Green Sun, Black Shadows (CG/Exalted)

@Alexander89
Edited Reinart's character sheet, mostly cleaning up syntax errors, adding a picture, and rephrasing his intimacies so that they can be more easily used for the Isidoros Charm 'Desire' stuff.

Also, we've got at least one Charm in the charm shop that says it has a prerequisite of 'Pantheon' keyword charms, but no charms there have the Pantheon keyword.
 
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It's not possible to truly control chaos, but it should be doable to give it a theme to follow.
Such a paradox, as it happens, is pretty in theme for the charmset. Its the very thing that binds Oramus to his prison.

I'd personally have started with a smaller (on the outside) orb of Pure Chaos, which the Infernal then twists to release effects, starting from a disordered blast of chaos(like a breath weapon), pulling props out, inverting it into the environment and stuffing the environment into your pocket
 
Hmm.
Still trying to figure out an attack charm, which is kind of the reverse of Oramus's imperfection.

Basically, it only hits if they defend against it, or aren't in range.

The way to make that work in game mechanics is a unblockable, undodgeable atack that as a unique flaw is harmless to those that don't try to resist it. Perfect defenses still work , of course, but PD are funny that way.

Add an Occult roll (With an appropiately high difficulty) so people can figure how it works.

Also, we've got at least one Charm in the charm shop that says it has a prerequisite of 'Pantheon' keyword charms, but no charms there have the Pantheon keyword.

Muse of Unearthly Delights.
 
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Hmm.
Still trying to figure out an attack charm, which is kind of the reverse of Oramus's imperfection.

Basically, it only hits if they defend against it, or aren't in range.
Maybe one that does damage based off of the total number of permanent charms + number of charms that have motes commited to them + charms used in their previous action and since then + attuned artifacts.

Most exalt combatants have quite a few charms with commited motes to fuel this and they won't be a threat if they don't have any of those things.
 
so I'm thinking of trying my hand at charm creation. building off an earlier idea of what could be accomplished by abusing blossoms of the tiger empire. the idea would be a charm that (with a fair number of restrictions) lets you hold a structure in statis, ready to be recalled in an instant. This is what I have so far

Trespass of the impossible soul.

Cost: -; Mins: Essence 4; Type: Permanent/
Keywords: Unwoven (1)
Duration: Permanent
Prerequisites: Blossoms of the Tiger Empire, Sorcerous Enlightenment of Oramus

(fluff is experimental, may be rewritten and will most likely be expanded)
Oramus rejects all constraints and boundaries, there is no division that he cannot overcome. by understanding and emulating this a green sun prince can gain a greater ability to bring forth the contents of his souls into creation.

this charm allows an infernal to perform an 8 hour rital on a building or large object within his tiger empire, the ritual requires 10 motes and 1 willpower. the object is placed into stasis, balanced precariously on the edge of the boundary between the infernals soul and creation. by spending ? motes the infernal may draw forth the prepared object as a miscellaneous action. the target may be up to (Essence + Coadjutor) times 5 yards at its widest dimension. however for every 5 yards of the object he must commit 2? motes of essence. in addition to this an infernal must be aware that to be suspended on the boundary between places is a stressful and dangerous thing for most creatures. any living thing within the target must make a willpower test every day or gain a random derangement. the difficulty of the test starts at 0, and increases by one for each consecutive day. should a creature botch the test they gain a random detrimental wyld mutation as well as a derangement. while being held ready, time does not pass for affected creatures.

the idea is to let us pull a knightmare out of our hat, or a small army out of thin air with some preparation. But stops you from just passively acting as a giant walking hanger.
 
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well darn then. I guess the whole phantom army bit is a non starter, we'd still be able to pull a small fortress or knightmare out of our hat though.
 
Alexander asked me to post this here:

Name: Ernst Lehrmann
Gender: Male
Age: 32
Caste: Slayer
Patron Yozi: She Who Lives In Her Name
Concept: One-man Tank Crew
Motivation: Disprove the battlefield supremacy of Knightmare Frames
Urge: Malfean

Attributes: Strength 3, Dexterity 4, Stamina 4, Charisma 3, Manipulation 2, Appearance 2, Perception 3, Intelligence 2, Wits 4

Abilities: Archery/Firearms 3 (Vehicle Weapons +1), Martial Arts 1, War 3 (Armored Vehicles +1, Countering KFs +1), Integrity 2, Presence 2, Resistance 3, Lore 2, Occult 3 (Mind-Hand Manipulation +1), Athletics 2, Awareness 3, Dodge 2, Bureaucracy 1 (Military Procurement +1), Linguistics 2 (Native: German, English, French), Ride/Drive 3 (Tanks +2), Socialize 2 (Military +1),

Virtues: Compassion 2, Conviction 2, Temperance 2, Valor 3
Essence: 2
Willpower: 8

Backgrounds:
Resources 2
Contacts (EU Military) 2
Rest probably into Coadjutor or the like.

Intimacies:
His (former) tank (possessiveness/nostalgia), Knightmare Frames (hate), his wife and family (love), his tank crew and unit (camaraderie, regret), Britannian military tactics/hierarchy (disdain)

Charms;
Malfeas:
- By Pain Reforged
- Kneel or Be Knelt
- Insignificant Embers Intuition
- Green Sun Nimbus Flare

SWLIHN:
- Factual Determination Analysis
- Essence-Dissecting Stare
- Mind-Hand Manipulation
- Precision Thought-Force Exercise

Remaining picks into whatever's necessary/appropriate
Somewhat unfinished, I know; I'm leaving a fair amount of the details, such as what demon transported his Exaltation, to Alexander.

No omake, but as a gist, he's one of the people who recognize the way that KFs effortlessly curbstomp everything else, including vehicles that are very specialized and well-suited for their role and thus should have the advantage over KFs in their respective roles (such as tanks in open battle, or - later in the series - fighter jets in the air) as the humongous amount of bullshit and plot armor it is, and basically gets pissed off at it.

So, he's gonna grab his tank - that he crews all by himself through copious use of mind-tentacles - and go murder a bunch of Britannian Knightmare Frames and soldiers with it and generous amounts of green hatefire.
Don't worry, I already have half an idea how to complete it.

I made an Excel Sheet/Chart to map out the Oramus Charm Tree, as well as Metagaos, Isodoros, and Revlid's SWLiHN. I still haven't done the others though.
If you download the Anathema character generator, then grab the custom charm files I typed up, you get the charm cascade. Here's a picture of what the "Beautiful In My Way" tree looks like. I split his charms into two trees for aesthetic reasons.
Charm boxes colored green means the character knows that charm. Why it shows up that way in the cascade view, I don't know.
You may want to wait: I'm looking over the Charms again and changing what is not making sense. When I am done I'll tell you all.

Ok, how about this?

It may also need a speed value and a Defense penalty while doing it, but I don't understand the mechanics behind that at this time to make it balanced so someone else could figure that part out. Further balancing may also be needed. The name is also something that could be changed.

A possible expansion Charm of this might make it create a temporary environmental hazard that is essentially Pure Chaos and forces everyone caught within to make an (Essence + Willpower) roll every minute to avoid a mutation.

Also, one thing Alex - the time for a mutation to occur for being in a Bordermarch is a month, not a year, at least according to Celestial Directions Vol. 2 pg. 113 - Lelouch can probably just take the hearthstone out of its amulet and then put it back in to reset thing until he gets permanent immunity, if we haven't already gotten it within a month.

Pure Chaos it not an energy attack - it is lack of reality. It does not inflict damages by itself. Coming apart at seams due to lack of anything to keep you real does.

Anyway, Pure Chaos is a fun idea to play with. Mainly due to fact, that if it is pure chaos then all sizes and dimensions within cease to matter.

You can create sphere of pure chaos size of a fist, and then with some luck put your whole arm inside, without it ending out out other side of the sphere (assuming that arm did not change into mini-tentacle, or something simillar). You can create sphere of pure chaos size of a horse, throw someone inside, and with some luck have him try to get out for subjective year, crossing what it feels like thousand miles.

My proposition would be something like that:

Something like that can be useful for very wide array of things, and developed in very large array of ways. It could be used as a weapon - as few have active defence against shaping. As a way to get magical components - Wyld mutates, and created wonders. Quite a few of them can remains after charms is done.

Good follow-up would be a charm that gives some authority over affected area. It's not possible to truly control chaos, but it should be doable to give it a theme to follow.

It can be a weapon. A way to create quasi-sorcerous effects. It can be used to create things. Etc.

More advanced charms could tie small sphere of Pure Chaos to a hand, or to an end of a weapon. With correct theme, it could destroy close to anything.

All that is balanced with the fact, that shaping defence is relatively easy to get... Though is someone with perfect shaping defence enters sphere of Chaos bound to the theme of being bigger-on-inside labyrinth, then shaping defence will not help that person all that much.

Other way to develop it is transportation. You have two spheres of Pure Chaos. Inside the distances, sizes and dimensions have no meaning. It is possible that You can enter one sphere, and exit another, regardless how far they are in Creation. It would require speficic charm probably, but hey, Oramus. It is his domain after all.
Such a paradox, as it happens, is pretty in theme for the charmset. Its the very thing that binds Oramus to his prison.

I'd personally have started with a smaller (on the outside) orb of Pure Chaos, which the Infernal then twists to release effects, starting from a disordered blast of chaos(like a breath weapon), pulling props out, inverting it into the environment and stuffing the environment into your pocket
so I'm thinking of trying my hand at charm creation. building off an earlier idea of what could be accomplished by abusing blossoms of the tiger empire. the idea would be a charm that (with a fair number of restrictions) lets you hold a structure in statis, ready to be recalled in an instant. This is what I have so far

Trespass of the impossible soul.

Cost: -; Mins: Essence 4; Type: Permanent/
Keywords: Unwoven (1)
Duration: Permanent
Prerequisites: Blossoms of the Tiger Empire, Sorcerous Enlightenment of Oramus

(fluff is experimental, may be rewritten and will most likely be expanded)
Oramus rejects all constraints and boundaries, there is no division that he cannot overcome. by understanding and emulating this a green sun prince can gain a greater ability to bring forth the contents of his souls into creation.

this charm allows an infernal to perform an 8 hour rital on a building or large object within his tiger empire, the ritual requires 10 motes and 1 willpower. the object is placed into stasis, balanced precariously on the edge of the boundary between the infernals soul and creation. by spending ? motes the infernal may draw forth the prepared object as a miscellaneous action. the target may be up to (Essence + Coadjutor) times 5 yards at its widest dimension. however for every 5 yards of the object he must commit 2? motes of essence. in addition to this an infernal must be aware that to be suspended on the boundary between places is a stressful and dangerous thing for most creatures. any living thing within the target must make a willpower test every day or gain a random derangement. the difficulty of the test starts at 0, and increases by one for each consecutive day. should a creature botch the test they gain a random detrimental wyld mutation as well as a derangement. while being held ready, time does not pass for affected creatures.

the idea is to let us pull a knightmare out of our hat, or a small army out of thin air with some preparation. But stops you from just passively acting as a giant walking hanger.
I love to see so many ideas for new Charms - Oramus approves your creativity. That said, the "Pure Chaos" in belly thing gave me an idea:

Namely, that for things like "Play the Music, Light the Lights" and the breath attack of pure chaos, it would be in-theme for Oramus to have a prerequisite Charms that makes his stomach a passage for Pure Chaos...or better, the Beyond: because the fundamental difference between Raksha and Oramus is that the former are creatures of infinite possibilities, while the latter is a creature of impossibilities.

Impossible Madness Biology
Cost: — ; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: What Is And What Should Never Be

Both Shaped and Unshaped Oramus is! Faced with the contradictory paradoxical nature of the Impossible Dragon, who can deny him without denying themselves? The power of the Beyond creeps from the Infernal's mind into her body, filling it with Pure Chaos warped by Primordial Essence and granting the following benefits:

-The Infernal doesn't need to eat or drink anymore, raw Essence becoming her sole necessary source of nourishment. In places where she cannot naturally recover Essence by breathing, like the Underworld, she loses one mote of Essence for day. She can always recover Essence in the Wyld as if it were Creation.
-She may consumes any matter he can fit in his mouth, dismantling it into its base Essence which nourishes him as if it were the finest repast. He can perfectly digest the most toxic or disease riddled substances without any ill effects. Indestructible objects like most Artifacts cannot be digested in this way, but are passed or regurgitated without causing any harm. Objects tainted by the Wyld or made by Gossamer are never considered Indestructible, and once digested cannot affect the Infernal in any way save from providing sustenance.
-Matter formed or infused with Essence is even more nourishing. Upon consuming it the Infernal, beside the normal benefits, also recover (object's Resources rating)x2 motes of Essence. In the case the warlock eats pieces of a living being, like biting him or eating a cut limb, she recover (target's Essence)x2 motes for each health level the target suffered upon losing that piece of himself. In the case of Raksha, it's (target's Essence)x3 motes for health level.
-Raw impossibilities fill the Exalt's blood. It now counts as an Exotic Material, with an Artifact rating equal to the Infernal's permanent Essence, up to 5. It can only be used in the creation of something unique: doing so causes the project to botch, resulting in either the Artifact's destruction or its warping into something very different from the original design.
-The Exalt's blood also counts as a powerful poison. But instead of receiving damage, a target who ingest it or is injured by a weapon coated in it must roll reflexively (Essence+Integrity) at a difficulty equal to the Infernal's Essence to avoid being changed: failing or botching the roll inflicts a single Oramus-themed Pox as a Desecration effect. Raksha affected this way also suffer (Infernal's Essence)x2 health level, not dice, of Aggravated damage without the possibility of rolling to reduce it.
Inspirations are "By Hunger Nourished", "Consumption Without Joy" and some Intelligence Charms from "Terrifying Argent Witches". Did I go too far?

Also, me an Enjou discussed via PM that a good addition to "Glimpsed Through A Warped Mirror" would be to grant add a package of positive mutations similar to By Rage Recast, for the purpose of making unique alternate selves and exotic animals. What do you think?
 
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You can't take living creatures to your soul. This is to avoid several problems, like, say, someone killing your Coadjutor (And thus, making you lose a Background without any way to get it back.). Or even worse, someone killing your Po.
Nor can you get anything un-living that is animated, which might (or might not) be meant to encompass anything sentient capable of acting on its own:
Nothing else, living or animate-dead, may follow her through, apart from attuned living artifacts - this is also a convenient way of getting rid of parasites.
But I wonder, could you blow up a Green Sun Prince's soul-world and their Coadjutor if you tricked them into absorbing a big enough bomb with a timer that is activated?
 
It can only be used in the creation of something unique: doing so causes the project to botch, resulting in either the Artifact's destruction or its warping into something very different from the original design.

The text there is confusing. Have a fix:

It can only be used in the creation of something unique: Trying to create something that already exists causes the project to botch, resulting in either the Artifact's destruction or its warping into something very different from the original design.


But I wonder, could you blow up a Green Sun Prince's soul-world and their Coadjutor if you tricked them into absorbing a big enough bomb with a timer that is activated?

That could work, but unless it is some kind of artifact bomb with a spirit-killer effect, the Coadjutor would resurrect after some time.
 
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Inspirations are "By Hunger Nourished", "Consumption Without Joy" and some Intelligence Charms from "Terrifying Argent Witches". Did I go too far?
I like the idea of this charm, but that is far too powerful and far too many effects for such a low-level (in prerequisites and essence) charm. I'd split it into a base charm with upgrades or repurchases, or maybe picking one or two effects on taking it and buying the others separately afterwards.
 
Namely, that for things like "Play the Music, Light the Lights" and the breath attack of pure chaos, it would be in-theme for Oramus to have a prerequisite Charms that makes his stomach a passage for Pure Chaos...or better, the Beyond: because the fundamental difference between Raksha and Oramus is that the former are creatures of infinite possibilities, while the latter is a creature of impossibilities.

Inspirations are "By Hunger Nourished", "Consumption Without Joy" and some Intelligence Charms from "Terrifying Argent Witches". Did I go too far?

I like the general idea, but I agree that it is doing too much. Here's a pruned down and altered version...

Impossible Madness Biology
Cost: — ; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: What Is And What Should Never Be

Both Shaped and Unshaped Oramus is! Faced with the contradictory paradoxical nature of the Impossible Dragon, who can deny him without denying themselves? The power of the Beyond creeps from the Infernal's mind into her body, filling it with Pure Chaos warped by Primordial Essence and granting the following benefits:

- The Infernal doesn't need to eat or drink anymore, raw Essence becoming her sole necessary source of nourishment. In places where she cannot naturally recover Essence by breathing, like the Underworld, she loses one mote of Essence per day. She can always recover Essence in the Wyld as if it were Creation. If the Infernal does choose to eat, any food is dismantled into its base Essence which nourishes him as if it were the finest repast.
- The Infernal may consume the living Essence of other beings to recover her own. In the case the warlock eats pieces of a living being, like biting him or eating a cut limb, she recover (target's Essence x 2) motes for each health level the target suffered upon losing that piece of himself. In the case of Raksha, instead recover (target's Essence x 3) motes for health level. If the target being is killed before consumption, it's remains must be consumed within seven hours in order to restore motes. The Infernal may also eat any object tainted by the Wyld or made of Gossamer provided they may fit in her mouth. Once digested cannot affect the Infernal in any way save from providing sustenance, recovering (object's Resources rating)x2 motes of Essence.
- Raw impossibilities fill the Exalt's body. Anything from the Infernal's body counts as an Exotic Material that may be used as a crafting component, with an Artifact rating equal to the Infernal's permanent Essence, up to 5. The most readily available use of this is to use one's blood, costing 1 lhl to extract enough for use. The blood must be used within seven days or it will lose its special properties. Damage caused by removal of other parts of the Infernal's body may be determined by the storyteller. However, the nature of Oramus leans towards uniqueness. Attempts to craft anything that is not unique with a material from the Infernal's body suffers an internal penalty of (Essence), to a maximum of 5.

Ok, suggested changes...

1. Removed the ability to eat anything. It doesn't fit Oramus, really, especially the immunity to toxins and diseases. Oramus can resist mundane toxins and diseases due to the fact that he's an Essence 10 being with stupidly high Stamina and Resistance, but as mundane things they are still his weakness. It's out of theme to give him blanket immunity to them. I've left consuming Wyld tainted objects and Gossamer objects, though.

2. Added a time limit to eat something you kill for its living Essence.

3. Altered the crafting component thing to include all of the Infernal's body. Oramus's scales are used in the creation of stuff, after all, so why should this be limited to the Infernal's blood? If the Infernal wants to flay off a good strip of his own skin to make leather then why shouldn't he be able to do that? If he wants to remove a hand to create something thematically appropriate for that, he should be able to do that. If he wants to shave himself bald to get enough hair to make an artifact wig, then that should also be an option. There's no reason to limit it to blood. However, I added the standard Szoreny Quicksilver Sap Transfusion penalty for extracting enough blood for use.

4. Changed the unique craft thing from an instant botch to a penalty. Non-unique items such as Chaos Targes are made from Oramus's body, so it wouldn't make sense for each and every thing made from it to have to be unique. It's just harder to replicate things made from Oramus's body if they've been made already. Oramus himself just doesn't try because it's not in his nature to do so.
 
I like the general idea, but I agree that it is doing too much. Here's a pruned down and altered version...



Ok, suggested changes...

1. Removed the ability to eat anything. It doesn't fit Oramus, really, especially the immunity to toxins and diseases. Oramus can resist mundane toxins and diseases due to the fact that he's an Essence 10 being with stupidly high Stamina and Resistance, but as mundane things they are still his weakness. It's out of theme to give him blanket immunity to them. I've left consuming Wyld tainted objects and Gossamer objects, though.

2. Added a time limit to eat something you kill for its living Essence.

3. Altered the crafting component thing to include all of the Infernal's body. Oramus's scales are used in the creation of stuff, after all, so why should this be limited to the Infernal's blood? If the Infernal wants to flay off a good strip of his own skin to make leather then why shouldn't he be able to do that? If he wants to remove a hand to create something thematically appropriate for that, he should be able to do that. If he wants to shave himself bald to get enough hair to make an artifact wig, then that should also be an option. There's no reason to limit it to blood. However, I added the standard Szoreny Quicksilver Sap Transfusion penalty for extracting enough blood for use.

4. Changed the unique craft thing from an instant botch to a penalty. Non-unique items such as Chaos Targes are made from Oramus's body, so it wouldn't make sense for each and every thing made from it to have to be unique. It's just harder to replicate things made from Oramus's body if they've been made already. Oramus himself just doesn't try because it's not in his nature to do so.
Yeah this work. I am using my phone so I can't make long posts, but here are some ideas:
-coating a weapon with impossible blood make it inflicts aggravated damage to Raksha.
-a roll to mutate poison and illness into something innocuos
 
is being bane to raksha part of oramus themes? a lot of his stuff seems quite suited to both fighting them in their native habitat, and killing therm quickly and easily.
 
Yeah this work. I am using my phone so I can't make long posts, but here are some ideas:
-coating a weapon with impossible blood make it inflicts aggravated damage to Raksha.
-a roll to mutate poison and illness into something innocuos

I forgot to mention in my last post, but I removed the pox infliction as well - that can be made a separate charm that comes after. I think you could roll the aggravated damage to Raksha into that.

For a Charm against poisons and disease, maybe blanket immunity to magical poisons and magical diseases, but keep the dangers of regular poisons and diseases? Like I said, the mundane is Oramus's weakness and he doesn't really have any defenses against them. A Wood Aspect's toxins, the sap of Szoreny does nothing, or any other poison from a magical source are useless against Oramus, but bog standard cyanide could pose a problem. Oramus laughs off at the Great Contagion, but one time before the Primordial War the Ebon Dragon played a prank and caused Oramus to botch a disease resistance roll and he caught the common cold. (hundreds of thousands of mortals are estimated to have died due to the resulting prank war)

Take that Charm and then add in Szoreny's Transcendent Toxin Internalization and you've got permanent resistance to all poisons and diseases, no matter their origin. I wonder what kind of Heretical Charm one might make from the combination?
 
is being bane to raksha part of oramus themes? a lot of his stuff seems quite suited to both fighting them in their native habitat, and killing therm quickly and easily.
Sort-of. He's not bane to them like She Who Lives In Her Name is, where her Order burns them .

He's bane to them because he does their thing better than they do, and they firmly fall within his domain of the Real and Not Real, as they are right on the border. His weakness is the mundane, while to them, everything is magic.

Technically I don't think he should be doing the aggravated damage thing, but simply super effective at their own games.
 
Inspirations are "By Hunger Nourished", "Consumption Without Joy" and some Intelligence Charms from "Terrifying Argent Witches". Did I go too far?
I think it does too much for a low-essence charm that's only two purchases in. It's less "inspired by" and more "copy+pasted from all."

I would keep the "body parts work as exotic materials" bit, and maybe make him immune to magical disease? Other charms protect from mundane but not magical, so it'd be a neat way to bridge the gap. Alternatively, you could have the blood function as a Shaping poison, maybe spend a mote and the next drop of blood you lose carries a Shaping attack with it? You could bottle it and use it as a poison or a way to enhance servants.
 
Okay, still on the phone. You make good points. Enjou, can you add immunity to magical diseases?

Like someone once said making Charms is an art ;) . What I am looking for is a charm similar to the ones of Cecelyne and Kimbery: namely, those that make you a desert dweller and a sea dweller. I am for a Wyld dweller. Ideas?
 
I just read the Impossible Madness Biology charm and it currently looks good, but does anyone else fells that it is lacking in actual Impossible Madness Biology ?
For example with Transcendent Desert Creature it is pretty easy to see how all the change it causes are geared towards desert survival, and while a body made of impossibilities who lives of pure essence is nice it fells a bit lacking in the actual impossibl biology department. I don't know if this would be a case of changing the charm or renaming the charm a creating a new one that builds of it or simple ading repurchases for more effects but I think impossible biology could include thinks like : harder to meaningfuly damage (yes, I took two bulets to the head and a sword to the hearth and yes it hurts, but is just a flesh wound), ability to supress mutations and/or change the way they are expressed (normaly I may hulk out as a darcoman made of multicoloured precious gemstones but I like these clothes so today will be either an amorphous form of multicoloured smoke or the purple,black and gold energy form/battle aura , deal with it), or maybe never personaly suffering negative effects from any mutations he is currently manifesting (something on lines of "just because I am tiny doesn't mean I am any weaker" tought " just because I am the size of a house doesn't mean I cant go trought normal doors" may be a bit to much, but then this is exalted), or perhaps either a slew of themativaly apropriate minor bonuses and change and/or anothe of Oramus "I am so eldritch that I warp things simple by existing" effects.
Just tought about it but it could also alow the to "cut away" mutations in a way that he can either implant/trow into someone else or use in his crafting, how exactly ? better no to think about it to much
 
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exalted lore question, would a yozi of balance be thematically appropriate? by the way I mean balance in the most absolute makes no sense extreme, since you know, yozi.
 
exalted lore question, would a yozi of balance be thematically appropriate? by the way I mean balance in the most absolute makes no sense extreme, since you know, yozi.
That was Cecelyne, IMO. Her laws were impossibly fair and just, adjudicating disputes between her fellow brothers and sisters perfectly. But then the Exalted came, in their numbers and strength, and any belief of balance, of fairness, was stricken from her, and in her bitterness she now preaches that the only true law is that the Strong rule the Weak.
 
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