Green Flame Rising (Exalted vs Dresden Files)

What the.. No morale debate? Sad. I guess we kind of already did this, though admittedly with consent.
[X] Let things play out
 
How does a WoD Vampire created in this manner compare to a DF Vampire?
A fifteenth generation?? Its basically a blood drinking white court with slight anger problems and a slight path to being obsessed.

15th gen are not terribly strong and or even that effected by the curse. Some of them can even have children.

Barely worth worrying about.

They do have a lot flexibility via their blood alchemy which basically lets them distil mid level dots of diciplines into temp potions so fairly versatile but nothing scary.

Honestly worried about the metaphysical consequences imo.
 
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A fifteenth generation?? Its basically a blood drinking white court with slight anger problems and a slight path to being obsessed.

15th gen are not terribly strong and or even that effected by the curse. Some of them can even have children.

Barely worth worrying about.

They do have a lot flexibility via their blood alchemy which basically lets them distil mid level dots of diciplines into temp potions so fairly versatile but nothing scary.

Honestly worried about the metaphysical consequences imo.
Thanks, dude.

[X] Let things play out
 
A fifteenth generation?? Its basically a blood drinking white court with slight anger problems and a slight path to being obsessed.

15th gen are not terribly strong and or even that effected by the curse. Some of them can even have children.

Barely worth worrying about.

They do have a lot flexibility via their blood alchemy which basically lets them distil mid level dots of diciplines into temp potions so fairly versatile but nothing scary.

Honestly worried about the metaphysical consequences imo.
They also have a lot of weaknesses. Like burning instantly in the sun. Unless I am forgetting something. Or are 15th generation thinbloods who are somewhat resistant?
 
They also have a lot of weaknesses. Like burning instantly in the sun. Unless I am forgetting something. Or are 15th generation thinbloods who are somewhat resistant?
Its a mixed bag, i don't know exactly but it is variable. Like you get to choose weakness if i remember correctly. I don't play vampire much so its hard to understand.
 
Mercy in servitude from Molly removes most weakness, including sunlight I believe, and VEE could raise their generation.
That's False Springs Beckon territory, I think, at best.

So, I went digging. Fifteenth generation are "thin bloods" - the weakest vampires possible. In game, this is represented as a flaw:
Your vitae is so weak that only six of your 10 blood
points can be used for Disciplines, healing or raising
Attributes. For these functions, you must expend two
blood points to obtain the effect a normal vampire
would achieve with one. (The cost for nightly rising
remains a single blood point.) What's more, you can-
not create or sustain ghouls, create a blood bond, or
sire a vampiric childe. You can use the remaining four
blood points to survive through the day and wake up
each night, nothing more.
You cannot raise any Discipline above three dots.
The weakening of the Curse of Caine has compen-
sations, though (which distinguish this Flaw from the
Thin Blood Flaw itself). Sunlight does lethal damage
to you, instead of aggravated damage as it does to other
vampires. You can hold down mortal food and drink
for an hour or so; other vampires vomit immediately if
they try (unless they have the Eat Food Merit). Strang-
est of all, once in a while you might actually have a
child the normal, human way... though it will hardly
be a normal, human child.
Sunlight is very deadly to vampires. Here is the description:

Sunlight, even more than fire, is deadly to vampires.
Even diffuse sunlight running through a heavy curtain
can cause burns, and direct sunlight sears to ash all but
the most powerful vampires. Unless a character has
Fortitude, the rays of the sun cause burns. Characters
with Fortitude (and only characters with Fortitude)
may attempt to soak sun damage, using a soak dice pool
equal to the level of the Discipline. The difficulty to
soak the damage depends on the intensity of the light,
while the amount of damage taken depends on the
amount of protection between the vampire's skin and
the sunlight.
No part of a vampire is immune to the rays of the
sun. Any character looking into direct sunlight is
blinded instantly, her retinas burned by the illumina-
tion. Fortunately for vampires, the light reflected from
the moon is not strong enough to inflict any serious
damage, though some suffer the equivalent of mild
sunburn if they are exposed to the light of a full moon
and aren't wearing any protective gear.
As with fire, sunlight inflicts automatic damage per
turn unless soaked.

Soak difficulty roll table:
Soak DifficultyIntensity of Light
3Faint light coming through a closed curtain; heavy cloud cover; twilight
5Fully protected by heavy clothes, sunglasses, gloves, and a wide-brimmed hat
7Indirect light coming through a window or light curtains
9Outside on a cloudy day; hit by one ray of direct light; catching the sun's reflection in a mirror
10 Direct rays from an unobscured sun

Damage per turn table:
Health LevelsTurn Exposure
1 Small part of body exposed — a hand or part of the face
2Large part of body exposed — a leg, an arm, or the whole head
3Fifty percent or more of the body exposed — wearing thin clothing
So, make no mistake - being a WoD vampire is a horrific experience. We can mitigate it, by a lot probably. But it would be an effort. WoD vampires are not Whampire analogues, even thin bloods aren't. They are somewhere between Rhampires and Blampires on the "distance from humanity" chart. Cannot eat, lose interest in most mortal pleasures, have to feed regularly, absolutely in now way can walk under the sun. Brass Court vampires (Oliviaoids) are far, far superior to them in all respects. They'll probably get called something like Obsidian court or something. Or Coal Court.

Still, it's better than dying.

It's funny - from the outside persepctive, the year Molly exalted is going to be called "the vampire court revolution year":
1) Whampire court gets taken over by Lara, and, if we buy Maggot Mana Plague (we might, if we area also helping these new vampires), might go through a transforamtion into something new
2) Red Court gets obliterated - we are likely to finish this by August. Or, if not finish, get their influence far diminished
3) Black Court gets completely transformed
4) Brass Court gets created
5) Obsidian Court gets created
6) Jade Court... is actually almost completely untouched. Funny that. May get infected with the Hope Plague. May go through mass enlightenment.

Still, this is the period of time where we basically revamp the vampire courts, pardon the pun.
 
Molly: Allowing something unprecedented to occur and having it backfire on me horrifically surely won't happen three times in a row. Right? Third time's the charm!
Merlin: Yes, Mab, we 100% agree to signing the new Molly Accords.
Michael: The Knights of the Cross are seriously considering it too. Uriel told me I should stop letting Molly cook, not sure what that means.
 
That's False Springs Beckon territory, I think, at best.

So, I went digging. Fifteenth generation are "thin bloods" - the weakest vampires possible. In game, this is represented as a flaw:
Your vitae is so weak that only six of your 10 blood
points can be used for Disciplines, healing or raising
Attributes. For these functions, you must expend two
blood points to obtain the effect a normal vampire
would achieve with one. (The cost for nightly rising
remains a single blood point.) What's more, you can-
not create or sustain ghouls, create a blood bond, or
sire a vampiric childe. You can use the remaining four
blood points to survive through the day and wake up
each night, nothing more.
You cannot raise any Discipline above three dots.
The weakening of the Curse of Caine has compen-
sations, though (which distinguish this Flaw from the
Thin Blood Flaw itself). Sunlight does lethal damage
to you, instead of aggravated damage as it does to other
vampires. You can hold down mortal food and drink
for an hour or so; other vampires vomit immediately if
they try (unless they have the Eat Food Merit). Strang-
est of all, once in a while you might actually have a
child the normal, human way... though it will hardly
be a normal, human child.
Sunlight is very deadly to vampires. Here is the description:

Sunlight, even more than fire, is deadly to vampires.
Even diffuse sunlight running through a heavy curtain
can cause burns, and direct sunlight sears to ash all but
the most powerful vampires. Unless a character has
Fortitude, the rays of the sun cause burns. Characters
with Fortitude (and only characters with Fortitude)
may attempt to soak sun damage, using a soak dice pool
equal to the level of the Discipline. The difficulty to
soak the damage depends on the intensity of the light,
while the amount of damage taken depends on the
amount of protection between the vampire's skin and
the sunlight.
No part of a vampire is immune to the rays of the
sun. Any character looking into direct sunlight is
blinded instantly, her retinas burned by the illumina-
tion. Fortunately for vampires, the light reflected from
the moon is not strong enough to inflict any serious
damage, though some suffer the equivalent of mild
sunburn if they are exposed to the light of a full moon
and aren't wearing any protective gear.
As with fire, sunlight inflicts automatic damage per
turn unless soaked.

Soak difficulty roll table:
Soak DifficultyIntensity of Light
3Faint light coming through a closed curtain; heavy cloud cover; twilight
5Fully protected by heavy clothes, sunglasses, gloves, and a wide-brimmed hat
7Indirect light coming through a window or light curtains
9Outside on a cloudy day; hit by one ray of direct light; catching the sun's reflection in a mirror
10Direct rays from an unobscured sun

Damage per turn table:
Health LevelsTurn Exposure
1Small part of body exposed — a hand or part of the face
2Large part of body exposed — a leg, an arm, or the whole head
3Fifty percent or more of the body exposed — wearing thin clothing
So, make no mistake - being a WoD vampire is a horrific experience. We can mitigate it, by a lot probably. But it would be an effort. WoD vampires are not Whampire analogues, even thin bloods aren't. They are somewhere between Rhampires and Blampires on the "distance from humanity" chart. Cannot eat, lose interest in most mortal pleasures, have to feed regularly, absolutely in now way can walk under the sun. Brass Court vampires (Oliviaoids) are far, far superior to them in all respects. They'll probably get called something like Obsidian court or something. Or Coal Court.

Still, it's better than dying.

It's funny - from the outside persepctive, the year Molly exalted is going to be called "the vampire court revolution year":
1) Whampire court gets taken over by Lara, and, if we buy Maggot Mana Plague (we might, if we area also helping these new vampires), might go through a transforamtion into something new
2) Red Court gets obliterated - we are likely to finish this by August. Or, if not finish, get their influence far diminished
3) Black Court gets completely transformed
4) Brass Court gets created
5) Obsidian Court gets created
6) Jade Court... is actually almost completely untouched. Funny that. May get infected with the Hope Plague. May go through mass enlightenment.

Still, this is the period of time where we basically revamp the vampire courts, pardon the pun.
If White Wolf was writing this as part of a splat they'd probably call them color revolutions purely to torment in setting historians.
 
Molly: Allowing something unprecedented to occur and having it backfire on me horrifically surely won't happen three times in a row. Right? Third time's the charm!
Merlin: Yes, Mab, we 100% agree to signing the new Molly Accords.
Michael: The Knights of the Cross are seriously considering it too. Uriel told me I should stop letting Molly cook, not sure what that means.
To be fair, the positive result of this day's activities so far are:
1) A fallen angel potentially set on the path of redemption - I am planning to go back for regular therapy sessions with the guy at least
2) 3 out of 4 released abyssal shards going to people who are, on balance, seemingly good people, and who all have been contact on positive terms
3) Two denarian coins secured, and a major denarian operation busted
4) A plot to awaken / use an old one by fomori busted (if we succeed here)
5) Black Court subverted
6) Evil Bob eliminated permanently

The negative is a big one- at least some Neverborn awakened and realizing that Creation is still there. But one of them is in direct uninterrupted contact with a social abyssal. Give it a year, and the thing will be mostly reformed and ready to join the good guys (only half-joking).

Still, overall, things aren't actually bad. Not unless Michael dies confronting the fourth exalt, which is possible. Crippled we can deal with fairly trivially, but killed is harder.
If White Wolf was writing this as part of a splat they'd probably call them color revolutions purely to torment in setting historians.
... Damn, you are right. They totally would.
 
[X] Let things play out

So, on the subject of the update:
1) I am almost sure that this is Ymir's tomb. Symbology works, and, following "myths are mirrors of truth", Odin's base of operation should be near enough in his Santa's mask. I am actually a bit surprised he hasn't dropped by already. I'd expect him to have this area under surveillance on general principle
2) I am very curious who the woman is. Because if she's a mortal, I just have to salute her - breaking into here to try and rescue your father, and getting at least a body is a feat worthy of a solar shard, I feel
3) Regarding the about-to-be-risen man. We currently lack convenient means of resurrection, and this place is bad enough that I worry his soul might have been diverted from heaven on the way there by his means of death. So, resurrecting him is the way to go, even if it results in him being a vampire. I am fairly sure it should be possible to turn him either mortal or something better supernaturally later, in a number of ways. Or at least to mitigate most of his quality of life deficiencies.

The only thing I think we might want to do is to get consent from his daughter.
 
Mercy in servitude from Molly removes most weakness, including sunlight I believe, and VEE could raise their generation.

Molly does not know how likely this is IC as she has no idea what's going on other than spooky death magic with the intention of raising the recently dead. That said the Abyssal is your conceptual peer so she rather suspects that anything he would make would be hard to subjert with anything as simple as Mercy in Servitude.

Anyway, good night guys, more answers and updates in the morning
 
6) Jade Court... is actually almost completely untouched. Funny that. May get infected with the Hope Plague. May go through mass enlightenment.

We could probably massively improve the jade Courts by using the Crown to produce tailored advice for the various Dharmas.

Not to mention that we can probably use counter magic to remove the Wan Kuei's curse to rot in the sun, as that's mortal magic rather than a heavenly curse.

Depending on why things work like they do, we may also be able to turn the Wan Kuei from their fifth age to their less corrupt four age selves, as that's not their initial curse, just exposure to environmental degradation.

So, resurrecting him is the way to go, even if it results in him being a vampire. I am fairly sure it should be possible to turn him either mortal or something better supernaturally later, in a number of ways. Or at least to mitigate most of his quality of life deficiencies.

Send him to the FFC, kill him, let him come back.

It's much better than being a WoD vampire.
 
@DragonParadox how likely is it that this man's souls was entrapped/is getting eaten? Because asking for consent requires us to have context here first.
 
[X] Let things play out

1) Morally, I object to the idea that "I would rather stay dead than live with complications" should always be assumed as the default wish in situations like this. Especially since that's the moral pushed by so many other stories.
2) Pragmatically, I don't want to risk misunderstanding and conflict with our new Abyssal ally before a likely boss fight. From his perspective, we would be stopping him from saving someone cause we think his powers are evil or something. Which they are, but that's beside the point. :V

What the.. No morale debate? Sad. I guess we kind of already did this, though admittedly with consent.

I think "Let us not Interfere with the Natural Order of Things" has long since been outside the Overton window of this thread. The morality debates are reserved for how we should do it, not if.
 
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The dubious bit is the lack of consent. Every other time we've had it.

I mean, in an ideal world, people who want would be wearing Do Not Resurrect bracelets, but we need to wait on that as long the Masquerade still lasts.

On one hand, we have a precedent on how the mundane medicine has solved this issue. A patient in clinical death is obviously unable to give consent to be resuscitated, but they are also unable to give consent to die. Not helping them is also a choice made without their consent, and so it has been decided that it's morally safer to assume a person is more likely to want to live, no matter what unpleasant procedure is needed to be done to them to ensure that.

On the other hand, this decision has been made in the context that the general public is aware of that. They are not aware of the possibility of supernatural resurrections methods and their side effects. And we are also skipping the option of asking permission from the next of kin, when his daughter is right there.
 
Pretty likely alas, you do not gather this many sacrifices for this long just for the power the death gives.

[X] Let things play out

I hate this edge case and would like to talk to a medical ethicist specializing in resuscitation ethics about this down the line so we have a better idea of what to do the next time something like this comes up, but until then an eaten soul counts as obliteration as far as I am aware and no one with free will deserves that.

After all we only use Murder is Meat and similar on persons who are no longer capable of choosing to take a different course of action either because they lost their free will or because their lack of it is so acute as to render the possibility of them being able to choose minuscule at best.
 
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