BoredMan
Dinosaurs came in many flavors. Like potato chips.
Our definitions of "perfect" defense are different.No, it costs more.
When you are running low on Essence, that surcharge will bite very sharply.
Our definitions of "perfect" defense are different.No, it costs more.
When you are running low on Essence, that surcharge will bite very sharply.
Fair enough. I'm of the thought we don't actually need a perfect Dodge charm at this moment I was just chiming in on the fact that people are like saying it's worse or not equal to who strikes the wind when in actuality they're both about the same except one costs more. So I would prefer BME over WSW with counter conceptual Interposition and ablation of brass and fire over either of them.I don't understand the point your trying to make @Degorium. Do you think we need to buy the charm or not.
DragonParadox, I'm guessing that VEE can't be used on oneself, meaning we can't pick up the Hands of Daedalus Merit that Acolyte found? (Being able to grant merits to others is cool, but getting more xp-free merits for Molly - even one a year - would be even better).
@DragonParadox could you weigh in on this? If we have a discount, that would be nice to know.
@DragonParadox how about a 6th dot Alchemy formula to discount increasing Physical by its level so 6xp per dot. Strength, Dexterity, Stamina, Appearance.
I Got the plan for your needs.Any vote wigh Mana plague has my vote. We have the alchemy to remove ghe mindcontrol and it is free reagents.
It also helps with Iselabella and may be sufficient to fully awaken her.
So useful to have in a number of ways.
Yeah. Loved that plan.
i would argue that Proxy Servant Protocol + Extra Limbs is better for minion protection in combat
We largely don't bring minions directly to most combats but there's something to that. The plan is called that because of verdant emptiness endowment mixed mana maggot plague means that we can literally grant wishes to all of our servants and they can use their Supernatural powers to the best of their abilities.i would argue that Proxy Servant Protocol + Extra Limbs is better for minion protection in combat
We cannot buy two ancient spells in one go, sadly. Once per story is what Heir of Brigid gets us--[ ] Awakened Eye of The Dragon, 10 XP
--[ ] Invulnerable Skin of Bronze, 10 XP
Thank you didn't know that.We cannot buy two ancient spells in one go, sadly. Once per story is what Heir of Brigid gets us
I would like one too, but a) don't have the budget for it right now, b) don't think it's of super-critical importance this turn.The plan is not actually bad, but if it was for me I would vote for the one before. I like the perfect defence
I can only remember that he was something Malfean.Anyways uh random question do we know what type of demon usum used to be?
that does not narrow it down much lol. I'm mostly curious because despite the turning of ages his soul structure is probably mostly familiar to whatever he once was so it'd be nice to get to know about him a bit better even if its more metagamey than anything. Basically all demons attached to exaltations are former first circle demons who were basically exemplary of their kind right? Sure that doesn't mean much in the grand scheme of exalted as species limitations are a huge thing but still a hero unit of his species none the less.
Ok, I have to address this a bit more.W20 forgot to include this shit in the core book, so you have to go look for that in the 2nd Edition Player's Guide p104
In W20, on page 206, the text goes as follows:Awakened Eye of the Dragon
This hour-long ritual awakens the spiritual Essence
of a Dragon Nest and grants its blessing to the Exalt
and her companions for one full cycle of the moon.
System: Spend 5 Essence to begin the ritual, and
roll Wits + Occult (difficulty 7) to contest with the spirit
of the Dragon Nest. It is otherwise identical to the
Rite of the Opened Caern (see Werewolf 20th Anniversary
edition, p. 206).
When combining the two quoted texts, the rule is fairly unambiguous. Exalt rolls Wits + Occult (difficulty 7) seeking to gain a number of successes equal to the Nest's dot rating. The Spirit of the Nest, if they are not waving the contest, rolls Dragon Nest's dot level dice to reach Exalt's Willpower successes. Whoever reaches their target first, wins. On winning, Exalt and her companions add Nest rating dice to appropriate dice pool for the next lunar month. The list of spirits, and what they grant is given in page 310 of W20.Rite of the Opened Caern
Level One
Each caern has a specific power associated with it,
generally of a beneficial nature. Thus, there are caerns of
Rage, caerns of Gnosis, Strength, Enigmas, and so on. If a
character is knowledgeable enough, she may tap into the
caern's power and use it herself. Doing so is commonly
known as "opening" a caern. Such a feat shouldn't be
attempted lightly — Gaia's sacred places don't give up
their power easily, and failure to harness such power can
seriously harm the Garou.
Each caern has its own requirements of the ritemaster.
In order to open a caern of Enigmas, a Garou might
walk a spiral path while calling out the Greek myth of
Persephone; to open a caern of Rage, the Garou might
change into Crinos and chant the litany of his ancestors
who have fallen in battle against the Wyrm. The key is
forging a connection to the particular spirit of the caern.
System: To open a caern, the character engages in
a resisted, extended test of Wits + Rituals (difficulty 7)
against the caern's spirit, seeking to gain a number of successes
equal to the caern's level. The caern spirit uses the
caern's level as its dice pool (difficulty of the ritemaster's
Gnosis), seeking to gain (Ritemaster's Willpower) successes.
The first party to reach their target number of
successes triumphs.
If the character wins the test, she can add the caern's
rating to her dice pool when performing actions appropriate
to the caern's focus. If she loses, she takes lethal damage
equal to the number of successes by which the caern beat
her; a botch makes this damage aggravated.
See page 310 for a list of caern types, their powers,
and the spirits that can be encountered near them.
Type | Power | Spirits Encountered |
All | Open Moon Bridge* | |
Enigmas | Enigmas Ability | Illusion, Shadow, Chameleon-spirit |
Gnosis | Gnosis points | Engling, Ghost |
Healing | Health Levels | Peace, Calm, Water elemental |
Leadership | Leadership, Intimidation | War, Bird-spirit |
Rage | Rage points | War, Pain |
Stamina | Soak dice | Protection, Guardian, Turtle-spirit |
Strength | Strength attribute | War |
Urban | Streetwise | City Elemental |
Visions | Oracular Visions | Bird-spirit |
Will | Willpower points | War, Ancestor-spirit |
Wisdom | Rituals, Expression | Owl-spirit, Ancestor-spirit |
Wyld | Anything | Wyldling |
The bonuses only last 1 day, and can be used only up to Caern rating times per day.Accessing a caern's power usually involves the Rite of
Opening, which must be performed by one of the caern
officials, typically the Master of the Rite. He makes a
Manipulation + Rituals roll (difficulty 7). Customarily,
each success equals one bonus die to be distributed among
the characters as she sees fit. If the bonus could go to more
than one dice pool, the affected pool must be chosen when
the bonus is awarded. Typically, these bonus dice have an
effective duration of one day and may not be saved up. A
player may benefit from a specific power only once during a
single day, so if the player is awarded more bonus dice in the
same area, he loses any bonus he may already have had.
A caern is not a bottomless well. Like any natural
resource, it has limits. A cacrn can be utilized a number ofp
times during a single day equal to its rank level. Thus, a Rank
4 caern can be accessed only four times before it is drained
and in need of a recharging. There is no special procedure for
recharging a caern; simply leaving it alone for an interval is
all that is required. During times of desperate circumstance,
a caern can be called upon for more endowment, but only at
great risk. If the ritemaster attempts to draw additional
bonus dice from a caern that has already been drained, the
difficulty rises by 1. If the Storyteller feels that the players are
coming to rely upon the caern more than is prudent, she
should feel free to rule that other packs have already accessed
the caern too many times that day. If the characters
feel strongly that they should be allowed to use the caern
anyway, they may request a session with the sept leaders to
cajole, wheedle or beg for the privilege.
@DragonParadox could we get some mechanical elaborations on how Awakened Eye of the Dragon works?
Less broken that hoped for, but still more than worth it. Can you tell us the following:20th anniversary books are used where applicable for the sake of maintaining coherence so yes you do get those bonuses for a full month, though I will add you can only have bonus dice from one spirit at a time.
Less broken that hoped for, but still more than worth it. Can you tell us the following:
1) Does the Forge count as a Dragon Nest?
2) What is Demonreach's type as far as Dragon Nests go?
3) How is Open Moon Bridge handled?
Shame about Moon Bridges, but Wisdom Nest is nice - Expression is useful to have. Would Rituals be substituted for anything?
- Yes of wisdom
- Harry would have to ask IC, and also talk Alfred into not contesting the spell if it were cast by someone other than him
- Those do not exist in this world
He was something that was a big deal. We were warned that passing him up meant passing on something exceedingly rare, and he introduced himself as an ember of the green sun.
Too servile to be Ligier, I think... That would be fun, though.He was something that was a big deal. We were warned that passing him up meant passing on something exceedingly rare, and he introduced himself as an ember of the green sun.
That's the kind of thing it's highly unlikely a demon would pull unless they had a prestigious place in the soul hierarchy of their primordial.
My tinfoil hat theory is that Usum is Malfeas' lifeboat. Not exactly in the sense that he's a means to come back, but that he was bound to the exaltation in an attempt to protect some central part of Malfeas' identity when things finally took a turn to whatever brought creation to this point.
Primordials do not conceptualize identity the same way mortals do, so stuff like this wouldn't necessarily be futile from their perspective.