Green Sun, Black Shadows (CG/Exalted)

well damn, there goes that idea. what about a yozi of ideals? the concept of striving for something ethereal or ideological instead of (and often at the expense of) the base physical needs of survival?
 
well damn, there goes that idea. what about a yozi of ideals? the concept of striving for something ethereal or ideological instead of (and often at the expense of) the base physical needs of survival?
Isn't this basicaly every primordial/yozi ever ? they have their themes/ideals act based on it and seek to warp reality towards it uncaring of pretty much a anything else ? what ideal would guide an yozi of ideals ? and if anything a primordial who sought things uncaring of its own survivality sounds like it would end up as one of the first neverborn
And a bit unrelated but the more I read about the primordial war the more I wonder how almost none of the exalted realized they were inadvertidely ruining reality forever on the most fundamental level, then I remenber that for all his virtues and Theion given badasery the Unconquered Sun is still one of the Dragons Shadow personal creations
 
Isn't this basicaly every primordial/yozi ever ? they have their themes/ideals act based on it and seek to warp reality towards it uncaring of pretty much a anything else ? what ideal would guide an yozi of ideals ? and if anything a primordial who sought things uncaring of its own survivality sounds like it would end up as one of the first neverborn

not really, each yozi has an ideal or concept they wish to impose on as much of reality as possible, but they don't really care about ideals in general. this yozis focus would be getting creatures to pursue things other than survival. At its best it would be the difference between living and surviving, and at its worst it would be blind zealotry and pointless martyrdom. as for how something with little self preservation survived the primordial war, well it stayed mostly out of it. the exalted where rising up against the masters of creation itself to fight for a better tomorrow, Its own nature prevented it from truly opposing them, and as such it surrendered almost willingly. Ironically this saved it, since it was viewed in a almost positive light by the exalted its oths were unusually merciful, so its intact enough that none of the other yozi were able to kill it for not doing his bit in the war.
 
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not really, each yozi has an ideal or concept they wish to impose on as much of reality as possible, but they don't really care about ideals in general. this yozis focus would be getting creatures to pursue things other than survival. At its best it would be the difference between living and surviving, and at its worst it would be blind zealotry and pointless martyrdom. as for how something with little self preservation survived the primordial war, well it stayed mostly out of it. the exalted where rising up against the masters of creation itself to fight for a better tomorrow, Its own nature prevented it from truly opposing them, and as such it surrendered almost willingly. Ironically this saved it, since it was viewed in a almost positive light by the exalted its oths were unusually merciful, so its intact enough that none of the other yozi were able to kill it for not doing his bit in the war.
I don't think this would work well for a explanatiom to his suvivality, a primordial of ideals would probalby be geared towards suporting ideals and would realize that the pursuit of ideals invariably brings then to a clash, and so in the primordial war it would either seak his own ideals or support his family ideals like he would have been doing untill then(and for some reason I now feel that this is faling into Cytherea territory),and beyond that one must remenber that the exalted submited all the surviving primordials to fetich dead, whch warped the to the worse (based on how the lest affected one was the ebon dragon)
 
well one of the core concepts of its primordial self is that it was far less focused than its brothers, it didn't care what ideas it supports. It would be really common to see its different sub souls championing different causes coming into conflict, and its overs soul wouldn't care since it cares that peopel strive for ideals rather than achieve them. when the war kicked off it was mostly drawn to the side conflicts, it fought mostly to protect the other servitor races since fighting directly for the survival of itself and i'ts brethren didn't appeal to it. there were also a few sub souls that were far less vigorous in pressuring the war against the exalted since it saw what they were doing as basically mass suicide in pursuit of their ideals.

it was treated more gently than the other yozi for both practical and moral reasons, it was much less hated than other yozi since it had fought almost entirely to save the loyalist races from genocide, and had shown a few rather high profile acts of mercy. practically its oths were less harsh because it was already a self defating fractured mess, they only had to kill its fetich to create something that would hold the ideal of holding to its oths above everything else.
 
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Okay, still on the phone. You make good points. Enjou, can you add immunity to magical diseases?

Like someone once said making Charms is an art ;) . What I am looking for is a charm similar to the ones of Cecelyne and Kimbery: namely, those that make you a desert dweller and a sea dweller. I am for a Wyld dweller. Ideas?

Ok, here you go.

Impossible Madness Biology
Cost: — ; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: What Is And What Should Never Be

Both Shaped and Unshaped Oramus is! Faced with the contradictory paradoxical nature of the Impossible Dragon, who can deny him without denying themselves? The power of the Beyond creeps from the Infernal's mind into her body, filling it with Pure Chaos warped by Primordial Essence and granting the following benefits:

- The Infernal doesn't need to eat or drink anymore, raw Essence becoming her sole necessary source of nourishment. In places where she cannot naturally recover Essence by breathing, like the Underworld, she loses one mote of Essence per day. She can always recover Essence in the Wyld as if it were Creation. If the Infernal does choose to eat, any food is dismantled into its base Essence which nourishes him as if it were the finest repast.
- The Infernal may consume the living Essence of other beings to recover her own. In the case the warlock eats pieces of a living being, like biting him or eating a cut limb, she recover (target's Essence x 2) motes for each health level the target suffered upon losing that piece of himself. In the case of Raksha, instead recover (target's Essence x 3) motes for health level. If the target being is killed before consumption, it's remains must be consumed within seven hours in order to restore motes. The Infernal may also eat any object tainted by the Wyld or made of Gossamer provided they may fit in her mouth. Once digested cannot affect the Infernal in any way save from providing sustenance, recovering (object's Resources rating x 2) motes of Essence.
- The Infernal gains immunity to all magical diseases. However, she remains vulnerable to the mundane diseases of Creation as she ever was.
- Raw impossibilities fill the Infernal's body. Anything from the Infernal's body counts as an Exotic Material that may be used as a crafting component, with an Artifact rating equal to the Infernal's permanent Essence, up to 5. The most readily available use of this is to use one's blood, costing 1 lhl to extract enough for use in a crafting project. The blood must be used within seven days or it will lose its special properties. Damage caused by removal of other parts of the Infernal's body may be determined by the storyteller. However, the nature of Oramus leans towards uniqueness. Attempts to craft anything that is not unique with a material from the Infernal's body suffers an internal penalty of (Essence), to a maximum of 5.

One thing to note is that if the Infernal doesn't eat anything he can't digest then he won't have to use the restroom anymore since all food and drink will be turned into its base essence. Convenient, that. Unlike with Transcendent Desert Creature though the Infernal will still sweat.
 
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well one of the core concepts of its primordial self is that it was far less focused than its brothers, it didn't care what ideas it supports. It would be really common to see its different sub souls championing different causes coming into conflict, and its overs soul wouldn't care since it cares that peopel strive for ideals rather than achieve them. when the war kicked off it was mostly drawn to the side conflicts, it fought mostly to protect the other servitor races since fighting directly for the survival of itself and i'ts brethren didn't appeal to it. there were also a few sub souls that were far less vigorous in pressuring the war against the exalted since it saw what they were doing as basically mass suicide in pursuit of their ideals.

it was treated more gently than the other yozi for both practical and moral reasons, it was much less hated than other yozi since it had fought almost entirely to save the loyalist races from genocide, and had shown a few rather high profile acts of mercy. practically its oths were less harsh because it was already a self defating fractured mess, they only had to kill its fetich to create something that would hold the ideal of holding to its oths above everything else.

You should take this thought to the Tabletop - General Exalted Thread | Page 619 It's not really important to the quest, and you can get a lot more help there.
 
well I had an idea for omak that would involve a second circle soul of a yozi unaffiliated with reclamation serving as a consultant. but yeah, this is approaching a derail, sorry.
 
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@Alexander89
Do you have access to Hundredfold Facets of Enlightenment by Plague of Hats? Some cool stuff are in there, though I'm not sure if they can be used.
 
I just read the Impossible Madness Biology charm and it currently looks good, but does anyone else fells that it is lacking in actual Impossible Madness Biology ?
For example with Transcendent Desert Creature it is pretty easy to see how all the change it causes are geared towards desert survival, and while a body made of impossibilities who lives of pure essence is nice it fells a bit lacking in the actual impossibl biology department. I don't know if this would be a case of changing the charm or renaming the charm a creating a new one that builds of it or simple ading repurchases for more effects but I think impossible biology could include thinks like : harder to meaningfuly damage (yes, I took two bulets to the head and a sword to the hearth and yes it hurts, but is just a flesh wound), ability to supress mutations and/or change the way they are expressed (normaly I may hulk out as a darcoman made of multicoloured precious gemstones but I like these clothes so today will be either an amorphous form of multicoloured smoke or the purple,black and gold energy form/battle aura , deal with it), or maybe never personaly suffering negative effects from any mutations he is currently manifesting (something on lines of "just because I am tiny doesn't mean I am any weaker" tought " just because I am the size of a house doesn't mean I cant go trought normal doors" may be a bit to much, but then this is exalted), or perhaps either a slew of themativaly apropriate minor bonuses and change and/or anothe of Oramus "I am so eldritch that I warp things simple by existing" effects.
Just tought about it but it could also alow the to "cut away" mutations in a way that he can either implant/trow into someone else or use in his crafting, how exactly ? better no to think about it to much
Those are interesting ideas, since I was thinking of making Impresario's Sure Hand motes committed instead of Permanent. Let's list them:

-Then Infernal never appears injured. He takes damage and penalty as normal, but his body and clothes always appear utterly pristine. Pierce his chest with a sword and remove it, there will be no blood and no hole.
-Suppress the effects of mutations. Considering Oramus is big at giving himself derangements, a method to avoid them piling up is needed.
-He can use unarmed attacks against dematerialized creatures.

well one of the core concepts of its primordial self is that it was far less focused than its brothers, it didn't care what ideas it supports. It would be really common to see its different sub souls championing different causes coming into conflict, and its overs soul wouldn't care since it cares that peopel strive for ideals rather than achieve them. when the war kicked off it was mostly drawn to the side conflicts, it fought mostly to protect the other servitor races since fighting directly for the survival of itself and i'ts brethren didn't appeal to it. there were also a few sub souls that were far less vigorous in pressuring the war against the exalted since it saw what they were doing as basically mass suicide in pursuit of their ideals.

it was treated more gently than the other yozi for both practical and moral reasons, it was much less hated than other yozi since it had fought almost entirely to save the loyalist races from genocide, and had shown a few rather high profile acts of mercy. practically its oths were less harsh because it was already a self defating fractured mess, they only had to kill its fetich to create something that would hold the ideal of holding to its oths above everything else.
This reminds me of something. Jemnite, good stuff.

Ok, here you go.

One thing to note is that if the Infernal doesn't eat anything he can't digest then he won't have to use the restroom anymore since all food and drink will be turned into its base essence. Convenient, that. Unlike with Transcendent Desert Creature though the Infernal will still sweat.
Thanks.

@Alexander89
Do you have access to Hundredfold Facets of Enlightenment by Plague of Hats? Some cool stuff are in there, though I'm not sure if they can be used.
I have it. About what can be used, it really depends on the stuff itself.
 
I also found this. I particularly like "Living Paradox". What do you say of adding this effect: "when the subject of an unexpected attack from a magical source, the Infernal still apply his DV for the purpose of reducing the threshold successes of the attacker"?
 
Those are interesting ideas, since I was thinking of making Impresario's Sure Hand motes committed instead of Permanent. Let's list them:

I'd keep it Permanent. If your aim is to make Oramus have Charms of a creature who is at home in the Wyld, then it's pretty much a matter of course that he'd be immune to the Wyld's effects. You still have to commit motes to keep others immune as well.

For the objection that Impossible Madness Biology may not be aptly named, that could be solved by changing the name appropriately. Impossible Dragon's Constitution, perhaps?

Also, I think that if we're going with this Wyld adapted biology thing it may be good to change some Charms around to create a new tree. What Is and What Should Never Be is about vision and insanity, rather than about being something adapted to the Wyld. So maybe a tree like this...

Impossible Madness Biology/Impossible Dragon's Constitution (change to Essence 2?)
- Play The Music, Light The Lights
-- Bright Costumes and Bold Makeup
- Impresario's Sure Hand
-- Sheltering the Troupe
- <Anything else thematically appropriate, like a Wyld breath attack>

Then Infernal never appears injured. He takes damage and penalty as normal, but his body and clothes always appear utterly pristine. Pierce his chest with a sword and remove it, there will be no blood and no hole.

That seems more like an illusion than impossible biology. It'd also be rather inconvenient when you're knocked out if your allies can't tell you need healing if this is a permanent effect. Also, Bright Costumes and Bold Makeup can make you take this illusion. I think this might fit a Szoreny Charm as well, reflecting one's pristine self.

-Suppress the effects of mutations. Considering Oramus is big at giving himself derangements, a method to avoid them piling up is needed.

Those Derangements typically only last a scene, though, right? As such they shouldn't pile up. (though this is with scenes of a more typical length in mind - your 'scenes' are way longer than a typical scene would be, and seem to contain multiple scenes as they'd typically be defined)

-He can use unarmed attacks against dematerialized creatures.

I'm not sure this would have much to do with biology either. I think this might also be an extension to Cecelyne's Shintai as well, or perhaps a Heretical effect mixing it with Oramus Charms - an odd mix of hypocrisy and paradox, being simultaneously material and immaterial at once, or being able to interact with the material while immaterial.

I also found this. I particularly like "Living Paradox". What do you say of adding this effect: "when the subject of an unexpected attack from a magical source, the Infernal still apply his DV for the purpose of reducing the threshold successes of the attacker"?

Hmmm... I'm not sure. Exalted doesn't really have the concept of critical hits, does it? Would this be a Permanent Charm? Are you thinking of this as an expansion to the Charm presented earlier or as the base Charm? Also, how would having internal weirdness affect doing life-saving surgery on the affected being? For that matter, how does it affect Charms that have effects on the Infernal's blood?
 
I'd keep it Permanent. If your aim is to make Oramus have Charms of a creature who is at home in the Wyld, then it's pretty much a matter of course that he'd be immune to the Wyld's effects. You still have to commit motes to keep others immune as well.

For the objection that Impossible Madness Biology may not be aptly named, that could be solved by changing the name appropriately. Impossible Dragon's Constitution, perhaps?
Yeah, "Impossible Dragon Constitution" works better.

Also, I think that if we're going with this Wyld adapted biology thing it may be good to change some Charms around to create a new tree. What Is and What Should Never Be is about vision and insanity, rather than about being something adapted to the Wyld. So maybe a tree like this...

Impossible Madness Biology/Impossible Dragon's Constitution (change to Essence 2?)
- Play The Music, Light The Lights
-- Bright Costumes and Bold Makeup
- Impresario's Sure Hand
-- Sheltering the Troupe
- <Anything else thematically appropriate, like a Wyld breath attack>
Yes, I was thinking about it.

Those Derangements typically only last a scene, though, right? As such they shouldn't pile up. (though this is with scenes of a more typical length in mind - your 'scenes' are way longer than a typical scene would be, and seem to contain multiple scenes as they'd typically be defined)
This being a quest it's inevitable. I will take it into consideration in the future.

I'm not sure this would have much to do with biology either. I think this might also be an extension to Cecelyne's Shintai as well, or perhaps a Heretical effect mixing it with Oramus Charms - an odd mix of hypocrisy and paradox, being simultaneously material and immaterial at once, or being able to interact with the material while immaterial.
I took inspiration from a Charm in TAW, where it uses the Beyond to strike immaterial beings.

Hmmm... I'm not sure. Exalted doesn't really have the concept of critical hits, does it? Would this be a Permanent Charm? Are you thinking of this as an expansion to the Charm presented earlier or as the base Charm? Also, how would having internal weirdness affect doing life-saving surgery on the affected being? For that matter, how does it affect Charms that have effects on the Infernal's blood?
That would make things harder, yes.

Alright, going to sleep now. Today I'll start the next post - wish me inspiration! ;)
 
Oh, before I forgot I made some changes to a Charm:
Glimpsed Through A Warped Mirror
Cost: 14m, 2wp; Mins: Essence 4; Type: Simple
Keywords: Shaping, Sorcerous
Duration: One Scene
Prerequisite Charms: Seven Signifiers of Self, Name Shrouded Under Veils, False Identity Internalization

Oramus is a dragon with seven wings. He is also a temple with seven minarets, an ourobouros-serpent of seven colors, a galleon with seven masts anchored to a single pearl, and many more besides. These are facets of the true Oramus in all the infinite realities where he is manifest - they are the selves he is in many other worlds. Using this Charm the Infernal shifts shape to match one of the personalities created through Masque of Hollow Faces: he may be a scholar, a martial artist, a businessman or even an animal such as a peacock or eagle. Gender does not matter. The Charm's effect may be broken early by the use of Sapphire Countermagic.
-He can change his Attributes, removing one dots from one and assign them to another, through he must retain at least one dot in each Attribute; he can do the same with his Abilities, without the need to keep at least one dot in the affected Ability, and even choosing five new Favoured Abilities, through he cannot change the Caste ones. Specialties follow the same rules of Abilities, plus they can be renamed to fit the new circumstances.
-Equipment and clothing change with him but retain their attributes, modifying their shape to accommodate the new self. Artifacts do not lose attunement but are unaffected by the change, retaining their shape and attributes.
-Backgrounds cannot be changed unless they represent an internal quality of the character rather than an external socioeconomic advantage, such as Breeding, Heart's Blood, Savant, Whispers, etc. The character retains his memories and sense of self except to the degree that shifts in Virtues, Intimacies and Motivation adjust his behavior.
-No matter who or what he becomes, Oramus is still unique, for that is his nature. When creating a new self the Infernal receives a package of (Essence x 7) points of temporary positive mutations to make the self created unique. He must either use at least seven points of mutations, or select at seven different mutations. The character is allowed to use mutations with a value of 0 points, or add negative mutations. When creating a self that is an animal, use existing templates for mundane examples of that animal as base to add the mutations; alternatively the character can create an original mutant animal, treating it as an alternative human self. This Charm explicitly ignores the normal limit on how many positive temporary mutations a Desecration effect may bestow. Mutation points gained from the Charm do count toward the usual mutation point limit other temporary Desecration effects can bestow.
-The Infernal always maintains the seven signifiers of who he is in some fashion on his body, for otherwise he would not be himself. They remain Obvious as the prerequisite, through no known form of Essence's sight or Charms can penetrated the disguise itself: even when he is a possibility from What Could Have Been the Infernal is still himself.
-This Charm has a special cost of 12 Xp. Upon learning it for the first time the character's player can create a self for one of the personalities made with Masque of Hollow Faces. The Charm must be repurchased once for every new self created. If a personality is discarded so is the self. Only one self can match a personality: if the Infernal modify a personality he must purchase a new self reflecting the changes.
For those Infernals who want to take Make Believe to a new level. Or if you want to fight a Lunar in War Form. I am also working on an expansion Charm that let you become a vehicle, like a car, and even a building :cool:
 
That was Cecelyne, IMO. Her laws were impossibly fair and just, adjudicating disputes between her fellow brothers and sisters perfectly. But then the Exalted came, in their numbers and strength, and any belief of balance, of fairness, was stricken from her, and in her bitterness she now preaches that the only true law is that the Strong rule the Weak.
which just makes autokun all that more pathetic as those laws aplied to him as well. he was just bitter that the yozi women wouldn't touch him.
 
Oh, before I forgot I made some changes to a Charm:

For those Infernals who want to take Make Believe to a new level. Or if you want to fight a Lunar in War Form. I am also working on an expansion Charm that let you become a vehicle, like a car, and even a building :cool:

Nice one!

Heh, add Ebon Dragon influence to deny what is true, and you'll get nice heretical charm that can shift which self is your real one. Probably "one-use" charm - which needs to be re-bought after each usage.

Just a pity that is over midnight locally - I don't have time to write it before going to sleep.

Heh, Oramus and Ebon Dragon have nice conceptual synergy when it come to altering reality.
- Oramus: "I deny reality and substitute my own"
- Ebon Dragon: "My lie is truth"

They are very simillar in some respect. Both imposes their will to simply say "it is not". And both substitute their own version.
 
Re: Impossible Madness Biology...
I was thinking, maybe a charm which (after soak) converts Lethal to Bashing damage, and makes one immune to poisons and disease.

As a side effect, attempts to treat them with mundane Medicine becomes more difficult, because of how inhuman their biology is.
 
Re: Impossible Madness Biology...
I was thinking, maybe a charm which (after soak) converts Lethal to Bashing damage, and makes one immune to poisons and disease.

As a side effect, attempts to treat them with mundane Medicine becomes more difficult, because of how inhuman their biology is.
Something like that is more appropriate for Isidoros, who has such a charm IIRC. And that's too much of an advantage for too little a penalty.

Kimbery does a thing where she converts shaping attacks into mutations of her choice. Maybe Oramus could "parry" an attack by accepting Derangements with a total value equal to the post-soak damage?
 
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