MOTORCYCLES (RESOURCES •-••••)
Motorcycles are often a staple of modern action and adventure storytelling. While less exciting and popular, mopeds and scooters can also feature in modern games, particularly comedic or lighthearted stories.
Repair: 2 for most, 3 for exceptional sports bikes or elaborate models
Speed: Most motorcycles can achieve top speeds of around 40/80mph; heavier cruisers are slower, with top speeds of 35/70mph; sport bikes built for racing can achieve speeds of up to 50/100mph, or even higher; faster mopeds and scooters can reach speeds of 20/40mph
Maneuverability: +1D for most, +0D or -1D for some cruisers (Drive 2)
Endurance: Motorcycles meant for travel are very fuel efficient, requiring refueling every two weeks under moderate use
Crew: 1/1
Cargo: Depending on the model, a motorcycle can as little as a backpack or as much as a mid-size trunk, and many motorcycles can accommodate at least one passenger
Armor: 6L/9B
Health Levels: Ux3/Mx2/Cx2/I/D
Weapons: Motorcycles are rarely equipped with
weapons
Other Notes: Most motorcycles provide less protection than other vehicles. Attackers may choose to target the rider or passengers without difficulty, though they face the better of the character's DV or the vehicle's Dodge DV.
SMALL AND MID-SIZE CARS (RESOURCES ••-••••)
Most cars on the road are sedans, though some are stations wagons, hatchbacks, or other extensions of the same basic design. In any case, they tend to function roughly the same. Despite their similarities, manufacturer and aesthetics play a large role in popularity and price.
Repair: 2
Speed: Most cars can achieve top speeds of up to 40/80mph; poorer models can have top speeds as low as 25/50mph, while exceptional sports cars can achieve Speeds upwards of 60/120mph
Maneuverability: +1D (Lore 1) for most cars, though fine and exceptional cars may have +2D, while poor and older models may have -1D
Endurance: Most cars require refueling every week after moderate use.
Crew: 1/1
Cargo: Small and mid-size cars can accommodate up to three passengers comfortably, and as many as seven in extreme discomfort. In addition to their normal passenger allowance, they can carry anywhere from 500-1,000 lbs. safely.
Armor: 8L/12B; vehicles armored for security or military service may have soak of 10L/14B
Health Levels: Ux3/Mx3/Cx2/Ix2/D
Weapons: Most cars are not equipped with weapons.
TANKS (RESOURCES ••••+)
Large metal boxes rolling across the battlefield, filled with munitions and soldiers. Devastating innovations of modern warfare, tanks have destructive capabilities commensurate with the fear they can strike into their foes. This entry, like the others, covers a variety of different models, from bastion-breaking main guns to lightly armed personnel carriers.
Repair: 3 for lighter or older models, 4 for more advanced tanks
Speed: Most tanks have low top speeds of around 10/20mph, while some can achieve movement rates of up to 15/30mph
Maneuverability: More agile tanks, like APCs, have Maneuverability up to -1D (Drive 2); main battle tanks may have as low as -4D (Drive 2)
Endurance: Tanks consume prodigious amounts of fuel due to their size and weight. If moving under their own power, they may require refueling as much as once every day. Tanks require constant maintenance to remain in working order, at least one hour every day of use. For every week in arrears, its Maneuverability and the Accuracy of its weapons suffer a -1 penalty. On reaching -4 Maneuverability the tank is no longer mobile, and at -2 Accuracy its
weapons cease to function.
Crew: 2/1 for most tanks, but this does not take into account gunners and other crew that may be necessary for additional functions in the tank, such as ECM and ECCM.
Cargo: Main battle tanks have small cargo capacity for non-essential things. Removing the ammunition for its weapons or emergency equipment may free up space for up to a ton of extra cargo. Other tanks, particularly APCs, have large cargo capacity for supplies and personnel, larger models carrying up to 10 soldiers.
Armor: 15L/23B
Health Levels: Ux8/Mx4/Cx2/Ix2/D for lighter or smaller models, such as APCs; Ux8/Mx4/Cx5/Ix3/D for main battle tanks
Weapons: Nearly every tank is equipped with a heavy machine gun. APCs are sometimes equipped with one or two assault rifle emplacements. Main battle tanks typically possess a single artillery gun meant for obliterating opposing vehicles or fortifications.
HELICOPTERS (RESOURCES ••••+)
Helicopters are an understated backbone of many an airborne infrastructure, thanks to their capability to take off and land vertically, good lift-to-weight ratios, and fuel efficiency.
Repair: 3 or 4
Speed: Specialized helicopters can achieve speeds of up to 80/160mph, but most have top speeds in the realm of of 40/80mph
Maneuverability: +1S (Lore 2, Sail 2) for most, +2S (Lore 3, Sail 3) for some advanced military models; it should be noted that helicopters' capacity to hover easily is well-suited to aerial stunts uncommon or impossible in other vehicles.
Endurance: Operational ranges before refueling for small domestic models can be as little as 200 miles, while specialized helicopters can achieve distances of 2,000 miles
Crew: 2/1
Cargo: Varies widely by type, from minimal storage for small domestic crafts, to many tons of cargo or soldiers for large commercial and military helicopters
Armor: 7L/9B for domestic models, and up to 9L/13B for military models
Health Levels: Ux4/Mx3/Cx1/Ix2/D for domestic models, and up to Ux6/Mx5/Cx2/Ix2/D for military models
Weapons: Commercial helicopters rarely possess weapons, while military models may be equipped with a few or many heavy machine guns, assault rifle emplacements, and even rocket launchers, depending on their size and mission.
ARTIFACT VEHICLES
THE ROAD LION (ARTIFACT ••)
The road lion is one of the most popular cruising motorcycles manufactured by Simhata Motors. Despite its eye-catching lion's head tank, roaring engine, streamer like white jade handlebars and foot rests, it never draws too much attention from its impressive riders. Best suited to Exalted owners, particularly Celestials, it remains incredibly popular amongst Dragon-Blooded.
Repair: 3
Speed: 60/120mph
Maneuverability: +2D (Lore 1)
Endurance: A road lion can be attuned for only a single mote, but to function the driver must commit 4m while mounted on the vehicle. This commitment cost is waived when the rider is a Celestial Exalt whose anima banner is flaring at the 8m+ level.
Crew: 1/1
Cargo: Road lions can accommodate one passenger comfortably, or two in a pinch if those aboard do not mind suffering a -1 external penalty to their physical actions. Tucked beneath the sweeping seatback is a sturdy chest about two feet to a side.
Armor: 6L/9B
Health Levels: Ux3/Mx2/Cx2/I/D
Weapons: Standard road lions are not equipped with weapons, but it is not very difficult to mount a rifle between the handlebars.
Other Notes: Attackers may choose to target the rider or passengers of a road lion without difficulty, though the target may choose to use the vehicle's Dodge DV in place of their own. The driver of a road lion and any passenger he invites to ride along gain +4L/4B armor soak, enmeshed as they are in the confident aura of the vehicle.
As with most other vehicles from Simhata Motors, an attuned owner who possesses a positive Intimacy for his road lion may pay 1m to roll (Wits + Awareness) as a miscellaneous action. This is against difficulty 1 normally, but if the bike has been actively concealed it is opposed by the relevant rolls of whoever has hidden it. Success informs the character of the condition of his vehicle and in what direction it lies. Road lions require regular maintenance like a mundane motorcycle.
STALKING TIGER COMET (ARTIFACT ••••)
Sleek and low to the ground, clearly a vehicle built
for speed and grace, the stalking tiger comet's starmetalaccented
black steel body conceals a rich but subdued
interior: Fine leather seats, burnished steel ornamentation,
and crystalline dials and knobs. Its hood tapers slowly to a
beveled point, the mark of its maker displayed prominently
there, like a knife ready to slice its way through any traffic.
Unlike many other sports cars, its engine does not growl or
purr, its stoic silence affording it just as much menace and
mystery as its tinted windows.
Repair: 4
Speed: 80/160mph
Maneuverability: +3D (Lore 3, Occult 1)
Endurance: A stalking tiger comet may be driven only
by someone who has attuned it for 10m, or by someone
the attuned owner has explicitly given permission to pilot
it. The robust engines of stalking tiger comets are actually
intricate shrines to the least god of the car, its pillars
adamant prayer strips covered by starmetal paeans. The car
runs for one day for each successful hour of prayer directed
to the invigoration of the least god (see Exalted, p. 132).
The spirit of the car can remember only seven days worth
of motivating prayer; any extra empowers it no further, lost
in the wash of the praise it has already received.
Crew: 1/1
Cargo: The stalking tiger comet can comfortably seat
three passengers, and has a small trunk with a cubic yard
of space.
Armor: 10L/14B
Health Levels: Ux4/Mx5/Cx2/Ix4/D
Weapons: A stalking tiger comet comes with two grand
shellcasters concealed beneath panels on either side of the
hood, which may be deployed reflexively and are fired by
the driver. It is impossible to find them through a mundane
search, and magical senses are made at difficulty 6. The car
is also equipped with two dragon's roar cannons, concealed
and deployed in the same way adjacent to each headlight.
Other Notes: Stalking tiger comets come with notoriety
interdiction fields, which impose an effect identical to
Arcane Fate on memories of the car (see The Manual of
Exalted Power—The Sidereals, pp. 119-121). This does
not apply to memories of the car when it is joined in battle,
or the memories of passengers. The attuned owner may turn
the field on and off as a reflexive action while in the car.
Stalking tiger comets may be equipped with additional
artifact subsystems, such as the following:
Musician Pattern Upholstery (Artifact •): The stalking
tiger comet is a vehicle of refinement; though meant
primarily for other conflicts, its beauty and grace can be
appreciated outside of combat. When the attuned owner
of the car incorporates the vehicle into a stunt to impress
or seduce someone, she may pay 3m to increase the bonus
dice from the stunt by one, and any resulting influence
becomes unnatural.
Pacification Dashboard (Artifact ••): With a simple
gesture and 1wp, the attuned owner of the car may draw
the attention of a passenger to the dials and lights on
the dashboard. They blur, and turn, and wheel about in
soothing patterns, ensuring that the ride is a peaceful one.
Using the owner's (Manipulation + Presence) in a reflexive
roll against the target's Dodge MDV, the car imposes an
unnatural Compulsion effect of compliance and lethargy.
The target cannot disturb the driver or other passengers,
nor take any non-reflexive actions that require a dice roll,
unless they are targeted by a physical attack or the driver
joins battle with the car. This effect may be ignored for a
day by spending 2wp.
If a target allows the Compulsion to affect them until
they get out of the car, their memories of the trip are
afflicted by the notoriety interdiction field as if they had
not been a passenger.
Benthic Emissary Undercarriage (Artifact •••): Moonsilver
struts, adamant hub caps and blue jade wheel wells
allow the car to reconfigure itself for deployment at sea.
The driver uses a miscellaneous action to spend 5m, 1wp
to start the transformation, the wheels retracting and their
hub caps turning to become fins that slice through the water,
propelled by high-pressure jets of air from the wheel wells.
This allows the car to travel on or beneath the water at
half its normal speed.