Green Sun, Black Shadows (CG/Exalted)

I'd honestly recommend the second option.
Something like this? I used the flat bonuses you suggested, and also spaced the repurchase levels at intervals that I think limit the Charms immediate brokeness at low Essence levels, while still being rewarding if you reach really high Essence.

The First Breath of Creation
Cost: -; Mins: Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: None
While Gaia shaped the Wyld into Creation, its was Cyntherea who provided the power necessary to for such miracle to be feasible in the first place, as well as the very concept of Essence in the rapidly cooling aftermath of her birth. The Infernal's Personal Essence Pool is expanded by 2 motes, while their Peripheral Essence Pool is expanded by 6 motes. This Charm can be repurchased with higher Essence, each time increasing the Internal and Peripheral pools the same amount as the original purchase. The first repurchase can be done at Essence 4 (4 and 12 motes), the next at Essence 7 (6 and 18 motes) and the final one at Essence 10 (8 and 24 motes).

EDIT: Hmm. Now that I look at it again, the amount of motes might still be too high. Should I drop the amount of motes offered by repurchases?
 
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Others with more concrete expertise might offer some more fine-tuning, but that seems mechanically fine to me. It could perhaps benefit from some literary improvements, but they're nothing major. Also, I'm glad you replied, because it means I don't need to repost.


Time for Cytherea to get a Shintai!

Initial Axiom Guidance Shintai
Cost
: 20m; Mins: Essence 5; Type: Simple
Keywords: Combo-Basic, Form-Type, Shaping, Blasphemy
Duration: One Scene
Prerequisite Charms: Skeins of a Greater Design, Life-Giver Restoration

Cytherea was once nothing more than a dream of herself, until she grew lonely and chose to Awake; defining herself into existence. It was with this initial movement that everything changed, and it is only thanks to her largesse that literally everyone and everything else has followed on.

Upon activating this Charm the Infernal redefines her very existence, so that although she has not moved, she is no longer present. Everyone else temporarily loses the concept of her existence, and may only attempt to conceive of her presence if she acts against them specifically or are alerted by an ally. Anyone who is affected by one of her actions may roll (Perception + Integrity) in order to suddenly recall her existence, and this effect does not cause her attacks to count as unexpected.
In this form, all her charms can only be Obvious if the observing individual is targetted by the ability.

Whilst in this form, there is less to distract from focusing on her designs, reducing the commitment mote cost of Instructing the Ignorant to nothing for allies so long as they remain nearby. In addition, as a Shaping Effect that costs 1wp, she can choose to reject those alterations forced on her allies that she finds abhorrent, including Derangements and Mutations, other Shaping Effects, and can also prevent mortal allies from Bleeding.

If The Green Blade Rises is activated whilst in this form, the relevant target of Beloved Child Martyrdom and any who have already noticed the Infernal's existence hear the mournful cries of a kitten, coming from a box nearby. When the box is opened in any way, the Infernal rolls a single die. If successful, the Infernal exits the box in the form of a cat and may return to their normal self at any time with the number of health levels they had before the charm was used, and with Initial Axiom Guidance Shintai deactivated. If unsuccessful, the sapling of The Green Blade Rises is revealed within.



The bit about rejecting other Shaping Effects might be too powerful, I'm not sure. I added the willpower cost to help that a bit. Looking at it now though, I'm wondering it would work better as it's own charm. I'll have another look at it in the morning.


Anyway, the basic idea of this charm is to encourage (but not force) the character into acting as a support for allies and remaining mysterious, whilst meshing with the existing charmset (which was surprisingly easy. Everything just fit really well. Almost like there was a really skilled Designer at work...)
Also, it exists in order for me to squeeze in relevant jokes about Physics and Philosophy. Remember kids, just say No to Solipsism.
 
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Has anyone gotten around to writing the "living in her name" parts of SWLIHN's charm sets? I rather like the idea of a memetic contagion shintai or (more interesting, less world breaking) lead up charms where the Infernal slowly becomes an unpronounceable phrase puppeting their old meat body, slowly extending her presence into the minds of others.

I guess a lot of that has the same mechanical effect of her broken winged crane charms, but the flavor of those seemed more brain washing than self abstracting. Either way, if it's already written I can't seem to find it, and it seems like a fun tree to explore.
 
Something like this? I used the flat bonuses you suggested, and also spaced the repurchase levels at intervals that I think limit the Charms immediate brokeness at low Essence levels, while still being rewarding if you reach really high Essence.

The First Breath of Creation
Cost: -; Mins: Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: None
While Gaia shaped the Wyld into Creation, its was Cyntherea who provided the power necessary to for such miracle to be feasible in the first place, as well as the very concept of Essence in the rapidly cooling aftermath of her birth. The Infernal's Personal Essence Pool is expanded by 2 motes, while their Peripheral Essence Pool is expanded by 6 motes. This Charm can be repurchased with higher Essence, each time increasing the Internal and Peripheral pools the same amount as the original purchase. The first repurchase can be done at Essence 4 (4 and 12 motes), the next at Essence 7 (6 and 18 motes) and the final one at Essence 10 (8 and 24 motes).

EDIT: Hmm. Now that I look at it again, the amount of motes might still be too high. Should I drop the amount of motes offered by repurchases?
Just make it like all the other mote-pool expanders and add a flat 10 motes. There's no need for fancy mechanics that unbalance the character.

Initial Axiom Guidance Shintai
It's pretty good, but there's some weird bits too. I like the "detect-me-not" ability, but I think the roll to detect the Infernal ought to be rolled against the Infernal's stats, perhaps (Stealth+Essence)?

The shaping bit seems fine to me. This looks like a support-shintai, so buffing allies and protecting them is what it should excel at. I'm not familiar with her charmset, but being undetectable and helping others seems to be what this is about.

The Schrodinger's Cat part is just silly. I'd remove it entirely.
 
I was a spoiled child. I was given personal tutors in every subject, my every whim attended too. I was taught a language so old it predates the pyramids, predates what the rest of the world knows a civilisation. It was when I was nine that I found out why I was treated such. My family tree, in all the glory it holds, is entirely Dragonbloods for Six generations back. I was, as much as such a thing could be, a 'sure exalt'. My family had staked most of it's influence on its continuing to have a unbroken line of Dragonbloods.

You can guess what happened.

I reached the age by which I should of exalted at, and my family's opinion stuttered and I was slowly sidelined from the public eye. And then my brother exalted.

In a matter of two weeks I was picked up and thrown to the metaphorical door. I was shipped off to Area 2, given a job in the bureaucracy of that small, cold, terrible island. And I did my best. Oh, god, I was an idiot then. I worked my way up the Area's government, until I came to effectively rule part of that island. And I made it flourish. I took that area and I turned it from a collection of rural towns and villages into a prospering series of Cities. The amount the Area made in a year is now, barely one and a half decades later, the amount it collects in tax in a quarter. The quality of life in that Area is almost equal to that of Britannia itself!

And then I recived a summons to the court of Charles vi Britannia. I was overjoyed. Recognition for my work. And then I arrived off the plane and was snatched away by my mother, and told I just needed to sit quietly. It was my brother's wedding to one of the minor royals that I was brought there for. What had he done? Killed some Indonesian cannibals? Helped invade another area? I had rebuilt and entire areas economy, and no one seemed to care.

After I was sent back to Area 2 it took not three months for the fucking Empoorer to use his well trained skills in nepotism and throw me out of my job in favour of one of his princes. Pah. I spent three months working out to how to take back my job, and then I failed. I stood in front of that nepotistic idiot for two minutes before politely bowing out without saying anything.

You want to know why I should have your blessing?

Becuase I will give up all of that, my memories, my loves, my hate, for a chance again.

In the black void a laughing wind blew.

Name: Tarana Cheshire
Concept: Mad Crafter
Caste: Scourge
Patron Yozi:Adorjan
Favoured Yozi: Ta'akoza

Anima Banner: A howling red brown wind surrounds Tarana, with ethereal eyes and smiles flickering in the wind , all presided over by a laughing hat.
Motivation: To destroy all evidence of her past life
Urge: Bring Dorothea Ernst to Malfeas. (Adorjani)

Attributes: Strength: 2; Dexterity: 5; Stamina: 2; Charisma:2; Manipulation:3; Appearance:2; Perception: 4; Intelligence:4 ; Wits:4

Abilities:
- Favoured: Craft (Fire) 4; Craft (Earth) 2; Craft (Air) 4, Bureaucracy 5, Lore 2, Occult 2, Melee 2
- Caste (Scourge): Athletics 3, Awareness 2, Dodge 5, Larceny 2, Stealth 2,
- Unfavoured: Linguistics 1 (Native:English, Old Realm), Investigation 1, Socialize 1,

Specialties: Bureaucracy (Area 2 Government) 3; Socialize (Negotiations) 2, Craft (Architecture) 2*

*From Unwoven Coadjutor
Permanent Essence: 2
Virtues: Compassion: 1 Conviction: 3 Valor:2 Temperance: 3

Willpower: 8
Backgrounds: Cult (Yozi): 1
Backing (Yozi) 1
Influence (Yozi) 1

Unwoven Coadjutor 3 (A Marotte)
Contacts 2 (Area 2)
Influence 2 (Area 2)

Trait from the Unwoven Coadjutor: Tarana's hair rearranges itself whenever she is asleep [-0]
Charms: Adorjan First Excellency
Adorjan Second Excellency
Wind Borne Stride (x2)
Death Dealing Journey
Running to Forever
Murder is Meat
Unimpeded Perfection of Exertion
Gravity-Rebuking Grace
Foam Dancing Haste
Sacred Kamilla's Inhalation
Freedom Lets Go
Thousand Typhoon Hand

First Ta'akozoka excellency
Second Ta'akozoka excellency

This is my first time attempting to make an Infernal (or any Exalted character) so feel free to point out the many, many points I have failed, for I'm quite sure they are there.
 
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I was a spoiled child. I was given personal tutors in every subject, my every whim attended too. I was taught a language so old it predates the pyramids, predates what the rest of the world knows a civilisation. It was when I was nine that I found out why I was treated such. My family tree, in all the glory it holds, is entirely Dragonbloods for Six generations back. I was, as much as such a thing could be, a 'sure exalt'. My family had staked most of it's influence on its continuing to have a unbroken line of Dragonbloods.

You can guess what happened.

I reached the age by which I should of exalted at, and my family's opinion stuttered and I was slowly sidelined from the public eye. And then my brother exalted.

In a matter of two weeks I was picked up and thrown to the metaphorical door. I was shipped off to Area 5, given a job in the bureaucracy of that small, cold, terrible island. And I did my best. Oh, god, I was an idiot then. I worked my way up the Area's government, until I came to effectively rule part of that island. And I made it flourish. I took that area and I turned it from a collection of rural towns and villages into a prospering series of Cities. The amount the Area made in a year is now, barely one and a half decades later, the amount it collects in tax in a quarter. The quality of life in that Area is almost equal to that of Britannia itself!

And then I recived a summons to the court of Charles vi Britannia. I was overjoyed. Recognition for my work. And then I arrived off the plane and was snatched away by my mother, and told I just needed to sit quietly. It was my brother's wedding to one of the minor royals that I was brought there for. What had he done? Killed some Indonesian cannibals? Helped invade another area? I had rebuilt and entire areas economy, and no one seemed to care.

After I was sent back to Area 5 it took not three months for the fucking Empoorer to use his well trained skills in nepotism and throw me out of my job in favour of one of his princes. Pah. I spent three months working out to how to take back my job, and then I failed. I stood in front of that nepotistic idiot for two minutes before politely bowing out without saying anything.

You want to know why I should have your blessing?

Becuase I will give up all of that, my memories, my loves, my hate, for a chance again.

In the black void a laughing wind blew.

Name: Tarana Cheshire
Concept: Mad Crafter

Caste: Scourge
Patron Yozi:Adorjan

Anima Banner: A howling red brown wind surrounds Tarana, with ethereal eyes and smiles flickering in the wind , all presided over by a laughing hat.
Motivation: To destroy all evidence of her past life
Urge: Bring Dorothea Ernst to Malfeas. (Adorjani)

Attributes: Strength: 1; Dexterity: 5; Stamina: 3; Charisma:2; Manipulation:3; Appearance:2; Perception: 3; Intelligence:4 ; Wits:4

Abilities:
- Favoured: Craft 5, Bureaucracy 5, Lore 2, Occult 2, Melee 2
- Caste (Scourge): Athletics 3, Awareness 2, Dodge 5, Larceny 2, Stealth 2,
- Unfavoured: Linguistics 2 (English, Old Realm), Investigation 1, Socialize 1,

Specialties: Craft (Fire) 3; Craft (Earth) 2 *; Craft (Air) 2, Bureaucracy (Area 5 Govenment) 3; Socialize (Negagations) 2,

*From Unwoven Coadjutor
Permanent Essence: 2
Virtues: Compassion: 1 Conviction: 3 Valor:2 Temperance: 3

Willpower: 8
Backgrounds: Cult (Yozi): 1
Backing (Yozi) 1
Influence (Yozi) 1

Unwoven Coadjuator 3 (A Marotte)
Contacts 2 (Area 5)
Influence 2 (Area 5)

Trait from the Unwoven Coadjutor: Tarana's hair rearranges itself whenever she is asleep [-0]
Charms: Adorjan First Excellency
Wind Borne Stride (x2)
Running to Forever
Murder is Meat
Unimpeded Perfection of Exertion
Gravity-Rebuking Grace
Sacred Kamilla's Inhalation
Freedom Lets Go
Thousand Typhoon Hand

This is my first time attempting to make an Infernal (or any Exalted character) so feel free to point out the many, many points I have failed, for I'm quite sure they are there.
Who's her second Yozi?
 
None. I presume that Adorjan (and Malfeas, ect.) has the option of favouring people from her own Caste.
Every Infernal has two Yozi; their Caste Yozi, and a second, favoured one. Their patron can be their Caste Yozi, but they still need a second.
 
One more shintai for Cythrea.

Verdant Emerald Garden Shintai
Cost
: 20m; Mins: Essence 5; Type: Simple
Keywords: Combo-Basic, Form-Type, Shaping, Blasphemy
Duration: Indefinite
Prerequisite Charms: Garden of Souls, Life-Giver Restoration

Cythrea is ever a benevolent mother, and is ever regretting the marring of Creation brought by rebellion of gods.

Upon activation of this Charm, Infernal anima flare to full iconic level and beyond, shattering material form of Internal into droplets of radiant white essence. Droplets of essence spreads enriching reality and realizing in small scale Cythrea initial design of Creation. Trees and other plants are brought to existence as saplings, that quickly spread, grow and develop into their full form. In seconds, area in radius of 50 meters / essence becomes a primordial garden.

Verdant Emerald Garden is fragment of primordial creation. It cannot be overstated. Shintai carves area from Creation, Wyld or Malfeas and literaly recreates design that was marred and twisted with uprising of Gods and defeat of Primordials. Plants that can be found within are alien to Creation as it is now, strange, and living by different rules. Animals that comes from between trees are even stranger.

The most curious element of reality of the Garden is it's effect on conceptual level. Garden is literaly reality from the dawn of time. Clear and pristine. During primordial war She Who Lives in Her Name used three of her spheres to destroy great areas of Creation. This calamity targeted not only the physical, but also very ideas, concepts. The few text remaining from Primordial age are full of odd turns of phrase. Very ideas they refer to were destroyed, and are not possible to conceptualize now. Everywhere except the verdant emerald garden.

Appearance of Garden is a thing of breathtaking beauty. Creation as it should be, unmarred, pristine and perfect. Beings permitted inside of Garden doubles speed of essence regeneration and heals that much faster.

Infernal remains conscious under the Shintai - though is incapable to be bored, nor able to feel passage of time. She can communicate with beings inside of the Garden in form of indistinct immaterial shape wrought with soft white radiance. Garden being area under design of Cythrea, remains under control of Infernal. There are several rules she can set for the Garden:
- Barr entrance (though not exit) to the garden (including immaterial beings)
- Expulse chosen being from the Garden (it somehow wanders outside)
- Prevent any and all damage to the Garden or beings within (up to level of damage able to dispel shintai itself). Prevention includes social damage.
- Allow of restrict essence respiration to beings within the Garden

Under Shintai, Infenral regenerates mote of essence per minute - excluding 20 motes commited to Shintai itself.

Verdant Emerald Garden Shintai cannot be dispelled by sorcery. Only way to destroy it is by using overwhelming area attack able to damage every plant and animal inside. Once shintai is dispelled, either voluntarily or not, Infernal reappears turn later, including all equipment. Plants and animals die and dissolves soon after dissolution of the Garden. Their death is not property of the charm itself, but simple incompatibility with current reality in Creation and Malfeas.


Just make it like all the other mote-pool expanders and add a flat 10 motes. There's no need for fancy mechanics that unbalance the character.

I disagree there. Every Yozi have it's own speciality. Malfeal gives unprecendented physical resilence and capabilities. Oramus and TED are unmatched in twisting of reality and truth respectively. SHLiHN is perfect for crafting and sorcery. Cythrea could be exceedingly good in essence boosters.


In general, I think that Cythrea rocks. Most human-friendly Yozi, and only one that (propably) will not turn Creation inside out if freed. I like her and I very much like her charms. Not much combat capabilities, but plenty of very useful traits.
 
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One more shintai for Cythrea.

Verdant Emerald Garden Shintai
Cost
: 20m; Mins: Essence 5; Type: Simple
Keywords: Combo-Basic, Form-Type, Shaping, Blasphemy
Duration: Indefinite
Prerequisite Charms: Garden of Souls, Life-Giver Restoration

Cythrea is ever a benevolent mother, and is ever regretting the marring of Creation brought by rebellion of gods.

Upon activation of this Charm, Infernal anima flare to full iconic level and beyond, shattering material form of Internal into droplets of radiant white essence. Droplets of essence spreads enriching reality and realizing in small scale Cythrea initial design of Creation. Trees and other plants are brought to existence as sapling, that quickly spread, grow and develop into their full form. In seconds, area in radius of 50 meters / essence becomes a primordial garden.

Verdant Emerald Garden is fragment of primordial creation. It cannot be overstated. Shintai carves area from Creation, Wyld or Malfeas and literaly recreates design that was marred and twisted with uprising of Gods and defeat of Primordials. Plants that can be found within are alien to Creation as it is now, strange, and living by different rules. Animals that comes from between trees are even stranger.

The most curious element of reality of the Garden is it's effect on conceptual level. Garden is literaly reality from the dawn of time. Clear and pristine. During primordial war She Who Lives in Her Name used three of her spheres to destroy great areas of Creation. This calamity targeted not only the physical, but also very ideas, concepts. The few text remaining from Primordial age are full of odd turns of phrase. Very ideas they refer to were destroyed, and are not possible to conceptualize now. Everywhere except the verdant emerald garden.

Appearance of Garden is a thing of breathtaking beauty. Creation as it should be, unmarred, pristine and perfect. Beings permitted inside of Garden doubles speed of essence regeneration and heals that much faster.

Infernal remains conscious under the Shintai - though is incapable to be bored, nor able to feel passage of time. She can communicate with beings inside of the Garden in form of indistinct immaterial shape wrought with soft white radiance. Garden being area under design of Cythrea, remains under control of Infernal. There are several rules she can set for the Garden:
- Barr entrance (though not exit) to the garden (including immaterial beings)
- Expulse chosen being from the Garden (it somehow wanders outside)
- Prevent any and all damage to the Garden or beings within (up to level of damage able to dispel shintai itself). Prevention includes social damage.
- Allow of restrict essence respiration to beings within the Garden

Under Shintai, Infenral regenerates mote of essence per minute - excluding 20 motes commited to Shintai itself.

Verdant Emerald Garden Shintai cannot be dispelled by sorcery. Only way to destroy it is by using overwhelming area attack able to damage every plant and animal inside. Once shintai is dispelled, either voluntarily or not, Infernal reappears turn later, including all equipment. Plants and animals die and dissolves soon after dissolution of the Garden. Their death is not property of the charm itself, but simple incompatibility with current reality in Creation and Malfeas.




I disagree there. Every Yozi have it's own speciality. Malfeal gives unprecendented physical resilence and capabilities. Oramus and TED are unmatched in twisting of reality and truth respectively. SHLiHN is perfect for crafting and sorcery. Cythrea could be exceedingly good in essence boosters.


In general, I think that Cythrea rocks. Most human-friendly Yozi, and only one that (propably) will not turn Creation inside out if freed. I like her and I very much like her charms. Not much combat capabilities, but plenty of very useful traits.
Maybe you could get a proof reader? Your terrible grammer kept breaking the feel of the charm, like a bunch of rocks on a smooth road.
 
Maybe you could get a proof reader? Your terrible grammer kept breaking the feel of the charm, like a bunch of rocks on a smooth road.

Yeah, English it not my first language. While I'm fluent enough to have a conversation, it's not enough to write with perfect (or even all that good) grammar. If you (or anyone else) want to smooth rough edges of the charm, please feel free to do so.
 
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Verdant Emerald Garden Shintai
It's interesting, but it seems to have very restricted utility. It's a safe haven for allies to go rest and recover, but nothing else. The mechanics are also a bit clumsy: The only way to disperse it is to deal sufficient damage, but the Infernal can prevent up to the amount of damage needed to do so? How do you dispel it then? And what is meant by "social damage?"

You've got an idea here, but I think the fact that English is not your first language is really working against you.

I disagree there. Every Yozi have it's own speciality. Malfeal gives unprecendented physical resilence and capabilities. Oramus and TED are unmatched in twisting of reality and truth respectively. SHLiHN is perfect for crafting and sorcery. Cythrea could be exceedingly good in essence boosters.
The problem is that Infernal's aren't bound to only one charmset like Yozis are. An Infernal could load up on Malfeas' combat charms, then dip into Cytherea enough to get this very unbalanced essence booster, thus making himself much more capable than his peers. Some things work wonderfully if you're only considering the fluff, but since Exalted is a game, you've got to keep balance and playability in mind. Giving someone a markedly larger boost to their mote-pool for the same cost as a less-efficient expander is unbalanced.

In general, I think that Cythrea rocks. Most human-friendly Yozi, and only one that (propably) will not turn Creation inside out if freed. I like her and I very much like her charms. Not much combat capabilities, but plenty of very useful traits.
None of the Yozis are human-friendly. She would change Creation so that it fit her view of how things should be, disrupting the world and making life very... difficult for everyone else. Imagine an overbearing mom who never let you play, relax, have a snack or just watch the sunrise: She'd make you spend every minute of every day training, learning, building, advancing in some way because you have potential and she is going to make you maximize it, dammit! And your potential is going to be oriented towards her plans, because your plans are silly and misguided, but a gentle nudge from Mother will fix that! Now stop trying to get married and raise a family, there's a building to construct!

She might not murder everyone in a fit of horrible vengeance, but she's got her own problems. A world under Cytherea is a world of slaves to someone elses' vision of perfection.
 
So Anesidora The Exuberant Genius, and Sinnihtáre The Eternal Night of Grace. With names like those, it will be fun :)

We really needs an Infernal chosen by Cecelyne. Does anyone have an interesting idea?

Someone who completely buys into Cecelyne's 'might makes might, right is irrelevant and justice is only the sentimentality of the mighty' philosophy, and then tells the Yozi to get stuffed because he wants to make the world a better place and now he has the power to do it. Aleph sums it up:

The point of being an Infernal is that you can totally agree with this and still not follow her example. "You're totally right, morals only matter if you can back them up with a big enough stick! Happily, I have a big enough stick, and feel sentimental. Desert utopia for all! PS you all still owe me and I'll punish you if you try to fuck anyone else over."

We're all pretty much in agreement that Lelouch wouldn't stay with the Reclamation long-term, and this might be a decent catalyst for his nascent doubts.
 
It's pretty good, but there's some weird bits too. I like the "detect-me-not" ability, but I think the roll to detect the Infernal ought to be rolled against the Infernal's stats, perhaps (Stealth+Essence)?

The Schrodinger's Cat part is just silly. I'd remove it entirely.
Yeah, I finished writing it up late last night, so the details weren't expounded on. And the Schrodinger's Cat part is in fact a bit silly.

....I still haven't heard an argument to remove it.

Giving someone a markedly larger boost to their mote-pool for the same cost as a less-efficient expander is unbalanced.
Huh? 8 motes is less than 10. The repurchases bring it up to be worth more, but that's not 'for the the same cost'.


Someone who completely buys into Cecelyne's 'might makes might, right is irrelevant and justice is only the sentimentality of the mighty' philosophy, and then tells the Yozi to get stuffed because he wants to make the world a better place and now he has the power to do it. Aleph sums it up:
Oh. Oh my Yozi, yes. I'm gonna write up a character with this philosophy...who is basically a superhero. Yes...

Oh my Goodness, VEE is just perfect for doing a whole 'Batfamily' type thing. Haha, yes!
 
....I still haven't heard an argument to remove it.
It doesn't jive with the rest of the charm. You become a non-existence, an invisible entity who moves behind the walls of reality to aid and instruct those you care for, wiping away their wounds and leading them to true enlightenment.

Also, if you die you have a 50/50 chance of coming back as a cat.

It's just... what?

On a re-read, I notice that it's actually a 50/50 chance to either have your normal reincarnation technique, or immediately come back and be able to shift back to normal at any time. I don't think an "I don't die" effect without serious drawbacks (like being stuck as a tree) is a good idea. I would drop the cat thing entirely and just let Green Blade Rises function as normal.

Huh? 8 motes is less than 10. The repurchases bring it up to be worth more, but that's not 'for the the same cost'.
Ah, I was confused by the way you were doing the running tally of motes throughout the charm.

But then you get a total of +16 motes for 2 charm purchases. Which is underpowered compared to other essence addons. Then there's the odd way it splits the bonus between your personal and peripheral pools, which... doesn't really have a precedent. Charms expand your peripheral pool, not the personal.

Also, it's a rule that a character can only have (Essence) mote pool expanders, so you've got to take opportunity cost into account. At E4, you could grab a total of +40 peripheral motes with various charms, or you could grab this twice and two other expanders for a total of +32 peripheral and +4 personal, putting you slightly behind other characters.

So it's a really awkward way to add less motes than other charms and skirts the rules while doing so.
 
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