Green Sun, Black Shadows (CG/Exalted)

So are we using the canon SWLIHN charmset or Revlid's? Because I can see a number of differences between Rakshata's character sheet and the charms in Revlid's compilation, such as two differing Mind-Hand Manipulations.
Actually, its just that the original Pantheon Charms were made with Revlid Charmsets in mind (I think). We could always choose an another Pantheon Charm for SWLiHN. Or mix them. Depends on what Alexander decides.
 
We really needs an Infernal chosen by Cecelyne. Does anyone have an interesting idea?
First thing that comes to mind is a lawyer or some kind of legal professional who loses his career to either a scheming competitor or due to being caught in a scheme of his own.

He gets locked up and a demon comes to him, explaining that the only rule that really matters is that the strong do as they wish and the weak serve. His own experiences match this, so the lesson hits home.

Motivation is to get revenge for his disgrace and/or get himself pardoned. Urge is to insert hellish laws into the legal system and tie things into a horrible bureaucratic nightmare.
 
I'm considering two writing up two options:

1. A Fiend who is a former outspoken atheist who is now using every trick he learned about from various con-artist priests to build Yozi cults.

2. An expy of Louise Françoise Le Blanc de La Vallière as a Slayer chosen by Cecelyne, using Earthscorpion's "A Green Sun Illuminates the Void" as a basis, because that crossover fic was my introduction to Exalted and Infernals both. She'd be exiled Britannian nobility living in the EU. I might also make Lunar Saito (whose spirit shape would be a dog, which he totally would use to get attention from women) to go with her, as one of the Japanese people living in the EU.
Please no Louise.
And even more please no Saito.
 
We really needs an Infernal chosen by Cecelyne. Does anyone have an interesting idea?
Only thing I've got in mind for my idea is a Malefactor with Cytherea favored (if I could just find that freaking Charmset), to start setting up a Coven in the EU.

I concur. For one, that's sort of copying Earthscorpian's hard work in AGSITV. For two, not Saito. Please. I don't want any harem protagonists in this quest, least of all that one (ok, maybe not least of all, but pretty far down the line).
I also really don't want Louise because sweet LORD is she and Saito an awful combination.
That fucking whip...
 
Please no Louise.
And even more please no Saito.

Well now I want to write it even more just to spite you so that the Ebon Dragon will increase his approval of me.

For one, that's sort of copying Earthscorpian's hard work in AGSITV.

The other 45 Infernals are largely minor characters in the grand scheme of things, so I was more thinking of it as being an homage to it, though I couldn't hope to reach his level of quality.

But I could do it without Saito. I frankly care a hell of a lot less about him. If he showed up I would probably just keep the name but go with a different, more serious character due to different circumstances, but make him tend to flirt much to Louise's chagrin.

But the GM can say whether or not he wants me to pursue the idea, and if he doesn't I won't.
 
[X] Name for Muse-chan: Joy
[X] Name for Darkness-chan: Blake
[X] Plan Inside Man

What's wrong with names from Lelouch's home culture?
 
[X] Name for Muse-chan: Joy
[X] Name for Darkness-chan: Blake
[X] Plan Inside Man

What's wrong with names from Lelouch's home culture?

Nothing is particularly wrong with it, it's just a matter of not wanting to pick something that sounds overly common or simple - these are pieces of Lelouch's soul, and nothing drab and common will do. The names need style and class, and to be suitable for nobility.

Also, Blake is typically a male name.
 
[X] Name for Muse-chan: Joy
[X] Name for Darkness-chan: Blake
[X] Plan Inside Man

What's wrong with names from Lelouch's home culture?
The fact that his home culture tends to prefer upperclass names such as Euphemia and other similarly weird names, compared to commoner names like Joy and Blake? They really don't sound Britainian you know. And they just don't fit either way.
 
Cytherea Charms
So are we using the canon SWLIHN charmset or Revlid's? Because I can see a number of differences between Rakshata's character sheet and the charms in Revlid's compilation, such as two differing Mind-Hand Manipulations.
The canon one, but I am using some interesting Charms from Revlid's set.
An expy of Louise Françoise Le Blanc de La Vallière as a Slayer chosen by Cecelyne, using Earthscorpion's "A Green Sun Illuminates the Void" as a basis, because that crossover fic was my introduction to Exalted and Infernals both. She'd be exiled Britannian nobility living in the EU. I might also make Lunar Saito (whose spirit shape would be a dog, which he totally would use to get attention from women) to go with her, as one of the Japanese people living in the EU.
I wouldn't really mind (but dear god, now I am imagining Lulu being told to go retrieve an Infernal in another dimension), but you should get permission from Earthscorpion.
Only thing I've got in mind for my idea is a Malefactor with Cytherea favored (if I could just find that freaking Charmset), to start setting up a Coven in the EU.
Didn't I provide it already? Here's Cytherea again:
The Cytherean Urge: The Urge to Design

Cytherea first fashioned the world: her blueprints laid forth the pattern that would be Creation. Green Sun Princes who follow the Mother of All are filled with a similar need to cast broad designs upon the world. These designs are generally positive in nature, though the Prince rarely observes the objections or suggestions of his lessers: after all, it is his plan and none other can quite comprehend its greatness.

High Compassion Cytherean Princes see the struggles in others' lives as flaws in the plan and bumps to be smoothed. They will reorder, rearrange and redesign all aspects of a loved one's life in order to give her an ideal happiness - at least as the Prince sees fit: he knows best and the complaints of a lover are as the cries of an errant child to its mother.
High Conviction Cytherean Infernals are single-minded, driven individuals who are willing to break rules and perform harsh acts in the name of their great designs. Cytherea frowns on unnecessary violence, but what isn't necessary in the name of their grand plans?
High Temperance Cytherean Exalts, like Compassionate ones, have an invested interest in altering the lives of others, though Temperate Princes lead everyone to adhere to self-bettering or enlightening structures. Only the Prince knows what is right and everyone else should follow.
High Valor Cytherean warlocks pursue their desires with force, be it in one on one duels or in the theatre of war. Fighting, conflict and courage are an art - they do not delight in gleeful, senseless slaughter or thoughtless, destructive rage. Ultimately, their acts of violence yield something: a new kingdom, new boundaries, new rulership or a new weapon, etc.

Examples of Cytherean Urges:
-Teach the misguided Storm Mothers to be accepting of all women.
-Reform the culture of Nexus into one of asceticism and spiritual enlightenment.
-Replace the Celestial Bureaucracy with something more Yozi-compliant.
-Incite civil war within the Hundred Kingdoms so they will become a new and greater nation.

New Keyword: Growth
Growth-Keyword charms must be used towards a productive means. This does not necessarily have to be positive, or physical, but should always lead to the design, development or production of something that had not previously been present. This must be a significant production. Simply changing someone's mind or inspiring a particular emotion is not enough - unless, of course, such at thing drastically change the world (some charms grant additional effects if used with a Growth means). Growth charms cannot be comboed with Desecration Charms that inflict Negative mutations, with the sole exception being Creature of Darkness.

Afloat in the Sea of Mind
Cost: +1m; Mins: Essence 1; Type: Permanent
Keywords: Stackable
Duration: Indefinite
Prerequisites: None
The Cytherean Prince sees things with a unique duality: the way things are and the way they should or could be, much in the same way the Forest Witches do but with much less delusion. The Prince's unnatural clarity grants him +1 MDV against Illusion keyword effects and +1 dice to all Awareness and Perception rolls (the effects doesn't apply twice to a roll with both), but only as long as he keeps the required motes committed - otherwise his dual-vision imposes a -1 internal penalty to the same rolls. This Charm may be purchased a maximum number of times equal to the Exalt's permanent Essence rating, with each purchase stacking the motes cost and the effects, both positive and negative.

Sharp Eye of the Designer
Cost: —; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Afloat in the Sea of Mind
Those who see with the Mother's eyes understand that the "real" world is flawed and that just beyond the flawed "reality" lies the possibility of what COULD be. The Green Sun Prince may apply this unique understanding to reality. When confronted with the task of repairing something (not limited to items, this charm may be expressly used to heal or cure an individual or restructure a "broken" society) halve the total difficulty, rounded up. This does not decrease the amount of time needed to perform maintenance.

The Flowering of [Virtue]
Cost: 3m; Mins: Essence 3; Type: Supplemental
Keywords: Growth, Obvious
Duration: Permanent
Prerequisites: Sharp Eye of the Designer
The Mother blesses those who pour the whole of their hearts into their designs. Whenever the Infernal channels a virtue to further her greater designs (thereby satisfying the Growth keyword), she may spend 3m to turn the dices into automatic successes. This must be purchased once for each Virtue; subsequent purchases past the first cost 4 Xp. When this effect is used the ground beneath the Infernal bursts forth with multicolored, alien blossoms, even if (and especially when) the ground is unsuited for plant life. A shower of unearthly petals fall from beneath the character if she is suspended in the air. Even cursory inspection reveals the flowers/petals are not native to Creation.

Resurgent [Virtue] Blossom
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: The Flowering of [Virtue] (any)
The Prince centers herself and inhales deeply, causing the petals from The Flowering of [Virtue] to swirl around her. She then draws the unearthly petals into her, through her nose and mouth. If a roll augmented by The Flowering of [Virtue] succeeds, the character may restore that Virtue channel but may do this only once per activation of The Flowering of [Virtue].

Instruct the Ignorant
Cost: 2m; Mins: Essence 2; Type: Simple
Keywords: Combo-Ok, Shaping, Touch
Duration: Indefinite
Prerequisites: Afloat in the Sea of Mind
The Prince spits in the dust and makes a paste, which he then smears over the eyes of his target. In the absence of available dust to spit in, simply covering a target's eyes will do. When she pulls her hand away or clears the mud off, the target is granted the full effects of Afloat in the Sea of Mind as the Infernal enjoy it, so long as he commits 2m to the target.

Helpful Mother Advice
Cost: 5m; Mins: Essence 3; Type: Simple
Keywords: Combo-Ok, Touch, Shaping
Duration: Instant
Prerequisites: Instruct the Ignorant
No one's plans, no matter how well-laid, can be greater than those of the Mother for her children. If the Infernal knows for sure that the target will in the future start a Craft project, she may lays a hand upon them (which may require a successful Martial Arts attack) and smiles warmly, giving out a sincere advice. If the target listens to her advice they gain (Infernal's Essence) dices to their roll, making the project easier. If they ignore, scorn or disregard the advice they lose (Infernal's Essence) dices to their roll.

Skeins of a Greater Design
Cost: 10m; Mins: Essence 4; Type: Simple
Keywords: Combo-Ok, Shaping, Touch, Growth
Duration: Indefinite
Prerequisites: Helpful Mother Advice
The Infernal laces her fingers together and draws them apart before the eyes of a target, a shimmering pattern of iridescent strands spreading between her hands. She then touches the target and the threads entangle him for a moment before vanishing. As long as the Green Sun Prince commits 10m, the target benefits from the Infernal's permanent Essence in extra dices to any wide-scale project, such as crafting an Artifact 3+, or massive Bureaucracy or Socialize projects. Withdrawing the favor of the Mother (uncommitting the motes) is always disheartening and causes the target to lose 3 points of temporary Willpower.

Deconstructive Understanding
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: Growth
Duration: Permanent
Prerequisites: Sharp Eye of the Designer
Upon learning this Charm, the Infernal may take any construct (social structures, military units and people are all valid constructs for this Charm) and break it down piece by piece, which takes the normal amount of time required to do such a thing. Once it has been torn apart and laid out before the Green Sun Prince in pieces, either physically or metaphorically, she gains an intrinsic understanding of how the construct worked. This also extends to anything she has the blueprints for, in the event she can get those instead of the actual device.
At Essence 4+ the Infernal may rebuild or make copies of constructs she has so understood in half the time it would regularly require.

Examples: Resurgent Cavalier, a Cytherean Prince steals a Common Warstrider from Lookshy and dedicates the time to taking it apart, piece by piece. When he decides to make his own, the project takes one month rather than two. Another Cytherean Prince might watch his patient die of a strange new disease which takes two weeks to fully treat. The next patient that contracts the disease can be cured in one. Yet another warlock establishes a civil war in order to tear a kingdom apart. If it took 20 years to found that kingdom, he can rebuild it in only 10 years.

Garden of Souls
Cost: 14m, 1wp; Mins: Essence 5; Type: Simple (Speed 5)
Keywords: Combo-Basic, Shaping, Obvious, Sorcerous
Duration: Four Actions
Prerequisites: Skeins of a Greater Design
The Infernal spreads her arms slowly, opalescent white light mingling with the green flames of her anima as she does so. This washes over all enemies within (Essence + Conviction) x 5 yards. The Cytherean Prince then rolls Willpower + Essence, as an attack roll against the targets caught within the radius. This cannot be parried because of its area of effect nature, but can be dodged by leaving the affected area.
Creeping vines slither upwards from the the ground and ensnare all affected targets, slithering around armor and into their flesh. This persists for four of the Infernal's actions. The results of being ensnared are as follows:
-The targets cannot Move, Dash, or Jump (even reflexively) unless they succeed at a Miscellaneous Strength + (Athletics or Resistance) roll at a difficulty equal to (1 + the Infernal's Conviction). Breaking free still deals a single level of unsoakable lethal damage. -For every attempt past the first, until the charm terminates, the difficulty increases by 1. So, 2 + Conviction on the second, 3 + Conviction on the third and 4 + Conviction on the fourth. Effects that perfectly negate ensnarement or grappling negate the effects of this Charm.
-Trapped targets take the Infernal's Essence in dice of unsoakable lethal damage every action until the Charm terminates. If this Charm kill any victims their bodies become blossoming trees that bear a single fruit the color of blood (or their anima, in the case of an Exalt). Consuming this fruit restores (the victim's Essence x 4) motes to the eater. The tree lasts for a maximum of (Infernal's Essence) weeks, and may produce only one fruit for day.
-Fruits created by Garden of Souls last a week before losing their ability to restore essence and rot. To avoid that a week's worth of fruits can be brewed into a special wine, resulting in a bottle that holds three glasses worth of liquid. Each glass consumed restore one third, rounded down, of the sum of all the motes that the fruits used would have granted.

Of Worlds Native and Alien
Cost: —; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: None
Cytherea designed the wonder that is Creation but was still unjustly banished into Malfeas. By the injustices of the world the Prince was denied the glories of Creation, but in his case he will be given a second chance by the mercy of the Mother of All. This permanently makes the Green Sun Prince register as both a native of Malfeas AND of Creation, which perfectly protects him from wards or detection specifically geared towards Creatures of Darkness or Denizens of Malfeas. He still takes aggravated damage from Holy charms.

[Element] Dragon's Subservience
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Of Worlds Native and Alien
She who MADE the World exhibits her superiority over she who IS the World, commanding that the Dragons bow their heads and avert their gaze before Creation's designer. This Charm doubles the character's natural soak against the Element she purchased this charm for: this includes any natural hazards (avalanches, tsunamis, volcanoes, lightning storms, etc); unnatural hazards (Fair Folk powers, elemental themed behemoth attacks, etc); and magically created Elemental effects (Dragon-Graced Weapon, Elemental Bolt, Breath of the Fire Dragon, etc). Additionally, the Prince gains +3 dice to any Social Attack she makes against Elementals or Dragon-Blooded of the selected Element(s). This may be purchased up to 5 times, once per Element.

World-Maker's Wake
Cost: 5m; Mins: Essence 4; Type: Reflexive
Keywords: Obvious
Duration: Indefinite
Prerequisites: [Element] Dragon's Subservience (any two)
Cytherea and her beloved have naught to fear from the hazards of her Creation. This Charm reduces the difficulty of traversing through any elementally difficult terrain (frigid tundras, blazing hot deserts, treacherous waters, steep cliffs, etc) to 1; nor do natural environmental penalties (high winds, driving rain, excessive heat, dense forests, etc) affect her; natural sources of environmental damage simply do not harm her. All of the above elements make a very obvious show of swerving to avoid the character after bowing or making some other overt sign of respect. This does not apply to magical sources of environmental damage, save the Dragon Blooded anima banners, which also dodge the character and bow. The effects only apply to Elements that the Infernal has the prerequisite [Element] Dragon's Subservience Charms for. For a surcharge of 5m the Prince may extend the effects of this charm to all allies within [Essence x5] yards from her.

Sprouts of Necessity
Cost: 10m, 1wp; Mins: Essence 3; Type: Simple (Dramatic Action)
Keywords: Sorcerous, Obvious
Duration: Instant
Prerequisites: Wood Dragon's Subservience
The Infernal presses two fingers to her forehead and illuminates her Caste Mark. As she draws her hand away a seed made of softly pulsing light appears in her palm. She then pushes the seed into the ground (actual soil is not necessary for this charm to function) where it dims and vanishes. The Infernal makes a request of the plant, which may be for any single mundane thing with a Resources value equal or less than the Infernal's permanent Essence, or for enough food and water to satisfy a military unit with Magnitude equal to the Infernal's permanent Essence. The warlock cannot ask for something she doesn't know how to make herself.
Six minutes later a five yards tall plant bursts forth from the ground, blossoming with flowers alien to Creation before it produces a bizarre multicolored fruit containing the Infernal's request. Regardless of how much money the character could theoretically generate this Charm cannot conjure anything innately magical - so, while it could give the Infernal a perfect suit of mundane superheavy plate, it could not give him a breastplate of Orichalcum. It could give him a warhorse of the most fine stock, but not a simhata. It could generate a palatial mansion but not a manse. It could make a skin of the finest Realm wine, but not even a cup of Celestial Wine. Some caution and forethought should be used while activating this Charm: summoning a mansion in a small area might not be the best idea, or perhaps is an excellent way to cover an escape.
A repurchase at Essence 4 allows the Infernal to create small amounts of magical materials, their Resources value equal or less than (the warlock's permanent Essence) - 2, but only if another Essence user with appropriate essence aids in the process by paying the same cost of Sprouts of Necessity by touching the Infernal while she activates this Charm. For instance, with the help of other Infernals this Charm could create some amount of Vitriol; with the help of a Solar it could create Orichalcum; with the help of a Lunar it could create Moonsilver.

Life-Giver Restoration
Cost: 8m, 2wp; Mins: Essence 3; Type: Simple
Keywords: Combo-Ok, Obvious, Touch, Sorcerous, Shaping
Duration: Instant
Prerequisites: Of Worlds Native and Alien
With but a touch the Infernal can bring damaged things back to working order. The item must be missing significant parts for this to function (a daiklave might be missing half its blade, or a suit of armor all the major joint protections). By touching the item the Green Sun Prince instantly repairs it by replacing what was missing with living vines or strands of brass and silver wood. The Artifact is then considered repaired, but loses any Magical Material Association it may have had. At the Storyteller's discretion, it may become a Helltech artifact.
At Essence 4 Life-Giver Restoration may be used to cure amputations. This does not actually heal the damage but it does give the target a new and fully functional Artifact 1 Helltech limb. This does not require any attunement from the target. Any other minor properties beyond that are Storyteller discretion. Emerald Circle Countermagic will counter this.

Mother-Child Methodology
Cost: —; Mins: Essence 2; Type: Permanent
Keywords: Growth
Duration: Permanent
Prerequisites: None
The Infernal dedicates herself completely to the grand designs associated with an Intimacy - not the intimacy itself. Rather than dedicate herself to her kingdom, she dedicates herself to the world-spanning empire it could be, and the plans needed to get it there. Social attacks that try to sway the character from these ideals are considered unacceptable orders.

Aegis of Eternal Plans
Cost: 8m; Mins: Essence 3; Type: Simple (Speed 4)
Keywords: Combo-Ok, Obvious, Growth
Duration: One Scene
Prerequisites: Mother-Child Methodology
The Infernal whispers the words of the Mother's designs which slip from her mouth as falling leaves inscribed with glowing Old Realm Glyphs. The leaves fall against her skin where they disappear beneath her flesh. If any skin is exposed, onlookers can see vines growing through the character's veins. They then sprout from her body in coiling patterns that spell out the words she initially spoke. The sprouts even poke through cracks in armor and spaces in clothing. Mechanically, this grants (+Essence) to all soaks and (+ 1/2 Essence, round up) to hardness, both of which stack with armor. Additionally, the living plants within her regrow as she takes damage, regenerating 1 level of Bashing an action and 1 lethal a minute.
A second repurchase at Essence 5 makes the duration Indefinite as long as the motes for the cost stay committed.

Seed of Protection and Pain
Cost: 10m; Mins: Essence 3; Type: Simple (Speed 4)
Keywords: Combo-Ok, Obvious, Touch, Shaping
Duration: One Scene
Prerequisites: Aegis of Eternal Plans
The Infernal produces from her body, in any thematically appropriate way, a seed the size of a peach pit and presses it into the chest of her target, right above the heart. A willing target then benefits from the full effects of Aegis of Eternal Plans for the rest of the scene. An unwilling target first requires a successful Martial Arts attack, but then rather than increase the target's soaks and hardness this Charm decreases them by the same margin as the growing vines push plates of armor aside to reveal weak points; this effect may explicitly reduce soak to 0. The target also takes 1 automatic level of bashing damage every action until Incapacitated or until he activates an anti-shaping effect. Perfect soaks negate the damage, but must be used every time this Charm's effects activate.
At Essence 4 the character may reflexively spend 1wp to switch the benefits to detrimental and vice-versa, but only twice for Scene.

Dismissive Parental Chiding
Cost: 3m or 5m; Mins: Essence 3; Type: Reflexive (2)
Keywords: Combo-Ok, Social
Duration: Instant
Prerequisites: Mother-Child Methodology
When faced with Mental Influence, the Infernal responds as a parent would to an unruly child - perhaps sending the target to their room (Manse?), asking what's really bothering them, grounding them or perhaps simply clucking her tongue and shaking her head. This makes the Prince's MDV considered 1 higher than the successes rolled by the source of Mental Influence. This costs 3m against Natural Mental Influence and 5m against Unnatural Mental Influence.

Beloved Child Martyrdom
Cost: 2m; Mins: Essence 2; Type: Reflexive (Step 6)
Keywords: Combo-Ok, Obvious, Shaping
Duration: Instant
Prerequisites: Mother-Child Methodology
Cytherea is always ready to protect her beloved children, even if it brings pay to herself. If the Infernal perceives an ally, or another target deemed worthy of her protection, is in grave danger and needs protection she may choose to vanish and reappears before the victim so long as they are within (Compassion + Essence)x2 yards, both instantaneous movements heralded by a burst of burning white essence. Obstacles do not impede this form of movement. The warlock then becomes the full target of the attack and must defend against it normally.

The Green Blade Rises
Cost: —; Mins: Essence 5; Type: Permanent
Keywords: Sorcerous, Obvious, Growth
Duration: Permanent
Prerequisites: Beloved Child Martyrdom
Should a Cytherean Prince be killed by a use of Beloved Child Martyrdom, he does not truly die. Instead, his body transmutes into a sapling capable of containing his soul and Exaltation and takes root at the spot of his would-be death, protected from harm until the conflict that would have been his demise ends. For a number of months equal to his Essence, the sapling grows. It remains protected from the elements, but not protected from malicious tampering. However, recognizing the plant for what it is requires a successful Wits + Occult roll with an external penalty equal to the Prince's (Essence x2). Anyone with knowledge of this Charm suffers no such penalty. The plant, if uprooted, will survive (Essence) days without soil, sunlight or water. Destroying the plant is distressingly simple, no more difficult than crushing an ordinary sapling. If the plant is destroyed in any way, the Exalt's soul washes instantly away into Lethe and the Essence returns to be reincarnated. If the plant survives, at the end of the (Essence) months incubation, the sapling suddenly becomes a tree, flowers, and bears fruit. One of these fruits burgeons and then splits open, revealing the Exalt, naked and reborn. The character loses a point of Permanent Willpower from the process. This Charm is considered Sapphire Circle for the purposes of Countermagic.
There are also Charms made by other players:
Peanuckle

Combustible Essence Conflagration
Cost: - (1wp)
Mins: Essence 4
Type: Permanent
Duration: Instant (One Scene)
Keywords: None
Prerequisite Charms: Effortless (Cytherea) Dominance
Cytherea is ever-expanding, a cataclysm of devastation that somehow results in creation. Upon activating this charm, Effortless (Cytherea) Dominance doubles the reduction cost of the First (Cytherea) Excellency. When the Infernal reaches the maximum discount for the First (Cytherea) Excellency, all the essence he has leaked into the environment detonates, creating a pyroclastic explosion that deals (Infernal's Essence X 2) lethal levels of damage to everything within (Infernal's Essence X 2) yards as a one-time environmental hazard. The Infernal himself is immune, but this resets the discount on the Excellency. This charm automatically upgrades at Essence 5, allowing the Infernal to pay 1 point of willpower to extend the duration of this charm to One Scene and extend the range to (Infernal's Essence X 10) yards, causing a constant roil of explosions to emanate from the Infernal.

Picking Out the Gems
Cost: 2m
Mins: Essence 2
Type: Simple
Duration: Indefinite
Keywords: None
Prerequisite Charms: None
Cytherea is the Divine Ignition, the First Creator who gave rise to all others (save Oramus, who existed before existence). She was the first to see the eddies of power that would become her siblings. In a similar way, the Infernal sees those who use power like him. This charm allows the Infernal to see another character's essence as tightly-wound whorls of power, judging the size of their mote pools and any essence they have committed to charms, artifacts or other things. Repurchase at Essence 3 allows the Infernal to discern the amount of motes left in their pools.

Reckless_Sun

Burn Away Infinite Possibilities
Cost: 3m
Mins: Essence 2
Type: Supplemental
Duration: Instant
Keywords: Combo-OK
Prerequisite Charms: Picking Out the Gems
In the beginning, mighty Oramus separated the possible from the impossible but it was Cytherea who burned away the infinite possibilities of the Wyld to a handful of desirable realities. This charm adds dice to the post-soak damage roll equaling the total number of discrete charms, items or things that the target has committed essence to, to a maximum of (Infernal's Essence). A Essence 3 repurchase, allows the flames of Cytherea to burn away all other possible paths to the target as the attack travels to it's mark - reducing the opponents applicable DV by 1.

(Peanuckle's variant)

Burn Away Infinite Possibilities
Cost: 3m
Mins: Essence 2
Type: Supplemental
Duration: Instant
Keywords: Combo-OK, Touch
Prerequisite Charms: Picking Out the Gems
Mighty Oramus might have separated the possible from the impossible but it was Cytherea who burned away the infinite possibilities of the Wyld to a handful of desirable realities. This charm supplement any physical attack - causing a jet of essence to burn through the target's muscle, bones and organs before coming out on the other side. This charm adds dice to the post-soak damage roll equaling the total number of discrete charms, items or things that the target has committed essence to, to a maximum of (Infernal's Essence).

meianmaru

The First Breath of Creation
Cost: -; Mins: Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: None
While Gaia shaped the Wyld into Creation, its was Cyntherea who provided the power necessary to for such miracle to be feasible in the first place, as well as the very concept of Essence in the rapidly cooling aftermath of her birth. The Infernal's Personal Essence Pool is expanded by their permanent Essence x 2 motes, while their Peripheral Essence Pool is expanded by their permanent Essence x 3 motes.

From Nothing, Everything
Cost: -, +1-5 wp; Mins: Essence 3; Type: Supplemental
Keywords: None
Duration: Instant
Prerequisites: The First Breath of Creation
How can something be born if there is nothing preceeding it? Cyntherea just smiles gently, but unintentionally patronizingly to children who ask her this question. By paying a willpower surcharge to any single Charm, the Prince can ignore its mote cost up to 10 motes per spent willpower point, up to spending 5 willpower per activation for 50 motes. This doesn't work for Sorcery, unless the Infernal repurchases this Charm at Essence 5.
For the purpose of anima banner, the phantom motes "spent" from this charm count as Peripheral.

Fueling the Design Methodology
Cost: 0m +?m, 1wp; Mins: Essence 3; Type: Simple
Keywords: Obvious
Duration: Instant
Prerequisites: The First Breath of Creation
Cyntherea excels at empowering others to reach their goals, as shown in her feat of proving the necessary energies for Gaia to allow her give birth to Creation. But only as long as those goals are in agreement with her own long-term plans. By spending one willpower, the Infernal can channel up to her Essence x Willpower motes in an stream of Essence visible to mortal eyes to an another character's mote pools, if they have them, to distance up to their Essence x 10 yards. The Infernal also becomes aware of how much these pools have motes after spending the willpower, and can allocate how much and where the motes go. Mother knows the best. Resisting this Charm costs 0 willpower.
In return for this gift, the child must listen her mother. If the target accepts the use of this Charm on them, the Infernal can give a command to the target that fits the themes of the First Cyntherean Excellency. This command is treated as Unnatural Mental Influence, which costs 2 willpower to resist.

Shard of Genesis
Cost: 15m, 2wp; Mins: Essence 4; Type: Simple
Keywords: Obvious
Duration: Instant
Prerequisites: Fueling the Design Methodology
Cyntherea is a generous mother, and gives her help to those in need to reach their true potential. But only as long as they follow the plans the Divine Ignition has for them. The Infernal creates a 10 mote Overdrive pool that starts out empty for an another character, that can be only be recharged by the Infernal who created the Overdrive pool using Fueling the Design Methodology to fill it. While using the predecessor Charm so, remove the Obvious keyword and extend the distance to anywhere, even other dimensions.
This Overdrive pool grows when the Infernal's permanent Essence grows to 5, 7 and 10 points, by 5 motes at each level to the maximum of 25 motes at Essence 10. She can hold up to her Essence number of such Overdrive pools for different characters, which can be terminated Reflexively at any time by the Infernal. Resisting this Charm when it activates cost 0 willpower, and 3 willpower later on if they have accepted it and now want to get rid of it.
However, accepting this gift makes it hard for the recipient to go against the Infernal. Once they have allowed the Charm to take place, they suffer a penalty against all social attacks made by Infernal, -1 at Essence 4, -2 at 5, -3 at 7 and -4 at Essence 10, as the Infernal's Essence they have internalized resonates positively with the words of its originator.

Awakening the Dreamers
Cost: 20m, 3wp; Mins: Essence 5; Type: Simple
Keywords: Obvious
Duration: Instant
Prerequisites: From Nothing, Everything; Shard of Genesis
Cyntherea's birth that woke up the other sleeping Primordials could be seen maybe as even more awe inspiring than her later feat of shaping of the Wyld into Creation with Gaia. In a blast of Essence, the Infernal rips open the mind's eye for humans who cannot yet channel Essence, giving them the Awakened Essence Merit. This Charm awakens the Essence of a group of people up to Magnitude 1 at Essence 5 who the Infernal can see in up to Essence x 1 mile radius of her, growing by one magnitude for each Essence level to maximum of Magnitude 5 at Essence 10. This Charm can be used only once a day.
Resisting this Charm costs 1 willpower, as besides the power being offered being extremely tempting to most mortals by itself, the awe-inspiring partial replication of the birth of the Primordials resonates with the Essence of the humans and draws them to partake in the act, no matter in how vanishingly small and imperfect their own imitations are.
However, such a tremendous gift has an appropriate price. Everyone who has their Essence awakened this way owes to the Infernal one command they must obey, or they will suffer the same effect as breaking an Eclipse or Fiend Caste oath.

0: 1 person
1: 2-10 people
2: 11-75 people
3: 76-150 people
4: 151-300 people
5: 301-650 people
 
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What's wrong with names from Lelouch's home culture?
"I am this entire sky, stretching from horizon to horizon. I embody the drive for knowledge of my progenitor, his desire to see and know all, and thus everything within this world is under my sight. Every great work of art, every devious machination; they must all proceed only by my allowance, lest I bring utter ruin to them. The weak fear me, the strong call me equal, and my lord honors me with wisdom.

I am known to any and all as... Bobby."
 
[X] Name for Muse-chan: Anesidora (Epithet: The Exuberant Genius)
[X] Name for Darkness-chan: Sinnihtáre (Epithet: The Eternal Grace of Night)


[X] Plan Inside Man


Meianmaru's 'First Breath of Creation' in that Cytherea charmset is way too OP.
 
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[X] Name for Muse-chan: Anesidora (Epithet: The Exuberant Genius)
[X] Name for Darkness-chan: Sinnihtáre (Epithet: The Eternal Grace of Night)


[X] Plan Inside Man
 
2. An expy of Louise Françoise Le Blanc de La Vallière as a Slayer chosen by Cecelyne, using Earthscorpion's "A Green Sun Illuminates the Void" as a basis, because that crossover fic was my introduction to Exalted and Infernals both. She'd be exiled Britannian nobility living in the EU. I might also make Lunar Saito (whose spirit shape would be a dog, which he totally would use to get attention from women) to go with her, as one of the Japanese people living in the EU.

Sounds workable if you put your own spin on it instead of expying a fanfic.

A Cecelyn Favored Slayer who goes for Cecelyn combat(dematerialization, sand blasts) and Malfean diplomacy perhaps?

...not really seeing a subservient Lunar Mate though. You don't exalt without a strong will. Any such Saito would be largely doing their own thing and assisting the 'Louise' on their own initiative and vice versa.
 
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Sounds workable if you put your own spin on it instead of expying a fanfic.

A Cecelyn Favored Slayer who goes for Cecelyn combat(dematerialization, sand blasts) and Malfean diplomacy perhaps?

...not really seeing a subservient Lunar Mate though. You don't exalt without a strong will. Any such Saito would be largely doing their own thing and assisting the 'Louise' on their own initiative and vice versa.

I've actually come up with my own spin on it that I might write with a different character I can semi-expy from ZnT, after thinking on it. I just need to hash out the details.
 
Meianmaru's 'First Breath of Creation' in that Cytherea charmset is way too OP.
I totally agree, but he wouldn't nerf it. I recommend just not using it.
Actually, I just didn't have the energy to do that after realizing it (and then forgot about it). It doesn't help much that I have no idea how to balance Charms, and am just feeling things out. I don't have the time right now, but I can maybe try to do the balancing later.
 
Actually, I just didn't have the energy to do that after realizing it (and then forgot about it). It doesn't help much that I have no idea how to balance Charms, and am just feeling things out. I don't have the time right now, but I can maybe try to do the balancing later.
The concept of offering a permanent essence pool upgrade is so good that literally everyone will want it, but so long as it isn't too severe an upgrade, it'll go in the same category as Hardened Devil Body, which is to say 'I totally want it regardless of my character, but it's not precisely needed this second and I'd have to get those other excellencies, so I might hold off until I get the chance'.
If it helps calculations though, Personal Pools are roughly 1/3rd of your total pool, with Peripheral being the other 2/3rds. 5 motes per Essence level seems probably too much. For reference, Solaroids are generally on the higher end of mote pools, and at Essence 2 can have:
Personal: 11-16
Peripheral: 28-40
with the higher values being if you really min-maxed your stats and gave yourself 4 in every Virtue and maxed Willpower.

The exact calculation for Solaroids is as follows:
Essence Pool - Personal Essence = [Essence x 3] + Willpower
- Peripheral Essence = [Essence x 7] + Willpower + [Sum of Virtues]
Willpower and Virtues can provide a noticeable bonus, but once they're added, it's mainly about Essence level. Solaroids increase by 10 per level, Dragonbloods and Lunars at 5 per level (with larger static starting bonuses, and a higher Willpower bonus for Lunars). So an extra 5 motes per level is definitely considerable when you get down to it. Still, the value of a charm is nothing to ignore either.

So, let's math this. 10m bonus to 39-56 motes at E2, up to a 50m bonus to 119-136 at E10.

...Hah. That rate of growth is crazy good. Let's drop that. Two suggestions:
1. Make the rate of increase fairly low. Perhaps +1 Personal and +2 Peripheral every two Essence levels? ((+1 & +2 m)x0.5 Essence)=a bonus that goes from 3m up to 15m, or 3m to 30m if you did it every level.

2. Offer a slightly larger, but flat bonus. I'd think +2 Personal and +6 Peripheral for a single purchase, with a couple optional repurchases at higher essence levels. This is how Hardened Devil Body works, and it's honestly probably easier to write and get the ratios you'd want.

I'd honestly recommend the second option.
 
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...I don't suppose there's a handy guide for doing starting character sheets? Because I'm writing up a thing now but I have this problem of knowing fuckall about the mechanics side of Exalted.
 
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