@Alexander89 - I know we were talking about giving Oramus a breath attack Charm tree, so I came up with this...
Might need some tweaking, but I think this is a good start.
Pure Chaos it not an energy attack - it is lack of
reality. It does not inflict damages by itself. Coming apart at seams due to lack of anything to keep you real does.
Anyway, Pure Chaos is a fun idea to play with. Mainly due to fact, that if it is
pure chaos then all sizes and dimensions within cease to matter.
You can create sphere of pure chaos size of a fist, and then with some luck put your whole arm inside, without it ending out out other side of the sphere (assuming that arm did not change into mini-tentacle, or something simillar). You can create sphere of pure chaos size of a horse, throw someone inside, and with some luck have him try to get out for subjective year, crossing what it feels like thousand miles.
My proposition would be something like that:
Reality ripping paradox
Cost: 0+ Mins: Essence 3; Type: Supplemental
Keywords: Sorcerous, Desecration, Shaping, Combo-OK, Obvious
Duration: Indeterminate
Prerequisite Charms: Oramus World-Shaping Cosmogony
Oramus is guardian of all things Within and Without. He is ultimate barrier, the primal separation. But things he guards remains separate at his sufferance. What Is need not remain so.
Upon invoking this charm Infernal speaks one of hidden names of Oramus, invoking his primordial authority of things that are and are not. Effect of the charm rips apart and destroys very foundation of reality in radius up to Essence x 10 yards from the Infernal. In result, as long as motes are commited, reality is weakened, and shifted two "levels" towards Pure Chaos. Creation becomes bordermarches. Tainted land becomes Middlemarches. Bordermarches becomes Deep Wyld, and Middlemarches changes into Pure Chaos.
Charm can be bought second time at essence 4, which shifts reality 3 "levels". At essence 5, charm can rip reality so completely, as to change Creation or Yu-Shan into Pure Chaos.
This Charm has a tiered cost. If the Infernal is in Creation and Yu-Shan, it costs 8m. In the Bordermarches or the Underworld, it costs 6m. In the Middlemarches or Malfeas, it costs 4m. In the Deep Wyld, it costs 2m. In Pure Chaos, it costs 0m. There is no limit how many instances of the charm can be active at the same time, but affected areas cannot overlap. After it ends, charm leaves area of Tainted Land behind.
Something like that can be useful for
very wide array of things, and developed in very large array of ways. It could be used as a weapon - as few have active defence against shaping. As a way to get magical components - Wyld mutates, and created wonders. Quite a few of them can remains after charms is done.
Good follow-up would be a charm that gives
some authority over affected area. It's not possible to truly control chaos, but it should be doable to give it a theme to follow.
Reality guiding song
Cost: - Mins: Essence 3; Type: Supplemental
Keywords: Sorcerous, Desecration, Shaping, Combo-OK, Obvious
Duration: Permanent
Prerequisite Charms: Reality ripping paradox
Great Oramus sings to itself, as it shapes impossibilities in his forge of things that are not.
Effect permanently enhances prerequisite charm. When Wyld area is created, Infernal retains some control over effect of Wyld in the zone. While invoking effects at will is not possible, it is possible to set general 'theme' of given area. Example of such theme may by "fire", which would then create things like burning cats, fiery passion-butterflies, mutation of blood into a fire or happily singing magma. Effect are still random and unpredictable, but theme is visible in chaos.
Charm can be bought again at essence 4. It allows to exert more control over chaos, channeling it into more narrow bounds. Example of such more narrow theme may be "harmless beauty". Or "nostalgic sadness".
Charm can be bought for the third time at essence 5. Informal can change theme of existing area by spending single willpower point. He can also insert single note of order into heart of chaos. For example: no gravity. Or "no direct attacks". Or "only truth is heard".
It can be a weapon. A way to create quasi-sorcerous effects. It can be used to create things. Etc.
More advanced charms could tie small sphere of Pure Chaos to a hand, or to an end of a weapon. With correct theme, it could destroy close to anything.
All that is balanced with the fact, that shaping defence is relatively easy to get... Though is someone with perfect shaping defence enters sphere of Chaos bound to the theme of being bigger-on-inside labyrinth, then shaping defence will not help that person all that much.
Other way to develop it is transportation. You have two spheres of Pure Chaos. Inside the distances, sizes and dimensions have no meaning. It is
possible that You can enter one sphere, and exit another, regardless how far they are in Creation. It would require speficic charm probably, but hey, Oramus. It is his domain after all.