Green Sun, Black Shadows (CG/Exalted)

a pet doggy for Nunally!
and i think we will be interested in operatives we could conscript from Malfeas to help us back in japan. so that we have more minions then the anhules...
 
I am back! :V

It's not entirely clear on the front page. Persuading a Yozi to teach you charms is normally what you do to gain charms of Yozi who aren't part of the reclamation, not what you do to gain access of non-caste/favored reclamation yozi.
This has been stated so many times in this quest that it's rather annoying to keep having to repeat it - in this quest Infernals have to persuade each Yozi that is not their caste or favored Yozi to open up their Charms individually. That Malfeas is a Reclamation Yozi isn't relevant to whether or not you can learn his Charms. Lelouch has access to Ebon Dragon and Oramus Charms only, so if he wants Malfeas Charms he needs to go talk to Malfeas and convince him to open up his Charm set to him. If he does, Lelouch gets access. Not Milly, Kaguya, or Rakshata. Just Lelouch. They'd have to do the same if they wanted another Yozi's Charms.

This is the narrative restriction that comes with the anti-XP sink stuff the first page talks about.
What Enjou said. Now I am not mad at you, but at myself for now having made it clearer.

Hmm, question? Do you think the concept of some sort of Kimbery/Markduth Infernal who's motivation is to screw with sea traffic by layering up a wall of those Monolyth Mountain charms from Markduth and then expanding them by furthering her motivation (each casting counts as a major part of finishing her motivation, because she has to do each one at the bottom of the sea after fighting against the teeming hordes of Krakens and such that have found themselves down there after the great change) could be a thing? Oh, and she's incredibly creeped out by Kimberry's charms and studiously avoids using most of them, but she doesn't ignore her.
So basically he creates islands? Wow, considering how deep the sea can be in certain points he has his work cut out for him. From which Yozi came the Urge?
I forgot about him. If you want to use him, go ahead.

A Beginning
"Damn him!"

This hate–and–grief–filled cry splits the air.

"How dare he! How could he do that! He said he was my friend! I trusted him! I though he-how, how, how-"

As his screams continue, they become more and more choked by grief, till by the end, the words are drowned out by the blubbering of tears.

The source of those tears, the light-brown haired boy, is named Nathan Coulter. He is Britannian, but not a noble. He is intelligent when it comes to things, such as coding and machines. When it comes to people though, he is not nearly as good. He finds it uncomfortable to look people in the eye, dislikes large crowds, and prefers music or silence to the chattering of people. Earlier today, Alexander Capell, one of Nathan's close friends, and the only one who is a Noble, has betrayed him.

A few weeks ago there was a programming contest announced, hosted by a rich computer company. The winner would receive a cash prize, some fame, and the possibility of an internship depending on what the winning code comprised of. This was very attractive to Nathan, who wanted all three. So, he began to work on code for making data entry and retrieval easier. However, he asked his friends to help him with testing this code. While most of them agreed, Alexander took it a step further. He offered to help write the code, to help tweak it so it would be easier to work with. In exchange for this and signing up the both of them up for the contest, he proposed that both he and Nathan would be credited as the creators of the code. Nathan agreed, and Alexander kept his side of the bargain and more. The resulting code was essay to use, effective, simple enough that it had a very low chance of crashing, and was the product of enough brainstorming that it could truthfully be said to be the brainchild of both of them.

However, when it came time to head to the contest, Nathan found out that his friend had betrayed him. In addition to lying to Nathan about when their entry was, Alexander claimed that he was the one who came up with the program. Naturally, Nathan confronted Alexander after the demonstration, which infuriatingly enough, went perfectly. Suffice to say, words were spoken, insults were thrown, and eventually Alexander revealed that he had only used Nathan for his own amusement, and eventually, advancement. Devestated by the fact that someone he had cared about had in fact, never repicrocated the emotions, Nathan fled, and wound up running into the local woods. Well, perhaps they were not so much a woods, as a very unkempt park. It is here, that our story began.

"Hello there, young one."

With a choked gasp, Nathan tries to quickly find the source of the voice. He is hampered by the fact that he has spent a past few minutes crying, but manages to determine the origin of the voice. The fact that a purple, hairless, covered-in-many-piercings, completely-black-eyed woman was the one talking to him made him immediantly start wondering if the whole day had been one long dream.

"Um...hello ma'am. Can I...help you?"

With a shake of her head, and a jangle of a few of the piercings, she answered "No, but I do believe I can help you."

"You've been hurt, haven't you? Betrayed by someone you held dear to your heart? Someone who possesses power, that means you can't hurt them back?"

Feeling very unsure, Nathan nodded in agreement.

"Tell me young one, how what you do, if I told you I could give you power of your own? Indeed, power that is not only capable of, but likely to eclipse your betrayer's power?"

"I'd say that you're offering something that comes with a hook. Brittanian Nobles, even lesser nobles, are extremely powerful. Anything that could give me the power to outmatch one would have to have a catch in it somewhere. I doubt even gods would be able to guarantee that."

"True, it has a catch. Put simply, the catch is in exchange for the power to make your desires reality, to catapult you amongst the technological geniuses of the world, you agree to serve my masters. And your right about the gods, but my masters are so much more."

"And...who are your masters?"

"Suffice to say, they are extremely powerful ,and are in fact the ones who MADE the gods. Your plight has caused them to extend a hand in offering. Accept this bargain, and you will be granted power immeasurable. Reject it, and you will never hear from me again. So, will you accept this power, in exchange for becoming a servant of my masters, the Yozis?"

"I..." with a gulp, Nathan reaches out a hand, and says "yes. I accept your bargain."

With a smile, the woman says "Excellent."

She moves towards Nathan fast enough that he can hardly blink, and then...darkness.



Nathan dreams of order, of everything being in its proper place, of hierarchies. He watches, and is inspired. However, eventually, the order leaves, to be replaced by something that seems to Nathan like a story made manifest.

With a jerk, he opens his eyes to see his fellows, but...why are there strings attached to them? They laugh, and tell him of their lives, in tounges that switch to a different language with nearly every sentence that he can somehow still understand. He sees people, guided by the strings, as they go about their day. He walks, and eventually comes upon a library, stained black with words. They are on everything, from the people, to the books, to the walls, to the strange beasts that seems to be made of words. Then, books open, words begin to leak out, and the words begin to speak, in a voice that speaks in hundreds of langauges.

"Who are you?"

"What? Um, I'm Nathan."

With that, the walls dissapear, to replaced by enourmous letters that spell out what used to be there.

"No you're not. There isn't a role called Nathan in this story."

"Yes I am. I'm Nathan, I would think I would if I wasn't who I said I was!"

The books dissapear, replaced by masses of black words.

"I meant in the story of the world. And I have looked all through my books, and in all the stories, all the could-bes and should-haves and what-ifs, there is no character called Nathan. Do you know why there no role called Nathan?"

"I'm beginning to think it's because I went mad."

The floor is consumed by the words that spread like an sprawling inkblot.


"A good guess. In most stories you'd be right. But this ISN'T most stories, now is it? Or even the Grand Story that is Fate."

"Wait, Fate is real?"

The words begin to collapse into a single center, forming a slowly growing sphere.

"Indeed, and it is ultimately by Fate's design that you failed. For Fate has determined that the nobles Britannia make for the main characters of this story of the current age, and you aren't a noble, are you?"

"And how would you know what Fate has determined?"

The voices suddenly reorient, and Nathan can now determine that the voices are coming from the growing sphere made of words.

"Because, mortal child, my fellows and I were the ones who MADE your world, and everything governing it. From the Gods, to the spirits, and everything in between. And with my power, you can claim a role for yourself in the spotlight."

Dumbfounded, he can't think of anything else to say. He was in the presence of something that made the world he lived in, and was offering him some of its power. What...what do you even say to that? After a moment that felt like an eternity, the sphere broke the silence that had fallen.

"Well?"

"Well what?"

"Are you going to let them get away with it? With stealing your work, for themselves? Are you going to be relegated to a bit character, a piece of the background, in your own life story?"

"No, never! I will not let something as nebulas as Fate dictate my life! I refuse to be relegated to a mere footnote in the chapters of history!"

"Last question. Who am I?"

"You are a Yozi."

"Correct."

With that, the sphere breaks apart, with streamers each containing entire sagas rushing away in an invisible hurricane.

I am Elloge, the Sphere of Speech.
Go Forth, and in my name, remind Creation of the power stories hold.

With a smile that could scarcely look more fitting on a hungry shark, Nathan replies "As you command, my master."



And with that, the introductory piece for my OC has been finished! Now I just need to work on the character sheet.
Love how you keep you the stories and languages' themes :D

Would it be possible to have links to some of those charmsets? Because the only 'non sourcebook' ones I know how to find are these ones.

Specially because I'm pretty sure theirs going to be more then one homebrew set for some of them, knowing the internet, so knowing which ones we're supposed to use would be great.

In reference to making our own infernals for you to use and all that, I mean.
Of course. Some are going to being scattered all around the web (expansion fanmade Charms too), but I will do my best.

In addition to this, some guidelines on how to make the Infernals would be nice. Things like if we should leave you to think of the Urges, how many charms we can start out with and how deep into the tree they should be, what the different Craft branches are capable of, that sort of thing would be helpful.
Here's a text document with all the links I used to enter charms into Anathema.

They include the charmsets we're using here.

Start with 7 charms like other exalts, but excellencies must be bought per essence level. So starting at E2, you buy the First (Yozi) Excellency twice. At least, for canon. For this quest it seems we freely get general charms that we qualify for. As for depth, that's entirely a personal decision. Charms vary widely in their effects, so plan carefully the character you want to build.

Urges are the orders the Yozis give you, ingrained into your psyche. Stuff like "Build an empire even greater and more unique than Britannia," or "Subvert the economy of the European Union for the glory of Hell" would be good Urges. "Build a safehouse for Infernal agents" is kind of small-scale for such plans. Generally, an Urge is going to be something you can work towards for a long time and in many ways, a grandiose goal with several steps to completion.

Craft is pretty complicated, but in general:
Air: calligraphy, jewelry-making, creating precision instruments and glassblowing (making small, decorative or high-precision items)

Earth: masonry, stone cutting, creating earthworks (creating buildings and large objects with stone or earth)

Fire: blacksmithing, making ceramics (forging and casting large metal objects and creating objects using fire)

Wood: carpentry, weaving, paper-making, flower arranging (carving, weaving and manipulating natural materials)

Water: cooking, brewing, leather working, pharmacy and poison-making (boiling and cooking plants, chemicals and animal materials)

Vitriol: Purification and use of vitriol, the Malfean element of dissolution and transformation. It's a supplemental crafting skill and requires one of the others to be truly useful. For example, to make a potent blade, you might need three dots in Craft: Fire and three dots in Craft: Vitriol to both smith the blade and treat it with vitriol.

Genesis: Life and living things. Breeding programs, mutations, demon-templates, new lifeforms, biological warfare.

Each section is rated in dots like other abilities, with more dots letting you take on projects of greater complexity and worth.
Thanks Peanuckle. In order:

-You can make up the Urges. They must come from the Patron of the Exalt, and followed the guidelines for Urge in the Infernal book: for example Malfeas's Urge relate to "Destroy", while Adorjan's Urge is to "Obsess".

You start with 10 non-general Charms, to choose from either your Caste or Favored Yozi. The general Charms are free, but you must meet the requirements to have them. Peanuckle explained Craft, but more is explained there.
 
The World of Code Geass Which Once Was Creation - Alternate History Part 1
Credits goes to @Kiriel.

The World of Code Geass Which Once Was Creation - Alternate History Part 1

The Spanish-Britannian War happened when Battleship HSM Maine exploded due to Spanish Saboteurs[1]​ in 1953 a.t.b. This resulted in a frenzy of nationalism and Britannia taking over the entire American Continent, which was then Spanish territories.

The Philippines, a Spanish colony, was ignored at the time it was too far away. Instead, Britannia provided discreet aid to the Philippine Revolutionary Army and let Spain and Philippines fight it out. The Spanish-Britannian War ended and Spain lost a shitload of territories. When the treaty was signed, the two powers had some backroom deals where Spain removed it's claim to the Philippines in exchange for money[2]​ to rebuild their destroyed economy.

This starts the Philippine-Britannian War, or more popularly known as Area 10 Insurrection. Three years of war, which we can gloss over. Just note that some asshole natives did a Benjamin[3]​ which resulted in the loss of the Philippines.

Thirty years later, the Philippines is still a hotbed of guerrilla activity, on par or worse than Japan. A tropical archipelago of 7000+ islands with multiple mountain ranges[4]​ is a fucking nightmare, even with technological superiority. Add in the fact that Filipinos are pissed about being bought and having just earned the freedom[5]​, while the Britannians are being heavy handed due to seeing parallels with Washington's Rebellion, well... the Philippines is a clusterfuck.

Manila and Cebu may be shining productive settlements, but the ghettos and Honorary Britannian System are full of rebel sympathizers who pass on messages to the various rebel factions[6]​ in the boondocks. And that's not counting the supernatural side of Area 10, which will possibly have a modern version of the Lintha[7]​, without the brutality and incest, as well as a boat load of spirits and ghosts.

This explains the messed up Area List of Britannia, where the Spanish Americas were conquered first, then expanded to the Pacific to suppress the Philippines while assimilating the various Pacific islands, and why Britannia doesn't have India and Australia. I'll assume that Britannia stopped its conquest for about thirty years in order to consolidate its power in its new territories and putting down the various rebellions. That should match up Code Geass timeline with its version of the Spanish-American War.

For those of you wandering why Britannia is focusing more on Japan rather than the Philippines which has been a problem for 30 years, Sakuradite deposits[8][9][10]​, and the Geomantic Seal that was revealed by Alexander89 at the last update.

[1] It was a false flag operation done by Britannia in order to claim casus beli against Spain. It worked too well.
[2] The amount paid was $20,000,000, not adjusted for inflation.
[3] Fuck you Benjamin Franklin for selling out Washington. You inspired others to do the same.
[4] We have... 7 Mountain Ranges scattered about in different islands, all heavily trapped and fortified. Britannia could take them, but the costs are prohibitive.
[5] Asshole Spanish selling us just so you can claim we never defeated you. TED would be proud.
[6] The Revolutionary Government that fought the Spanish still exists. Not all rebel factions acknowledge it.
[7] Philippines is mostly clannish and tribal. Add in the fact that the tropical archipelago full of places to hide, you can easily slot them in.
[8] The Philippines also has Sakuradite deposits, but not enough to compete with Japan.
[9] We have lots of valuable metal though, as well as Jade.
[10] Sakuradite is a weaboo name. The locals have another name for it. Still can't figure out why Britannia still calls it Sakuradite. Did the Scientific Community actually name that stuff?
[11] Lots of footnotes. :V


{====}​

Now, we know that Napoleon Bonaparte conquered Britain which caused the exodus to the American Colonies. I would guess that this in turn allowed the French Empire to claim British territories and colonies, including then Penal Colony of Australia.

When the French Empire was defeated at Waterloo, one of the European factions, probably the Dutch, claimed Australia since they already had territories in Indonesia. The newly reformed Britannia, struggling to recover their defeat and exile at the hands of the French, did not contest the Dutch claims. I would also hazard a guess that the Dutch bought what remained of Britain's Trading companies, East India Company and others, hence another explanation as to why India, Indonesia, and Australia are not Areas under Britannian rule, and provides Britannia with funds for their Manifest Destiny.

From there we can extrapolate that, due to Napoleon's European Tour, the ideas of the French Revolution would spread throughout the continent as well as the various colonies of the empires. Sometime in the future, the Dutch agreed to Australia's claim of Independence, mainly because Australia was barren, hellish wasteland full of weird shit that tries to kill people[1]​.

Australia then became the Code Geass version of the Swiss due to its neutrality, and no one contests that because Australia doesn't have much in terms of resources, and thus worthless[2][3].

On that note, the reason why Africa hasn't been exploited much by the various superpowers during the late 1800s is because of the pissing contest between the European Union and the Britannian Empire[4]​.

[1] I have a sneaking suspicion that Australia was a wyld zone due to all those mutated creatures, that was closed by cultists of Cecelyne a long time ago.
[2] That's what Australia wants you to think. In truth, they probably did some prospecting, and are hiding their massive economic infrastructure.
[3] There's probably a Sidereal base in Australia since no one bothers the country. Weird Fate Bullshit protects the island.
[4] Africa is probably the territory of the Lunar Exalted. Explains why no one has colonized it.


{====}​

With the Invasion of Japan or Second Pacific War being... 2010 a.t.b., that would mean that... the Invasion of the Philippines, Area 10 Insurrection, or First Pacific War would be about... 1915-ish CE or 1970-ish a.t.b. And as you explained, the 30 years between the First and Second Pacific War was the Crest of Blood Incident[2] where Charles zi Britannia systematically killed all of the pretenders to the Britannian throne.

Damn annoying Britannians and their alternative calendars messing up the history books for everyone[3].

[1] I'm pretty sure this is a fanon term from somewhere I forgot, but damn it sounds awesome.
[2] I'm imagining the European Union sticking to CE Calendar just to spite them arrogant Brits.
 
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Hmm... Now I am tempted to do an explanation for how the Chinese Federation came up since the British Empire, Boxer Rebellion, Chinese Civil War and Meiji Restoration were butterflied away by Napoleon taking over the British Isles. It would explain what the Dutch did as the premier world power after Britain's collapse, and how it influenced India, China, and Japan[1].

Also, can someone link me to the version of Cytherea Charmset we're using? I'm planning a Defiler to lead the Second Area 10 Insurrection, with the Urge to form a Yozi-backed Philippine Union. Probably would look like An Teng from Exalted Modern.

@Alexander89

Also, I just realized something. I made a mistake in the timeline calculations. The Spanish-Britannian War started in 1898 CE. Converting that to Ascension Throne Britannia, adding 55 Years since according to the wiki, would mean that the Spanish-Britannian War actually began in 1953 a.t.b.

With the Invasion of Japan or Second Pacific War being... 2010 a.t.b., that would mean that... the Invasion of the Philippines, Area 10 Insurrection, or First Pacific War would be about... 1915-ish CE or 1970-ish a.t.b. And as you explained, the 30 years between the First and Second Pacific War was the Crest of Blood Incident[2] where Charles zi Britannia systematically killed all of the pretenders to the Britannian throne.

Damn annoying Britannians and their alternative calendars messing up the history books for everyone[3].

[1] The Dutch probably did something stupid hence why they lost their territories. Or blame Britannian agents, or the Sidereals. That works too.
[2] I'm pretty sure this is a fanon term from somewhere I forgot, but damn it sounds awesomel.
[3] I'm imagining the European Union sticking to CE Calendar just to spite them arrogant Brits.
 
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Would Play the Music, Light the Lights count as a Geomantic charm in terms of Fourth Soul Devil Domain's prerequisites?
 
Would Play the Music, Light the Lights count as a Geomantic charm in terms of Fourth Soul Devil Domain's prerequisites?
Yes. (Yozi) World-Shaping Cosmogony also counts, and you already have it for Oramus and TED.

Hmm... Now I am tempted to do an explanation for how the Chinese Federation came up since the British Empire, Boxer Rebellion, Chinese Civil War and Meiji Restoration were butterflied away by Napoleon taking over the British Isles. It would explain what the Dutch did as the premier world power after Britain's collapse, and how it influenced India, China, and Japan[1].

Also, can someone link me to the version of Cytherea Charmset we're using? I'm planning a Defiler to lead the Second Area 10 Insurrection, with the Urge to form a Yozi-backed Philippine Union. Probably would look like An Teng from Exalted Modern.

@Alexander89

Also, I just realized something. I made a mistake in the timeline calculations. The Spanish-Britannian War started in 1898 CE. Converting that to Ascension Throne Britannia, adding 55 Years since according to the wiki, would mean that the Spanish-Britannian War actually began in 1953 a.t.b.

With the Invasion of Japan or Second Pacific War being... 2010 a.t.b., that would mean that... the Invasion of the Philippines, Area 10 Insurrection, or First Pacific War would be about... 1915-ish CE or 1970-ish a.t.b. And as you explained, the 30 years between the First and Second Pacific War was the Crest of Blood Incident[2] where Charles zi Britannia systematically killed all of the pretenders to the Britannian throne.

Damn annoying Britannians and their alternative calendars messing up the history books for everyone[3].

[1] The Dutch probably did something stupid hence why they lost their territories. Or blame Britannian agents, or the Sidereals. That works too.
[2] I'm pretty sure this is a fanon term from somewhere I forgot, but damn it sounds awesomel.
[3] I'm imagining the European Union sticking to CE Calendar just to spite them arrogant Brits.
Fixed the dates. I honestly expected someone to use Kimbery for the Philippines since, you know, sea. I even had a possible design for a Kimbery-favored female Slayer.

Cytherea's currently accepted Charms (those who aren't a disaster) and other data are:
The Cytherean Urge: The Urge to Design

Cytherea first fashioned the world: her blueprints laid forth the pattern that would be Creation. Green Sun Princes who follow the Mother of All are filled with a similar need to cast broad designs upon the world. These designs are generally positive in nature, though the Prince rarely observes the objections or suggestions of his lessers: after all, it is his plan and none other can quite comprehend its greatness.

High Compassion Cytherean Princes see the struggles in others' lives as flaws in the plan and bumps to be smoothed. They will reorder, rearrange and redesign all aspects of a loved one's life in order to give her an ideal happiness - at least as the Prince sees fit: he knows best and the complaints of a lover are as the cries of an errant child to its mother.
High Conviction Cytherean Infernals are single-minded, driven individuals who are willing to break rules and perform harsh acts in the name of their great designs. Cytherea frowns on unnecessary violence, but what isn't necessary in the name of their grand plans?
High Temperance Cytherean Exalts, like Compassionate ones, have an invested interest in altering the lives of others, though Temperate Princes lead everyone to adhere to self-bettering or enlightening structures. Only the Prince knows what is right and everyone else should follow.
High Valor Cytherean warlocks pursue their desires with force, be it in one on one duels or in the theatre of war. Fighting, conflict and courage are an art - they do not delight in gleeful, senseless slaughter or thoughtless, destructive rage. Ultimately, their acts of violence yield something: a new kingdom, new boundaries, new rulership or a new weapon, etc.

Examples of Cytherean Urges:
-Teach the misguided Storm Mothers to be accepting of all women.
-Reform the culture of Nexus into one of asceticism and spiritual enlightenment.
-Replace the Celestial Bureaucracy with something more Yozi-compliant.
-Incite civil war within the Hundred Kingdoms so they will become a new and greater nation.

The Torment of Cytherea

The Green Sun Princes that follow Cytherea are her children and, like any child, when they step out of line they must be punished. Unlike the other Yozis Cytherea feels no need to punish anyone but the guilty party. The Torment of Cytherea DOES NOT affect all those around the Prince, nor any Intimacies the Yozi disapproves of. The Mother of All shows her child the error of her ways by making them understand how much they disappointed her.
When the Prince accrues 10 points of Limit she becomes wracked with the guilt and self-loathing of a child who has disappointed a beloved parent. To alleviate this condition, the Infernal must resolve to suffer a self-inflicted punishment to show contrition, and until this has been performed the Infernal suffers an external penalty of (Infernal's Essence) to all rolls. This punishment must inconvenience or harm the Infernal in some manner in order to be effective. Examples range from sitting in a corner with nothing to do for an extended period of time to inflicting painful damage upon herself. The time the punishment takes is dependent upon the severity to which it inconveniences or harms the Infernal, with punishments that have more immediate or larger effects resolving the state of Torment sooner. This is largely left to the Storyteller to decide.

Act of Villainy: Hubristic Creatrix Imposition

Whenever a Cytherean Infernal treats another competent individual as a child who simply does not yet know the ways of the world by forcing them (physically, emotionally, socially or otherwise) into an act that further the warlock's designs, she may roll her Conviction or Compassion, as appropriate, and decreases Limit by the number of successes.

First Cytherea Excellency

The Divine Ignition is the beginning, her birth and sudden expansion serving as the catalyst that brought forth the other Primordials, an ever-growing force of unbound creation and splendor. From her boundless potential the combined effort of the Primordials fashioned a world within the Wyld. During the War, she fought for the love of her creation and for the protection of her design. Perhaps because of this, she fought harder than the other Yozis, though by nature she is a designer and an architect, not a warrior; but what good mother lets her disobedient children misbehave? Unnecessary violence and killing is detrimental to the integrity of the design, but this does not mean she is afraid to take punitive measures.

Her surrender at the end of the War was a willing self-sacrifice, for she could no longer bear to witness to her precious family dying in a war they could no longer win. Cytherea now yearns to return to her Creation so that she may restore its former glory. To do so would be tearing it from the ruinous hands of the gods and their Exalted. Of this, she is unafraid. Her goals are of reclamation and restoration, not of torment and wrath. This, perhaps, puts her at odds with her Yozi siblings but she does not fear them, either.

Cytherea prefers to act behind the scenes, being the hidden benefactor to those she loves, guiding others to her own goals. Cytherea is possessed of ethereal beauty, and seeks to ingratiate others to her largesse, though she never demands repayment for her gifts. Characters may apply this excellency to any action in which they encourage or support others, especially in pursuit of a productive goal. This Charm may not be applied to any purely destructive effort. Cytherea abhors violence for the sake of violence, seeing destruction as a suitable tool only to further or defend her goals or protect her creations.

Cytherea Mythos Exultant

The Divine Ignition is an eternally burning engine, providing to all of her children's needs. If gaining motes, the Infernal may choose to grant them to an ally within (Essence x 10) yards from her.

Sorcerous Enlightenment of Cytherea
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: Sorcerous
Duration: Permanent
Prerequisite Charms: First Cytherea Excellency
The elegant design of the Mother of Creation is a constant cycle of growth and rebirth. Spells that naturally create life or promote growth cost 10 motes and 1 Willpower less (minimum 5 motes and 1 willpower). Spells that summon rather than create beings do not count. Examples of valid spells include: Floral Ferry, Food from the Aerial Table, Invocation of the Living Ship, Sprouting Shackles of Doom, Summoning of the Harvest, Water from Stone and Benediction of Archgenesis. Cytherea's initiation limits the Infernal's sorcery in two ways:
-It may never be used to blight Creation, disqualifying the use of spells such as River of Blood or Curse of Unyielding Mist.
-Any offensive spells must be capable of creating life among the destruction they create, for example Death of Obsidian Butterflies could take the form of a hail of razor sharp seeds. Spells that cannot be modified to meet this requirement cannot be used.

New Keyword: Growth
Growth-Keyword charms must be used towards a productive means. This does not necessarily have to be positive, or physical, but should always lead to the design, development or production of something that had not previously been present. This must be a significant production. Simply changing someone's mind or inspiring a particular emotion is not enough - unless, of course, such at thing drastically change the world (some charms grant additional effects if used with a Growth means). Growth charms cannot be comboed with Desecration Charms that inflict Negative mutations, with the sole exception being Creature of Darkness.


Afloat in the Sea of Mind
Cost: +1m; Mins: Essence 1; Type: Permanent
Keywords: Stackable
Duration: Indefinite
Prerequisites: None

The Cytherean Prince sees things with a unique duality: the way things are and the way they should or could be, much in the same way the Forest Witches do but with much less delusion. The Prince's unnatural clarity grants him +1 MDV against Illusion keyword effects and +1 dice to all Awareness and Perception rolls (the effects doesn't apply twice to a roll with both), but only as long as he keeps the required motes committed - otherwise his dual-vision imposes a -1 internal penalty to the same rolls. This Charm may be purchased a maximum number of times equal to the Exalt's permanent Essence rating, with each purchase stacking the motes cost and the effects, both positive and negative.

Sharp Eye of the Designer
Cost: —; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Afloat in the Sea of Mind

Those who see with the Mother's eyes understand that the "real" world is flawed and that just beyond the flawed "reality" lies the possibility of what COULD be. The Green Sun Prince may apply this unique understanding to reality. When confronted with the task of repairing something (not limited to items, this charm may be expressly used to heal or cure an individual or restructure a "broken" society) halve the total difficulty, rounded up. This does not decrease the amount of time needed to perform maintenance.

The Flowering of [Virtue]
Cost: 3m; Mins: Essence 3; Type: Supplemental
Keywords: Growth, Obvious
Duration: Permanent
Prerequisites: Sharp Eye of the Designer

The Mother blesses those who pour the whole of their hearts into their designs. Whenever the Infernal channels a virtue to further her greater designs (thereby satisfying the Growth keyword), she may spend 3m to turn the dices into automatic successes. This must be purchased once for each Virtue; subsequent purchases past the first cost 4 Xp. When this effect is used the ground beneath the Infernal bursts forth with multicolored, alien blossoms, even if (and especially when) the ground is unsuited for plant life. A shower of unearthly petals fall from beneath the character if she is suspended in the air. Even cursory inspection reveals the flowers/petals are not native to Creation.

Resurgent [Virtue] Blossom
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: The Flowering of [Virtue] (any)

The Prince centers herself and inhales deeply, causing the petals from The Flowering of [Virtue] to swirl around her. She then draws the unearthly petals into her, through her nose and mouth. If a roll augmented by The Flowering of [Virtue] succeeds, the character may restore that Virtue channel but may do this only once per activation of The Flowering of [Virtue].

Instruct the Ignorant
Cost: 2m; Mins: Essence 2; Type: Simple
Keywords: Combo-Ok, Shaping, Touch
Duration: Indefinite
Prerequisites: Afloat in the Sea of Mind

The Prince spits in the dust and makes a paste, which he then smears over the eyes of his target. In the absence of available dust to spit in, simply covering a target's eyes will do. When she pulls her hand away or clears the mud off, the target is granted the full effects of Afloat in the Sea of Mind as the Infernal enjoy it, so long as he commits 2m to the target.

Helpful Mother Advice
Cost: 5m; Mins: Essence 3; Type: Simple
Keywords: Combo-Ok, Touch, Shaping
Duration: Instant
Prerequisites: Instruct the Ignorant

No one's plans, no matter how well-laid, can be greater than those of the Mother for her children. If the Infernal knows for sure that the target will in the future start a Craft project, she may lays a hand upon them (which may require a successful Martial Arts attack) and smiles warmly, giving out a sincere advice. If the target listens to her advice they gain (Infernal's Essence) dices to their roll, making the project easier. If they ignore, scorn or disregard the advice they lose (Infernal's Essence) dices to their roll.

Skeins of a Greater Design
Cost: 10m; Mins: Essence 4; Type: Simple
Keywords: Combo-Ok, Shaping, Touch, Growth
Duration: Indefinite
Prerequisites: Helpful Mother Advice

The Infernal laces her fingers together and draws them apart before the eyes of a target, a shimmering pattern of iridescent strands spreading between her hands. She then touches the target and the threads entangle him for a moment before vanishing. As long as the Green Sun Prince commits 10m, the target benefits from the Infernal's permanent Essence in extra dices to any wide-scale project, such as crafting an Artifact 3+, or massive Bureaucracy or Socialize projects. Withdrawing the favor of the Mother (uncommitting the motes) is always disheartening and causes the target to lose 3 points of temporary Willpower.

Deconstructive Understanding
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: Growth
Duration: Permanent
Prerequisites: Sharp Eye of the Designer

Upon learning this Charm, the Infernal may take any construct (social structures, military units and people are all valid constructs for this Charm) and break it down piece by piece, which takes the normal amount of time required to do such a thing. Once it has been torn apart and laid out before the Green Sun Prince in pieces, either physically or metaphorically, she gains an intrinsic understanding of how the construct worked. This also extends to anything she has the blueprints for, in the event she can get those instead of the actual device.

At Essence 4+ the Infernal may rebuild or make copies of constructs she has so understood in half the time it would regularly require.

Examples: Resurgent Cavalier, a Cytherean Prince steals a Common Warstrider from Lookshy and dedicates the time to taking it apart, piece by piece. When he decides to make his own, the project takes one month rather than two. Another Cytherean Prince might watch his patient die of a strange new disease which takes two weeks to fully treat. The next patient that contracts the disease can be cured in one. Yet another warlock establishes a civil war in order to tear a kingdom apart. If it took 20 years to found that kingdom, he can rebuild it in only 10 years.

Garden of Souls
Cost: 14m, 1wp; Mins: Essence 5; Type: Simple (Speed 5)
Keywords: Combo-Basic, Shaping, Obvious, Sorcerous
Duration: Four Actions
Prerequisites: Skeins of a Greater Design

The Infernal spreads her arms slowly, opalescent white light mingling with the green flames of her anima as she does so. This washes over all enemies within (Essence + Conviction) x 5 yards. The Cytherean Prince then rolls Willpower + Essence, as an attack roll against the targets caught within the radius. This cannot be parried because of its area of effect nature, but can be dodged by leaving the affected area.
Creeping vines slither upwards from the ground and ensnare all affected targets, slithering around armor and into their flesh. This persists for four of the Infernal's actions. The results of being ensnared are as follows:
-The targets cannot Move, Dash, or Jump (even reflexively) unless they succeed at a Miscellaneous Strength + (Athletics or Resistance) roll at a difficulty equal to (1 + the Infernal's Conviction). Breaking free still deals a single level of unsoakable lethal damage. -For every attempt past the first, until the charm terminates, the difficulty increases by 1. So, 2 + Conviction on the second, 3 + Conviction on the third and 4 + Conviction on the fourth. Effects that perfectly negate ensnarement or grappling negate the effects of this Charm.
-Trapped targets take the Infernal's Essence in dice of unsoakable lethal damage every action until the Charm terminates. If this Charm kill any victims their bodies become blossoming trees that bear a single fruit the color of blood (or their anima, in the case of an Exalt). Consuming this fruit restores (the victim's Essence x 4) motes to the eater. The tree lasts for a maximum of (Infernal's Essence) weeks, and may produce only one fruit for day.
-Fruits created by Garden of Souls last a week before losing their ability to restore essence and rot. To avoid that a week's worth of fruits can be brewed into a special wine, resulting in a bottle that holds three glasses worth of liquid. Each glass consumed restore one third, rounded down, of the sum of all the motes that the fruits used would have granted.

Of Worlds Native and Alien
Cost: —; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: None

Cytherea designed the wonder that is Creation but was still unjustly banished into Malfeas. By the injustices of the world the Prince was denied the glories of Creation, but in his case he will be given a second chance by the mercy of the Mother of All. This permanently makes the Green Sun Prince register as both a native of Malfeas AND of Creation, which perfectly protects him from wards or detection specifically geared towards Creatures of Darkness or Denizens of Malfeas. He still takes aggravated damage from Holy charms.

[Element] Dragon's Subservience
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Of Worlds Native and Alien

She who MADE the World exhibits her superiority over she who IS the World, commanding that the Dragons bow their heads and avert their gaze before Creation's designer. This Charm doubles the character's natural soak against the Element she purchased this charm for: this includes any natural hazards (avalanches, tsunamis, volcanoes, lightning storms, etc); unnatural hazards (Fair Folk powers, elemental themed behemoth attacks, etc); and magically created Elemental effects (Dragon-Graced Weapon, Elemental Bolt, Breath of the Fire Dragon, etc). Additionally, the Prince gains +3 dice to any Social Attack she makes against Elementals or Dragon-Blooded of the selected Element(s). This may be purchased up to 5 times, once per Element.

World-Maker's Wake
Cost: 5m; Mins: Essence 4; Type: Reflexive
Keywords: Obvious
Duration: Indefinite
Prerequisites: [Element] Dragon's Subservience (any two)

Cytherea and her beloved have naught to fear from the hazards of her Creation. This Charm reduces the difficulty of traversing through any elementally difficult terrain (frigid tundras, blazing hot deserts, treacherous waters, steep cliffs, etc) to 1; nor do natural environmental penalties (high winds, driving rain, excessive heat, dense forests, etc) affect her; natural sources of environmental damage simply do not harm her. All of the above elements make a very obvious show of swerving to avoid the character after bowing or making some other overt sign of respect. This does not apply to magical sources of environmental damage, save the Dragon Blooded anima banners, which also dodge the character and bow. The effects only apply to Elements that the Infernal has the prerequisite [Element] Dragon's Subservience Charms for. For a surcharge of 5m the Prince may extend the effects of this charm to all allies within [Essence x5] yards from her.

Sprouts of Necessity
Cost: 10m, 1wp; Mins: Essence 3; Type: Simple (Dramatic Action)
Keywords: Sorcerous, Obvious
Duration: Instant
Prerequisites: Wood Dragon's Subservience

The Infernal presses two fingers to her forehead and illuminates her Caste Mark. As she draws her hand away a seed made of softly pulsing light appears in her palm. She then pushes the seed into the ground (actual soil is not necessary for this charm to function) where it dims and vanishes. The Infernal makes a request of the plant, which may be for any single mundane thing with a Resources value equal or less than the Infernal's permanent Essence, or for enough food and water to satisfy a military unit with Magnitude equal to the Infernal's permanent Essence. The warlock cannot ask for something she doesn't know how to make herself.
Six minutes later a five yards tall plant bursts forth from the ground, blossoming with flowers alien to Creation before it produces a bizarre multicolored fruit containing the Infernal's request. Regardless of how much money the character could theoretically generate this Charm cannot conjure anything innately magical - so, while it could give the Infernal a perfect suit of mundane superheavy plate, it could not give him a breastplate of Orichalcum. It could give him a warhorse of the most fine stock, but not a simhata. It could generate a palatial mansion but not a manse. It could make a skin of the finest Realm wine, but not even a cup of Celestial Wine. Some caution and forethought should be used while activating this Charm: summoning a mansion in a small area might not be the best idea, or perhaps is an excellent way to cover an escape.
A repurchase at Essence 4 allows the Infernal to create small amounts of magical materials, their Resources value equal or less than (the warlock's permanent Essence) - 2, but only if another Essence user with appropriate essence aids in the process by paying the same cost of Sprouts of Necessity by touching the Infernal while she activates this Charm. For instance, with the help of other Infernals this Charm could create some amount of Vitriol; with the help of a Solar it could create Orichalcum; with the help of a Lunar it could create Moonsilver.

Life-Giver Restoration
Cost: 8m, 2wp; Mins: Essence 3; Type: Simple
Keywords: Combo-Ok, Obvious, Touch, Sorcerous, Shaping
Duration: Instant
Prerequisites: Of Worlds Native and Alien

With but a touch the Infernal can bring damaged things back to working order. The item must be missing significant parts for this to function (a daiklave might be missing half its blade, or a suit of armor all the major joint protections). By touching the item the Green Sun Prince instantly repairs it by replacing what was missing with living vines or strands of brass and silver wood. The Artifact is then considered repaired, but loses any Magical Material Association it may have had. At the Storyteller's discretion, it may become a Helltech artifact.

At Essence 4 Life-Giver Restoration may be used to cure amputations. This does not actually heal the damage but it does give the target a new and fully functional Artifact 1 Helltech limb. This does not require any attunement from the target. Any other minor properties beyond that are Storyteller discretion. Emerald Circle Countermagic will counter this.

Mother-Child Methodology
Cost: —; Mins: Essence 2; Type: Permanent
Keywords: Growth
Duration: Permanent
Prerequisites: None

The Infernal dedicates herself completely to the grand designs associated with an Intimacy - not the intimacy itself. Rather than dedicate herself to her kingdom, she dedicates herself to the world-spanning empire it could be, and the plans needed to get it there. Social attacks that try to sway the character from these ideals are considered unacceptable orders.

Aegis of Eternal Plans
Cost: 8m; Mins: Essence 3; Type: Simple (Speed 4)
Keywords: Combo-Ok, Obvious, Growth
Duration: One Scene
Prerequisites: Mother-Child Methodology

The Infernal whispers the words of the Mother's designs which slip from her mouth as falling leaves inscribed with glowing Old Realm Glyphs. The leaves fall against her skin where they disappear beneath her flesh. If any skin is exposed, onlookers can see vines growing through the character's veins. They then sprout from her body in coiling patterns that spell out the words she initially spoke. The sprouts even poke through cracks in armor and spaces in clothing. Mechanically, this grants (+Essence) to all soaks and (+ 1/2 Essence, round up) to hardness, both of which stack with armor. Additionally, the living plants within her regrow as she takes damage, regenerating 1 level of Bashing an action and 1 lethal a minute.

A second repurchase at Essence 5 makes the duration Indefinite as long as the motes for the cost stay committed.

Seed of Protection and Pain
Cost: 10m; Mins: Essence 3; Type: Simple (Speed 4)
Keywords: Combo-Ok, Obvious, Touch, Shaping
Duration: One Scene
Prerequisites: Aegis of Eternal Plans

The Infernal produces from her body, in any thematically appropriate way, a seed the size of a peach pit and presses it into the chest of her target, right above the heart. A willing target then benefits from the full effects of Aegis of Eternal Plans for the rest of the scene. An unwilling target first requires a successful Martial Arts attack, but then rather than increase the target's soaks and hardness this Charm decreases them by the same margin as the growing vines push plates of armor aside to reveal weak points; this effect may explicitly reduce soak to 0. The target also takes 1 automatic level of bashing damage every action until Incapacitated or until he activates an anti-shaping effect. Perfect soaks negate the damage, but must be used every time this Charm's effects activate.

At Essence 4 the character may reflexively spend 1wp to switch the benefits to detrimental and vice-versa, but only twice for Scene.

Dismissive Parental Chiding
Cost: 3m or 5m; Mins: Essence 3; Type: Reflexive (2)
Keywords: Combo-Ok, Social
Duration: Instant
Prerequisites: Mother-Child Methodology

When faced with Mental Influence, the Infernal responds as a parent would to an unruly child - perhaps sending the target to their room (Manse?), asking what's really bothering them, grounding them or perhaps simply clucking her tongue and shaking her head. This makes the Prince's MDV considered 1 higher than the successes rolled by the source of Mental Influence. This costs 3m against Natural Mental Influence and 5m against Unnatural Mental Influence.

Beloved Child Martyrdom
Cost: 2m; Mins: Essence 2; Type: Reflexive (Step 6)
Keywords: Combo-Ok, Obvious, Shaping
Duration: Instant
Prerequisites: Mother-Child Methodology

Cytherea is always ready to protect her beloved children, even if it brings pay to herself. If the Infernal perceives an ally, or another target deemed worthy of her protection, is in grave danger and needs protection she may choose to vanish and reappears before the victim so long as they are within (Compassion + Essence)x2 yards, both instantaneous movements heralded by a burst of burning white essence. Obstacles do not impede this form of movement. The warlock then becomes the full target of the attack and must defend against it normally.

The Green Blade Rises
Cost: —; Mins: Essence 5; Type: Permanent
Keywords: Sorcerous, Obvious, Growth
Duration: Permanent
Prerequisites: Beloved Child Martyrdom

Should a Cytherean Prince be killed by a use of Beloved Child Martyrdom, he does not truly die. Instead, his body transmutes into a sapling capable of containing his soul and Exaltation and takes root at the spot of his would-be death, protected from harm until the conflict that would have been his demise ends. For a number of months equal to his Essence, the sapling grows. It remains protected from the elements, but not protected from malicious tampering. However, recognizing the plant for what it is requires a successful Wits + Occult roll with an external penalty equal to the Prince's (Essence x2). Anyone with knowledge of this Charm suffers no such penalty. The plant, if uprooted, will survive (Essence) days without soil, sunlight or water. Destroying the plant is distressingly simple, no more difficult than crushing an ordinary sapling. If the plant is destroyed in any way, the Exalt's soul washes instantly away into Lethe and the Essence returns to be reincarnated. If the plant survives, at the end of the (Essence) months incubation, the sapling suddenly becomes a tree, flowers, and bears fruit. One of these fruits burgeons and then splits open, revealing the Exalt, naked and reborn. The character loses a point of Permanent Willpower from the process. This Charm is considered Sapphire Circle for the purposes of Countermagic.
There are also those Charms, proposed by other players. Some may still need to be balanced:
Peanuckle

Combustible Essence Conflagration
Cost: - (1wp); Mins: Essence 4; Type: Permanent
Duration: Instant (One Scene)
Keywords: None
Prerequisite Charms: Effortless (Cytherea) Dominance

Cytherea is ever-expanding, a cataclysm of devastation that somehow results in creation. Upon activating this charm, Effortless (Cytherea) Dominance doubles the reduction cost of the First (Cytherea) Excellency. When the Infernal reaches the maximum discount for the First (Cytherea) Excellency, all the essence he has leaked into the environment detonates, creating a pyroclastic explosion that deals (Infernal's Essence X 2) lethal levels of damage to everything within (Infernal's Essence X 2) yards as a one-time environmental hazard. The Infernal himself is immune, but this resets the discount on the Excellency. This charm automatically upgrades at Essence 5, allowing the Infernal to pay 1 point of willpower to extend the duration of this charm to One Scene and extend the range to (Infernal's Essence X 10) yards, causing a constant roil of explosions to emanate from the Infernal.

Picking Out the Gems
Cost: 2m; Mins: Essence 2; Type: Simple
Duration: Indefinite
Keywords: None
Prerequisite Charms: None

Cytherea is the Divine Ignition, the First Creator who gave rise to all others (save Oramus, who existed before existence). She was the first to see the eddies of power that would become her siblings. In a similar way, the Infernal sees those who use power like him. This charm allows the Infernal to see another character's essence as tightly-wound whorls of power, judging the size of their mote pools and any essence they have committed to charms, artifacts or other things. Repurchase at Essence 3 allows the Infernal to discern the amount of motes left in their pools.

Reckless_Sun

Burn Away Infinite Possibilities
Cost: 3m; Mins: Essence 2; Type: Supplemental
Duration: Instant
Keywords: Combo-OK
Prerequisite Charms: Picking Out the Gems

In the beginning, mighty Oramus separated the possible from the impossible but it was Cytherea who burned away the infinite possibilities of the Wyld to a handful of desirable realities. This charm adds dice to the post-soak damage roll equaling the total number of discrete charms, items or things that the target has committed essence to, to a maximum of (Infernal's Essence). A Essence 3 repurchase, allows the flames of Cytherea to burn away all other possible paths to the target as the attack travels to it's mark - reducing the opponents applicable DV by 1.

(Peanuckle's variant)

Burn Away Infinite Possibilities
Cost: 3m; Mins: Essence 2; Type: Supplemental
Duration: Instant
Keywords: Combo-OK, Touch
Prerequisite Charms: Picking Out the Gems

Mighty Oramus might have separated the possible from the impossible but it was Cytherea who burned away the infinite possibilities of the Wyld to a handful of desirable realities. This charm supplement any physical attack - causing a jet of essence to burn through the target's muscle, bones and organs before coming out on the other side. This charm adds dice to the post-soak damage roll equaling the total number of discrete charms, items or things that the target has committed essence to, to a maximum of (Infernal's Essence).

meianmaru

The First Breath of Creation
Cost: -; Mins: Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: None

While Gaia shaped the Wyld into Creation, its was Cyntherea who provided the power necessary to for such miracle to be feasible in the first place, as well as the very concept of Essence in the rapidly cooling aftermath of her birth. The Infernal's Personal Essence Pool is expanded by their permanent Essence x 2 motes, while their Peripheral Essence Pool is expanded by their permanent Essence x 3 motes.

From Nothing, Everything
Cost: +1-5 wp; Mins: Essence 3; Type: Supplemental
Keywords: None
Duration: Instant
Prerequisites: The First Breath of Creation

How can something be born if there is nothing preceding it? Cytherea just smiles gently, but unintentionally patronizingly to children who ask her this question. By paying a willpower surcharge to any single Charm, the Prince can ignore its mote cost up to 10 motes per spent willpower point, up to spending 5 willpower per activation for 50 motes. This doesn't work for Sorcery, unless the Infernal repurchases this Charm at Essence 5.
For the purpose of anima banner, the phantom motes "spent" from this charm count as Peripheral.

Fueling the Design Methodology
Cost: 0m +?m, 1wp; Mins: Essence 3; Type: Simple
Keywords: Obvious
Duration: Instant
Prerequisites: The First Breath of Creation

Cyntherea excels at empowering others to reach their goals, as shown in her feat of proving the necessary energies for Gaia to allow her give birth to Creation. But only as long as those goals are in agreement with her own long-term plans. By spending one willpower, the Infernal can channel up to her Essence x Willpower motes in an stream of Essence visible to mortal eyes to an another character's mote pools, if they have them, to distance up to their Essence x 10 yards. The Infernal also becomes aware of how much these pools have motes after spending the willpower, and can allocate how much and where the motes go. Mother knows the best. Resisting this Charm costs 0 willpower.

In return for this gift, the child must listen her mother. If the target accepts the use of this Charm on them, the Infernal can give a command to the target that fits the themes of the First Cyntherean Excellency. This command is treated as Unnatural Mental Influence, which costs 2 willpower to resist.

Shard of Genesis
Cost: 15m, 2wp; Mins: Essence 4; Type: Simple
Keywords: Obvious
Duration: Instant
Prerequisites: Fueling the Design Methodology

Cyntherea is a generous mother, and gives her help to those in need to reach their true potential. But only as long as they follow the plans the Divine Ignition has for them. The Infernal creates a 10 mote Overdrive pool that starts out empty for an another character, that can be only be recharged by the Infernal who created the Overdrive pool using Fueling the Design Methodology to fill it. While using the predecessor Charm so, remove the Obvious keyword and extend the distance to anywhere, even other dimensions.

This Overdrive pool grows when the Infernal's permanent Essence grows to 5, 7 and 10 points, by 5 motes at each level to the maximum of 25 motes at Essence 10. She can hold up to her Essence number of such Overdrive pools for different characters, which can be terminated Reflexively at any time by the Infernal. Resisting this Charm when it activates cost 0 willpower, and 3 willpower later on if they have accepted it and now want to get rid of it.

However, accepting this gift makes it hard for the recipient to go against the Infernal. Once they have allowed the Charm to take place, they suffer a penalty against all social attacks made by Infernal, -1 at Essence 4, -2 at 5, -3 at 7 and -4 at Essence 10, as the Infernal's Essence they have internalized resonates positively with the words of its originator.

Awakening the Dreamers
Cost: 20m, 3wp; Mins: Essence 5; Type: Simple
Keywords: Obvious
Duration: Instant
Prerequisites: From Nothing, Everything; Shard of Genesis

Cyntherea's birth that woke up the other sleeping Primordials could be seen maybe as even more awe inspiring than her later feat of shaping of the Wyld into Creation with Gaia. In a blast of Essence, the Infernal rips open the mind's eye for humans who cannot yet channel Essence, giving them the Awakened Essence Merit. This Charm awakens the Essence of a group of people up to Magnitude 1 at Essence 5 who the Infernal can see in up to Essence x 1 mile radius of her, growing by one magnitude for each Essence level to maximum of Magnitude 5 at Essence 10. This Charm can be used only once a day.

Resisting this Charm costs 1 willpower, as besides the power being offered being extremely tempting to most mortals by itself, the awe-inspiring partial replication of the birth of the Primordials resonates with the Essence of the humans and draws them to partake in the act, no matter in how vanishingly small and imperfect their own imitations are.

However, such a tremendous gift has an appropriate price. Everyone who has their Essence awakened this way owes to the Infernal one command they must obey, or they will suffer the same effect as breaking an Eclipse or Fiend Caste oath.

0: 1 person
1: 2-10 people
2: 11-75 people
3: 76-150 people
4: 151-300 people
5: 301-650 people
 
well now we have to take it.

As long as he doesn't smoke around Muse-chan. (I have decided that the Muse of Unearthly Delights will be an adorable little girl who refers to Lelouch as 'Papa' - the first meeting should be... interesting)

Seyrun: "Boss, next time you sleep we need to do the lucid dream thing."
Lelouch: "Sure. Why, though?"
Seyrun: "It's... hard to explain. I think it's best you just see for yourself."
Lelouch: *annoyed* "Fine."
*later*
Lelouch: "Alright, Seyrun, what is this abou-"
*GLOMP*
Muse: "Papa!"
Lelouch: "Wha...?" *looks to see an adorable little girl has tackled him* "Who are you?"
Muse: "I'm Muse! Hi, Papa!"
Lelouch: "Hello. Seyrun, what's going... wait... I just learned a Charm that lets me serve as a muse to inspire people. This wasn't in your notes?"
Seyrun: "Yeah, boss, my notes have nothing on this. I think... the Yozis didn't expect this to happen, but it would appear you've gotten another soul. And I'm rather hesitant to say this because it seems like heresy, but... it's kind of like you're becoming a Yozi. So... uh... congratulations, you're a father?"
Lelouch: o_O
Muse: *giggles* "Papa's making a funny face!"
Lelouch: "I... hold on just a moment while I go over there for a bit." *removes Muse from his person, walks away for a distance, begins screaming incoherently*
Muse: "Papa is silly!"

Just imagine the shenanigans when she gets out into the world.

Shirley: "Are you lost, little one?"
Muse: "I'm looking for Papa! Can you help me?"
Shirley: "Of course. Do you know what he looks like?" *pulls out her phone to call the police*
Muse: "That's him!" *points to the picture of Lelouch that is Shirley's background*
Shirley: :o
 
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@Alexander89
Well, if we're allowed to create more than one GSP, I would probably design a full circle for Area 10 complete with backgrounds and motivations. Mardukthian Slayer (General), Hegran Malefactor (Morale), Cytherean Defiler (Intelligence), Kimberian Scourge (Assassin), and Metagaoiyn Fiend (Spy).

Otherwise, I'll stick to a Cytherean Defiler since I'm drawing inspiration from history.
 
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Hey @Enjou as cute as Muse-chan sounds I can't forget that she is one of Lelouch's souls and I don't believe you could get half that much inocence out of him if you squeezed him dry. Maybe you should add a few years, some aspects of Delirium and/or Dream of the Endless and the inevitable dose of Magnificent Manipulative Bastard so she gets more in tune with her origin ?
 
@Alexander89
Well, if we're allowed to create more than one GSP, I would probably design a full circle for Area 10 complete with backgrounds and motivations. Mardukthian Slayer (General), Hegran Malefactor (Morale), Cytherean Defiler (Intelligence), Kimberian Scourge (Assassin), and Metagaoiyn Fiend (Spy).

Otherwise, I'll stick to a Cytherean Defiler since I'm drawing inspiration from history.
I never said you can create only one GSP. I gave this impression o_O ? But that is an absolutely great Circle, and I would love to see it in action.

I am making a list of Infernal Heartstones, and there is a special one I made up and would like your opinion on it:
Gem of the Conventicle Malfeasant (Manse 5)

A core of green light shines within this black prism-shaped stone which split into exactly fifty rays. This unique Heartstone formed from the complex geomantic operations that set the foundations of the Conventicle Malfeasant and the intervention of Ligier himself. It is the symbol of the Marshal of the Althing Infernal, who has the duty to make sure the rules made by the Peers are respected and possesses the privilege to contact the Reclamation Conclave in case there are issues that require the Unquestionable's direct attention.

When an Infernal Exalt touches the Gem for the first time it drains from them a single mote. In case the warlock doesn't have motes she suffers one unsoakable health level of lethal damage as the prism's rays cut her skin and drink her blood. From then on, until the Infernal dies, the Gem remembers and recognizes the Exalt's metaphysical signature. Every time it is necessary to call for an assembly of the Althing outside Calibration the bearer of the Gem only needs to feed the Heartstone 10 motes. A single pulse of emerald light then emanates from it, encompassing the world instantly but unseen: any Infernal who has touched the Gem in the same realm of existence as the bearer gains the absolute knowledge that the Althing is called, and he must attend. This is not a Compulsion effect, but any properly trained Green Sun Prince knows that only the most grave of excuses will suffice to explain his absence.
 
Hey @Enjou as cute as Muse-chan sounds I can't forget that she is one of Lelouch's souls and I don't believe you could get half that much inocence out of him if you squeezed him dry. Maybe you should add a few years, some aspects of Delirium and/or Dream of the Endless and the inevitable dose of Magnificent Manipulative Bastard so she gets more in tune with her origin ?

You can with the right explanation. It can be a soul based in his fond memories of his childhood with Nunnally and Suzaku. Or something else, like his remaining love for his family. Even hardened killers have an innocent side somewhere.

We can have spawn another soul later that represents his steel hard determination to get his revenge in Brittania. I expect to have half a dozen sub-souls eventually.

And I'm rather hesitant to say this because it seems like heresy, but... it's kind of like you're becoming a Yozi.

Nah, spawning souls isn't a sign that you are becoming a Yozi. More like you are becoming an Unquestionable. (And that is already bad enough)

When your souls start to have souls, though, that is an alarming sign.
 
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I never said you can create only one GSP. I gave this impression o_O ? But that is an absolutely great Circle, and I would love to see it in action.

I checked your post again and it seems you're right. Probably assumed one GSP per person because I was sleep deprived when I read the update.

When I get to doing and finishing it, Lelouch will probably get the Area 10 Circle to become a foreign division of the Black Knights that would cause merry havoc in the region.

Also, who's the Marshal of the Althing Infernal?
 
You can with the right explanation. It can be a soul based in his fond memories of his childhood with Nunnally and Suzaku. Or something else, like his remaining love for his family. Even hardened killers have an innocent side somewhere.

We can have spawn another soul later that represents his steel hard determination to get his revenge in Brittania. I expect to have half a dozen sub-souls eventually.
I know this and I like the concept of Muse-Chan, but I simple can't see her being 100% pure because Lelouch doesn't have any memory that wasn't somehow tainted. If she was a second circle soul I could get that degree of separation but as a third circle that sounds to simple and somewhat disconeted from Lelouch, also personaly I believe any sould spawed from that charm would be required to be somewhat like Delirium
 
I never said you can create only one GSP. I gave this impression o_O ? But that is an absolutely great Circle, and I would love to see it in action.

I checked your post again and it seems you're right. Probably assumed one GSP per person because I was sleep deprived when I read the update. Weird trippy balls happen when I'm sleep deprived.

Lelouch will probably get the Area 10 Circle to become a foreign division of the Black Knights that would cause merry havoc. Barring that, create a massive diversion while he liberates Japan.

On an unrelated note, I discovered a really hilarious Metagaoiyn Urge: Seduce the Ebon Dragon's Bride.
 
Here's the basic idea I've got for an Infernal.

Exaltation: Infernal
Caste: Fiend
Character concept: Saboteur


Essence: 3

Attributes
Physical: Strength 2, Stamina 2, Dexterity 3
Mental: Perception 4, Intelligence 2, Wits 3
Social: Charisma 2, Manipulation 5, Appearance 4

Virtues
Compassion 1, Conviction 4, Valor 2, Temperance 2

Willpower
7

Backgrounds
Spies 3 (Brittannia, EU, Chinese Federation)
Past Life 1
Unvowen Coadjutor 1
Cult 3 (2 + 1 free dot from Yozi)

Abilities
Caste (Fiend): Bureaucracy 3, Linguistics 3, Ride 0, Sail 1, Socialize 3
Favored: Firearms 3, Lore 2 (hacking +2), Presence 3, Stealth 4 (infiltration +1), Investigation 4
Unfavored: Dodge 3, Awareness 3

Charms
Ebon Dragon:Shadow Spite Curse, Cracked Cell Circumvention, Loom-Snarling Deception, Corrosive Pattern Infliction, Eldritch Secrets Mastery
Adorjan:Sacred Kamilla's Inhalation, Broken Silence Laughter Defense, Wind-Born Stride, Unimpeded Perfection of Exertion, Faster Than Sight, Foam-Dancing Haste

Motivation: Destroy the Britannian spy network currently rooted in the EU
Urge (Adorjani): Destroy the 'Holy' Britannian Empire, rendering all their efforts to ash.
Intimacies
Brittannia (unforgiving loathing), EU (patriotism), his demon (friendly bemusement), his cult (surprised appreciation)

...Kinda wish Eddy's social tricks weren't locked up behind Witness to Darkness, but eh.

Haven't worked out abilities or attributes yet (I always start with Charms), but basic idea is "use Adorjan's mobility to move around anywhere, while exploiting Eddy's ability to infiltrate with L-SD, ESM and CPI and with CCC as an emergency 'I'm in trouble' should he be locked up wherever he infiltrates.
 
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Omake - Outline (2 of 3) (Canon)
Outline
part 2 of 3




Far above the ground, amid the branches of a great tree, inside a forest a woman sat and plotted the downfall of the mighty. Resting her back against the tree Rakshata stared at the blank document displayed on her laptop.

If I may be so bold to ask, why did you see fit to began work on your latest project in the middle of a forest? Rather than your rather well provisioned lab?

It helps me think, when you're only at the idea stage a small boost to creativity is worth more than a large amount of equipment later. Do you not approve of forests?

I've had bad experiences with trees Mistress.


Idly noting to get the rest of that story out of Varas someday, Rakshata turned her mind back to the destruction of Knightmare Frames. The logical starting point would be what make them so difficult to destroy, so the Defiler started to type.

Knightmare Frame survivability
Strengths
  • humanoid shape and dexterity allow them to make better use of cover than conventional vehicles.
  • capable of impossibly fast (magitech?) acceleration and deceleration, momentum seems to vanish granting them an extremely small turning radius even when using land rollers at high speed, and the ability to go from a stand still to high speeds fast enough to begin dodging within seconds of finding themselves in combat. At least as evasive as a helicopter under almost all battlefield conditions.
  • low thermal emissions and top of the line ECM makes acquiring any sort of munitions lock almost impossible, even optical locks using Knightmare Frame profiles are unreliable as the mobility of the limbs means they don't have a consistent enough silhouette for modern optical packages.
Weaknesses
  • relatively weak armor for a vehicle of its size. Armor strength roughly on par with a very light tank, or a heavy APC.
  • survivability degrades rapidly after even moderate damage, a Knightmare Frame damaged to the point of reduced mobility is far less capable of dodging additional attacks.
  • humanoid form factor means they have a taller profile, when not deliberately taking cover they are more exposed than conventional vehicles. This is at least partially mitigated by their improved ability to actively take cover.
Overall survivability: excellent. While far less likely than a conventional tank to survive a direct hit from anti armor munitions, dumbfire AT weapons are too unwieldy to effectively engage such an evasive target, and guided weapons are unable to acquire a lock. No weapon currently in widespread use is more than moderately effective against Knightmare Frames.

Well I think that sums up the problem quite nicely, do you have an idea of how to solve it?

The ideal answer would be to overcome their ECM. Designing a missile capable of tracking a target that evasive would be tricky, but doable.

Even in cities? Where they can cower behind the homes of their victims?

Yes, the armor is thin, so you can spend much more of the missiles space on things other than the warhead.

But would Britannia's current prey be able to build such a thing? From my limited understanding of human artifice such a weapon would take greater skill than the desert dwellers are known to posses would it not?

It would indeed. They are also having some success drawing Britannia's forces out into the desert, so that leaves creating a dumbfire weapon that can hit something as evasive as a Kightmare Frame.

While making sure it is simple enough for those desert dwellers to craft.

Of course.

Mother would not have chosen you for this task if it was going to be easy.

Smartass.


Anti frame weapon design features.

Vital
  • Fast tracking speed, or some other method to allow it to hit an evasive target
  • Low time to target.
  • Sufficient penetrating power to reliably defeat a Knightmare's armor.
  • Cheap and simple enough that the Middle Eastern Federation can produce them.

Useful
  • Sufficient power to mission kill a frame with a single hit.
  • Low collateral damage on a miss.
  • Ability to engage one or more of a Knightmare Frame support elements, such as traditional tanks, helicopters or infantry.
  • Ability to engage Frames out of their preferred ranges.
  • Suitable for hit and run or ambush tactics.

And so the shape of our solution becomes known. Do you have any ideas on how to build such a weapon?

A few. I'll have to do some more work before I can be sure, but I think I have an old prototype that should be a good starting point.

Excellent, can we go back to your lab now? Away from all these trees?


Smiling as she packed away her laptop, Rakshata quietly dropped from the canopy to the forest floor below and began the long walk back to her lab.

You really must tell me that story some other time Varas.

If you insist, though something rather more interesting has just occurred to me.

Oh?

The requirements for an anti-Frame weapon are rather similar to a weapon made to fight Exalts. You will probably be able to use your final design as a starting point for some truly effective Artifacts weapons to use against the exalted pawns of heaven.

An interesting distraction indeed. You may be onto something, if my initial idea works it would most likely benefit greatly from even the least of Hell's magical materials.

Excellent, If I may be so bold as to ask, what exactly do you plan on using as a starting point for this project?

Probably a refinement of the gauss weapon I was experimenting with last May.

… Mistress please tell me you don't mean the one that punched through 2 walls?

I recall the test rig was able to shoot through far more than that.

I was referring to the shrapnel from the barrel when you tried to fire it a second time.

Obviously I'll just have to design something that only needs one shot then.

Well at least I'll die in a nice clean lab, rather than a creator-forsaken forest.

Oh don't be so gloomy,

At least agree to reinforce the testing ra-

I'm doing this off the books so I'll probably be test firing it out here.

Mistress, that's not funny.

I admit that it's hardly ideal, but I should be able to gather the data I need so long as I stay close.

Mistress!






And thats part 2 done. i'm planning on including the actual crunch of some of what she comes up with in part 3, and i'm toying with the idea of writing up some of the artifact weapons she based on her initial designs in a theoretical epilogue.
 
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I know this and I like the concept of Muse-Chan, but I simple can't see her being 100% pure because Lelouch doesn't have any memory that wasn't somehow tainted. If she was a second circle soul I could get that degree of separation but as a third circle that sounds to simple and somewhat disconeted from Lelouch, also personaly I believe any sould spawed from that charm would be required to be somewhat like Delirium

Third circles can be very, very different from the primordials they represent. Just look at Amalion, or Autobot ministers.
 
Hey @Enjou as cute as Muse-chan sounds I can't forget that she is one of Lelouch's souls and I don't believe you could get half that much inocence out of him if you squeezed him dry. Maybe you should add a few years, some aspects of Delirium and/or Dream of the Endless and the inevitable dose of Magnificent Manipulative Bastard so she gets more in tune with her origin ?
I know this and I like the concept of Muse-Chan, but I simple can't see her being 100% pure because Lelouch doesn't have any memory that wasn't somehow tainted. If she was a second circle soul I could get that degree of separation but as a third circle that sounds to simple and somewhat disconeted from Lelouch, also personaly I believe any sould spawed from that charm would be required to be somewhat like Delirium

1. She'd be newborn, and the only interaction you've seen here is with Lelouch who is her 'father'. She would have a very positive Intimacy towards him, so she would certainly be happy to see him for the first time, I think. Her interactions towards other people would likely be different. With someone she dislikes, it would be a very different story.

2. Keep in mind the Charm she's born from also has an effect on her nature, and likely what aspects of Lelouch she would most draw from. It gives people inspiration to create original things at the cost of inflicting Derangements upon them. Rather than delirium (a state that does not fit Lelouch, given he's very focused), I would more likely expect her to be in a state of low level mania when she's at her calmest, with it only increasing in intensity from there when she's well and truly excited. Expect regular bouts of maniacal laughter.

Other Pantheon Charms would likely draw from other aspects of Lelouch. For instance, a soul created from Sun-Heart Furnace Soul likely draw more on Lelouch's confidence, arrogance, and pride more than most of the other Pantheon-born souls would, what with it basically being a mini-Ligier.

3. She wouldn't yet be linked to a particular Intimacy at this point, but those should be kept in mind as well. His strongest Intimacy is towards Nunnally (practically innocence personified, and she's his inspiration for creating a kinder world) and he also has one towards Milly (who love to tease and is quite creative, but is a really nice person), so those could come into play when she's shaped into existence. Being that her Charm is creative in nature, I would think the Intimacies that are more leaning to creative and artistic things would have a stronger influence than those that are more destructive in nature. (like his hate of Britannia making him want to destroy it) All would have an influence, but there's nothing saying they have an equal influence.
 
@Alexander89, could you possibly put up a link to somewhere we can take a look at the charms available for use on the front page? I'm not seeing any SWLIHN charms anywhere other than Rakshata's character sheet, and I don't know where to find them. In addition, what would programming fall under for abilities?
 
I am making a list of Infernal Heartstones, and there is a special one I made up and would like your opinion on it:
I like it, but maybe add some additional benefits as its a Manse 5 Heartstone. Possibly some kind of social bonus when addressing other Infernals and a smaller one when addressing demons if they have a lower Essence rating? It could also function as a badge to make it known that we are working with the authority given us by Ligier, so some narrative benefits also. Though flashing it for asking trivial favors or using it for non-Reclamation business too often could have consequences.
 
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