Green Sun, Black Shadows (CG/Exalted)

[X] Plan Support and Intel

This looks good to me.

Now, @Alexander89, was hoping that I could redo one of the Defilers I made, specifically Johnathan Gardener. After thinking it over, he's...rather bland, so I was hoping that since he hasn't been introduced text I could replace him with a proper mad scientist. I've got a basic character image figured out, I'm just holding off on putting the finishing touches on it because I didn't want to necro the thread.
 
Now, @Alexander89, was hoping that I could redo one of the Defilers I made, specifically Johnathan Gardener. After thinking it over, he's...rather bland, so I was hoping that since he hasn't been introduced text I could replace him with a proper mad scientist. I've got a basic character image figured out, I'm just holding off on putting the finishing touches on it because I didn't want to necro the thread.
Certainly, go on.
 
Hmm... here's a thought: what if instead of trying to fight the Wyld Hunt directly, we instead try to force it to go to ground? If we could somehow provoke a major mobilisation of the Britannian army in the same area would likely sharply limit their movements, for example, whilst still allowing us to operate and potentially extract the duo (LSD as soldiers and escort them out as 'prisoners', or something). Or if we launch a BK operation in the area or push another resistance group into acting, that would create a ton of useful confusion.

Now obviously there are problems with this idea (drawing innocents into the crossfire, complicating matters by adding in more potentially hostile factor, etc), but it might give us an opportunity to evacuate the pair without revealing the existence of a major Exalt-headed group operating in Japan.
 
Imaginary has firearm skills and good Dodge, and I think some of his Charms are combat applicable but I don't see them on the doc for Ebon Dragon Charms so I'm not sure. He's not a direct combatant, but he could work I guess?
Imaginary's specialization, as he is right now, has been as someone that can infiltrate a place (Eldritch Secrets Mastery, Flitting Elusive Ink) and really wreck it, while pinning the blame on someone else (Passing Off Blame) when performing crimes against the enemy.
Then GTFO, with Spring-Heeled Shade (which also makes him pretty good as a sniper since he can move around very well).
Together with mindfucking people through the Golden Years Tarnished Black tree.
My Dark Lady is there as general social booster.
 
The Clocks Tick On (GSP Artemis Weaver by ReaperofInterest)
Alright, here's Johnathan's replacement! I think I did a much better job with making a "proper" mad scientist this time.

The Clocks Tick On

Artemis Weaver angrily watched as her latest test subject went into convulsions. Another experiment, another failure. What was she doing wrong? The entirety of the Engineers of Immortality had worked together on the design for those cybernetic lungs, they should have worked! Was the test subject's body rejecting it, were the systems not properly integrated, was the design a failure in the fist place?!

Eventually the test subject died, and she coldly and methodically began examining the corpse on her laboratory table. What was the flaw that had stood in the way of progress this time? As she worked, she pondered why her little group (not a cult, no matter what those self-righteous ignorant fools in town whispered) was having trouble at this stage of their goals. They had developed successful designs for cybernetic limbs, but the organs...they were running into more trouble than they had expected here. Still, Miss Weaver was confident that with time, they'd overcome this issue, just as they had the problems with the limbs.

Of course, time wasn't exactly on her side, now was it? Much as she loathed it admit it, she was a old woman, and her body was making that clearer seemingly with every day that passed. Her joints were aching, her metabolism was developing the problems that came from old age, and though she'd never dare whisper it to anyone, she was worried that her memory might be a bit spotty in places. She hated the though, but even she couldn't deny that her body was simply...breaking down.

That, of course, lead her to the main issue she was having, even bigger than the failures of the latest cybernetics. The lack of progress, her age...the Engineers were whispering, she knew it. They were thinking that she was a failure, a broken down old biddy that wouldn't be able to uphold her promise of immortality for all who helped her...idiots! She was one of the greatest medical minds of her generation! She was the one who had solved the issue of rejection that was hampering usage of the cybernetic limbs they had developed, she was the one who had developed the way for them to get their hands on new test subjects, she was the one who provided the base they used to conduct their experiments! And those ungrateful children thought that she should just step aside, after everything she's done in search of immortality?!

'Of course, they're not exactly wrong you know. You yourself are worried that your age is a problem, and you're not exactly getting any younger.'

"Shut up!"

Miss Weaver's voice rang out, filled with rage. She was NOT a failure, and she would discover the secrets of immortality! She had already sacrificed dozens of lives for that, and she refused to give up, no matter how many more lives she had to spend!

A knock at the door distracted her from the dark road her thoughts had turned down.

"Miss Weaver? Are you alright madame?"

Ah, Emily Notch. Who would have thought that a mere maid would have been the most loyal of the people she had surrounded herself with?

"Yes, Miss Notch. I'm fine, just come back and clean this room in...about half an hour."

After all the times the girl had done so in front of her, Miss Weaver could practically see the 30-something redhead curtsy in her mind.

"As you wish, Miss Weaver."

She resumed her work in quiet solitude, but that may not have been a blessing. She began to think more and more about how old age was effecting her, and how none of the experiments seemed to be working lately. She eventually started wondering if maybe her detractors were right, and she should step aside and let another take her place as the head of the Engineers...maybe...she should-

"Penny for your thoughts, my dear?"

Who was that?! Miss Weaver whipped around, looking for whoever spoke. She should be alone in here!

"Over here, madame."

Looking at the speaker, Miss Weaver say...a pile of sand and and glass? What?

"Is this some sort of joke?"

At her question, the...thing molded itself into aa vaguely human-shaped head and torso.

"Oh no, my dear. I... am T'kath, and I have a most generous offer for you tonight."

Miss Weaver raised an imperious eyebrow.

"And what would that be?"

"Why, power of course! And there's also the side-benefit of regained youth."

Though she tried not to, Miss Weaver visibly showed her interest at the creature's mention of the "side-benefit".

"And what exactly would I be needed to do, in exchange for these gifts? I know full well that people don't just give out power on a whim."

The being chuckled, and the normality of the sound only made the source seem much more unreal.

"Oh, you'd be surprised at what people do on whims~ But as for what you'd have to do...why, you'd simply need to help release your benefactors from their prison! So good madame, do we have a deal?"

Miss Weaver began to think of what else to ask, when her hands started to hurt. Damn arthritis! After taking a moment to curse the ravages of old age, she decided that if the creature was right, she'd no longer have to deal with this irritation, and if it was lying...well. She Would get her revenge, oe way or another.

"Yes, we do."

The leluqi let out an "Excellent", and then lept upon her. In a single moment, there was nothing but a cocoon where the sole living human in the room used to be.



Emily Notch, latest of the line that had served the Weavers for...alright, not that long, relatively speaking, but still a few generations, was worried. Miss Weaver had seemingly disappeared, and some weird brassy cocoon was in her lab. She had gotten the other Engineers to look at it, but they kept saying that they couldn't figure out what was inside it, or where Miss Weaver had gone, not that some of them looked too broken up about that.

They were talking all about how they needed better equipment to examine it, and walked about arguing about how they were going to do that. They were so wrapped up by this new mystery that no one seemed all that interested in figuring out where the head of the Engineers had gone. As the clocks ticked on, Emily decided that she might was well start cleaning that lab up like she had come to do in the first place.

Eventually, she heard the cocoon start to crack, and watched the thing from outside. If it was going to explode, no way in hell she was going to be in the same room as it!

Eventually though, it shattered into pieces, revealing...a woman who looked very much like the younger Miss Weaver Emily had seen in the old family pictures.

"M-miss Weaver? Is...is that you?"

The woman looked at Emily, and...holy hell, what the fuck was up with her eye?! Why was it changing color like that?

"Ah, Miss Notch...yes dear girl, it is I. Now, do be a dear and fetch the other Engineers would you? We need to have a chat."

With that, the seemingly rejuvenated Miss Weaver let out a dark chuckle, and Emily wondered what sort of insanity she had gotten herself involved in.



Name: Artemis Weaver
Age: 87 (Appears 25)

Image:

Concept: Mad Scientist seeking immortality

Caste: Defiler
Patron Yozi: She-Who-Lives-In-Her-Name
Favored Yozi: Cythera

Motivation: To create a method to defy death and achieve immortality that doesn't rely on Essence
Urge: Replace the gods with something less willful and independent, and more Yozi-compliant (Pyrian)
Anima Banner: Silver Gears form a female humanoid creation, with Artemis at the center

Attributes: Strength 2, Dexterity 3, Stamina 2, Charisma 3, Manipulation 2, Appearance 3, Perception 3, Intelligence 5, Wits 3

Abilities: Integrity 3, Presence 4, Resistance 1, Craft (Air) 3, Craft (Water) 3, Craft (Wood) 3, Craft (Genesis) 4, Investigation 3, Lore 5, Medicine 4, Occult 1, Awareness 4, Bureaucracy 4, Linguistics 1 (Native: English. Old Realm), Socialize 4

Virtues: Compassion 1, Conviction 4, Temperance 4, Valor 2

Essence: 2
Willpower: 9

Traits from Coadjutor: Her left eye has been completely covered in ever-changing patterns. It is still fully functional though. (-0)

Backgrounds: Backing (Yozi) 1, Cult (Yozi) 1, Influence (Yozi) 1, Unwoven Coadjutor 1 (T'kath, Leluqi), Cult (Engineers of Immortality) 1

She-Who-Lives-In-Her-Name Charms
First, Second She-Who-Lives-In-Her-Name Excellency
Incorrect Value Rejection
Invasive Extroception Technique
Essence-Dissecting Stare
Mind-Hand Manipulation

Cythera Charms
First, Second Cythera Excellency
Afloat in the Sea of Mind
Sharp Eye of the Designer
Instruct the Ignorant
Of Worlds Native and Alien
Picking Out the Gems
Burn Away Infinite Possibilities
 
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Hmm... here's a thought: what if instead of trying to fight the Wyld Hunt directly, we instead try to force it to go to ground? If we could somehow provoke a major mobilisation of the Britannian army in the same area would likely sharply limit their movements, for example, whilst still allowing us to operate and potentially extract the duo (LSD as soldiers and escort them out as 'prisoners', or something). Or if we launch a BK operation in the area or push another resistance group into acting, that would create a ton of useful confusion.

Now obviously there are problems with this idea (drawing innocents into the crossfire, complicating matters by adding in more potentially hostile factor, etc), but it might give us an opportunity to evacuate the pair without revealing the existence of a major Exalt-headed group operating in Japan.

The thing is, they wouldn't have to go to ground. They'll just pull out their badges that say they belong to whatever organization is their cover and say they're hunting two dangerous criminals in the area. They're part of the Britannian Empire, and they don't have to work in the shadows.

Imaginary's specialization, as he is right now, has been as someone that can infiltrate a place (Eldritch Secrets Mastery, Flitting Elusive Ink) and really wreck it, while pinning the blame on someone else (Passing Off Blame) when performing crimes against the enemy.
Then GTFO, with Spring-Heeled Shade (which also makes him pretty good as a sniper since he can move around very well).
Together with mindfucking people through the Golden Years Tarnished Black tree.
My Dark Lady is there as general social booster.

Good to know. I had a sniper role in mind for him and Andres anyways, so that works for me.
 
The thing is, they wouldn't have to go to ground. They'll just pull out their badges that say they belong to whatever organization is their cover and say they're hunting two dangerous criminals in the area. They're part of the Britannian Empire, and they don't have to work in the shadows.
Yes and no. Not all of the hunt may have that sort of authority, even the ones that do are more likely to be cautious about throwing around blatantly magical powers in full view of the public, and the increased traffic and mess in the area means more distractions and opportunities to escape.
 
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Yes and no. Not all of the hunt may have that sort of authority, even the ones that do are more likely to be cautious about throwing around blatantly magical powers in full view of the public, and the increased traffic and mess in the area means more distractions and opportunities to escape.

Magic powers in public aren't really that big of a problem as long as they're not done constantly - remember, people in CG-Creation forget pretty much always forget about magic.
 
Magic powers in public aren't really that big of a problem as long as they're not done constantly - remember, people in CG-Creation forget pretty much always forget about magic.
Magic powers in public is one thing. Magic powers in public around a group of likely trigger-happy soldiers is a bit of a different story.
 
Hmm... here's a thought: what if instead of trying to fight the Wyld Hunt directly, we instead try to force it to go to ground? If we could somehow provoke a major mobilisation of the Britannian army in the same area would likely sharply limit their movements, for example, whilst still allowing us to operate and potentially extract the duo (LSD as soldiers and escort them out as 'prisoners', or something). Or if we launch a BK operation in the area or push another resistance group into acting, that would create a ton of useful confusion.

Now obviously there are problems with this idea (drawing innocents into the crossfire, complicating matters by adding in more potentially hostile factor, etc), but it might give us an opportunity to evacuate the pair without revealing the existence of a major Exalt-headed group operating in Japan.
I mean, the best option for misleading them would probably be something like laying a trail of breadcrumbs into the urban shadowland we visited recently, then having two genesis-crafted corpses done up to look like Yuki & Yuno left at the center of a giant heap of undead. "The Anathema blundered into a supremely volatile shadowland and died to hordes of angry Dead" isn't going to be accepted no-questions-asked, but it's semi-plausible.
 
And it's back! Woo-hoo!! :D

How much do we know about Sayoko's skillset? Granted, she's only a enlightened mortal, but maybe she knows a few tricks that could help her sneak around and disable their comms and nearby recording equipment if we end up going the fight route. She's trustworthy and any little bit could help, especially given that we'll probably end up with multiple people glowing green during a battle of this intensity. Since demons + a large group of green fire guys might be a bit too much of a hellish pattern and bring unwanted attention to our Yozi cults later (and probably our Exalts too, eventually - some of us have recognizable faces, so we might want to make a token effort at disguise), it would be ideal if we could prevent the specifics of this fight from getting to the DB's superiors if possible. I would prefer to keep W-0 and the Black Knights out of this for that reason, since we really don't want anyone to connect Hell to the rebellion yet.

That all said... Yuno and Yuki are not quite cornered yet and we do have three characters here with LSD. Any thoughts on using that to lure the DB's into an ambush by posing as Britannian forces and "reporting" the anathema's location to them? If we can quickly figure out how Yuno and Yuki are listed in the Britannian database (since they're probably listed as fugitives to give the DB's better odds of getting their location reported), we could use Diethard's knowledge of Britannian information reporting to disguise ourselves and use proper procedure to file a formal report on a "sighting".
 
A question for everyone: for the 2nd January update, would you like an Interlude or a chapter proper?
An Interlude, please. Having the next chapter come later after the Interlude will allow us to plan a little bit longer, if you'll allow it, while having still a story-update in between that will give us (hopefully) more active participation in planning and voting. Especially as I think quite many of us will be busy celebrating, and then recovering from said celebrations for a couple of next days.
 
So I was a little bored and went over the old GSP submissions:
-Adorjan seems to have gone shopping based on the criteria of Smol and Killy and Fucked Up.
-SWLIHN seems to be the Yozi most interested in keeping Lelouch on task.
-Appearance is the most common superpower
-A lot of the group are utterly incapable of subtlety at Manipulation 1
-Compassion is the most common maxed Virtue.
-Temperance is the most common min Virtue
-We have enough pretty teen-looking girls to start an idol group.
-The guys are thankfully stable
-Yandere is the most common malfunction. Thanks Adoryan.
 
So I was a little bored and went over the old GSP submissions:
-Adorjan seems to have gone shopping based on the criteria of Smol and Killy and Fucked Up.
-SWLIHN seems to be the Yozi most interested in keeping Lelouch on task.
-Appearance is the most common superpower
-A lot of the group are utterly incapable of subtlety at Manipulation 1
-Compassion is the most common maxed Virtue.
-Temperance is the most common min Virtue
-We have enough pretty teen-looking girls to start an idol group.
-The guys are thankfully stable
-Yandere is the most common malfunction. Thanks Adoryan.

-We have a terrifying number of amoral mad scientists.
 
... Damn you for mentioning this. Now I want to try it.

Possibly with guest star, rival, and mysterious surprise appearances from a disguised Lelouche.

Oh, back-up dancer demons. *Blink* There's a basis for a melee fighter too I suppose.

Statuesque and lithe men and women, their crowned lion heads gleaming brass, their eyes and mouths glowing with fire. Adorned with tatoos, gold, and the finest silks their every motion bewitches the eye, which they ruthlessly use in combat to enfeeble their enemies and slow their reflexes, and cut them apart with keen blades. They gain limit when prevented from dancing and showing their bodies.
(Aka the dancer enemies from Prince of Persia: Two Thrones, which I can't find any good images of that are SFW.)

Which of our subsouls could these descend from, you think? Would Anesidora fit, with her themes of creativity (and maybe art, by extension) and ruthless strategy? Or would whichever soul ends up with our bits of Malfeas/the Brass Dancer?
 
A daughter and a son are approaching! I'm pleased with this. But also Holy Shit it's back for the holidays! Just in time for me actually checking this website too... I guess I'll have to pop in more often lol.
 
Interlude
Interlude

"Oh?"

With deliberate slowness the woman puts down the cards in her hand, spreading them over in an arch with an instinctual flick of her wrist. Pushing back the chair she stands up, the ruffled overskirt that flows in the back shifting around long and shapely legs. The heeled booths make a noticeable tapping sound every time they land on the leather-like floor as she approaches a shelf full of beautiful and curious items: a gun inlaid with nacre, a golden statuette of a dancing, naked woman, a theater mask painted in lively colors and much more. Her hands move with purpose, plucking two specific objects and holding them in front of her face: the two pocket-watches are almost identical, the fine engravings on their surfaces the only way to tell them apart.

Now, however, deep cracks mar the surface of those beautiful objects. Under the woman's eyes the cracks spread even more, pieces falling off and shattering into fine dust, until nothing remains of the two watches.

The woman sighs, her delicate features showing the patient annoyance of a mother faced with the last in a long line of pranks perpetrated by her unruly children. "So they got themselves beefed. I told them it was a bad decision, but did they listen? No, of course not. Stubborn until the dreadfully end."

Shaking her hands to remove the last of the dust the woman turns her back to the shelf and moves in front of a door, stopping a few seconds to pick up and don a hat decorated with silver coins and the stuffed head of an eagle, before opening it and stepping outside.

"Yeehaw!!" In the middle of the saloon a man is in the middle of shooting a coin tossed high in the air. He would take out his gun from the holster, spinning it with his index finger a few times before taking aim and firing at the falling coin, making it spin back up. Then he would spin the gun again, put it back into the holster and then take it out to repeat his performance.

"Kaeo is feeling daisy today?" The woman asks to the other customers seated at the tables after reaching the bottom of the spiral stairway. She raises a gloved hand and snaps her fingers. "Pekelo, pour me a drink. Joy Juice will do."

"Not the usual boose? Sure thin' Alyne." The bartender nods, arms and body leaning rhythmically back and forth while shaking a cocktail. Doing a pirouette she puts down the shaker, picks up a bottle and a clean glass from the shelf behind and then returns to his initial position, skillfully filling the glass with an amber-colored liquid before making it slide down the counter and towards the woman, who picks up and brings it to her lips.

"Yeah. Kaeo and his boys cracked a fat nut today. Now they're buying drinks for everyone." One of the customers leans back on his chair, booths resting on the table, and pulls back his hat to reveal a handsomely rugged face, lips split into a smile just a tad bit too wide that should be possible for facial muscles. "Want to join the shin-dig, Alyne?"

"Gef and Daryllyn are buzzard food." The woman says with a casual tone.

"Hot spit and monkey vomit! You serious?" The man shows a surprised expression. "I knew those two grub-line riders wouldn't last long on their own, but I wasn't expectin' such bad medicine."

"I have their Ring Graces, remember? They fell apart in front of my eyes." The woman sits next to the man. "They may have been barkin' at a knot, but they were fellow buckaroos."

"Do you know where?"

The woman shrugs. The glass, now empty, falls from her fingers: tiny hands catch it before the owner scuttles away. "Last I heard they were headin' west, to that place of hillybillies... Gopan? Nopan?"

"Japan." The man's smile widens. He puts down his feet from the table and straightens up, allowing his jet-black, raven-like wings to spread free. "Been there before, lovely place. Maybe it's time for a second visit...?"

On the outside the half-sea snake, half-train Behemoth continues its race above the sea floor on invisible tracks.

Interlude - End
 
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