Green Flame Rising (Exalted vs Dresden Files)

[X] Time for Agent Smith to show up again, looks like (Manipulation+Empathy)
-[X] Stunt: "Agent Smith, Department of Homeland Security, Bio-Terrorism Taskforce. Why are you people assaulting the agents who just saved you all from being exposed to weaponized ebola?"
 
Is there a reason why this is Ebola rather than Tuberculosis I think this is before Ebola penetrated the United States Consciousness as a major disease but tuberculosis is kind of a global disease even if it's kind of rare in America?

I'm still voting for it but I just thought I'd ask.
[X] Goldfish
Ebola just seems a bit more viscerally disturbing, IMO.

Also, there were several outbreaks of ebola in the early 2000s that got international attention, IIRC. TB might be more well known, but in the US most people don't really seem to understand just how deadly TB is*, and don't treat it like the dangerous disease that kills more people around the world than just about anything else.

*This is just my anecdotal experience as someone who grew up in the southern US during the 90s. Even now, people around my part of the world don't seem to understand it, and that's even after stories of antibiotic resistant TB strains have been making the news for years.
 
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Also, there were several outbreaks of ebola in the early 2000s that got international attention, IIRC. TB might be more well known, but in the US most people don't really seem to understand just how deadly TB is*, and don't treat it like the dangerous disease that kills more people around the world than just about anything else.

*This is just my anecdotal experience as someone who grew up in the southern US during the 90s. Even now, people around my part of the world don't seem to get it, and that's even after news stories of antibiotic resistant TB strains have been making the news for years.
Yeah that makes perfect sense. Tuberculosis despite the considerably greater commonality than any strain of Ebola isn't particularly focused upon as well it is a not common place as it is a fatal if left undetected or unreported disease but it is treatable with antibiotics and general treatment unlike Ebola which is be vaccinated against Ebola or risk it in the hospital with a not insignificant chance of survival but you know really taking a risk on that shit I think it was in the 2014 outbreak of the 11 people who were found found to have Ebola one of them died which you know one out of 11 not great I think that's what a 9 ish percent fatality for people in a hospital being treated for a disease which is pretty brutal.

Thanks for indulging my curiosity.
 
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Imperfect things... There's definitely something here to think about. This comes to mind. And now that I think about it - denarians are on Earth because Lucifer couldn't trust them not to try to overthrow him, right? They don't actually like each other. And Heaven isn't actually obligated to help free them by the rules of the game. What Uriel said is "Lucifer will be allowed great freedom in freeing them". Note - Lucifer wouldn't be compelled to free them if they get trapped. Merely "allowed great freedom to free them". So... Why not make it so Lucifer would be incentivize not to free them? It's actually quite simple - enchant the coins so their prisoner obtain some measure of power over those who free them. It's a definite boost to the coin. But it also makes sure that no one who is selfish, and they all are selfish, will choose to free them.
That quest is a trip to read, thanks for sharing.

In terms of the reference, I think that's getting close to too perfect. Yes it has a flaw, but I'm not sure we can get away with forcing them down one particular path out. The thing with power over those who free them is interesting, but also too easy to pervert into more power over their hosts. What I was thinking was more general resistance.

Another option here might be adding a blessing for the host that happens to be highly inconvenient to work around. Perhaps some sort of social defense booster when dealing with angels?

[X] Give them a choice, and the truth, from a certain point of view - they were caught in a fight not their own, but one that is fought over them. They can turn back now, and go back to their lives - come sunrise, it all will seem like a bad dream. Certainly, the official version will support that. Or they can dare dive off the cliff of mundanity, and into the deep waters, where dragons lurk. If they do, the good guys can always use more help - and here is the number where they will be able to talk to some of those who are already helping. You will not promise safety this way, But you will promise answers.
-[X] STUNT: "What makes them worthy, you ask?" you say to your circlemate, before moving towards the crown, your feet not quite touching the ground - "let's find out, shall we?"

Something like this. Not satisfied with this at all. But I can't see the harm in this approach, not really. Masquerade is not strictly enforced, it's in many regards, a self-delusion.

Edit: essentially, why do we need to uphold the masquerade by lying to people? Canon Dresden never bothered.
Do we have time for this?

This whole event has been nuts and the world has been pulled in a lot of different directions. With no evidence but their word and some property damage their ability to cause problems is limited.

I don't want to be callous but I think on the balance everyone, including those here, benefits more from our focus staying on the Abyssals.
 
DP I don't really think it should matter because when the coin is outside of its host, especially after that host is dead, the angels inside are completely frozen and unresponsive.

Outside forces can move it and those with the shadows can summon the coin, but if Molly does that, the Denarii themselves shouldn't be able to do anything.

[X] Time for Agent Smith to show up again, looks like (Manipulation+Empathy)
-[X] Stunt: "Agent Smith, Department of Homeland Security, Bio-Terrorism Taskforce. Why are you people assaulting the agents who just saved you all from being exposed to weaponized ebola?"

At this rate we're really going to need to create a whole paper trail for this disguise for how much we use the Margaret Smith persona and how useful it is.

@DragonParadox could you add a clone action next turn where we talk to (and start using) the contact we gained in Boston? At this rate we'll never use him (and I think people have forgotten about him)

And speaking of which can someone tell me what actions are left from our plan for this turn?
  1. The coins cannot act without a bearer, but they are still able to do things like consent or not to action done upon them, like being dissolved into water
  2. Sure, but you guys need to decide what you are planning to use him for
 
That quest is a trip to read, thanks for sharing.

In terms of the reference, I think that's getting close to too perfect. Yes it has a flaw, but I'm not sure we can get away with forcing them down one particular path out. The thing with power over those who free them is interesting, but also too easy to pervert into more power over their hosts. What I was thinking was more general resistance.

Another option here might be adding a blessing for the host that happens to be highly inconvenient to work around. Perhaps some sort of social defense booster when dealing with angels?
Always glad to share, and yeah, it's one of my favorite quests of all times.

Adding the blessing to a host sounds like a great idea. Grant them perfect intimacy defense ideally, or maybe bonuses to influencing supernatural beings, so the hosts have more chances to affect the denarians.

Wait, is that it? Is the whole point of the denarian coins the White God hoping that through repeated exposure to humanity, the Fallen will be redeemed? Is that the win condition for the good guys? The hosts affecting the angels to make them better?
Do we have time for this?

This whole event has been nuts and the world has been pulled in a lot of different directions. With no evidence but their word and some property damage their ability to cause problems is limited.

I don't want to be callous but I think on the balance everyone, including those here, benefits more from our focus staying on the Abyssals.
Leave them SUTRA contacts.
 
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Vote closed.
Adhoc vote count started by DragonParadox on Mar 20, 2025 at 11:35 AM, finished with 38 posts and 8 votes.

  • [X] Time for Agent Smith to show up again, looks like (Manipulation+Empathy)
    -[X] Stunt: "Agent Smith, Department of Homeland Security, Bio-Terrorism Taskforce. Why are you people assaulting the agents who just saved you all from being exposed to weaponized ebola?"
    [X] Time for Agent Smith to show up again, looks like (Manipulation+Empathy)
    -[X][Stunt] "Plague and Bio-weapon containment division 6."
    [X] Give them a choice, and the truth, from a certain point of view - they were caught in a fight not their own, but one that is fought over them. They can turn back now, and go back to their lives - come sunrise, it all will seem like a bad dream. Certainly, the official version will support that. Or they can dare dive off the cliff of mundanity, and into the deep waters, where dragons lurk. If they do, the good guys can always use more help - and here is the number where they will be able to talk to some of those who are already helping. You will not promise safety this way, But you will promise answers.
    -[X] STUNT: "What makes them worthy, you ask?" you say to your circlemate, before moving towards the crown, your feet not quite touching the ground - "let's find out, shall we?"
 
Arc 15 Post 82: Troubles of Life and Death New
Troubles of Life and Death

13th of March 2007 A.D.

Builders, clerks, doctors, teachers, students, clerks and cashiers, you look out over the worried people trying to get answers to questions the world doesn't want them to get. They shouldn't be involved in all this, in a better world they wouldn't be. In a better world no one would have died, this isn't that world. You raise your voice and pitch it just so with an air of authority of knowing where you stand and where others should too: "Agent Smith, Department of Homeland Security, Bio-Terrorism Taskforce. Why are you people assaulting the agents who just saved you all from being exposed to weaponized Ebola?"

Ignore for a moment the fact that neither of them look like any sort of agent: Silver's still dressed in faded pastels wrapped in black leather and metal studs, like wild flowers on a gave while Azhi Dahaka looks even less professional under all that blood, you had thrown out an answer in an official voice and so the crowd half stumbles to a halt, strung up along the track, some less willing than others to give up the chase, not not quite willing to continue without the benefit of numbers.

"Well ain't that a load of horseshit!" a large man, his physique like a wrestler or a quarterback gone to seed and what you think might be a faded tattoo along his right bicep shouts back. "Do you see that!" he motions at the hole in the side of the train. "Did fucking Ebola do that?"

"No," you reply calmly, "That was a bomb unfortunately not that we can assess the damage since you accosted us, sir." You do your best to load the courtesy with all the threats of consequences your presumed authority might conjure.

"What about the lights, tell her about the lights Jack!" A woman standing next to him grabs onto the man's arm. His wife? No, not the right kind of familiarity, but either a friend or close family.

"Ma'am we suspect there might have been hallucinogenic compounds involved..." Because corpse-pale doves and dragons made of pale shadows aren't the kind of thing most people expect to see even in the aftermath of a terrorist attack. Please ignore the fact one of the 'agents' looks half dead other than being ambulatory.

While you'd been speaking Tiffany had beelined straight for the pair of Exalts laying hands on them to heal ills subtle and overt.

"Are you the..." As Silver cuts herself off her face scrunches into a look of confusion even as her gaze darts to the newly healed Azhi Dakaka, unsure if she should trust him, which he catches on all too quickly.

You need to get these two out of here and explain the realities of his situation more to him, unfortunetly claiming to be a federal agent at the side of an attack isn't exactly conductive to vanishing in a puff of smoke, metaphorical or literal, though after ten minutes of exponding and expanding on your spur of the moment lie you at least have the chance to call the actual authorities. A tired sounding Von Trier assures you they have people on the way, by road and helicopter, but it's going to take at least half an hour before you can vanish among the first responders.

"Don't talk to them here!" you hear Lydia hiss at Silver, though only because you had been keeping an ear out in that quorter. A worried look shows nothing out of the ordinary, they had just wandered towards the front of the train to take 'messurements'... but then you realize the metal of of the passanger car is starting to frost over.

Oridnarily the newly dead would take days to weeks to manifest, ordinarily they would not do so while even a sliver of the sun was still in the sky... these are not normal circumstances nor normal company. Two of the Chosen of Death are abroad and they had been fountaining black essence into the air. Any ghosts incarnating by that power aren't going to be friendly.

What do you do?

[] Try to evacuate the car in which people died, the last thing you need is ghostly manifestations to cover up

[] Leave it to Lydia, calming ghosts with witnesses is not ideal, but she'd good at it, the best you know

[] Write in


OOC: Normally the reaction time would be faster, but they have to brief the first responders in question about things like 'not arresting Molly and Co' and 'Don't ask questions about the giant pile of smoldering meat'.
 
Uhhh these dices. But yes, it is more complicated and more complicated. And time is squeezing us ...
 
When there's something strange in the neighborhood, who are you gonna call? Ghostbusters!

[X] Leave it to Lydia, calming ghosts with witnesses is not ideal, but she'd good at it, the best you know
 
[X] Leave it to Lydia, calming ghosts with witnesses is not ideal, but she'd good at it, the best you know

We don't need to handle everything ourselves. We've got minions helpers we can delegate to.
 
[X] Leave it to Lydia, calming ghosts with witnesses is not ideal, but she'd good at it, the best you know
 
First of all, sorry for the delay in the response, I promised it more than a day back. I truly and deeply appreciate the feedback.

I'll add the charm mechanical purchase limitations to their descriptions as suggested, it works better.
I put the only mechanical change I would add in bold there. There is a minor subjective point Triumphant Limit Break I might change the wording of the charm just a little bit because triumphant speaks to action deliberate or otherwise along with limit break to be honest something like Essence Overwhelming or Hellish Might or Infernal Dominance might work better to reflect this passive benefit as this is an ox body like charm.

This is also a point on the fluff just a little bit maybe something more along the lines of "Mortals and divinity are limited beings by nature. The Infernal has no such restriction." Mostly because the fluff that you have now is kind of just wrong Divinity are capable of changing a lot of their everything just by the laws of creation in a bunch of different ways same for mortals. Making a more vague statement that it isn't so absolute on the limits of other beings and when there are tons of examples just in exalted and I guess Dresden Files of those limits being bypassed at very least makes my brain itch less. Focusing more on the Infernals lack of limits is considerably better both for giving gas to the charm as something to get for your character and not saying too much about other things.
Limit Break in the name was meant to be a play on words - it's very factual, since the charm is about breaking the limits of what is possible in a permanent way, and yet it's also evocative of Limit Break mechanic of Exalted. But I take your point. Trying to preserve the spirit of wordplay, how about Essence Overwhelming Limitations?

Concerning the fluff - that's not what I meant, actually. The reasoning was this: Primordials made Creation, and the laws that govern Creation. Gods and mortals who were made to populate Creation are naturally governed by those laws, such as death. Primordials are not. As you grow from a mortal to an exalt, to a Primordial-like beings, you naturally shed the limitations imposed by the laws of Creation. Hense the wording of the charm's fluff.
Mechanical wording in bold. This I only have one thing to say the primordial part it's kind of unnecessary the fluff is actually fine and in fact perfect for the charm actually does but primordial Glory Everlasting is a considerably more clever application of the word primordial because it can be used in every sense and is more applicable to how powerful it is and in the uniqueness of its application.

Something like Egocentric Perception Application , fits the wording just as much and is directly related to the function of the charm. Egocentric in the term " centered in or arising from a person's own existence or perspective" It Centers the charms focus on the infernal who is the view that is going to be enforced by it while the fluff can inform the relationship.
Yeah, ok. I'll switch the name (I'll make a separate post with the modified charms). It makes perfect sense.
This one's perfect primordial being able to use in every sense both the beings and the terminology of ancient without number or limit if it's perfectly with this charm that increases duration and generally increases the impactfulness and Legacy of charms and their function whether or not this is balanced I couldn't tell you and probably needs to just be checked the dragon paradox.
The biggest worry here is the mechanical balance. I assume that the most common use for the charm would be to boost excellencies to scene long. In practice, I don't see this as a problem - extensive play showed that combat very rarely extends beyond 5 turns, and when it does, we just reactive the excellency. I don't remember any combat that was more than 10 turns long in the quest.

The second anticipated use case would be to allow excellencies for ancient sorcery by making them scene-long and thus long enough that essence expenditure, at least within the confines of Dragon Nests, is manageable. I am fine with that for several reasons. First of all, it introduces a separate power tier - E4 infernal becomes qualitatively better at Ancient Sorcery than E1 Abyssal right out of chargen. Secondly, I feel that Sorcery, being derived from Primordial workings at least in part, could, and perhaps should, be the Infernal niche where they are better than other exalts.

The third use is to make long lasting charms essentially permanent. I also don't see a problem with that, since 1 year of gameplay is essentially infinite time within the realities of the quest.

So, yeah, overall, I think this charm is about finished.
I would integrate more but I think that gets the idea across. I was really worried that this would break something but if an infernal has digest in the great Beast they have better regeneration than a werewolf does which was surprising to me other than a rank six gift making it so all damage count as lethal or bashing unless it comes from silver. An infernal can just out heal a werewolf in straight up damage regenerated per round even with gifts enhancing regeneration it's pretty nuts.

Yeah don't give other beings just straight access to the entirety of sphere magic this is a mostly flavor text which means you'll be as strong a Caster as a wizard though you can't just freeform spells like a mage actually could. The lures are actually way better both mechanically and actually than the disciplines of either the hungry dead or the kindred and lend themselves well to this the torment mechanics pair pretty cleanly as well.

Then the Restriction of overlapping disciplines from the vampires actually makes it pretty simple essentially the actors charms that get more powerful the more levels of the discipline you buy which is exactly how they're supposed to work and if you don't let them stack with an Excellency amulet or set of potions it's not like your attributes can go above 10 anyway.

I'm sure they're education is like certain discipline combos allowing complete bullshit to happen but honestly at that point you're just paying a lot of XP to like get certain effects that are almost certainly possible outside of using a 16xp charm to facilitate spending more XP on to be frank definitively lesser powers in a lot of ways. Is that also assumes that the vampire or vampires are learning the disciplines from have said bullshit combo which is definitively in the hands of the Storyteller what disciplines possible vampires connected to have.
Thank you very much for constructive feedback. I think at this point it's better to scrap this idea and to come up with something new entirely. Not sure what exactly. Right now I have some initial ideas about maybe creating localized areas of modified reality? Sorta go with "the greatest feat of Primordials was giving form to Creation. Their heirs aspire to outshine their progenitors" fluff (I'll do a lot of fiddling with it), and mechanics along the line of Barren Waste Infliction, only instead of area of desolation, it instead allows us to add features from our kingdom that would be affecting the area.

Edit: but that doesn't fit the theme of this category of charms being self improvement and change. I'll have to think more /Edit
Glad that you liked it.

I'll do an updated list, and, once we figure all those out, call GM for review.
 
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[X] Leave it to Lydia, calming ghosts with witnesses is not ideal, but she'd good at it, the best you know
 
As you grow from a mortal to an exalt, to a Primordial-like beings, you naturally shed the limitations imposed by the laws of Creation.
This right here is almost perfect charm text particularly the naturally shed the limitations part. Other exalted God's ghost demons Elementals Can Shed the laws of creation using sorcery & Necromancy that they know pretty easily or by abusing the laws of creation that exist but they do not naturally break from those boundaries. Sorry this is a level of pedantic on my part that borders on unreasonable.
Thank you very much for constructive feedback. I think at this point it's better to scrap this idea and to come up with something new entirely.
Fair enough I really thought you were going for the charm share that the primordials had with each other to be honest which is why I had it laid out the way I did. The transformation of Disciplines into charms, the transformation of Rotes into charms, the transformation of gifts into charms that work on a similar Paradigm to exalted charms is exactly how the primordials learned charms from each other.

By transforming even the passive effects into active charms they become a part of the essence economy of an exalted, by not letting them be Excellency adders in the case of potents fortitude and Celerity they become essentially Supernatural powers that are good but not game breaking especially when you have to pay for benefit they give you not similar to a charm.

I will meet I did reference the infernalism section for that part which is good for what you were going for because inherently the exalted are not capable of learning gifts but they are capable of using them if they have the totem background Grants gifts and so does the foreign Darkness investment same thing for disciplines and Fallen Lores the only thing I really added there were the Mage Rotes which is to be honest just a good balancing effect yeah you can have Mage spells you just cast them like a mage does with your Essence rather than enlightenment which means you're essentially casting identically to a Mage and you can only cast one per turn like a mage. While also tying it into the essence economy of normal charms.

I'll do an updated list, and, once we figure all those out, call GM for review.
Though I'm glad to be of assistance I hope you do find whatever that idea that you're going for is.
 
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Arc 15 Post 83: Of the Black New
Of the Black

13th of March 2007 A.D.

As the first helicopters come flying in, the thwack of rotor blades against the air seeming to banish the sense of strange and otherworldly from the scene as they do the silence Lydia draws near frowning in worry that's hard to place, long as you'd known her. "Something wrong with the ghosts?" you ask softly. Having only just managed to get the people quieted down the last thing you want to do is bring back the fear of the unknown.

"No... and that's the problem."

"Count me befuddled with your sphinx-like riddle," you smile in hopes of lifting the mood. "Now what's the matter?"

"Po souls, roused to awareness by the battle while the other half had been sent wandering, thought for sure I'd have a fight on my hands, can't really talk down the essence or rage and passion and will unshackled by reason... and then that's what they did."

"Silver and Azi Dahaka?" you ask with a quick look back at the pair. They are sticking together and talking in half whispers not like old friends maybe, but closer to that than the strangers they had been until less than an hour ago.

"They have an affinity for not even Po souls, for the darkness that drags those of awakened Po down into the Yomi Wan. On cajoled the other commanded, but it amounted to the same thing, broken souls ripped from life swirl around them like a coterie of servants. I almost wonder if that's intentional." Seeing your look she hastens to add. "Not voluntary on their part, I mean a part of their nature, hollowed souls unleashed in their company and thus proving them with ready made servants in the work of their masters."

"When you say 'hollow'?"

"Alike in nature but not in potency to those we faught down in the Underworld below the tomb of the Nephilim, or before that along the Ebon Road," she explains briefly. "If they are fortunate sorrowful souls might become Wan Kuei and that should tell you all you need to know about their more common fate."

"Just being near someone when they pass can make these specters..." you trail off. "How common is it?"

"Five dead and three horrors rising."

"The Denarians?"

She shakes her head and you're not sure if you should be relieved there aren't centuries old maddened wraiths with whatever black insights such might hold in thrall to the pair or disappointing for the lack of such lost souls you can interrogate for more insights into the Fallen and those who serve them.

"One could always attempt to bargain with the coin-bound demons Majesty." Usum offers, not even particularly slyly, just a statement of fact. "Their position is hardly enviable."

The familiar music that herald's a call from Harry interrupts the suggestions of if not your worse nature than at least the least risk adverse nature.

"One of them's in Antarctica, tried to drown himself then he just looked surprised and started walking out onto the ice, maybe he just figured if water couldn't do it the ice would."

"Harry, I would be no more than bored taking a walk across Antarctica. Do you have the location?"

"Yup, Wilkins-Reed Station, they had a sign and everything. It's on this little speck of land called Ongul Island just off the coast. Not sure how we can get there. They aren't going to be playing your music and if there's a Way it's sure to be long and winding." He pauses a moment, half unwilling to to let the next words past his lips. "Mab would know how to get there fast."

How are you planning to get to Antarctica?

[] Use RVD, simple and costs no resources, but you would have to go alone and would have a hell of a time explaining what you are doing there

[] Call on Winter for the proper Way

[] OK... so you did just drop a lot of work on the magically knowledgeable part of the US Goverment, but maybe they would be wiling to set you up with some transpiration in the right part of the ocean once you explain the danger

[] Write in


OOC: A lot of Abyssal charms deal with specters which aren't normally very common in this setting, the key word being normally, to compensate for this when someone dies in the presence of one of the Chosen of Death they must roll a willpower check and if they fail their souls are violently ripped apart into their components in a way that produces a specter for the Abyssal to influence.
 
Clearly this update was foreshadowing for Molly having to deal with an Antarctica-based Abyssal and his army of undead/specter Emperor Penguins.
 
I think going alone is out of the question. Hmm, we're low on essence, but we don't have much time... I think we'll have to go in company. Every minute counts.
 
They might wanna get used to putting those spectres down.

Having mad and nihilistic servants of Oblivion around is bad, even if you can influence them.
Better to lay them to rest for good, even by force.
 
Fair enough I really thought you were going for the charm share that the primordials had with each other to be honest which is why I had it laid out the way I did. The transformation of Disciplines into charms, the transformation of Rotes into charms, the transformation of gifts into charms that work on a similar Paradigm to exalted charms is exactly how the primordials learned charms from each other.

By transforming even the passive effects into active charms they become a part of the essence economy of an exalted, by not letting them be Excellency adders in the case of potents fortitude and Celerity they become essentially Supernatural powers that are good but not game breaking especially when you have to pay for benefit they give you not similar to a charm.

I will meet I did reference the infernalism section for that part which is good for what you were going for because inherently the exalted are not capable of learning gifts but they are capable of using them if they have the totem background Grants gifts and so does the foreign Darkness investment same thing for disciplines and Fallen Lores the only thing I really added there were the Mage Rotes which is to be honest just a good balancing effect yeah you can have Mage spells you just cast them like a mage does with your Essence rather than enlightenment which means you're essentially casting identically to a Mage and you can only cast one per turn like a mage. While also tying it into the essence economy of normal charms.
You are probably right, and I overreacted. Thank you.
This right here is almost perfect charm text particularly the naturally shed the limitations part. Other exalted God's ghost demons Elementals Can Shed the laws of creation using sorcery & Necromancy that they know pretty easily or by abusing the laws of creation that exist but they do not naturally break from those boundaries. Sorry this is a level of pedantic on my part that borders on unreasonable.
Thanks, that's a good idea, and I will probably go with a variation of it.
 
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