Green Flame Rising (Exalted vs Dresden Files)

Would it be possible to kick this finding elsewhere before moving on?
We may be returning here with the abyssal once we find them and talk to them. "Baby's first fomorian purge" is something to treasure.

As I understand the situation, it goes something like this: the operation is mostly mundane (moreover, most people involved are not aware of the supernatural) but fomorian sponsored / led / controlled. It's got something to do with some manner of Lovecraftian horror buried under the ice. The abyssal is a mortal, who infiltrated the operation to disrupt it, fully intending and expecting to die doing so.

This, hopefully, means he's a good guy, but, as Molly states in the update, evil is also eager to fight evil. We shall see.

So does anyone have any ideas on what to do with the denarian coin? After probably using a crown question on the thing.
The current list of ideas is, I think:
1) Following the logic of Great Curse, where the curse doesn't diminish, but instead technically improves its target in ways designed to actually screw them over:
1.1) Enchant the coin so that any outside force binding it owe the coin a favor (like a reverse genie). This way we deincentivise Hell's forces from freeing the coins if they are sealed away
1.2) Enchant the coin to provide some manner of therapy for the denarian. Possibly implement Limit Break analog for denarians.
1.3) Increase the influence the host has on the Denarian. Maybe something like forced empathy / mirrored emotions thing. Setup the conditions for someone strong willed could pull off Lash not with a shadow of the Fallen, but with an actual Fallen
1.4) Make the inhabitants of the coins immortal, so the shadows of the Fallen cannot be reabsorbed and the Fallen is forced to cohabitate with all the shadows they spawn. Possibly make it so souls of coin bearers also end up in the coins. Ie overcrowd the coins. As a somewhat simpler option, make denarians always remember and understand their hosts
1.5) Enchant the coins to guarantee it will always quickly run into righteous and pious men. This assumes that denarians don't have much of a choice, and cannot refuse a host. This way the coin will always have a host, but the hosts will quickly put the coin down and will resist temptations
1.6) Get the hosts access to the history of the coin and previous hosts.
1.7) Modify the faith gain mechanics in one way or another

For the coins themselves:
1) Drop (or threaten to drop) the coin into the Black Ocean
2) Throw (or threaten to throw) the coin into the Outside
3) Possibly spirit killers of various stripes
 
The most potent mechanical effect the nameless grants out is a minus 2 penalty which would be countered maybe granting -1 difficulty to their rolls. Which you know we would have to be in shintai to Grant this temporary boost of maybe a difficulty break or a minus one difficulty for their actions. If it meets it beat for beat then it's just going to give non mechanical curses that offset Beacon of the Unholy Erie presence or Lord of the Flies.
It has worse ones than that, and we had this discussion already. Follow the quotes back the page the design is listed on to see why this is something important for them.

As a brief review, consider that constant pain from a fomori power that generates face melting acid inside your own mouth is also a +1 difficulty modifier. It does matter quite a bit mechanically, but even if it didn't the narrative impacts on how people will behave and what they experience are substantial.

In terms of using it; FSB lasts for long enough that it'd be fairly easy to manage. Just go to the FCF and enter Shintai for free.
 
It has worse ones than that, and we had this discussion already. Follow the quotes back the page the design is listed on to see why this is something important for them.

As a brief review, consider that constant pain from a fomori power that generates face melting acid inside your own mouth is also a +1 difficulty modifier. It does matter quite a bit mechanically, but even if it didn't the narrative impacts on how people will behave and what they experience are substantial.

In terms of using it; FSB lasts for long enough that it'd be fairly easy to manage. Just go to the FCF and enter Shintai for free.
Hey it's fine. I just wouldn't choose it over any other signature in the Kakuri never mind any of the other ones. It just doesn't provide any benefit that's greater than just having the charm for the vast majority of cases unless you are constantly in combat with people who are under FSB.

There's a limited number of signatures that a character can have and I wouldn't pick it over any other in any hell no matter our build which is not a good place for a signature to be, though this just is a matter of taste I added it to the corner and we haven't picked our signature for Eshaton yet so maybe people will agree with you.
 
Hey it's fine. I just wouldn't choose it over any other signature in the Kakuri never mind any of the other ones. It just doesn't provide any benefit that's greater than just having the charm for the vast majority of cases unless you are constantly in combat with people who are under FSB.

There's a limited number of signatures that a character can have and I wouldn't pick it over any other in any hell no matter our build which is not a good place for a signature to be, though this just is a matter of taste I added it to the corner and we haven't picked our signature for Eshaton yet so maybe people will agree with you.
I don't think you're really getting the use case here; this is a ruling from the throne of Hell signature and not an immediate combat one. You bring in heavily cursed subjects to your throne room and when they enter your service they get to have all their previous benefits and essentially convert their flaws to buffs for the next 4 or so weeks.

The trade off is that we get the ability to express considerably more power through minions and effect curses previously beyond us, but forgo an immediate combat boost. It's a signet ring instead of a sword.
 
I don't think you're really getting the use case here; this is a ruling from the throne of Hell signature and not an immediate combat one. You bring in heavily cursed subjects to your throne room and when they enter your service they get to have all their previous benefits and essentially convert their flaws to buffs for the next 4 or so weeks.

The trade off is that we get the ability to express considerably more power through minions and effect curses previously beyond us, but forgo an immediate combat boost. It's a signet ring instead of a sword.
Okay. I just think you're overstating the benefit. If it can be matched with level 2 potions in the vast majority of cases and the one use case the nameless curse is a big question mark on whether or not it'll actually see use because FSB requires complete obedience from the being under it it's just not a great signature.

It's a Signet ring made of copper yes it's visually embossed and it might have authoritarial symbology and otherwise legitimacy to it but it deforms under the touch of a thumb.

Turning a weakness into a buff when you only occasionally have the specific weakness that can be twisted like that is obviously circumstantial.

It makes sense that a curse twisted around someone who can make acid spit and regenerate from that Pleasant and even give them a slight bonus but it's almost certainly going to be an extra dice on acid spit attacks or a increase in regeneration when drinking acid I just think saying it grants a pervasive benefit is a bit premature.

We also generally don't need FSB or this signature to increase servant power projection like at all.

I would definitively rather prefer that we just learn generally useful Magics that can affect curses rather than spend a limited slot on a finicky signature to affect curses Beyond us at the moment.
 
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The current list of ideas is, I think:
You use the term Denarian when you mean to say Fallen several times. Also there are.. several issues with a lot of these suggestions for the record. Like I'm pretty sure editing the Coins so the host soul gets trapped in them upon death is extremely fucked and would result in getting on Heaven's bad side since human souls aren't supposed to be withheld from Heaven or Hell to be.. tortured by a bored Fallen in between host or something.

Hopefully that Crown question on Mikaboshi is enlightening.
 
Arc 15 Post 88: Dead Man's Tracks New
Dead Man's Tracks

13th of March 2007 A.D.

You sigh and turn away. Is this wisdom, knowing how to pick my battles, you wonder, or is my heart hardening against the horrors of the world that I would leave these people shrouded by fomori curse?

The wind that howls over ice and stone only to meet the -ha!- warmer air over the ocean offers no answer, but you will have to make due. Turning along the line you had discovered the trail is clear to see, a line of murk that does not deviate from its almost mathematical precision as if the one who drew it cares naught for stone or crevice... nor, you soon discover for the sea. This is an island after all, but the line of fraying darkness that only you can see cuts across the water as easily as it had land. On and on, into the teeth of the killing frost, not snow, as you had half expected, the air here is dry and what ice crystals cut against your cheek are stirred up from the ground are thrown up by the wind that cuts across your path. A few years ago, another, younger Molly Carpenter which now seems so very far away had noted in a report on Scott's Antarctic expedition that it had been rather silly of them to risk to much simply to say they reached the South Pole when there's nothing to see here, and nothing ever could be. So it seems at first, for half hour, then one hour and then two, but then, driven perhaps by the sameness of the journey which alone of all its perils your power does nothing to alleviate, you begin to find some beauty in the white shroud of ice over bare stone which more and more peeks out as you head towards the mountains.

Until at last you see a moving speck up ahead, helpful that he had kept the straight path, you note, already marshaling your arguments for why he should at least here you out and then with a suddenness that can only be magic the dot vanishes into thin air, like a mirage at the edge of vision.

Bullshit. Times like this you wish you could curse without feeling guilty. With little else to go by you head to where the dot had been, where the trail of residual essence still leads. Good thing he can't wipe his tracks at least.

It just stops at the point where you had seen him vanish and none of your senses can make sense of it. Had he teleported away like Olivia could do? Parted the veil into the Nevernever? Or as you had been shielded from the attention of the scientists back at the base was he now shielded from yours.

The thought of being compelled to overlook something sends outrage and worry roiling in your stomach. After all what better position to start an ambush?

If he had teleported it has to be pretty far away where as if he slipped across the veil... would be a damn waste of a Gate to just hop to the other side, but you can follow. Opening your mouth to call out you stop to wonder what one would even call to someone who had given up their name.

Ah, heck with etiquette.

"It's really cold and really boring out here! Would be nice if anyone who may or may not be hiding under a rock showed themselves so we could talk and then I can go back to that base and kick some scaly fomori ass!"

"What...?" An oddly rough voice asks in faintly accented English. You turn and see... skin pale, lips blue, one eye lid frozen in place. Being polite you'd say the otherwise handsome young man you had seen in those pictures looks cold. More truthfully he looks dead. "What. Are. You, Doing. Here?"

The words have enough of the weight of a command, but not the touch of compulsion thankfully.

"Looking for you," you reply honestly as you consider the more wide ranging reply to come.

"Why?"

[] Imply that you are here to fight Fomori, it's at least half true, you are planning to do so

[] Be straightforward in your intent, you are here to check up on him and his newfound cosmic power over death to make sure things don't go bad for... everyone everywhere truth be told.

[] Write in


OOC: And here we see other people using perfect effects on you, in this case Splinter in the Mind's Eye. Also an Abyssal who did not luck out on the pretty privilege. They either have appearance 3+... or they look like corpses.
 
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Oh, we need to get that ability to cross the veil to the NN without using an expensive Gate. I forgot what it was called but we choose the Gate over it since it was more mote efficient for moving large numbers of people, but the other one was much cheaper for a smaller amount. Also need to look into the chainsaw thing Daedalus used to maybe Cross over for free like wizards do.
 
[jk] STUNT: Unbidden, Clippy's speakers suddenly roar to life, louder than should be possible, and begin playing a familiar tune from your childhood, though with...adjusted lyrics.
-[jk]
"Fighting monsters by moonlight, winning at life by daylight, always rushing toward the next fight, she is the one named Sailor Nuclear Hell Princess!"
 
So there is a contract! And he doesn't even want to kill us! Great. Now we need to carefully find out his true motives. If he is against Fomori, then we can easily find a common language. But we can't know this for sure.

Oh yeah, I knew he would have anti-chase charms.
 
Oh, we need to get that ability to cross the veil to the NN without using an expensive Gate. I forgot what it was called but we choose the Gate over it since it was more mote efficient for moving large numbers of people, but the other one was much cheaper for a smaller amount.
it's either
Ultimate Darkness Internalization (•••)
The Infernal claps her hands, surrenders herself utterly to the chill void of the Night Realm, and lets the
darkness transport her to the realm of the unhappy dead.
System: Spend 1 Essence and roll Manipulation + Occult against a difficulty of the local Shroud. Success transports the character into the Shadowlands. By accepting one level of unsoakable bashing damage per ally, the Infernal can also draw other willing characters into the Underworld with her. This Charm may also be used in reverse to return to the material world.
or
Hell-Walker Technique (•••)
Attuning herself to the emanations of the Spirit World, the Infernal paces about until she finds a hidden
path that leads between worlds, and sets her feet upon it.
System: Spend 1 Essence and roll Wits + Survival against a difficulty of the local Gauntlet. Success transports
the character into the Penumbra. By raising the difficulty by 1 (to a maximum of 9) and spending 1 additional Essence per ally, the Infernal can also draw other willing characters into the Spirit World with her. This Charm may also be used in reverse to return to the material world. The character also permanently gains the ability to understand the language of spirits and to make herself clearly understood by them.
I'm pretty sure these both just Open ways into the Nevernever due to how that realm works. They just have different costs.
So there is a contract! And he doesn't even want to kill us! Great. Now we need to carefully find out his true motives. If he is against Fomori, then we can easily find a common language. But we can't know this for sure.

Oh yeah, I knew he would have anti-chase charms.
Really glad we used Hellscry otherwise we would have flown right over without even noticing them.
 
So now I have to ask. Given that ATP fails to the Sight would this also fail to it?
It would have to right and for pretty much the same reason essentially staring at an Abyssal with the Sight gives you a nice unabridged flow of fetid neverborn essence and the Great Makers Glory right into your brain.

Edit: Dragon sidereal
 
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[jk] STUNT: Unbidden, Clippy's speakers suddenly roar to life, louder than should be possible, and begin playing a familiar tune from your childhood, though with...adjusted lyrics.
-[jk]
"Fighting monsters by moonlight, winning at life by daylight, always rushing toward the next fight, she is the one named Sailor Nuclear Hell Princess!"

That is just a genuinely good idea. Let's do it.

[X] STUNT: Unbidden, Clippy's speakers suddenly roar to life, louder than should be possible, and begin playing a familiar tune from your childhood, though with...adjusted lyrics.
-[X]
"Fighting monsters by moonlight, winning at life by daylight, always rushing toward the next fight, she is the one named Sailor Nuclear Hell Princess!"
 
have no idea what this charm's description is just that it stops people from seeing you when standing still.
Oop my bad
The Abyssal can flood her Essence with the signature of Oblivion, vanishing from sight and awareness completely.
System: By standing still in a shadowed place or obscure corner and remaining quiet, the Abyssal can become functionally invisible and impossible to notice so long as nobody's actively watching her. This obscurity remains in place so long as she doesn't move or make noise. Spending 1 Essence renders her invisible and impossible to notice for the rest of the scene, so long as she doesn't make some sort of loud noise or take blatant action such as attacking or tipping over a bookshelf. Spending 1 additional Essence allows her to extend this concealment to any zombies she controls, so long as they remain perfectly still.
Apocalyptic Effect: To see the Abyssal is impossible, unthinkable, an acceptance of horror no mind can endure. Even if she makes loud noises or begins fighting, the invisibility granted by Splinter in the Mind's Eye won't break. Only her anima flaring will break the Charm. Attempting to target the Abyssal in combat while she is invisible increases the difficulty of attacks by +2. Her zombies similarly remain invisible so long as they don't slouch out into direct light.
It works pretty much identically to ATP such that it has a loophole for attacking obviating its function. Looking at an Abyssal with the Sight causes your brain to melt which is pretty attention grabbing considerably more so than tripping over a bookshelf or loud sneezing which can also break the charm.
 
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[x] Be straightforward in your intent, you are here to check up on him and his newfound cosmic power over death to make sure things don't go bad for... everyone everywhere truth be told.
-[x][Stunt]"I am here to help and get to know you. I make a point of getting to know all the Princes of Earth best way to do that is help him with their first self appointed mission.". Point back to the base. "So those Fomori?"


[X] STUNT: Unbidden, Clippy's speakers suddenly roar to life, louder than should be possible, and begin playing a familiar tune from your childhood, though with...adjusted lyrics.
-[X] "Fighting monsters by moonlight, winning at life by daylight, always rushing toward the next fight, she is the one named Sailor Nuclear Hell Princess!"
 
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[X] STUNT: Unbidden, Clippy's speakers suddenly roar to life, louder than should be possible, and begin playing a familiar tune from your childhood, though with...adjusted lyrics.
-[X]
"Fighting monsters by moonlight, winning at life by daylight, always rushing toward the next fight, she is the one named Sailor Nuclear Hell Princess!"
 
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