- Location
- Castle
For all we know Charles is as his canon version. The Geass still exist and his was pretty broken.
What dragonblooded would they be and who would they work for.I envision characters from RvB as Dragonblooded. Mostly for the multi-color scheme.
You know...not to be a spoilsport, but some parts are either: not very Oramaic/Infernals or overpowered. The concept has value, yes, but the current execution is flawed.
i dont like the dreaming aspect as a bases for crafting. its non interactive and doesn't totally fit with how oramus created luna.You know, if you're going to copy my Oramus stuff, you could just use my Oramus crafting charms;
Article: SLEEP-FORGE GULLET
Cost: --; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Treasures Beyond Possibility
Within the forge of his nightmares, Oramus dreamed up many moon gods and moon goddesses and watched as all save one were slain. It is telling that the Dragon Beyond the World never tried to raise his hand against his child, even in the Primordial War. This Charm enhances its prerequisite. When the Infernal sleeps, she may carry out whatever actions she can manage using the contents of her sleep-hoard within the unreal vistas of her dreams. She may continue her research using books in her sleep-hoard, continue to train her skills using a sword, or work on raw materials with her crafting tools. Any items crafted within her dreams is added to the sleep-hoard, or appears next to her when she wakes if this would exceed the cap on the contents.
This Charm may be repurchased at Essence 4. Rolls within the sleep-forge are enhanced as if the Infernal knew the Solar Charm Words-as-Workshop Method, as she snatches impossible and unreal tools that flitter through the frontiers of her nightmares.
Article: THAT DAMNED INSPIRATION
Cost: 7m, 1 Temperance channel; Mins: Essence 3; Type: Simple (Dramatic Action)
Keywords: Combo-OK, Blasphemy, Compulsion, Pantheon
Duration: One week
Prerequisites: Whispers in Dark Minds
Malra, the Scribe Insensate, takes the form of a rail-thin madwoman. Every day she blinds and deafens herself, so that she may record the inaudible mutterings and unseeable visions of her greater self. The character retreats from the world, driven insane by the melodies of the unreal. With everything she has, she scribbles down what she hears, trying to conceptualise that which cannot exist. She fails, of course, but her ravings provide useful inspiration.
She suffers an irresistible self-targeted Compulsion to sleep and eat only what is required and devote all her time to her work, and automatically botches any attempt to explain to others what she is doing. If she spends more than four hours away from her work, this Charm prematurely terminates.
At the end of the week, she rolls her (Intelligence + Occult), at difficulty (6 - Temperance). Success means that her scribblings and ravings have produced a blueprint for an artefact, musical composition or sorcerous spell which is entirely novel and has never existed before, which is worth a number of successes equal to her threshold towards the project to reify it. The Storyteller and player should design the precise functionality and required exotic ingredients her blueprint describes - the character has no control over this. Her ravings may not be combined with any other blueprint. For artefacts and spells it may provide no more than half the necessary successes for a project. If she fails the roll, what her ravings describe cannot physically exist, and any project which tries to use her blueprints automatically botches.
The ravings describe maddening things no man should know, and are a vector for Cosmic Insight if read or used in a project. Any artefact or spell produced from such a blueprint obviously draws upon strange, otherworldly principles. Anyone with Occult 3+ can recognise the Oramesque nature of the project with 4 successes on a (Wits + Occult) roll.
i dont like the dreaming aspect as a bases for crafting. its non interactive and totally doesnt fit with how oramus created luna.
Oramus create stuff by going into the Beyond and find stuff he finds interesting. he doesnt dream it into existences but rather fish it from a sea of impossibities.
But it was beyond Cytherea"s power to realize Luna alone. To complete her design, she went to Oramus, the Dragon Beyond the World, whose mind dwelled on alien vistas beyond perception, an infinite forge of the impossible that stirred the very Wyld into forms and patterns by the movement of its thoughts. In the forge of Oramus, the moon was born from Cytherea"s vision, cut apart from his nightmares to bring what was beyond and apart from Creation into Creation in a singular form.
She looks into the Beyond, where the dreams of Oramus create an existential well of alien concepts and hellish landscapes
You know, you could not lie to my face. And also not copy my Charm fluff verbatim without crediting me, but that's another issue.
Glories Luna consistently refers to the Beyond and Oramus and the genesis of Luna in the context of dreams and nightmares. Hence, shockingly, drawing on the most conclusive source of evidence we have, I chose to invoke the same dreams and nightmares (and of course, Lovecraft's Dreamlands) as the mechanism through which Oramus interacts with the Beyond. And then gave him Charmtech to make his dreams real, make blasted dreamlands heaths that look like the Nightmare Frontier from Bloodborne, and pass things to and from his dreams.
Moreover, the Beyond is not just "alternate worlds". The Beyond is the "place outside the shinmaic confluence of the shinma that define Creation". The Wyld contains everything that could be - the Beyond contains everything that cannot. And that means that it's best kept at a distance from players, because it's literally impossible to describe. It's not a place for casual questing - not without literally being Oramus. Even Luna does not casually go there.
I view the nightmare description in glories as a metaphore, or watsonian approach for something that is undescribable.
So what you mean is that you're offering no textual support to counter my quotes, merely assertions that "it's just a metaphor". That's.... uh, that's quite a backpedal there, from, "doesn't totally fit with how oramus created luna".
Basically, it totally fits precisely with how the text says Oramus created Luna (as well as fitting genre examples of things like the Dreamlands from Lovecraft), and you're now reaching for "different interpretations" as that's the last holdout to you.
Pff.. whatever dude. The text clearly supports multiple interpretation. And the divergent implications there of.
Sure thing. Your character was...the one called 'Imaginary', right?@Alexander89
Would it be possible to redo the infernal I gave you?
Cause EarthScorpion has recently made some really cool "Fleeing the Scene" stuff that I think would fit fairly well.
Here is the link for what I'm talking about.
I will now: Reckless_Sun, your interpretation is your own (though, I think you are in a very small minority) but you should have really given credits to EarthScorpion, whose efforts are worthy of praise, for using a charm of his own creation.But anyways, I'm sure that this issue will be sorted out by your QM when he takes a look at the thread, so it isn't like I'd get anything out of spending a few hours arguing why you are wrong on the internet (trademarked, copyrighted etc... ), so I'll leave now and can only hope you take the warning in good faith.
You know what, I like it.Personally thinking the meta themes aside, an Oramus Crafting charm would basically be, to go a little meta, writing a script and general thrust of the creation, shoving it out into the Beyond for the entities there to play out and intepret the script, then pick out one the dominant ones to pull into Creation, where reality imposes the rules and defines it as a tangible thing rather than a mutating cluster of concepts.
Then if they want more control over what it makes, they could play through the script and accept the risks(with supporting cast), but be likely to create something usable and relevant rather than something so novel as to have few uses..
That is insanely metaly meta in a way I can't explain with mere words.Personally thinking the meta themes aside, an Oramus Crafting charm would basically be, to go a little meta, writing a script and general thrust of the creation, shoving it out into the Beyond for the entities there to play out and intepret the script, then pick out one the dominant ones to pull into Creation, where reality imposes the rules and defines it as a tangible thing rather than a mutating cluster of concepts.
Then if they want more control over what it makes, they could play through the script and accept the risks(with supporting cast), but be likely to create something usable and relevant rather than something so novel as to have few uses..
Basically think the Infernal creates a reward and the party goes on a quest for it(potentially being eaten or mutated along the way), or he writes the plot and NPCs go through it, giving him some randomly generated loots.That is insanely metaly meta in a way I can't explain with mere words.
I know, it just brings to mind the whole process where people come up with their own results/interpritations of works of fiction.Basically think the Infernal creates a reward and the party goes on a quest for it(potentially being eaten or mutated along the way), or he writes the plot and NPCs go through it, giving him some randomly generated loots.
Also makes sense how the dragon-blood haven't died out with the extra 3000 years we are away from Canon.Nice interlude. The fact that the Britannians are stealing genetic material from the Elemental Dragons to keep their Dragonblooded breeding level up high is disconcerting, but also something I can see them doing and a clear reason they'd have a major advantage over their rivals.
Why do you think Leila has Breeding 3? Parad is doing this shit since DB started breeding with mortals way to much for his likings, with genetic manipulation being merely the last in a long line.Nice interlude. The fact that the Britannians are stealing genetic material from the Elemental Dragons to keep their Dragonblooded breeding level up high is disconcerting, but also something I can see them doing and a clear reason they'd have a major advantage over their rivals.