Slayer: Hyuga Akito
Alexander89
Pet the pretty kitty? Y/N
- Location
- Italy
Name: Hyuga Akito
Titles: Hannibal's Ghost, That One Infernal Who Most Times Doesn't Give a Fuck...But When He Does, Run!!!
Motivation: Kill Hyuga Shin
Urge: Sow mayhem and terrified awe of yourself among your enemies (Isidorite)
Caste: Slayer
Patron Yozi: Isidoros
Anima Banner: A giant boar of brass and basalt, eyes and mouth glowering with emerald fire
Attributes: Strength 5, Dexterity 5, Stamina 4; Charisma 3; Manipulation 2; Appearance 3; Perception 2; Intelligence 2; Wits 4
Virtues: Compassion 2, Conviction 4, Temperance 2, Valor 5
Abilities: Archery 1 (Two-Handed +2), Martial Arts 4 (Multiple Opponents +1), Melee 3 (Fighting With Two Weapons +2), Thrown 2, War 1, Integrity 5, Performance 1, Presence 1 (Intimidation +2), Resistance 4, Survival 2, Lore 1, Athletics 3, Awareness 3, Dodge 5, Linguistics 1 (Native: English. Old Realm), Ride 3 (Knightmare Frames +2)
Backgrounds: Backing (Yozi) 2, Cult (Yozi) 1, Influence (Yozi) 2, Unwoven Coadjutor (Sorth) 4, Allies (Leila) 1, Allies (Coven) 4, Backing (European Army) 1, Resources (Soldier's wage) 1, Mentor (Ferand) 5
Essence: 3
Willpower: 10
Other notes: the Unwoven Coadjutor is an Erymanthoi.
Traits from Unwoven Coadjutor: red lines on his back resembling the bone protrusions on the back of an Erymanthoi. (-0 Points)
Anima Power:
By spending five motes of Essence, the character may appear glorious and terrifying until the end of the scene (or until he decides to let the effect dissipate). He appears taller and fiercer, with a terrible visage, burning eyes and a deadly, rending grasp. This effect comes into play automatically once the Infernal spends 11+ motes of Peripheral Essence.
While this power is in effect, the character exudes a fear aura which causes all opponents attempting to attack or oppose him (socially or physically) to suffer a -1 external penalty on all attack rolls. This unnatural Emotion effect costs five points of Willpower to ignore for the rest of the scene. The Slayer's terrifying glory unbound also disrupts attempts at coordinating attacks against him, increasing the difficulty to arrange such attacks by 2. Additionally, the immense Essence pressure within the character's anima slows all incoming attacks, increasing the character's DVs by 2. Finally, Infernals of the Slayer Caste are immune to all fear-based Emotion effects while their anima power is active. If a complementary mass combat unit is forced to check for rout because of the Slayer Caste's actions while this anima is active, they suffer a -2 external penalty to the roll.
Charms:
First Isidoros Excellency, Second Isidoros Excellency, Isidoros Inevitability Technique, Isidoros World-Shaping Cosmogony
The Black Boar That Twists the Sky is shameless and proud of everything he is and does. He impulsively indulges in his every primal urge, seeking immediate gratification regardless of how inappropriate it might be. He is fuelled by a boundless vitality that allows him to smash through anything between him and his desires, for he knows that forbidden fruit tastes sweetest. The Antarch Stampede rejects all authority, stubborn and unstoppable in his denial of attempts to curtail his boisterous behaviour. He is wilful in his contrariness, an anarchist who even scorns the laws of nature and probability, but is at least honest in his violent disrespect for the proclamations of others. Competition and challenges especially rouse him, for he finds joy in trampling imitators and parading his awesome might. Isidoros is unconcerned by the senseless destruction he causes in such displays, for he does not consider anything but the present, a myopic carelessness that is at times mistaken for largesse.
Characters can always use this Charm to help satisfy their base desires, whether by foraging for food or propositioning sexual partners. It cannot be used to enhance actions taken at the behest of others, though individuals can still bribe or trick the Infernal, and he can enthusiastically perform deeds he would have undertaken regardless provided he makes his independence clear. Isidoros can generally aid Infernals who are engaged in opposed or exceedingly difficult actions, provided they trumpet their victory to all; Isidoros cannot understand humility or subtlety.
Isidoros Mythos Exultant
The Black Boar That Twists the Sky reinforces his own ego with his awesome might, such that whenever he receives Willpower from stunting, he also regains a single Valor channel.
The Black Boar That Twists the Sky is shameless and proud of everything he is and does. He impulsively indulges in his every primal urge, seeking immediate gratification regardless of how inappropriate it might be. He is fuelled by a boundless vitality that allows him to smash through anything between him and his desires, for he knows that forbidden fruit tastes sweetest. The Antarch Stampede rejects all authority, stubborn and unstoppable in his denial of attempts to curtail his boisterous behaviour. He is wilful in his contrariness, an anarchist who even scorns the laws of nature and probability, but is at least honest in his violent disrespect for the proclamations of others. Competition and challenges especially rouse him, for he finds joy in trampling imitators and parading his awesome might. Isidoros is unconcerned by the senseless destruction he causes in such displays, for he does not consider anything but the present, a myopic carelessness that is at times mistaken for largesse.
Characters can always use this Charm to help satisfy their base desires, whether by foraging for food or propositioning sexual partners. It cannot be used to enhance actions taken at the behest of others, though individuals can still bribe or trick the Infernal, and he can enthusiastically perform deeds he would have undertaken regardless provided he makes his independence clear. Isidoros can generally aid Infernals who are engaged in opposed or exceedingly difficult actions, provided they trumpet their victory to all; Isidoros cannot understand humility or subtlety.
Isidoros Mythos Exultant
The Black Boar That Twists the Sky reinforces his own ego with his awesome might, such that whenever he receives Willpower from stunting, he also regains a single Valor channel.
Indomitable Hedonism Drive
Cost: —; Mins: Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
Some compare Isidoros' endless stampede to that of the Silent Wind. They are fools. The Black Boar's rampages are driven by his passions and his greed, and once his eye is set on something it is impossible to convince him to let it go. The Infernal treats any and all of his desires as his Motivation for the purposes of calculating MDVs and stunt ratings. However, the Infernal cannot roll to regain Willpower from sleeping unless he has satisfied at least (Essence) desires since he last slept.
Charm Concept: Desires
In the context of the Isidorite Charmset, desires are those intimacies which express the desire to perform some physical activity toward an existing physical subject – the desire to eat something, the desire to fight someone, the desire to copulate with someone, the desire to sleep somewhere, etc. "Be the best swordsman in the land" would not qualify as a desire, while "defeat the best swordsman in the land" would. Similarly, an intimacy of love would not qualify as a desire, while one of lust would, as it represents a physical activity. Isidoros is little-concerned with the abstract. A suitable Motivation can also be considered a desire, though an Urge never can.
Cost: —; Mins: Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
Some compare Isidoros' endless stampede to that of the Silent Wind. They are fools. The Black Boar's rampages are driven by his passions and his greed, and once his eye is set on something it is impossible to convince him to let it go. The Infernal treats any and all of his desires as his Motivation for the purposes of calculating MDVs and stunt ratings. However, the Infernal cannot roll to regain Willpower from sleeping unless he has satisfied at least (Essence) desires since he last slept.
Charm Concept: Desires
In the context of the Isidorite Charmset, desires are those intimacies which express the desire to perform some physical activity toward an existing physical subject – the desire to eat something, the desire to fight someone, the desire to copulate with someone, the desire to sleep somewhere, etc. "Be the best swordsman in the land" would not qualify as a desire, while "defeat the best swordsman in the land" would. Similarly, an intimacy of love would not qualify as a desire, while one of lust would, as it represents a physical activity. Isidoros is little-concerned with the abstract. A suitable Motivation can also be considered a desire, though an Urge never can.
Unbothered By Flies
Cost: 0m; Mins: Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Indomitable Hedonism Drive
When the Black Boar is engrossed in his interests, little can distract him. This makes him no more assailable. This Charm can be activated in response to any unexpected attack, removing that label and allowing the warlock to defend against it normally. However, if the attack fails to actually strike the Infernal, he remains unaware of it – any successful dodge or parry seems merely a coincidence, as he leans or shifts in just the right way to avoid the strike. Any other Charms he uses to enhance the defense are similarly forgotten, and if he has any Overdrive pools he is refunded their cost with an equal number of offensive motes. The Infernal simply does not notice the missed blow, and if the attacker struck from stealth, that stealth is not automatically broken for the Infernal. While the player chooses when to activate this Charm, the Infernal himself is (obviously) unaware of its activation.
Cost: 0m; Mins: Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Indomitable Hedonism Drive
When the Black Boar is engrossed in his interests, little can distract him. This makes him no more assailable. This Charm can be activated in response to any unexpected attack, removing that label and allowing the warlock to defend against it normally. However, if the attack fails to actually strike the Infernal, he remains unaware of it – any successful dodge or parry seems merely a coincidence, as he leans or shifts in just the right way to avoid the strike. Any other Charms he uses to enhance the defense are similarly forgotten, and if he has any Overdrive pools he is refunded their cost with an equal number of offensive motes. The Infernal simply does not notice the missed blow, and if the attacker struck from stealth, that stealth is not automatically broken for the Infernal. While the player chooses when to activate this Charm, the Infernal himself is (obviously) unaware of its activation.
Arousing Indelicate Passions
Cost: 3m; Mins: Essence 2; Type: Simple
Keywords: Combo-OK, Emotion, Stackable
Duration: One scene
Prerequisite Charms: Indomitable Hedonism Drive
Isidoros leaves heady need in his wake, rousing more than just rabbles. The warlock chooses one of his desires, rendering it Obvious to anyone who can perceive him while this Charm is active. This applies an Emotion effect derived from the context of the desire (lust inspires lust, hunger inspires hunger, etc) to any characters who directly interact with the warlock or perceive him indulging in that desire. This unnatural mental influence lasts for one scene unless resisted for a single point of Willpower, and applies the normal penalties to inappropriate activity.
Cost: 3m; Mins: Essence 2; Type: Simple
Keywords: Combo-OK, Emotion, Stackable
Duration: One scene
Prerequisite Charms: Indomitable Hedonism Drive
Isidoros leaves heady need in his wake, rousing more than just rabbles. The warlock chooses one of his desires, rendering it Obvious to anyone who can perceive him while this Charm is active. This applies an Emotion effect derived from the context of the desire (lust inspires lust, hunger inspires hunger, etc) to any characters who directly interact with the warlock or perceive him indulging in that desire. This unnatural mental influence lasts for one scene unless resisted for a single point of Willpower, and applies the normal penalties to inappropriate activity.
Cavorting Pig-Idol
Cost: 4m, 1wp; Mins: Essence 3; Type: Simple (6 long ticks)
Keywords: Combo-OK, Emotion, Obvious, Social
Duration: Instant
Prerequisite Charms: Arousing Indelicate Passions
Isidoros is inspirer rather than inspired, a colossal muse who radiates a visibly crackling musk of desideratum. Each purchase of this Charm allows the Infernal to project his idolatrous influence in different ways. Upon activating it, he chooses one of these methods, rolls (Charisma + Performance + Valor) and applies unnatural mental influence to every character who can perceive him. Those with a Dodge MDV lower than his rolled successes can only resist this Emotion effect at a base cost of two Willpower. They can choose to spend just a single point (regardless of any threshold successes the Infernal may have achieved over their MDV), but in this case they instead suffer an altered effect, described below:
Trend-Setting Indolence: The Exalt defines a desire based on whatever activity he is currently engaging in, inflicting it on characters who fail to resist. An Infernal who activates this Charm while kissing his husband could inspire lust toward their spouse in everyone watching, for example. The Infernal cannot be the subject of this intimacy. Characters who spend just one point of Willpower to resist still acquire a desire with that context, but their player chooses the subject.
Cost: 4m, 1wp; Mins: Essence 3; Type: Simple (6 long ticks)
Keywords: Combo-OK, Emotion, Obvious, Social
Duration: Instant
Prerequisite Charms: Arousing Indelicate Passions
Isidoros is inspirer rather than inspired, a colossal muse who radiates a visibly crackling musk of desideratum. Each purchase of this Charm allows the Infernal to project his idolatrous influence in different ways. Upon activating it, he chooses one of these methods, rolls (Charisma + Performance + Valor) and applies unnatural mental influence to every character who can perceive him. Those with a Dodge MDV lower than his rolled successes can only resist this Emotion effect at a base cost of two Willpower. They can choose to spend just a single point (regardless of any threshold successes the Infernal may have achieved over their MDV), but in this case they instead suffer an altered effect, described below:
Trend-Setting Indolence: The Exalt defines a desire based on whatever activity he is currently engaging in, inflicting it on characters who fail to resist. An Infernal who activates this Charm while kissing his husband could inspire lust toward their spouse in everyone watching, for example. The Infernal cannot be the subject of this intimacy. Characters who spend just one point of Willpower to resist still acquire a desire with that context, but their player chooses the subject.
Weight-Exaggerating Ego Density
Cost: 2m; Mins: Essence 2; Type: Simple
Keywords: Combo-OK
Duration: Indefinite
Prerequisite Charms: None
The Black Boar is the centre of his own universe, his every action granted a dreadful, glorious, and all-too literal weight. The Exalt increases his weight by a factor of (Essence). This does not affect his personal ability to move or jump, though it does increase the load on a mount or vehicle, and may prevent him from being dragged or lifted if his new weight is too heavy. He reduces the distance he can be thrown by any Knockback effect by (Essence x 10) yards, to a minimum of zero, adds (Essence) automatic successes to any Blockade Movement or Control Clinch rolls, and increases his effective (Strength + Athletics) for Feats of Strength by (Essence x 2).
Note that fragile surfaces may break beneath the Exalt's tread – cosmetic damage in his wake reduces the difficulty to track him by his (Essence) over surfaces where he had this Charm active. Surfaces he lands on after jumping suffer more seriously, immediately taking (Essence x 2) dice of lethal damage.
Cost: 2m; Mins: Essence 2; Type: Simple
Keywords: Combo-OK
Duration: Indefinite
Prerequisite Charms: None
The Black Boar is the centre of his own universe, his every action granted a dreadful, glorious, and all-too literal weight. The Exalt increases his weight by a factor of (Essence). This does not affect his personal ability to move or jump, though it does increase the load on a mount or vehicle, and may prevent him from being dragged or lifted if his new weight is too heavy. He reduces the distance he can be thrown by any Knockback effect by (Essence x 10) yards, to a minimum of zero, adds (Essence) automatic successes to any Blockade Movement or Control Clinch rolls, and increases his effective (Strength + Athletics) for Feats of Strength by (Essence x 2).
Note that fragile surfaces may break beneath the Exalt's tread – cosmetic damage in his wake reduces the difficulty to track him by his (Essence) over surfaces where he had this Charm active. Surfaces he lands on after jumping suffer more seriously, immediately taking (Essence x 2) dice of lethal damage.
Push-To-Shove Reply
Cost: 2m or 0m (+2m); Mins: Essence 2; Type: Reflexive (Step 9)
Keywords: Combo-OK, Counterattack, Obvious
Duration: Instant
Prerequisite Charms: Weight-Exaggerating Ego Density
Attempts to force Isidoros from where he wishes to be are met with indifference at best. This Charm can be activated at a cost of two motes in response to any Knockback effect (including Knockdown), perfectly negating it as a ripple of force spreads out from behind the Exalt. He may then choose to spend an additional two motes to redirect this invisible battering ram as an unblockable counterattack in Step 9. This attack targets anyone within (Athletics x 2) yards of the Infernal, using a dice pool of (Strength + Athletics + Essence), and inflicts no damage itself. Instead, if it hits the target, they are made subject to the negated Knockback effect. This Charm's initial cost is waived if the Exalt has Weight-Exaggerating Ego Density active.
Cost: 2m or 0m (+2m); Mins: Essence 2; Type: Reflexive (Step 9)
Keywords: Combo-OK, Counterattack, Obvious
Duration: Instant
Prerequisite Charms: Weight-Exaggerating Ego Density
Attempts to force Isidoros from where he wishes to be are met with indifference at best. This Charm can be activated at a cost of two motes in response to any Knockback effect (including Knockdown), perfectly negating it as a ripple of force spreads out from behind the Exalt. He may then choose to spend an additional two motes to redirect this invisible battering ram as an unblockable counterattack in Step 9. This attack targets anyone within (Athletics x 2) yards of the Infernal, using a dice pool of (Strength + Athletics + Essence), and inflicts no damage itself. Instead, if it hits the target, they are made subject to the negated Knockback effect. This Charm's initial cost is waived if the Exalt has Weight-Exaggerating Ego Density active.
Beyond Your Feeble Reach (x2)
Cost: 8m; Mins: Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Push-to-Shove Reply
Isidoros is an ideal, unreachable in his magnificent completeness. This Charm is a perfect dodge against any attack that is not unexpected, as the Infernal's own world-warping presence bends the attack around his form - arrows slam into the ground before him and spear-shafts buckle as they whisper past his face. Despite being a dodge, this can be used to protect another character through a Defend Other action, as the attack spins off course into an abortive orbit. This Charm suffers from the Imperfection of the Black Boar That Twists the Sky.
A second purchase of this Charm allows the Exalt to spend an additional three motes upon using it to redirect the attack into a character or object other than the attacker within (Essence) yards of himself. The attack is resolved as normal against this new target, starting from Step 2, and includes all the magic used to enhance the original blow. The attacker may try to pull their strike, apply an external penalty to the attack roll of up to their (Wits), but cannot deliberately fail.
IMPERFECTION OF THE BLACK BOAR THAT TWISTS THE SKY
Isidoros is the centre of his own universe, and so his every action is lent a mighty gravity, a self-centered force that weakens only when diluted. Whenever the Infernal acts against or denies one of his own desires, even to pursue another, all Charms with this flaw suffer a surcharge of four motes for the rest of the scene. Altering a desire through Raw Whimsy Diligence does not provoke this Imperfection.
Cost: 8m; Mins: Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Push-to-Shove Reply
Isidoros is an ideal, unreachable in his magnificent completeness. This Charm is a perfect dodge against any attack that is not unexpected, as the Infernal's own world-warping presence bends the attack around his form - arrows slam into the ground before him and spear-shafts buckle as they whisper past his face. Despite being a dodge, this can be used to protect another character through a Defend Other action, as the attack spins off course into an abortive orbit. This Charm suffers from the Imperfection of the Black Boar That Twists the Sky.
A second purchase of this Charm allows the Exalt to spend an additional three motes upon using it to redirect the attack into a character or object other than the attacker within (Essence) yards of himself. The attack is resolved as normal against this new target, starting from Step 2, and includes all the magic used to enhance the original blow. The attacker may try to pull their strike, apply an external penalty to the attack roll of up to their (Wits), but cannot deliberately fail.
IMPERFECTION OF THE BLACK BOAR THAT TWISTS THE SKY
Isidoros is the centre of his own universe, and so his every action is lent a mighty gravity, a self-centered force that weakens only when diluted. Whenever the Infernal acts against or denies one of his own desires, even to pursue another, all Charms with this flaw suffer a surcharge of four motes for the rest of the scene. Altering a desire through Raw Whimsy Diligence does not provoke this Imperfection.
Foe-Hurling Gore Strike
Cost: 3m; Mins: Essence 2; Type: Reflexive (Step 1)
Keywords: Combo-OK, Knockback, Obvious
Duration: Instant
Prerequisite Charms: Weight-Exaggerating Ego Density
The world warps and twists for a single heavy moment, before snapping into a motion that sends bodies flying like ragdolls. This Charm enhances an attack. If it hits, the target is thrown away from the Infernal in any direction, at a rate of three yards for every die of raw damage. If they strike an unyielding object in their flight, they stop there, and both they and the object suffer one die of Piercing damage for each yard they would have otherwise travelled, to a maximum of the raw damage of the original attack. This damage is usually bashing, but may be lethal if the object is suitably dangerous. Targets rooted in place instead suffer damage as though they had immediately struck an object, the stresses of the Infernal's might twisting and churning their insides.
Alternatively, the Infernal can simply knock his target prone. This version of the Charm inflicts no additional damage to the target, but all characters within a number of yards equal to the attack's raw damage must roll to avoid knockdown at a difficulty of (Infernal's Strength), and the object-sized section of the floor they are knocked down onto suffers twice the raw damage of the attack. If the target is already prone, he can simply be smashed directly into the floor, treating it as an object he has been immediately knocked into.
Cost: 3m; Mins: Essence 2; Type: Reflexive (Step 1)
Keywords: Combo-OK, Knockback, Obvious
Duration: Instant
Prerequisite Charms: Weight-Exaggerating Ego Density
The world warps and twists for a single heavy moment, before snapping into a motion that sends bodies flying like ragdolls. This Charm enhances an attack. If it hits, the target is thrown away from the Infernal in any direction, at a rate of three yards for every die of raw damage. If they strike an unyielding object in their flight, they stop there, and both they and the object suffer one die of Piercing damage for each yard they would have otherwise travelled, to a maximum of the raw damage of the original attack. This damage is usually bashing, but may be lethal if the object is suitably dangerous. Targets rooted in place instead suffer damage as though they had immediately struck an object, the stresses of the Infernal's might twisting and churning their insides.
Alternatively, the Infernal can simply knock his target prone. This version of the Charm inflicts no additional damage to the target, but all characters within a number of yards equal to the attack's raw damage must roll to avoid knockdown at a difficulty of (Infernal's Strength), and the object-sized section of the floor they are knocked down onto suffers twice the raw damage of the attack. If the target is already prone, he can simply be smashed directly into the floor, treating it as an object he has been immediately knocked into.
God-Humbling Backhand Blow
Cost: — (+2m); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Foe-Hurling Gore Strike
Mere divinity is no more a defense against Isidoros than any other form of pretension. This Charm permanently enhances its prerequisite, allowing the Infernal to increase its cost by two motes when targeting a dematerialized target. If he does so, his victim is rendered fully solid at the moment of impact, allowing him to damage them and send them smashing into objects as normal. This forcible materialization continues after the attack is resolved, but does not prevent the target from dematerializing once more.
Alternatively, the Infernal can use this effect to target a materialized spirit (or another being inherently capable of becoming incorporeal, such as another Infernal with Soul-Sand Devil Shintai), forcibly dematerializing them after the initial damage of the attack is resolved but before the Knockback is applied – obviously, they do not suffer any damage from phasing straight through objects.
Cost: — (+2m); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Foe-Hurling Gore Strike
Mere divinity is no more a defense against Isidoros than any other form of pretension. This Charm permanently enhances its prerequisite, allowing the Infernal to increase its cost by two motes when targeting a dematerialized target. If he does so, his victim is rendered fully solid at the moment of impact, allowing him to damage them and send them smashing into objects as normal. This forcible materialization continues after the attack is resolved, but does not prevent the target from dematerializing once more.
Alternatively, the Infernal can use this effect to target a materialized spirit (or another being inherently capable of becoming incorporeal, such as another Infernal with Soul-Sand Devil Shintai), forcibly dematerializing them after the initial damage of the attack is resolved but before the Knockback is applied – obviously, they do not suffer any damage from phasing straight through objects.
Tower-Toppling Tantrum Toss
Cost: — (1m); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Foe-Hurling Gore Strike
The alien skyline of the Demon City remains intact only by the grace of Isidoros' inattention. This Charm permanently enhances its prerequisite, allowing the Infernal to activate it at a cost of only one mote when targeting an object. In addition, any damage dealt to objects by a hurled target is doubled (this specifically overrides the normal maximum). If an object is destroyed in this fashion, the target continues to fly in the same direction, stopping only when they fail to destroy an object they strike or the range of the Knockback effect is exhausted. However, they still only suffer damage from the first object they strike. As a final benefit, targets hurled by Foe-Hurling Gore Strike travel an additional ([Strength + Essence] x 2) yards.
Cost: — (1m); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Foe-Hurling Gore Strike
The alien skyline of the Demon City remains intact only by the grace of Isidoros' inattention. This Charm permanently enhances its prerequisite, allowing the Infernal to activate it at a cost of only one mote when targeting an object. In addition, any damage dealt to objects by a hurled target is doubled (this specifically overrides the normal maximum). If an object is destroyed in this fashion, the target continues to fly in the same direction, stopping only when they fail to destroy an object they strike or the range of the Knockback effect is exhausted. However, they still only suffer damage from the first object they strike. As a final benefit, targets hurled by Foe-Hurling Gore Strike travel an additional ([Strength + Essence] x 2) yards.
Regiments Like Bowling Pins
Cost: — (2m); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Tower-Toppling Tantrum Toss
Destruction cascades from the Infernal's blows, one strike becoming two as enemies become projectiles and corpses tumble through the air. This Charm permanently enhances Foe-Hurling Gore Strike. Ordinarily, it is assumed that other (non-extra) characters avoid the characters and objects sent flying by Knockback, but with this Charm the Infernal may spend an additional two motes in Step 10 to unceremoniously smack his target into another enemy. This is treated as a reflexive Thrown attack using the target as an improvised weapon, targeting any one character in their path. The hurled target suffers damage from the Knockback as normal.
Cost: — (2m); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Tower-Toppling Tantrum Toss
Destruction cascades from the Infernal's blows, one strike becoming two as enemies become projectiles and corpses tumble through the air. This Charm permanently enhances Foe-Hurling Gore Strike. Ordinarily, it is assumed that other (non-extra) characters avoid the characters and objects sent flying by Knockback, but with this Charm the Infernal may spend an additional two motes in Step 10 to unceremoniously smack his target into another enemy. This is treated as a reflexive Thrown attack using the target as an improvised weapon, targeting any one character in their path. The hurled target suffers damage from the Knockback as normal.
First Malfeas Excellency, Second Malfeas Excellency, Malfeas Inevitability Technique, Malfeas World-Shaping Cosmogony
The fallen King of the Primordials is arrogant, cruel and given to excessive displays of obvious force for the chance to show off and the sadistic joy he feels when enemies and allies look upon him in awe and terror. He is vast and full of hate toward those who betrayed and imprisoned him, seeking vengeance with indiscriminate callousness to the collateral damage he inflicts on the innocent. The Demon City is resilient and strong enough to lift the world or crush it underfoot. The green fires raging in his heart blight the very Essence of everything they touch, marking the world with his wrathful glory. He holds authority over all things wise enough to bow before the world's creators.
Characters may apply this Charm to any actions in which they choose the ostentatious or overkill approach over merely adequate solutions. Any intentional subtlety or display of restraint makes this Excellency inapplicable, including adding less than half the maximum possible dice bonus to a roll (rounded down). Note that force does not necessarily equate to violence. A forceful seduction in which an Infernal confidently orders a prospective paramour to accompany him rather than cajoling or flattering her can benefit from this Charm just as readily as a stomp delivered to a prone enemy's face. Strangely, the power of Malfeas may also enhance any Performance action to dance or create music. These are the secret pleasures of the Demon City that embarrass Ligier.
Malfeas Mythos Exultant
The Demon Emperor works his wrath through the sheer power of his terrible will, calling boundless power out of hatred and fury. A stunt enhanced by this Charm allows the Green Sun Prince to pay a point of Willpower in place of up to (Essence) motes when activating an Excellency of Malfeas to enhance the stunted action.
The fallen King of the Primordials is arrogant, cruel and given to excessive displays of obvious force for the chance to show off and the sadistic joy he feels when enemies and allies look upon him in awe and terror. He is vast and full of hate toward those who betrayed and imprisoned him, seeking vengeance with indiscriminate callousness to the collateral damage he inflicts on the innocent. The Demon City is resilient and strong enough to lift the world or crush it underfoot. The green fires raging in his heart blight the very Essence of everything they touch, marking the world with his wrathful glory. He holds authority over all things wise enough to bow before the world's creators.
Characters may apply this Charm to any actions in which they choose the ostentatious or overkill approach over merely adequate solutions. Any intentional subtlety or display of restraint makes this Excellency inapplicable, including adding less than half the maximum possible dice bonus to a roll (rounded down). Note that force does not necessarily equate to violence. A forceful seduction in which an Infernal confidently orders a prospective paramour to accompany him rather than cajoling or flattering her can benefit from this Charm just as readily as a stomp delivered to a prone enemy's face. Strangely, the power of Malfeas may also enhance any Performance action to dance or create music. These are the secret pleasures of the Demon City that embarrass Ligier.
Malfeas Mythos Exultant
The Demon Emperor works his wrath through the sheer power of his terrible will, calling boundless power out of hatred and fury. A stunt enhanced by this Charm allows the Green Sun Prince to pay a point of Willpower in place of up to (Essence) motes when activating an Excellency of Malfeas to enhance the stunted action.
Hardened Devil Body (x4)
Cost: —; Mins: Essence 1; Type: Permanent
Keywords: Stackable
Duration: Permanent
Prerequisite Charms: None
Though the Yozis are beyond awareness of most damage, let alone threatened by it, their servants can only manage to embody a fraction of this durability. This Charm may be purchased a maximum number of times equal to the lesser of (Stamina or Resistance). Each purchase gives the Infernal three additional -2 health levels and one extra -4 level.
Cost: —; Mins: Essence 1; Type: Permanent
Keywords: Stackable
Duration: Permanent
Prerequisite Charms: None
Though the Yozis are beyond awareness of most damage, let alone threatened by it, their servants can only manage to embody a fraction of this durability. This Charm may be purchased a maximum number of times equal to the lesser of (Stamina or Resistance). Each purchase gives the Infernal three additional -2 health levels and one extra -4 level.
By Pain Reforged
Cost: 1hl; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: None
Pain puts life in perspective, pushing aside all other distractions. This is the simplest truth Malfeas has learned from his imprisonment within himself. Use of this Charm allows an Infernal to ignore all negative effects associated with bashing damage she has suffered. Such injuries do not cause wound penalties or slow her down in any way. If reduced to Incapacitated by bashing wounds, she does not fall unconscious, but remains fully aware as further bashing trauma converts to lethal. Aggravated and lethal injuries penalize characters protected by this Charm normally. When this Charm ends, all suspended penalties resume immediately.
Cost: 1hl; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: None
Pain puts life in perspective, pushing aside all other distractions. This is the simplest truth Malfeas has learned from his imprisonment within himself. Use of this Charm allows an Infernal to ignore all negative effects associated with bashing damage she has suffered. Such injuries do not cause wound penalties or slow her down in any way. If reduced to Incapacitated by bashing wounds, she does not fall unconscious, but remains fully aware as further bashing trauma converts to lethal. Aggravated and lethal injuries penalize characters protected by this Charm normally. When this Charm ends, all suspended penalties resume immediately.
Scar-Writ Saga Shield (x2)
Cost: —; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: By Pain Reforged
Malfeas does not quietly accept his tortured inversion, but builds up calloused layers and folds them in a vain attempt to seal his wounds and inoculate against future injury. Such efforts cannot achieve their goal, but incidentally toughen the Demon City further. The first purchase of this Charm raises the character's natural lethal soak to her Stamina rating (rather than half) and gives her bashing Hardness equal to her Stamina.
The second purchase of Scar-Writ Saga Shield requires Essence 3+ and adds the character's Essence rating to her natural bashing and lethal soak. Her Hardness remains unaffected.
A final repurchase at Essence 4+ grants the warlock a bashing and lethal Hardness equal to his (unmodified Stamina + Essence). Magical attacks have their minimum damage reduced by a single die (to a minimum of 1).
Cost: —; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: By Pain Reforged
Malfeas does not quietly accept his tortured inversion, but builds up calloused layers and folds them in a vain attempt to seal his wounds and inoculate against future injury. Such efforts cannot achieve their goal, but incidentally toughen the Demon City further. The first purchase of this Charm raises the character's natural lethal soak to her Stamina rating (rather than half) and gives her bashing Hardness equal to her Stamina.
The second purchase of Scar-Writ Saga Shield requires Essence 3+ and adds the character's Essence rating to her natural bashing and lethal soak. Her Hardness remains unaffected.
A final repurchase at Essence 4+ grants the warlock a bashing and lethal Hardness equal to his (unmodified Stamina + Essence). Magical attacks have their minimum damage reduced by a single die (to a minimum of 1).
Insignificant Embers Intuition
Cost: 2m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
The heart of Malfeas burns jealously, invisible tongues grasping like talons at the lesser flames smoldering in other souls. This Charm enhances any standard (Perception + Awareness) roll to notice sensory details about a targeted being. In addition to whatever other information the character notices with any threshold of success, the Infernal also discerns the strength and aspect of the target's Essence relative to his own. The Storyteller should communicate this information numerically, even though the experience is more abstract and typically involves some form of personalized synesthesia.
Anyone observing this Charm in use may notice a momentary green glint that flashes in the Infernal's eye with a reflexive (Perception + Awareness) roll at difficulty 4. This telltale sign does not make the Charm Obvious, so astute observers will have to draw their own conclusions.
This Charm is not a means of bypassing stealth and costs no motes when activated by Infernals with Essence 4+, though it still requires a Charm activation.
Cost: 2m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
The heart of Malfeas burns jealously, invisible tongues grasping like talons at the lesser flames smoldering in other souls. This Charm enhances any standard (Perception + Awareness) roll to notice sensory details about a targeted being. In addition to whatever other information the character notices with any threshold of success, the Infernal also discerns the strength and aspect of the target's Essence relative to his own. The Storyteller should communicate this information numerically, even though the experience is more abstract and typically involves some form of personalized synesthesia.
Anyone observing this Charm in use may notice a momentary green glint that flashes in the Infernal's eye with a reflexive (Perception + Awareness) roll at difficulty 4. This telltale sign does not make the Charm Obvious, so astute observers will have to draw their own conclusions.
This Charm is not a means of bypassing stealth and costs no motes when activated by Infernals with Essence 4+, though it still requires a Charm activation.
Green Sun Nimbus Flare
Cost: 3m; Mins: Essence 2; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Insignificant Embers Intuition
The Infernal's blows spark and seethe with the acid-green radiance of Malfeas's heart, burning opponents. Green Sun Nimbus Flare may enhance any physical attack whose target is (Essence) yards or less away. If the attack inflicts any levels of damage, this Charm then inflicts two additional levels of unsoakable lethal damage from fiery tongues of Primordial Essence erupting from the wound. This damage is applied after the damage for the wound transmitting it, but still in Step 10 of attack resolution.
Cost: 3m; Mins: Essence 2; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Insignificant Embers Intuition
The Infernal's blows spark and seethe with the acid-green radiance of Malfeas's heart, burning opponents. Green Sun Nimbus Flare may enhance any physical attack whose target is (Essence) yards or less away. If the attack inflicts any levels of damage, this Charm then inflicts two additional levels of unsoakable lethal damage from fiery tongues of Primordial Essence erupting from the wound. This damage is applied after the damage for the wound transmitting it, but still in Step 10 of attack resolution.
Immolating Terror Technique
Cost: — (+1m); Mins: Essence 3; Type: Permanent
Keywords: Emotion
Duration: Permanent
Prerequisite Charms: Green Sun Nimbus Flare
Those struck down by Malfeas suffer deeper injuries than physical scars. Whenever an Infernal with this Charm activates Green Sun Nimbus Flare, she may pay an additional mote to improve the attack. If the flare inflicts any levels of damage against a being with a Willpower pool, it also consumes one Willpower. Victims who lose their last point of Willpower this way instantly form an intimacy of terrified awe toward the Infernal that can't be destroyed or even weakened until the victim has not directly perceived the Exalt for one full day.
Cost: — (+1m); Mins: Essence 3; Type: Permanent
Keywords: Emotion
Duration: Permanent
Prerequisite Charms: Green Sun Nimbus Flare
Those struck down by Malfeas suffer deeper injuries than physical scars. Whenever an Infernal with this Charm activates Green Sun Nimbus Flare, she may pay an additional mote to improve the attack. If the flare inflicts any levels of damage against a being with a Willpower pool, it also consumes one Willpower. Victims who lose their last point of Willpower this way instantly form an intimacy of terrified awe toward the Infernal that can't be destroyed or even weakened until the victim has not directly perceived the Exalt for one full day.
Kissed By Hellish Noon
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Green Sun Nimbus Flare
Only the mightiest adversaries deserve face-to-face confrontation with the Demon City. This Charm removes the range limit of its prerequisite, allowing Green Sun Nimbus Flare to augment physical attacks with bows and other distance weapons past point-blank range. Weapons not intended for use on a personal scale, such as Essence artillery, aren't compatible with Kissed By Hellish Noon by default, but Infernals with Essence 4+ may purchase the Charm a second time to enable this.
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Green Sun Nimbus Flare
Only the mightiest adversaries deserve face-to-face confrontation with the Demon City. This Charm removes the range limit of its prerequisite, allowing Green Sun Nimbus Flare to augment physical attacks with bows and other distance weapons past point-blank range. Weapons not intended for use on a personal scale, such as Essence artillery, aren't compatible with Kissed By Hellish Noon by default, but Infernals with Essence 4+ may purchase the Charm a second time to enable this.
World-Weathering Incandescence
Cost: — (+1m); Mins: Essence 2; Type: Permanent
Keywords: Obvious, Sorcerous
Duration: Permanent
Prerequisite Charms: Green Sun Nimbus Flare
Cities rise. Cities fall. Only Malfeas endures. Once an Infernal learns this Charm, she may pay an additional mote when activating Green Sun Nimbus Flare to attack a non-magical inanimate object. If the target suffers any damage from the secondary burn, the wound continues to burn from within, suffering one level of unsoakable lethal damage each tick until destroyed. If the warlock has a higher Essence rating than the Resources value of the object, it burns more quickly and is utterly destroyed on the tick following the Infernal's attack. During this period of disintegration, cracks spread throughout the object's surface, from which glittering green rays and wisps of acrid smoke emerge. Final destruction occurs violently as the object simultaneously burns and shatters. Witnesses may even hear the childlike whimper of the object's least god as its immortal existence loses all meaning.
Cost: — (+1m); Mins: Essence 2; Type: Permanent
Keywords: Obvious, Sorcerous
Duration: Permanent
Prerequisite Charms: Green Sun Nimbus Flare
Cities rise. Cities fall. Only Malfeas endures. Once an Infernal learns this Charm, she may pay an additional mote when activating Green Sun Nimbus Flare to attack a non-magical inanimate object. If the target suffers any damage from the secondary burn, the wound continues to burn from within, suffering one level of unsoakable lethal damage each tick until destroyed. If the warlock has a higher Essence rating than the Resources value of the object, it burns more quickly and is utterly destroyed on the tick following the Infernal's attack. During this period of disintegration, cracks spread throughout the object's surface, from which glittering green rays and wisps of acrid smoke emerge. Final destruction occurs violently as the object simultaneously burns and shatters. Witnesses may even hear the childlike whimper of the object's least god as its immortal existence loses all meaning.
Supernatural Martial Arts:
Infernal Monster Style
If the natural fighting arts of the Lawgivers equip them to bravely strike down the mightiest devils with whatever lies at hand, then Infernal Monster Style exists to create monsters worthy of needing Solar Hero Style. Exalted who study this art learn to use their rage as a lens, focusing Essence toward acts of unthinkable brutality and savagery. There is nothing noble about this art except the refreshing simplicity with which it grinds enemies into sticky red paste. Infernal Monster Style is only compatible with armor created by Infernal Charms. Its form weapons are the cestus, fighting gauntlet, boot and all improvised weapons, as well as artifact versions thereof. Despite this style's name, it is the "hero" style of the Infernal Exalts and is sometimes called Infernal Hero Style by those who view Creation's Exalts as worse monsters than themselves. Infernal-only expansions to this style are Ability-based Martial Arts Charms rather than Infernal Charms, extrapolating the themes and imagery of the Infernal Monster rather than expressing the esoteric powers of any particular Yozi. Both Green Sun Princes and akuma may access and develop new extensions. As normal, non-Infernals can learn the base Charms of this style as a formal Celestial art.
If the natural fighting arts of the Lawgivers equip them to bravely strike down the mightiest devils with whatever lies at hand, then Infernal Monster Style exists to create monsters worthy of needing Solar Hero Style. Exalted who study this art learn to use their rage as a lens, focusing Essence toward acts of unthinkable brutality and savagery. There is nothing noble about this art except the refreshing simplicity with which it grinds enemies into sticky red paste. Infernal Monster Style is only compatible with armor created by Infernal Charms. Its form weapons are the cestus, fighting gauntlet, boot and all improvised weapons, as well as artifact versions thereof. Despite this style's name, it is the "hero" style of the Infernal Exalts and is sometimes called Infernal Hero Style by those who view Creation's Exalts as worse monsters than themselves. Infernal-only expansions to this style are Ability-based Martial Arts Charms rather than Infernal Charms, extrapolating the themes and imagery of the Infernal Monster rather than expressing the esoteric powers of any particular Yozi. Both Green Sun Princes and akuma may access and develop new extensions. As normal, non-Infernals can learn the base Charms of this style as a formal Celestial art.
Retribution Will Follow
Cost: 1m; Mins: Martial Arts 2, Essence 2; Type: Reflexive (Step 10)
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: None
Striking an Infernal Monster stylist makes him angry. This is unwise. Whenever the martial artist suffers one or more levels of damage, his player may activate this Charm. Doing so causes him to enter a savage killing frenzy for a scene like that imposed by an uncontrolled Berserk Anger Limit Break. The enraged character is immune to all negative effects from wound penalties (including dice penalties and slowing) and treats all forms of mental influence from beings of equal or lesser Essence as unacceptable orders. He regains no Willpower points from the rampage. Characters who have Limit tracks bleed off a single point of
accrued Limit from this induced catharsis rather than resetting to zero, but this only happens once the character kills or horribly maims someone with an unarmed attack during the scene. Characters do not gain or require any conscious knowledge of the Great Curse to use this Charm.
Cost: 1m; Mins: Martial Arts 2, Essence 2; Type: Reflexive (Step 10)
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: None
Striking an Infernal Monster stylist makes him angry. This is unwise. Whenever the martial artist suffers one or more levels of damage, his player may activate this Charm. Doing so causes him to enter a savage killing frenzy for a scene like that imposed by an uncontrolled Berserk Anger Limit Break. The enraged character is immune to all negative effects from wound penalties (including dice penalties and slowing) and treats all forms of mental influence from beings of equal or lesser Essence as unacceptable orders. He regains no Willpower points from the rampage. Characters who have Limit tracks bleed off a single point of
accrued Limit from this induced catharsis rather than resetting to zero, but this only happens once the character kills or horribly maims someone with an unarmed attack during the scene. Characters do not gain or require any conscious knowledge of the Great Curse to use this Charm.
Raging Behemoth Charge
Cost: 4m; Mins: Martial Arts 3, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: Retribution Will Follow
Like all monsters, the Infernal Monster is predisposed to giving chase. He adds his Martial Arts rating to the number of yards per tick he can cover with a Move or Dash action, provided he heads toward a character he observed physically attacking him this scene. He must be able to perceive the character he charges toward. Enhanced dashes enjoy a -0 DV penalty.
Cost: 4m; Mins: Martial Arts 3, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: Retribution Will Follow
Like all monsters, the Infernal Monster is predisposed to giving chase. He adds his Martial Arts rating to the number of yards per tick he can cover with a Move or Dash action, provided he heads toward a character he observed physically attacking him this scene. He must be able to perceive the character he charges toward. Enhanced dashes enjoy a -0 DV penalty.
Infernal Monster Form
Cost: 6m; Mins: Martial Arts 4, Essence 3; Type: Simple
Keywords: Form-type, Obvious
Duration: One scene
Prerequisite Charms: Raging Behemoth Charge
The Infernal's eyes close and his face assumes a curiously sad expression, as if he almost regrets the carnage about to follow. When they open, they burn vivid emerald and his muscles swell impossibly, increasing his overall size and mass by 10%. Style compatible armor resizes with him, but most clothes tear unless very loose-fitting. Use of this Charm is compatible with Lunar tattoos. The martial artist gains the benefits listed below:
-Every unarmed attack inflicts piercing damage and grants the monster a cumulative dot of Strength for the scene. This dot does increase the damage of the attack that provided it. No combination of Charms including Infernal Monster Form can provide more than (Essence) additional dots, and this bonus is treated as a dice bonus from Charms. This Strength gain occurs even if the attack misses but only occurs once per attack regardless of the number of targets.
-He can parry lethal and ranged attacks unarmed without a stunt.
-He decreases the Speed of all unarmed attacks by -1, to a minimum of Speed 3, provided he attacks once rather than as part of a flurry.
-His body expands metaphysically as well as physically, causing him to exist outside of fate and as a creature of darkness native to Malfeas for the duration of the Charm. These states carry all the usual advantages and disadvantages. In addition to basic removal from fate, the character's presence imposes automatic failure on all thaumaturgical divination methods (such as astrology) used within a mile, causing them to return a single disturbing result: "The monster is here."
Cost: 6m; Mins: Martial Arts 4, Essence 3; Type: Simple
Keywords: Form-type, Obvious
Duration: One scene
Prerequisite Charms: Raging Behemoth Charge
The Infernal's eyes close and his face assumes a curiously sad expression, as if he almost regrets the carnage about to follow. When they open, they burn vivid emerald and his muscles swell impossibly, increasing his overall size and mass by 10%. Style compatible armor resizes with him, but most clothes tear unless very loose-fitting. Use of this Charm is compatible with Lunar tattoos. The martial artist gains the benefits listed below:
-Every unarmed attack inflicts piercing damage and grants the monster a cumulative dot of Strength for the scene. This dot does increase the damage of the attack that provided it. No combination of Charms including Infernal Monster Form can provide more than (Essence) additional dots, and this bonus is treated as a dice bonus from Charms. This Strength gain occurs even if the attack misses but only occurs once per attack regardless of the number of targets.
-He can parry lethal and ranged attacks unarmed without a stunt.
-He decreases the Speed of all unarmed attacks by -1, to a minimum of Speed 3, provided he attacks once rather than as part of a flurry.
-His body expands metaphysically as well as physically, causing him to exist outside of fate and as a creature of darkness native to Malfeas for the duration of the Charm. These states carry all the usual advantages and disadvantages. In addition to basic removal from fate, the character's presence imposes automatic failure on all thaumaturgical divination methods (such as astrology) used within a mile, causing them to return a single disturbing result: "The monster is here."
God-Smashing Blow
Cost: 3m (or 3m, 1wp); Mins: Martial Arts 4, Essence 3; Type: Supplemental
Keywords: Combo-OK, Knockback
Duration: Instant
Prerequisite Charms: Infernal Monster Form
The Infernal raises one or both arms and brings her fist(s) down like a hammer, driving a target into the ground. This Charm enhances an unarmed attack, causing the target to suffer automatic knockdown with no roll to resist if the attack hits. Additionally, every other character apart from the Charm user within (Martial Arts) yards of the impact must check for knockdown at a difficulty of (the Exalt's Essence).
The surface beneath the target also suffers the raw damage of the attack, though this damage is always bashing and automatically piercing. Normally, Storytellers can dispense with calculating damage to the ground and simply assume this Charm leaves the target in a small crater. However, targets standing on flimsy structures may find their footing blasted out from under them, especially from high-damage attacks.
If an Exalt uses this Charm to successfully strike a materialized god or demon with equal or lesser Essence, she may pay an additional Willpower. This strews the victim's body as splatters of ephemera and gobbets of divine flesh in the usual crater. Although it appears to witnesses that the spirit died—messily—it is no more harmed than normal from the attack, save for being forcibly returned to its natural dematerialized state in addition to being knocked prone.
Cost: 3m (or 3m, 1wp); Mins: Martial Arts 4, Essence 3; Type: Supplemental
Keywords: Combo-OK, Knockback
Duration: Instant
Prerequisite Charms: Infernal Monster Form
The Infernal raises one or both arms and brings her fist(s) down like a hammer, driving a target into the ground. This Charm enhances an unarmed attack, causing the target to suffer automatic knockdown with no roll to resist if the attack hits. Additionally, every other character apart from the Charm user within (Martial Arts) yards of the impact must check for knockdown at a difficulty of (the Exalt's Essence).
The surface beneath the target also suffers the raw damage of the attack, though this damage is always bashing and automatically piercing. Normally, Storytellers can dispense with calculating damage to the ground and simply assume this Charm leaves the target in a small crater. However, targets standing on flimsy structures may find their footing blasted out from under them, especially from high-damage attacks.
If an Exalt uses this Charm to successfully strike a materialized god or demon with equal or lesser Essence, she may pay an additional Willpower. This strews the victim's body as splatters of ephemera and gobbets of divine flesh in the usual crater. Although it appears to witnesses that the spirit died—messily—it is no more harmed than normal from the attack, save for being forcibly returned to its natural dematerialized state in addition to being knocked prone.
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