Green Sun, Black Shadows (CG/Exalted)

Yeah, fair enough. Mind you, The hand signal doesn't necessarily have to be for them to attack directly. Using webs to encircle or trip him would work. I'll admit I hadn't really planned it out. I kinda have to head off soon.

We suspect he might have a surprise negating Charm active, so that should be kept in mind.


Also, as far as the surprise Charm goes, we don't even need to use it yet - by the Exalted rules we're a bystander and neither party should really have noticed us yet as they're focused on one another, so any attack we make should be a surprise.

Another thing to note is both of them are glowing, so they've probably both eaten through their personal mote pools, meaning we've got more Essence for the time being.


Do we have enough XP to insta-learn Oramus' Breath Weapon Charm?

No, and we don't have the prerequisite. I don't really think you can instant-learn charms, anyways.
 
Another thing to note is both of them are glowing, so they've probably both eaten through their personal mote pools, meaning we've got more Essence for the time being.

I never understood why people spent their personal motes first in combat, especially against another exalt. If you have to go loud anyway, you may as well save the essence you need to pull off a surprise trick or two for last.

@frozenchicken, Rodrigo looks cool, but I think I had something slightly different in mind. More directly flouting of the Yozi's orders and his ignoring his Urge and using creative applications of Acts of Villainy to stave off torment.

After all, no one says you have to put the hero into your death trap.

I was also thinking of taking a crack at a Cecelyne/Swillin infernal whose theme would be something along the lines of 'you can make a perfect machine out of imperfect parts'.
 
Well, I have edited the story slightly to better reflect this, but essentially the elder shaman was the only one to know of the existence of the supernatural, whereas the rest of the village just saw it as the (albeit interesting and entertaining) ramblings of their medicine man, who just so happens to like being addressed as shaman (that they were a rather isolated and 'primitive' settlement kind of helped there).

Although honestly, it has more to do with me using avatar Korra as a face claim for the character, so having her as a spiritual guide was just so obvious to me that I didn't really think about the in-world consequences.

And as for the favored/patron thing: that is what happens when I just blindly re-use my character sheet template without changing the necessary details
I see. Well-
Name: Shamira Fajr (literal translation: protector of the dawn)
I find this mightily ironic. +3 Xp for you.

Oh noes, non-epic roll results! *Reads the actual update* Aaand we are saved by the incompetence of our enemies. I have mixed feelings about this, even if I'm mostly just relieved. :confused:

Anyway, I'm tentatively on supporting Lunar, don't have the time and the energy to really read through the comments right now.

Oh, and I call dibs on the second chosen of Ta'akozoka. I have something good planned and already partially written...
Sounds interesting. Squid Bank all the way!
Actually, the Lunar is a she unless I'm seriously misreading (Or, well, twin-faced hero shenanigans).
Nope, she's a full 100% female.
 
I never understood why people spent their personal motes first in combat, especially against another exalt. If you have to go loud anyway, you may as well save the essence you need to pull off a surprise trick or two for last.
Well, moving into your Peripheral means that people are going to know that an Exalt was there. Whilst this isn't much of a problem for a Dragon-Blooded (Though they also have to worry about their animas destroying the scenery), a Lunar can reasonably expect a Wyld Hunt if someone sees silver anima-light from a window. The fact that she is flaring means that this DB has her on the ropes bad enough that she has to take from her Peripheral pools.
 
I have a suggestion? Last time we used a social attack before initiating combat, so could we do something like that again? Try to confuse him?

Talking is not a free action in Exalted. In fact, one of the best methods of dealing with the silver tongue types is to initiate combat when they try talking.

They can't social-fu you if your force feeding them a knuckle sandwich.


From what I understand, this is something players of Conquest Quest had intimate experience with recently.



As for my position on this vote. I'd much rather not get involved. We have no real stake in this specific fight, and the nobleman that is our actual target may very well be fleeing at this very moment.

There is also the issue that we don't know the motives of this Lunar. While it is entirely possible she will see eye to eye with us, it is also possible that our plans are mutually exclusive. We simply have no way of knowing.


On the plus side of not getting involved, if either of them try to stop us after this fight is done, they will not be any shape to do so.
 
I never understood why people spent their personal motes first in combat, especially against another exalt. If you have to go loud anyway, you may as well save the essence you need to pull off a surprise trick or two for last.
I don't believe pool usage has a mechanical effect on the unexpectedness of attacks. Moreover, there's a difference between loud and LOUD. One leaves you with a big glowing mark on your head others can spot. The other makes a gigantic golden tiger or whatever appear in the sky, advertising your presence to everyone in the whole suburb.
As for my position on this vote. I'd much rather not get involved. We have no real stake in this specific fight, and the nobleman that is our actual target may very well be fleeing at this very moment.

There is also the issue that we don't know the motives of this Lunar. While it is entirely possible she will see eye to eye with us, it is also possible that our plans are mutually exclusive. We simply have no way of knowing.
We don't know her motives, but the circumstances suggest she at least isn't deeply in love with the Britannian Empire. Jumping in on her side is a good way to maximise her opinion of us for social finagling. That said, you bring up a particular relevant point.
Alexander89, does this Dragonblood appear to be the guy we're looking for? I assume we know what he looks like?
 
Last edited:
On the plus side of not getting involved, if either of them try to stop us after this fight is done, they will not be any shape to do so.

If you haven't been paying attention, the Lunar is on the ropes - she can't seem to damage the other guy. Also, if she's forced to use enough Essence her anima banner will go totemic and let everyone know something is going on. Preventing that is important.

If we end up being at odds, we can just offer to let her go on her merry way - we've got twenty demons and a bunch of extras with guns, while she doesn't. An offer of "leave and I won't stop you" is probably something she'd take.
 
If you haven't been paying attention, the Lunar is on the ropes - she can't seem to damage the other guy. Also, if she's forced to use enough Essence her anima banner will go totemic and let everyone know something is going on. Preventing that is important.

If we end up being at odds, we can just offer to let her go on her merry way - we've got twenty demons and a bunch of extras with guns, while she doesn't. An offer of "leave and I won't stop you" is probably something she'd take.

I didn't miss that, actually.

Assuming we can stop the lunar from going totemic is just that, an assumption. We also dont know enough to know if she will leave if given the chance.

The question is, what's more important. Potentially getting a lunar ally?, or accomplishing the mission we came here to do?.


The former is not guaranteed, and neither is the later. They aren't even necessarily mutually exclusive, however we may end up with nothing if we grasp for to much.
 
Last edited:
[X] Help the Lunar
-[X] Stunt: For the time being the enemy of your enemy is your friend. You draw your Hellcaster in one hand, while silently giving hand signals to the Dark Green Fangs. From your lofty position above the two combatants, you take aim and fire two shots at the unsuspecting Dragonblooded knight. Five Anhules materialize in a circle around your foe. "You are outnumbered seven to one, knight!" A lie. You have more demonic allies to fall back on, but he doesn't need to know that. "Surrender or perish!"
-[X] Charm Use: Second Oramus Excellency x2.
-[X] Instructions for materialized Anuhles: If the Knight does not surrender, they should attack if an opportunity presents itself, but otherwise just try to box him in so you can shoot at him like a fish in a barrel. If they need to dematerialize to avoid taking a hit which might kill them, they may do so.
-[X] Two of the dematerialized Anuhles will skirt around the battle and search for the noble, to see if he's making any escape attempts.


1. Ok, stunt isn't hilarious or anything, but this is a serious situation that isn't quite like Akio's, so I don't see Lelouch trying to be humorous here. I figure Lelouch and/or Seyrun would have some basic hand signals set up to silently command the Dark Green Fangs, so I included that.
2. We should not need Calculating Dho Angles here to make this a surprise attack as we shouldn't have been noticed as the other two are focused on eachother. However, using Second Oramus Excellency should help ensure we hit the bastard.
3. Taking two shots at the bastard because I want him taken down quickly, and I don't know if he's got any purchases of Ox-Body Technique or not. Hopefully not, but if he does we need to get him into wound penalties fast.
4. Edit - sending some Anuhles to search for the noble, that way we can be notified if he's running.

Suggestions for changes are welcome as always.
 
Last edited:
I don't believe pool usage has a mechanical effect on the unexpectedness of attacks. Moreover, there's a difference between loud and LOUD. One leaves you with a big glowing mark on your head others can spot. The other makes a gigantic golden tiger or whatever appear in the sky, advertising your presence to everyone in the whole suburb.

There's no mechanical effect obviously, but consider a fight where you have to burn 75% of your reserves, and then bug out. You end up flaring either way, but If you burn your personal motes first and if you need to try and use any Charms to escape with it just makes your anima flare take even more time to go away, whereas if you burn your peripheral motes first you can afford to use a charm or two on the escape without prolonging the amount of time you flare for.
 
Last edited:
If you have any chance of winning or escaping without using peripheral motes you should because doing so attracts the wyld hunt. If you don't have a choice spending enough peripheral motes to get your anima power active is a good idea early on.
 
I say let them fight. Once they're exhausted they'll much easier to deal with physically and socially. Even in the context of social combat, they'll have less willpower to spent.
 
[X] Help the Lunar
-[X] Stunt: For the time being the enemy of your enemy is your friend. You draw your Hellcaster in one hand, while silently giving hand signals to the Dark Green Fangs. From your lofty position above the two combatants, you take aim and fire two shots at the unsuspecting Dragonblooded knight. Five Anhules materialize in a circle around your foe. "You are outnumbered seven to one, knight!" A lie. You have more demonic allies to fall back on, but he doesn't need to know that. "Surrender or perish!"
-[X] Charm Use: Second Oramus Excellency x2.
-[X] Instructions for materialized Anuhles: If the Knight does not surrender, they should attack if an opportunity presents itself, but otherwise just try to box him in so you can shoot at him like a fish in a barrel. If they need to dematerialize to avoid taking a hit which might kill them, they may do so.

Suggestions for changes are welcome as always.
I would suggest ordering the materialised Anuhles to try use their webs to form barriers around him and tighten the dragnet from there, and having some non-materialised ones search for the owner of the house.
 
I would suggest ordering the materialised Anuhles to try use their webs to form barriers around him and tighten the dragnet from there, and having some non-materialised ones search for the owner of the house.

Hmmm, could they do that @Alexander89? I'm not entirely sure what the Anuhles do that with their webs? Though then again, the guy is very strong, so he may be able to pull them towards him with their own webs.

But yeah, I'll have a couple non-materialized ones go search for the noble.
 
Wait, why are we offering a surrender? It's a Britannian dragonblood, just go for the kill. What would we even do with a prisoner? We can't let them live to explain how we're working with anathema/are anathema ourselves, and even if they do surrender to us, the Lunar will probably finish the job.


Plan Kill

[X] Help the Lunar
-[X] Stunt: For the time being the enemy of your enemy is your friend. You draw your Hellcaster in one hand, while silently giving hand signals to the Dark Green Fangs. From your lofty position above the two combatants, you take aim and fire 3 shots at the unsuspecting Dragonblooded knight. Five Anhules materialize in a circle around your foe and join the attack while you reload.
-[X] Charm Use: Malfeas Excellency x 4, Malfeas Inevitability Technique
-[X] Instructions for materialized Anuhles: Attack and don't let up. One or two should try to tie him up in melee while the rest attack at range. Switch them out as the fight continues to minimize damage due to his anima flux.

Inevitability Technique to drop the target number (higher chance of success per die), use of First Excellency instead of Second to take advantage of the lower TN. Also switched to Malfeas because he's a better fit for outright combat than Oramus is.
 
Last edited:
I'm not so sure about this part. Flurrying three shots means each shot will be at -3, -4, and -5 penalties to the dice pool. The second and third shots will get pretty much no benefit from the Excellency.
Ah, I forgot how bad flurry penalties can get. We need something to help with that.

On a side note, that is horribly unrealistic. I'm a casual gun enthusiast and magdumping accurately isn't nearly as difficult as those penalties would imply.
 
Back
Top