Green Sun, Black Shadows (CG/Exalted)

Would you look at all this awesome I've sadly ignored until now, time to rectify that with extreme prejudice.

[X] Contact the Knightmares
-[X] Plan The World is Insane

@Enjou , as the guy who seems to know most of what's going on, what are the current plans for the next XP expenditures?
 
We're definitely going to max out our Willpower. I might push for more Firearms, especially given our recent fights.

Aside from that, we definitely want more Charms. Probably a few from each set we've got access to.
And picking up that Emerald Princess Gun kata style, right? I think that @Alexander89 used the version of the behemoth-girl (connected to all of the exaltations, green, the life of her party, really nice?) who knows that martial art style?

I think that us learning a style with princess in the name is something that'd go into the big pile of things that Milly isn't allowed to know.
 
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No MAs? Aren't there ones that use ranged weapons, or make for good dips?

Maybe, but getting our base gun skills up is most important. Also, we'd need a teacher for an MA style I think.

And picking up that Emerald Princess Gun kata style, right? I think that @Alexander89 used the version of the behemoth-girl (connected to all of the exaltations, green, the life of her party, really nice?) who knows that martial art style?

We're probably going to learn Hellfire Ballet Style, I would guess. It's an Infernal style centered around guns.
 
While I do think we could indeed sell it as SCIENCE! and make it a PR coup, my main worry is that by involving the Knightmares we simply won't have time before the authorities show up to investigate, in which case we need to destroy the lab to prevent the research from falling into the hands of Britannia. Do you want Britannia getting their hands on the data that Sakuradite can be used to spread Wyld mutations in a reliable fashion? I don't. They would use that information against us.
Fair point, but there is no mention of looting or rescuing in your plan, and we need to at least attempt it before setting fire to things. Keep in mind that the Frames will attract police, not Firefighters at first.

Also, do you think Britannia will allow the media to report the contents of the lab? They most certainly wouldn't considering they censor the news.
Under that logic, we might as well not do any PR actions, since Britannia might censor it. Granted, it's perhaps less important than looting.

Also, the poodle monster could be put on display as well along with accusations of Britannian nobles playing god. (though do remember our own forces will eventually do this kind of thing, most likely, so do we really want people to remember this?)
Hmm. Two ways to handle this I can see. Make a point of making any use of mutations on our forces Internal and otherwise hidden, (which we'd been aiming for anyway, as I'd suggested in my Mutation Package plans a while back), or we can phrase things as the Britannians doing all the inethical stuff and then we stole and profited from their final products. I kinda prefer the former.

If it didn't exist in the First Age I would be surprised, so it'd be in Hell's libraries most likely. They had tech that could let you look into the soul, after all.
The First Age ran on Magi-tech, rather than tech. Even assuming Hell has the inventions of the First Age, Rakshata might benefit from any actual modern supernatural tech. Again, it depends on how Alexander interprets things.
 
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So, I figure that we should talk about what the Defilers might make while we're waiting for the vote to end.

Rakshata is going to continue working on Gundams and weapons, as the Guren and her Motivation show. Tollenmach I can see working on Hell-tech medicines and cybernetics, due to his background as a doctor. Manami I can see becoming an expert on Earth Crafting, because of the her Urge, and you definitely need Earth Crafting in order to use Soulsteel and Starmetal, though I'm not sure how high you need it exactly...I think at least a 2. Nathan I can see testing out each field, before settling on biological creations, due to what I decided should be his Magnum Opus, though this might be subject to oversight at Lelouch's request, because of this...thisness. I can see Melody settling as a Jack-of-all-trades, to help shore up her peers efforts. Of course, this is in addition to their background efforts to modernize Hell somewhat, like Rakshata said she was doing.

Now, all of these can have major uses for us. The benefits of Rakshata's work would be better Gundams and weapons for us to use. For Tollenmach, if Britannia's cyborg supersoldier was good, then think of how much better ours will be if we make one! For Nathan, he could direct his efforts to making us an army in Creation, due to the limitations of demons, which should be useful. For Manami...I admittedly don't know what Earth Crafting can make, but I bet that it'll be awesome with a 5 in that ability. And as for Melody, someone who can actually help with any of the projects, or help create the more basic stuff should definitely be useful.

Thoughts?
 
I think that the risk of exposing the BKs to the supernatural is less than the risk of revealing our exalts to the Silver Pact (if that's who they are). We're gonna have to do it eventually, and a mutant poodle isn't the most terrifying thing to cut their teeth on.

This is also the BK's debut, so we should use them and not our Infernals.
This reasoning pretty much mirrors my own. Good experience for the BKs, avoids revealing what we are to the Lunar.

[X] Contact the Knightmares
-[X] Plan The World is Insane
 
[X] Contact the Knightmares
-[X] Plan The World is Insane


With a name like that, how could I not vote for it?

Well, maybe if it wasn't a good plan in its own right.
 
"Wait, what are you doing? No stop I am your maste-EEEEAAARGH!!!"

well it's good to see he at least has enough class to go out like a proper mad scientist.


I think we can use this to our advantage, we can use it to justify a "totally not magic" explanation for our lunar friend. Clearly she's an escaped test subject from the same biological weapons program that created the giant poodle beast. I wonder how the masquerade would handle us showing a wyld tainted monster, but claiming it's the result of science run amok rather than magic? would peopel still forget the monster's existence? or would they merely be unable to see the holes in the scientific explanation?



[X] Contact the Knightmares
-[X] Plan The World is Insane

The only proper response to a giant monster is giant robots, true fact.
 
One of the reasons I dislike that charmset of Szoreny is because it focuses so much on poison and long-term effects, it feels more like someone mashed together Kimbery and Cecelyne.

I'd have used many more "mirroring" effects, cloning and making temporary copies for the "external" tree, and a lot of "knowing your target at first glance" for the social.
I see what you mean. Sadly it's the only Szoreny Charmset available...but the poison Charms are only a small part, so there is that.

@Alexander89 - Let me know if there are any issues with this.
No there aren't. I like it very much :cool: . Though, the ambush roll has a difficulty of only 1.
Shouldn't Lelouch be able to see through the darkness clearly, due to having Witness to Darkness? Or does it only apply to darkness that he's inside of?
He saw through it, that's why I wrote "hidden by darkness" as a general description. Lelouch was able to see through it since the start, but didn't immediately notice the monster because he was focused on the Marquess. That, and I wanted to create suspense.
Mad Fluctuating Blows
Cost: 5m
Mins: Essence 3
Type: Simple
Keywords: Combo-Basic, Obvious
Duration: Instant
Prerequisite Charms: Calculating Dho-Hna Angles, Wyld Dragon Breath

It is futile to try to resist the impossibilities of the Dragon Beyond the World. Only by embracing his madness can one pass through, unharmed. The Infernal lashes out, casting forth a burst of kaleidoscopic light. If the target attempts to block, parry, or dodge, the light envelops them, with a base damage of (Essence + Intelligence). However, if they do not react to it, the light refracts around them and dissipates, as though it never was.

A repurchase at Essence 4+ allows this charm to supplement another attack, the light flowing like liquid within and without the Infernal's weapon.

What do you guys think? I ran it by @Enjou earlier, and he said it seemed balanced. The idea is to punish defending against it (besides using Perfect charms, of course), so do you guys have any ideas how it might be improved? @Alexander89, what do you think?
An interesting option.
@Alexander89 - How long would Lelouch think it would take for the police to show up once he's had the Knightmares deployed? Long enough to take others into the lab and loot any loose Sakuradite and take some photographic/video evidence?
Not very long: there are other residences around the Marquess' villa, and if he deploys Knightmares and have them use guns, he's sure someone will either call the police or the army. He calculated that, at the very last, has ten minutes before someone show up.

And picking up that Emerald Princess Gun kata style, right? I think that @Alexander89 used the version of the behemoth-girl (connected to all of the exaltations, green, the life of her party, really nice?) who knows that martial art style?

I think that us learning a style with princess in the name is something that'd go into the big pile of things that Milly isn't allowed to know.
Maybe, but getting our base gun skills up is most important. Also, we'd need a teacher for an MA style I think.

We're probably going to learn Hellfire Ballet Style, I would guess. It's an Infernal style centered around guns.
Lillun, the behemoth-girl, knows Emerald Devil-Princess Ballet Style, a CMA she made herself and only her knows. It doesn't use guns. The version of Enjou is the correct one we discussed Lelouch can learn.
well it's good to see he at least has enough class to go out like a proper mad scientist.
He was a Wood Aspect good at Archery and Survival...and nothing else. He started learning Craft but was basically winging it all the way.
 
and he managed to make something like that.... I can't wait to see what kind of abominations an infernal who actually knows what there doing can whip up.

Then again, this sounds less like something he actually made, and more like he was just throwing wyld taint at things and seeing what came of it.
 
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Szoreny Mirror Charms
Peanuckle, I looked around and collected every available Szoreny Charms that isn't about poison:

Silver Gardener Spirit
Cost: -; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: ???
The Silver Forest grows forever, expanding to fill the wasted parts of Malfeas with vibrant, silver life. This Charm allows the Infernal to recover a number of motes equal to his Essence for every hour he spends spying on others, planning for the future, expanding his influence over others, or tending a garden.
Additionally, the Infernal gains an additional Peripheral Essence pool capable of holding 10 motes. Essence from this pool cannot be committed to artifacts or spells and can only be refilled by Szoreny Charms that restore motes.

Seeds of Victory Prana
Cost: 5m per task; Mins: Essence 4; Type: Reflexive
Keywords: Combo-Ok, Stackable
Duration: Indefinite
Prerequisite Charms: Szoreny Mythos Exultant, Szoreny Inevitability Technique
The Silver Forest's victories build upon seeming losses. When the Infernal commits Essence to this Charm, he chooses one task with a definite end, such as "Destroy Sijan", "Free myself from prison" or even "Defeat my rival in battle". For as long as the Infernal continues to commit Essence, every roll he makes to furthers said goal that fails grants the Infernal a bonus success on all further rolls related to that task until he finally succeeds on a roll related to that task.
The successes from this Charm stack with each other, up to a limit of the Infernal's Essence, so an Infernal who fails three rolls related to his chosen task would receive three bonus successes on rolls that work towards the completion of that task. If he then succeeded on his next roll, all the accumulated bonus successes would be lost.
An Infernal can commit Essence to this Charm multiple times, once for each task he defines, but separate tasks do not stack with each other and their number of accumulated bonus successes are tracked separately. If a roll would further two tasks at the same time, only the greater number of accumulated bonus successes would apply to the roll. However, a failure on such a roll would cause both tasks to accumulate a bonus success.
This Charm lasts until the defined task is completed or the Infernal chooses to end the Essence commitment. If the Infernal chooses to end the commitment early, all accumulated successes are lost; Reactivating the Charm later for the same task would start with no accumulated bonus successes.

Thousand Words Picture
Cost: 4m; Mins: Essence 2; Type: Supplemental
Keywords: Combo-Ok
Duration: Instant
Prerequisite Charms: First Szoreny Excellency
Szoreny speaks with images as fluently as some speak with words. This Charm enhances a dramatic action by the Infernal to create any sort of image. It could be a doodle, a painting, or even a sculpture, so long as it is not normal script of any sort. As he creates the item, he encodes within it a message or a meaning which can be of any length. As long as the image's creation is successful, this meaning is immediately apparent to anyone who views the image. While a social attack may be encoded into the image, only one social attack may be encoded per image.
Alternatively, the Infernal can create the image in such a way that only a select few can understand its meaning. The Infernal is free to define as many or as few individuals or groups that can understand it, such as "My Coven," "The Scarlet Empress," or "The People of Nexus."

Mirrored Meaning Confusion
Cost: 8m, 1wp; Mins: Essence 3; Type: Simple (Dramatic Action)
Keywords: Combo-Ok, Illusion, Sorcerous
Duration: (Essence) days
Prerequisite Charms: Thousand Words Picture
Szoreny's mirrored surface reflects not only images, but concepts and meanings. When the Infernal invokes this Charm, he rolls (Manipulation + Socialize) against his target's Dodge MDV, adding a number of additional successes equal to his Essence but taking an external penalty equal to his target's Essence. The Infernal need not speak to his target, but he must be in his target's presence.
If successful, the target has the consequences of his social attacks reversed for the duration of the Charm's effect. His friends hear biting sarcasm behind his greetings, his closest lovers hear hatred behind his declarations of love, and attempts to insult his enemies get taken as compliments. As long as the Charm is in effect, all attempts to create or reinforce an Intimacy instead work to weaken that Intimacy or create a negative Intimacy, as appropriate. Attempts to create a compulsion to follow one course of behavior instead inflict a compulsion to do the opposite course of behavior.
This Charm is not Obvious, so the target is initially unaware of the effect it has on him, though he may become aware of the effect by observing its results. There is no way to surpress the effect, but it can be worked around. Unlike most sorcerous Charms, the Infernal can terminate this Charm's effect at will.
A second purchase of this Charm at Essence 5+ increases the duration to (Essence) weeks, while a third purchase at Essence 7+ allows the Infernal to make the duration indefinite.

Mirror Matches Movement
Cost: -; Mins: Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Silver Forest needs no preparation to imitate another's face. Their movements are already his own. This Charm permanently removes the difficulty increase for attempting to disguise one's self as a specific person and the difficulty increase for attempting to mimic that person without first spending several weeks observing the target.

Meeting Mirror Deflection
Cost: 8m; Mins: Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-Ok, Obvious
Duration: Instant
Prerequisite Charms: Mirror Matches Movement
No matter how fast a man strikes, he cannot outpace his own reflection. With this Charm, an Infernal perfectly matches his foe's attack, so much so that their attacks meet and cancel each other. This is a perfect parry that suffers from the Imperfection of the Silver Forest.

IMPERFECTION OF THE SILVER FOREST
The Silver Forest shows the world a twisted reflection of all that stands before it. It is his greatest strength, yet it derives from his ability to understand his opponents' every move and duplicate them. Accordingly, Charms noted as suffering from the Imperfection of the Silver Forest must use the same Ability to defend against an attack as the attack was made with. Further, the Infernal must have at least one dot in that Ability to qualify. For example, an Infernal armed with only sword could not use Meeting Mirror Deflection to parry an Archery-based attack, nor could an Infernal who does not have at least one dot in Archery. If the attack to be defended against is a spell, the Infernal must at least be initiated into Terrestrial Circle Sorcery or Shadowlands Circle Necromancy. Stunts are allowed to improvise appropriate methods of defense, so an Infernal armed with only a sword could throw the sword as an improvised weapon to parry a Thrown-based attack using Meeting Mirror Deflection.

Mirror-Strike Counter
Cost: 9m; Mins: Essence 3; Type: Reflexive (Step 2 & Step 9)
Keywords: Combo-Ok, Counterattack, Obvious
Duration: Instant
Prerequisite Charms: Meeting Mirror Deflection
Those that strike a mirror do so at their own peril. Those that strike the greatest of mirrors are fools beyond measure. When an Infernal uses this Charm to defend himself, he mimics his opponent with exacting precision until, at the very moment the attack would strike, he becomes his opponent.
This Charm supplies a perfect dodge, subject to the Imperfection of the Silver Forest, in Step 2 of attack resolution. In Step 9, the attacker rolls his attack as a counterattack against himself. This includes the effects of any Charms the attacker may have used to enhance the original attack. After the opponent attacks himself, the Infernal reverts to his normal appearance.

Shifting Quicksilver Visage
Cost: - (1m); Mins: Essence 2; Type: Permanent
Keywords: Illusion
Duration: Indefinite
Prerequisite Charms: Mirror Matches Movement
Szoreny uses no makeup to mirror others. By reflexively committing a single mote, the Infernal can use illusion to alter his appearance as though making a mundane disguise, except that it only takes a single instant to do so and requires no makeup or props. Further, the Infernal is not restricted in how high his effective Appearance can be. This illusory disguise looks, feels, and even smells exactly how it should, based upon the Infernal's (Intelligence+Larceny) roll, so it cannot be detected simply by touching the disguised Infernal. The disguise lasts until the Infernal uncommits the mote.

CHARM CONCEPT: SZORENY DISGUISES
After the Primordial War, Szoreny was turned upside down by his rough treatment at the hands of the Exalted. In protest to this, Szoreny now refuses to show a truly perfect reflection of anyone except his fellow Yozis upon any of his silver branches. Because of this, none of Szoreny's Charms can provide a perfect disguise. They can eliminate penalties and speed the process, but it will always remain possible, if only remotely so, that ordinary sense will pierce his disguises and see them for what they truly are.

Impossible Form Duplication
Cost: -; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Shifting Quicksilver Visage
The reflections of the Silver Forest know no limits to the forms that they may take. This Charm removes all penalties and difficulty increases causes by attempting to impersonate someone of a different gender, age, or body type. Further, this Charm allows the Infernal to use Shifting Quicksilver Visage to impersonate anything of approximately the same dimensions as the Infernal, even inanimate objects. The Infernal can just as easily impersonate a fat man as appear to be a small tree.

Mirror-Hall Misdirection
Cost: 5m; Mins: Essence 2; Type: Simple
Keywords: Combo-Ok, Obvious, Illusion
Duration: One scene
Prerequisite Charms: Shifting Quicksilver Visage
Images step free of Szoreny's branches to walk beside their original. On activating this Charm, the Infernal creates a number of illusory doubles of himself equal to his Essence. These doubles look exactly like the Infernal and nothing short of a perfect detection effect (not merely Essence sight) can tell them apart.
The Infernal can reflexively direct their actions, having them take any action he is capable of. The illusions are not real, however, so they cannot truly interact with anything. The doubles initially occupy the exact same position as the Infernal, but they can move at the same rate as the Infernal himself. This gives the appearance that the Infernal just separated into multiple copies when invoked.
The Infernal can pass through his own doubles without destroying them, but any other object that passes through them destroys them. They have the Infernal's Dodge DV, but no Parry DV. The Infernal can only have one set of doubles at a given time. If he uses this Charm again, his existing doubles shatter like glass as the new set forms.

Shattered Mirror Defense
Cost: - (+3m); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Mirror-Hall Misdirection
Making illusions takes less than a thought for the Silver Forest. This Charm improves its prerequisite, allowing the Infernal to activate Mirror-Hall Misdirection in response to an attack as a Reflexive Charm by paying an additional three motes. Instead of the attack hitting the Infernal, one of his illusory doubles takes the attack instead, while he and his remaining doubles are instantly shifted to any location within (Essence) yards he could reach by normal movement.
This provides an automatic dodge against most attacks, but cannot be used to defend against undodgeable attacks or unexpected attacks. If the attack affects an area and using Shatter-Mirror Defense does not remove the Infernal from the area, he is still affected.

Same Sword Reflection
Cost: 3m per duplicate; Mins: Essence 3; Type: Supplemental
Keywords: Combo-Ok, Obvious
Duration: Instant
Prerequisite Charms: Mirror-Hall Misdirection
The same image can reflect endlessly upon the Silver Forest's branches. This Charm duplicates the Infernal's attack with incomplete reflections, turning one blow or one arrow into many swinging swords or a hailstorm of shafts. Each duplicated attack costs three motes and the Infernal can duplicate his attack a number of times equal to his Essence score. Treat the original attack and the duplicates as a single attack for making an attack roll and applying DV, but if the attack hits, each duplicate deals damage separately.

Tree Amidst Forest Camouflage
Cost: 5m; Mins: Essence 2; Type: Simple
Keywords: Illusion, Touch, Combo-Ok
Duration: Indefinite
Prerequisite Charms: Mirror-Hall Misdirection
Finding the Silver Forest is easy. Finding Szoreny when he does not wish to be found is impossible. Upon activating this Charm, the Infernal causes the object or creature he touches (which could be himself) to become impossible to find by any means as long as it is near at least (11 - Essence) objects or creatures similar in appearance, such as a daiklave in a rack of swords, a single tree in a grove, or a single person on a crowded street. Note that this is based on appearances, so an Infernal disguising himself as a tree could not use this Charm to hide himself among humans. The affected creature or object must be fairly similar to those around it to be hidden by this, so a pine tree in an oak grove or a blood-drenched Infernal in full armor at a dinner party would be as obvious as they normally would be. If another Charm contests this effect, add the Infernal's Essence in automatic successes to the opposed roll to maintain the Charm.

Lost in Reflection
Cost: 8m, 1wp; Mins: Essence 3; Type: Simple
Keywords: Sorcerous, Illusion, Combo-Ok
Duration: (Essence) days
Prerequisite Charms: Tree Amidst Forest Camouflage
Those who displease the Silver Forest find themselves caught within his boundaries, cursed to wander lost until the Yozi chooses to spare them. When the Infernal invokes this Charm, he chooses a creature or a group of creatures with Magnitude no more than his (Essence - 2) that is within his sight. He rolls (Manipulation + Survival) against the highest Dodge MDV in the group, adding his Essence in automatic successes and applying a penalty equal to the group's Magnitude. If successful, the targeted group becomes supernaturally lost.
Any time an affected creature wanders more than 30 yards from where it was at the time it was affected, it loses all ability to tell direction and identify landmarks. It wanders lost for about an hour before returning to its original location. If anyone attempts to take pity on an afflicted creature and lead them somewhere, this Charm momentarily includes the would-be good Samaritan, causing both to wander lost before returning to their original location. This only persists for as long as they attempt to help an afflicted creature. As soon as they abandon the creature, they regain their ability to navigate. If another Charm contests this effect, add the Infernal's Essence in automatic successes to the opposed roll to maintain the Charm.
An affected creature can spend one Willpower to attempt a (Intelligence + Survival) roll against a difficulty equal to the Infernal's Essence. If successful, this Charm's effect is suspended for one hour. Wherever the creature reaches in that time becomes the creature's new original location for the purposes of this Charm. This Charm ends when the target has successfully navigated to a new location three times.
An Infernal with Essence 4+ can purchase this Charm again. Doing so allows the Infernal to reflexively renew the Charm just as it would end, if the Infernal so chooses. He need not have the original target or targets in sight when he does so.

Mirror-Maze Navigation
Cost: 5m, 1wp; Mins: Essence 3; Type: Supplemental
Keywords: Combo-Ok
Duration: Indefinite
Prerequisite Charms: Tree Amidst Forest Camouflage
Szoreny is never lost within himself. This Charm enhances any attempt by the Infernal to find a person, place, or object, guaranteeing success. The Infernal learns the distance and direction to the sought after person, place, or object. If the Infernal is attempting to track the target of this Charm, he automatically gets (his target's successes +1) successes on the opposed roll for the tracking contest. The Infernal must know exactly what he seeks or this Charm will lead him only to the nearest person, place, or object matching the general description he seeks. This Charm cannot read minds, so it cannot do things such as lead the character to someone who knows the answer to a question or lead him to his nearest unknown enemy.
If another Charm contests this effect, such as to keep a character hidden or untrackable, add the Infernal's Essence in automatic successes to the opposed roll to maintain the Charm.

Freed From the Mirror
Cost: 3m; Mins: Essence 3; Type: Simple (Speed 5, DV -1)
Keywords: Obvious, Touch, Combo-Ok
Duration: Indefinite
Prerequisite Charms: Mirror-Hall Misdirection
Szoreny's silvered bark reflects all, not only himself. When the Infernal invokes this Charm, he lays hand on some creature or object no bigger than himself and gently pulls its reflection away from it. The reflection comes free in the Infernal's hand as a physical object, identical in function to the original and almost identical in appearance. If a character is attuned to the original, it is automatically attuned to the mirror at no additional cost. Creatures mirrored this way create a lifelike but immobile statue of themselves. A successful (Perception + Awareness) roll against a difficulty equal to the Infernal's Larceny reveals some flaw in the appearance of the mirrored object that marks it different from the original.
A creature or object can only have one physical mirror in existence at a time. Attempting to use this Charm on creature or object already so mirrored automatically fails.
An Infernal with Essence 4+ can purchase this Charm a second time. Doing so removes the touch keyword from the Charm, allowing the Charm to be used on any creature or object within sight.

Wake the Mirror
Cost: - (+3m); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Freed From the Mirror
The Silver Forest's reflections are empty shells, waiting for Szoreny to fill them with purpose. This Charm permanently enhances its prerequisite. Whenever the Infernal uses Freed From the Mirror to create a mirror of a creature, he can increase the cost by an additional three motes to give the mirror a semblance of life. It can still be told apart from the original as normal for Freed From the Mirror and has no Charms, but otherwise has all the same statistics and mannerisms as the original, including whatever gear the original was carrying. If the original was attuned to an artifact, the animated mirror is attuned to its duplicate.
The mirror does not know any of the original's secrets or memories, but if engaged in ordinary conversation will attempt to respond suitably with information drawn from the Infernal's knowledge.
The animate mirror always follows the Infernal's orders without question and to the best of its ability. Animate mirrors are considered Extras and follow all appropriate rules. An animated mirror shatters like glass and crumbles to nothing when it dies or its duration ends.

Thousand Reflections Legion
Cost: 10m, 2wp; Mins: Essence 4; Type: Simple
Keywords: War, Sorcerous, Obvious, Combo-Ok
Duration: One scene
Prerequisite Charms: Wake the Mirror
The Silver Forest's myriad reflections are all the army Szoreny will ever need. When the Infernal invokes this Charm, he creates dozens of mirror copies of himself, all animated and capable. These copies form up with the original as a unit of extras with a magnitude equal to the Infernal's Essence.
The copies are only extras and have no Charms, so they have a base Might of 1, but they are armed identically to the Infernal himself and attuned to their weapons (if necessary), which may increase their effective Might. The copies obey the Infernal's orders without question, so they have Drill 5 and need no relays in order to function as a cohesive unit. The unit has perfect morale and comes into existence in close formation.
Because so many doubles of the Infernal exist as part of the unit, all attempts to specifically target the Infernal with an attack suffer an external penalty equal to the unit's current Magnitude.

Image of Greatness Reflection
Cost: - (+5m,+1wp); Mins: Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Wake the Mirror
Szoreny is the only mirror great enough to hold the image of his brother, Isidros. Lesser images are but a paltry thing beside his visage. This Charm permanently enhances Freed From the Mirror. As with Wake the Mirror, this Charm allows an Infernal to animate any creature he mirrors using Freed From the Mirror at an increased cost. However, the cost is greater, an additional five motes and one willpower instead of three, and the effect is greater. An animated mirror enhanced by Image of Greatness Reflection is a heroic character, even if the original was not , and so is capable of stunts and has a full set of health levels. As with Wake the Mirror, animate mirrors are attuned to all the gear they possess (if necessary), are unflinchingly loyal and obedient to the Infernal, and do not know any of the original's secrets, nor do they have the original's Charms.

One Tree-Forest Shintai
Cost: 15m, 1wp; Mins: Essence 5; Type: Simple
Keywords: Form-Type, Sorcerous, Obvious
Duration: Indefinite
Prerequisite Charms: Image of Greatness Reflection, Thousand Reflections Legion
Though Szoreny is the Silver Forest, he is only a single tree. He is both one and many. Upon activating this Charm, the Infernal steps out of himself, creating an additional self. Both copies of the Infernal are the Infernal. The new copy comes into being with copies of all the Infernal's mundane gear, but not his artifacts or other magical gear. The copies have separate health and Willpower tracks, but share Essence Pools and a Charm activation - if one has activated a Charm and has not yet recovered from using it, the other can only activate that Charm. As long as one copy is alive, the Infernal lives. When one copy dies, its body shatters like glass and dissipates to nothingness, the Charm's duration ends, and the other becomes the Infernal. If one copy is aware of something, both copies are aware. The additional copy lasts as long as the Infernal leaves the Essence committed to this Charm or until it is killed. If the Infernal chooses to uncommit the motes from this Charm, he chooses which copy shatters. With Essence 6 the Infernal can create a larger number of copies equal to Magnitude 1, which increase by one everytime the warlock raises his Essence, up to a maximum of 5.

Rooted In Reality
Cost: 5m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-Ok
Duration: Indefinite
Prerequisite Charms: None
Szoreny stood unchanged in the depths of the Wyld long before the foundations of Creation were first laid. When the Infernal activates this Charm, he becomes immune to any Shaping effect that would alter his mind, body, spirit, or traits in any way. This includes instantaneous Shaping effects and any new alterations caused by long-term Shaping effects. This also protects the Infernal from any undodgeable or unblockable Shaping attacks. This immunity remains for as long as the Infernal commits Essence to this Charm.
This Charm does not extend its benefits to any piece of the Infernal's gear, nor does it extend to other characters. If the Wyld transforms his best friend into an avalanche of knives that then engulfs the Infernal, this does not directly alter the Infernal through Shaping, nor is it an attack if the Infernal's sword is transformed into a cotton ball - simply an undesirable effect.

Silver Branch Shelter
Cost: - (+5m); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Rooted In Reality
Szoreny watches over those he considers to be in his care, whether they wish his benevolence or not. This Charm permanently enhances its prerequisite. Whenever the Infernal activates Rooted In Reality, the Infernal can commit an additional five motes to extend this protection to all objects or creatures within (Essence x 5) yards. The Infernal can reflexively choose to exempt any number creatures or objects from his protection if he wishes and at any time. As long as the Infernal continues to commit the necessary motes, he can later re-extend protection from Shaping effects as a reflexive action.

Mirrored Intentions
Cost: 5m, 1wp; Mins: Essence 3; Type: Supplemental
Keywords: Social, Shaping, Combo-Ok
Duration: Instant
Prerequisite Charms: Silver Branch Shelter
Like She Who Lives In Her Name, Szoreny values conformity, believing that he knows best how the world should work and seeking to impose those values upon those in his care. This Charm can enhance any attempt by the Infernal to create an Intimacy that the Infernal already has or erode an Intimacy that he lacks. If the attempt succeeds, it becomes unnatural mental influence that costs two Willpower to resist. If the target does not resist, the Intimacy is either instantly created or destroyed, as appropriate to the Infernal's attempt. For example, an Essence 3 Infernal whose only Intimacies are an Intimacy of Hatred towards Nexus and an Intimacy of Loyalty towards Szoreny could use this Charm to instantly create an Intimacy of Loyalty to Szoreny, instantly create an Intimacy of Hatred towards Nexus, and instantly destroy an Intimacy of Love towards Fluffy Bunnies, among other possibilities. This Charm does not work by persuading the target to believe differently than he does, but by literally changing the target's mind to be more in tune with the Infernal's own.
At Essence 4+, this Charm allows the Infernal to attack a mortal's Motivation directly, rather than an Intimacy. If successful, the victim must spend Willpower to resist if possible. If the victim cannot, the victim's Motivation immediately changes to match either the Infernal's own Motivation or the Infernal's Urge. The Infernal chooses which new Motivation to inflict.

In the Master's Image
Cost: 10m, 1wp; Mins: Essence 3; Type: Simple
Keywords: Shaping, Sorcerous, Training, Stackable
Duration: Instant
Prerequisite Charms: Mirrored Intentions
Szoreny's views about how the world should be extend beyond just how people believe, encompassing even how they should look and act. This Charm allows the Infernal to change not just a target's mind, but allows him to change the target's body and soul to match his own.
The Infernal can affect a single character or a group of characters with this Charm, so long as he has influence over every character he wishes to change. He does not need to be present for the duration of the change, nor does he even need to see his targets to affect them, so long as he has influence over them. As with Eyes Like Mirrors Oversight, the Infernal has an instinctive knowledge of which characters he has influence over.
The Infernal rolls (Willpower + Integrity), adding a number of successes equal to his Essence but taking an external penalty equal to the highest Essence among his group of targets plus the Magnitude of the group as a whole.
If successful, the group slowly finds one of their traits moving towards that of the Infernal. The trait can be any Attribute the Infernal wishes. Over the course of the next week, each affected character either loses a dot in the chosen trait (if the Infernal's rating is lower than the affected character's current rating) or gains a dot in the chosen trait (if the Infernal's rating is higher than the character's own). The Infernal has no control over which way the change occurs, only over which trait is changed. A single character can have up to the Infernal's Essence in ongoing transformations at a single time.
If an affected target's traits improve, he goes into experience debt, as normal for training effects. If his trait values worsen, he is fully refunded the experience for the lost traits but cannot naturally raise the degraded trait for (Infernal's Essence) weeks.
As a target's Appearance nears the same trait value as the Infernal's own, the target looks more and more like the Infernal, even changing hair and eye color. When a target's Appearance is the same as the Infernal's own, the target looks strikingly similar, to the point where the two could be easily confused by those not closely familiar with one or the other. Such characters are treated as though having an artificial three-dot specialty in impersonating the Infernal. This specialty does not count against the character's number of specialties, but does not stack with other specialties. Only the greater bonus applies.
This Charm can be purchased up to three additional times at Essence 4+. Each purchase allows the Infernal to change one of the following in addition to Attributes: Abilities and Specialties, Virtues and Willpower, or Mutations.
If the Infernal selects Mutations, he can give an affected character a mutation he himself already has or take away a mutation that the Infernal's does not have as a Desecration effect. All Infernals are innately Creatures of Darkness, so all Infernals can and must give that mutation as a precursor before any other mutation can be given. An Infernal who knows Quicksilver Sap Transfusion can give the full effects of that Charm as a single Abomination with the same name.

Into the Looking Glass
Cost: 1wp; Mins: Essence 4; Type: Reflexive
Keywords: Illusion, Combo-Ok
Duration: One scene
Prerequisite Charms: Silver Branch Shelter
Within his borders, Szoreny rules the senses. This Charm allows the Infernal to create illusions on a grand scale. This Charm can only be activated if the Infernal already has Rooted In Reality and Silver Branch Shelter active, but once activated, the Infernal can create life-like images, sounds, and even smells anywhere within the area protected by Silver Branch Shelter at will. These images, sounds, and smells are ephemeral; they cannot be touched or tasted. These illusions can be of anything the Infernal can imagine and can be directed to change or move as a reflexive action.
These illusions are not perfect, however. A successful (Perception + Awareness) roll against a difficulty of the Infernal's Larceny will allow any character to tell an illusion from a real object.
If the Infernal moves far enough that an illusion falls outside the effect of his Silver Branch Shelter, they shatter like glass and vanish, as do the rest of the illusions created by this Charm when the duration ends.

Frozen Reflection Mirror
Cost: - (5m); Mins: Essence 4; Type: Permanent
Keywords: Sorcerous
Duration: Indefinite
Prerequisite Charms: Into the Looking Glass
The Silver Forest's phantoms endure ages at the whim of Szoreny. This Charm enhances its prerequisite, allowing the Infernal to create illusions that last indefinitely. After creating an illusion with Into the Looking Glass, the Infernal may choose to spend 5 motes (uncommitted) to cause the illusion to endure indefinitely as a Sorcerous effect. The illusion can even leave the area of the Silver Branch Shelter without shattering into nothing. Unlike most Sorcerous effects, the Infernal retains the ability to reflexively end the effect.
However, an enduring illusion can no longer be altered by the Infernal; he loses all ability to control them, only retaining the ability to end them. The Infernal can set a looping sequence of events for the illusion to follow if desired, but once set this cannot be changed.

Color-Music Melody
Cost: - (5m); Mins: Essence 5; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Into the Looking Glass
Within the Silver Forest, one sense can become another. This Charm enhances its prerequisite, allowing the Infernal to create more real illusions and even turn one sense into another.
With this Charm, illusions created by the Infernal can be felt and tasted. They are still very ephemeral - anything more than a casual touch will pass right through them - but the Infernal could hold an illusory feast and few could tell the difference until they found themselves still hungry afterward.
Additionally. the Infernal can commit an five motes to this Charm to allow him to switch any two senses within the area of his Silver Branch Shelter. He could switch sight with touch, causing people to feel a painting's beauty at a distance, or switch touch with hearing, turning a courtesan's caress into an exotic melody. This effect cannot be made enduring using Frozen Reflection Mirror.
If the Infernal chooses to switch sight with any other sense, creatures unused to navigating by that sense take a -2 external penalties on all rolls while they remain within the affected area.

False Truth Reflection
Cost: 5m, 1wp; Mins: Essence 5; Type: Simple
Keywords: Sorcerous, Combo-Ok
Duration: One scene
Prerequisite Charms: Color-Music Melody, Image of Greatness Reflection
Under Szoreny's branches, who can tell what is truth and what is illusion? An Infernal with this Charm can make his illusions fully real. This Charm can only be activated if the Infernal has Into the Looking Glass active. While this Charm lasts, any illusion made with Into the Looking Glass instead creates a real object, with all the properties that a normal, non-magical object of that sort would have. These objects can still be identified as being different from a normal object as per Into the Looking Glass, but that does not stop them from being just as solid. A solid object cannot be created in a location already occupied by another solid object.
Creatures created with this Charm are unmoving but lifelike statues unless the Infernal pays the cost to animate them using Wake the Mirror or Image of Greatness Reflection.
If the Infernal chooses to use objects created with this Charm to attack another, such as by creating a large anvil above an enemy or engulfing an opponent in a sudden inferno, the attack has the statistics listed below. His dice pool for the attack is (Wits + Larceny) and the Infernal whether the attack deals lethal or bashing damage at no penalty.
At the end of this Charm, all objects created by this Charm shatter like glass and crumble to nothing.
Conjured Object Attack: Speed 5, Accuracy +(Essence), Damage (Intelligence + Larceny)L or (Intelligence + Larceny)B, Defense +0, Rate (Essence), Range (Essence x 5) yards.
Conjured Object Clinch: Speed 6, Accuracy +(Essence), Damage (Intelligence + Larceny)B, Defense +0, Rate 1, Range (Essence x 5) yards.

Mirror-Madness Malediction
Cost: 8m, 1wp; Mins: Essence 5; Type: Simple
Keywords: Combo-Ok, Shaping, Social, Obvious, Stackable
Duration: Instant
Prerequisite Charms: Color-Music Melody
Those who spend too much time within the Silver Forest risk their sanity. With this Charm, the Infernal can cause madness in a target with only a few words. The Infernal makes a social attack as part of using this Charm. That attack becomes unblockable. If successful, instead of having the normal effect that such a social attack would have, this Charm instead exerts a form of unnatural mental influence on the target that takes two Willpower to resist as the victim experiences a surge of vivid nonsense images, psychedelic lights, insane babbling noises, and other phenomena in a matter of moments.
If the victim fails to resist, the victim suffers a permanent derangement of the Infernal's choice. This derangement starts at only deficiency strength, but reapplication of this Charm on the victim can raise the strength of a derangement by one step, from deficiency to debility or from debility to deformity, instead of inflicting a new derangement. The Infernal chooses whether to inflict a new derangement or to strengthen an existing one.
This Charm is only Obvious to the victim.

Silver-Soothed Sanity
Cost: 10m, 2wp, 1 lhl; Mins: Essence 5; Type: Simple
Keywords: Combo-Ok
Duration: Instant
Prerequisite Charms: Mirror-Madness Malediction, Bitter Medicine
What the Silver Forest gives, it can also take away. This Charm allows the Infernal to distill sanity into a small amount of his own blood. The resulting dose is not toxic. Instead, any being who consumes it will be cured of any and all derangements and will be freed on any Compulsion and Servitude effects it may be suffering. The Infernal's blood keeps for (Essence) days before spoiling. The creature who consumes it need not know what it is consuming, nor need it be willing.

Triumph of Stolen Glory
Cost: 1m; Mins: Essence 3; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisites: ???
Szoreny thrives in challenges, and he especially loves victory and success. He is also open-minded though, and doesn't care whether the victory is his - if it isn't, he will make it so. The Infernal may activate this Charm whenever he succeeds on a stunt that resonates with his target's motivation, so long as the target is present when he does. The Infernal rolls (Charisma + Relevant Ability used in the stunt), adding his Essence in extra successes. If the result exceeds the target's Dodge MDV, the target receives an immediate Intimacy of hateful envy towards the Infernal. If the result exceeds the Dodge MDV of any witnesses, they receive an immediate Emotion effect to openly admire and flatter the Infernal, even if they are enemies - they can't help but respect his great skill. Both of these effects are unnatural mental influence, and cost 2 WP to resist. In this way does Szoreny win himself beloved enemies to compete against.

Mirror Soul Gaze
Cost: 5m; Mins: Essence 3; Type: Simple
Keywords: Combo-OK
Duration: One year
Prerequisites: ???
The eyes mirror the soul, and Szoreny knows much about both souls and mirrors. Gazing into the eyes of a dying person - God, Exalt or mortal doesn't matter - the Infernal absorbs the memories of that person. However, the absorption is imperfect at this level of mastery; rather than just obtain the person's memories, the Infernal absorbs the entire personality as a second mind. He may then switch back and forth between the two personalities at the cost of one mote, reflexively, though he has no control over what the "victim" does, nor does he acquire the "victims'" knowledge - that knowledge is accessible only to the victim's mind, now contained separately in the Infernals' body. The victim is aware of having died and having been absorbed by the Infernal.
Note that the victim's soul still passes on as normal - he may even leave a ghost. The memories of his personality and life are merely contained in the Infernals' second mind, believing itself to be the victim, somehow mystically transferred to the Infernal's body. The victim is unaware of anything the Infernal does while his own mind is in charge, experiencing this time as a mysterious unconsciousness. The Infernal is aware of everything the victim does, and may hike along in the back seat of his own body until time arises to take the reins once more.
A second purchase of this Charm at Essence 5 allows the Infernal to store stolen personalities indefinitely, without the need to commit motes.

Stolen Beauty Serenade
Cost: 4m or 0m; Mins: Essence 3; Type: Reflexive (Step 9)
Keywords: Combo-OK, Social
Duration: Instant
Prerequisites: ???
Much like he copies the beauty around himself, reacting it in a million facets, so does Szoreny react beautiful words and convincing arguments. This Charm is a social counterattack carried out with the same dice pool as the attackers'. It can be used regardless of whether or not the opponents' social attack hit. Note that bonus successes are not part of a dice pool; the Infernal rolls the same amount of dice as the attacker, but must rely on his own Charms if he wishes to add successes as well.
If the Infernal actually repeats the opponents' argument, only changing a few key words to make the argument rebound upon the speaker, this Charm costs zero motes. Likewise, the Charm costs zero motes if the Infernal merely repeats the opponents' argument in a mocking singsong voice, though the effectiveness of such a counterattack is limited.

Stolen Beauty Orchestra
Cost: 15m, 1wp; Mins: Essence 3; Type: Simple
Keywords: Combo-OK, Social, Obvious
Duration: One scene
Prerequisites: ???
The Silver Forest knows from experience that many often persuade few, and his own fragmented mind is only held together by this principle. Hence, he has learned to use his own multitude of selves to persuade others. When an Infernal activates this Charm, he glows with a silvery light, and numerous reactions appear around him in dazzling brilliance, that then solidify into actual people. These humans are nothing but smoke and shadows, though, illusory individ-
uals pulled from Szoreny's exceptional memory. For the duration of this Charm, the Infernal is treated as a social unit with a Magnitude equal to (lowest of Infernal's Appearance or Permanent Essence). Furthermore, if the Infernal knows a persons Intimacies, he may choose to include these Intimacies as part of his social group when he creates it; if the target is unaware that the Intimacy is just a reaction, he is treated as having an Intimacy to the entire social group. The group's Policy is "loyalty to the Infernal", and its Loyalty is equal to its Magnitude minus one. The Charm is only Obvious on the tick when it is activated, and it is impossible to pierce the illusion without use of Essence sight (in which case it is automatic, as the mirror images have effectively Essence 0).

Mirror-Breaking Sympathy Strike
Cost: 4m (+1 wp); Mins: Essence 4; Type: Simple (Speed 4, DV -2)
Keywords: Combo-OK, Obvious, Blasphemy
Duration: Instant
Prerequisites: ???
Images are meaningful. Szoreny knows this, and is careful not to let anything catch his true appearance, for he knows that someone who possesses your likeness can do you terrible injury.
When the Infernal activates this Charm, he destroys the likeness of a target. This likeness may be a mirror holding her reflection, a statue or painting, a simple doll or an actual reflection stolen by means of Mirror's Edge. If the likeness isn't perfect (Storyteller's discretion, but actual mirror images always qualify, and only particularly well-made works of art qualify), the Infernal must pay a point of Willpower in addition to the four motes. The Infernal must be able to destroy the object with a feat of strength, unless it is a reflection stolen with Mirror's Edge, which the Infernal can destroy automatically.
If the target is within (Essence x 3) yards at the time of the Charm's activation, she suffers an attack that automatically hits bar perfect defenses, and inflicts (Infernal's Essence/2) levels of unsoakable aggravated damage. It is customary to supplement the Charm with maniacal laughter, but it isn't required.
Green Sun Princes find that this Charm is especially nasty when used in a Combo with Green Sun Nimbus Flare, and both Szoreny and Malfeas encourage this unholy union - Szoreny is closer to Malfeas than most other Yozi, after all.

Enemy-Keening Attitude
Cost: 10m, 1wp; Mins: Essence 3; Type: Reflexive
Keywords: Combo-OK, Training
Duration: Instant
Prerequisites: Triumph of Stolen Glory
To activate this Charm, the Infernal must best a person in some way - how is irrelevant, it can be anything from winning a Gateway game to placing a particularly snide remark to the person in question, to defeating them in combat. Using Triumph of Stolen Glory on the person also qualies. The Infernal spends 10 motes and one Willpower, and gloats about his victory to the target. The player of the target then has two choices: resist the Charms' effects, which is automatic and costs nothing, or accept the Charms effects.
If the target accepts, he is immediately placed under a Training effect, capable of raising any one trait involved in the Infernals' victory to match that of the Infernal. The trait can be literally anything, an Attribute, an Ability, a Virtue, a Specialty, with the one exception being Permanent Essence - so long as it could
help the target win in a rematch against the Infernal. The training effect is instant, and occurs at any time the Infernal wishes during the next 24 hours, at which point the target immediately becomes aware of his newfound skill. This Charm cannot be used on the same target more than once per lunar month.
There is, however, a price tag to excellence. To accept the training effect, the target must also accept a Compulsion effect to immediately seek out and challenge the Infernal in a rematch, of the same kind as the challenge that triggered the Charm. Resisting this Compulsion effect costs 1 WP per scene, and ceases to affect the target once she has spent a total of 5 WP towards resisting it. Worse, if the target fails to defeat the Infernal, the Compulsion remains - it does not disappear until the target successfully bests the Infernal.
Some Infernals use this Charm to quickly teach their friends valuable lessons, engaging in pleasant training sessions. The Charm sees far greater use in luring an opponent into a trap, however.

Sight Of Turning Mirrors
Cost: 2m; Mins: Essence 2; Type: Reflexive (Step 1)
Keywords: Combo-OK
Duration: One Scene
Prerequisites: First Szoreny Excellency
This Charm may be activated in response to any attack made against the Infernal. His eyes flicker into colourless mirrors, as the images of his foes movements
are bounced within the mirrors of his mind until they are fully understood. For the rest of the scene, the warlock increases his DV pool by (Essence) dice against attacks made by that enemy using the same ability (for example, activating this Charm in response to an attack made using Archery would allow the Infernal to increase his DV against Archery-based attacks made by that opponent). This DV increase does apply against the attack that the Charm was used in response to, and this Charm may be used multiple times to cover additional enemies or abilities.
Of all the Yozis, Szoreny is the most able to understand the ebb and flow of the martial arts world, even if actual mastery is beyond him. Within his reflective
forest, demonic sifus meditate beneath toxic waterfalls, while the new princes of hell practice katas within dojos built from silver wood and mirrored paper. At Essence 3+, this Charm gains additional usage against martial artists. If this Charm is used in response to an attack that was enhanced by or made with a Martial Arts Charm from any Style (including a Form Charm), the Infernal increases his DV bonus by a further (Essence/2) dice against attacks enhanced by or made with Charms from the same Style (note that this bonus is applied to all such attacks, not just those made by the original attacker).
At Essence 4+, the Infernal may purchase this Charm a second time, making uses of it into an innate power rather than a Charm activation; doing so permanently shifts his eyes into organic mirrors, like quicksilver marbles. If he ever cries, his tears are beads of mercury, tainted with his own blood. In addition, if used against the same opponent multiple times in one scene, its cost is reduced by one mote with every subsequent use against that opponent, to a minimum cost of zero motes.

Perfected Reflection Of Motion
Cost: ; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Sight Of Turning Mirrors
Szorenys humaniform jouten is a perfect mimic of everyone. It looks exactly like you, and your worst enemy, and your mother, and a million other people you've never met, all at once. It sometimes unsettles the other Yozis that the only being Szoreny never tries to look like is himself. This Charm permanently enhances its prerequisite. Upon activating that Charm, the warlock may increase its cost by one point of temporary Willpower. Doing so immediately informs him of his opponents rating in the ability used to make that attack, as well as any specialties they may have in that ability. For the rest of the scene, he may use his opponents ability rating in place of his own when making attacks with that ability (if he does so, he must also use their specialties in place of his own).
If the ability in question is Martial Arts, then the effects of the Infernals mimicry are increased. For as long as he uses his foes ability rating instead of his own, he may use any Martial Arts Charm that he has seen that character use this scene, as though he learned it through the Fiend anima power. He may even learn such Charms permanently as a Training eect (provided he could do so normally, at the usual xp cost), as though his opponent had been a patient teacher rather than a desperate rival.

Motonic Mirror Understanding
Cost: ; Mins: Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Sight Of Turning Mirrors
The flow of motes through Creation is familiar to Szoreny. He was there when
such processes were devised, after all, and was involved in the creation of many a
fundamental physical law equal and opposite reactions were a measure that he pushed
through almost on his own, supported mostly by Isidoros, who felt that everything
deserved a chance to punch back. This Charm permanently enhances its prerequisite,
allowing the Infernal to mimic and use Charms from any attacking ability he has paid
Willpower to learn the rating of, not just Martial Arts.
However, as an additional limitation he may only use Charms that the opponent
in question has actually used against him in this scene, and cannot learn them as a
Training eect (even if he could normally learn them as a Fiend). In addition, the
rst time in a scene he uses such a Charm against a character other than the one
he mimicked it from, he immediately gains a point of Limit. Charms mimicked in
this way always suer from Szorenys aesthetic Taint, sheening with quicksilver and
twisted glass.
If the attacker in question does not use Ability-based Charms, then the Infernal
may instead choose to learn their Strength or Dexterity rating, as well as gaining
access to their (used) Charms of that attribute, just as described above. He may not
mimic their attributes, however; that magic lies deeper in Szorenys tree.

Stolen Beauty Mask
Cost: -; Mins: Essence 2, Szoreny 0; Type: Permanent
Keywords: -
Duration: Permanent
Prerequisites:
Szoreny surrounds himself with beautiful things, and in himself reflects all
things beautiful. Those who learn his Charms share this false reflected beauty, though
at a cost. From the point where the Infernal purchases this Charm, his Appearance
score is automatically set to match the Appearance score of the most beautiful person
present, to a maximum of 5. The Infernal reflects the beauty of those he surrounds
himself with. Unfortunately, this eect cannot be turned o - so if surrounded by ugly
beggars, the Infernal is as ugly as they, unless there is someone else more beautiful
around that he can copy.
It is still possible to recognize the Infernal for who he is; the change in appearance
is subtle and nearly invisible to the naked eye. Even if the Infernal is normally
terrifyingly ugly, something about him just looks "just right", whenever he's in the
company of someone pretty.
A second purchase of this Charm at Essence 4 removes the maximum cap, allowing
the Infernal to shine along with even the Fair Folk. A third purchase at Essence 5 al-
lows him to "add" his own (natural, unmodied) Appearance score to the Appearance
provided by this Charm.
 
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Hey, Alexander, I think it was mentioned before, but about this part:
You turn a corner and the Marquess is there, standing in front of a cage larger than the rest, the inside hidden by darkness. "You're dead." You hiss, feeling anger bubbling under your skin like lava.
Shouldn't Lelouch see inside it if its hidden just by the darkness?
 
No there aren't. I like it very much :cool: . Though, the ambush roll has a difficulty of only 1.

Ok then, changing the Excellency use to only one then.

Not very long: there are other residences around the Marquess' villa, and if he deploys Knightmares and have them use guns, he's sure someone will either call the police or the army. He calculated that, at the very last, has ten minutes before someone show up.

Well then, the plan stays largely as is, but should have time to have the Knightmares put the poodle monster on display though. There should still be time to have the BK spraypaint stuff on the outer walls. Five minutes should be more than enough.

EDIT - Made the relevant changes. Also added leaving a couple Anuhles behind to observe things, and either stop data retrieval by enemy forces or to track where it goes if they can.


Hey, Alexander, I think it was mentioned before, but about this part:

Shouldn't Lelouch see inside it if its hidden just by the darkness?

He answered this in his last post. Lelouch could see through it, but he was focused on the Marquess.
 
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Enjou, could you add rescuing the humanoid tainted ones to the plan, if there seems to be anything left to save in them? Or maybe ask our new temporary ally to do so, if she has the necessary abilities and resources (like a support network of allies).
 
Enjou, could you add rescuing the humanoid tainted ones to the plan, if there seems to be anything left to save in them? Or maybe ask our new temporary ally to do so, if she has the necessary abilities and resources (like a support network of allies).

I suppose we might be able to do that. I'm kind of under the impression they're dead, and we can't necessarily be sure that the humanoids in question are still sane and won't attack on sight. But again, we have ten minutes to do everything and get the hell out of the area before the authorities show up. That's not a lot of time. @Alexander89 - Does Lelouch think we'd have time to do this?

Would this line work?
- While things are being set up, see about saving the tainted humanoids that can be saved. If Anja thinks her organization can take care of them, let her take them with her.
 
Hmmm... we could have some of the Anuhles extricate the humanoids. Just wrap them up in silk cocoons, and discreetly take them out of the villa. If they're sane, we can figure out what to do with them. If not, we can still give them to Anja and the Silver Pact or whatever order this was and they can do what they like with them. If nothing else it gives Anja a specimen to take back to her elders, which should earn us some more points with her and hopefully give a better impression of us with the Lunar society as a whole.

EDIT - I'm gonna go with this. It's the option that would make sense given the amount of time we have.
 
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I suppose we might be able to do that. I'm kind of under the impression they're dead, and we can't necessarily be sure that the humanoids in question are still sane and won't attack on sight. But again, we have ten minutes to do everything and get the hell out of the area before the authorities show up. That's not a lot of time. @Alexander89 - Does Lelouch think we'd have time to do this?

Would this line work?
- While things are being set up, see about saving the tainted humanoids that can be saved. If Anja thinks her organization can take care of them, let her take them with her.
Hmmm... we could have some of the Anuhles extricate the humanoids. Just wrap them up in silk cocoons, and discreetly take them out of the villa. If they're sane, we can figure out what to do with them. If not, we can still give them to Anja and the Silver Pact or whatever order this was and they can do what they like with them. If nothing else it gives Anja a specimen to take back to her elders, which should earn us some more points with her and hopefully give a better impression of us with the Lunar society as a whole.

EDIT - I'm gonna go with this. It's the option that would make sense given the amount of time we have.
Be aware that there may not be enough time to do everything, and that there is the risk of police/army popping up: at that point escaping is going to be difficult. Forced to choose, Lelouch will choose the BKs above any possible victim: he has Conviction 4 and Compassion 2.

And Anja? She isn't going to stop to see the BKs take down the monster: by the time it's dead she will be gone already.
 
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