Green Sun, Black Shadows (CG/Exalted)

Modern Raksha
Speaking broadly that is. Individual rakshas vary a great deal. Just as there are death cult humans, there are Raksha utterly in awe of Oramus's sheer style and would love to be his bitch.

Perhaps in the same way humans might worship Cthulhu. "At least I'll be eaten last!"

I think you're making Oramus too much of a "brozi" towards the Raksha. Both groups hated the other, because they would always undo each others' work. So Oramus worked with the others to build Creation and that was that.

The Raksha hate the Yozis. They want the titans to never escape, because if they do they'll have lost any chance at restoring pure chaos.

Not at all. The vast majority will hate the Primordials as a whole, but minorities would find appeal even in the opposition to their existence.

Raksha are hardly a monolithic block. Each of them are their own narrativr bloc, and would hate each other just as much. The difference is more or less just scale.It'd be harder to find Akuma Sidereals than crazier than usual Raksha who are fascinated like moths to flames...and since the Wyld is infinite, that says a lot.

Now if you go to the big and ancient Unshaped you'd find the trends set in a bit harder on the pure basis that rakshas fool enough would be long dead, converted to god/demon or otherwise enslaved
That's not quite right. Who of you read Graceful Wicked Masques? Well, don't think too hard about it: it's difficult even by difficult standard.

I go instead with the Raksha version that appears on Ink Monkeys:
The Fair Folk Revisited
Bells chime in the darkness beyond the edge of the village.
Icicles hanging from the eaves shiver with anticipation. Women
gather their children close and cover their ears, while men
tighten their grip on ice-axes. The Winter Folk are abroad in
the night.
Two princes of chaos vie for a maiden's affections. Their contest
is reality itself; mountains rise and crumble, armies march,
and hearts break in the struggle. Their contemporaries look on
with bright, hungry eyes.
A raksha noble sits his throne among opulent splendor to
shame the very gods of Heaven. Miles-long streamers of silk
flutter in air heavy with the most exotic perfumes; his clothes
are alive with burning poetry, words that write themselves upon
the very nature of those who read them. He beholds the ruin
and poverty of his exile to this alien shore, and falls into despair.
These are the stories of the Fair Folk—invaders, nightmares,
and broken refugees. The raksha remain a vital but little-understood
element of Exalted stories. Here, then, are the inner
lives of the tribes of madness.

What the Creation-Born See
For all the contempt the Exalted held for the princes of
chaos, the scars of the Balorian Crusade still mark Creation
to this day. These wounds are most obvious in the ragged and
embellished borders of all modern maps of Creation, where cartographers
exercise artistic fancy because attempts at serious
navigation are no longer possible, but they can also be found
pervading the scholarship of the Creation-born. Savants tend
to think of the Fair Folk in their most famous incarnation—as
numberless hordes storming in from the inchoate chaos beyond
the world. The Fair Folk assaulted Creation in the hundreds of
millions during the Balorian Crusade—at the moment when the
Scarlet Empress breached the Imperial Manse, there were more
raksha within Creation's borders than living humans.
Any cosmologist from a respectable institution of higher
learning will attest that the Wyld is infinite in scope, or so
nearly infinite that any lesser distinction is not worth drawing.
As a result, most savants believe that the Fair Folk are also
infinite in number, and that for all of modern history, their vast,
unstoppable tide has only been held back by fear of the might
of the Realm.
The truth is somewhat different.

Behind the Mask
The raksha think of themselves as the battered remnants of
a people once proud and mighty but now hovering at the brink
of extinction. While the Wyld might be infinite in scope, the
Fair Folk host is not.

The Ecology of the Unshaped
The Wyld is a vast cauldron of boiling myth and churning
narrative from which the unshaped naturally arise. When a
tangle of fantasy happens to fumble into something resembling
momentary internal coherence, a collection of Graces may
form, hardening the dream against the surrounding storm of
dissolution and change. These still-shifting-but-coherent narratives
are what the common folk of Creation think of as Wyld
storms and savants recognize as the unshaped raksha. The unshaped
emerge by chance and without rhyme, reason, or regularity.
In the First Age, the No Moon researcher Brilliant Sky
once devised a deep-Wyld survival and exploration station and
monitored a vast sector of Pure Chaos (to the extent that he
was able to determine boundaries of the field of observation).
He was able to derive almost no useful information about raksha
birth demographics; in one year, he witnessed the formation
of nine new self-aware vortices; in another year, 32; and
then for a five-year span, none at all.
The total raksha population increases slowly; unshaped are
born hungry, and their brethren are their primary source of
food. The internal mythology of newborn unshaped is simple
and dull in comparison to the maelstrom of possibility around
them, and so they extend feelers of narrative into the endless
sea of waypoints until they encounter another of their kind.
Then, young unshaped move to the attack, sending their newly-
sculpted fictions and Emanations to war. This cannibalistic
growth/expansion phase lasts for centuries, by the reckoning of
the hateful time-piece the Primordials inflicted on the Wyld—
1,000 years of unchecked hunger is common. Eventually, if it
survives, the unshaped passes out of its feeding frenzy and into
a period of learning and consolidation which roughly corresponds
to adulthood among the princes of chaos.

The Ishvara
The typical raksha (shaped and unshaped alike) evolves
along the course of a personal narrative, growing to embody
an internal mythology it spends its immortal existence cultivating.
Eventually this produces ancient Fair Folk of tremendous
power, each of whom embodies a legend so persuasive or
intense that the world bends around it. Working within the
theme of its legend, such a raksha may stand against even the
mighty Exalted.
But sometimes, rarely, occasionally, something happens
which almost never happens—an occurrence seen only a handful
of times in all the history of time and before-time. Sometimes
a raksha's narrative evolution takes a massive leap forward,
as if the protagonist had reached into the heart of the
universe to grasp a myth so compelling and powerful that in
embodying it, he would become a thing immortalized unto the
heart of existence—a legend beyond all legend. These are the
ishvara. They are vastly more potent than raksha of the same
Essence, capable of standing against the most powerful of devas
and engaging in duels with the Celestial Incarnae.
Such beings never come into existence by accident. The rarity
of their appearance is directly proportional to the difficulty
of a raksha ever achieving apotheosis. Like all other princes of
chaos, Fair Folk who transcend into ishvara are evolving along
the course of a personal mythology. The difference is that these
raksha have created a narrative so compelling that everyone
goes along with it. By subordinating the tales of other legendary
raksha, and even gods, the myth grows in power. If the raksha
can entangle enough powerful beings in its story, by antagonism,
alliance, or association, it begins to become something
out of scope with what it was before. Eventually it reaches a
narrative climax and grasps true power, becoming the embodiment
of a legend, the living avatar of a myth which can shake
reality to its foundations.
Such was the case with Princes Balor and Laashe, and the
terror known as the Fomorian Dream.
Easily the most famous raksha to have ever existed, Prince
Balor of the Terrible Gaze became ishvara by grasping a legend
countless Fair Ones had failed to reach. His tale was that he
would be the one to lead the raksha against Creation and destroy
it. This narrative painted him as the greatest of all fae,
who would return chaos to the universe, laying low the blasphemy
of shape forever. By the time he reached the pinnacle of
his power, the majority of all raksha in existence were beholden
to the story of Balor, who surpassed all.
When Prince Balor grasped the tail of Ishiika for the first
time, it was embedded so deep into the Faraway—to whence it
had been flung by the Unconquered Sun—that it was thought
impossible that it would ever be retrieved. When Prince Balor
drew Ishiika from its tomb and wielded it, he made his power
clear to the watching universe: the impossible was meaningless
before him with the Terrible Gaze.
As his legend grew, so did his might. Bearing the aspect of
the destroyer, Balor had a number of powers. His Terrible Gaze,
which could slay his enemies by the thousands with the weight
of his stare, was perhaps the least among these, but the one
which best informed his legend—his eyes alone could sear reality.
He was in possession of several such divine miracles, which
gave him the might to defeat ancient heroes of the Silver Pact
in single combat, stand triumphant over Celestial gods, and
wield Ishiika with ease.

And Then, Fire
Prince Balor of the Terrible Gaze led the majority of the tribes
of madness into Creation in his great assault on the house of
the Primordials. The greatest and most fervent among them
took on the blasphemy of shape in emulation of mighty Balor,
while the weakest were enslaved and forced through the Gateway
of Sundraprisha act as the vanguard of the Prince's elite
and the unshaped that followed. The Dragon-Blooded host fell
in disarray, and the fearsome Lunar Exalted were overwhelmed
by the torrent, and it was soon clear that Creation would die
and the Wyld would be pure once again.
Then the skies rained down iron and flame and whirlwinds
of poisoned thorns. The earth convulsed and devoured commoners
by the tens of thousands. The Solar Exalted had been
more powerful, suspicious and idle than the raksha had ever
dreamed, and their weapon worked a massacre among the
princes of chaos beyond even the imagination of the children
of dream.
The Scarlet Empress and the Realm Defense Grid killed the
vast majority of raksha in existence in one mighty stroke. The
result was catastrophic. In just minutes, it was as if the raksha
had suffered their own Great Contagion. Only a small handful
of unshaped escaped back into the Wyld. Most of the
surviving shaped raksha had donned permanent bodies. Unable to
abandon their forms, they were stranded on the shores of Creation,
in the strata of Wyld-infused reality they came to call Rakshastan.

Refugees in the House of the Primordials
In RY 768, most of the raksha in Creation come from one of
three sources.
The first are survivors of the Balorian Crusade who are still
stranded on Creation's shores. Some continue to dream of the
destruction of the house of the Primordials and the conclusion
of Prince Balor's dream; many are members of the Church
of Balor. Others have given up the Crusade as a fool's errand
that has brought only destruction to their race. These raksha,
resigned to their life in exile, tend to exist as the greatest predators
among their kind, attempting to resume the games of conquest
and dominion that occupied them in the Wyld.
The second are 'native' raksha—those created within Rakshastan
since the end of the Balorian Crusade, who have never
known life as one of the unshaped. Such raksha are produced
through the sexual arts of the Staff and occasionally even arise
naturally within the Deep Wyld, much as unshaped congeal
from Pure Chaos—though such Wyld-born shaped raksha are
rare in the extreme. Some dream of the ancestral homeland
they have never known, while others are content with their
lives in Creation.
The third are unshaped which have passed through the
Gateway of Sundraprisha since the end of the Crusade. The
Crusade survivors and Wyld-born shaped raksha were alarmed
by the first wave of these Fair Folk, but soon came to realize
they were not facing an invasion, but rather receiving an influx
of refugees.
In the wake of the Balorian Crusade only a relative handful
of unshaped remained in the Wyld, and most of those had no
interest in Creation. They watched Balor lead his army to ruin,
shrugged, and attempted to resume their mercurial existences.
Then there came a terrifying and unforeseen turn of events.
As if in response to the sudden annihilation of so many raksha,
there was a sudden massive birthing of new unshaped.
But these unshaped were different. They were forming under a
single cohesive and powerful narrative, which painted them as
the predators-in-the-deep, superior monsters, purebred hunters
induced for hunting, slaying, and killing. These hannya
were things of endless, ravenous appetite. Empowered by the
defeat of the raksha hordes, the hannya narrative played upon
the failure and defeat of the returning Crusaders, to paint them
as weak, victims, and therefore prey. None were safe in this
new and predatory age; even the most ancient and powerful
of unshaped were constantly hunted by packs of lean, hungry
vortices. Those who were unwilling or unable to spend every
moment locked in a life-or-death fight for survival were forced
to seek refuge in the house of the Primordials. Ever empowered
by their status as apex predators, this new generation of
unshaped will never leave its hunting stage, as the tale of their
all-consuming hunger constantly reinforces itself.
Caught between two worlds, those refugees which Creation
knows as the Fair Folk have adapted to their liminal existence
in a variety of ways.

On Alien Shores
To play a raksha is to play a proud and mighty hero stranded
on the threshold of a strange, hostile world. The shaped Fair
Folk cannot go home—either they have donned bodies they
cannot remove, or are unwilling to cast themselves into the
feeding frenzy that now dominates the Wyld. They are refugees
encamped at the edge of an engine designed to destroy them.
But that engine has now fallen into disrepair, and the Time
of Tumult offers great opportunities for young raksha looking
for something beyond the desultory games of power played by
the potentates of their kind.

The Games Faeries Play
The raksha are beings of role and ritual. These things bind
together their Graces and protect them from dissolution by the
ever-shifting tides of the Wyld. If the myth that is their life
is to accumulate power and elaborate itself, it must entangle
other narratives with its own; if it does not, it will stagnate and
reach its conclusion, and for the Fair Folk, scribing The End
means calcification and death. For this reason, raksha cannot
simply sit idle in the company of their own kind—a Warrior
will sicken without conflict, an Entertainer wilt and die if she is
not attempting to bring others under her influence through the
graceful arts of addiction and submission.
So it is that when raksha gather into a court, they act upon
one another. They must. The company of their fellows defines
the context of their lives, such that a raksha without context
soon becomes a raksha without life.
This is the status quo of the courts of Rakshastan: The most
powerful nobles rise to the top, accumulating widespread oaths
of fealty, and then cling to power atop a ceaselessly churning
mill of ambition. Those who lack the alliances or prowess necessary
to fend off all comers are soon dragged under and deposed;
those who are too efficient at the art of absolute tyranny
reign for a time over an unchanging realm where none dare lift
a finger in challenge, until they calcify into statues upon their
thrones. Then the court resumes its predatory cycles.
The primary reason Rakshastan doesn't dissolve into widespread
civil war is that the majority of shaped raksha have limited
interest in dominating their fellows; if they wished to engage
in no-holds-barred contests for absolute supremacy, they
would be out in the Wyld, grappling with the young unshaped.
Most Fair Folk participate in raksha politics primarily to defend
themselves and keep boredom at bay. A Luminary might conceive
of a great desire to gain control of a freehold's Glory, and
spend years building alliances, claiming Graces, and pulling the
teeth of enemies in order to do so. Eventually, successful, she
defends her new prize for a time; but if she succeeds too well,
and finds that there are no challenges to her position, she is
likely to repudiate her allies, or attempt to make guardians or
lackeys of her conquered enemies, fully aware that by returning
some degree of agency and volition she also gives them the
power to threaten her again. Boredom is the great bane of the
raksha; if the story of a faerie's life never changes, it is almost
impossible to remain motivated, and apathy is capable of unmaking
the princes of chaos if permitted to settle and stay for
long enough.
And so raksha endanger themselves with irrational politics.
They are, after all, immortal; falling from grace today simply
presents an opportunity to climb back to the heights of power
tomorrow.
Of course, some Fair Folk have more serious ambitions.
When they claim a Heart, it will never be returned. These noholds-
barred raksha politicians may run the risk of calcification
through a 'solved' personal narrative, but they endanger those
around them even more. Raksha threaten one another all the
time; a successful prince of chaos must be able to evaluate the
level of threat his fellows present and respond accordingly.

Living on the Edge
Conceptualizing the raksha requires understanding their
situation. The denizens of Rakshastan are refugees, trapped
between two worlds. They can neither go home—the realms
of pure chaos and unfiltered make-believe—nor are they welcomed
in the lands of Creation. Stranded forever in the most
fragile of sanctuaries, the raksha exist on sips of dreams and
gasps of emotion, the exiles of a failed crusade. In the eras before
this one, the raksha were more numerous than the sands
and the stars; a horde beyond counting. The Fair Folk are creatures
on the verge of extinction. In the Wyld they are hunted
by a newer, sleeker, deadlier apex predator. In Creation, they
are shunned with gifts of cold iron and moonsilver talons. Their
isolation has driven them to take on many shapes and identities,
twisting their narratives into forms which they hope will
one day solve the riddle of Creation and the Wyld: how to exist
within—or conquer—one or the other.

Into the Lands of Shape
Some Fair Folk reason that if they cannot go home, then
there is little sense skulking on the periphery of Creation attempting
to recreate in pale miniature the grandeur and intrigue
of the courts of the Wyld. Why not strike off into the
house of the Primordials, discover its secrets, perhaps even
conquer and rule it?
Creation has led to the rise of a number of strange philosophies
and factions among the raksha, particularly among those
who make frequent sojourns deep into the house of the Primordials
or even live in it full-time. A few of the most notable or
widespread are detailed below.

Going Native
In Nexus, Great Forks, Chiaroscuro, and many other major
cities of Creation, a diligent searcher will find a few raksha
living among the common press of humanity. They sell their
services as entertainers, courtesans, warriors, miracle-workers—
purveyors of dream. In exchange, they take a nip from a
soul here, a sip of dream there. A community with a raksha in
residence is never fully comfortable with their local alien, but
there is a certain exotic allure to 'tame' Fair Folk, and Creationborn
flock to visit them, even against their better judgment.
Life among mortals is less boring than most raksha would
assume. Humans are strange, unpredictable—they do not arrange
their lives in ritualistic relationships, and so when they
break the pattern of their lives with bouts of irrational behavior,
these are often a complete surprise to the Fair Folk, and thus a
delight. Murders among the raksha are often heavily foreshadowed,
with the victim standing to gain as much as the killer.
But among mortals? A corpse appears one day, and everything
falls into pandemonium! Mortals fall in love with little rhyme
or reason, or hate one another when there is no clear profit
for either party in the rivalry. Raksha find the honesty of their
actions bizarre and thus intriguing. This is especially so when
dealing with exceptional Creation-born such as the Exalted,
who storm up and down the length of the world transforming it
according to their will. Such adventure makes for an attractive
alternative to raksha politics.
A few Fair Folk, considered aberrant and bizarre even by
their own kind, become so fascinated with mortals that they attempt
to emulate them in every way—living in disguise among
human communities, perhaps as a cobbler or courtesan, and
attempting to puzzle out the secrets of genuine belief and behavior.
There is even a small group of raksha attempting to find
a way to synthesize a true human soul and cause it to cohabit
with their Wyld nature—to gain the best benefits of mortality
and immortality, human and raksha. They are known among
their kind as sanskaras. Much of their research focuses on the
breeding and examination of fae-blooded children, but they
have yet to find a way to cause a true soul to permanently cohabit
with the Heart.
Most Fair Folk can imagine no practical purpose to such hybridization,
and are vaguely offended by the notion. They think
the sanskaras mad, even by the Wyld's lax standards.

The Shuddadvaita
There exists a faction of Fair Folk who believe it possible to
reshape the entirety of the Wyld using Creation as their catalyst.
They are the Shuddadvaita, the bearers of the way, and
they seek to merge Creation and the Wyld in such a way that
the fusion of land and chaos rolls on in all directions infinitely.
In this endless, borderless sprawl of Middlemarches and Deep
Wyld, they will hunt and conquer as kings.
They call this idealized world Nidana, the chain of causation.
Shuddadvaita tend to be what the Creation-born regard as
domesticated. They are the raksha who are most common to
Creation's more cosmopolitan cities, living amongst her people
in relative harmony. Other Fair Folk regard the Shuddadvaita
as landlocked lunatics who have grown maddened by their
entrapment between the hostile lands of shape and the feeding
frenzy of the Wyld and seek to put an end to the purity of
chaos so that they might once more have their full range of
motion—even if it means robbing their entire species of the gift
of shapelessness forever.
The Shuddadvaita could care less what their contemporaries
think; they believe that by creating Nidana, the goals of
all factions will be achieved, even if not in a way anyone else
would have quite wanted to achieve them. The Creation-born
will still have a world, now infinite in scope (although steeped
in Middlemarch to Deep Wyld-intensity chaos), and the raksha
will have their infinity back, albeit slower and more constrained
in its transformations. The Shuddadvaita are excited
by the return of the Solar Exalted; some believe that if they can
recruit a few young Twilights to their cause, the Solars might
be able to act as the catalyst to bring about their eternal dream.

The Fomorians
Though the ishvara known as the Fomorian Dream is long
dead, slain by the Unconquered Sun in prehistory, his philosophy
lives on in those Fair Folk who have taken up his name
and cause. The Fomorians believe the house of the Primordials
needs to be burned down and its inhabitants put to the sword,
and they aim to do so from within. This is hardly an unusual
sentiment among the Fair Folk, particularly among survivors of
the Balorian Crusade, but the Fomorians take the philosophy
of the Church of Balor (of which many are members) one step
further. Not content with the destruction of the Primordials
and their works, they seek a return to the absolute purity of
the Wyld, and thus the elimination of all sentience. Only when
there are no self-aware patterns within the great chaos of the
Wyld will the Fomorians be satisfied that the universe is as it
should be, cleansed of all memory of the hated Primordials and
their works.
Many raksha understandably take issue with the Fomorian
philosophy, and so the average Fomorian is well-versed not only
in the ways of destruction within the shaped world, but also in
the arts of shaping battle. Shaped Fomorians rarely assume the
beautiful forms generally associated with the Fair Folk, instead
choosing to craft themselves into living nightmares: mossskinned,
prognathous trolls; ogres with flesh-tearing fangs and
great curving horns; stone-armored gargoyles with vast dark
wings; pale, elongated terrors with poison-dripping nails; living
shadows which race upon the north wind and freeze blood with
a touch; and other monstrous forms with which to tear asunder
the shaped world.

The Balorian Heresy
The raksha of the Church of Balor are delighted to possess
the one thing every good religion needs—a persistent, widespread
heresy that sends members of the Church searching far
and wide throughout Creation, not for cracks in the pillars that
hold up the house of the Primordials…but for Prince Balor
himself.
The popular Balorian Heresy holds that Prince Balor never
died in the course of the Crusade. After his infinitely powerful
gaze saw through the intended betrayal of the sisters Incarnadine
and Viridian, the Prince faked his demise by turning his
Terrible Gaze upon himself and creating the field of devastation
that features so prominently in the Testaments of the Church
of Balor.
Having destroyed his enemies, the clever warlord spirited
himself away and watched to see what his army would make of
his apparent demise. Balor wished to test the veracity of his legend
and determine whether the tribes of madness could truly
destroy Creation without him. The Heresy fragments at this
point, depending on which version of the actions of Princess
Melusine and the Duke of Mirrors the adherent believes, but
all versions of the legend end the same way—with Prince Balor
willingly entering a state of calcification to avoid destruction by
the Realm Defense Grid.
Adherents of the Balorian Heresy search far and wide across
Creation for the reliquary of the greatest of all Fair Folk, intent
on reviving him. In the meantime, they attempt to rescue every
calcified raksha they come across from that state—it is difficult
to determine at first glance who a reliquary used to be, and so
any might potentially be lost Balor.
The legend of the Heresy states that Prince Balor meditates
within his reliquary as he waits for the faithful to find him, and
that when he emerges, he shall have confirmed that he is truly
the only one capable of leading the tribes of madness to victory.
More powerful than ever, he will call forth a Second Crusade.
Then mighty Balor shall cast the Deathlords back into the Underworld,
topple the Elemental Poles, steal each of Luna's many
shapes and slay them one by one, and tear the sky asunder so
that the sun falls into the sea and steams both away to nothingness.
He will wield Ishiika within the boundaries of Creation,
for he will have grown such that the grass-cutter scythe is
smaller beside him.
Those Creation-born who are aware of the Heresy dismiss
it as delusions of raksha grandeur, and hope they are correct
to do so.
Having read this, what is the Raksha's situation in this modern world?

In a word: dire.

The failure of the Balorian Crusade shattered the Raskha as they were during the Golden Age. The aftermath of the Twin Cataclism changed the connection of Creation with the Wyld: instead of existing at the edges, now the Wyld behaves more like a separated plane of existence like it was defined in D&D. It's kind of similar to Malfeas and the Underworld actually.

The current situation is similar to the one portrayed above, with a few differences:

-There is Creation, and there is Pure Chaos. The areas where the two meld into each other are called Wyld zones, and have different names based on how prevalent the Wyld is: Bordermarches, Middlemarches, Deep Wyld.
-The Unshaped cannot reach Creation. The world cannot support their chaotic nature, and so they are forced to take Shape. Needless to say, not many do it...unless they are threatened by Hannyas too much and have no other choice.
-Raksha WERE active since the time the world changed, and are as such today. Unidentified flying objects, ancient myths of the Faerie, vampires, werewolves, the chupacabra...all of those myths bear their marks, and they find being mysterious and elusive legends quite enjoyable.
-Wyld zones appears randomly, and are delimited just like Shadowland. Currently the greatest Wyld zone is in Australia...even if some say it IS Australia.
-A Raskha's first and most used Assumption of Dreams and Passion to appear, if very beautiful, human.
-Survivors of the Balorian Crusade are almost unheard of. When you hear someone declaring themselves as such, they are almost surely lying. Almost.
-'Native' Raksha are more common.
-Unshaped which have passed through the Gateway of Sundraprisha since the end of the Crusade are a bit less common, but not unheard of.

Raksha hates the Primordials for changing the Infinite Wyld? The truth is that there is not a Raksha alive that remember that time. Since the moment of their birth, all they have know of that period is through stories and legends, all of them contradictory. The modern world is their reality, and they don't see why it should be different.

So the possibility of making Raksha allies is not impossible.

On another point, there is something I want to ask Slayers and those with Malfeas as favorite:

By Rage Recast and Devil-Tyrant Avatar Shintai.

Those two Charms causes a radical change in the Infernal that take them, and since it's highly customizable, I need to know: who want their characters to take one or both, and in what form?
 
Unidentified flying objects, ancient myths of the Faerie, vampires, werewolves, the chupacabra...all of those myths bear their marks, and they find being mysterious and elusive legends quite enjoyable.
So it seems our vampire slayer would find SWLIHN's gifts supereffective

-Wyld zones appears randomly, and are delimited just like Shadowland. Currently the greatest Wyld zone is in Australia...even if some say it IS Australia.

Explains much :p
 
I'm in a hurry, so this will be short. Nice GSP, but one thing could be wrong:

Wasn't his true name a secret for everyone even in Malfeas, except for the Yozis, some Unquestionables and his own Coven?

The Yozis and the Unquestionables know his true identity, and since this is essentially a power play by SWLiHN the Unquestionable who chose Irinzal as Karin's Coadjutor simply told him. Remember that the Yozis can do what they like with their knowledge, and it's beyond Lelouch's control.

Mind you, the next time the Unquestionables meet up to discuss the Reclamation this particular play is most likely going to be discussed in depth, if it comes out. There will probably be violence... well, more violence than usual.
 
Seeing the Future is really more the aspect of the Maidens and that one Yozi who naps all the time.

So the possibility of making Raksha allies is not impossible.
You know, as an Oramaic Infernal, Lelouch has perhaps the highest potential in Creation for befriending the Raksha. He's a natural enemy for them, but the Raksha are quite familiar with the concept of getting along with those who might easily be threats in other circumstances. Indeed, if he were to take on a particularly ballsy approach, like offering to help The Shuddadvaita with creating Nidana or helping the reclaimers against the Hannyou, he could definitely earn their alliance. I could honestly imagine a far-late game scenario where Lelouch ascends into Primordialhood with the aid of an entire court of Raksha who realise just how useful such an ally could be.

On another point, there is something I want to ask Slayers and those with Malfeas as favorite:

By Rage Recast and Devil-Tyrant Avatar Shintai.

Those two Charms causes a radical change in the Infernal that take them, and since it's highly customizable, I need to know: who want their characters to take one or both, and in what form?
Hmm. The Emerald Strix has various other charms that could be more immediately useful for his goal of protecting the inhabitants of his city, but I could imagine him accepting some mutations, so long as they made the people under his care feel safer, not scared. I imagine some Wings and various subtle, mental or internal mutations. Bird-tongue, Hyper-Awareness, the 5-point version of Sleepless, and (Shadowlands) Gatekeeper would all be appropriate.
(For those who haven't caught the linguistics, 'Strix' basically means Owl).
 
Last edited:
What Is And Should Never Be comes closest to this, letting the Infernal see some possible paths into the future. Mechanically this is represented by a stunt pool.
Need to check if we have this, and if not I'm going to be petitioning that Lelouch gets it asap, because honestly. A Lelouch with Future Sight is a terrifying thing. :D
 
Need to check if we have this, and if not I'm going to be petitioning that Lelouch gets it asap, because honestly. A Lelouch with Future Sight is a terrifying thing. :D

We do (check the character sheet on the front page), but again it's mechanically represented by a stunt pool. It doesn't give us any actual future sight we can use like that. All but the chosen path end up largely forgotten. See the chapter where we made Clovis believe the Pureblood conspiracy.
 
Enlightenment Cannot be Found in a Cave (GSP Shamira Fajr by forginblade)
By Rage Recast and Devil-Tyrant Avatar Shintai.

Those two Charms causes a radical change in the Infernal that take them, and since it's highly customizable, I need to know: who want their characters to take one or both, and in what form?
Shamira would probably not go for that route, not without a lot more character development

Enlightenment Cannot be Found in a Cave

Shamira was lying on the ground inside of a cave, a rock in her mouth as she desperately tried to stifle her screams. The body that the Yozi King Malfeas had crafted for her had become so much stronger and tougher than her old, still rather impressive, physique and now that was working to her disadvantage.

Above her, a cultist was repeatedly stabbing and tearing into her left calf. Malfeas has made her invulnerable to regular knives, so the man needed to use a Firmin's sharpened Needle Knife to so much as pierce her skin and every two or three times he failed to do even that.

She had never really understood why the elder shaman had picked her as his successor, or why the village kept entertaining the fantasies of an old man. It was like he was the only one that didn't realise that he was kept around mostly for his wild tales and medicinal knowledge than any spiritual contribution or the like. It just wasn't proper for a young girl to waste away her life as an unwed spinster who would wander randomly out of town to 'commune' with the gods and the elementals and everybody reminded the poor old man and young girl of it, all day every day. In fact, it took seven different flashy thaumaturgical rituals performed in front of theyoung Shamira before the reality of magic and the gods really sank in. It was only after five months of continued complaining that the community finally realised that the shaman was not going to change his mind and by then Shamira had already been initiated into the first secrets of spirit communion.

The Firmin, who had donated the Needle Knife was warily watching the proceedings from a dark and dank corner of the cave. The Naneke, who had 'volunteered' for the proceedings, was looking decidedly paler and less whole than any other member of its species. Absently Shamira noted that she had bitten off small pieces of the rock and swallowed them without thinking much more about it.

Over the course of a decade she was introduced to the various and varied supernatural courts that were scattered all around the area, learned the many customs of the sea and forest courts. She learned of the Princes of the Earth, the Dragonborn who were the mortals closest to spiritual nirvana and the dreaded Anathema, who through guile and trickery pilfered a part of the Sun, the Moon or even the Stars away and made them their own.

He told of the Terrestrial Exalted's righteous crusades against the Anathema, of how they needed the power of the Elemental Dragons in whose image that they had been shaped and thus had devised ways to shape and mold their inner Essence in Emulation of the Five Celestial Dragons, Pasiap, Hesiesh, Daana'd, Mela and Sextes Jylis. Five styles of Celestial Martial Arts and through the tireless work of dozens of generations of Shamans and many a treacherous negotiation had made elder Rashid come into possession the full training manuals and philosophical outline of four of the five, only the venerable Wood Dragon Style remained out of reach.

The very being of the Naneke finally vanished into thin air and on her lower leg Marisha could feel the Seeker of Forbidden Knowledge's coalesce as a horribly realistic tattoo. In relief, she spat out the rock, only half as big as it was at the start of the operation, and turned around on her back. The middle-aged cultist and his Firmin assistant/pet backed away, wary of the Slayer's wrath.

Mere days after Shamira had turned 18 Rashid, her mentor and example, had passed away, quietly and peacefully in his sleep. Shamira was now her community's emissary, their guide and confidante, even if she was the only one to know it. Though it wasn't easy and she was met with many an obstacle, Shamira successfully navigated her way through the sometimes byzantine requests and demands.

But she had forgotten a key difference between dealing with Terrestrial Gods and Elementals: the latter don't know what they're doing and only imitate the former's dealings and structure superficially. They didn't know any better.

Which was why Shamira completely missed the signs, yet none of that could soothe her rage or muffle her wails as she looked at the burning and wrecked remains of her village.

The Elementals, mercury ants, jokuns and kri had decreed for some new kind of tax that had to be collected from the humans, but hadn't seen fit to so much as mention it to their ambassador.

And when the toll was not paid, human sacrifices would just have to suffice.

She should have seen the signs, how could she have blundered so badly within just the first year? There was just no way that she could ever atone for this?

"Hello, hello. Why are you so sad?" A creature, a demon had appeared behind Shamira, its ichthyoid, almost serpentine body wet and glistering.

"Of course, here I am, confronted by the sight of my greatest failure and a demon just happens to pop up. I guess you're here to offer me power in exchange for the tiny matter that is my soul and free will?" If nothing else it was highly unlikely that the demon was responsible for the destruction of her village. That was clearly done by earth based magic, not that the message that the envoy of the Elemental court bore really left any doubt in Shamira's mind.

"Wow, you already know why Aliyat is here? You're amazing, just like the Green Sun told Aliyat. But, buuuut, what was it again?" The Demjen looked pensive and a bit confused before a lightbulb seemingly lit up above her head and she continued. "Oh yeah, now Aliyat remembers. The Green Sun and the other Unquestionables don't want your soul or free will, you can do whatever you want, but you have to follow the orders they give you. And you'll get the power to beat up those meanies all the way until their innards are splattered all over their sanctums." It wasn't like Shamira had much of a choice.

She accepted and was engulfed by Aliyat's ever widening maw.

The pain in her calf had ebbed away. With slow, deliberate motions Shamira stood up, first leaning against the cave wall, then completely under her power. She motioned for the cultist to retrieve the Agata that his group had summoned to be her familiar and slowly started to make her way to the cave entrance.

It was like awakening out of a trance. In fact, there was no need for a comparison, she had awakened from a trance. A glorious, violence filled trance.

She was standing in the middle of a large, crystalline hall, splatters of evaporating elemental essence all around her. Shamira's body was littered with huge gashes and flesh wounds, lethal enough that it would have killed a normal human four times over, at least.

The memories were coming back, piece by piece. Oh my, well, at least that explained where the wounds came from. And the small patches of green fire. And why the whole court was looking at her in terrified awe after what she had done to that poor jokun, or maybe that had something to do with the hurricane and green flaming hail that had erupted from out of nowhere.

"See, see, don't you feel a lot better now, big sis Shamira?" Aliyat's voice echoed through Shamira's head, something that was easily enough explained to the new Green Sun Princess.

In a side room she found the Celestial Dragon Style Scrolls and cradled them to her chest soundlessly. Aliyat didn't say a word either.

For what seemed to be an eternity the young shaman remained there motionlessly.

"Aliyat"

"Yes, big sis Shamira?"

"This could have been avoided if I was smarter and knew more about the various spirits. Before I can do anything regarding this Reclamation business I need to shore up my shortcomings. Do you know how to?"

"Yeah, I do, big sis. What you need is a Demon Ink Tattoo. A high quality one. That is when you take a demon, cut open your flesh and insert its being into you, making it look like a tattoo. It gives you some of the abilities and attributes of the demon used. The cult that summoned me has someone who can do the necessary operation and they could even summon a demon for you."

"Well, I'll need to get to this Area 11 anyways. So I might as well meet them and find out what they have to offer."

She placed the box containing the original manual scrolls in her satchel as well as the copies she had made in the past few days, three of each. One set she would leave for safekeeping with the cult, one was buried in its own box in the very cave she was leaving behind and the last set went right into the very same satchel bag. She knew enough about the styles that she could practice the beginner essence manipulation moves of both the Air Dragon and the Water Dragon styles on the way.

From a distance Shamira saw the cultist leave with the Firmin, a bulky leather bag reverently held by the middle aged man.

"Very well, Jamal," the Agata peered at her master, her wings buzzing expectantly. Shamira took a seat on the horse sized demon as if it were the easiest thing in the world.

"Let's make way for Area 11."

Name: Shamira Fajr (literal translation: protector of the dawn)
Age: 19
Concept: Tribal Shaman Seeking Redemption
Caste: Slayer

Favored Yozi: Adorjan




Anima Banner: A massive, serpentine eye floating in the sky as a hurricane rages right below it and flaming, emerald hail comes crashing down on the ground
Anima Effect: By spending five motes of Essence, the character may appear glorious and terrifying until the end of the scene (or until he decides to let the effect dissipate). He appears taller and fiercer, with a terrible visage, burning eyes and a deadly, rending grasp. This effect comes into play automatically once the Infernal spends 11+ motes of Peripheral Essence.
While this power is in effect, the character exudes a fear aura which causes all opponents attempting to attack or oppose him (socially or physically) to suffer a -1 external penalty on all attack rolls. This unnatural Emotion effect costs five points of Willpower to ignore for the rest of the scene. The Slayer's terrifying glory unbound also disrupts attempts at coordinating attacks against him, increasing the difficulty to arrange such attacks by 2. Additionally, the immense Essence pressure within the character's anima slows all incoming attacks, increasing the character's DVs by 2. Finally, Infernals of the Slayer Caste are immune to all fear-based Emotion effects while their anima power is active. If a complementary mass combat unit is forced to check for rout because of the Slayer Caste's actions while this anima is active, they suffer a -2 external penalty to the roll.

Motivation: Master all of the Celestial Dragon Styles.
Urge: Destroy Schneizel el Brittania's research group 'Avalon' (Malfean)

Torment: When an Infernal with a Malfean Urge accumulates 10 points of Limit, he suffers the Torment of Malfeas. For the duration of the scene, the character is the focal point of a mindless, uncontrollable and contagious rage. This Torment has two effects. First, for the duration of one scene, everyone who interacts with the Infernal and whose Dodge MDV is less than the Infernal's (Essence + primary Virtue) suffers the full effects of the Berserk Anger Virtue Flaw (see Exalted, p. 105). Affected individuals will always attack the Infernal first. This is a form of unnatural mental influence that can be overcome by spending a number of Willpower points equal to the Infernal's Essence.

In addition, if the Infernal Exalted has any Intimacies of which his Yozi patron disapproves, those Intimacies are also subject to the Torment wherever they may be found as a result of an arcane link with the Infernal. Affected Intimacies trigger Berserk Anger in any who encounter them exactly as the Infernal himself would and are the initial targets of any resulting violence.

Attributes: Strength: 5; Dexterity: 3; Stamina: 4; Charisma: 2; Manipulation: 1; Appearance: 4; Perception: 4; Intelligence: 4 [2+2]; Wits: 3

Abilities: Archery 0, Melee 0, Martial Arts 5, Thrown 0, War 0, Integrity 2, Performance 3, Presence 3, Occult 4 [3+1], Athletics 4, Awareness 3, Dodge 2, Ride 4, Lore 2 [1+1], Linguistics 2 (Native: Farsi; Others: Old Realm, English), Resistance 3, Survival 2, Investigation [1]

Specialties: Martial Arts: When on the offense +3, Presence: Cowing Spirits and Gods +3, Occult: Elementals +2, *Performance: Singing +1, *Resistance: Holding one's Breath Underwater +1, [Lore: Coordinates of Troves of Ancient Knowledge +2], [Linguistics: Gleaming Secret Knowledge from Written Texts +1]

Permanent Essence: 2

Essence Pool: 14 (personal) / 25 (31) (peripheral)
Committed Essence: 6 (Demon Ink Tattoo)

Virtues: Compassion: 3 Conviction: 2 Valor: 4 Temperance: 1

Willpower: 8

Health Levels:
-0: []
-1: [] []
-2: [] [] [] [] [] [] [] [] [] [] []
-4: [] [] [] []
Incapacitated: []
Dying: [] [] [] []

Backgrounds: Cult (Yozi): 1
Backing (Yozi) 1
Influence (Yozi) 1
Demonic Familiar (Agata): 2
Unwoven Coadjutor (Demjen): 2
Artifact (Demon Ink Tattoo; Naneke): 3

Trait from the Unwoven Coadjutor: There is an orange glint in Shamira's eyes whenever the light hits her face just right.

Intimacies: Elder Rashid (Fond Remembrance)
Aliyat (Like an annoying younger sister)
Her village (Guilt)
Elementals (Capricious, not to be trusted with anything complicated)
Celestial Dragon Styles (Duty)

*originating from the UC background
[originating from the Demon Ink Tattoo]

Charms

First (Yozi) Excellency: Malfeas, Adorjan
Second (Yozi) Excellency: Malfeas, Adorjan

Malfeas
Hardened Devil Body X3
By Pain Reforged
Scar Writ Saga Shield
Insignificant Embers Intuition
Green Sun Nimbus Flare

Adorjan
Wind Born Stride X2
Joy In Violence Approach
Death-Dealing Journey
Who Strikes the Wind?
Threat-Monitoring Excitement
 
Last edited:
I considered them being in the same city, but it's a base premise of Rodrigo's character that the city he was in became a shadowland after a large massacre, which is no small setting feature.

Fair enough. As it is, they can still cooperate. They're both favored of Cecelyne, and Tollenmach has enough medical resources that he can spare to lend one or two doctors too his fellow infernal...for a price, that is. (The price most likely being "There was a massacre and now there's ghosts what do I do?").

Also, Strix is a superhero, Tollenmach is technically a criminal mastermind with good publicity.

IIRC we're using the canon SWLiHN as a base, then tacking on some of Revlid's stuff where desired.

Yay! If nobody minds, I'm going to go rework Tollenmach, in part to incorporate some of Revlid's stuff, and in part to fix some oversights like despite Tollenmach supposedly being rich I forgot to give him resources, and a unwoven coadjutor mutation, and because I am terrible at proofreading.
 
2 of 9 and 3 of 12? Really? This is not going to go well. That's professional mortal levels of success, against the security of a rich, paranoid noble.
 
Hmm. *Looks at the pools on at least 2 of the 3 rolls* If all three rolls belong to us, we may have used Excellencies on the 2nd and 3rd rolls. If so, after looking through our Purchased Charms, there is the idea of using the relevant Yozi's Inevitability Technique charm. For 1 WP per roll, the 2nd roll gets another 2 successes and the 3rd roll gets an additional 3 successes. The downside: We'd be spending 2 out of 7 WP.
 
What the hell is with our rolls lately? They're decidedly below average.

Mind you, these could still be successes depending on the difficulty. The security team is not really watchful, and our disguise should be good - two successes might be good enough to get past them. We also have the Anuhles helping out. The hacking would be taking place with us in the central security room, so that shouldn't be hard, and we got a 3 on that. Anyone have the hacking rules handy?

The last roll had four successes, which isn't bad.
 
Hmm. *Looks at the pools on at least 2 of the 3 rolls* If all three rolls belong to us, we may have used Excellencies on the 2nd and 3rd rolls. If so, after looking through our Purchased Charms, there is the idea of using the relevant Yozi's Inevitability Technique charm. For 1 WP per roll, the 2nd roll gets another 2 successes and the 3rd roll gets an additional 3 successes. The downside: We'd be spending 2 out of 7 WP.
Yeah, we need to get those last 3 WP ASAP!
 
Ok, I can't find the hacking rules anywhere online for the life of me, aside from where they are located - anyone have Page 131 of Shards of the Exalted Dream handy? My copy is on my home computer.

2 of 9 and 3 of 12? Really? This is not going to go well. That's professional mortal levels of success, against the security of a rich, paranoid noble.

I'll note he's probably not that paranoid given that demons were able to infiltrate his house before and that his security force is obviously not all that disciplined.
 
Infiltration 1.1
[X] Name for Darkness-chan: Sinnihtáre (Epithet: The Eternal Night of Grace)
[X] Name for Muse-chan: Anesidora (Epithet: The Exuberant Genius)


[X] Plan Inside Man

The clock is approaching one o'clock. Outside the villa of Marquess Anson everything is peaceful, the stillness of the night being interrupted only by an armed guard walking around the perimeter.

"This is the plan. Kallen, Yoshitaka: you will board two of the Sutherlands and stay on stand-by inside trucks positioned near the villa. Hopefully they will not be needed, but it's best to be prudent. The others will hide near the perimeter, waiting for my orders. I will send the security guards to your locations, so that you can ambush them quickly and silently."

"And how are you going to do that?"

"It's simple, Tamaki."


The guard reaches a blind zone in the cameras field, and is surprised to see another guard waiting for him, an helmet covering his face. "What's going on? My shift has not ended yet."

"Oh, nothing much." The guard's eyes widen at hearing a voice completely identical to his own, and they widen even more when the helmet is raised and the guard ends up staring at himself. "Just an invasion."

"I happen to be very good at disguise."

Before the guard can react you take out the Stormwand and fire. The charge hits him right in the chest, unleashing the electrical current into his body. He spasms for an instant before falling to the ground, unconscious. Calmly you take off from him the rifle and other accessories like the radio before an Anuhle appears and drags away the body.

Setting everything into its proper place you resume the late guard's patrol. Once in front of the main gate however you make a turn and enter inside the premises, flashing your ID to the guards stationed there who just give you a quick glance before shrugging and immediately forgetting your existence.

While it makes your job easier you hope not all guards are so lazy, because that would just be an insult to your intelligence.

The dematerialized Anuhles that only you can see take the lead, guiding you towards the central security room while looking out for anything that might result in undue scrutiny. You have to hide a few times to avoid another patrol, but soon you are in front of the security room. You wait ten seconds, giving the demonic spiders time to take position, and then you act.

"Sir, I have something to report!" you say as you walk into the villa's central security room, closing the door behind you.

"Well then, out with it! What is so damn important you had to come in here and disrupt our coffee break?" the apparent head of security asks.

"The villa is under attack by giant spiders!" you exclaim, your voice dead serious.

"What!? Don't be absu-" *glomp* he is interrupted as an Anuhle materializes, tackling him from out of nowhere and digging its fangs into the man's throat. As the Anuhles swiftly take care of the guards in the room, you head for the main console to begin your assault in earnest.

First you send all feeds of other camera watching posts in a loop, so that they won't see anything out of the ordinary. Then you cut off all lines of communication with the outside and emergency systems, sending a message to the nearby police station that it's due to maintenance work being done. It will not fool them forever, but it will be enough.

Now for the most delicate part. You take out the radio and select a certain channel. "R-1, are you ready?"

"Zero?"

"No, I am Cornelia Li Britannia." You sneer. "I said: are you ready?"

"Y-Yes!"

"Good." You control the camera and find the nearest patrol. You grab the microphone and contact them, trying to imitate the head of security's voice. "I saw something move near the alley on your left. Go check it out."

"Yes Boss!" They obey your order immediately. You watch with satisfaction as your men, wearing the Black Knight's uniform complete with beret and visor, gun them down without the smallest noise. Thank the Yozis for silencers.

You repeat the same process many times, sending the guards into ambushes or out of the way as your forces infiltrate the villa. "Is everyone in?" You ask at the end.

"Yes Zero." Ohgi replies.

"Good." You stand up and shed your disguise, revealing Zero in all his glory. "Secure the perimeter. Subdue or eliminate all remaining targets. Make sure nothing that may appear suspicious is visible from the outside. Search everywhere for any document related to what we're searching for." You adjust your suit's neck. "I'll go after the Marquess."

"Alone?"

"Don't worry, I'm well prepared." And not at all alone, you mentally add. "You, on the other hand, should keep an eye out for anything unusual. I have no proof, but there is the possibility the Marquess or someone in his employ has special training. I'm talking about special forces, those guys sent behind enemy lines to wage guerrilla warfare. Extremely dangerous even when outnumbered. Be prepared to fall back if needed and notify me in the event of such an encounter. I'll contact you again when everything's clear."

"Alright Zero. Be careful."

You put the radio in your pocket before leaving the room, the Anuhles following after you. Reaching deeper into the villa you enter the Marquess' private quarters. 'Nobody's around.' you think, entering a large corridor decorated with hunting trophies. They're all of dangerous animals like tigers and alligators. 'Perfect.'

CRASH!


The wall on the other side of the corridor shakes, plaster falling down like fine powder.

"You were saying?" Seyrun snarks before turning serious. "Boss, I think someone's fighting. And not with guns, but with old good metal."

'Fighting?' It's not one of yours, so the only possibility left is- 'Someone was there before us?'

"It's not impossible."

Uhm. May be troublesome. Or, it may be an opportunity.

Only one way to find out.

Watching your steps you reach the door at the end, open enough for you to pass and sneak past it. You find yourself on a platform looking down a large hall. Slowly you reach the rails and look down.

The sight is out of a fairy tale: in the middle of the hall there is a man in a knight's uniform, his large and fit body surrounded by a faint yellow and white light. He's also swinging around an hammer of brown stone as big as him like it weighs nothing.

But weigh a lot it must, because his opponent is dodging every blow with great care. Glowing softly with a pale silvery light, an actual cat-woman hybrid with white fur and glowing silver tattoos tries to retaliate by attacking with sharp-looking nails, but her blows don't seem to be much effective: there are many bleeding cuts on the man's body, but only a few seem really serious.

'Is that what I think it is?'

"A Dragonblooded fighting a Lunar? Damn straight it is. The Dragon most likely works for the Noble, while the Warden was probably sneaking around until the big guy found her."

Well, isn't this interesting? Now, how to best exploit it?

You could help the Lunar. The Dragonblooded is a common enemy, and unless her objective is irreconcilable with yours there is the possibility of gaining a contact to the Lunar's elusive society. You can pass as an Exalt dabbling in demon summoning, so she would have no reasons to think you work for Malfeas.

Helping the Dragonblooded...is suboptimal. It's true that the Lunar is an unknown, but he's obviously stronger than her. Plus he would immediately turn on you, and you don't want to use the Anuhles outside of an ambush.

Finally, killing both is probably even worse. They're likely to cooperate against a greater threat. You would need Blood Apes, not Anuhles to win.

You suppose there is the choice of letting them fight until the end, and hope the remaining one is too tired to pose a threat. But considering we're talking of Exalts...

[] Help the Lunar
[] Help the Dragonblooded
[] Attack them both
[] Let them fight
[] Write-in

====

Smaller update, but there wasn't much to add.
 
Last edited:
Back
Top