most directly applicable combat option, really.
Projection-Imposition is basically reality control. The flipside of destruction and no less blatant for it.
Projection-Relations seems to focus on Lilly's support role and kick it into override. I can't help but point out that if we make our allies unkillable, then it will change the calculus of combat against Waters at a minimum. However it offers little in overt fundamental change to her role - both a benefit and a drawback really.
Weaving-Artifacts, Weaving-Constructs and Weaving-Entities...
Weaving-Artifacts is actually a misnomer as far as can be expected. It is literally changing Lilly's powers to fit a predetermined potent result. Powers as the situation demands. Powers as prepared well in advance as a contingency. Very impressive. Possibly transhumanistic.
Weaving-Constructs is something like enhanced crafting - relying not on personal abilities but on equipment and external objects. Magic items, potions, traps... I guess it is also applicable to items previously made too, so we don't need to start from scratch and upgrade the Watch's equipment.
Weaving-Entities, on the other hand, is exactly how it should sound like. It is creation of Life from accumulated Gravitas. We have seen from Rapid Iterator just how hard it could be to dislodge something like that. And make no mistake - SV competence will have us make and prepare far more potent critters to send out. We only need time...