Hmm, but what if we want to take his things, resources or eat Abyssal/j
If you needed to eat him for sustenance or if his death was otherwise required for your survival it would count.
Hmm, but what if we want to take his things, resources or eat Abyssal/j
If only we could strap a bomb to ourselves to go off unless we find him like we did when making diamonds lmao. Although I guess we'll have to make it go off unless we find and kill him, which isn't the best start to diplomacy.If you needed to eat him for sustenance or if his death was otherwise required for your survival it would count.
Well I think his interlude clearly shows that he wanted to live, but he had no choice from his point of view. The moment when he was offered what he wanted aka Knowledge he clung to it. I must admit there are very strange priorities there and I agree that the person is clearly not ordinary. BUT we still know too much to understand why he is like this.This guy is suspicious: he supposedly wants to die, to the point of trying to drown himself, yet an Abyssal Exalt is always someone who chooses to live instead of die when given the choice. I'm sure some could come to regret that decision, but to do such a 180 in so little time speaks to something else.
Clippy really is the best. We should make a note to feed her the rendered down souls of someone tasty as a performance bonus at some point. Or at very least upgrade Molly's phone so that she has a nicer vessel."Clippy is this as odd in the original Spanish?"
Gone were the days when your assistant couldn't understand context or would flood you with minutia, unsure of the standards she should use.
"Affirmative."
Any Dreamspeaker or other mage with three dots or
more in Spirit can awaken the spirit within any object or
device, and as stated on page 55-56 of the Mage Storytellers
Companion, even mages without that level of power can still
own such items. The question is, then, what good does it do
to have a spiritually awakened car or apartment? For devices
like computers or handguns, the benefits are obvious. Since
these devices are awake and aware, they will instantly know
if there is some problem with their function. Well before an
awakened gun jams, or a computer ceases to work, both of
them will show signs that indicate the existence and the
nature of the problem. A computer might briefly flash some-
what cryptic text indicating the nature of the potential glitch,
while a car or gun will likely make a odd and obvious noise
every time it is used. Anyone using such a device will notice
these signs on a successful Perception + Awareness roll. Such
information gives the Dreamspeaker, or anyone to whom
they describe the symptoms, a one-point (or Trait, in MET)
difficulty break on all rolls to fix the device.
Dreamspeakers with two or more dots in Spirit need not
rely on such indirect means. Any Dreamspeaker with at least
two dots in Spirit can easily talk to awakened devices. They
can talk to awakened devices they own and with which they
are extremely familiar without the necessity of making Arete
rolls. In addition, such devices can initiate conversations
with their owners if the owner possesses two or more dots in
Spirit or the Medium Merit.
More than one Dreamspeaker has been awakened in the
middle of the night by some chatty appliance asking for help
or telling him that someone is trying to steal or vandalize it.
In addition to giving the Dreamspeaker a bonus on all rolls to
fix devices that are experiencing problems, such communica-
tion allows a Dreamspeaker to instantly know if anyone else
has used the awakened device. If a Nephandus breaks into a
Dreamspeaker's apartment, her computer may well use its
webcam to photograph the intruder and will happily show the
Dreamspeaker the footage as soon as she returns.
In addition, the owner of an awakened device decreases
the difficulty of all rolls to use it by one. In contrast, anyone
whom the device dislikes receives a +1 increase in difficulty
to all rolls involving the device. Normally this means that
Dreamspeakers use their own awakened devices with great
ease and their enemies have trouble using such devices.
However, Dreamspeakers who abuse or neglect their own
awakened devices may find that their possessions have turned
against them.
Perhaps the most obvious impact of using awakened
devices are the numerous minor coincidences that accom-
pany their use. The horn of an awakened car may honk when
it is being stolen, an awakened computer may crash before a
dangerous virus can harm it and an awakened gun may misfire
if someone attempts to use it against its owner. In general,
such coincidences only occur when the device is threatened
with harm or if the owner is in serious danger. In all cases, such
coincidences should be events that can occur naturally.
Having too many awakened items can be a burden, of
course. In some ways, minor spirits can be like children: They
get into trouble of their own, demand attention and don't
always communicate effectively. Sometimes they' ll even do
strange things or hide their actions in an attempt to please the
owner. While a Dreamspeaker could surround himself totally
with awakened items, doing so has practical difficulties.
(Storytellers who don' t want to bother with role-playing out
these problems, but don't want Dreamspeakers gaining a
difficulty break on everything, might just limit a character to
owning a number of awakened items equal to or less than the
character's Arete.)
@DragonParadox might I bother you to review the proposals for custom infernal charms?
I don't know since you threadmarked it. Would you mind me putting this in the Homebrew corner or is it free standing?Added, thanks for collating all of this, they all look fine... and nice to see since you will be getting a lot of XP this arc.
Isn't this kind of overpowered? It means we can spend 2 Essence to turn our Excellencies from (currently) 5 turns to Scene-long. Granted, most battles we fight are gonna be over in the 10 turns that using 2 Essence for two Melee Excellencies would take, but this also does mean Molly can stay in Shintai for an entire day. Which, uh. Is a terrifying idea. Unless Shintai doesn't count as a Charm?The Wheel of Ages grinds the works of mortals and immortals alike to dust. The acts of those who designed death and time themselves are not so fragile
System: When activating a charm, instinctively spend 1 Essence. The duration of the charm effect is increased by one category. The categories are: turn, scene, day, week, month, year, permanent. The Infernal must have an Essence rating of at least 4 to purchase this charm.