[X] Contact the Knightmares
-[X] Plan The World is Insane
Plans:
- You'll call in the Knightmares to deal with this beast. They should be able to keep the engagement to long range.
- Have the Anuhles carrying the Goremaul discreetly take a different route and hide it somewhere until you can pick it up, or to Milly and Akio if that's a viable option.
- Since the Marquess has been eaten you can't hang him outside the mansion anymore. Further, the experiments within are dangerous and you can't risk them falling into Britannia's hands. Might as well burn the place down to the ground, and the Sakuradite within should ensure no evidence remains. Have your forces put the Black Knight's symbol, a list of the Marquess's crimes, and anti-Britannia slogans on the walls outside the villa as quickly as they are able. You'll later spread the evidence and a manifesto regarding the Black Knights out on the internet and to major news stations.
-- The Knightmares will also drag the giant poodle monster's remains over to the walls for display, and "Illegal Bio-Engineering", "Human Experimentation", and "Playing God" will be added to the list of crimes.
-- If time allows it, send some Anuhles to the lab after the monster is dealt with and have them extricate any humanoids who seem like they might be able to be saved. Just wrap them in silk cocoons for now and discreetly get them out. (though they should prioritize their own escape if needed) You'll determine what to do with them after you've assessed their mental state.
-- Leave a couple Anuhles to watch the place and see if anyone discovers the bio-lab during the investigations of what happened. If they can either retrieve or destroy any data found in that time they should, but they shouldn't take unnecessary risks to do so. If they can't and someone discovers something they should tail them to find out where the data went.
- If possible, take the Wyld-tainted Sakuradite from the monster so that it can be researched.
Stunt: "Q-1, R-1, prepare an ambush! An ally and I are being pursued through the main corridor by a, err, a heavy unit! All other Black Knights, get clear!" You yell into the radio. Kallen responds quickly. "Roger that Zero! What's following you?" The sound of the unspeakable nightmare roars loudly as you are about to respond, it's voice going over the radio. "...proof that this world is neither sane or just. Just try to put it down quickly. It shouldn't have any ranged attacks, so keep your distance if you can.Position at these coordinates..." Your forces would defeat this Wyld tainted beast, even as it shatters their expectations.
Charm Use: Second Oramus Excellency x 1.
I figure we can make this a War roll by planning the ambush, and the Oramus Excellency should help.
@Alexander89 - Let me know if there are any issues with this.
Also, just a question about this...
Shouldn't Lelouch be able to see through the darkness clearly, due to having Witness to Darkness? Or does it only apply to darkness that he's inside of?
-[X] Plan The World is Insane
Plans:
- You'll call in the Knightmares to deal with this beast. They should be able to keep the engagement to long range.
- Have the Anuhles carrying the Goremaul discreetly take a different route and hide it somewhere until you can pick it up, or to Milly and Akio if that's a viable option.
- Since the Marquess has been eaten you can't hang him outside the mansion anymore. Further, the experiments within are dangerous and you can't risk them falling into Britannia's hands. Might as well burn the place down to the ground, and the Sakuradite within should ensure no evidence remains. Have your forces put the Black Knight's symbol, a list of the Marquess's crimes, and anti-Britannia slogans on the walls outside the villa as quickly as they are able. You'll later spread the evidence and a manifesto regarding the Black Knights out on the internet and to major news stations.
-- The Knightmares will also drag the giant poodle monster's remains over to the walls for display, and "Illegal Bio-Engineering", "Human Experimentation", and "Playing God" will be added to the list of crimes.
-- If time allows it, send some Anuhles to the lab after the monster is dealt with and have them extricate any humanoids who seem like they might be able to be saved. Just wrap them in silk cocoons for now and discreetly get them out. (though they should prioritize their own escape if needed) You'll determine what to do with them after you've assessed their mental state.
-- Leave a couple Anuhles to watch the place and see if anyone discovers the bio-lab during the investigations of what happened. If they can either retrieve or destroy any data found in that time they should, but they shouldn't take unnecessary risks to do so. If they can't and someone discovers something they should tail them to find out where the data went.
- If possible, take the Wyld-tainted Sakuradite from the monster so that it can be researched.
Stunt: "Q-1, R-1, prepare an ambush! An ally and I are being pursued through the main corridor by a, err, a heavy unit! All other Black Knights, get clear!" You yell into the radio. Kallen responds quickly. "Roger that Zero! What's following you?" The sound of the unspeakable nightmare roars loudly as you are about to respond, it's voice going over the radio. "...proof that this world is neither sane or just. Just try to put it down quickly. It shouldn't have any ranged attacks, so keep your distance if you can.Position at these coordinates..." Your forces would defeat this Wyld tainted beast, even as it shatters their expectations.
Charm Use: Second Oramus Excellency x 1.
I figure we can make this a War roll by planning the ambush, and the Oramus Excellency should help.
@Alexander89 - Let me know if there are any issues with this.
Also, just a question about this...
You turn a corner and the Marquess is there, standing in front of a cage larger than the rest, the inside hidden by darkness.
Shouldn't Lelouch be able to see through the darkness clearly, due to having Witness to Darkness? Or does it only apply to darkness that he's inside of?
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