Green Sun, Black Shadows (CG/Exalted)

Since we're attacking him en-masse, he also suffers DV penalties due to a coordinated attack.

Coordinating a group of attackers to assault a single target has the usual Speed 5 for a miscellaneous action and requires a (Charisma + War) roll from the player of the group's commander. The difficulty is half the number of participants in the group, rounded down. Should the commander wish to benefit from the coordination for his own attacks, his player must include the character into the group when determining difficulty. If the roll fails, the coordination attempt fails, so wise commanders do not overextend their organizational skill. If the roll succeeds, the coordination opens a "window of opportunity" on the tick when the commander next acts. Every member of the group who attacks the designated target on that tick reduces the target's DV (see p. 146) by the number of successes rolled on the coordination roll. This penalty cannot exceed the number of attackers in the group. For example, if the commander wants to link six archers into a fi ring squad, his player rolls (Charisma + War) at diffi culty 3. With two or fewer successes, the attempt fails. With three successes, the DV penalty suffered by the target against the squad's attacks is -3. With six or more successes, the penalty increases to its maximum value of -6. Synchronizing a barrage of attacks generally requires the participants to aim and/or guard so that they can abort and attack on the appropriate tick.

So between the coordination and onslaught, his DV could be dropped perilously low. I'm comfortable making a longer flurry in this case.
 
[X] Help the Lunar
-[X] Stunt: For the time being the enemy of your enemy is your friend. You draw your Hellcaster in one hand, while silently giving hand signals to the Dark Green Fangs. From your lofty position above the two combatants, you take aim and fire two shots at the unsuspecting Dragonblooded knight. Five Anhules materialize in a circle around your foe and join the attack while you reload.
-[X] Charm Use: Malfeas Excellency x 4, Malfeas Inevitability Technique
-[X] Instructions for materialized Anuhles: Attack and don't let up. One or two should try to tie him up in melee while the rest attack at range. Switch them out as the fight continues to minimize damage due to his anima flux.

There is absolutely zero reason for Zero to try and take him alive, and a DB is highly unlikely to simply surrender anyways. So yeah, let's leave aside that pointless affectation.
 
[X] Help the Lunar
-[X] Stunt: For the time being the enemy of your enemy is your friend. You draw your Hellcaster in one hand, while silently giving hand signals to the Dark Green Fangs. From your lofty position above the two combatants, you take aim and fire 3 shots at the unsuspecting Dragonblooded knight. Five Anhules materialize in a circle around your foe and join the attack while you reload.
-[X] Charm Use: Malfeas Excellency x 4, Malfeas Inevitability Technique
-[X] Instructions for materialized Anuhles: Attack and don't let up. One or two should try to tie him up in melee while the rest attack at range. Switch them out as the fight continues to minimize damage due to his anima flux.

Ok, I guess we'll go with the kill him plan, then.
 
[X] Help the Lunar
-[X] Stunt: For the time being the enemy of your enemy is your friend. You draw your Hellcaster in one hand, while silently giving hand signals to the Dark Green Fangs. From your lofty position above the two combatants, you take aim and fire 3 shots at the unsuspecting Dragonblooded knight. Five Anhules materialize in a circle around your foe and join the attack while you reload.
-[X] Charm Use: Malfeas Excellency x 4, Malfeas Inevitability Technique
-[X] Instructions for materialized Anuhles: Attack and don't let up. One or two should try to tie him up in melee while the rest attack at range. Switch them out as the fight continues to minimize damage due to his anima flux.
 
[X] Help the Lunar
-[X] Stunt: For the time being the enemy of your enemy is your friend. You draw your Hellcaster in one hand, while silently giving hand signals to the Dark Green Fangs. From your lofty position above the two combatants, you take aim and fire 3 shots at the unsuspecting Dragonblooded knight. Five Anhules materialize in a circle around your foe and join the attack while you reload.
-[X] Charm Use: Malfeas Excellency x 4, Malfeas Inevitability Technique
-[X] Instructions for materialized Anuhles: Attack and don't let up. One or two should try to tie him up in melee while the rest attack at range. Switch them out as the fight continues to minimize damage due to his anima flux.
 
I'm calling dibs on the second Champion of Isidoros. I've discussed the character I came up with this morning with the GM, and just sent him a write-up for approval. This one isn't quite an expy, but the is named after and heavily inspired by another character.
 
[X] Help the Lunar
-[X] Stunt: For the time being the enemy of your enemy is your friend. You draw your Hellcaster in one hand, while silently giving hand signals to the Dark Green Fangs. From your lofty position above the two combatants, you take aim and fire 3 shots at the unsuspecting Dragonblooded knight. Five Anhules materialize in a circle around your foe and join the attack while you reload.
-[X] Charm Use: Malfeas Excellency x 4, Malfeas Inevitability Technique
-[X] Instructions for materialized Anuhles: Attack and don't let up. One or two should try to tie him up in melee while the rest attack at range. Switch them out as the fight continues to minimize damage due to his anima flux.
 
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Here's hoping this works...

[X] Help the Lunar
-[X] Stunt: For the time being the enemy of your enemy is your friend. You draw your Hellcaster in one hand, while silently giving hand signals to the Dark Green Fangs. From your lofty position above the two combatants, you take aim and fire 3 shots at the unsuspecting Dragonblooded knight. Five Anhules materialize in a circle around your foe and join the attack while you reload.
-[X] Charm Use: Malfeas Excellency x 4, Malfeas Inevitability Technique
-[X] Instructions for materialized Anuhles: Attack and don't let up. One or two should try to tie him up in melee while the rest attack at range. Switch them out as the fight continues to minimize damage due to his anima flux.
 
[X] Help the Lunar
-[X] Stunt: For the time being the enemy of your enemy is your friend. You draw your Hellcaster in one hand, while silently giving hand signals to the Dark Green Fangs. From your lofty position above the two combatants, you take aim and fire 3 shots at the unsuspecting Dragonblooded knight. Five Anhules materialize in a circle around your foe and join the attack while you reload.
-[X] Charm Use: Malfeas Excellency x 4, Malfeas Inevitability Technique
-[X] Instructions for materialized Anuhles: Attack and don't let up. One or two should try to tie him up in meleewhile the rest attack at range. Switch them out as the fight continues tominimize damage due to his anima flux.
 
A Detective's Big Break (GSP Manami Hamasaki by ReaperofInterest)
A Detective's Big Break
Manami Hamasaki was a self-proclaimed detective. She wasn't an official one, but she gladly took every chance she could to investigate things that might be associated with her biggest interest: magic. She knew that magic was real, as she had seen strange creatures suddenly pop into existence throughout her life, and had seen them cause things that had to have been magic. Of course, she only knew that magic was real. She didn't know how it worked, what people could use it, or what rules governed it's use. She knew that she didn't know this, and so she investigated. She was driven by a burning passion to discover all she could about magic.

One day, she hit the metaphorical jackpot. She saw a few people make...some kind of portal, and there was some kind of city through it! She approached them, hoping to ask if she could ask them a few questions. However, when one of them noticed her, the person ordered another something, and that person shot her. Right in the chest.

'Well. This is it. This is the end. I finally get a chance to find out more about magic, and I get shot. Well this is fan-frigging-tastic.'

Such were Manami's thoughts as she slowly bled to death. She had fallen face down, so she couldn't try to look around without incurring more pain. She was disappointed to say the least.

'I finally get the chance of a lifetime, a chance to finally discover more about magic, and I get shot. This is probably going to go down as one of the most anti-climactic deaths ever. I have to wonder though, who shot me? And why? And why am I so calm? Shouldn't I be panicking or denying my death? Or is this just shock?' Oh, who cares. Still, if I have just one regret, it's that I never found out as much as I wanted to about magic.'

"Hello, young madam."

The sound of an unknown voice caused Manami to violently twitch, which in turn caused her body to start protesting what had recently occurred VERY loudly. Groaning from the pain, she tried to move into a position where she could actually see who was talking to her, which only inflamed the agony she was experiencing. A pair of hands that felt...odd, somehow, helped her. When she finished moving, she was looking at...she wasn't sure what, only that it had the head of a cockroach, glowing yellow skin, and barbed fingernails. With Manami upright and looking at it, the creature took that as a signal to continue talking.

"Greetings, once again, young madam. I am Temaz, a humble Naneke, servant of the Yozis, and an offerer of a deal to you. It's really quite simple. If you pledge your service to aiding my masters escape from their prisons, I can grant you power, and a new lease of life."

'That...sounds too good to be true. There has to be some sort of downside to this offer. What is he not saying?'

"Why do I get the distince feeling that you're not telling me something?"

"With all due respect, don't you think that your position to ask such things might not be in the best of shape? I am, admittedly, no scholar of mortals, but you seem near death to me."

"That doesn't matter. Before I accept or reject your deal, answer my questions. First, will I gain any enemies because of this?"

"Yes, the forces of Heaven, and any who would work againt my masters' return. Are you sure you wish to-"

"Second, what kind of power will I get?"

"The power to do...essentially anything you put your mind to, after enough training. You look like your about to ex-"

"Third, who are the Yozis?"

"The Yozis, who were once known as the Primordials, are the ones who made the world, and all of it's systems. Child, y-"

"Does this include magic, and will I be able to study and learn it?"

"Yes, yes, and might I say-"

"I accept."

"Child, y-what?"

"I said I accept your offer."

"...You have no manners at all, do you? Very well. You have accepted, and I shall uphold my end of the bargain. Ugh, why do I feel that I am going to have to deal with rather more headaches?"

With that, the Naneke lunged at the dying girl, and after an instant, only a chrysalis remained to mark the existence of either.



Manami dreamed of order, of everything running in it's proper place. She dreamed of being able to find out whatever she wanted by just finding the appropriate file. She dreamed of a world where everything made sense, and she enjoyed that dream. But eventually, the dream ended. No, it was...consumed?

She was in her old high school. Ah, bittersweet memories. She remembered all the time she spent here, surrounded by people who completely disregarded the opportunity to learn, instead wasting their time on meaningless teenage drama. She remembered all the time she spent reading. She began to stroll, walking through the halls until she reached her destination: the library. She recalled all the fun she had in there, reading anything that caught her fancy. The only thing that ruined it was that people would interrupt her.

Walking through the door, she immediately noticed the giant plant in the middle of the room. It was bigger than her, it had teeth around the petals, and more importantly, it was eating the books!

"Ah, there you are! Come closer child, and tell me. Do you know who I am?"

Manami knew, deep in her bones, that while to disobey would mean unpleasant things, if she drew too close to that plant, it would gladly devour her. So, she cautiously walked closer, and answered.

"You...would be one of the Yozis, yes? They who were once the Priomordials, and made the world?"

"Correct! I am Metagaos, and I have been impressed by your hunger for knowledge! You are driven by your hunger, just as surely as I am driven by mine, and thus I have decided to bestow upon you my power, in exchange for your aid in freeing me from this prison!"

Bowing, she said "Thank you Lord Metagaos, I shall endeavor to make certain your faith has not been misplaced. If I my be so bold, how precisely do you want me to free you from your prison?"

The many-mouthed plant somehow managed to chuckle.

"That is really quite simple."

In my name, Metagaos the All-Hunger Blossom, go forth
And Take Creation back from the gods



Name: Manami Hamasaki
Age: 21
Image:

Motivation: Discover everything that Essence is capable of
Urge: Make a throne out of the Brittannian Imperial Throne, starmetal, and soulsteel forged from one of the Deathlords for yourself (Metagaoiyn)

Caste: Defiler
Patron: Metagaos
Anima Banner: A rose with sprawling vines, with thorns dripping some unknown liquid

Attributes: Strength 3, Dexterity 4, Stamina 3; Charisma 1, Manipulation 1, Appearance 4; Perception 4, Intelligence 3, Wits 3
Virtues: Compassion 3, Conviction 3, Temperance 4, Valor 2
Abilities: Melee 3, Integrity 2, Resistance 2, Survival 3, Craft (Fire) 2, Craft (Earth) 2, Investigation 3, Lore 4, Occult 3, Athletics 2, Awareness 2, Dodge 1, Stealth 2, Linguistics 1 (Native: Japanese, Old Realm), Ride/Drive 1

Backgrounds: Backing (Yozi) 1, Cult (Yozi) 1, Influence (Yozi) 1, Coadjutor (Temaz) 1
Coadjutor is a Naneke
Traits from Unwoven Coadjutor: Her nails are sharper, sharp enough to pierce skin

Essence: 2
Willpower: 7/7

Intimacies: Magic (Intense Fascination)(Positive)
Distractions (Irritation)(Negative)
Learning (Enjoyment)(Positive)
Mother (Love)(Positive)
Fathers (Love)(Positive)
Solving Mysteries (Pride)(Positive)
Loud Noises (Dislike)(Negative)
Being Lectured on Manners (Hatred)(Negative)

Metagaos Charms
First Metagaos Excellency, Second Metagaos Excellency
Cost: 1m/die; Mins: Essence 1; Type: Reflexive (Step 1 for attacker; Step 2 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

Metagaos is a voracious hunter who lurks in plain sight within the jungle of his body, stalking his prey until they are ready to be devoured. He is cunning in his predation, easily tempting his quarry into the deceptive labyrinth of his bayous and glades, ensnaring them in traps from which there can be no escape. The ravening nature of the All-Hunger Blossom is concealed beneath false familiarity and fertile decadence until it is too late, allowing him to entice fresh fools into his waiting maw. These bloody sacrifices cannot quell his self-indulgent demands, for he is never satisfied. The Trackless Quag consumes everything within his insidious influence, and is himself consumed by countless diseases and parasites which infect and degrade body and mind alike, assimilating victims as surely as if Metagaos had eaten them whole.

This Excellency aids actions that provide the Infernal with something he wants at someone else's expense, helping him to seize or seduce appropriate offerings from others, be they wealth, information, or flesh. Attempts to acquire or improve sustenance always qualify. Such ruthless acquisitions are broken down and merged with their new owner, cannibalized for their juiciest parts. This Charm cannot benefit any act that emphasizes prudent planning over immediate indulgence, as Metagaos cannot abstain from what he desires, even for later gain.

PALATE WITHOUT LIMIT
Cost: 4m; Mins: Essence 2; Type: Simple
Keywords: Combo-OK
Duration: Indefinite
Prerequisite Charms: None

Putrefying offal and fine steak each have their merits, contemplated alongside all other flavours by the petal-tongues of the All-Hunger Blossom. While this Charm is active, the Exalt gains all the benefits of Keen Taste Technique and Unsurpassed Taste Discipline (Exalted, pp. 225-226). He may also receive the benefits of Keen Scent Technique by "tasting the air", tongue flickering out to sample the all-spice of the breeze. These benefits apply to rolls using Abilities other than Awareness.

Additionally, the Infernal's palate is refined beyond mortal comprehension, allowing him to ignore deleterious effects stemming from flavour or smell. Actual taste-based sensory rolls may even reveal basic details normally restricted to other avenues of perception, allowing the Infernal to determine someone's height and eye colour by licking up an errant drop of their sweat.


SPRAWLING MARSH INDULGENCE
Cost: —; Mins: Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None

Metagaos' body is a place of stinking and lush fertility, where life is lost within life. Upon learning this Charm, the character is altered in the following permanent ways:
• A natural affinity for the subtle movements of plants allows him to ignore penalties to movement or perception inflicted by obstructive vegetation, and the difficulty of any attempt to physically bypass or scale such obstacles is reduced by (Essence), to a minimum of one.
• He can ignore any Poison effect or environmental hazard stemming from vegetation. This immunity also applies to toxins and hazards produced by raw Wood Essence, such as the native magic of Wood Elementals or the anima flux of Wood Aspect Dragon-blooded.
• Any attempt to perceive him while he is using ambient vegetation to help conceal himself has its difficulty increased by (Essence ÷ 2). This increase is doubled if he has not moved since his DV last refreshed.
• His immune system becomes a welcoming and mutable thing, allowing him freely ignore the effects of any mundane Sickness currently afflicting him. The external symptoms of such diseases manifest as normal, and they remain just as contagious, but the warlock does not suffer and can still cure them.


HIDDEN PREDATOR CAMOUFLAGE
Cost: 5m; Mins: Essence 2; Type: Simple
Keywords: Combo-OK
Duration: Indefinite
Prerequisite Charms: Sprawling Marsh Indulgence

Things lurk in the muffled quiet of Hell's greyscale bayous. They are gone when you turn. While this Charm is active, the Infernal benefits from a supernatural camouflage, his every hue and scent merging with those of his surroundings. He is treated as having sufficient cover to hide himself regardless of where he is, and doubles the benefits of actual cover against attempts to locate him (Exalted, pp. 131). Characters can fail to detect the warlock even when he is right under their nose, assuming him to be nothing more than part of the terrain.

With Essence 3+, all attempts to perceive the Infernal with any sense halve their rolled successes if he has not moved, attacked or spoken since his DV last refreshed (or, when out of combat, in the last five seconds).

She Who Lives In Her Name Charms
First She Who Lives in Her Name Excellency, Second She Who Lives in Her Name Excellency

The Principle of Hierarchy is methodical and meticulous. She analyzes every variable and chooses the most efficient and orderly method by which to achieve victory. Her utilitarianism is absolute and consistent as clockwork. She is as brilliant as she is alien, cold and unfeeling. Her violence is dispassionate and perversely pure, unmotivated by sadism and yet capable of systematically disassembling every obstacle in her path without the slightest remorse. She builds and improves structures of all kinds and abhors chaos, randomness and free will in all its forms. She finds excessive effort wasteful and prefers to apply the minimum exertion necessary to attain the desired outcome. Her directives are fascist and totalitarian, but ruthlessly fair. She has no moral restraint against deception, nor any attachment to honesty, but her nature must choose the most expedient method even when it is not the solution that best matches her talents. She demands perfection, especially from herself.

Characters may apply this Charm to actions that create new order or reinforce existing order in any way, as well as actions that encourage others to join and loyally follow any hierarchical organization. She Who Lives In Her Name enhances efficient actions that demonstrate appropriate use of force; her power does not aid half-hearted or excessive efforts. Showing empathy for individuals invalidates that action for enhancement, though empathy toward society or another collective structure is permissible. The Charm enhances actions carried out methodically and logically but not improvised or unconventional solutions. Spreading chaos is never allowed, but ineffective organizations and policies may be dismantled to pave the way for a better order.

FACTUAL DETERMINATION ANALYSIS
Cost: 2m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK

Duration: Instant
Prerequisite Charms: None

The Principle of Hierarchy recognizes the totality of truth. This Charm may be used to test any statement the Exalt reads or overhears and provides the Infernal with certain knowledge of whether the statement was presented as a complete truth. Any intentional deception or meaningful omission of relevant data in any part of the tested statement returns the same negative response, so it is best to test a long statement frequently to isolate where the truth breaks down.
If this Charm contests another, add the Infernal's Essence rating in bonus successes to the roll-off. Truth is measured from the perspective of the speaker rather than based on objective truth. Factual Determination Analysis does not supply the truth along with its binary measure.

Essence-Dissecting Stare
Cost: Special (see below); Mins: Essence 2; Type: Simple
Keywords: Combo-Basic
Duration: One hour
Prerequisite Charms: Factual Determination Analysis

She Who Lives In Her Name sees all that matters. This Charm duplicates the benefits of All-Encompassing Sorcerer's Sight (see Exalted, p. 222) apart from its type and duration. The cost to activate this Charm is (8 - [lower of Perception or Occult]) motes normally or zero motes if the Infernal has Essence 6+.

Counter-Conceptual Interposition
Cost: 8m; Mins: Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious, Shaping
Duration: Instant
Prerequisite Charms: Essence-Dissecting Stare

Faced with any physical attack, the Principle of Hierarchy may reshape reality to produce a phenomenon or event capable of neutralizing the attack. This Charm is a perfect parry against any attack
the Infernal can perceive, even unblockable attacks. The default manifestation is an orb of crystalline fire that appears in the path of the attack, shattering to stop the blow or projectile just before it hits the Exalt.
Where the sphere shatters, a ripple of bent space flows out like a stone dropped into a pond. It is possible to manifest any instant duration effect that could provide a parry, however, such as a spray of water to snuff out a firewand's torrent or a concussive thunderclap that knocks aside an incoming arrow. Such variations are stunts, so creative use can reduce the cost of the Charm to match the perfect defenses of other Yozis. Counter-Conceptual Interposition is vulnerable to the Imperfection of the Principle of Hierarchy.

Mind-Hand Manipulation
Cost: 10m; Mins: Essence 2; Type: Simple
Keywords: Combo-OK, Obvious, Sorcerous
Duration: Indefinite
Prerequisite Charms: Essence-Dissecting Stare

The spinning orbs of She Who Lives In Her Name have no hands with which to grapple and impose order on the world. They are not so crude. With this Charm active, the Infernal may move other objects with his mind as though manipulating them with his own body, exerting force or even lifting objects and carrying them through the air at speeds up to his own current velocity. His telekinesis trails Obvious ripples of spatial distortion and white light as prehensile tendrils of mental force. This Charm has a Dexterity equal to his Willpower and a Strength equal to his Essence. The associated Ability to use this Charm is Occult, whether for attacking with direct force or hurling objects, or to determine effective (Strength + Athletics) total for a mind-powered feat of strength. If a floating weapon is wielded this way, the Ability is the lower rating of the normal trait and Occult, and all actions using the weapon suffer a -3 external penalty. Unlike most Sorcerous Charms, the Essence for this Charm must be committed, but the effect may also be terminated at will by ending this commitment. Mind-Hand Manipulation can move perceived incorporeal beings and objects, but its effective Strength is halved.
Moving objects with Mind-Hand Manipulation requires the same actions as doing so normally. All actions suffer range penalties like an attack with a range interval of (Willpower + Essence). Objects that have been lifted into the air fall when the action taken to move them ends, though up to (Essence) separate objects may be held stationary between actions, reflexively levitated through force of will. Grabbing anything that resists requires a clinch attack, but opponents who win control of a clinch do not get to grapple the Exalt and may only choose to escape. Moreover, clinches can only be maintained with renewed control rolls as normal, so victims can't be held aloft with merely reflexive effort. Unlike most ranged attacks, telekinesis granted by this Charm may be used defensively to deflect projectiles and weaken blows, as represented by the parry option provided by the Charm's Defense rating.
Infernals with Essence 3+ add a third attack option, in which they can focus their mental force to scalpel sharpness with which to vivisect those who displease or intrigue them. Repurchase of this Charm at Essence 4+ allows an Infernal to spend one Willpower whenever a telekinetic attack would inflict two or more actual levels of damage. Invoking this power replaces all damage with a Crippling amputation of the Exalt's choice. Such injuries self-seal as though cauterized and do not even bleed. Telekinetically wielded weapons can't amputate victims this way. All of the attack options granted by this Charm ignore Hardness from armor.

Telekinetic Blow: Speed 5, Accuracy (Willpower + Occult), Damage (Essence)B/3B, Defense (Willpower + Occult), Rate (Essence up to 5), Range (Willpower + Essence). Tags: O
Telekinetic Clinch: Speed 6, Accuracy (Willpower + Occult), Damage (Essence)B/3B, Rate 1, Range (Willpower + Essence). Tags: O
 
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[X] Help the Lunar
-[X] Stunt: For the time being the enemy of your enemy is your friend. You draw your Hellcaster in one hand, while silently giving hand signals to the Dark Green Fangs. From your lofty position above the two combatants, you take aim and fire 3 shots at the unsuspecting Dragonblooded knight. Five Anhules materialize in a circle around your foe and join the attack while you reload.
-[X] Charm Use: Malfeas Excellency x 4, Malfeas Inevitability Technique
-[X] Instructions for materialized Anuhles: Attack and don't let up. One or two should try to tie him up in melee while the rest attack at range. Switch them out as the fight continues to minimize damage due to his anima flux.
 
[X] Help the Lunar
-[X] Stunt: For the time being the enemy of your enemy is your friend. You draw your Hellcaster in one hand, while silently giving hand signals to the Dark Green Fangs. From your lofty position above the two combatants, you take aim and fire 3 shots at the unsuspecting Dragonblooded knight. Five Anhules materialize in a circle around your foe and join the attack while you reload.
-[X] Charm Use: Malfeas Excellency x 4, Malfeas Inevitability Technique
-[X] Instructions for materialized Anuhles: Attack and don't let up. One or two should try to tie him up in melee while the rest attack at range. Switch them out as the fight continues to minimize damage due to his anima flux.
 
[X] Help the Lunar
-[X] Stunt: For the time being the enemy of your enemy is your friend. You draw your Hellcaster in one hand, while silently giving hand signals to the Dark Green Fangs. From your lofty position above the two combatants, you take aim and fire 3 shots at the unsuspecting Dragonblooded knight. Five Anhules materialize in a circle around your foe and join the attack while you reload.
-[X] Charm Use: Malfeas Excellency x 4, Malfeas Inevitability Technique
-[X] Instructions for materialized Anuhles: Attack and don't let up. One or two should try to tie him up in melee while the rest attack at range. Switch them out as the fight continues to minimize damage due to his anima flux.
 
[X] Help the Lunar
-[X] Stunt: For the time being the enemy of your enemy is your friend. You draw your Hellcaster in one hand, while silently giving hand signals to the Dark Green Fangs. From your lofty position above the two combatants, you take aim and fire 3 shots at the unsuspecting Dragonblooded knight. Five Anhules materialize in a circle around your foe and join the attack while you reload.
-[X] Charm Use: Malfeas Excellency x 4, Malfeas Inevitability Technique
-[X] Instructions for materialized Anuhles: Attack and don't let up. One or two should try to tie him up in melee while the rest attack at range. Switch them out as the fight continues to minimize damage due to his anima flux.

So I seem to remember there being some discussion about making a charm that only hits if it isn't blocked or dodged, but is otherwise unblockable/undodgeable.

Or I could be remembering incorrectly, and there was no such discussion. But if there was, I don't believe anything came of that. Which is a shame, since it was a very interesting idea.

Would anyone mind if I wrote it up? I'm somewhat (read: completely) foreign to Exalted, and as such need some help with the mechanics. Can I get a volunteer to bounce ideas and questions off of?
 
[X] Help the Lunar
-[X] Stunt: For the time being the enemy of your enemy is your friend. You draw your Hellcaster in one hand, while silently giving hand signals to the Dark Green Fangs. From your lofty position above the two combatants, you take aim and fire 3 shots at the unsuspecting Dragonblooded knight. Five Anhules materialize in a circle around your foe and join the attack while you reload.
-[X] Charm Use: Malfeas Excellency x 4, Malfeas Inevitability Technique
-[X] Instructions for materialized Anuhles: Attack and don't let up. One or two should try to tie him up in melee while the rest attack at range. Switch them out as the fightcontinues to minimize damage due to his anima flux.
 
[X] Help the Lunar
-[X] Stunt: For the time being the enemy of your enemy is your friend. You draw your Hellcaster in one hand, while silently giving hand signals to the Dark Green Fangs. From your lofty position above the two combatants, you take aim and fire 3 shots at the unsuspecting Dragonblooded knight. Five Anhules materialize in a circle around your foe and join the attack while you reload.
-[X] Charm Use: Malfeas Excellency x 4, Malfeas Inevitability Technique
-[X] Instructions for materialized Anuhles: Attack and don't let up. One or two should try to tie him up in melee while the rest attack at range. Switch them out as the fight continues to minimize damage due to his anima flux.
 
[X] Help the Lunar
-[X] Stunt: For the time being the enemy of your enemy is your friend. You draw your Hellcaster in one hand, while silently giving hand signals to the Dark Green Fangs. From your lofty position above the two combatants, you take aim and fire 3 shots at the unsuspecting Dragonblooded knight. Five Anhules materialize in a circle around your foe and join the attack while you reload.
-[X] Charm Use: Malfeas Excellency x 4, Malfeas Inevitability Technique
-[X] Instructions for materialized Anuhles: Attack and don't let up. One or two should try to tie him up in melee while the rest attack at range. Switch them out as the fight continues to minimize damage due to his anima flux.
 
If you have any chance of winning or escaping without using peripheral motes you should because doing so attracts the wyld hunt. If you don't have a choice spending enough peripheral motes to get your anima power active is a good idea early on.

It depends on what your stake in the fight is.

Once the Anima banner burns down it would be all to easy for a lunar to hop a plane and leave the country. We don't really have that luxury.

We're currently sitting at:

Personal Essence: 16/16
Peripheral Essence: 20/39

Assuming the front page is up to date.

I'm a little rusty on the rules..... but shouldn't we already be glowing?.
 
Hmmm, could they do that @Alexander89? I'm not entirely sure what the Anuhles do that with their webs? Though then again, the guy is very strong, so he may be able to pull them towards him with their own webs.

But yeah, I'll have a couple non-materialized ones go search for the noble.
Nope: they can't shoot webs as an attack.

Urge: Make a throne out of the Brittannian Imperial Throne, starmetal, and soulsteel forged from one of the Deathlords for yourself (Metagaoiyn)
Wow. Yeah. That's greedy alright. Also a bit decadent. Was it intended?

So, uhm I am not sure but:
[X] Help the Lunar
-[X] Stunt: For the time being the enemy of your enemy is your friend. You draw your Hellcaster in one hand, while silently giving hand signals to the Dark Green Fangs. From your lofty position above the two combatants, you take aim and fire 3 shots at the unsuspecting Dragonblooded knight. Five Anhules materialize in a circle around your foe and join the attack while you reload.
-[X] Charm Use: Malfeas Excellency x 4, Malfeas Inevitability Technique
-[X] Instructions for materialized Anuhles: Attack and don't let up. One or two should try to tie him up in melee while the rest attack at range. Switch them out as the fight continues to minimize damage due to his anima flux.
Does this count as one- or two-die stunt?
 
Urge: Make a throne out of the Brittannian Imperial Throne, starmetal, and soulsteel forged from one of the Deathlords for yourself (Metagaoiyn)

thats actually a really clever urge to give somone. It drives her both to make herself useful enough in overthrowing Brittania that she can call dibs on the throne, but makes her primary objective the destruction of a deathlord.

an order to eliminate one of the neverborns key assets, while assisting with the destruction of britannia expressed through the themes of hunger and greed.
 
[X] Help the Lunar
-[X] Stunt: For the time being the enemy of your enemy is your friend. You draw your Hellcaster in one hand, while silently giving hand signals to the Dark Green Fangs. From your lofty position above the two combatants, you take aim and fire 3 shots at the unsuspecting Dragonblooded knight. Five Anhules materialize in a circle around your foe and join the attack while you reload.
-[X] Charm Use: Malfeas Excellency x 4, Malfeas Inevitability Technique
-[X] Instructions for materialized Anuhles: Attack and don't let up. One or two should try to tie him up in melee while the rest attack at range. Switch them out as the fight continues to minimize damage due to his anima flux.
 
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