Green Sun, Black Shadows (CG/Exalted)

You know, before we were given that hearthstone that makes the area around us a bordermarch, Play the music See the Lights was already a cool option to consider. With it, we can combine the two to make Dho-Nha angles cost only 2 motes(Middlemarch). When we hit Essence 4, that becomes 1m(Deep Wyld). Having attacks that can't be defended against is pretty awesome, even if it is best in a confined area.
 
@Enjou, why exactly are you going for a Hellcaster over the revolver equivalent Six-Heart Stormspitter? Not that it isn't a valid choice, I just want to understand your reasoning, especially since your vote is being bandwagoned.

The Hellcaster has slightly higher damage (8L/s vs 6L/s), range (50m vs 40m) and ammo (15 in a magazine vs 12 single bullets across two Stormspitters) but compare that against a pair of Stormspitters (Alexander ruled they counted as a single artifact) which have a slightly lower attunement cost and provide easy access to on-demand magical ammo when needed and negates any off-hand penalties if we really need to shoot two things at once. Admittedly, we are currently lacking in specifics on available ammo types, but that can be fairly easily fixed and it is far easier to change a single bullet in a revolver than a magazine in an automatic pistol.

Plus a standard size revolver is much easier to hide than a gun explicitly bigger than a Desert Eagle at the smallest.

1. Both can use magic ammo without attunement, I believe. @Alexander89 can clarify on that, though.
2. The Hellcaster has a hearthstone slot we can put our third hearthstone in if we want.
3. Once we get Fourth-Soul Devil Domain, we will have no trouble concealing any weapons. I fully intend to have us carrying around an entire armory inside our soul.
 
[X] Deceiver's Stone

[X] Hellcaster (Artifact 2)
[X] Stormwand (Artifact 1)

[X] Choose three Lesser Infernal Relics:
-[X] Infernal Hearthstone Amulet (Artifact 1)
-[X] Key to the Infernal Gates (Artifact 3)
--[X] Condition: Works on any door with a Yozi's name marked on it.
-[X] Weapon Ward (Artifact 2) - Machine Guns

[X] Stay there some more, praying to Oramus (1)
[X] Ask the demons around here what they can offer you (2)
-[X] Make the Mask of Zero allow Beautiful In My Way fascination effect go through even though face is hidden.
-[X] Make the Silken Armor of Zero increase DV against attacks by 3
[X] Read the Scroll (3)
 
sory if this has already been asked, but would we be able to store knightmare frames in our soul with just forth-soul devil domain, or would we have to take Blossoms of the Tiger Empire? being able to hide knightmares up our sleeves would be hilarious for all sorts of reasons.
 
sory if this has already been asked, but would we be able to store knightmare frames in our soul with just forth-soul devil domain, or would we have to take Blossoms of the Tiger Empire? being able to hide knightmares up our sleeves would be hilarious for all sorts of reasons.

We need Blossoms of the Tiger Empire.

Fourth Devil Soul domain said:
the Infernal may send any smaller-than-man-sized object that she owns and is touching into the Devil Domain

Blossoms of the Tiger Empire said:
When the character is within land affected by one of their Infernal geomantic charms or which has undergone significant modification via their sorcerous effects, they may carry out a personalised Sorcerous ritual to transfer larger objects or structures to or from their Tiger Empire

@Alexander89 , can you add these charms to the Charm shop? So that people don't have to go to look them each time they came up?
 
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well we meet the prerequisites for it, so thats not to big an obstacle. we shall be the most hammy walking knightmare frame hanger ever! second question, how many knightmare frames could we fit into a building thats 60 meters by 60 meters? if we had a purpose built cube shaped building built we could probably move a sizeable amount of men and material into our soul with every 4 hour long use of the charm.


holy crap, with a few days to prepare we could smuggle a huge into anywhere we could sneak into ourselves. thats just bloody unfair, especially when you take into account we can then act as an arbitrary sized supply depot for said force.

Cost: -; Mins: Essence 3; Type: Permanent
Keywords: Unwoven (1)
Duration: Permanent
Prerequisites: Fourth-Soul Devil Domain, Sorcerous Enlightenment of (Yozi)

Once, in the long ago, the spire of Yu Shan was surrounded by the unbounded firmament and upon this blank canvas the Primordials built their play-worlds. Now within their own souls the Green Sun Princes repeat such deeds. The inner world granted by Fourth Soul Devil Domain unfolds, expanding within Elsewhere. From the borders of the world defined by the Devil Domain, it now extends for an extra (Coadjutor rating) kilometres. This terrain will take on a general theme and appearance similar to the core Devil Domain, but is not composed of representations of the Infernal's Charms. Any additional Pantheon souls the character possesses will likely claim areas of the Tiger Empire for themselves, much as the Unquestionable do in Malfeas - they may reshape it as the coadjutor may reshape the Devil Domain.

The borders of this unreal place brush up against reality where the Infernal's essence pools and swirls, much as Cecelyne touches all places of desolation. When the character is within land affected by one of their Infernal geomantic charms or which has undergone significant modification via their sorcerous effects, they may carry out a personalised Sorcerous ritual to transfer larger objects or structures to or from their Tiger Empire. The ritual costs 20 motes and 1 willpower, and takes four hours in which omen weather flares, the earth shakes, and the aesthetics of their Tiger Empire intrude upon the world as an Essence 1 Blasphemy. They must own the object or structure, and its largest dimension may measure no more than (Essence + Coadjutor) times ten metres across. This charm may not affect objects or structures anchored into the geomancy of another realm of existence, such as manses or the Devil Domain representations of their charms.

At Essence 4 this Charm automatically upgrades, increasing the radius of the Tiger Empire by (Essence) kilometres. At Essence 5 it further upgrades by multiplying its radius by ten.
 
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well we meet the prerequisites for it, so thats not to big an obstacle. we shall be the most hammy walking knightmare frame hanger ever! second question, how many knightmare frames could we fit into a building thats 60 meters by 60 meters? if we had a purpose built cube shaped building built we could probably move a sizeable amount of men and material into our soul with every 4 use of the charm.


holy crap, with a few days to prepare we could smuggle a huge into anywhere we could sneak into ourselves. thats just bloody unfair, especially when you take into account we can then act as an arbitrary sized supply depot for said force.

Cost: -; Mins: Essence 3; Type: Permanent
Keywords: Unwoven (1)
Duration: Permanent
Prerequisites: Fourth-Soul Devil Domain, Sorcerous Enlightenment of (Yozi)

Once, in the long ago, the spire of Yu Shan was surrounded by the unbounded firmament and upon this blank canvas the Primordials built their play-worlds. Now within their own souls the Green Sun Princes repeat such deeds. The inner world granted by Fourth Soul Devil Domain unfolds, expanding within Elsewhere. From the borders of the world defined by the Devil Domain, it now extends for an extra (Coadjutor rating) kilometres. This terrain will take on a general theme and appearance similar to the core Devil Domain, but is not composed of representations of the Infernal's Charms. Any additional Pantheon souls the character possesses will likely claim areas of the Tiger Empire for themselves, much as the Unquestionable do in Malfeas - they may reshape it as the coadjutor may reshape the Devil Domain.

The borders of this unreal place brush up against reality where the Infernal's essence pools and swirls, much as Cecelyne touches all places of desolation. When the character is within land affected by one of their Infernal geomantic charms or which has undergone significant modification via their sorcerous effects, they may carry out a personalised Sorcerous ritual to transfer larger objects or structures to or from their Tiger Empire. The ritual costs 20 motes and 1 willpower, and takes four hours in which omen weather flares, the earth shakes, and the aesthetics of their Tiger Empire intrude upon the world as an Essence 1 Blasphemy. They must own the object or structure, and its largest dimension may measure no more than (Essence + Coadjutor) times ten metres across. This charm may not affect objects or structures anchored into the geomancy of another realm of existence, such as manses or the Devil Domain representations of their charms.

At Essence 4 this Charm automatically upgrades, increasing the radius of the Tiger Empire by (Essence) kilometres. At Essence 5 it further upgrades by multiplying its radius by ten.

Keep the four hour ritual that's involved to take something large both in or out in mind.
 
ah, you're right. I hadn't noticed it also need the ritual to withdraw forces from the 4th soul. sill being able to pull out about 3600 square meters of stuff anywhere we can have cultists prepare a site and have 4 hours of uninterrupted ritual time is kind of nuts. not to mention if/when we hit essence 4 that goes up to 36000, and at essence 5 space just stops being a limiting factor.

could we developing a charm that allows quickly pulling out a smaller volume? like at any given time we can have an item or structure a tenth of the max size "primed" to allow it to be quickly summoned? something like that would fit our patrons themes fairly well, crossing boundaries between worlds.
 
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Charms:
First Ebon Dragon Excellency. Shadow spite curse.
Loom snarling deception. Eldritch Secrets Mastery. Witness to Darkness. Selfishness Is Power. Cracked Cell Circumvention. Bloodless murk evasion.

First Ta'akozoka Excellency, Ta'akozoka Mythos exultant
Miser and Merchant Awareness. Verdant Iris Envy. Gilded Aegis Uncaring. Meeting the soul's price.
I just notice an error: "Meeting the soul's price" requires Loyalty Money Can Buy as prerequisite. Can you change it?
you know this gives me to a tought , Hearthstones are the result of geomanticaly congealing imense amounts of essence and generate effects reflecting the kind of essence they are made from right ? So wouldn't it make sense for powerful creatures composed of the same kind to have charms capable of producing similar if not equall effects ? Ergo, just to give a example pertinent to our current situation, doesn't the existence of the deceivers stone indicates that the Ebon Dragon either has or can have a charm that produces the same results ?
For Ebon Dragon everything is a lie. Thus he's lying even when saying the truth :p
@Alexander89, does Lelouch know IC that DGP makes people who look at him become obsessed? Because if he doesn't, I'm not sure why he would want to get eyewear that blocks the obsession effect.
He doesn't. Lelouch has no dots in Occult, and Seyrun's knowledge is all about other demons, to better kill his targets and to avoid offending the wrong people. Which is somewhat hilarious...
I have to wonder, are the Lunar Exalted of this Creation using anything from Terrifying Argent Witches? Because as an exalt of Oramus we'd likely count as a being of Beyond by TAW charms.
I am, indeed, taking some inspiration from TAW. Oh, how strange...I am pretty sure I remember reading something mentioning Oramus' First Excellency in TAW, but I can't find it. Was I wrong?
@Alexander89 - would it be alright to add a one or two dice (external?) penalty to figuring out the wearer's identity to the Mask of Zero along with the fascination bleed through? Would that increase the number of dots of the artifact or the attunement cost?
No. I think it would remain as it is. Is a two dice penalty good?
@Alexander89 Can you clarify here? What specific weapons actually fall under the categories of "Rifle" and "Machine gun"?
I am trying to understand it myself :(

I see the argument around Weapon Wards is still strong. This must happen to any ST who allow them :wtf: .

if you still think the divide makes no sense, chalk it up to the increased lobbying to metaphysically differentiate types of guns done by the various gods of firearms as a move they did hundreds of years ago as a play against the gods of blades attempt to pigeon hole firearms.
This is it. The solution. I declare this to be the reason for different types of guns!

Okay, let's talk about "guns" again. We know for certain of those categories:

-Rocket Launcher
-Stun Gun
-Pistol

Those are simple. Now what's left is:

-Rifle
-Machine gun (Submachine gun, Heavy Machine Gun)
-Pistol (Revolver)
-Shotgun

Though he can tell me if I'm wrong about the Britannian soldier mook weapon falling under machine guns and I'll change accordingly.
Enjou makes a good point: Assault Rifles and Submachine Gun are very similar in their mechanics.

As such, to avoid more pointless argument, I have decided that the current winning vote:

-"Weapon Ward (Artifact 2) - Machine Guns"

Defend against both the standard Assault Rifles used by Britannian soldiers, and the submachine gun used by the Black Knights.

If in the future you are unsure in which category a certain weapon fall, ask me: I'll answer to a base-by-base case.

1. Both can use magic ammo without attunement, I believe. @Alexander89 can clarify on that, though.
Yes: to use magic ammo you don't need to attune with the gun.

@Alexander89 , can you add these charms to the Charm shop? So that people don't have to go to look them each time they came up?
Sure.

I have decided to add something special. Watch out for..."Art of the Exalted".
 
Lucky Duck (GSP Reinart Ellis by frozenchicken)
Note for new readers: This post (as with all GSP omakes) is optional reading that exists for worldbuilding and to introduce a new character. They are all enjoyable reads however, so I strongly recommend checking them all out. :D


Also, Inivisitext warning. Points to you if you figure out the reason straight away.
Edit: Made the invisitext blackened text instead. Hopefully that makes it slightly less painful.


Character introduction omake: Lucky Duck


My name is Reinart Ellis and I'm a dispute negotiator.

When two groups need to resolve a problem, they call in a neutral party, and there is no party better at neutrality than the International Diplomatic Corps of the Federated States of Australia.
As the only major nation with strong diplomatic ties to all three of the great powers and not within the direct sphere of influence of any of them, we're the preferred choice for any high-level negotiations that occur on an international level. Sometimes these requests come to us because of our reputation for neutrality. Sometimes they ask for us because the IDC has the pull to be able and willing to provide neutral peacekeeping forces for smaller conflicts to help maintain a ceasefire. Most commonly though, they like to call us in for economic disputes because they know both sides owe the Australian banks money. We're not the biggest, not the best, not the toughest, but people know that they can count on us.

---------------------------------------------------------------------------------------------------------------------

"Reinart, this is Ethan. He's a legal expert assigned to help you with the Indonesian trade negotiation."

There are few things in life more exciting than finally getting a chance to prove yourself. I'd handled a lot of negotiations before, many of which were bigger than the new task I'd been assigned, but for once I was going to be spearheading a job.
I was somewhat tempted to feel bad as it seemed I'd only gotten the role because one of the requestees was apparently familiar with a former client of mine who had recommended me; but honestly, in a profession like mine, people thinking highly of you can come about from schmoozing or good work with no technical difference between the two.

I looked at the man next to my boss. His appearance was youthful, but his eyes held a look I normally associated with the upper tiers of my profession and cardsharks. A cocky smile lay across his face.


The negotiation in question was the resolution of a mineral rights dispute between Britannia and one of the French-speaking territories near Jakarta. Apparently they had previously tried negotiating over the rights, but some miscommunication had occured somewhere along the line. Now the Indonesians were accusing the Britannians of trying to forge ahead without their say-so, and the Britannians were accusing them of con-artistry. Both sides had agreed to the standard split-bill for our services, but I was able to discover that it was the Indonesians who had been the ones to push for this initially. It didn't neccessarily mean they were in the right, but experience told me that it's always best to investigate those who are the most upset first. So, with that in mind we set off for Indonesia.

Ethan smiled widely as I muttered over the pack of aeroplane peanuts that refused to open.
"Did you seriously just say 'Gosh-darn Nut-Peas?' "
"The proper name just sounds too euphemistic..."


The flight passed by surprisingly quickly, and I soon found myself in Indonesia, ready to meet with the local representatives.
The bureaucrats here had tried to make life difficult by shunting me off to some stiff-faced lawyer, but I knew that I'd have to meet with those on top in order to get a clear understanding of the circumstance rather than just the party line they were using for the negotiations. In the end, it wasn't that hard to remind them that I was their biggest guardian against the Britannians, and without me they'd be up shale creek without a paddle.
It wasn't long before a message arrived with an invitation to a large estate where the head honcho lived, a man by the name of Wayan.
Ethan's grin turned smug as he considered the invitation. "Reinart, you're a very useful man to know."

.....That's about where things got confusing.

The security on the grounds was fairly impressive, though they let us through without much concern. I understood why when we were welcomed into the meeting room by a broad-shouldered bodyguard covered in tattoos. I was startled to realise that I recognised the tattoos-they were of the exact same kind worn by the previous client who had put my name forward for this mission. That was one mystery solved, though it only raised yet more questions. Ethan and I followed him into the room where a portly gentleman and another, untattooed, bodyguard were waiting.

"You're Reinart Ellis, correct? Allow me to introduce you to my employer, Mr Wayan, and my coworker, Matthias. Might I inquire who your-Aaflschk!"
I turned back to the bodyguard and watched in mounting horror and confusion as Ethan removed his blood-stained fist from the far side of the tattooed man's head. My jaw hung as I watched the corpse slump to the floor.

"Lunars are always so much easier to deal with when they don't see you coming."

My instinct was to call for help, but I couldn't bring myself to move at all. Matthias was much faster to act, but it made little difference as a casual backhand from Ethan sent him flying into the far wall. Wayan's face tightened as Ethan primly pulled a small pistol out of his coat, a silk hankerchief keeping the blood on his hand off of it..

"You treacherous bastard! Are you working for the Britannians? Don't think that killing me will crush our resistance. My people will never bow to foreign tyranny!"

Ethan smiled that same arrogant smile he had been wearing the whole week.
"It doesn't need to crush their wills. Without your negotiating skills, or a willingness to rely on foreign negotiators, your people won't be able to prevent the Britannians from accessing the Jade deposits. I'm actually quite pleased at how neatly this has all worked out."

Then Ethan shot the poor man.

Sparked by a sense of necessity, I spoke up. "Is that what you're going to do to me? Off me like an unwitting sap in a spy movie?" Now hopefully his attention would stay focused on me...

Ethan scoffed, casually discarding the pistol on the ground. "Don't be stupid. I wouldn't have pulled the pistol if I were going to kill you. Your fate is to die about 10 minutes from now, at the hands of the manor guards who blame you for Mr Wayan's death."

....Oh sheep, he's thinking about guardsdon'tturnarounddon'tturnaround-

Ethan whipped around to face Matthias' incoming charge and with a motion so smooth I barely saw it, he poked Matthias in the forehead.


-REALITY LURCHED-

And suddenly there was a duck in front of Ethan.

......Yeah, I was in trouble alright. "If you're not planning to silence me, what makes you think I won't just tell everyone about how you did this?"

If possible, his smile got even wider. "Oh, that's not a worry. Soon, you won't even remember me."
And with those final words, he picked up the body of the tattooed man, swung it over his shoulder and walked out the door with that SAME GUPPY-DARNED SMUG GRIN.

I looked around desperately at my surroundings. This was bad. The gun was right in front of me and it looked like there might be some violence ahead of-

"Quack."

My gaze returned to the Duck. Hmm. What I really needed here was proof of the supernatural weirdness that occured here, and what better than a Duck that was once a man? Besides, the fact the gun didn't have my fingerprints on it was probably helpful to my case.

My mind made up, I grabbed the Duck and ran for my life.


-----------------------------------------------------------------------------------------------

Elsewhere, a Pattern Spider chirped in annoyance as the thread of an individual twitched and changed beneath it. Probably a Sidereal playing around again. It wouldn't be a problem, except the thread had tangled with another that was due to end soon. Determinedly, the Spider set about putting it back on course.

------------------------------------------------------------------------------------------------

I huffed as I crouched behind the side of the shed. I'd managed to make it out of the building, but the security team was out in force now. The duck that had once been a bodyguard was held close to my chest, though it quivered as voices came nearer.

"I'm sure I heard something over here. Hurry!"

Despite, or perhaps because of the adrenaline running through me, I managed to keep my cool in that moment. I plonked the Duck down on the ground in front of me and prodded it to walk around the side of the shed. Quacking loudly, it did so.

"It was just a duck, Margritte. The bastard's probably still inside the manor."

I decided then that I liked this Duck. Waiting for them to move on, I grabbed it back up and resumed my desperate escape.


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The Pattern Spider chirruped happily as it finished sorting the various threads affected by the altered Fate, only to realise the tangled thread due to end had missed it's scheduled cut-off point. The spider huffed in irritation. Still, it knew that Fate could not be denied, only briefly delayed. Death would come soon enough.


-------------------------------------------------------------------------------------------------

My memory of what happened at the manor is still a bit odd. I feel like I have an idea, but all these other memories keep flowing into my head, and it's a struggle to keep sorting out the truth from the dross. What I am sure of is that something went wrong at that manor and it was because someone tried to screw me over. I had a feeling it was someone I'd been working with, but according to my boss, not only had I not been working with anyone, but I hadn't been working at all. One day I just hadn't come in to work and nobody could recall knowing anything about my trip. I was now suspended from work pending an investigation into whether I'd been misusing the company credit card to pay for air plane tickets. I'd probably have been fired outright if someone hadn't noticed that there were two tickets charged to it, and a few other anomalies.

So now, here I was in my apartment in Brisbane, trying to piece together the missing days of my life. I knew things had gone bad. I knew the Indonesians were upset with me for some reason. I knew I'd recently received a message from a heavily tattooed man I'd once had as a client, for a reason I couldn't remember. Perhaps I could look into him a bit later. I knew I'd managed to pick up a pet Duck somewhere along the way, currently sitting next to a large bowl of water near my bed. I knew there was an individual out there who had been involved somehow, an individual with a bog-dratted SMUG GRIN.

Oh.

OH.

I'd been played! I'd been played like a flappin' Stradivarius! I'd been outwitted so badly that even a miraculous escape was still more his victory than mine!

"Ethan, you bastard! You don't get to do this to me! You don't get to just play around with people like this!"

"....Perhaps, I might be of assistance?"

I looked over to my left. Somehow an exceptionally large bug with an abdomen shaped like a bottle had made it's way into my house and was now offering to help me with my problems.

....At this point, I wasn't even going to let this bother me.

"...Go on."

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Newspaper Clipping
Recent fears of a terrorist threat have risen in Brisbane today, as an apartment was blown apart by a sizeable explosive device. The culprit is unknown, however police suspect the involvement of a small Indonesian trade consortium. The owner of the apartment, one Reinart Ellis has not been located, believed to have been vapourised fully by the blast, however the building did contain one survivor- a small duck, who appeared to have taken cover behind a very large green sculpture made from brass.





Name: Reinart Ellis
Age: 28
Caste: Fiend
Favoured Yozi: Isidoros
Concept: A polite, friendly, helpful Diplomat... who reacts explosively to those who push him around.
Motivation: Investigate the truth behind the Wyld Hunts.
Urge: Cause the public to reject the public manifestations of the Sidereals. (Ophidian)
Anima Banner: A tiny but confident piglet standing over the rubble of a broken wall.
Attributes: Strength 2, Dexterity 3, Stamina 2; Charisma 4; Manipulation 3; Appearance 4; Perception 2; Intelligence 3; Wits 4
Compassion 3, Conviction 2, Temperance 4, Valor 2
Abilities: Integrity 4, Investigation 2 (Finding Negotiation Advantages 3), Linguistics 4 (Native: English, French, Dutch, Japanese, Chinese) Lore 2, Socialize 4, Archery 1, Survival 1, Resistance 2, Performance 2, Presence 4, Bureaucracy 3
Essence 2
Willpower 10

Unwoven Coadjutor: Sesseljae
Traits from Unwoven Coadjutor: Mild Compulsion to drink strong alcohol or other potentially harmful liquids.

Intimacies: Made-up Swear Words (Fondness), Duck [formerly Matthias Smith] (Protective), Sidereals (Oppositional), Alcohol [from Unwoven Coadjutor] (Grudging Appreciation), Making Friends (Positive)

Backgrounds: Ally (Duck) 1, Ally (Unwoven Coadjutator) 2, Contact (Lunar) 1, Backing (Yozi) 1, Resources 2

FIRST ISIDOROS EXCELLENCY

Cost: 1m per die; Mins: Essence 1; Type: Reflexive (Step 1 for attacker; Step 2 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

The Black Boar That Twists the Sky is shameless and proud of everything he is and does. He impulsively indulges in his every primal urge, seeking immediate gratification regardless of how inappropriate it might be. He is fuelled by a boundless vitality that allows him to smash through anything between him and his desires, for he knows that forbidden fruit tastes sweetest. The Antarch Stampede rejects all authority, stubborn and unstoppable in his denial of attempts to curtail his boisterous behaviour. He is wilful in his contrariness, an anarchist who even scorns the laws of nature and probability, but is at least honest in his violent disrespect for the proclamations of others. Competition and challenges especially rouse him, for he finds joy in trampling imitators and parading his awesome might. Isidoros is unconcerned by the senseless destruction he causes in such displays, for he does not consider anything but the present, a myopic carelessness that is at times mistaken for largesse.Characters can always use this Charm to help satisfy their base desires, whether by foraging for food or propositioning sexual partners. It cannot be used to enhance actions taken at the behest of others, though individuals can still bribe or trick the Infernal, and he can enthusiastically perform deeds he would have undertaken regardless provided he makes his independence clear. Isidoros can generally aid Infernals who are engaged in opposed or exceedingly difficult actions, provided they trumpet their victory to all; Isidoros cannot understand humility or subtlety.

INDOMITABLE HEDONISM DRIVE

Cost: —; Mins: Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None

Some compare Isidoros' endless stampede to that of the Silent Wind. They are fools. The Black Boar's rampages are driven by his passions and his greed, and once his eye is set on something it is impossible to convince him to let it go. The Infernal treats any and all of his desires as his Motivation for the purposes of calculating MDVs and stunt ratings. However, the Infernal cannot roll to regain Willpower from sleeping unless he has satisfied at least (Essence) desires since he last slept.

CHARM CONCEPT: DESIRES

In the context of the Isidorite Charmset, desires are those intimacies which express the desire to perform some physical activity toward an existing physical subject – the desire to eat something, the desire to fight someone, the desire to copulate with someone, the desire to sleep somewhere, etc. "Be the best swordsman in the land" would not qualify as a desire, while "defeat the best swordsman in the land" would. Similarly, an intimacy of love would not qualify as a desire, while one of lust would, as it represents a physical activity. Isidoros is little-concerned with the abstract. A suitable Motivation can also be considered a desire, though an Urge never can.

STUBBORN GOD-BEAST INDULGENCE

Cost: 6m or 3m or 0m; Mins: Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Indomitable Hedonism Drive

Isidoros is not to be denied. He smashes through walls and barriers, true, but his ability to shrug off less physical restraints is just as impressive. This Charm can be activated in response to any mental influence that would force the Infernal to abandon, postpone, or restrict himself in any activity. This includes persuasion rooted in the idea that a given activity is impossible or inappropriate. He immediately gains a desire appropriate to that activity, and perfectly parries the mental influence with an open declaration of his intent to fulfil that desire.This Charm's cost is reduced by three motes if the Infernal already possesses an appropriate desire, or if the subject of the desire is immediately present in the scene. These reductions stack.

UNBOTHERED BY FLIES

Cost: 0m; Mins: Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Indomitable Hedonism Drive

When the Black Boar is engrossed in his interests, little can distract him. This makes him no more assailable. This Charm can be activated in response to any unexpected attack, removing that label and allowing the warlock to defend against it normally. However, if the attack fails to actually strike the Infernal, he remains unaware of it – any successful dodge or parry seems merely a coincidence, as he leans or shifts in just the right way to avoid the strike. Any other Charms he uses to enhance the defense are similarly forgotten, and if he has any Overdrive pools he is refunded their cost with an equal number of offensive motes. The Infernal simply does not notice the missed blow, and if the attacker struck from stealth, that stealth is not automatically broken for the Infernal. While the player chooses when to activate this Charm, the Infernal himself is (obviously) unaware of its activation.

AROUSING INDELICATE PASSIONS

Cost: 3m; Mins: Essence 2; Type: Simple
Keywords: Combo-OK, Emotion, Stackable
Duration: One scene
Prerequisite Charms: Indomitable Hedonism Drive

Isidoros leaves heady need in his wake, rousing more than just rabbles. The warlock chooses one of his desires, rendering it Obvious to anyone who can perceive him while this Charm is active. This applies an Emotion effect derived from the context of the desire (lust inspires lust, hunger inspires hunger, etc) to any characters who directly interact with the warlock or perceive him indulging in that desire. This unnatural mental influence lasts for one scene unless resisted for a single point of Willpower, and applies the normal penalties to inappropriate activity (Manual of Exalted Power: Alchemicals, pp. 147).

QUAFFING THE GREEN OCEAN

Cost: — ; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Indomitable Hedonism Drive

No mere bacchanalia may lay Isidoros low! The warlock automatically succeeds on any roll to avoid nausea for any reason. Further, every poison the warlock is exposed to is considered to have a Tolerance trait (Exalted, pp. 131) of (Essence/day). If they already have a Tolerance trait, it is simply increased by (Essence) and uses the lower of the two intervals. If the Exalt actively ingested the poison as a result of pursuing one of his desires, its Tolerance trait is increased by a further (Stamina). He adds (Resistance) successes to any roll to purge himself of toxins.

Finally, if the Infernal actively exposed himself to a disease for the sake of one of his desires (such as by copulating with an infectee or consuming diseased meat), he decreases its Untreated Morbidity by (Valor). This has no effect on its Treated Morbidity, and only helps defend against actual diseases - it does nothing against effects that are merely keyworded as Sickness.
First Excellency
Cracked Shell Circumvention
Bloodless Murk Evasion
Loom-Snarling Deception
Eldritch Secrets Mastery
Brooding Resentment Defense
Stretched Fate Horoscope
Cost: 10m, 1wp
Mins: Essence 2 or Essence 3
Type: Simple (Dramatic Action)
Keywords: Shaping, Sorcerous, Heretical
Duration: Indefinite
Prerequisite Charms: Loom-Snarling Deception, Stubborn God-Beast Indulgence

Such is Isidoros' greatness that not even the Ebon Dragon's lies can contain it. The gravity of the Black Boar draws to itself the strands of Fate and their effects. This Charm grants the Infernal the effects of Arcane Fate as if she is a Sidereal. This grants her immunity to the Arcane Fate of other Sidereals–but they are not immune to hers.

At Essence 3 this Charm can be used to affect another character, in which case it gains the Touch keyword. The target cannot have an Essence greater than that of the Infernal, and if they are unwilling the Infernal must roll (Intelligence + Occult), at a difficulty of the target's Essence.

At Essence 4 this Charm can extend the Arcane Fate to an entire social unit, at a cost of an additional 15 motes. The Infernal must either lead the social group or successfully touch the group's leader. The leader cannot have an Essence greater than that of the Infernal, and if they are unwilling the Infernal must roll (Intelligence + Occult), at a difficulty of the unit's Magnitude plus the leader's Essence. If used on a social unit, each member must have the Charm dispelled individually; dispelling it from one member does not affect any others.


Nothing Escape Gravity
Cost: –
Mins: Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Stretched Fate Horoscope

This Charm permanently enhances Stretched Fate Horoscope. Whenever the Infernal use it, she may spend an additional 10 motes and 1 willpower to instead remove the Charm's target from Fate. The Sidereal Exalted alone are immune to this effect.





The Sidereal's plan seems to have Taco Carted a bit. He must have had help planning it.


Welcome to Exalted.
Mortals may not apply.
Reinart totally agrees with you.
 
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I see the argument around Weapon Wards is still strong. This must happen to any ST who allow them :wtf: .
Something that can completely negate the base attack and damage pools of an Exalt with Dexterity 10 and Archery/Firearms 10 being just a 2 dot Artifact tends to have that reaction I'd think.

I have decided to add something special. Watch out for..."Art of the Exalted".
Oh? I'm intrigued.
 
No. I think it would remain as it is. Is a two dice penalty good?

Two dice works for me. I'll add it to the vote.

I am trying to understand it myself :(

I see the argument around Weapon Wards is still strong. This must happen to any ST who allow them :wtf: .

This is it. The solution. I declare this to be the reason for different types of guns!

Okay, let's talk about "guns" again. We know for certain of those categories:

-Rocket Launcher
-Stun Gun
-Pistol

Those are simple. Now what's left is:

-Rifle
-Machine gun (Submachine gun, Heavy Machine Gun)
-Pistol (Revolver)
-Shotgun

Enjou makes a good point: Assault Rifles and Submachine Gun are very similar in their mechanics.

As such, to avoid more pointless argument, I have decided that the current winning vote:

-"Weapon Ward (Artifact 2) - Machine Guns"

Defend against both the standard Assault Rifles used by Britannian soldiers, and the submachine gun used by the Black Knights.

If in the future you are unsure in which category a certain weapon fall, ask me: I'll answer to a base-by-base case.

In some cases there will be overlap. Maybe some gun type gods are annoyed that they answer to both the Bureau of Rifles and the Bureau of Machine guns, having two bosses giving them contradictory orders.

Urge: Reveal the Manipulations of the Sidereals to the world.

I don't think any Yozi would be dumb enough to give an Urge like this. The Arcane Fate makes it so the majority of the world doesn't even remember the Sidereals, more so than regular magic. This Urge would require destroying the Arcane Fate to work.
 
I don't think any Yozi would be dumb enough to give an Urge like this. The Arcane Fate makes it so the majority of the world doesn't even remember the Sidereals, more so than regular magic. This Urge would require destroying the Arcane Fate to work.
Not really. The Urge is to reveal the manipulations, not the Sidereals themselves. For example, revealing the truth of this event to the world would have been something along the lines of 'A Britannian Agent killed a high-ranking Indonesian bureaucrat in order to gain advantage in a trade deal. The assassination was then blamed upon an Australian diplomat.' Arcane Fate is powerful, but specific in scope. It only removes memories, it doesn't then go on to twist the words of those who do remember.
 
The Art of Exalted - Part 1
THE ART OF EXALTED: THE EXALTS OF MODERN AGE - PART 1

Anja Silverclaws, the Seeker of Secrets, New Moon Lunar Exalt

Dressing elegantly for the Silver Pact's meetings.


In her Spirit Shape.


Between Woman and Beast.

Black Ice Shadow, The Underworld Spy, Chosen of Endings, Sidereal Exalt

Born to wear leather.


Master and Disciple don't always see along.
 
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@Alexander89 - I know we were talking about giving Oramus a breath attack Charm tree, so I came up with this...

Impossibility Infliction Breath
Cost
: 8m or 4m; Mins: Essence 3; Type: Supplemental
Keywords: Sorcerous, Desecration, Shaping, Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Impresario's Sure Hand

Oramus is not only a dragon, but the first and most unique of all dragons. It was he who declared that all dragons must have a breath attack, for even if they were but pale imitations of his majesty it would be an insult if the did not emulate him correctly.

Upon taking this Charm, the infernal's belly is filled with Pure Chaos. By spending 8m in Creation or Yu-Shan or spending 4m in a Wyld zone, Malfeas, or the Underworld the warlock may unleash a stream of Pure Chaos in the form of prismatic fire from her mouth as a breath attack extending (Essence x 10) yards from the Infernal. Anything caught up in the attack suffers 2L of unsoakable lethal damage. Against Raksha the damage is aggravated. Land and non-magical artifacts affected by the flames warp in ways that match the themes of Oramus. In addition, affected targets must reflexively roll (Stamina + Resistance) with a difficulty of (Infernal's Essence) or suffer random negative Wyld mutations of up to a value of (Infernal's Essence) in bonus points for the remainder of the scene. Those protected by Sheltering the Troupe are completely immune to all effects of this Charm.

At Essence 5 the mutations caused by this Charm become permanent. At Essence 7 multiple mutations are inflicted to a total of (Infernal's Essence) in bonus points.

Might need some tweaking, but I think this is a good start.
 
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I just notice an error: "Meeting the soul's price" requires Loyalty Money Can Buy as prerequisite. Can you change it?

Done.
spending 4m in the Wyld

This needs to be a bit clearer, since there are different levels of Wyld. Maybe something like Calculating DHO-DNA angles, +2 motes?

This Charm has a tiered cost. If the Infernal is in Creation and Yu-Shan, it costs 8m. In the Bordermarches or the Underworld, it costs 6m. In the Middlemarches or Malfeas, it costs 4m. In the Deep Wyld, it costs 3m. In Pure Chaos, it costs 2m.
 
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Oramus has been busy with violating the space-time continuum...
'You know Seyrun, I just realized something.' You tell your advisor.

"What is it Boss?"

'That day, I just walked in to see Clovis like it was nothing. What if others try to do it to me? What if a bird in a tree watching me is a Lunar? What if I meet Milly one day and instead it's a Night Caste with one of their bullshit Stealth powers.'

It is actually terrifying to think about it, to freely change your appearance and pass as someone else...granted it's okay when you use it, but it's not when used against you.

"Uh. You're kinda right. And let's no talk about the fact you can't see dematerialized spirits."

'Correct. It's new power's time. Do you have anything useful?'

"One moment, I think I saw-Ah! Found it! There is a new power from Oramus that you can acquire: with it you becomes able to see Essence and through magical disguises! Useful!"

'Now we're talking. Teach me.'

"First, you need to channel Oramus' power into your eyes..."

It takes three days, and more than a few headaches, but you feel a new path opening on the circuits of your Exaltation. Your eyesight becomes strange, like you now see more colors that your eyes couldn't previously perceive. It doesn't hinder your vision however, and with a bit of practice you quickly get used to it.

At the same time you have notice that when you talk with the demons they almost always stare straight you in the eyes, but you can't fathom why.
 
Enjou makes a good point: Assault Rifles and Submachine Gun are very similar in their mechanics.

As such, to avoid more pointless argument, I have decided that the current winning vote:

-"Weapon Ward (Artifact 2) - Machine Guns"

Defend against both the standard Assault Rifles used by Britannian soldiers, and the submachine gun used by the Black Knights.

If in the future you are unsure in which category a certain weapon fall, ask me: I'll answer to a base-by-base case.
Machine Guns then also covers LMGs and HMGs. Basically, it's actually any high ROF weapon.

By inference, we then delineate Rifles as sniper rifles and hunting rifles only--two handed bolt action or semiautomatic weapons only.

Presumably "Rocket launcher" also sucked up grenade launchers and mortars--any vaguely manportable explosive device.

Stunguns is a very questionable category, at any rate. For one thing, they're not actually guns, that's a taser. Arguably it should be folded into "nonlethals" or something.
 
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