Green Sun, Black Shadows (CG/Exalted)

The Art of Exalted - Part 1
THE ART OF EXALTED: THE EXALTS OF MODERN AGE - PART 1

Anja Silverclaws, the Seeker of Secrets, New Moon Lunar Exalt

Dressing elegantly for the Silver Pact's meetings.


In her Spirit Shape.


Between Woman and Beast.

Black Ice Shadow, The Underworld Spy, Chosen of Endings, Sidereal Exalt

Born to wear leather.


Master and Disciple don't always see along.
 
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Hell 1.6
[X] Stay there some more, praying to Oramus

You mentally shrug. What's the point of criticizing the behavior of an Unquestionable? Demons aren't human, and you would be a fool to think otherwise. Doesn't make dealing with them less weird though.

Like with the Gem of the Conventicle Malfeasant attuning the new stone is near instantaneous, something you guess is made possible by the original owner transferring ownership to you. You put the Amulet around your neck and hide it under your suit, together with the Deceiver's Stone and the Weapon Ward. The whole setup is not quite uncomfortable, but close. You don't think you can add more without it being evident to an outside observer.

'Are you done?' You ask your advisor.

"-for we are simple servants, insignificant in your eyes. Our faith and devotion-" Nope, he's not.

Then again, maybe it's not a bad idea. You have been helped much by Oramus, but until you can repay him with results...your honest gratitude will suffice. Sitting down in the lotus position, hands on your knees and head bowed, you start praying, putting into appropriate words your honest feelings.

It's...actually a nice feeling, relaxing even. You have never been very religious, even with the Empire's blatant support of the church and use of its themes to further justify the monarchy. Not that you didn't attend when appropriate, but you preferred spending time with your favorite family members and studying for the time you were going to enter the political scene.

...Now that you think about it, the church must be tied to the Celestial Bureaucracy in some way. Which makes it another target, even if you were going to do away with it either way.

At the end of your prayers you stand up, bow a final time, turn around and walk away, posture proud and resolve reaffirmed.

You are a Champion of Hell.

[X] Ask the demons around here what they can offer you

Once outside the temple the Anuhles quickly moves into place around you, your personal honor guard. "What now Boss?" Seyrun, finally coming out of his religious fervor, asks.

'Lord Daendels said the demons living here in the Shattered Cities are all crafters. And since requesting something from them is within my rights, I want to see if there is any-'

"HEY-OH!"

"Gaah!"

Startled (and deafened) by the sudden shout right in front of your face you fall down on your butt. The next few seconds are a blur as you try to recover your bearings, vaguely aware of the Fangs moving between you and whoever surprised you. And shouting, which just make things worse.

Once your hearing is back to normal you push yourself back on your feet with a growl. "Who the hell is-"

"Hey! How are you? I am quite good thank you very much! The weather has been quite nice though I miss Hegra's rains! Those are the most fun! Are you one of those Green Sun Princes I heard so much about? You look scrawny! Shouldn't a Prince look more im-"

The almost literal deluge of words stops you cold, gaping like a fish. Or maybe the real reason is what you are currently looking at:


Girly. Very, very girly. This is the only possible way to describe the creature in front of you, besides ridiculous of course. It's vaguely shaped like a horse, but one drawn by a child, with pink fur and even pinker mane. The face and expression it is currently making are surprisingly human-like, too big eyes notwithstanding.

'What the FUCK is this?'

"Woah! I've met many demons in my life, but this is just plain disturbing!" Great, even Seyrun is confused.

Luckily the Yozis are on your side, because the equine's rambling is interrupted by a hovering rock hitting its head. "Owwie!"

"Pinkie Pie! That is no way to treat a Peer. It is highly unsightly and improper." A new, sophisticate voice says harshly. The owner is another similar horse-like creature, with pure white fur and purple mane.


You're honestly starting to think Oramus's presence is affecting your mind in very bad ways.

"Rarity! You meanie!" The pink horse whines, enormous drops of tears pouring out of her eyes. "That hurt!"

"It was for your own good darling." The white horse says before turning to you and bending her front knees, head kept down. You realize it is bowing. "Greetings Honorable Peer. My name is Rarity, Seamstress of the Shattered Cities. My friend here is Pinkie Pie, Dabbler of Parties and Dreams. Please forgive her: she has an unfortunate tendency to drink new concoctions herself, and they make her...excitable."

Pinkie Pie nods enthusiastically, a jaw-defying grin on her face.

'Oookay...in for a penny, in for a pound I suppose.' "I am Zero." You take a dramatic pose. "The Champion chosen by Wise Oramus to do his will where he cannot. Are you here, perhaps, on Unquestionable Daendels' orders."

"That is correct Peer Zero." Rarity looks up. She and Pinkie Pie are females...right? "As the Chosen of our Great Lord, it is every inhabitant of the Shattered Cities' pleasure to assist you in any way we can." She says proudly. "Everything that is unique in the whole universe can be found here, for every act of creation is a prayer to our Lord."

"And dreams!" Pinkie hops up and down. "I love Oramus's dreams!"

"A bit too much, if I can say so myself." Rarity shakes her head, annoyed. "You just have to ask Peer Zero, and I will bring you to the ones best suited."

"Actually, you may help me already. You said you are a seamstress?" You ask, raising a gloved hand. "It is possible to improve this costume-"

"Mh, mh, mh." Rarity hums loudly, suddenly inside your personal space. Her eyes critically scan every surface of cloth. "I see, I see. Decent enough I suppose. Colors are socially acceptable, and the texture..." She sniffs haughtily. "Passable. For amateurs, that is."

"Hey!" The Fangs cry out in indignation.

"Kill or sew darlings. You can't do both and expect to be good." She replies with sufficiency. "And what's this?" Your mask is ripped from the Anuhle carrying it by a telekinetic force and brought in front of Rarity's face. "I understand the need of secrecy, but it's a crime to conceal such a perfect face." She looks at you dreamily before her eyes light up. "Ah, I know! Follow me!"

Pushed quite adamantly from behind by a rather excited Pinkie you are brought to a nearby building. It is a strange thing, made not of basalt but of a lattice of thin brass filaments. The inside brings to mind the atelier of a tailor, exotic materials and dresses with too many limbs notwithstanding.

"Woah!" You gasp as an invisible force takes off your clothes. You barely manage to put on a shadow-disguise before ending with only your boxer. "What the hell?!"

"Hush darling. I am working." Rarity replies back curtly, a pair of glittery glasses on her face, before letting out with a shrill: "Pinkie! The Calcanth!"

The pinkie demon pushes into place a large cauldron full of bubbling liquid. Then the cauldron opens its mouth and pulls out a long tongue, many alchemical tools resting on it.

"You may want to rest Boss." One of the Fangs offers you a chair. "I think this is going to take a long time."

"Yeah. Those artificer guys are all nuts."

"...This better be worth it." You huff before sitting down, resolving to be just a spectator for now.

Watching the white-furred demon working is...interesting. Rarity may look like she came straight out of a three years old girl's dreams, but she exhibits a single-minded fervor no child would be able to imagine.

She pours Calcanth on your mask together with ground indigo ice and crystal dust.

She takes apart your costume without breaking a single thread, exposing every single one of them to the vapors of a chromatic large scale burned over a fire of silver bark, the flames fanned by the breath of mice made of fire.

This and much more Rarity does, praying loudly all the time while Pinkie divides her time between helping and making sacrifices to small temples.

'Hey. Seyrun.'

"Yes?"

'Do you play Chess?'

You're in the middle of your tenth mental game, the Anuhle slowly but steadily having become good at it, when Rarity finally finishes. "How does it feel darling?" She asks with sparkling eyes.

You grunt, glad to finally have your real clothes back. You tug one sleeve. "The same as before. What changed?"

"Simple! First, the mask." She slides it on your head, the mechanism closing it smoothly. You realize it's easier to see through it, almost like you are not wearing it. "Now even with your face covered you'll always be fabulous!" She sighs in bliss. "Oh. And, as an afterthought, I made so it hides your identity better."
Mask of Zero (Artifact 1): It allows the effects of the Charm "Beautiful In My Way" to go through it even though the face is hidden. It also inflicts a two dice penalty to all rolls to determine the identity of the wearer. Attuning it cost 2 motes.
'Call it an afterthought.' "What else?"

"Sadly I couldn't make the costume itself more durable. That would have required making something new from scratch." She lifts your cape. "Instead I infused your mantle with the essence of a shield. Now you can use it to parry enemy's blows. Even a fiery daiklave will be unable to scratch it."
Silken Mantle of Zero: part of Silken Armor of Zero. It increases Parry DV against attacks by 3.

Silken Armor of Zero: Soak +5L/3B. Attune: 3m. It stacks with other forms of armor. It cannot be detected as magical without the use of magic-sensing Charms such as All-Encompassing Sorcerer's Sight. It can be worn while performing Martial Arts styles that normally prohibit the use of armor.
"Good enough. I don't plan to enter direct combat often anyway." You take out the scroll Daendels gave you. "Now I need to go. I have a meeting with an Unquestionable."

"We will hold you no longer." Rarity bows. "May your future be full of glory and fortune Green Sun Prince."

"Bu-bye!" Pinkie Pie waves her hoof energetically.

"Yeah, bye." You leave the shop and begins the course back to the airship.

[X] Read the Scroll

Once you're sufficiently afar you open and read the scroll:

"Once, there was a maiden-Why in Malfeas' many secret names are we still using this shitty opening?! We don't even like the Maidens! Here, read this:"

What follow is a densely written map of numerous signs, some quite nonsensical.

"Show up at the time of a Tomescu's cry. Not before, and not after. I am a buuuuuuuuuuuusy woman. Notice the twelve 'u' in 'busy': that'll tell you how busy I am.

Remondin."


Your eyebrow twitches.

"Remondin...according to my notes she's called the Misconstrued Counselor. She's the Sixth Soul of Oramus. Never heard of her before."

'I can see why, if this is how she treats everyone.' Stepping into the airship you show the scroll to the captain. "Can you bring me here?"

His four eyes blink one after the other. "That's the most complicated map I have ever seen. But I think I know where it is. We can be there in two cries of Tomescu."

"Excellent. Let's go then." You sit down on your seat and lean back. 'Where we were?'

"Knight to H7."

{====}​

"This...is it?"

"Yes." Answer the guide.

You look up at the absurdly high tower, trying to make an estimate of its height and giving up at 500 yards. "The top?"

"Yes." The guide answers again with a smile. "Lady Remondin's studio is at the very top. By her will it can be reached only through the stairs. Have a good day." She bows before walking away.

"I don't think we have much of a choice Boss. We gotta walk. And we also need to be there for when the Tomescu cry. Who know how she's going to react otherwise."

'I know, I know.' You snort, trying to hide how much hate you have for stairs. 'It's just-'

"Mister? Can you help me?" Someone asks. Turning to the side you see a little girl has walked up to you, her sweet, guileless eyes staring at you imploringly.

You blink. "Yes? What do you need?"

"I need to go there." She points to the tower's top. "But it's too high! I can't do it!"

"You too?" You extend to her a hand. "I'm going there myself. Do you want to come with me?"

"I told you, I can't do it!" She shakes her tiny fists before her eyes light up. "I know! Give me a piggyback!"

"Eh? But-"

"Pleeease?" She asks with a pleading pout, on the verge of crying.

"I...you...alright, alright." You sigh in defeat, a benevolent wry smile on your face. You drop down on one knee. "Jump up little Miss."

"Yippee!" She cries in delight before jumping on your back. Your hands hold her below the knees, and her fingers with scarlet-lacquered nails grab your shoulder. "Go horsie, go!

"Yo-ho." You make the imitation of a horse before starting the long walk up the stairs, the Fangs following closely.

Half an hour later

"Go horsie, go!

"Yo-ho."

One hour later

"Go horsie, go!

"Yo...*pant*...ho..."

Two hours later

"*wheeze* Lis- *pant* *pant* *gasp* ten...urgh...can I drop yo-"

"Go horsie!"

"But-"

"Go!"

"Uuugh..Yi *wheeze* ho...*pant*"

Much later

You don't open the door so much as falling on it, slamming it open with the weight of your body before falling on the ground, the girl still latched to your back.

The Tomescu in the room cries.

The Anuhles drag you forward, up to a desk behind which a man made of mirror shards is writing on a scroll. He stops and looks down at you. "Do you have an appointment?"

What escapes your lips is your lungs' death rattle.

"Peer Zero, Chosen of Oramus." One Anuhle replies for you while another forces Calcanth down your throat. "Message said to be here at the Tomescu's cry."

The mirror shards man takes out a list and hums. "We were expecting you. Please go inside." He then looks at the girl and bows. "Have a good day Lady Remondin."

"Thanks!" She chirps while the Anuhles help you back on your feet. Still weak but reenergized by the gross, but still useful substance you walk to the large doors at the other side of the hall and push them apart.

The interior resembles, at least in design, the classic study of a lawyer: oval of form, there is an elaborate desk in the middle while the walls are covered by shelves containing many things, from trophies to scrolls.

The little girl finally jumps down. With a big smile on her lips she looks up at you. "We got there Mister! Are you happy?"

"More like relieved." You say slowly, trying to put your breath back under control. "So. Remondin, was it? That guy sa-"

One moment.

Just wait a fucking moment!

"We are in Malfeas! Why would a little girl be here?!" You gasp, pointing at her. Your eyes widen. "And your name...is Remondin..!"

"Out of it already? You're good." She winks at you while pulling out her tongue. Her long, forked tongue.

"Wait what?! Cecelyne's infinity, why I haven't realized it before?!" Seyrun cries out in disbelief.

You splutter in indignation. "This-before-why didn't I...you messed with my mind!"

"If it is of any consolation, most don't snap out of it even after I clearly say to them who I am. That's why I said you're good." The Third Circle Demon in the shape of a little girl walks to the desk and sits on the chair behind it. "I am Remondin, Sixth Soul of Oramus. Some, mostly the wise ones, call me the Misconstrued Counselor. Every ruler of the Demon City has come to search my aid at least once, for I know every possible future."

She leans forward, fingers folded under her chin. The amused, devious smile under the still sweet and guileless eyes make for a horrible contrast. "And since you're a Fiend and I am the most invested in the political scene of Malfeas amidst the Unquestionables of my Oversoul, I'm going to be your mentor from now on, Lelouch." She tilts her head. "Or do you prefer Zero?"

Swallowing the bile you put on a neutral expression and bow. "Please address me however you wish Lady Remondin. If I may ask, was that a test?"

"Half of it."

"Half?"

"The other half is me getting a kick out of making people behave like fools."

Your head snaps up, staring in disbelief at the smiling demon. "Everyone has a hobby. This is mine." Opening a compartment in the desk she takes out a bowl full of creatures with the body of a toad and the face of a tiger. One of them tries to jump out.

Glump!

Like lightning her tongue lashes out and ensnares the fugitive. The only thing you can see is a foreleg between Remondin's lips before she sucks it inside. She holds up the bowl. "Want one? Merrevichs are delicious this time of the year."

The only reason you don't puke is because your stomach is empty. "Your...offer is most gracious, but sadly I am not hungry."

"More for me then!" She giggles. She basically inhales another one before putting the bowl away. "Onto business now. When are you going to leave Malfeas?"

You take a deep breath. This...demon may be a sadistic teaser but for the sake of your ambitions you need to play her game. "If everything goes well in a few days, My Lady. Just the time to see what available resources will be useful for my operations in Japan, and to discuss arrangements with the other Peers. Also, I have an appointment with Citizen Berengiere to hire the services and expand the activities of one of the cults founded by her."

"The one of Ligier? You shouldn't have problems then." She gets off the chair and walks in front of the desk, a bamboo cane appearing in her hand. "In truth I don't even care what you do. But teaching I must, and teaching I will." She raps the other palm with the cane. "What do you know of the proper etiquette when dealing with demons, especially Citizens and Unquestionables?"

"I-"

"Nothing." She interrupts you. "That's what. Show me how you bow."

Grumbling under your breath you do as told.

Wack!

"Ouch!" And instantly receive a whacking under your chin.

"You lower yourself too much! It must be 15° before Citizens, and 30° before Unquestionables. Try again!"

Ignoring the pain you repeat the bow.

Wack!

"Ouch!"

"Don't bend your neck! What must move is your midriff! Again!"

{====}​

Outside the man made of shards keeps working, while the Anuhles stay on standby in case their service is suddenly required.

"YOU ARE CRAZY!"

Wack!

"THAT WILL NOT DO! SAY IT PROPERLY!"

"MY BEAUTIFUL LADY, IT IS MY HUMBLE OPINION THAT YOU HAVE MUCH IN COMMON WITH ADORJAN!"

"BETTER!"

Wack!

"THEN WHY DID YOU HIT ME?!"

"FOR BEING A CHEEKY LITTLE BRAT!"

Wack! Wack! Wack!

"Lady Remondin seems to like your Master a lot." The shards man suddenly comments.

The Anuhles stare back with incredulity, despite not daring to back to a Citizen without being explicitly asked something.

Some of the shards morphs into the facsimile of a smile. "She's being honest. That's why."
Gained:

Mentor (Remondin): OOOOO
Specialty: Socialize (Demons +3)
Remondin, the Misconstrued Counselor, Sixth Soul of the Dragon Beyond the World

This puissant entity advises the rulers of the Demon City, whispering to them her endless knowledge of possible futures. She most often takes the form of a child with sweet, guileless eyes, scarlet-lacquered nails and a forked tongue; she has other shapes, but her nails and tongue mark her in every form. Sorcerers call upon Remondin to learn of perils that may yet come to pass, for she knows the stars of Creation as well as those of Malfeas, and her keen strategic mind may unravel even the most complex and subtle of dilemmas. Yet her subtlety makes her counsel perilous, for her malice may lead those who rely on her wisdom into far greater troubles. She may also call forth the shades of others' possible future selves, either to converse or to do battle on her behalf, and meeting such shades can be disquieting indeed.

{====}​

"Crazy...Psychotic...Bitch..." You mutter while resting on a Fang's back as he and the others leave the tower, your whole body hurting too much to move.

"Boss. Can you please stop openly badmouthing an Unquestionable before they toss us inside a Punishment Sphere?!"

"Why? Have I not been punished enough?" You reply back, the Anuhle putting you down with your back against a wall.

"...You are obviously underestimating us demons Boss. Malfeas is the capital of pain. What you are feeling right now is but a caress."

"What happy thoughts you inspire." You sarcastically reply before relaxing, simply waiting for the pain to go away. Even as the other demons give you a wide berth you take the time to observe them in their daily life. Even with the vast differences between here and Earth you soon notice familiar patterns, especially the one where everyone is moving around as if incredibly busy, but lacking enough time to do everything.

That's when you notice it. 'Seyrun?'

"Yes Boss?"

'Playing music and ringing the brass bells is a vital job right?'

"That's right. Without noise Adorjan comes and kills everyone. All fiefdoms employ serfs to make music non-stop. It is an absolutely vital job."

'Then why has that one stopped?'

"...What?"

'That one.' You look in the direction you saw it. 'It looked at something in the distance, made a face, and then ran away. Those Angyalkae too.' You add, seeing a group of the harpists fleeing into a house and barricading the door.

"Oh shit."

'Actually, I stand corrected.' You stand up and cast your gaze across the plaza. 'Everyone is either running away or barricading themselves inside the buildings. Why would they do that?'

"Oh shit oh shit oh shit oh shit oh shit!"

'Seyrun?'

The Dark-Green Fangs look at each other, shriek and run away, pushing away those fleeing into a building to enter them instead. "Where are you going?!" You shout, but they just ignore you.

"SHIT SHIT SHIT SHIT SHIT!!!"

'Seyrun! What is hap-'

"RUN! RUN BOSS! RUN RUN RUN RUN AND DON'T LOOK BACK! IT'S HERE!"

'What is here?!'

"THE NIGHT IS HERE!" He lets out a last scream before falling silent.

And then everything turns black. You blink a few times, but the sudden darkness is so thick you can't even see your own hands. "Is something blocking Ligier?" You look up.

It's a dragon.

No, it's the shadow of a dragon.

You're wrong, it's the shadow of everything.

It's your shadow.

A great serpentine figure, the hollow shadow of a great being that isn't there flies through empty air, darkening the world below and extinguish all light, even the green radiance of Ligier. It stretches across miles or maybe whole worlds.

You are witness to darkness unending.

-Frizzle-

The Deceiver's Stone around your neck gives you a jolt, releasing a pulse of essence through your whole body. A spike of pain pierces your eyes, making you close them instinctively.

-Frizzle-

When you open them again you can see. Everything is still shrouded by darkness, but you can still see your surroundings as if it is clear noon. Somewhat, this feels perfectly natural.

That's when you hear it. The sound of a great horn, playing a doleful song of melancholy and revelry for the night. The temptation to lose yourself in it is strong.

Sadly you can't. Not now, not yet, because there is still much for you to do out there. You have yet to earn the right to be happy. So you stand straight, wrapped in your cape, and wait for what you know is coming.

Soon strange demons emerge from hidden passages and the openings into Malfeas' sewers to dance on the tune of the horn, their movements full of surprisingly human-like emotions and sentiments. You ignore them, and they ignore you as something far more fascinating makes her appearance, the dark broods of the night following in her wake.

Even you can't help but be mesmerized by That Which Calls to the Shadows.


Erembour wears silken robes of silver, which cover flawless skin of the deepest black. Her liquid eyes shimmer like the moon, and strands of glowing white hair twinkle amid raven tresses. In her hands she carries a long silver horn curved like a mighty ram's, which she sounds with such dedication and intensity even you are moved by it, and admire her for that.

And then the unthinkable happens: she slows down, her feet taking more time to move forward with each step until she's right in front of you. Looking at you, an unspoken invitation in her gaze.

You bow down in the proper stance drilled into you by Remondin. "I am sorry Lady Erembour. As much as I would love to join, my duty to the Makers binds me. There is much I have still to accomplish under the light, for me to rest in the darkness."

A sound like crystalline bells. With a start you realize that the horn has stopped and Erembour is laughing, a hand covering her mouth like a demure maiden. "He was sad, you know? To lose you." She says. Both of you know who 'He' is. "You were doomed to die, greatly changing the world in doing so. And so he loved you. But he also knew what you could be: for all of us; for the whole world. He made a decision, and helped you cast away your destiny. And so you will live, even as it saddens him."

"I was doomed to die?" You repeat, resisting the urge to look up at the sky. You close your eyes in contemplation. "Ah, I see: the path I always wanted to take, it would have destroyed me sooner or later. Not matter if I won or lost."

She nods in agreement. Her lips move back towards the horn, to stop the song once again.

"I am still going to die."

She stops. Her eyes open, looking at you smiling ruefully.

"Even with an Exaltation, I am still mortal. Even if the chance to live forever were to be offered to me, I don't know if I would be able to take it." You close your eyes again, feeling a deep but familiar sadness. "And who know if I will live long enough to see my dreams become a reality. Because my path hasn't changed: I just gained new responsibilities. It could even be that I will still need to die to realize my dreams, unable to see the world I wish for even for an instant."

You take a deep breath. "But whatever happens, it will be on my terms. Brought on by the consequences of my actions, and no one else. There is no more a guiding force to my life, and I am fine with that."

You spread your arms, face rising to the sky. When you open your eyes again, it doesn't hurt. "I am free. And there isn't a sweeter gift you could have given me. Maybe you don't know what to do with my gratitude. That's fine. Instead, I will repay my debt another way:

I will give you freedom. Just as you gave it to me."

You drop your arms, eyes closed and head shaking with a self-depreciating smile on your lips. "Forgive me Lady Erembour, for making you waste time. Please, continue to-"

A feeling like velvet, gently pushing your chin up. Something incredibly soft presses against the tip of your nose, filling your nostrils with the sweet scents of flower that bloom at night and wither at dawn.

Erembour pulls back, the residual feeling of her lips still scathing hot on your flesh. She smiles. "Know that the night is your friend Lelouch. You made even me curious to see how far you will go."

The silver horn plays again, and the dance resumes. Erembour leaves to catch up with her Oversoul, the dark broods following her. They look at you with awe in passing, but you ignore them like before. Instead you walk to a nearby rock and sit down on it, hands on your lap and gaze staring ahead.

"-oss?"

That was your first kiss.

"-Boss?"

Granted in was on the tip of your nose, but still.

"-ear me Boss?"

Who knew a girl's touch could feel so go-

"DO YOU HEAR ME BOSS!!"

"Gaah!" You scream, falling down on your back. "Seyrun what the hell?!"

"Good, you're back. Boss, the Ebon Dragon is gone: the night ended. I have no idea how you survived all that without becoming an abomination. I though you were a goner!"

"Eh?" Pulling yourself up you realize that, yes, the light of Ligier is back. And so are the demons who were in the streets before, all staring at you like you are some sort of portent.

"Boss! You're back!" The Fangs cry happily.

Bam!

Your foot smashes into the face of the nearest one. "Yes, I am back. I also clearly remember some people ditching me to save their own lives." You snarl, drilling your foot even deeper.

"Eeehehe..." One Anuhle sweatdrops, chuckling nervously. "Why bring up the past? What's done is done." He spreads four of his limbs. "We're all alive! Everything is okay now!"

"ADORJAN COMES!"
Gained:

Charm: Witness to Darkness
Intimacy: Erembour (Massive Crush)(Positive)

{====}​

"I'm worried for Lelouch-sama." Kaguya suddenly says in the middle of perusing through the Equitable Market together with Milly and Leila, Rakshata and Akito having offered to act as guides.

"He has been away for awhile, hasn't he?" Milly comments, tapping a finger on her lips.

"Awhile?" Rakshata snorts. "With how big Malfeas is, even with the faster methods of travel it may take weeks to reach a certain place. Believe me, that he's taking a long time to come back isn't a sign something went wrong."

Boom!

The entrance to the sewers blasts open, the metal disk sealing it landing with a loud clank. Out of the newly made passage crawls out a tired and dirty Lelouch, soon followed by the likewise proven Dark-Green Fangs.

"That one is." Akito comments quite bluntly.

"Lelouch-sama!" The young girl, followed by the blonde, runs to the rescue of the raven-haired youth. She looks him over, but finds no apparent injuries. "What happened to you?"

Lelouch gasps, eyes dilated, opening and closing his mouth several time before raising a single trembling finger and saying a word that send shivers down the back of anyone listening. "Adorjan."

"Ouch." Rakshata winces before looking at the hole in the ground, intrigued. "You escaped into the sewers? Clever, if a bit unhygienic."

"There is an entire empire under it. Bigger than Europe." Another gasps. "The Rat King was waging war against the people made of nutcrackers. We fell down right in the middle of the final battle."

Akito raises an eyebrow. "Did you eat something strange?"

Lelouch giggles. "I negotiated a ceasefire and then peace between the two nations. Now they work together to farm the glowing mushrooms they previously used for illumination." Another giggle. "Which, mind you, I am preeeeetty sure are delicious but also highly hallucinogenic."

He looks at Milly and blinks. "Wow, Milly. Since when your skin is blue?"

The Slayer turns to the tanned blonde. "Doctor?"

The Indian scientist massages her nose's bridge. "Bring him to my house. I will see what I can do."

{====}​

Some medical attention, a relaxing bath, and twelve hours of sleep later and you're back into perfect form. 'That never happened.'

"What never happened Boss?"

'Good.' You fix your clothes and leave your palace, determined to make up for the wasted time.

"Lelouch-sama!"

Or, maybe, you have to deal with an excitable fourteen year old first. "Hello Kaguya-san. Sorry for making you and the others worry."

"Think nothing of it. I am just glad you're okay now." She smiles cutely. "Are you free to talk now? If not I can come later."

"No, I am free...save for one thing." You hold up a scroll you receive a few minutes ago. "I have arranged a meeting with Citizen Berengiere, to discuss obtaining the services of a cult founded by her for my organization, and help them expand their activities. There isn't a fixed date so maybe-"

"Oh! In that case if you want I can come with you. Like I said to Lord Ligier I am organizing all the cults of Japan into a great organization. This way we can speed up things."

That would be nice. Berengiere expects only you, but it shouldn't be difficult to send a messenger ahead to alert here.

[] Bring Kaguya with you
[] Don't bring Kaguya with you


The next post will signal the end of the stay in Malfeas. If you want to search contact with a Yozi to gains access to its Charmset, you must decide it now. The available Yozi are:
[] Malfeas
[] Cecelyne
[] She Who Live in Her Name
[] Adorjan
[] Kimbery
[] Cytherea
[] Metagaos
[] Szorney
[] Isidoros
[] Elloge
[] Hegra
[] Mardukth
[] Ta'akozoka

====

Nothing to say here, save that perhaps after finishing this Arc there will be a greater delay between posts, as I am entering a delicate period and until the middle of December I will be quite busy.
 
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Surrounded by Death, the Scourge is Chosen (Nadir and Gyula - Part 1)
[X] Bring Kaguya with you
As if more Kaguya could ever be a bad thing

[X] Malfeas


So I've written an omake/opening piece for a new Green Sun Prince (kinda), but as it has been some time since I've written anything substantial (that wasn't a paper or something along those lines) so I'd appreciate it if you could critique it if you feel it worth your time.

Surrounded by Death, the Scourge is Chosen

There once was a foolish slave that thought it ruled over its rightful masters. This slave was not the warrior who was supposed to sear and scorch the other who were too small minded to be in proper awe of the genius that Creation was. Nor was it the shapeshifting trickster who set the Raksha up against one another, nor the quintet of seers who were supposed to maintain and manage the very system that their creators had left for them in their infinite generosity and magnanimity. This slave came to be long after the traitorous Incarnae and their ilk had instigated and concluded their rebellion against the true rulers of the universe, so ignoble and forgettable that the only reason he had a steady stream of quintessence and ambrosia flowing into his pockets was because he spent nearly all of it bribing his marginally betters for said paltry rewards.

So like the pathetic vermin that the so-called deity was, he emulated his predecessors and sought to subvert the loyal subjects of the Yozi for his own twisted, degenerate ends. Far away from his stolen mansion in Yu-Shan, the cretin wielded his magics and summoned one of the Yozi's heralds and agents. The worm, clad in orichalcum and silk and jade, desired an army with which he would smite his rivals from the shadows and an unimaginably large nest of spies which he could then use to sink his deformed and spindly claws even further into their pockets. The god desired the Teodozjia.

The plan was supposedly ingenious in its simplicity. The hive mind of the jade lions, their most feared and envied attribute, would be the vector through which he would send a subliminal attack, one that would make the demons of the first circle mistake him for their creator, their lord and master, something that he was most assuredly capable of as he was a minor god of recreational narcotics. A masterful plan, bound to succeed even beyond the god's paltry imagination if it had not been for one crucial element.

Teodozjia possess greater willpower within a single fang in their jaw than every single follower of the heretic combined.

Make no mistake, the Teodozjia didn't leave the site of the minor god's savage murder unscathed. Even as the worm was banished from existence and memory for a year and a day, the original attack had already rooted itself firmly in the demon's mind and soul, its feeble and hoarse whispers futily trying to change its allegiances to thrice-damned Sol Invictus.

For the entirety of the five day trek through Cecelyne did the poison of the soul test his loyalty and piety. For five days it nibbled at the demon's mind, yet could not even make a single other jade lion aware of its existence, so powerful and diligent was the afflicted demon.

The Demon City of Malfeas was a welcome sight to the first circle demon, who immediately sought out his progenitor, mighty Zsofika, may her hunts be blessed and bountiful.

Prostrating himself before her he begged her to destroy him, body and soul, for the spiritual blemish that the worm god had inflicted him with made him unworthy to act or speak in the Yozi's stead.

The Messenger Soul of Jacint disagreed and declared that he had gotten stronger from the ordeal, his vanquishing of the original spiritually poisonous charm of the god being proof enough of that. She proclaimed him fiercer, greater and filled with more piety to the Yozi than any other of his brethren and in honor of that bestowed him with a name.

Up until that point such a thing had been considered superfluous and meaningless for the jade lions, who were one as many, yet with their maker, the one who had meticulously crafted them from nothing saying so, there were none who even considered disputing the Kite Flute's decision.

It had been over a hundred fifty Calibrations since the Teodozjia graced with the name of Gyula came to be, a time in which he went above and beyond the call of duty to live up to Zsofika's proclamation of supremacy amongst the Teodozjias.

And now Gyula was dying.

He had been bestowed with a most noble and critical task by the Prince upon the Tower, mighty Jacint himself. Bearing the supermote that would reshape the Yozi's chosen in their own image, Gyula had sought out his champion of the Reclamation. Yet every potential Green Sun Prince that he had found had been found wanting, by dying before he could make the offer, by clearly being uncontrollable wretches that wouldn't further his masters plans one bit, by instead exalting as one of the lowly Terrestrial exalted, for Ligier's sake, one even had the temerity to taint his Primordial-designed soul with the Unconquered Sun's touch.

It went without saying that Gyula couldn't let this affront stand and had wasted no time confronting the newborn Zenith, his claws tearing into the Solar's flesh. The Golden Bull's ravaged and mauled body had managed to get away from him before Gyula would have managed to deal the finishing blow, but his Unquestionable ordained mission took priority, even over such an important matter.

Yet none of that mattered anymore. He had been met with failure far too often for too long. The exaltation he carried was not meant for demons, for it could only find purchase within the Hun soul of a worthy human. His search would end in this desert-bordering nascent shadowland, burned from the inside out from the awesome forces that the Unquestionable had implanted within him.

His glorious mane was in disarray, green light gently streaming out of the numerous bald patches that had once been covered by white, indestructible jade strings. His body started cracking some minutes ago, revealing that same glorious light that rightfully scared away the minor pests that were the local lesser gods.

Staggering, yet still imposing and graceful, Gyula felt his front left paw shatter. At the same time his swishing tail crumbled to dust and both of his hind legs fractured to the core, leaving him with no other choice than to unceremoniously crash against the scarred and shattered pavement, Ligier's glorious light drenching the surroundings, the human corpses and war torn buildings alike, with its majesty. Yet there was one on whom the light had a slightly different effect.

Whereas everything else was wasting away from exposure to the green light, one human, who the Teodozjia had mistaken for a corpse, seemed to get somewhat better, his eyes fluttering even as his intestinal tract was draped all over his legs, his limbs shattered beyond hope (as far as mundane medicinal practice was concerned at least).

Then the human opened his eyes fully and beheld Gyula in all his severely lessened glory.

"Not the weirdest thing I've seen today. Did the screaming ghosts do that to you as well?"

Hmm. The near dead human said those blasphemously denigrating words in Arabic, one of the many languages that the Teodozjia collective had mastered during the millennia. Looking closely, the man wasn't afraid or even cautious of the demon, not out of knowledge, but rather resigned acceptance, not even trying to deny what was right in front of him when he was so close to hearing and answering Lethe's call.

"Like such pests could ever manage such. No, it is my own lack of devotion and resourcefulness that have reduced me to this state. Now I will not be able to fulfil my role and must my masters wait even longer for one of their champions to come forth." It might have seemed somewhat odd that Gyula would be so open about his sacred task, but a mere mortal so close to perishing could do little harm in what little time he would have left. Besides, something about him intrigued the demon, perhaps...

"Champi... who are your masters? Where do they come from?" That gleam in his eyes that didn't belong to a near dead man, it spoke of despair and feverish want.

"Your audacity is something else human, very well. I serve the Unquestionables, the Demon Princes of Malfeas, which you might know as Hell, and through them the true shapers and kings and queens of the world, the Yozi." A brief glint of shock passed through the human's eyes, but was swiftly replaced with resolve.

"Do they possess any power over the dead, like the ghost and wraiths here?" The man didn't even blink.

"None whatsoever, the underworld is an entirely different realm than Malfeas, nor do the demons have any power over the deceased outside of our magics and sorcery." For several moments that seemed to stretch out far too long the human remained silent. Then he clumsily lurched forward, using his chin and one only somewhat busted shoulder to drag himself towards Gyula.

"Make me your champion! Grant me this power, demon!"

Such audacity, Cecelyne would have struck the knave down before he could have uttered even the second syllable of that ridiculous demand. And yet...

Was this not the ferocity worthy of a Green Sun Prince? Does he not know the sting of defeat and humiliation? And did not the Yozi, in their infinite wisdom forge a temporary alliance with the Neverborn in order to smash the Jade Prison and kickstart the Reclamation?

Maybe a little bit of blasphemy wouldn't be too bad of a sin for this mortal.

Gyula saw how the man had not stopped his crawling since making his desperate plea. He watched, even as the man's intestines had gotten stuck on a sharp piece of rubble and been split open, he hadn't stopped his advance. Even as the feces dribbled out of them, the man still crawled most pitifully. There was a metaphor there that the demon was sure went over his head, but he didn't care.

Even so, he had already made his choice.

"Human, what is your name?"

"Nadir Yilmaz."

"Nadir Yilmaz, I am Gyula, one of the Teodozjia, the lions sent into the world. Be reborn into the image of the Yozi so you may break their chains and dethrone the gods who stole their throne and crown!"

A lion's roar filled the clearing and by the time quiet had returned, the two were gone, only a giant crystalline spiked dome remaining.

Gyula, Stalwart Preacher of the Yozi (Teodozjia)

Motivation: To starve the traitorous gods of their prayer

Attributes: Strength 5, Dexterity 3, Stamina 6; Charisma 5, Manipulation 4, Appearance 3; Perception 4, Intelligence 4, Wits 3

Virtues: Compassion 1, Conviction 5, Temperance 2, Valor 5

Abilities: Athletics 1, Awareness 3, Dodge 3, Integrity 5, Investigation 3, Linguistics (Native: Old Realm; Arabic, English, Mandarin, Russian, Spanish) 5, Lore 2, Martial Arts 5 (against gods +1), Occult 5, Performance 3 (Glorifying the Yozi +2), Presence 1, Resistance 6, Socialize 2, Stealth 3, Survival 1

Willpower: 9

Essence: 5
Essence Pool: 105

Next up: What happened to Nadir before Gyula stumbled upon him and the actual exaltation. Also, a question for those who are more knowledgeable about Exalted than I (so the majority of threadgoers really). Would a Teodozjia Unwoven Coadjutor still maintain his connection with the others of the species, essentially giving the GSP a powerful information network from the getgo?
 
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Second Breath, Ode to the Wind and Sea (Nadir and Gyula - Part 2)
Okay, this is awesome. I already like Gyula :p Can't wait to see the rest.
There is something satisfying about letting your inner large ham preacher-cat come out to play, that is very true.

Kind of surprised I managed to finish this today. I was planning on going a bit further (so I will write a couple more omakes about Nadir and Gyula before leaving it up to Alex to do with them as he pleases, it shouldn't be too hard to spot where I'll be taking this), but this was just too good a point to wrap it up. Nadir turned out to be more pragmatic and manipulative than I had first envisioned him, but that's just a thing taht happens with OC I guess.

Anyways, omake time

Second Breath, Ode to the Wind and Sea

(Some time before the meeting between Nadir and Gyula)​

Nadir didn't know who he hated more: Cornelia li Brittania, the commanding officer of the Britannian invasion force, who had been very receptive to the idea of scorched earth tactics and employed them rather generously during her conquest of the territory of the Middle Eastern Federation or the supposed leaders of said Federation, who must have considered it a swell idea to construct their large and magnificent forts from which they would repel any and all invasions right next to their major cities and ports, you know, those things filled with people, who have this tendency to get torn apart when the Knightmares and bombs came.

No, wait, Cornelia, Nadir definitely hated Cornelia more.

If the twenty five year old caregiver had been told he would be running for his life from the maddened, critically injured people of what used to be the city of Aqaba, he would probably have decked them in the face and stolen their wallets for good measure.

Yet that was the exact situation that Nadir Yilmaz found himself inside the ruins of what must have once been a rather stylish apartment block, hiding from what seemed to be dozens, if not hundreds, of heavily bleeding and screaming citizens of a once beautiful and thriving port city.

He and so many others were meant to go to the refugee camps that had been set up near Kerak and provide aid to those who had barely stayed ahead from the Brittanian barbarity and slaughter, many leaving their homes with only the clothes on their backs.

Yet the Brittanian war machine pushed ahead without slowing down in the slightest and Cornelia's armies had waltzed over the port city as swiftly and as easily as it had the seventeen preceding ones.

And that was how one Nadir Yilmaz had ended up in this situation, the Brittanian army not even trying to maintain order here, instead pushing forward while letting the carcass of the city devour itself.

Over there was a man, blinded by all the soot sticking to his face, yelling with a hoarse voice for his wife and children, a bit further an elderly woman running in circles, searching for something in the burning ruins, not even noticing the flames.

Where was he even supposed to begin? Nadir held no illusions that there was even a single place in the city that hadn't succumbed to complete madness. There was no way for him to even hope to restore any kind of order on his own. He had to get out, coordinate with the outside authorities and stop this madness from taking even more lives than had already been lost that day.

He had lost the tiny touristic map of the city, but he remembered the direction of the nearest military encampment and should be able find a car and drive out of the city within the hour. Thinking so Nadir left his hiding spot.

As much as he tried to push his thoughts away from the subject Nadir couldn't help but look at the various victims that the Brittanian army had left behind in its wake.

Like that teen digging his fingers deeper and deeper into his scalp, the terror and horror too much for him. It was actually a minor miracle that he was able to move at all with so many pieces of rubble and other junk having dug their way in his body, especially that piece of a signpost that was... stuck.... right where... the heart... would be...

He backed away faster than he had ever moved before. He rounded the corner and took off, now not paying any attention whatsoever anymore.

He must have seen it wrong. Maybe the handle was broken before entering the boy's body and it just looked like he was staked through the heart. Why, it could have actually pierced any number of non-lethal spots, like the lungs, or the liver or his spleen. No, no, calm down, there must be a reasonable explanation for this. He must be hallucinating, the stress must have done quite a bit of damage to his psyche, he's paranoid, his mind conjuring up the worst possible scenarios because of the stress.

Just like that man, shocked into disbelief from the death of his twin brother... who was dressed identically to him... and was wounded in the exact same spots as well as in the exact same manner...

No, Nononononono dear god in heaven no, stress, fear, the mind tricking itself due to an excess of secretion of certain hormones, something, anything rational please.

It was already too late by then.

He barely had time to register the maw full of fangs ensnare his right knee before ruthlessly crushing bone and meniscus alike.

A terrifying and translucent hound had snuck up on him, gnawing on his leg like it was his favorite treat in the world. Almost by instinct Nadir punched the canine on its snout and in return felt the dog's claws tear into his arm, yet the beast let go, yanking and whining as it sped away from him.

Somehow Nadir had managed to stay upright even through the pain signals that his mangled leg and arm were sending straight up to his brain. Like a man possessed Nadir limped away, yet his mind was going at speeds that would have broken the sound barrier if they had been of a physical kind. He was alert for any kind of threat, be it another mad human

or one of them, a... a... he couldn't even call them what they were in his own mind, a thrice-damned ghost. He saw them everywhere, eyeing him like a slab of meat right when dinnertime was announced. No, no they aren't there, his mind was playing tricks on him, his fears making a car seem like a gang of hungry ghosts, that piece of brick wall another hellhound.

He was right. His fears had clouded his mind to the point that everything looked like another monster out to eat him. It was true that his imagination was playing tricks on him, but that didn't mean that there was nothing out there.

For a moment Nadir leaned against a surprisingly intact wall, thinking that catching his breath would be better than stumbling around like a headless chicken.

Three quick breaths was all the time he was granted when the blow came.

It came out of nowhere, a slim stone pillar crashing mercilessly against the inner thigh of his one good leg, Nadir could feel the hip bone and the upper part of the femur be pulverized by the blow. Almost by accident Nadir managed to turn around before his leg gave out, coming face to face with a well-built, but also badly injured, man, despair and insanity dripping of his face by the gallons. And he held a large piece of glass in his bleeding hand, the broken pillar lying forgotten on the asphalt.

Like a snake he struck. The glass tore through his abdominal muscles like they weren't even there, his guts spilling out along with some blood and what Nadir hoped wasn't gastric juices.

The man struck again, but Nadir, by instinct or despair, caught the glass before it could harm him any further. The madman pulled and tore into Nadir's arm, yet he didn't let go, even when Nadir's arm was ruthlessly popped out of his shoulder.

The man had underestimated his own power and Nadir's death-like grip. His wild trashing had brought the shard of glass dangerously close to him and before he realized it, the man had slit his own throat from the trashing. Rolling of Nadir's body, he died his first death and would hopefully answer Lethe's call, yet none of that mattered to Nadir.

He had already lost consciousness.

"You stand at the precipice between life and death." A gravelly voice echoed throughout the entirety of Nadir's being, even as his body barely seemed to exist within the endless void. "But this need not be the end for you. Cast away your mortal name, pledge your existence and devotion to the Neverborn and swear to aid us in casting the remains of Creation into Oblivion, and I will save you and grant you power like none you could have dreamed of."

Save? Save is good, save is warm and comfortable, but Oblivion? Oblivion is cold, Oblivion is death. No death, death is the eternal enemy, the last foe to be slain. Death holds no power over me. It will not rule my life.

No.

Even though he hadn't voiced any of that, his decision, his resolve was like a cannon shot that shook the void to its very fundaments. The voice raged.

"You narrowminded fool! Once your body perishes I will not allow you to pass onto Lethe! You will live your unlife in the Netherworld where I will find you and torture you until the wish of the Neverborn comes true at last. Know that I am the greatest of the Deathlords, who rules over an army hundreds of thousands of war ghosts, nemissaries and nephwracks strong! I am the harbinger of your eternal doom, The First and For... no, that infernal light..." And with that the snarling voice disappeared with the emergence of the emerald light and Nadir, who thought that he had already died, opened his eyes.

Mere meters in front of him was a wheezing statue of a pearl-like lion, the very familiar green light pouring out of his many wounds. Nadir didn't know what was going on, but he had a rough idea and frankly, he could go for some levity when he was at Death's doorstep already.

"Not the weirdest thing I've seen today. Did the screaming ghosts do that to you as well?" It seemed that his idea of levity was due for some revisions, it seemed.

"Like such pests could ever manage such. No, it is my own lack of devotion and resourcefulness that have reduced me to this state. Now I will not be able to fulfil my role and must my masters wait even longer for one of their champions to come forth." What did the glowing lion statue say there?

"Champi... who are your masters? Where do they come from?" Could it be?

"Your audacity is something else human, very well. I serve the Unquestionables, the Demon Princes of Malfeas, which you might know as Hell, and through them the true shapers and kings and queens of the world, the Yozi." Hell was where the dead went, right? Yet the way the lion spoke of them...

"Do they possess any power over the dead, like the ghost and wraiths here?" This just might be his one ticket of avoiding his eternity of torture.

"None whatsoever, the underworld is an entirely different realm than Malfeas, nor do the demons have any power over the deceased outside of our magics and sorcery." Suspicious, there was so much that he could and probably should question, but he was out of time. There was ever really only one decision that could be made.

"Make me your champion! Grant me this power, demon!" His body no longer hurt, which frightened Nadir more than he could ever admit, so he lurched forward and crawled his way, by chin and shoulder if he had to, towards the lion. He felt his trailing intestines get caught onto something and give way. Nadir didn't care. The only thing on his mind was that he had to stay away from the Deathlord. He had to stay alive.

He didn't want to die.

"Human, what is your name?" Thank G... no, rather, thank the Yozi.

"Nadir Yilmaz."

"Nadir Yilmaz, I am Gyula, one of the Teodozjia, the lions sent into the world. Be reborn into the image of the Yozi so you may break their chains and dethrone the gods who stole their throne and crown!" And with that, just as night truly fell on the ghost town of Aqaba, Gyula roared and Nadir lost consciousness once more.


Nadir was on a beach, the waves tickling his bare feet. All around him were the still bodies of alien beings, blue skin and weirdly shaped heads. The wind howled in silence above him.

Nadir's eyes kept coming back to the semi-humanoid creatures. There was something about their faces, even with their eyes closed he could clearly divide them into two groups: those who were consumed with agonizing guilt and sadness and those who were filled with a kind of supernatural joy.

The sea suddenly pulled back for what seemed like kilometers and before the man could even consider screaming his lungs out a massive tidal wave swept everything away, drowning the small island in its entirety, except for the tiny patch that he was standing on, the water towering over him like prison walls.

"I gave so much of my love to them." For a moment Nadir thought he saw a face emerge from the water, yet it was gone before he realized it.

"They loved me too, those silly, adorable children of mine." This time the voice came from somewhere else, from behind/beneath/above/aside?

"Isn't it normal for parents and children to love one another?"

"I certainly do and I can only hope they love me as well." Right, just give a diplomatic answer to the scary force of nature. Sound plan.

"Then what happens when they spite you, betray you, disappoint you?" The face, reminding Nadir of a middle-aged woman much like a whale might be mistaken for a trout, erupted in front of him, her gaze seemingly piercing through any lies or half-truths the man would employ.

The only sound that could be heard was the gentle ebb and flow of the sea as Nadir thought about it. "Cutting them out of my life would probably be the best solution. A life without them would be preferable over trying to repair my broken trust in them." Was that the answer she wanted to hear? Nadir didn't know, so he would just have to rely on his gut feeling for this one.

"What has been shattered can never be truly mended," for a moment the sea seemed to calm down, "but that was not their true failing. Their lives void with MY PRESENCE IS NOT PUNISHMENT ENOUGH!" It was only then Nadir realized, the face meant nothing. He wasn't dealing with some kind of spirit traveling through the water, this being, this ur-mother was the sea itself and now she was screaming with her entire being.

Nadir now knew what it would be like if the planet Neptune was venting its stress and you were the only one around.

"MY SIBLINGS SLAIN, MY CHILDREN INEPT, MY SERVANTS AND TERRITORY BEFOULED AND LESSENED. MY ABSENT SCORN CANNOT BE PUNISHMENT ENOUGH. THEY MUST REPENT, ONLY AFTER A SLOW DEATH BY POISON AND ACID AS THEIR VICTORY BECOMES ASHES IN THEIR MOUTHS WILL THEY BE FORGIVEN."

Even as the sea raged and Nadir bore witness to a reenactment of the Biblical flood he was left unharmed.

"Failure is a worse crime than betrayal, for they cannot even blame the outcome on their intent. Do you love your parents still?" And just like that, it was as if there had never been a storm and the sea was once more its deceptively tranquil self.

"Even now I do." And that was the truth.

He had already figured who she was and she was even so kind as to outline what she wanted from him. How generous.

"Do you understand how you must show your love to me and my imprisoned siblings?"

The thing with success wasn't that it could only be achieved through hard work or deriving some hidden, guaranteed method of attaining victory.

"If you accept me as your child, then I will honor you as my mother in the one way that could ever show you my appreciation: I will succeed."

It was never a question of how success might be attained.

"In that case only one question remains: Who am I?"

"You are one of the Yozi."

"I AM KIMBERY, THE SEA THAT MARCHED AGAINST THE FLAME.

MY BELOVED CHILD, GO FORTH AND CLEAN UP THE MESS THAT THOSE REBELLIOUS GODS HAVE MADE OUT OF CREATION."

All you had to do, was define the problem in such a way that success would be the only available outcome.

Name: Nadir Yilmaz
Age: 25
Concept: Warlock by Necessity
Caste: Scourge





Anima Banner: A small island, without any vegetation, giant waves constantly crashing upon it, its beach consisting of faces depicting delirious happiness and bliss
Anima Effect: Scourges have the power to mute the effects of their own animas. Whenever a Scourge spends Peripheral Essence, she can spend one additional mote to prevent the expenditure from adding to her anima banner. If the Peripheral Essence was spent to activate a Charm with the Obvious keyword, the Scourge must spend twice the normal Essence cost to prevent any addition to her anima banner.
The Scourge can also use her anima to conceal her own movements. By spending five motes, the Scourge can render herself utterly silent for up to a scene. She can choose to talk or deliberately make a sound, but otherwise, nothing she does will make any noise. While this power is active, the Scourge adds her permanent Essence in automatic successes to all Stealth-related rolls in which silence plays a part. This power does nothing to prevent others from perceiving the Scourge through other means.
If the Scourge spends 10 motes, she can surround himself with a zone of perfect silence that covers a radius of (Essence) yards from her person. No one within this radius can make any sort of mundane sound save by the Scourge's will. However, while a victim seized and garroted while this power is in effect cannot cry out and be heard, if he, for example, throws a dagger or some other object outside the effect's radius, any such noises will be heard as usual. Also, this power will not interfere with the casting of sorcery or necromancy spells in any way, even those that require some verbal utterance as part of their casting, nor will it interfere with Charms or any other supernatural effects that have auditory components, such as Demon-Wracking Shout.

Motivation: To be rid of the attention of the First and Forsaken Lion

Act of Villainy: Kimbery is without mercy, but she understands restraint. It is not enough to merely wound or kill her enemies. They must be destroyed, their souls crushed and all hope drowned before light fades from their eyes. Whenever a warlock could have slain an opponent who poses a real ongoing threat to her and instead spares him to suffer another day, roll the Infernal's Temperance. Each success reduces accumulated Limit by one (minimum zero). Hurting or maiming the foe is acceptable, provided the wounds do not preclude further threat (so the options for tormenting regenerating foes are almost limitless).

Urge: Destroy and annihilate everybody and everything directly serving under Cornelia li Brittania (including Cornelia herself)

Torment: When Limit reaches 10, the tides of the Great Mother turn and love poisons to bitterness. The Storyteller chooses one of the warlock's positive Intimacies and converts it into a negative context chosen by the Infernal's player. The warlock experiences this as a moment of agonizing clarity as she realizes her folly to love something so vile. Additionally, she can't gain positive Intimacies or work toward such until (Essence) days pass. She also can't knowingly help the subject of a poisoned Intimacy during this time unless doing so saves the Infernal from immediate mortal danger. Using an object helps it, as it is the nature of swords to be wielded, armor to be worn, etc.

Attributes: Strength: 3, Dexterity: 5, Stamina: 3; Appearance: 3, Manipulation: 3, Charisma: 2; Intelligence: 2, Wits: 3, Perception: 4

Abilities: Athletics 3, Awareness 4, Stealth 3, Dodge 5, Larceny 0, Resistance 3, Survival 4, Medicine 2, Presence 1, Sail 1, Linguistics 1 (Arabic, Old Realm), Melee 2, Investigation 2, Lore 2, Ride 1, Integrity 1

Specialties: Survival: Covering Tracks: +2, Presence: Calming Others Down: +1, Medicine: Diagnosing +1, *Presence: Instilling the Fear of the Yozi +1, *Integrity: Resisting Solar Manipulation +1

Permanent Essence: 2

Essence Pool: 12 (personal) / 29 (peripheral)

Virtues: Compassion: 3 Conviction: 2 Valor: 2 Temperance: 2

Willpower: 6

Health Levels:
-0: []
-1: [] []
-2: [] []
-4: []
Incapacitated: []
Dying: [] [] []

Backgrounds:

Cult (Yozi): 1
Backing (Yozi) 1
Influence (Yozi) 1
Unwoven Coadjutor (Teodozjia): 4
Past Life: 2
Resources: 2
Artifact: 3 (King Beggar)

Soulsteel Reaper Daiklave 'King Beggar'

Speed: 4 Accuracy: +4 (+6 when attuned by an abyssal) Damage: +4L Defense: +1 Rate: 3 Minmums: Strength 2 Attunement: 5 (10 for non-abyssals who wish to make use of the soulsteel bonuses) Cost: 3

Notes: King Beggar is a reaper daiklave forged for Vulture-Martyr-of-Stained-Glass, a recently exalted Deathknight who has impressed his liegelord, the First and Forsaken Lion. Yet due to the sudden demise of the Nephwrack who was supposed to deliver it to her, its current whereabouts are unknown. Forged from soulsteel, King Beggar can steal the essence from its victims, draining (wielder's Permanent Essence) motes every time it draws blood (= inflicts at least one health level of damage on step 10 of combat resolution).
During its forging the Lion ordered for a powerful illusion to be woven into its very core, giving it the appearance of a roman spatha, a blade half the size of the actual daiklave. Unless the target can pass a reflexive Perception+Awareness roll, difficulty 2 they will suffer a -2 external penalty to their DV, as they cannot see the blade's true dimensions.
Beggar King is accompanied by a sheath which is a perfect fit for the daiklave's true form, yet looks like a sheath meant for a roman spatha. It is an artifact with rating 1 and costs 1 mote of essence to attune.

Trait from the Unwoven Coadjutor: Nadir's body is hard and unyielding, feeling like a brick wall to those who do not know better. This only applies to the sense of touch, having no effect on how hard his body blows land or how well he can weather attacks.

Intimacies:
Nadir (beloved)
Gyula (Valuable ally and mentor, wonderful teasing target) (beloved)
King Beggar (beloved)
Cornelia li Brittania (Feared Invader) (reviled)
Gilbert G.P. Guilford (Delusional Mass Murderer) (reviled)
The First and Forsaken Lion (Nightmare made 'Flesh') (reviled)
*Sol Invictus (loathing) (reviled)

*originating from the UC background

Charms:
First (Yozi) Excellency: Adorjan, Kimberry
Second (Yozi) Excellency: Adorjan, Kimberry

Adorjan

Wind-Born Stride X2
Running to Forever X2
Unimpeded perfection of Exertion
Gravity Rebuking Grace

Kimbery

Intolerable Burning Truths X5
Mother Sea Mastery
Spiteful Sea Tincture
Tidal Renewal Discipline
Ichor Flux Tendrils
Fathomless Poison Haven
Bitter Heart Unbleeding
 
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Green Sun Prince Ernst Lehrmann by Kelenas
Green Sun Prince Ernst Lehrmann belongs to Kelenas. I'm just working on it with Author's consent.


Name: Ernst Lehrmann
Gender: Male
Age: 32
Caste: Slayer
Favored Yozi: She Who Lives In Her Name
Concept: One-man Tank Crew
Motivation: Disprove the battlefield supremacy of Knightmare Frames
Urge: Kill the Knights of the Round in one-to-one duels (Malfean)

Attributes: Strength 3, Dexterity 4, Stamina 4; Charisma 3, Manipulation 2, Appearance 2; Perception 3, Intelligence 2, Wits 4

Abilities: Archery/Firearms 3 (Vehicle Weapons +1), Martial Arts 1, War 3 (Armored Vehicles +1, Countering KFs +1), Integrity 2, Presence 2, Resistance 3, Lore 2, Occult 3 (Mind-Hand Manipulation +1), Athletics 2, Awareness 4, Dodge 2, Bureaucracy 1 (Military Procurement +1), Linguistics 2 (Native: German, English, French), Ride/Drive 3 (Tanks +2), Socialize 2 (Military +1)

Virtues: Compassion 2, Conviction 2, Temperance 2, Valor 3
Essence: 2
Willpower: 8

Backgrounds:
Resources 2
Contacts (EU Military) 2
Unwoven Coadjutor (Yulgreth) 2
Backing (Yozi) 1
Cult (Yozi) 1
Influence (Yozi) 1

Notes: Yulgreth is a Metody.

Traits from Unwoven Coadjutor: Ernst's tears are green. (-0 Points)

Intimacies:
His (former) tank (possessiveness/nostalgia), Knightmare Frames (hate), his wife and family (love), his tank crew and unit (camaraderie, regret), Britannian military tactics/hierarchy (disdain)

Charms;
Malfeas:
- By Pain Reforged
- Kneel or Be Knelt
- Insignificant Embers Intuition
- Green Sun Nimbus Flare
- Hardened Devil Body

SWLIHN:
- Factual Determination Analysis
- Essence-Dissecting Stare
- Mind-Hand Manipulation
- Precision Thought-Force Exercise
- Counter-Conceptual Interposition


No omake, but as a gist, he's one of the people who recognize the way that KFs effortlessly curbstomp everything else, including vehicles that are very specialized and well-suited for their role and thus should have the advantage over KFs in their respective roles (such as tanks in open battle, or - later in the series - fighter jets in the air) as the humongous amount of bullshit and plot armor it is, and basically gets pissed off at it.

So, he's gonna grab his tank - that he crews all by himself through copious use of mind-tentacles - and go murder a bunch of Britannian Knightmare Frames and soldiers with it and generous amounts of green hatefire.
 
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Allowed Fanmade and Moden Malfeas Charms
Personally I make it a question of power: Sakuradite produces a lot of energy and it's a great conductor. So it's obvious that a machine powered by it is capable of higher feats, just like a car with a better engine and superior fuel. That it was only applied to KF...yes, I blame it mostly on "Robots sell better" policy :rolleyes:

Anyway, more Malfeas Charms. Those ones were written by The Demented One, who if I am not mistaken got an official job to write for team Exalted:
TDO said:
Brazen Dreadnought Incarnation
Cost: – (+3m per dot)
Mins: Essence 3
Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: Viridian Legend Exoskeleton

Power. For the sake of power, there is nothing Malfeas would not do. He would sacrifice his crown, his fellow Yozis, and every single last one of his souls if that was the price of feeling the traitor gods die with his hands wrapped around their throats. This Charm enhances Viridian Legend Exoskeleton. When the Infernal invokes it, he may spend up to (Essence x 3) additional motes. Every 3 additional motes spent this way increases the Infernal's Strength by one dot. The bonus is treated as a dice bonus from Charms. Invoking this Charm also bolsters the size of the Infernal's Viridian Legend Exoskeleton, causing him to stand somewhere between a dozen and fifteen feet high.

A second purchase at Essence 5 allows the Infernal to bolster his armor's size even further, till he stands even against warstrider and behemoth. By spending an additional point of Willpower, his armor expands to a size such that he may engage in mass combat as a unit with a Magnitude of 1 for every 3 motes spent. When invoked this way, the Infernal's armor reaches heights of two dozen or three dozen feet, towering above lesser mortals. At such great heights, they can begin to understand how Malfeas must hate things so small and powerless for having bested him.

Bronze-Flesh Suppuration
Cost: –
Mins: Essence 3
Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: Viridian Legend Exoskeleton

The King of Hell cannot be slain by mere blades. With every wound he suffers his strength redoubles, 'till the mass of his scars is a bulwark against all harm. This Charm enhances Viridian Legend Exoskeleton. As the Infernal suffers the blades and arrows of his foes, his wound seeps forth brass and basalt that cling to his armor. For every two health levels the Infernal has that are filled with damage, the soak provided by the armor increases by +2B/1L. In addition, for every four health levels filled with damage, the hardness of the armor increases by +1B/1L.

Incomparable Anvil Heart
Cost: –
Mins: Essence 3
Type: Permanent
Keywords: Obvious, Shaping
Duration: Permanent
Prerequisite Charms: Viridian Legend Exoskeleton

Alone among the Primordials did Malfeas shape the Wyld itself with nothing but his own hands, wringing forth being and order with nothing but his own strength. Maimed and emasculated as he was by his captors, he can no longer aspire to his prowess of yore–but for all that it pains him to remember, he still has power to shape the world with but his hands. This Charm enhances Viridian Legend Exoskeleton, allowing the Infernal to craft anything he can imagine with nothing but his brazen hands. As long as the Green Sun Prince has Viridian Legend Exoskeleton invoked, he functions as if he had a basic workshop for purchases of crafting. At Essence 4, this becomes a master's workshop, and at Essence 5, a flawless workshop. This is a Shaping effect applied to whatever the Infernal crafts.

A second purchase at Essence 4 allows the Infernal the same power Malfeas invokes in building his city-self. The Green Sun Prince can produce any metal from his Viridian Legend Exoskeleton, allowing him to work without any need for raw materials when crafting items that are entirely metallic in construction. He cannot, however, produce any of the magical materials. Note that the Infernal cannot simply exude unlimited quantities of raw metal–if he wished to simply produce unworked silver, he would still have to make a Craft roll to determine the Resources value of the resulting good, just as if he were crafting any other good.

Cacophonic Brazen Furnace Brilliance
Cost: –
Mins: Essence 4
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Incomparable Anvil Heart (x2)

Malfeas has no patience for paltry trinkets–the treasures he forges are things of world-shaping, world-destroying power! Purchase of this Charm reduces by one dot each the minimum Craft, Lore, Medicine and Occult requirements to build or repair artifacts—to a minimum requirement of one dot for any Ability normally required for the task. Purchasing this Charm also reduces by three the total number of dots the character must allocate among Craft, Lore and Occult to design manses. However, as the Infernal turns his vision to great things, so too must he leave behind things beneath his notice–he can no longer design or craft artifacts or manses with a rating of one dot.

At Essence 5, the Infernal's vision swells. The Ability requirements for crafting and repairing artifacts are reduced by an additional dot, while the number of dots he must distribute among Craft, Lore and Occult to design manses is also reduced by an additional three dots. However, he is now incapable of planning or forging artifacts or manse with a rating of two dots or less.

Magnificent Arsenal Prowess
Cost: –
Mins: Essence 3
Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: Viridian Legend Exoskeleton

Malfeas scorns even the most puissant weapons that Ligier can forge, ever the ungrateful patron of his soul's efforts. Why should he not, when his own being is the greatest arsenal that has ever been unleashed on Creation? This Charm enhances Viridian Legend Exoskeleton. Whenever the Infernal invokes it, he may absorb any weapon he holds into his armor, fusing it with the exoskeleton, by reflexively spending a single mote per weapon. Only one-handed melee weapons can be absorbed. These motes are not committed. Weapons absorbed into the armor become part of the Infernal's limb, and cannot be disarmed or attacked, enveloped as they are within the armor. However, the Infernal cannot use a weapon-limb for anything other than attacking.

A second purchase allows the Infernal not only to absorb weapons into his armor, but to create them anew from its viridian steel. When he invokes Viridian Legend Exoskeleton, he may spend an additional 5 motes and a point of temporary Willpower to produce forth new weapons from his armor itself, fused to his limbs. He may produce either a single one-handed melee weapon with an artifact rating of 2 or less, or two such weapons with an artifact rating of 1. The Infernal may choose which magical material bonus the weapons receive when he creates them, choosing from any of the five.

Crowned with Emerald Flame
Cost: –
Mins: Essence 5
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Effortless Malfeas Dominance, Green Sun Nimbus Flare

When the gates of hell are thrown open and Malfeas once more enters Creation, it will be with a crown forged from the green sun Ligier itself, a crown of hatred and of flame. The Infernal receives the full benefits of Effortless Malfeas Dominance for his Green Sun Nimbus Flare Charm, as well as for the 1st Malfeas Excellency. Every time he invokes it, the cost for subsequent uses is decreased by one mote. Note that invoking the Malfeas Excellency does not provide a reduce in cost for using Green Sun Nimbus Flare, or vice versa.

Dramatic Combustion Gesture
Cost: 1m
Mins: Essence 2
Type: Simple
Keywords: Obvious, Sorcerous
Duration: Instant
Prerequisite Charms: Green Sun Nimbus Flare

It is beneath the King of Hell to take up arms against his lessers. With but a dismissive wave, he shows them their true worthlessness. With a snap of his fingers or a wave of his hands, the Infernal may set any mortal within (Essence) yards on fire, causing them to spontaneously combust in a blaze of green flame. Extras die immediately; heroic mortals instead take damage as if they had suffered the secondary burn of the Infernal's Green Sun Nimbus Flare, and suffer any effects that may be associated with it. Exalts and other characters with awakened Essence can never be affected by this Charm.

A second purchase of this Charm at Essence 4 allows the Infernal to turn his wrath against armies. Mass units become a valid target for this Charm, so long as they have a Might of 0 and are led by a mortal. Mass units composed entirely of extras immediately lose (Essence) dots of Magnitude when set ablaze by this Charm, dying in droves. Mass units led by or including heroic mortals are instead damaged as per the normal effect of this Charm on heroic mortals. When used against mass units, this Charm costs 5 motes and has a range of (Essence x 50) yards.

Hateful Inferno Embrace
Cost: –
Mins: Essence 4
Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: Green Sun Nimbus Flare

The world will end in fire and laughter, a hateful roar as Malfeas sparks the final conflagration. Whenever the Infernal damages a character with the extra damage of his Green Sun Nimbus Flare, his victim catches aflame, green fire engulfing their entire body. This supernatural fire cannot be extinguished by anything save opposing magic, and burns with the full hatred of Malfeas. The victim takes a single level of unsoakable lethal damage each action for (Essence) actions, after which the fires subside.

Sun-Tempered Armies of Hell
Cost: –
Mins: Essence 3
Type: Permanent
Keywords: Emotion, Obvious, War
Duration: Permanent
Prerequisite Charm: Fealty-Acknowledging Audience

Malfeas commands utter obedience from his armies by killing any who disobey him. Whenever a mass combat unit led by the Infernal risks suffering exhaustion or rout, the Infernal may reflexively cut down any man who flees or falters, dealing a single die of unsoakable lethal damage to his own unit. Doing so causes the unit to automatically resist exhaustion or rout.

A second purchase at Essence 5 strengthens the Infernal's iron grip even further. Whenever he cuts down his own men, he may commit ten motes and spend a point of temporary Willpower. If he does, the unit he leads becomes immune to exhaustion and rout for the duration of the scene for as long as the motes remain committed, too terrified of their commander to fail him. This counts as Charm use.

Invincible Audacious Narcissism
Cost: –
Mins: Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Impervious Primacy Mantle

Malfeas, bound by mutilation of his soul and oaths sworn against his very nature, would shrivel, wither, starve, were it not for his own blind arrogance. So long as he can believe in his own majesty, his own righteousness, the Demon King endures. This Charm grants the Infernal a magical Intimacy to themselves, an Intimacy which cannot be eroded or altered. Any scene that would count as building that Intimacy–the Infernal listened to the obsequious praise of his minions, or writing of his own heroic feats in verse, extolling his prowess to a lover, and so on–allows the Infernal to go a day without need for food or drink, sustained by his own ego. He has no need for mundane nourishment, and suffers no penalty for avoiding it.

A second purchase at Essence 4 allows the Infernal to renew his mortal flesh as he basks in his ego. Any scene that would count as building his narcissistic Intimacy also either heals the Infernal of a single level of bashing damage, or converts a level of lethal damage to bashing damage. Aggravated damage cannot normally be healed by this Charm, but at Essence 6, the Infernal may convert a level of aggravated damage to lethal damage in any scene that builds his Intimacy.

Ultimately Bombastic Villainous Monologue
Cost: 5m
Mins: Essence 3
Type: Simple
Keywords: Combo-OK, Compulsion, Social
Duration: (Essence) actions
Prerequisite Charms: Invincible Audacious Narcissism

Malfeas's arrogance is not only legendary, but also immanent to his own nature–he is incapable of conceiving of any other being as his equal. He sees all–the Yozis, the gods, the Exalted themselves–as his own personal retinue, to be commanded and threatened. When they will not bow to his will, then let them keep to awe-struck silence! The Infernal rolls (Charisma + Presence) as a social attack against one character, declaiming an arrogant exclamation that brooks no response. If the attack beats the enemy's highest MDV, then they are shaken by the Infernal's majesty, and can take only guard actions for the next (Essence) actions. Spending a point of willpower allows them to ignore this compulsion for a single action. However, this over-awing is only effective in social combat–if any character initiates actual combat, the effect of this Charm ends.

By Plague of Hats:
Hundredfold Faces of Enlightenment said:
By Torment Immortalized
Cost: —; Mins: Essence 4; Type: Permanent
Keywords: Obvious
Duration: Indefinite
Prerequisite Charms: By Pain Reforged

Malfeas cradles himself in a calloused shell of his body, trying to deaden the unending pain of his imprisonment. The Infernal may now commit the health level cost of By Pain Reforged as if it were a mote cost and thereby extend the duration of the Charm indefinitely. This covers the Exalt in a layer of terrible brass callous, making the Charm Obvious. When the Exalt might heal such damage, he may instead retain a bashing level in lieu of truly healing.

The Best Defense
Cost: —(+2m); Mins: Essence 3; Type: Permanent
Keywords: Obvious
Duration: Instant
Prerequisite Charms: Invulnerable Wounding Futility

The foolish first bloody their fists against the walls of Malfeas before being thrown back or outright destroyed by his clanging, cacophonous growth. The Infernal may now increase the cost of Invulnerable Wounding Futility by two motes so that it inflicts lethal damage. A second purchase of the Charm allows the Exalt to spend a point of Willpower to slam the opponent back, even if they successfully block (but not if they dodge). This is a Knockback effect that flings the foe (Exalt's Essence) yards away, and necessitates they succeed on a ([Dexterity or Stamina] + [Athletics or Resistance]) roll at difficulty two or be knocked prone as well. A third purchase of this Charm at Essence 4+ increases the difficulty of the knockdown check to (Infernal's Essence).

Impenetrable Warlord Condescension
Cost: 3m, 1wp; Mins: Essence 2; Type: Simple (Speed 4)
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisite Charms: Pathetic Distraction Rebuke (x2)

What Malfeas has once overcome becomes a triviality in his future endeavors. For the rest of the scene the Infernal suffers no onslaught penalty due to attacks that he successfully blocks, and he may activate Pathetic Distraction Rebuke as if it were not a Charm for the purposes of activating other Charms or Combos. In addition, at Essence 3+ while this Charm is active it enhances the Exalt's use of Ablation of Brass and Fire, granting a mote discount similar to that gained by a second purchase of Pathetic Distraction Rebuke. For every subsequent use of the Charm to defend against attacks in a flurry, the Charm's cost drops by half, round down, to a minimum of zero.
At Essence 4 the Infernal may purchase this Charm again to further enhance its interaction with Ablation of Brass and Fire, so that for its duration the Exalt may spend a Willpower when parrying to gain the cascading discount against all attacks for the rest of the tick, instead of simply those in a single flurry. At Essence 5+ this effect is further enhanced to apply for the rest of the Infernal's action instead of a single tick. A final purchase at Essence 6+ allows the Exalt to treat Ablation of Brass and Fire as an innate power, not requiring a Combo to use with other Charms, while this Charm is active.
All such discounted parries, even those that cost zero motes, still suffer the Imperfection of the Demon City.

Cracking Swords Dismissal
Cost: —(+0wp or 1wp); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Invulnerable Wounding Futility

This Charm permanently enhances its prerequisite. When an Infernal successfully parries an attack made with a mundane weapon and responds with Invulnerable Wounding Futility, he may destroy that weapon. If the attacker is using an indestructible weapon, such as those made of the magical materials, he may choose to pay an extra Willpower to swat the weapon away. The attacker then rolls their (Wits + [weapon-wielding Ability]) against a difficulty of the Infernal's Essence. Failure flings their weapon (Exalt's Strength) yards away.

Hell-Soothing Reprieve
Cost: —; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Nightmare Fugue Vigilance

What unadulterated joy is left to Malfeas lies in dancing, and it is through dancing that he rests from his wearying rage. An Exalt with this Charm may shuck all fatigue-based penalties by dancing for at least one hour, much like the benefits of a night's sleep. In addition, at the end of such ecstatic dancing the Infernal may roll Conviction to regain Willpower, but only up to a maximum number of dice equal to the number of hours he danced.

Restrained Punishment Generosity
Cost: 4m; Mins: Essence 3; Type: Reflexive (Step 1)
Keywords: Combo-OK, Social
Duration: One action
Prerequisite Charms: Nightmare Fugue Vigilance

The favor of Malfeas is in his lack of attention, for to know his gaze is to know his wrath over your every failing. The first time the Exalt performs a social attack during an action, she may activate this Charm to enhance it and all subsequent social attacks. As she begins her attack, the Infernal makes an intensely rude or threatening gesture, though not so combative as to call for Join Battle, or opens with a vicious comment. This grants the Exalt (Charisma) extra successes for the rest of the action on all social attacks against those who can feel fear.

World-Ruling Intensity
Cost: —; Mins: Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Restrained Punishment Generosity

The very motes of the world are the fearful subjects of the King of Primordials. With this Charm, the Exalt is forevermore capable of inflicting fear or benefiting from effects that rely on fear (such as Restrained Punishment Generosity) against any volitional being, even the mindless undead and automata. This includes forcing such normally fearless beings to make Morale checks when confronted by the Exalt. Even the dumb matter of the world, the truly inanimate and senseless things, are terrified by the Infernal, though they can not express their feelings.
As a basic guideline, extras that lack Valor may be treated as having Valor 1, while heroic characters should have Valor 5. Automatons instead use their Power (The Books of Sorcery, Vol. I—Wonders of the Lost Age, p. 97). Storytellers should feel free to assign mindless, ravening hordes of extras Valor 5 while a heroic character normally immune to fear might become a quivering wreck with Valor 1.

Loyalty-Invoking Demonstration
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: Emotion
Duration: Permanent
Prerequisite Charms: Crowned With Fury

Clearly, the rightful vassals of the Primordials do not properly acknowledge his majesty. They rebelled, despite the awesome might of Malfeas and his brethren. If awe is not sufficient to keep the rabble in line, true, sickening terror will have to do. For the rest of the scene after the Infernal first kills someone or otherwise performs some frightening deed that would call for a roll of Valor or Morale (Exalted, p. 156, 169), any character that is following him as a leader becomes immune to the effects of fear that do not come from the Infernal himself. The Exalt's allies and troops automatically succeed on Valor rolls to stand their ground, more scared of what the Infernal would do to them if they failed him than of anything else. Characters who lose sight of the Exalt for more than one action become susceptible to normal fear again until they can once again see the Infernal.
Some Infernal Exalted and demons—when not in earshot of the servants of Malfeas—call this Charm "Loyalty-Invoking Tantrum" or "Loyalty-Invoking Fit."

Malachite Crown Tyranny
Cost: 10m, 1wp; Mins: Essence 3; Type: Simple (Speed 5 in long ticks)
Keywords: Combo-OK, Compulsion, Mandate, Social
Duration: Indefinite
Prerequisite Charms: Crowned With Fury

The domineering bellows of Malfeas set the world in order. Infernals use this Charm to command the rabble of the world to do their bidding, making a social attack that would be an unaccpetable order according to Impervious Primacy Mantle. This Charm inflicts an unnatural compulsion on targets to follow the orders of the Exalt. The Infernal may target any who can hear with a Charisma + Performance roll against the listeners' MDV to gather the masses into a group under his command, mass combat. Individuals may ignore this unnatural influence by spending two Willpower.
To commandeer a specific group, the Exalt rolls Charisma + Presence against the leader's MDV, with an additional external penalty equal to half the group's Magnitude, to cow the group into doing his bidding. If the attack is successful the group adopts the Infernal as their leader unless the current leader spends two Loyalty to maintain control. In mass combat, a group commadeered with this Charm has Drill (Exalt's Essence ÷ 2) no matter what it would normally be.
Groups gathered with this Charm remain under the Exalt's control only so long as he actively commands them, returning to their ignorant habits if he is absent for more than an hour.
In the Mandate of Heaven, the Infernal may use this Charm to commandeer a dominion with Magnitude no greater than (Essence ÷ 2). The Infernal contests for legitimacy even if he could not otherwise be a sorcerer in the dominion (Exalted Storytellers Companion, p. 139), gaining a number of extra successes equal to his permanent Essence. This legimitacy lasts for the duration of the current dominion action.

Unbarred Durance Terror
Cost: —; Mins: Essence 4; Type: Permanent
Keywords: Stackable
Duration: Permanent
Prerequisite Charms: Malachite Crown Tyranny, World-Ruling Intensity

With this Charm, an Exalt using Malachite Crown Tyranny may leave her group unattended for up to (Essence) days before it disbands. Repurchase of this Charm at Essence 5+ and then 6+ each increase the amount of time the Infernal may leave her subjects unattended by (Essence) days. A fourth purchase at Essence 7+ increases this period to one season, while a final purchase at Essence 8+ extends the duration to one year.

Crashing Rage Catharsis
Cost: 2m; Mins: Essence 2; Type: Supplemental
Keywords: Combo-OK, Stackable
Duration: Instant
Prerequisite Charms: By Pain Reforged

As much as his imprisonment is his own fault, Malfeas easily and frequently directs his self-hatred towards others. And what titanic anger that is! This Charm enhances an attack in close combat, increasing its raw damage by (Strength) should it hit. This Charm may be appiled to an attack up to (Valor) times.
At Essence 3+ the Infernal may purchase this Charm again, allowing her to spend a Willpower in Step 8 to convert up to (Strength) post-soak damage into automatic successes. This effect is not Stackable. A third purchase allows the Exalt to do so without Willpower cost against targets to whom she has an Intimacy of any kind.

Implacable Heart-Seeking Fingers
Cost: 2m or 1m; Mins: Essence 2; Type: Supplemental
Keywords: Combo-OK, Obvious, Stackable
Duration: Instant
Prerequisite Charms: Crashing Rage Catharsis

Malfeas scours his very streets, hoping to distract himself from his own pain with the pain of others. A hand-to-hand attack enhanced by this Charm becomes piercing. This Charm may be applied to the same attack twice, reducing armor soak by half again (ending with one-fourth its original value). Against most foes this Charm costs two motes to activate, but against inanimate targets it only costs one mote.

World-Ordering Clangor
Cost: 10m; Mins: Essence 2; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Crashing Rage Catharsis

With unbridled strength, Malfeas commands the world into pleasing shapes. When the Exalt enhances a Craft project to build someting, for every hour of real work he completes the equivalent of (Essence x 2) hours of work. The end product of this project must be sturdy enough to take a solid punch from the Infernal, so it must have a bashing soak and Hardness equal to or greater than the Exalt's Strength.
Purchasing this Charm a second time at Essence 4+ allows the Exalt to perform Craft actions it supplements with Strength instead of the usual Dexterity, Perception or Intelligence. A third purchase at Essence 5+ increases the hours of effective work completed for every real hour of work to (Essence x 4).

Purity-of-Anger Sculpture
Cost: —(+1wp); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Instant
Prerequisite Charms: World-Ordering Clangor
Like the callousing, coruscating pain that drives Malfeas to distraction, this Charm allows the Exalt's powerful violence to cleanse his creations of their weakness. Increasing the cost of World-Ordering Clangor by one Willpower adds (Essence) to a resulting object's bashing and lethal soaks permanently. No combination of Charms including this one can increase an item's soak by more than (Exalt's Essence). To benefit from this effect the object must be crafted entirely using Purity-of-Anger Sculpture; any interval carried out without its effect forfeits this increased soak. If the object's soak would be too low without this effect to be built with World-Ordering Clangor, this Charm toughens it up enough that it is not so fragile.
A second purchase of this Charm allows the Exalt to benefit a structure he is building in the same way, as long as he works alongside any other workers for the entirety of the project.

World-Blemishing Crater Strike
Cost: —(+1wp); Mins: Essence 3; Type: Permanent
Keywords: Knockback
Duration: Instant
Prerequisite Charms: Crashing Rage Catharsis

The raging of Malfeas in himself leaves great furrows of ruin throughout his cityscape jouten, cancres of his self-loathing. With this Charm the Infernal teaches other worlds that feeling. When the Infernal successfully deals damage with Crashing Rage Catharsis, he may now pay a point of Willpower to turn the blow into an explosive force that leaves behind only ruins and scattered populace. The post-soak damage of the attack is then applied as raw damage to all structures within (Essence) yards of the target, while all objects and characters in the area suffer knockback (Exalted, p. 153) as if they had been struck by an attack that did that amount of raw damage. Characters and objects do not actually take damage, nor do they suffer harm from hitting something in-flight. The battered structures left behind by this Charm are explicitly never so totally pulverized as to invoke the Imperfection of the Demon City. Keep in mind the rules for threat levels in Scroll of Kings, p. 40-42.
Another purchase of this Charm at Essence 4+ allows the Exalt to apply this effect to any physical attack that bases its raw damage on his Strength, even ranged attacks or attacks unenhanced by Crashing Rage Catharsis. At Essence 6+ a third purchase increases the radius of effect to (Essence x 5) yards.

Overwhelming World Rasp
Cost: 5m or 5m, 1wp; Mins: Essence 3; Type: Extra Action
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: World-Blemishing Crater Strike

From all sides and with some trace of glee, the tumorous brass skin of Malfeas crushes his least citizens between its layers. The Infernal makes a flurry of at least three close combat attacks against one or more targets, ignoring multiple action penalties and Rate, and only suffering the highest DV penalty amongst them. By paying an additional Willpower when activating this Charm, the Infernal may make one more attack against each separate target, as well as one additional attack against each target for every dot by which his Essence exceeds theirs.
A second purchase of this Charm at Essence 4+ increases the base number of attacks to equal the Exalt's Essence. Buying it a third time at Essence 6+ allows the Infernal to make two attacks for each dot by which his Essence exceeds a target's, as long as he is willing to spend the Willpower.

Aloof Genocide Achievement
Cost: —(+2m); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Instant
Prerequisite Charms: Overwhelming World Rasp

Having learned this Charm, the Infernal may increase the cost of Overwhelming World Rasp by two motes to use it to make ranged attacks.
Another purchase allows this Charm to enhance Crashing Rage Catharsis so that it can be used on ranged attacks. A third purchase at Essence 4+ expands this Charm's function to add the Artillery keyword to the Charms it is used to enhance.

Imperious Flagellation Invulnerability
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent ([Essence] actions)
Prerequisite Charms: World-Blemishing Crater Strike

Malfeas claws at his hateful new form as if to tear away his skin and reveal his pristine former self beneath, but to no avail. This Charm permanently immunizes the Exalt to bashing or lethal damage he may suffer due to environmental concerns that he is directly responsible for. This protection lasts for up to a number of actions equal to the Exalt's permanent Essence. Were an Essence 3 Infernal to burst a cask of ardent embrace resin above his head, the conflagration could not harm him for three actions. If the Exalt were punched into a column that then collapsed on top of him, he would not be invulnerable to the falling stone. An Exalt who knows this Charm and By Agony Empowered is also hardened against aggravated damage that follows from his own actions.
A second purchase of this Charm extends the duration of protection to (Willpower + Essence) actions, while a third at Essence 5+ extends its duration to the rest of the scene.

Unquestionable Decree
Cost: —; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Insignificant Embers Intuition

The King of Primordials does not twist and subdue the truth to lie to others, he tells casual lies that none may gainsay for he is the lord of existence. Through a combination of indifferent superiority and frightening might, the Exalt's word becomes unassailable truth. When the Infernal tells a complete lie, without equivocation or half-truth, discerning that it is falsehood (Exalted, p. 131) is based on the Infernal's Charisma rather than Manipulation. If a person's Essence is less than the Exalt's, it is impossible for them to tell the Infernal is lying. If a lesser dupe's Charm contests the Infernal's perfect lie, the Exalt gains (Essence) extra successes on his contesting roll.
A second purchase of this Charm at Essence 3+ makes it impossible for anyone with an Intimacy of loyalty, respect or terrified awe to tell that the Infernal is lying, even if the listener has the same or higher Essence.

Unstoppable Searing Might
Cost: —(5m or 7m); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Instant
Prerequisite Charms: Green Sun Nimbus Flare
When he deigns to turn his full attention on a foe, none can withstand the crushing might of Malfeas. The Infernal may now activate Green Sun Nimbus Flare at an additional cost of two motes to make the attack it supplements unblockable. At Essence 4+ an Exalt may purchase this Charm a second time, allowing him to increase its prerequisite's cost by four motes to make the attack impossible to dodge or block.
From the Book of Ten Thousand Scorpions:
Merciless Radiative Therapy
Cost: -; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Cold Fire Desolation Brand, Blight Internalisation Transcendence

The hateful Essence of Malfeas will stand for no rivals. A lesser disease will not be permitted to slay one's foe before the sickness of the green sun has made its way through their body. This Charm permanently expands the capacities of the Infernal Exalt. Any time she would infect a single character with Green Sun Wasting or Final Viridescence, she may choose to spend 2 motes and instead convey the variant inflicted by Blight Internalisation Transcendence. This infection cures all other Sickness effects the character is suffering from, up to and including the Great Contagion, but renders the character infertile as a Crippling effect for the next season, inducing immediate delivery of viable infants and miscarriage of non-viable ones. It does not convey the lasting immunity to Sickness that Blight Internalisation Transcendence provides. Any character cured of a Sickness by this Charm gains an Intimacy of Terrified Awe towards the Infernal, which may not be weakened until they have gone at least a day without seeing their benefactor. If the character knows Fealty Acknowledging Audience, then the brand counts as a vector, and so they may be infected at any time that the Infernal can see them.

At Essence 4, the capacity of this Charm expands; if a Charm would infect multiple people with Green Sun Wasting with a single activation, then the Infernal may instead chose to spend 5m and 1wp, and infect all those exposed with the modified variant. For charms such as Gifts of Invisible Flame, which affect an area, everyone exposed to the disease are infected by this modified variant. Such an expenditure also permits every Fealty Acknowledging Audience branded individual currently suffering from a Sickness effect to be infected, for Malfeas does not tolerate indolence in his servants.

With a repurchase at Essence 5, the infection does provide the immunity to other Sickness effects normally provided by Blight Internalisation Transcendence, for the same period of time as that Charm.

Corpus-Building Fever Dreams
Cost: -; Mins: Essence 3; Type: Permanent
Keywords: Training
Duration: Permanent
Prerequisite Charms: Merciless Radiative Therapy

One cannot help but be changed by exposure to Malfeas. Some waste away when exposed to his majesty. Others, though, take a new strength from it, bearing new growths and toughening up. When a character's fever breaks after being infected by its prerequisite, they may gain one dot in any of the following traits as a Training effect, up to a maximum of 4 dots; Strength, Stamina, Charisma, Resistance, Athletics, Performance, Conviction, or Valour. Should they wish, a character can convert their Appearance back into XP to pay for this, to represent twisting and scarring left by the disease.

Alternatively, as a Desecration effect, the character can gain any single mutation, chosen by the Infernal, as their flesh warps from exposure to Malfean Essence. Hardened Devil Body can be given to non-Exalts as an Abomination once, to represent flesh inured to pain by the terrible agonies of Green Sun Wasting.

A second purchase of this Charm permanently enhances Blight Internalization Transcendence, allowing the Infernal to treat the breaking of the fever of Final Viridescence inflicted by that Charm as a Training effect conveying instant knowledge of any Malfeas Charm he could learn, or any Heretical Charm with at least one Malfeas Charm as a prerequisite. This benefit also applies to any character the Infernal applies the effects of Blight Internalization Transcendence to (such as through Merciless Radiative Therapy). From a chrysalis of sickness and wasted crippled flesh shall one burst free as a beautiful butterfly, he promises himself and his followers.

Weakness Purging Scar Tissue
Cost: -; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Corpus-Building Fever Dreams

When two layers of Malfeas collide, craters of basalt and brass the size of Creation can be torn. Sometimes these scars flood with Kimbery, and the agony of this tickles gently against Malfeas' awareness, and the poisons within her tainted waters can sicken even him. But from the pain and sickness, new districts grow, stronger for the pain that went into them. This Charm enhances its prerequisite. Firstly, use of Blight Internalisation Transcendence and Merciless Radiative Therapy also removes Poison effects from the target, the tainted body fluids seeping out through the open sores. This grants the same immunity to Poison as it does to Sickness.

Secondly, the Desecration effect of Corpus-Building Fever Dreams can be used to heal Crippling effects, by conveying an appropriate mutation. A Lidless Demon Eye might rest in a formerly-empty socket when the scabs of Green Sun Wasting fall off, for example, or a severed arm grow back with Talons. The Malfean source of the healing is clear; gnarled new limbs hardened with brassy scar tissue and faintly glowing organs that pulse with unnatural vitality show that their benefactor is not of Creation. Perhaps this is the source of the loyalty they convey their benefactor; if a mutation is used to heal in this manner, the target gains an Intimacy of Terrified Awe towards the Infernal which may not be eroded or weakened or removed in any way until the mutation is removed. If the mutation is removed by any means, the Crippling effect reasserts itself.

Unbroken By Unacknowledged Blows
Cost: 9m; Mins: Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Purity of Madness Defense

The Holy Tyrant was the burning will that drove the Primordials in their construction of Creation. It was his desire that brought it into being, a product of his mind, and without the lord it requires, Malfeas knows it cannot be real in any meaningful way. That which he does not acknowledge cannot exist, and that which cannot see cannot harm him. This Charm can be activated in response to any attack, social or physical, providing a perfect dodge against it. This charm functions against unexpected attacks. When used against social attacks, the Infernal dismisses all words without a single thought or any visible reaction. When used against physical attacks, the Charm is Obvious, as the world stretches and warps rather than permit a blow against the Infernal's crystallised ego as a Shaping effect. Blades and arrows would rather flee than defy the Infernal's assertions of what is and is not real, existing partially in Elsewhere for the duration of the attack.

The Charm bears the Imperfection of the Demon City, and cannot be activated while the Infernal is undergoing Torment. The Infernal is afflicted by an irresistible Compulsion as a result of using this Charm, which removes the memory of the attack from them. If the Infernal is attacked from surprise, and uses this Charm to defend against the attack, he does not automatically notice his attacker, although other characters are free to do so. In the First Age, it was not uncommon for Deliberative experimental weapons tests to occur within the Demon City, and although Malfeas would roar and yell at the indignities inflicted upon him, at other times he would ignore the Exalted presence, and even the most powerful bombardment would be as unreal as the morning's mist. This typically annoyed the sorcerer-scientists involved, who found the Demon City to be inconsiderate in not providing a proper test-dummy.

Impossibility of Base Treachery
Cost: — (+1wp); Mins: Essence 3; Type: Permanent
Keywords: Illusion, Shaping
Duration: Permanent
Prerequisite Charms: Unbroken By Unacknowledged Blows

Despite his crippling defeat, Malfeas still finds it difficult to contemplate the idea that any would dare to strike at him. On the balance of probabilities, it seems more likely that any such happening is nothing more than the fleeting hallucination of a pain-wracked Primordial mind. As a generous king, Malfeas suppresses his uncertainty, and conveys this conviction to others. This Charm permanently enhances its prerequisite; the Infernal may spend 1 willpower to obscure any evidence that a blow was ever struck (or unkind words ever spoken). The inconvenient truths of reality obscured by his crystallized belief in his own unassailability. This is an Illusion effect that automatically targets all onlookers (including the attacker and Infernal), convincing them that the attacker froze up or hesitated rather than dare to strike at their true king, and a Shaping effect which repairs any damage to surrounding terrain done by the attack within (Essence) yards of the Infernal. The unnatural mental influence can be ignored by non-Extras at a cost of one point of Willpower, despite the fact that it should be true, by all rights.

In addition, the Infernal may activate Unbroken By Unacknowledged Blows in Step 7 of a physical attack. Used in this manner, it Obviously perfectly soaks all damage from the attack, reducing it to zero after any modifiers. However, this version of the Charm cannot defend against unexpected attacks; only those blows that Malfeas acknowledges, however fleetingly, can actually strike him. In any case, this surcharge cannot be applied to the action-long version of that Charm.

At Essence 5+, Unbroken By Unacknowledged Blows also imposes a Compulsion on onlookers, driving them to publicly deny any evidence that the attack took place, even if it is directly presented to them or they resisted the initial Illusion effect. This unnatural mental influence can be thrown off by the expenditure of a further point of Willpower.

A second purchase of this Charm at Essence 4+ allows the self-evident truth of the world to be made... more clear. The Infernal may a spend a further two motes in Step 9 of any attack he used Unbroken By Unacknowledged Blows to defend against, imposing a Knockback effect on his attacker (this functions equally against ranged attackers). This effect moves them ([Strength x 2] + [Charisma x 2]) yards, and must move them as far out of the Infernal's line of sight as possible ("over a cliff" is a perfectly valid example of being out of the Infernal's line of sight). Whether or not the effect actually manages to remove them from his line of sight, they automatically re-establish surprise over the Infernal, who suffers an irresistible Illusion that removes all memory of the attacker's presence in their last action.

Rejection of Rebellious Fools
Cost: 3m, 1wp; Mins: Essence 3; Type: Reflexive (Step 9)
Keywords: Combo-OK, Compulsion, Counterattack, Social, Sorcerous
Duration: One scene
Prerequisite Charms: Unbroken By Unacknowledged Blows

That which Malfeas does not acknowledge does not exist. The world may disagree, but Creation is mad, and will surely see reason eventually. The Infernal may activate this Charm in response to successfully dodging a social attack, inflicting a Sorcerous effect on the attacker that forces others to follow their king's lead in ignoring him. For the rest of the scene, any character (including the Infernal) that the target attempts to interact with in any fashion is immediately placed under a Compulsion to ignore him; they react as though they could not sense him at all (making them immune to his social attacks), leaning around or pushing by him if necessary.

This unnatural mental influence cannot be resisted by Extras or characters branded by the Infernal's Magnanimous Warning Glyph. Mortals can resist it for one action by paying one point of temporary Willpower, or for an entire scene at a cost of three points. Essence-users can resist it for a scene by paying one point of temporary Willpower. The Infernal can ignore it entirely at a cost of gaining one point of Limit. Individual Compulsions automatically break if the target physically attacks the affected character, and all of them are lifted if the Infernal interacts with the target in any significant manner (the Empyreal Chaos' version of this Charm lacked this "weakness", for he recognised no wounds). Whenever the Infernal undergoes Torment, this Charm cannot be activated, and its Compulsion is temporarily lifted for the duration.

At Essence 4+, this Charm may be purchased again, increasing its duration to "Until the next Calibration". At this level, the Infernal may increase the Charm's cost by five motes to add the Shaping keyword, adding an internal penalty of (Infernal's Essence) to any of the target's attempts to physically interact with the world while they are under this Sorcerous effect; the world itself seems to reject their touch, working against their strength and slipping against their grip.

At Essence 6+, this Charm may be purchased a third time, increasing its duration to "Indefinite"; the Compulsion is no longer lifted by time. At this level, the penalty inflicted by the Shaping version of this Charm becomes external, and the target of that effect becomes a Blasphemy during Calibration; the oldest protocols of the Loom of Fate recognise them as being an intrusion into the natural state of the universe, and report them as such.

Gnostic Immanence Shintai
Cost: 20m, 1wp; Mins: Essence 6; Type: Simple (Speed 6)
Keywords: Combo-Basic, Blasphemy, Emotion, Form-type, Obvious
Duration: One Scene
Prerequisite Charms: Demon Emperor Shintai, Fealty-Acknowledging Audience, Beauty Without Malice

This Charm does not exist yet. But it will.

Some day in the future, a Green Sun Princess will assume the mantle of the Demon Emperor, and her form will expand into pure Essence, and expand to fill the universe, as the Holy Tyrant once did. She too shall collapse, crushed by the terrible humiliation that Malfeas knows all too well, but she shall not accept it, and she will not fight it. Instead, she shall do what Malfeas himself could never conceive of doing; she shall shrug, and she shall dance, losing herself in the beauty. And the collapse will (terrifyingly, awe-inspiringly) cease, and Heaven will shudder as the least Shintai of the Primordial King is reborn, lessened but still divine. The Ebon Dragon never intended something like this when he told the other Yozis of the horrific ingenuity that the Green Sun Princes could bring to their panoplies.

The Gnostic Immanence bears some resemblance to its prerequisite, but only in the abstract; the warlock's form burns up into a vast column of dancing emerald flame, which coalesces into the shape of the anima-behemoth seen in the early stages of Demon Emperor Shintai. In addition, if the Infernal is Essence 10, everywhere in the same realm of existence is lit by a dawning emerald light, as the radiant majesty of the King of Creation fills his domain.

• The Infernal's material form evaporates; for duration of this Charm, he is immaterial, his form spread across the entirety of his anima banner, which not only flares to totemic but swells to encompass an area with a radius of (Essence x 50) yards.

• Worn or carried possessions are temporarily subsumed into his glorious light-self, but do not truly vanish into Elsewhere; the Infernal can still use them to enhance his traits and actions.

• The warlock is rendered immune to Poison, Crippling, and non-magical Sickness effects. He requires no food, water or air; starvation and suffocation are indignities that cannot be permitted. He does not need to sleep, but can still do so.

• The warlock has complete and perfect awareness of everything within his form, as though he were watching it with Eye of the Unconquered Sun (Exalted, page 226). He gains the benefits of that Charm when looking outside his burning body, and his gaze can felt by those upon whom it falls, as though it were a physical weight; it is the terrifying awareness of their place in the world, relative to that of their King.

• Despite being immaterial, the warlock can still interact with material things; the world contorts to his whim. He may take actions and make attacks as normal within and immediately around his body, though each non-reflexive action costs three motes if it interacts with the material; this is a Shaping effect on the world itself.

• For the purposes of any actions taken while using this Charm, the warlock replaces his Strength rating with (Appearance x 2), and his Dexterity with his Charisma. With each such action taken, sudden flares of green light erupt within the already-bright radius of the warlock's body, painting images of blades and clenched fists on the retinas of those who gaze upon him. Often, the Infernal's anima totem will appear to be the one interacting with the world, a Primordial coat of arms working its burning commands into the fabric of existence.

• As a being beyond mortal measure, the warlock's immense size makes attacks by smaller beings undodgeable, provided they can actually strike his immaterial form. However, he cannot suffer more than one damage level per attack in step 10, unless the attack is large enough to encompass at least a tenth of her size. Creatures that exist on a similarly gargantuan scale to the warlock are treated as having large enough attacks, though the Infernal may dodge such blows as normal.

• Suffering even one level of damage (of any kind) causes the Infernal to immediately gain a single point of Limit, as the hated injury evokes memories of a previous, inconceivable defeat.

• In mass combat, the warlock always enjoys the full +3 Magnitude bonus regardless of the Magnitude of the army she faces. There was a time when the Holy Tyrant was unmatched; alas, this is only a lessened remembrance of his glory, and similarly scaled adversaries (such as another Infernal using the Greater Shintai of the Endless Desert, or Juggernaut) ignore this bonus.

• All who gaze upon the Gnostic Immanence love it, and despair. Any character with an MDV lower than the warlock's (Strength + Appearance + Essence) who can perceive him immediately gains two intimacies toward him; one of "Devoted Love" and the other of "Terrified Awe". Both of these are considered positive intimacies, and cannot be naturally eroded for this Charm's duration. This is an unnatural Emotion effect that is applied whenever a given character looks upon the warlock, but can be resisted for one scene by paying two points of temporary Willpower.

• Gods and demons (and elementals in the Celestial Bureaucracy) who acquire these intimacies are immediately reminded of the rightful way of things – a way that was lost the moment the Primordial King was forced to kneel. They are treated as though they had been successfully affected by a social attack augmented with Sublimation of Ordained Purpose (Manual of Exalted Power: Infernals, page 120). Many who acquire these intimacies cry out in exultation and fear, as the warlock's authority over them (and all the world) becomes utterly clear.

• For the duration of this Charm the warlock waives the cost of Fealty-Acknowledging Audience, and may use it as an innate power rather than a Charm activation.

The power of this form is unmatched, but it is earned only through focused disregard of Malfeas' maimed state. Every action, the warlock must roll (Charisma + Performance) as a miscellaneous action (this will likely require a flurry), as he dances to deliberate distraction. Should he fail this roll, or simply not make it for whatever reason, the warlock must gain a single point of Limit, or reflexively and costlessly transition to Demon Emperor Shintai. If he enters Torment while this Charm is active, he automatically transitions to Demon Emperor Shintai. Whenever this Charm ends (due to the end of the scene, transitioning to Demon Emperor Shintai or some other effect), the warlock immediately gains (Essence) points of Limit; if he is already in Torment, these Limit points are delayed until immediately after his Torment ends.

No-Shadow Sun
Cost: — (+3m); Mins: Essence 3; Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: Kissed By Hellish Noon, World Weathering Incandescence

The light of Ligier casts no shadows, and the rage of Malfeas knows no obstacles. Those who believe that they can hide from their rightful King will be sadly mistaken. Whenever an Infernal with this Charm activates Green Sun Nimbus Flare, they may pay an extra three motes to ignore all cover penalties granted by things that World Weathering Incandescence can destroy. Any cover is permanently destroyed as with that Charm, leaving the naked cowardice of the foe revealed for all to see. The attack also ignores any defence bonus to PDV granted by shields that are made of materials not proof against World-Weathering Incandescence; such fallible shields are destroyed by the attack if the defender attempts to parry the attack despite the penalty. When within a place of habitation, the Infernal also nullifies all penalties to that attack, apart from wound and multiple action penalties, for Malfeas knows all cities as lesser mimicries of himself, and so no lesser darknesses or fogs can stop his wrath.

By Tyranny Crowned
Cost: — ; Mins: Essence 3; Type: Permanent
Keywords: Overdrive, Obvious
Duration: Permanent
Prerequisite Charms: Crowned By Fury, First Malfeas Excellency

To the King of the Yozis, all that matters is the majesty and the force. To crush the will of a foe so he becomes yours is the same as killing him. All shall serve Malfeas or die. This Charm permanently alters the Infernal's capacity to spend Overdrive motes. She may now spend offensive motes on offensive social Charms as long as the aim of the social attack is to dominate, command or subjugate another sapient being. The action must be able to be enhanced with the First Malfeas Excellency, and so, as per the restriction of that Charm, any show of subtlety or restraint in the social attack renders this option inapplicable, along with all other restrictions imposed by the Excellency. When using this Charm, a burning green crown forms upon her forehead, as with Crowned By Fury.

Such dominion comes at a cost when it is rejected, however. Should an opponent spend willpower to resist an offensive-mote enhanced social attack, the Infernal loses an additional offensive mote, as memory of unthinkable loss of authority flickers within. The version of this Charm known by the Holy Tyrant did not have such a weakness, for he had never known defeat.

Lord-Over-Beasts Dominion
Cost: — ; Mins: Essence 3; Type: Permanent
Keywords: Compulsion, Emotion
Duration: Permanent
Prerequisite Charms: Crowned By Fury

In times gone by, every beast knew the authority and dominion of the Primordial King. The Exalted may have forced oaths from his lips and slain Ruvelia, but those memories are still burned into Creation, and the fauna know at heart that they must submit to their master or die. This Charm projects an unnatural compulsion with a radius of (Essence x 2) yards, forcing all natural animals to submit to the Infernal. Camels kneel, flies land and cower, wings buzzing in harmony, birds freeze in place, singing songs to her glory; mechanically, they are rendered Inactive by their submission. Resistance is not possible, but a ridden animal may be spurred to ignore its reverence for a scene if the rider spends 2wp, and succeeds on a reflexive (Charisma + Ride) roll at a difficulty of the Infernal's Essence. Mounts marked by marked with Fealty Acknowledging Audience or who have an Intimacy of Terrified Awe towards the Infernal, or whose rider has been marked or has the Intimacy, may be spared these effects at her discretion so long as they are not hostile. Any natural animal ridden by the Infernal has its Control Rating set to 0. Lord-Over-Beasts Dominion has no effect on animals which are magically compelled by other effects or supernaturally loyal, such as familiars, this is but one of the many hazards with trade with Malfeas, and there exist thaumaturgical rituals to immunise mounts. Animals behaving in this way to the presence of the Infernal is not optional. The Holy Tyrant had a similar charm, but it could be controlled; Malfeas, who harbours secret fears, must shout his dominance least any doubt him.

At Essence 5, this Charm increases in efficacy, allowing the Infernal to reflexively spend 5m to extend the range to (Essence x 100) yards for a scene. If the Infernal has Demon Emperor Shintai active, this benefit is granted for free.

By Madness Darkened
Cost: - ; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Solipsistic Rejection of Impossibilities, Sorcerous Enlightenment of Malfeas

There are fractures in the mind of the King of the Yozis, terrible wounds that scar his psyche. For him was not given the freedom of Adorjan, whose rebirth from Adrián was total; no, he labours under memories and pain that he was not once as he was, that he is defined by one where once was two. He avoids such things, only able to think of them in the agony of his Torment. It would take human sadism to tear such wounds open, render the agonies of a fractured mind worse. And in that, Malfeas should not feel safe, for the Black Nadir Concordat did exactly that to the Neverborn to gain access to Necromancy. The Green Sun Princes may well do the same to him.

This Charm permanently enhances the Infernal's capacities. While in Limit Break, she is a Creature of Death, and receives temporary initiation into the Shadowlands Circle of Necromancy, which lasts until the end of the Limit Break. Necromancy accessed via this method receives the bonuses and penalties of sorcery cast through Sorcerous Initiation of Malfeas, and shows aesthetic warping combining his themes with those of death. Although she may not cast necromantic spells when not in Limit Break, she may still learn them. Moreover, this internalisation of the psychic fracture has a perverse effect on the character's Limit Break; she is not subject to the behavioural modifications of her Limit Break when she takes a Cast Necromancy action, but each spell cast count as a scene towards building a positive Intimacy towards death, a specific creature of death, or some other appropriately morbid concept or individual. If the character has repurchased Sorcerous Initiation of Malfeas at Essence 4, she also gains access to the Labyrinth Circle of Necromancy, under the same constraints. Sadly, it appears that even the madness and agony of the King is not enough to reach the depths of the Void Circle.

If the Infernal knows Malfeas Pantheon Unfurling (or, as a yet-unknown Heretical effect, Path of a Thousand Whispers), the mad knowledge of death propagates through her soul hierarchy for the duration of the Limit Break. All Third Circle Souls temporarily receive initiation into the Labyrinth and Shadowlands Circles of Necromancy, receiving the bonuses and limitations of the Malfean sorcerous initiation for necromancy, and may cast any necromantic spell of those circles that the Infernal knows. All Second Circle Souls temporarily receive initiation into the Shadowlands Circle of Necromancy, and may cast any necromantic spell of that circle that the Infernal knows. The souls are warped aesthetically towards death as a Shaping effect while this applies; for Malfeas, the Street of Golden Lanterns will burn with pale witchfires, and Ligier will illuminate the world in morbid crimson.

With the invention of this Charm, the Heretical Charm 'To Sup With Dead Titans' becomes an acceptable target for development as a native Malfeas Charm, with this Charm replacing Ultimate Darkness Internalisation in its prerequisites, and the Heresy keyword removed from it. It applies whenever the Infernal is a Creature of Death due to Limit Break, rather than due to Ultimate Darkness Internalisation.

Chartreuse Coronary Ignition
Cost: - (1m/hour); Mins: Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: First Malfeas Excellency, Sun-Heart Furnace Soul

The terrible burning power of Unquestionable Ligier is far greater than mindless sleepfulness can support. Feeding the immature soul within them with wrathful glory, the Infernal grows a second, mightier heart which sits in their chest; the corpus of a newborn coronary prince. Upon learning this Charm, the Infernal's quiescent fifth soul becomes a deva in its own right, with Essence equal to (Infernal's Essence). The Infernal's player and the Storyteller should design the newborn deva around the personal themes of the warlock and their personality as interpreted through the Malfeas Excellency, and it may learn spirit Charms appropriate to those themes. No matter its precise appearance, green fire and stellar themes will be a dominant motif. It has an unbreakable positive Intimacy towards the Infernal - though the precise context of the Intimacy may change.

By default, the deva-princeling slumbers dormant within the Infernal's chest. It only naturally respires motes when inactive, and during such times is an invalid target for any effects. It costs the warlock one mote per hour to allow it activity, and this cost must be paid from the Peripheral pool granted by this Charm's prerequisite. While it is active, the deva-princeling co-locates between its throne in the Infernal's chest, and whatever its spiritual-form is doing.

For any Charms and sorceries which distinguish, the deva-princeling despite its relative weakness counts as a deva of the Third Circle. It is not party to the Surrender Oaths of the Yozis nor the law of Cecelyne, and thus may not be summoned, bound or banished. If the deva-princeling is killed, it automatically regenerates after five days. If it is killed with a spirit-killing Charm, a new deva-princeling forms after a year and a day, although it is a separate being with no shared memories and a different personality to the previous one, and the Infernal loses access to the mote pool granted by this Charm's prerequisite while it regrows.
Modern Malfeas Charms:
Brazen Hell-Chariot Carapace
Cost: — (+7m); Mins: Essence 4; Type: Permanent
Keywords: Shaping, Touch, Innovation
Duration: Permanent
Prerequisite Charms: Viridian Legend Exoskeleton (x2)

A sickly blue-green tarnish spreads through the chassis of the warlock's vehicle, moments before the metal of its frame cracks and peels away to reveal layers
of burnished brass beneath. Emerald light streams from the hell-bound machine's headlights, while invisible Old Realm glyphs on its front proclaim it the chariot of the Demon Emperor to those with Essence sight. This Charm upgrades Viridian Legend Exoskeleton. The Infernal may activate it for a seven-mote surcharge to enchant a touched vehicle that he owns, adding +10B/10L to its soak and granting it (Essence) additional Undamaged health levels. If the warlock wishes, he can also create personal armor for himself with the same activation at no additional cost.

Blazing Hellstar Turbo
Cost: 8m, 2L of vehicle damage; Mins: Essence 2; Type: Supplemental
Keywords: Combo-OK, Obvious, Innovation
Duration: Instant
Prerequisite Charms: Green Sun Nimbus Flare

Green fire surges from the Infernal's anima to circulate through the engine of his vehicle as a blazing nimbus, radianting an unhale glow through even a metal chassis and spewing miasmatic exhaust in his wake.
The vehicle's top speed is multiplied by the Infernal's (Essence) for a single movement action, granting non-Charm bonus dice as usual when used in a chase scene (see Shards of the Exalted Dream, p. 138). Using Blazing Hellstar Turbo to successfully Close In on an enemy in a chase scene inflicts an additional point of hazard on her, as the Infernal's sudden burst of speed and power makes it easier to force rivals towards dangerous or unstable courses.
Each invocation of this Charm deals two levels of damage to the Infernal's vehicle (or potentially, mount), as it reaches speeds far beyond what its physical form was meant to sustain. A vehicle that is destroyed melts into metal slag or cinders at the end of the movement action, generally sending the Infernal and any passengers flying, while a slain mount crumbles to ashes beneath its rider. A vehicle armored by Brazen Hell-Chariot Carapace (see Shards of the Exalted Dream, p. 182) is sufficiently reinforced so as not to suffer any damage from the use of this Charm.
In settings that lack automobiles, this Charm generally manifests as a wind of green fire that propels a ship forward or scourging lashes of flame that whip at a steed or oarsmen, and is known as Incinerating Radiance Advance.

Steel and Asphalt Dance
Cost: 4m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK, Obvious, Shaping, Innovation
Duration: One scene
Prerequisite Charms: Beauty Without Malice

As long as the Infernal is an area that has been deliberately developed for habitation or use, he gains benefits equivalent to Graceful Crane Stance and Spider-Foot Style (see Exalted, p. 222-225), as well as ignoring any environmental penalties to his speed or Athletics-based actions. He achieves these effects not by supernal grace, but by Shaping his surroundings to serve his will. Cracked or uneven sidewalks level themselves beneath his feet, while skyscrapers rearrange their walls to form platforms or steps if he needs to scale them. These Shaping transformations last only as long as the warlock has need of them before reverting to normalcy, and can never benefit another character.
In settings that lack modern levels of urban development, this Charm is known as Wayward Devil-Vista Dominion.

Molten Lead Corona
Cost: 8m; Mins: Essence 3; Type: Reflexive (Step 2)
Keywords: Combo-OK, Counterattack, Obvious, Innovation
Duration: Instant
Prerequisite Charms: Pathetic Distraction Rebuke, Rebuking Impudent Arms

Bullets melt and boil in the face of the hateful radiance that spills from Infernal's scorn, falling to the ground in a splash of superheated metal. That this cast-off slag burns his enemies only increases the warlock's pleasure. When the Infernal comes under a ranged attack that has a material projectile, he may use this Charm to roll (Charisma + Resistance), converting any wound penalties on the roll to bonus dice. Each success subtracts one success from the attack roll against him before comparing it to his DVs. If the attack fails to hit him, mundane projectiles burst in a spray of liquid melt of burning fragments, creating an environmental hazard that is applied against all other characters within (Essence) yards of the warlock in Step 9. The hazard has Trauma equal to the Infernal's Essence and (Charisma/2)L Damage. If the Infernal's activation roll received more successes than the attack roll, each extra success is added to the damage of the hazard.
In settings that do not feature guns or other firearms, this Charm is known as Arrow-Shattering Rage, and creates hazards that are typically the shattered metal shrapnel of arrowheads and the cinders of ignited shafts rather than molten lead.

Burning Edict Brand
Cost: — (+5m, 1wp per brand); Mins: Essence 4; Type: Permanent
Keywords: Compulsion, Innovation
Duration: Permanent
Prerequisite Charms: Magnanimous Warning Glyph
The Infernal burns his commands onto the very bodies of his enemies, marking them for whatever punishment he finds fitting and watching from his hidden throne as his loyal subjects enact them. Whenever the Infernal marks a character with Magnanimous Warning Glyph, he may pay five motes and a point of Willpower to imbue the brand with an unnatural Compulsion that affects anyone who sees the marked character, compelling them to treat him in a certain way—"Kill this man," "Report her to the police," or "Cause him no harm" are all valid orders. The Infernal rolls Charisma + Performance to determine the strength of the edict, adding (Essence) automatic successes if the command is intended to bring harm to the character who carries it. Anyone whose MDV is beaten by the successes must carry out the Infernal's orders upon seeing the branded character, though they do not understand why they suddenly feel it is so important they must do so. Resisting this influence costs one Willpower per day.
Burning Edict Brand can also be used with the marks created by Fealty-Acknowledging Audience, using one roll to inscribe the same edict on all characters branded. When he does so, he must pay a point of Willpower for each brand he empowers this way, in addition to the five mote surcharge.

Demon Core Meltdown
Cost: — (1lhl or 1ahl); Mins: Essence 4; Type: Permanent
Keywords: Native, Obvious, Overdrive, Innovation
Duration: Instant
Prerequisite Charms: Skyfire-Seizing Repast

The tide of progress has covered Creation with veins of power. When he has need of it, the Infernal may draw this abundant energy into his own anima, swelling with Essence ripped from power lines or drained from nuclear cores. This Charm grants an empty Overdrive pool with a capacity of 10 motes. While the Infernal is within at least one mile of infrastructure related to an electric power grid, he may use this Charm to drain energy from it, rolling ten dice and gaining one offensive mote for every success. He can do so no more than once each scene. Double the motes gained if the Infernal draws directly from a power plant, rather than peripheral infrastructure like power lines or a building's wiring, or triple them if he drains an unshielded nuclear reactor core or a similarly volatile energy source. The influx of power causes the Infernal to take a level of lethal damage, which becomes aggravated if he gains more than five motes. It also disrupts anything powered by the targeted infrastructure, generally resulting in a blackout of commensurate scale, baffling mortal technicians and engineers.
EarthScorpion said:
Countless Cities Clotting
Cost:
- (3-5m); Minimum: Essence 2; Type: Permanent
Keywords: Crippling
Duration: Permanent
Prerequisites: Scar Writ Saga Shield

Malfeas has grown new cities of his flesh and sent them slamming against the elder layers; a hundred times, at least, and possibly as many as a thousand. He cannot heal his tortured inversion, but the damage his thrashing does to his own flesh closes in continent-sized scars of brass and basalt. The Infernal's healing factor is sped by a factor of (10 + current wound penalty). As a Crippling effect, this healing leaves scars made of the materials of the Demon City over the injuries; this is not optional. These scars heal in the time it would have taken the Infernal to recover from their injury without the benefits of this Charm.

At Essence 3, this Charm automatically upgrades. The Infernal may, as an Obvious dramatic action taking one minute, heal one level of damage, at the cost of 3m per level of bashing damage, or 5m per level of lethal damage. During this process, her heart begins to palpitate and her blood gleams with the green light of Ligier as the toxic essence of Malfeas floods her veins, twisting her flesh with the materials of the Demon City. Her hair may take on a brassy sheen or veins of basalt may run through her flesh; regardless, she suffers an internal penalty to all Appearance dice pools with non-Natives of Malfeas equal to the wound penalty of the health level healed. This diminishes at a rate of one per hour. Repeated uses of this effect do not stack the Appearance penalty, but do delay the time until it next decreases by (penalty of wound healed) hours.
 
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Omake - Implications (Canon)
Implications​

The first man portable anti frame weapon-
-click-
Truly revolutionary, for the fir-
-click-
A gift from Allah himself, at last we can-
-click-
An unprecedented advance in counter frame ta-
-click-
See the buggers dodge this!
-click-
All I know is that if my tank had guns like that i'd be lot less worried about running into some Britannian dandy in a knightmare frame.
-click-



Rakshata was nonplussed. She had expected a reaction to the weapons she had designed for the MEF, but not nearly to this extent. More and more a common theme was becoming apparent in the media's reaction, there had not been any counter to knightmare frames before her designs. She had been aware there were no active frame weapons before she had started the project, but only now was she coming to realize just how significant and pervasive that lack of anti frame anything had been. Not only where there no anti frame weapons, but there was a complete lack of anti frame tactics beyond the most basic. The EU had known for years that the control of japan's sakurite deposits gave Britannia an insurmountable advantage in Knightmare frames, and yet had utterly failed to try and leverage any of there other military assets.

Her curiosity piqued by the media storm, Rakshata had spent days pouring over hours of combat footage taken from EU border skirmishes, the EUs tactics for engaging Knightmare frames with tanks seemed to mostly involve simply firing at the frame while it closed, hoping to get in a lucky shot, usually followed by exploding when they failed to get said lucky shot. The gunship tactics made even less sense, she'd actually called Akio to confirm that the EU did indeed instruct there gunship pilots to actually close to there dumbfire rockets preferred range, and hold steady for maximum accuracy. Apparently this had been moderately effective, until the next generation of slash harkens had been specifically designed to make such an approach suicidal.

It made no sense, Knightmare frames where not a new weapon. They had existed for years, and their capabilities were well known. It broke the pattern of military development. Every new weapon was soon met with a counter. Heavy cavalry had met with spear walls, aircraft had met SAM and flak batteries, tanks had met helicopters and bazookas, but somehow no one had been able to come up with a counter to knightmare frames. This was especially baffling because Rakshata had come up with a rough prototype of an effective anti frame weapon within a week.

Something troubling you mistress?

Varas, in your honest opinion do you think designing the scorpion was beyond mortal limits?


I feel that I am in a uniquely poor position to answer that question.

Let me rephrase it then, would designing the scorpion or something like it be beyond what little skill at engineering you've picked up by looking over my shoulder?

She could practically feel varas shifting uncomfortably down in depths of her soul. While she and Varas had a solid working relationship, the demon could still be skittish when put on the spot.

Think of it as a thought experiment.

Very well then mistress. While I do not think I could create something quite as refined as the scorpion, I believe I could achieve similar results.

How?

I would start with 2 electric anti-material rifles. I'd strip the rails out of them and mount them onto a custom built barel. Then i'd overcharge them, probably with a repurposed car battery.

That would certainly work, In fact that sounds exactly like something that should occur to anyone with basic knowledge of rail weapons and knightmare frames.

Thank you mistress. If I may ask, what brought on this impromptu engineering assessment?

I wanted to make sure the idea behind the scorpion really was simple enough to be obvious to someone who had not surpassed human limits.

Like that time you asked your support team to refine-

Yes. exactly like that, ahrm. moving on. The point is that if the idea behind the scorpion is so simple, why didn't anything like it already exist? Almost the entire world has had more than half a decade to come up with an answer to Knightmare frames, and we've shown a basic one is fairly simple.

But no one else came up with it… and the world is acting as though what you came up with was some impossible miracle.

It's not just weapon either. It's like for some reason no one is capable of coming up with a way to fight Knightmare frames other than to use their own frames. What could cause something like that?

hmmm, to affect the entirety of creation to such an extent would be difficult even for the likes of the unquestionables, the most likely cause is a political one.

What kind of political maneuvering could convince the EU not to develop a counter to the primary weapon of their largest threat?

Divine, the political games of the corrupt usurper gods can greatly influence mortals.

Things were so much simpler when I was an atheist.

Wisdom can bring burdens as easily as it bring power.

So, Yu-Shan appears to be working to keep Knightmare frames as the pinnacle of warfare, the obvious question is why.

The most obvious answer is for personal benefit. Britannia benefits greatly from the unnatural supremacy of knightmare frames, and through them a great many gods.

But wouldn't just as many gods be in opposition to them? I doubt the native gods of japan came out ahead when they were conquered.

True, there would have to be something more… ah! of course! the Dragon blooded. Britannias noble classes are crawling with them. That would let them bargain with gods to a far greater extent any other mortal power.

We live in secular times Varas, I don't think Britannia would be able to tell people to worship a specific god without drawing attention.

There are more ways than open worship to strengthen a god. They could agree to make certain things part of daily life, I'd imaging great many gods of tradition and subjugation have grown fat off of Britannia.

That… that would actually explain some things. Britannia has a history of being unnecessarily harsh with its now territories, and seemingly arbitrary about which customs to allow its conquered people to retain. If they're using targeted obliteration of native culture to punish gods who don't' fall in line….

That would be a rather effective stick, though to avoid push back from such heavy handed tactics they would need a sweeter carrot than simply shaping customs, ah! of course, slaves.

Slaves?

yes. prayer slaves are quite valuable. The amount of faith a god can extract from a group of mortals totally in there power is limited only by how quickly a god is willing to go through them. Given that disappearances among the subjugated numbers are common enough that they can't be totally hidden from outsiders they must ha-… Mistress? Mistress are you alright?

Rakshata was far from alright. her caste mark flared, and essene swirled around her seeking a target to lash out at. Coldly she thought that It made a twisted kind of sense, neither the corrupt things that infested Yu-Shan or Britannians considered those below them anything but a resource to be exploited. Her pipe shattered between iron hard fingers forming into a fist.

Rakshata!

She could taste bile rise in the back of her throat. Memories she'd long forced down into the bottom of her soul briefly came bubbling up to surface. she started running the numbers. Assume the practice began shortly after the fall of japan, assume Britannia could hide between three and six disappearances for every one that became known... Rakshata mechanically stood up as the couch she had been sitting on disintegrated, and its materials were drawn into a rapidly growing halo of debris orbiting the burning green sphere surrounding her.

please, you're scaring me…

and like that it was over. Rakshata stood amidst the ruin of her room, taking deep breaths she slowly uncurled shaking fingers.

I'm sorry! I should not have-

NO, no varas, you didn't do anything wrong.

… It's just a theory, there could be other causes.

Yes, yes of course we can't know for certain. I apologize for scaring you Varas, I won't let myself lose control like that in the future.

Of course mistress….

there was a pregnant pause, as Varas desire to know what had caused such a violent reaction warred with his fear of provoking another. eventually Rakshata broke the silence.

I'll tell you about it some other time, for now Why don't you tell me some of your other theories while I clean up my mess.

as Varas began to speak of other possible causes, a sidral plot, a war god unusually skilled at politics, or perhaps simply an abundance of blackmail material the broken objects littering the room began to one by one piece themselves back together. By the time Varas was done rakasha was lying down on the newly remade couch, and slowly chewing on the end of her reforged pipe. trying very hard not to notice how small Varas sounded right now, Rakshata began making plans to investigate exactly why knightmare frames had become so dominant. If it truly was because Britannia was buying divine favor with the blood of its people, Well there were still a few lines she'd refused to cross, but for those willing to sell the very souls of their peopel , she could make an exception.




I swear this was like 2 paragraphs in my head. basically I took some of the implications for how Knightmare frames and the end all be all of mortal warfare, and ran with them in the most disturbing possible direction. as for why Rakshata flipped out like that, well I made some assumptions about her backstory that (I think) are technically canon compliant, and I intend to go into a bit of detail to why slavery set her off so much in a follow up.
 
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Green Sun Prince 'Imaginary' by Krain
Green Sun Prince 'Imaginary' belongs to @Krain. I'm just working on it with Author's consent.

{●}​

Once, there was a group of spies. They had an important mission.
They were to assassinate a certain scientist among the Britannians, who could be working on something horrific.

In this group, there was a man.
...A very foolish man.

He made a mistake.
A moment of weakness, and from there it all came undone, years of effort destroyed.

Now the man was broken, left alone - and in his darkest hour, a beautiful melody was heard as a woman appeared in front of him, to offer vengeance and through that, perhaps, redemption.
He accepted, clinging to the new desperate hope that had blossomed.

Who came out of the chrysalis now works, spreading chaos and destruction amongst his enemies wherever he goes.

It is all he has left.

Now, he wages a war of sabotage and misinformation against the Britannian empire.
Military leaders are made to see how pointless all of Britannia is, how there is nothing of worth, maintenance crews become unable to do anything about serious problems with machinery, scientists on the cusp of any sort of improvement find unforgivable flaws.
Carefully incited revolts from refugees in the EU are redirected to the Britannian instigator spy rings.

This time, he will not fail.

{●}​


Code Name: 'Imaginary'
Actual name: Denis [redacted]
Caste: Fiend
Character concept: Saboteur
Anima Banner: Vantablack eastern dragon, hissing and forming pitchblack stormclouds for wings.

Essence: 3
Willpower: 7

Attributes
Physical: Strength 2, Stamina 2, Dexterity 3
Mental: Perception 3, Intelligence 3, Wits 3
Social: Charisma 1, Manipulation 5, Appearance 5

Virtues: Compassion 1, Conviction 4, Valor 2, Temperance 2

Backgrounds:
Spies 3 (Brittannia, EU, ME Federation)
Past Life 1
Unvowen Coadjutor (Lilidan) 2
Backing (Yozi) 1
Cult 2 (1 + 1 free dot from Yozi)
Influence (Yozi) 1
Notes: the Unwoven Coadjutor is an Angyalka.

Traits from Unwoven Coadjutor: when hair are messed up, as example from the wind, they move and go back to initial position (-0 points).

Abilities:
Caste (Fiend): Bureaucracy 0, Linguistics 3, Drive 2, Sail 0, Socialize 3
Favored: Firearms 3, Larceny 3, Presence 3, Stealth 4 (infiltration +1), Investigation 4
Unfavored: Dodge 3, Awareness 3, Lore 1 (hacking +2)

Charms
Ebon Dragon: Witness to Darkness, Our Little Secret, Golden Years Tarnished Black, Cracked Cell Circumvention, Loom-Snarling Deception, Eldritch Secrets Mastery, Fleeing the Scene (x2), Passing off Blame, Spring-Heeled Shade, Flitting Elusive Ink, My Dark Lady
Adorjan:

Motivation: Destroy the Britannian spy network currently rooted in the EU
Urge (Adorjani): Bring Ruination to the 'Holy' Brittannian Empire, seeing all that they are turned to ash.

Intimacies:
Brittannia (unforgiving loathing), EU (guilty patriotism), his demon (friendly bemusement), his cult (surprised appreciation), old companions (regrets), Britannian spies (sadistic glee)

Removed the Adorjan charms, since I figure that could be a character development thing for him, that he'd learn how to let things go, which he very much can't do yet.
In exchange, put in some more ED stuff - beyond the fleeing the scenes stuff, he also has My Dark Lady (which I think is a pantheon charm?), for a nice little social setup (I imagine he'd try and convince Rakshasa to sit down and share a meal with him at some point, heh).
He's likely to go for the ED social perfect defense (Mocking Murmurs Retort).

Also changed up attributes and abilities a little, since he needs decent Larceny and Intelligence.

I went with 'imaginary' as his fake name... mostly, for the sake of getting 'Imaginary Numbers' as sort of a play on the Britannian system
 
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C.C, the Pizza-loving Witch



Alias: C.C.
Concept: Immortal wanderer
Motivation: Get back her life as a human
Age: 500
Sex: Female
Hair: Lime
Skin tone: Fair
Eye color: Gold

Attributes: Strength 2, Dexterity 2, Stamina 3; Charisma 2, Manipulation 5, Appearance 4; Perception 3, Intelligence 3, Wits 5
Virtues: Compassion 2, Temperance 5, Conviction 5, Valor 2
Abilities: Archery/Firearms 2, Athletics 1, Awareness 3, Integrity 4, Martial Arts 3, War 3, Craft (Water) 1 (Pizza +1), Larceny 3, Presence 3, Ride/Drive 2 (Knightmare Frames +1), Survival 4, Bureaucracy 3, Investigation 1, Lore 3, Occult 3, Melee 2, Performance 2, Resistance 5, Medicine 1, Dodge 1, Stealth 5, Socialize 2, Linguistics (?)*

*When required assume that C.C. can speak the language spoken in the scene.

Backgrounds: Contacts (Britannian Nobility) 2, Allies (Marianne Vi Britannia) 2, Followers (Geass Cult) 1

Essence: 3
Willpower: 10

Intimacies: Pizza (Obsession), V.V. (Contempt), Sidereal Exalts (Exasperation), Celestial Bureaucracy (Burning Hate)

Characterization:
C.C. is an individual who keeps her emotions and thoughts within her mind, appearing to the world as emotionless and apathetic to most events and persons. She has displayed an attachment to the food item of pizza, however, that easily breeches her stoic facade.

Description:
C.C. is a girl with long, almost waist-length light green hair and golden eyes. She is of average female height, being approximately 5 feet 6 inches tall.

Other Notes:
C.C. is an immortal "witch", neither suffering from age or illness. She is incapable of being killed by conventional means: even with all her Dying health levels filled, she can heal back to top condition in half an hour. Her mind is under a similar protection, being able to close her consciousness behind a mental barrier that cannot be breached from the outside. Official secret notes from Yu-Shan classify her as the recipient of a powerful Sorcerous Working, with the title of "Code Bearer of London".

C.C. has the ability to bestow people with the power of Geass, which manifests differently in each person but generally carries the ability to affect the minds of those it is used on in some way. The Geass sigil glows on her forehead whenever she manifests this power. Injecting targets with her blood or cells allow them to develop a 'Heretical' Geass capable of affecting the physical world, but in turn this ability severely reduce their lifespans if untreated.

Her Code allows her to detect the location of her own contractors, even at a distance, and confirm who possesses a Geass power and who does not, regardless of whom granted it to them, but only if that power is used in her presence.

When in close proximity to another person C.C can afflict them with a hallucinatory experience of chaotic and ominous images, pertaining in part to the memories of the target involved; the content varies with the afflicted. Physical contact, either direct or via a medium, is necessary.
 
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Roaming the (shadow)lands (Nadir and Gyula - Part 3)
Next part of the wonderful life of Nadir and Gyula. Incidentally, does anyone know what the 'Flame' refers to in Kimbery's sobriquet, 'The Sea that marched Against the Flame'? Sol Invictus, Cytherea, the Whispering Flame, some raksha who crafted his legend around flame? Just curious I guess

Roaming the (shadow)lands

His emergence out of the crystalline dome must have been rather impressive was the first thought that went through nadir's mind as he properly appreciated the size of the shards that had made up his cocoon. If they were any indication the alien structure must have been big enough to comfortably house three of him. It boggled his mind that these shards were all that remained of Gyula's body.

'What greater proof can there be of the Yozi's supernal genius than having this unworthy vessel, unable to even contain the mighty forces that their Exaltation represent, end as something so sublime? Praised be the Yozi.'

Praised be the Yozi. Power and glorious displays were all well and good, but having all the squishy parts back where they belonged was even better. And to think all it took for Nadir to appreciate the little things in life was to get his legs crushed, his arms torn to pieces and his entrails to get all tangled in between said demolished legs.

Wonder why more people didn't try that?

According to Gyula nearly an hour had passed since he had begged for the Yozi's power, yet it felt like it had been months. With light footsteps he stepped away from the wreckage, utterly amazed at how powerful his body felt.

He could feel it, all but pulsing right beneath his skin, the power, the speed. No mortal man could outrun him and he just knew that only professional marathon runners stood a chance of outlasting him on foot and in water it would be more useful to compare himself to a cigarette boat than any swimmer. And if this was the purely physical side of it, how much greater must his mind now be? His skill set? And that was without even considering the magics that Gyula had been referring to. The Yozi deliver, that was for sure.

'Have you gotten all of that out of your system now, Peer Nadir? Because if so, may I suggest we leave this holy site which your reconstruction has modified into something truly palatable and either find some shelter or otherwise devise some strategy that would make confronting these Lethe shunning cretins somewhat easier than it would otherwise already be?'

"Yeah, could you repeat that in a way that I don't need to spend a minute on to decipher?"

'Very well. What are you going to do about those ghosts? Avoid or confront, and if it is confrontation you desire, what numbers would you wish to take on at once and do you have a battlefield in mind in which you could tilt things to your advantage?'

"That was a lot better. As for your question, I am naked, without weapons of any kind and ghosts are immaterial unless they choose not to be, unless that part of the myths is wrong as well? Either way, discretion is the better part of valor." Nadir asked, being more curious than sarcastic with that question.

'At night, in here ghosts are as physical as you are and I was. They still have no need for food or air or sleep, outside from the enjoyment they may derive from it, but they can be hurt and even temporarily dispersed by purely mundane efforts. Also, if you wish to leave the area I suggest you do so quickly as your leaving the Chrysalis Grotesque was accompanied by your anima totem bathing the surrounding area in Ligier's sacred light and transformed it to a more,' here he paused for several moments before continuing, 'respectable motif.'

What was going on with him? No, wait, couldit be that the big strong demon thought he was being offending with his overly grand and pompous manner of speech? Nadir had no idea his coadjutor could be so damn cute.

"Gyula, there is no need for you to force yourself into using speech patterns you're unused to. So long as you don't ramble or overuse foreign phrasing you can just go back to talking like you usually do." Even though the naked man couldn't see him, he felt a sense of gratitude and relaxation wash over him and that was enough for the both of them to consider the matter closed.

Like a leaf being guided along gently by a hurricane, Nadir raced soundlessly across the empty streets of Aqaba, not even letting a single blade of grass or miniscule pebble be disturbed by his passage.

Gyula's analysis had not been proven wrong. Nadir's plan was to hide on the bottom of the Dead Sea for a couple of hours and wait for the ghosts to stop looking for him and then sneak away. He had already felt a small amount of his inner verdant power reserves, his 'essence pools' as Gyula called them, drain away, leaving him with the instinctive knowledge that he could drink lava, sleep in a bath of potassium cyanide and breathe in a bucket of hydrochloric acid and have it feel like crisp mountain air for as long as he wanted. But none of that changed anything about the dozens of armored ghosts having already encircled his position and slowly, but surely tightening the noose.

Nadir guessed he should have been surprised and confused at their presence. Their medieval warrior look was in sharp contrast with the rest of the city and its ghostly population and their obvious military training alongside their use of such outdated weapons as swords, axes and shields was a good sign that they were part of a greater, ancient military organization that was, for one reason or another, targeting him.

The most likely culprit was the one who he had rejected, who boasted about his army of ghosts, the First something or the other. Simply remembering his grave-like voice made Nadir feel like his organs were being devoured by the acid called rage, but repressed the feeling. He had bigger fish to fry at the moment.

First he would need to break through. And he already had his target in sight.

Four of the ghosts had blockaded a small alley in between two buildings, so small in fact that two of the ghosts standing side by side was enough to fill up the entirety of all the available space. As such they had to wallow through the gore of the recently made corpses, not that they seemed to mind. How convenient.

The quartet saw Nadir close in on their position and readied their weapons. With their brothers-in-arms hurrying as well, they would need to stop the Infernal's advance for less than twenty seconds before he would be surrounded. No matter how good the Exalt might be, less than an hour after having achieved his powers there was no way he could defeat all of them and escape before their lord's elite squadrons of nephwracks, mortwights and their packs of hungry ghosts would arrive and tear him apart and drag his corpus down in the deepest levels of the Labyrinth.

The war ghosts may have been right, they may have been proven wrong as so many others did when they underestimated the Exalted, regardless of their age and life experience. It all hinged on them being able to stop Nadir for said twenty seconds.

And the worst thing you could be doing when you knew that a bloodthirsty, or in this case ectoplasmthirsty, Exalt was closing in on you, was to be looking in the wrong direction.

Nadir had gotten close enough to the war ghosts that they could see his caste mark burn onto his forehead, they could see his jaw clenching and his eyes narrow in concentration, and the one in the back could most definitely feel the barbed tentacle, that had sprouted out of a shallow puddle of blood behind him, tear his back apart.

The ones in front were smart enough not to turn around and look at what had brutalized their fellow soldier, but couldn't help taking a step forward, putting them at the very edge of the entrance of the alley, leaving their wounded teammate with just one ghost as backup against the runny crimson monstrosity of a tentacle.

Nadir had reached the two remaining war ghosts with a sick grin on his face. Even as they swung their poleaxes, it was child's play for Nadir to dodge. He even had enough time to appreciate the terror-filled cries of the two in the back as the poleaxes of the ones in front harmlessly clanged against one another. The one closest to him turned around, rage, disgust and a whole lot of fear were barely hidden in his eyes. The lightly hissing sound coming from his partner's side made that one hundred percent pure fear.

A second tentacle had sprouted from the second war ghost's blood drenched boot, shredding his unprotected foot and ankle as if it were wet paper and hurled itself at the first. Despite that the second tentacle was only visible from the very edge of his field of vision, the ghost still managed to avoid the red spear of death. And then Nadir grabbed its free end.

As the only non-injured ghost had launched himself away from the tentacle Nadir had taken hold of his poleaxe with one hand and the ichor flux tendril with the other all the while bending his knees and diving like a baseball player reaching for the home base, the tendril coiling itself around the ghost's throat, its barbs flaying it easily.

From the pain the ghost let go of his shield and axe. From simple inertia the barbs tore the ghost's neck to pieces and the act of letting go of the tendril made its newly 'rebarbed' tip slice through the ghost's head, scalping him viciously before he even had time to scream.

The tendril shot back at the ghost it had originated from piercing the ghost's knee and then shot upwards, disappearing under the ghost's hauberk, yet even as Nadir made his way to the remaining two ghosts he knew that it was tearing him apart, vivisecting the undead spirit from groin to clavicula. And when the two evaporated five seconds later the tendril left as well.

Just as he had commanded the other tendril had wrapped itself around the remaining uninjured ghost's arms. Feeling the adrenaline coursing through his veins Nadir charged at the immobilized ghost, the poleaxe already in motion to separate the head from the rest of the spectral body.

The quiet whooshing betrayed the flying axe and with the ease of someone who had been wielding the axe for a lifetime Nadir slid the shaft of the poleaxe in between the blade and the handle and gently pushed it upwards and sideways, bleeding away the kinetic force behind it and letting it slide down the handle of his own axe, right into his waiting hand.

The first ghost to have gone down had clearly held strong to his own hatred for the infernal and had thrown the axe in a last desperate attempt to at least hurt him, even if it would have been only on a superficial level.

Placing the smaller axe in his mouth, biting on the handle to keep it in its place Nadir swung the poleaxe twice, showing just how much he appreciated the desperate gambit.

The four hadn't even lasted ten seconds.

Nadir looked back, the thirty or so ghosts behind him not the least bit fazed by his display in brutality and he could already spot a second group waiting for him at the other end of the alley. Ghosts were pretty tough customers when you want have them give up on something it seemed.

'What could one expect from such foul wretches that not only deny the very system the then-Primordials had installed to deal with such drek, but then also have the gall to not even pray to them in repentance? The denizens of the underworld are a lost cause, the lot of them.'

No, no Gyula. Don't hold back, tell us how you really feel.

But it was true that there was no reason for him to entertain the spectral soldiers any longer. Still clenching the smaller axe between his jaw and the poleaxe in his hand Nadir took off, running down the alley at top speeds and then he jumped, planted his feet on the left wall and continued, rising higher and higher until he reached the end.

With the speed he had built up he easily managed to jump all the way to the next building, summoning a new tendril on the ground that slapped or broke the bows that some of the ghost soldiers had been carrying with them, the panic, the sudden injury and death were reason enough for him to let his gaze rest at the panicking group even as he left them biting in his dust.

And if the tendrils had enough time to take down another couple of ghosts by the time he had moved out of range he certainly wouldn't complain.

Nadir quickly left the spectral warriors eating his dust, yet he didn't slow down. For the next several hours Nadir felt like he was stuck in a hurricane of his own making, barely clinging to his own awareness of his surroundings as he ran through the dessert, swum through the Dead Sea and even dove straight to its bottom thrice, double backed, created false trails and erased others. He even had the present of mind to erase different tracks to different degrees, which would further confuse any would be trackers who would already have to follow over two dozen potential trails.

Only once he was sure that he would not be found for at least the next day did he stop, some fifty miles away from Aqaba by his estimations. It was only then that he noticed his surroundings.

"Gyula, I may not have spent all that much time in the desert, but normally speaking there wouldn't be enough light pollution to block out the stars, right?" Indeed, when he looked up the sky was void of any kind of illumination aside from a rather wan-looking moon. The only other thing of note were the numerous streams of glittering dust flowing through the sky like a thousand rivers, all going towards the same general direction. It was the light shining down from those streams that Nadir had mistaken for star-and moonlight.

'You are most correct, Peer Nadir. After all, by leaving the newly-formed Shadowland you have entered the underworld, a pale imitation of the glory of Creation, sustained solely by the mad and feverish dreams of the slain brethren of our masters.'

"Wha...how? Could you repeat yourself Gyula and explain a bit more thoroughly please." The undertone of Nadir's request would have made it clear to any mortal or former human, like the Exalted, that it was not a request, but Gyula, as a demon, didn't get the hint yet obeyed regardless.

'Shadowlands exist simultaneously in Creation and the underworld. Exiting one during the day lands one in Creation and doing so during the night does the same for the underworld. The sun and moon you see in the underworld are artificial and the streams of essence flowing above you are prayers made manifest, meant to keep said system going.'

"Okay, no problem, it should be nearing sunrise anyway. All I have to do is return to the shadowland, being the city of Aqaba and then leave its premises again to return to the world of the living? Doesn't sound too hard. If I run all the way I'll make it in a bit over an hour."

'A most splendid idea, if it weren't for the 'being in the underworld' part.' Gyula could feel Nadir's confusion so without any prompting he continued. 'As I said earlier, this realm, at its core, is no more than a dream of pain, misery and humiliation and like any other dream it is rather malleable. The memories of its inhabitants shape the very lay of the land, leading to the underworld being filled with anachronistic or otherwise impossible structures and phenomena as well as changing routes and landmarks constantly.' The coadjutor could feel his liege's dread mount and decided to wrap it up as fast as he could. 'With how far away you are from any kind of ghostly settlement, these lands would be subject to more and greater changes, making it nigh impossible to say where the nearest shadowland might be, let alone how far you'd have to travel to reach it.'

"So you're saying I'm stuck here, doomed to wander until I die of hunger or thirst, at which point I'll still be stuck here, but as a ghost? That can't be right, there has to be a way out of here."

'If you had been to Malfeas and received your training I'm sure you could have left this disgusting realm with a dab application of a Sorcery spell. But as you are I suppose the most reliable way would be to follow the prayer-streams that lead to Stygia. The closer one gets to the capital of the underworld, the more settlements you will find. Those would be excellent places to gather information on the nearest shadowlands.'

"And maybe get my hands on some clothes. Do ghosts eat anything?" Nadir was getting kind of tired from having to ask so many questions at once, but needs must and all that.

'Most grave goods are edible. And their currency is calcified Essence, so that would not give the Yozi's chosen any troubles restoring your essence pools.' Right, that was it. Nadir knew he wasn't going to keep using Gyula as his personal magic 8 ball, but he has had it with his coadjutor springing those surprises on him. It wouldn't surprise the infernal if the demon was getting some kicks out of his panicky confusion.

"Gyula, explain that last sentence. In thirty words or less." He added threateningly.

'Living beings cannot naturally respire or regain Essence in the underworld, the Essence flows are too stagnant and 'inanimate' for you to properly absorb and 'digest' it into your Essence pools.'

Bravo, and only one word over the limit too.

Nadir closed his eyes and shifted his focus inwards, towards his Essence pools. Indeed, if he compared both his current personal and peripheral pools to when they were full, he was barely at two thirds of his capacity. If Gyula hadn't said what he had said Nadir would have assumed that it would have been because of all the running and other forms of exertion he had done throughout the night, but if what he had said was the truth Nadir would have to be far more careful with his essence expenditure.

While he didn't regret throwing around his essence earlier, he knew he could only afford to pull that trick three more times before being left high and dry.

Nevertheless, he had been beaten up, fought and had run more in the past twenty four hours than in the past year. So using knowledge that he was pretty sure hadn't existed in his head twelve hours prior he buried himself in the sand, so that neither the cold of night nor the scorching rays of the pseudo-sun could harm him, in such a way that he could easily breathe and generally not be disturbed or found.

Eight hours later he would wake up, dig himself out of the hole he had literally made for himself, made sure that he was caked in sand to avoid the worst of the underworld's sun's glare and went on his merry way following the prayer streams. Then, at night he would dig a new hole and the cycle would begin anew.

This continued on for three days before Nadir would finally reach a small ghostly hamlet, that at first glance seemed to be comfortably nestled inside a sprawling meadow filled with burnt out husks of primitive tanks, jeeps and even some knightmares, a lightly smoking mountain, probably a volcano, looming in the background. Yet, even though a powerful sandstorm was raging all over the landscape, the ground itself was completely devoid of sand granules.

In the distance Nadir could see a lonely farm, with two specters tilling the land like the sandstorm didn't exist.

All he had to do was go there, take some clothes, eat whatever edible grave goods were available, kill the inhabitants should it prove necessary and maybe he would even be able to figure out how to regain some essence there before making his way to the hamlet and getting some information, and maybe even a map, on the nearest shadowland so he could finally escape this dreary realm.

It seemed things were finally starting to look up.

xXx​

It had no name. When it had been cowardly slain from behind it had thrown its name into Oblivion and dragged its dead corpse into the underworld, so it could inflict the same beautiful horror on the hapless shades in these bleak lands. There were two others like it, along with their master and their sixty dogs. It wanted to break its presumed equals on its claws, but then its master would be angry, its master's master would be angry and the Neverborn, well they wouldn't care at all, dreaming as they all were. But it wouldn't be able to continue the chase and for that its claws remained firmly lowered.

Their prey's tracks become more fresh by the hour, the prey no longer concealed its tracks.

Sixty four of them, sixty dogs, three hunters and the master, would soon descend on their prey.

Soon its claws would would reave life and soul again.
 
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