It's a Girl's World -- And Lilly wants Adventure

A few thoughts:

Projection-Dissoluton is the nope button for Lilly. I think it may contain ways to nope enemy attacks and effects (aka counterspelling) in addition to material destruction. The most directly applicable combat option, really.

Projection-Imposition is basically reality control. The flipside of destruction and no less blatant for it.

Projection-Relations seems to focus on Lilly's support role and kick it into override. I can't help but point out that if we make our allies unkillable, then it will change the calculus of combat against Waters at a minimum. However it offers little in overt fundamental change to her role - both a benefit and a drawback really.

Weaving-Artifacts, Weaving-Constructs and Weaving-Entities...

Weaving-Artifacts is actually a misnomer as far as can be expected. It is literally changing Lilly's powers to fit a predetermined potent result. Powers as the situation demands. Powers as prepared well in advance as a contingency. Very impressive. Possibly transhumanistic.

Weaving-Constructs is something like enhanced crafting - relying not on personal abilities but on equipment and external objects. Magic items, potions, traps... I guess it is also applicable to items previously made too, so we don't need to start from scratch and upgrade the Watch's equipment.

Weaving-Entities, on the other hand, is exactly how it should sound like. It is creation of Life from accumulated Gravitas. We have seen from Rapid Iterator just how hard it could be to dislodge something like that. And make no mistake - SV competence will have us make and prepare far more potent critters to send out. We only need time...
 
Overall I am thinking we should focus on Projection-Relations or on Weaving-Constructs. Mostly because we can outsource figuring out the necessary adjustments to our allies, or just support and empower them.

We sadly lack the in-character information on what one can expect from Waters' retinue and from both Marigold and Valerie. This makes Weaving-Artifacts less viable because perfect solution to problems may require perfect information on what problems actually will be.

Projection-Dissolution will not have that problem, not really. But it may have to be applied on the fly, and that puts Lilly into danger. Maybe.

Weaving-Entities is overall a good idea, but we don't know if we can make Entities powerful enough to matter, fast enough. And we don't know how our allies will react.

And I just think Projection-Imposition a bit open ended.
 
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I think it's more that the theme of the upcoming arc is 'Exploitation, and how people of power try to avoid being the victim but become the abuser instead'

Like, Marigold flagrantly baited these guys when it apparently would have been perfectly fine if she just asked for directions or made a fair trade or something...
It should be pointed out that she did not have useful supplies, was in fact cold (or at least subjectively experiencing chills), and was in fact genuinely worried about her own ability to make the journey.

The fact that the social norms of the time make it impossible for an underprepared female traveler to appeal to the kindness of male strangers without them, implicitly, deciding she's "willing to pay with her body" should not be interpreted as Marigold becoming the abuser in this situation.

She's got a superpower that enables her to subvert and reverse a power dynamic to the great cost of those who feel entitled to victimize her. That doesn't make her the victimizer.
 
It should be pointed out that she did not have useful supplies, was in fact cold (or at least subjectively experiencing chills), and was in fact genuinely worried about her own ability to make the journey.

The fact that the social norms of the time make it impossible for an underprepared female traveler to appeal to the kindness of male strangers without them, implicitly, deciding she's "willing to pay with her body" should not be interpreted as Marigold becoming the abuser in this situation.

She's got a superpower that enables her to subvert and reverse a power dynamic to the great cost of those who feel entitled to victimize her. That doesn't make her the victimizer.

I'm not denying that the guys who made the move deserved what was coming to them. I am pointing out that "She knew exactly where this was going, but for whatever reason decided to set up a big-ass morality play that she knew the outcome of instead of just acting pre-emptively and taking what she wanted anyway."

Though to be fair, it might just be that her Ethos is one that 'Scales to Target' (Hence the comment Slyvena made about it being really good against stronger opponent), giving her the power to avenge wrongs dealt to her but giving her no power to act proactively (Hence the reading mister Concordance had was that her threat rating was insignificant--until they committed to the Badness it was). So that even if she goes "Yeah like most men, these are rapist scum who'll try to take me if I approach them", the nature of her power is such that she has to invite the attack before she can punish it.

It does stand her in good credit at least that she didn't kill the one guy who didn't stand up to her... But I'm curious as to how much of that is a matter of her own personal "You're a good boi, you get to live" and how much is a factor of "I literally can't harm someone who's done no harm to me--or has not committed to doing me harm". She established at the very end that she is in no way squeamish about killing people, and leaving a survivor behind--telegraphing she's here hurts what's supposedly her primary motivation by revealing that Blood Mary is literally in this area at this specific moment of time, which invites adventurer and official reaction depending on how many people she's actually scythed through by now. (Given how she has a nickname, that answer is presumably "Lots!")

TL;DR: She wasn't wrong in her whole turmabout to a bad situation, but the whole issue came out because she'd prefer to kill people and take their stuff rather than settle with rations or actually make even rudimentary preparations for a long trip to the wild. Like dressing warmly and bringing food she can tolerate eating. Also, as was confirmed at the end, she didn't need much more than a top-up for her supplies since she mostly just picked up a few more rations and some minor bits and bobs, the biggest gain from her apparently was the sustenance she got from murdering the people in the camps--and based on her inner dialogue early on, it's not the first time she's done it in this trip alone, she used the same words referring to her discomfort earlier as she did the increase of her firepower, and she was all "Yeah that'll do me good for a while yet" at the end before she even started grabbing supplies.

The real problem is the society is so fucked up that she can reliably justify mass murder with an Ethos that's apparently purely reactive in nature. That she's gotten it down to a system where she can invite rapists in so she can kill them and everyone who tries to defend them, and that it works with disturbing regularity.

That literally nobody travelling in the woods sees a lone woman without supplies and takes pity on them, and instead just sees a chance to get some nookie, that's disgusting, because it turns what would be a mass murdering serial killer in virtually any other setting into something justified.

This entire society is fucked, I want it to be better. I just don't want it to come at the cost of Lilly and her friends and family.
 
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I'm not denying that the guys who made the move deserved what was coming to them. I am pointing out that "She knew exactly where this was going, but for whatever reason decided to set up a big-ass morality play that she knew the outcome of instead of just acting pre-emptively and taking what she wanted anyway."

Though to be fair, it might just be that her Ethos is one that 'Scales to Target' (Hence the comment Slyvena made about it being really good against stronger opponent), giving her the power to avenge wrongs dealt to her but giving her no power to act proactively (Hence the reading mister Concordance had was that her threat rating was insignificant--until they committed to the Badness it was). So that even if she goes "Yeah like most men, these are rapist scum who'll try to take me if I approach them", the nature of her power is such that she has to invite the attack before she can punish it.

It does stand her in good credit at least that she didn't kill the one guy who didn't stand up to her... But I'm curious as to how much of that is a matter of her own personal "You're a good boi, you get to live" and how much is a factor of "I literally can't harm someone who's done no harm to me--or has not committed to doing me harm". She established at the very end that she is in no way squeamish about killing people, and leaving a survivor behind--telegraphing she's here hurts what's supposedly her primary motivation by revealing that Blood Mary is literally in this area at this specific moment of time, which invites adventurer and official reaction depending on how many people she's actually scythed through by now. (Given how she has a nickname, that answer is presumably "Lots!")

TL;DR: She wasn't wrong in her whole turmabout to a bad situation, but the whole issue came out because she'd prefer to kill people and take their stuff rather than settle with rations or actually make even rudimentary preparations for a long trip to the wild. Like dressing warmly and bringing food she can tolerate eating. Also, as was confirmed at the end, she didn't need much more than a top-up for her supplies since she mostly just picked up a few more rations and some minor bits and bobs, the biggest gain from her apparently was the sustenance she got from murdering the people in the camps--and based on her inner dialogue early on, it's not the first time she's done it in this trip alone, she used the same words referring to her discomfort earlier as she did the increase of her firepower, and she was all "Yeah that'll do me good for a while yet" at the end before she even started grabbing supplies.

The real problem is the society is so fucked up that she can reliably justify mass murder with an Ethos that's apparently purely reactive in nature. That she's gotten it down to a system where she can invite rapists in so she can kill them and everyone who tries to defend them, and that it works with disturbing regularity.

That literally nobody travelling in the woods sees a lone woman without supplies and takes pity on them, and instead just sees a chance to get some nookie, that's disgusting, because it turns what would be a mass murdering serial killer in virtually any other setting into something justified.

This entire society is fucked, I want it to be better. I just don't want it to come at the cost of Lilly and her friends and family.

Just going to point out that in her interlude she does say she could just make them give her what she wants but doesn't consider it moral.
 
I'm not denying that the guys who made the move deserved what was coming to them. I am pointing out that "She knew exactly where this was going, but for whatever reason decided to set up a big-ass morality play that she knew the outcome of instead of just acting pre-emptively and taking what she wanted anyway."
I mean.

If they hadn't played along with her morality play and had just, y'know, fed her and left her unmolested... She wouldn't have been able to take whatever supernatural 'thing' she 'wanted' from them anyway.

They did, at a bare minimum, have a choice of not playing along, of not living down to her expectations. And by all appearances Marigold would have refused to go all bloodmonster on them for ethical reasons if they had.

Though to be fair, it might just be that her Ethos is one that 'Scales to Target' (Hence the comment Slyvena made about it being really good against stronger opponent), giving her the power to avenge wrongs dealt to her but giving her no power to act proactively (Hence the reading mister Concordance had was that her threat rating was insignificant--until they committed to the Badness it was). So that even if she goes "Yeah like most men, these are rapist scum who'll try to take me if I approach them", the nature of her power is such that she has to invite the attack before she can punish it.
Well, there's Oath in there so maybe so. On the other hand, I think it's a speculation too far to say that she's incapable of hurting the guy who didn't attack her while she killed his squadmates. She's got a lot of power and those weird... bloodlings or whatever, going on right then, and she has a lot of control. I'm pretty sure that if she wanted to find a way of harming or killing him with her powers, she could.

...telegraphing she's here hurts what's supposedly her primary motivation by revealing that Blood Mary is literally in this area at this specific moment of time, which invites adventurer and official reaction depending on how many people she's actually scythed through by now. (Given how she has a nickname, that answer is presumably "Lots!")
True, although note that she's eating a 'Parisian' squad of rangers on the other side of a national border from us. Stipulating that she has a need to 'feed' in some manner, this may be her least-bad opportunity to do so before she catches up with Lilly, in that regard. She can hope to skip across the border and that news of her arrival in the area won't follow her across it.

TL;DR: She wasn't wrong in her whole turmabout to a bad situation, but the whole issue came out because she'd prefer to kill people and take their stuff rather than settle with rations or actually make even rudimentary preparations for a long trip to the wild. Like dressing warmly and bringing food she can tolerate eating. Also, as was confirmed at the end, she didn't need much more than a top-up for her supplies since she mostly just picked up a few more rations and some minor bits and bobs, the biggest gain from her apparently was the sustenance she got from murdering the people in the camps...
Maybe. I'd have to look back over the text more carefully than I have time for right now to get a good read on the state of her supplies.

That literally nobody travelling in the woods sees a lone woman without supplies and takes pity on them, and instead just sees a chance to get some nookie, that's disgusting, because it turns what would be a mass murdering serial killer in virtually any other setting into something justified.
Well, not nobody, maybe, but not nearly enough.

It casts into sharp relief one of those quotes I sometimes hear attributed to real or fictional kings. To paraphrase:

"[I want the rule of law in my kingdom to be so solid that] a virgin can walk alone from one side of the kingdom to the other, with a sack of gold in either hand, and not be molested."

I don't think that level of rule of law was... normal... back then, very very sadly. Or such is my understanding.
 
Dissolution: Lvl 1
The facet of Dissolution was null-space. The removal of all that preexists leaving only a bare foundation to build upon. I could learn how to pierce, degrade, remove, fracture, disorientate and jam reality around me. The Material world would simply melt into vapour when I desired so. In time, anything that ran against my goals could simply be willed into nonexistance.

As far as direct personal combat goes, this is likely the most destructive of all the powers. This seems pretty effing strong, though given the level one version is (probably) limited to just around Lilly, its fairly dangerous to use as of yet.

Imposition: Lvl 1
The facet of Imposition was the capacity to make any pattern or structure viable. No matter how unstable or unwieldy, I could learn to make it permanent in time. Powers that were meant to be temporary could be slowly and inviolably imbued into the fabric of creation. More than that, I could take inspiration from the material world around me to construct a vast edifice of my own. Hidden within the Dreamspace and other places or wrought forth into reality.

This seems very useful as a power, but like I wouldn't choose it yet given I suspect their are other powers that will be more useful immediately given our current big bad villains are Valerie and Lord Waters.

Relations: Lvl 1
I have so much I don't want to lose. The facet of Relations was the ultimate safety net, the path to being able to bind literally anything to myself or each other. I could force powers that were unable to synergise with each other to function anyway. I could tie the lifeforce of others into myself so that none could pass from this life so long as I still drew breath. My little Dreamspace would unfold into a vast tapestry of souls.

This likely has a lot of synergy with [Dream within the Forest]. However its the potential Synergy with [Thy Resolution, Thy Bedrock] that interests me here the most. I suspect this combined with [Thy Resolution, Thy Bedrock] will be a potent anti-Valerie defense. I however suspect it will be less successful against Lord Waters than one would expect. This is because he has the ability to target weakpoints and we wpuld effectively be making ourself the weakpoint in some of the more potent cases.

Its a really good "support" power though, and in character I feel like Lilly would choose this.
Artefacts: Lvl 2
The {Primordial Chassis} was only the beginning. Not only could I learn to grow it in entirely novel directions, but within the facet of Artefacts lay the path of extending several of my other powers into hyper-powerful forms of which I would have almost complete control of the final expression. Given time I could prepare specific artefacts to solve just about any problem.

Being able to create more Artefacts is going to be OP as fuck and this will likely become our most important section of our Tower powers if time goes on. The temptation to take this is more than just getting new OP powers, strengthening the Primordial Chassis is arguably our best method of survival. We should also eventually be able to give artefacts to other people though it looks like not yet.

Constructs: Lvl 1
I would take material, and make it better in every conceivable way. Magical items would never run out of power, runes would not lose their charge, potions effects would magnify instead of dwindle. More than this, the facet of Constructs could be split off from myself and become stable in its own right. I could divvy it out to those I trusted alongside weapons and armours beyond mortal kin. Even if I died, my gifts would remain.

This is another excellent choice, though I doubt what we would initially be improving would be all that good. There are a ton of caveats though in how many items we can make which I am unsure about. Still the quantity (though not quality) should be higher than Artefacts and that matters. Being able to give/create the best equipment is really really powerful.

Entities: Lvl 1
To make life. Even considering the responsibility was a heavy burden, yet here it was within my grasp. Through the facet of Entities, I could bud aspects of my own mind and goals off into copies and raise these facsimilies into almost any shape and purpose. They would not be mindless though, these things would likely not be as intelligent as humans, but I would be kidding myself to claim they were anything less than alive. I don't think this was mother's meaning when she said I should make new friends.

This seems fairly powerful and would fit in Lilly's habit of choosing the creepiest power like when she chose Evie.

My current belief is that Relations is probably the best choice to take, followed by Constructs, Artefacts and Entities, followed then by Dissolution and followed then by Imposition.
 
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There are going to be some pretty hefty decisions to be made at the end of 2.3
I am going to put up some of the relevant info for people that want to discuss and form plans ahead of time. There may be a few more posts over the next week or so, 2.3 is going to be a mothertrucker of a Chapter and it may be exhausting if you have to think through it all in one go.

I'm guessing we're getting a combination of "the mother of all infodumps", "what's the plan for the Waters situation at the end of the month", and "so...what are your thoughts on revolution?", amongst other things.

Of the abilities listed, I think I would lean more toward Projection-Dissolution, Projection-Relations, or Weaver-Artifacts. Weaver-Constructs is going to be the money-maker over time, but it requires materials and investment that we simply don't have right now. Weaver-Entities can be extremely helpful, but it's a bit hard to have a "low profile" when we have something like Marigold's murder-creatures walking alongside us. Project-Imposition is good at building things, but again, time and materials are not resources we currently have in abundance (it would be cool if we could just declare a path of land "foreign soil" to mess with Water's abilities).
 
There are going to be some pretty hefty decisions to be made at the end of 2.3
It may be telling that my first thought was, "We survived 2.3!"

potions effects would magnify instead of dwindle.
Ah, the Morrowind potion cheese option. Truly, the most powerful option. :V

Seriously though, I find the Recursive Projection options all more interesting and useful at a first glance. Relations probably ahead of the others, with the double-down on the whole bonds theme that [Dream] has given Lilly from practically the start being a bonus in its favor. Dissolution is the one that probably appeals to me most after that.
 
It may be telling that my first thought was, "We survived 2.3!"

Captain Martin: "...Well, that's...quite a lot to unpack there, Lilly. Is it alright if I step outside to clear my head for a moment?" *walks outside* "Men, to arms! We have found an Aberrant, this is not a drill! We need to bring her down before she dooms us all!"
BAD END
 
Oh boy oh boy oh boy.

We're basically deciding Lilly's Long Term Progression Plans here, aren't we?

I... Guess that means the Big Reveal didn't lead to our immediate visit by friendly men with SCP badges then, huh? A good sign!

Just reading all of the stuff back there though, I'm thinking either Relations or Imposition for our Recursive Projection vote? Having a pocket plane of our own can only do good given the enormous pile of bullshit that's going on in Lilly's life--a bolthole she can pull friends and family into that's about as secure as can reasonably be expected.

On the other hand, Relations is very important for another reason. It denies the possibility that we can get fucked up by someone attacking Petal. If Petal can't die as long as Lilly lives, that eliminates a very large number of possible attack avenues from consideration. But better still would be bringing Petal into the Pocket Plane because Petal can still potentially be an attack vector for exotic powers as long as she's present to be attacked. This is probably harder however.

For Gravitas Weaving though... Hrm, I'm not certain honestly--the ability to spin off mindstates into allies we can influence is a very good way to make headway against the whole "You're grossly outnumbered", but it's also a very long term investment when we direly need greater power now. Constructs gives us leverage in the sense that we can actually distribute enhanced tools (And has considerable synergy with Lilly!Dad's crafting build I might add), but our primary focus right now is preparing our bug-out bag.

On the other hand, pushing for higher Artefacts sounds like it'd take greater amounts of 'XP' to get very far, even if it'd have more immediate relevance, I dunno! I can see why this is going to be a headache!
Using Imposition to remove Cleaver of Fortune's duration limitations alone, much less all the other possible uses, sounds broken for a very, very wide set of purposes. As long as Lilly could find a way to do something with infinite tries, she could do it.
 
I'm not sure thats how Imposition works? I'm pretty sure that shouldn't work at least.
Perhaps I'm reading it wrong, but;
Imposition: Lvl 1
The facet of Imposition was the capacity to make any pattern or structure viable. No matter how unstable or unwieldy, I could learn to make it permanent in time. Powers that were meant to be temporary could be slowly and inviolably imbued into the fabric of creation. More than that, I could take inspiration from the material world around me to construct a vast edifice of my own. Hidden within the Dreamspace and other places or wrought forth into reality.
I'm inferring it off the 'powers that were meant to be temporary' part, and the 'the capacity to make any pattern or structure viable'. In Cleaver's case, it would be a structure that made Lilly constantly aware of all the choices available to her so she could choose the best.
 
Perhaps I'm reading it wrong, but;

I'm inferring it off the 'powers that were meant to be temporary' part, and the 'the capacity to make any pattern or structure viable'. In Cleaver's case, it would be a structure that made Lilly constantly aware of all the choices available to her so she could choose the best.

The way I was reading it is like she could use Bedrock to make an area of slow down, and make that a permanent area of slowdown essentially, as an example. I don't think she could constantly for instance use Sample Space or the Ladder or whatever which are less about creating effects and more about giving her information and the ability to do something. Plus even constantly active they should still require Potential to do anything. The Ladder is essentially already constantly active, it just only sends info when enough relevant info has been collected using Potential. Sample Space essentially uses up a ton Potential to do its thing so I'm not sure I'd want it constantly active.

Imposition imo requires the creation of something for it to work. The [Cleaver of Fate] ethos' powers do not create though. They instead help Lilly in what she does.
 
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The way I was reading it is like she could use Bedrock to make an area of slow down, and make that a permanent area of slowdown essentially, as an example. I don't think she could constantly for instance use Sample Space or the Ladder or whatever which are less about creating effects and more about giving her information and the ability to do something.

Imposition imo requires the creation of something for it to work. The [Cleaver of Fate] ethos' powers do not create though. They instead help Lilly in what she does.
'any pattern or structure' is pretty comprehensive. Who's to say they must be external patterns?
 
...I hadn't considered looking at Imposition from that angle but without reviewing the text and working from my (very flawed) memory, I came away with the impression that the "structure" that Cleaver uses to gather, interpret, and relay info to Lilly is already "permanent" in the sense that it's already a kind of "always-on" system, it's just the critical steps of interpreting that information and transmitting that info to Lilly via Ladder, Sample Space, or Contention requires an energy cost - "Potential" - like an MP Cost on a spell or something and the cost (and Lilly's capacity for storing Potential) is such that it can only be used for very short periods of time before she builds back enough Potential to use it again. If so, I don't think Imposition could help with that... not directly, at least.

If we wanted to try shenanigans, I'd wonder if we could somehow take advantage of Relation's bit about "forcing powers that can't synergise to function together" to see if we could somehow brute force Lilly's Essence Healing to work on Concordance/Potential. Though I think that might be a bridge too far and crossing resource pools in that manner may not be possible... at least not like that; there was that one option earlier when we got Evie about uniting the "Source Wells" that sure sounded like a way to accomplish that.
 
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...I hadn't considered looking at Imposition from that angle but without reviewing the text and working from my (very flawed) memory, I came away with the impression that the "structure" that Cleaver uses to gather, interpret, and relay info to Lilly is already "permanent" in the sense that it's already a kind of "always-on" system, it's just the critical steps of interpreting that information and transmitting that info to Lilly via Ladder, Sample Space, or Contention requires an energy cost - "Potential" - like an MP Cost on a spell or something and the cost (and Lilly's capacity for storing Potential) is such that it can only be used for very short periods of time before she builds back enough Potential to use it again. If so, I don't think Imposition could help with that... not directly, at least.

If we wanted to try shenanigans, I'd wonder if we could somehow take advantage of Relation's bit about "forcing powers that can't synergise to function together" to see if we could somehow brute force Lilly's Essence Healing to work on Concordance/Potential. Though I think that might be a bridge too far and crossing resource polls in that manner may not be possible... at least not like that; there was that one option earlier when we got Evie about uniting the "Source Wells" that sure sounded like a way to accomplish that.
Could we create new structures to gather and store whatever energy/potential/other resource was required?

On the other hand, maybe we could do the same thing with an appropriate artifact.

Or in the alternative, make Cleaver far more efficient so the same amount went much further.
 
Its also stupid broken to have like a permanently active Sample Space. So game breakingly stupid we might as well end the quest. Imposition is already very powerful and I could bet there will be some broken combos (though nothing as broken as permanent Sample Space). But imo it requires you to create something which is then made permanent. [Cleaver of Fate] does not create. Lilly is the cleaver after all, not the ethos. I could imagine it working with a different concordance power, perhaps something like Senus' power (or Evie's subversion which is not concordance but works similarly).
 
Projection-Relations and Weaving-Artifacts both seem like the best to start with. But damn it, I want my unkillable forest base and that means Imposition!
 
Well, there is at least one quiet obvious combo for the Weaving-Constructs, but it requires Lilly to acquire one Ethos we passed before:
Constructs: Lvl 1
I would take material, and make it better in every conceivable way. Magical items would never run out of power, runes would not lose their charge, potions effects would magnify instead of dwindle. More than this, the facet of Constructs could be split off from myself and become stable in its own right. I could divvy it out to those I trusted alongside weapons and armours beyond mortal kin. Even if I died, my gifts would remain.
[Quickwrit Stennovoker] (Common): (Mana) | Unique
Your father forced hour upon hour on you learning the most basic of runic carvings to the utmost height of meaningless precision. You harbour a unique and profound dislike for such mind numbing perfection and reject it utterly. Good enough is literally good enough, you will walk a path none before you have ever taken. What others spend hours to etch into unmoving stone to last generations, you instantly manifest into the air itself for immediate effect. You don't need a barrier that will last for two years in two weeks, you need one that will last two seconds now. Your only limit is what you can design.
Now, I'm not sure if this would allow for permanent runic-barriers to be constructed by just manifesting the runes in the thin air by the QS and then applying Weaving-Constructs to them, at least perfectly and truly permanently. But at the very least I would think that this would trivialize much of the intricate and slow process of carving runes physical objects.

And if we can throw in the Needlepoint Construction in as well, I believe that Lilly could very rapidly escalate to become a monstrous combat-caster, among other things that is.
 
Hey @Slyvena, when we roll for Ethae, is there a limit to the number of ones that can come up, or is it just on the whim of the dice as to how many we see? Thought I'd ask.
 
I wonder if Lilly and Marigold have some synergy. I bet Marigold could potentially get infinite blood from Lilly given Lilly's healing factor. This might not be able to actually cheese stuff, but if it does, that might be an interesting way of fighting.
 
I don't expect Marigold to be a long term association myself, at least not in the sense that we should rely on her. She's Flower's creature, and Flower has seemed... Less than accomodating to viewpoints that go against their tastes.
 
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