Green Sun, Black Shadows (CG/Exalted)

So on using the weapon ward to block all bullets no it got errated to one specific type of weapon

Weapon Ward: This categorization of weapon types is metaphysical rather than physical, and the metaphysical is in large part defined by language. (Blame Elloge.) As such, if a weapon might reasonably be associated with the name of the weapon type repelled by the ward, then the ward functions against that weapon. So a sword ward will block both a short sword and a great sword with equal ease, a javelin—being a small throwing spear—is subject to a spear ward, and a khatar—also known as a 'punch dagger'—is susceptible to the power of a dagger ward. When in doubt as to whether a weapon ward will function against a given weapon, assume that the ward will function against that weapon.

A weapon ward must be defined to function against a specific type of weapon. Axe wards, chain wards, seven-section staff wards and whip wards are all viable options. Edged weapon wards, projectile wards and harmful-object wards are not legitimate weapon ward types.

For purposes of a weapon ward, it is the weapon's type that matters, not how it is used. For example, a sword ward will protect equally against blows delivered with a daiklave's edge, flat or pommel.

Ink Monkey Bones #9: Unofficial Infernal Relics Errata

So no anti-bullets weapon ward, but something like a pistol, sniper rifle, tank cannon, machine gun, knightmare rifle weapon ward.
 
Ah, well that's that then if we're using the Unofficial Errata. Still might be good to have one against machine guns, the primary mook weapon, though we could pursue other options to make them less of an issue.

Getting our Zero costume altered to have the DV increase of 3 that a the Chaos Targe has is also an option that the GM said he'd have no problem with.
 
Keep in mind that walking about with obviously hellish artifacts (a shimmering scale taken straight from Oramus, or an emblem with Cecelyne's writ upon it) is going to blow our cover in a bad way. We don't need a Sidereal kill-team dropping in on us at an inconvenient time.
 
I wonder though...does Cytherea have a Summon Elemental variant which CREATES a new elemental?
Nope. Elementals are normally beyond Sorcery used by Demons, so there aren't spells dealing with them.
isn't the main advantage of warstriders over equivalent artifact vehicles that the pilot can use their kung fu and charms through the strider? though that would explain why britannian loves them so much in this universe. It would also explain why no other country can compete with britannian knightmare frames, they're not actually practical if you can't find exalted to pilot them.
There are more Knightmare Frames than Dragonblooded of course, and the nature of a KF is different enough from a Warstrider than using Charms through it...doesn't work well. Guys like Lloyd are currently working on that.

For other stuff, some of it we might get with whatever trade deal we make with Berengiere. I think a close alliance with Kaguya would be a good idea, lulz and romance aside. We might see about bringing her along with us to the meeting. Kaguya should be able to provide more Sakuradite than we can with just the Energy Fillers. One good we really need in greater numbers is uniforms for the Black Knights made of spider silk. All our guys being in bulletproof clothing will help a bit - if Berengiere could gather Anuhles in large numbers to start making uniforms, that would be great. Further, we might expand the Dark-Green Fangs. Use the uniform production thing as a cover, she sends some of the more promising Anuhles to be trained by the ones we've already got, and she gets access to a group of assassins to work for her within in Malfeas. That should also make Seyrun happy. Of course, another thing she wants is stolen voices, so we might capture some Britannian nobles at some point, and we can send particularly bad ones to Hell for her to take their voices as she needs to weave her cloth.
Uh. *Reading Roll of Divinity* Compassion 2, Conviction 3, Temperance 3, Valor 4? By her other stats Bere-chan is definitely an artist first and foremost, but damn she has few qualms about the methods used. Definitely a soul of Ligier. She still wants to be summoned often, since it allows her to find the best voices herself.

So on using the weapon ward to block all bullets no it got errated to one specific type of weapon
Ink Monkey Bones #9: Unofficial Infernal Relics Errata

So no anti-bullets weapon ward, but something like a pistol, sniper rifle, tank cannon, machine gun, knightmare rifle weapon ward.
Firearms in modern world are divided into:

Mundane Guns: pistol, rifle, heavy machine gun, rocket launcher, stun gun, submachine gun.
Mundane Blasters: laser pistols and the classic energy weapons of sci-fi pulp. Think of the Varis, but for humans. As for now all of them are just hypothetical, but they will start to be used greatly in the future.

Artifact Guns: called Shellcasters, they are gun made with magic. Britannia makes a few of them, mostly reserved to nobility and elite Dragonblooded. Hell instead if producing them non-stop and are available to all Peers and Citizens. They can use normal bullets.

SHELLCASTER (ARTIFACT ••)
Most deserving of the moniker "hand cannon", the standard shellcaster is an artifact heavy pistol. The smallest of them are slightly bigger than the largest mundane pistol, while the greatest are as big as a man's thigh. Being their most visible part, the end of a shellcaster's barrel is often highly stylized, usually in the form of a dragon's maw or sunburst. There is a spot on the grip for mounting a hearthstone. Shellcasters are loaded with magazines.
Speed 5, Accuracy +1, Damage 8L/2, Rate 3, Range 50, Ammo 15, Minimums Str ••, Attune 5, Cost ••/–. Tags: O

Artifact Blasters: called Starcasters, they're likewise going to exist only in the future.

Weapons scaled to fit a Knightmare frame exist on their own categories, so against them a separated amulet is required (3 dots for non magical weapons, 5 dots for magical weapons).

Ah, well that's that then if we're using the Unofficial Errata. Still might be good to have one against machine guns, the primary mook weapon, though we could pursue other options to make them less of an issue.
You can make one against mundane guns. In that case you are protected from them.
 
There are more Knightmare Frames than Dragonblooded of course, and the nature of a KF is different enough from a Warstrider than using Charms through it...doesn't work well. Guys like Lloyd are currently working on that.

so is it some kind of mystical martial art thing that makes Knightmare frame so effective then? sure there crazy fast, but there's no reason they would be inherently faster than a conventional vehicle using the same kind of reactor. I mean if this is just part of the setting i'll drop it, but if there is a specific reason it might open up some interesting options for dealing with hostile Knightmare frame.
 
Malfean elementals? Or are they treated as just a strange demon type?
The Metody, the Elementals of Vitriol, are treated as being another type of demon.

so is it some kind of mystical martial art thing that makes Knightmare frame so effective then? sure there crazy fast, but there's no reason they would be inherently faster than a conventional vehicle using the same kind of reactor. I mean if this is just part of the setting i'll drop it, but if there is a specific reason it might open up some interesting options for dealing with hostile Knightmare frame.
It's not. What they have is, quite simply: dexterity. Thanks to their form and landspinners KFs are able to change and/or invert direction even at full speed. This makes them extremely useful in urban warfare, where a conventional tank would have troubles moving or reacting fast enough. On open, solid fields this advantage is reduced, but in general KFs can dodge better.
does there is a galaxy?
There is, and the rest of the universe. Where it comes from, how it relates to Creation before the Great Contagion are questions that will probably never going to be answered in this quest. I'll leave that to your imagination.
 
interesting, sounds like if we can get Rakshata to focus on better guidance systems for AT missiles we could significantly reduce the effectiveness of Britannias favored weapon, or maybe some kind of fast tracking autocannon with a high rate of fire, hmmm. on a related note what's your stance on omakes?
 
interesting, sounds like if we can get Rakshata to focus on better guidance systems for AT missiles we could significantly reduce the effectiveness of Britannias favored weapon, or maybe some kind of fast tracking autocannon with a high rate of fire, hmmm. on a related note what's your stance on omakes?
Yes, both of them would make a real threat for KFs.

Omakes are good. Omakes are the life-blood of quests :cool: ? Omakes that may fit with the current story can be declared by me canon (as, they really happen in the story). Non-canon omakes are more like crack and AUs, but still valued. I reward all omakes, and fanart, with extra Xp.
 
So, what is the manuverability of the average Knightmare? I guess pretty high, since mobility is their main selling point.
 
So, what is the manuverability of the average Knightmare? I guess pretty high, since mobility is their main selling point.
Watch the first two episodes of CG, they're a good demonstration of what current generation KFs are capable of, be it in the hand of mooks or Aces.

Outright tough, KFs are agile enough to climb buildings with ease and roof-hop.
 
Artifact Guns: called Shellcasters, they are gun made with magic. Britannia makes a few of them, mostly reserved to nobility and elite Dragonblooded. Hell instead if producing them non-stop and are available to all Peers and Citizens. They can use normal bullets.

SHELLCASTER (ARTIFACT ••)
Most deserving of the moniker "hand cannon", the standard shellcaster is an artifact heavy pistol. The smallest of them are slightly bigger than the largest mundane pistol, while the greatest are as big as a man's thigh. Being their most visible part, the end of a shellcaster's barrel is often highly stylized, usually in the form of a dragon's maw or sunburst. There is a spot on the grip for mounting a hearthstone. Shellcasters are loaded with magazines.
Speed 5, Accuracy +1, Damage 8L/2, Rate 3, Range 50, Ammo 15, Minimums Str ••, Attune 5, Cost ••/–. Tags: O

Well, that sounds pretty damn good. And if they're available to all Peers and Citizens it's pretty much standard equipment and wouldn't be a big deal to get one. Nice.

What does the 8L/2 mean?


I mean mechanically, what is the average maneouver score.

Depends on the generation of Knightmare, most likely. Glasgows will be a bit lower than Sutherlands, and then the Lancelot and Guren would blow both out of the water.
 
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Well, that sounds pretty damn good.

Hum, i am not so sure. Compare with a mundane Heavy pistol:

Speed 5, Accuracy +0, Damage 6L, Rate 3, Range 50, Ammo 9, Minimums Str ••, Cost ••. Tags: -/-

+2 to damage, +1 to accurancy and Overwelming 2 isn't such a great advantage for a 2-dot Artifact with 5 motes of attunement cost. I would buff it a bit.
 
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Hum, i am not so sure. Compare with a mundane Heavy pistol:

Speed 5, Accuracy +0, Damage 6L, Rate 3, Range 50, Ammo 9, Minimums Str ••, Cost ••. Tags: -/-

+2 to damage, +1 to accurancy and Overwelming 2 isn't such a great advantage for a 2-dot Artifact with 5 motes of attunement cost. I would buff it a bit.

Or maybe just reduce the attunement cost? I did kind of think it a little high given the difference between it and a standard pistol, but that's just my opinion.

EDIT - Actually, it's got a slot for a Hearthstone, which may be why it's expensive to attune.
 
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