Green Flame Rising (Exalted vs Dresden Files)

Their also Alchemy to consider just 12xp, for the 5th dot. And 15 for the 6th dot. So 27xp to make a philosopher's stone.

@DragonParadox how about a 6th dot Alchemy formula to discount increasing Physical by its level so 6xp per dot. Strength, Dexterity, Stamina, Appearance.
 
I like the idea of getting more sorcery, but even if it is heresy, I'm not sure we need more soak right now.

Especially given some of the things we could make. If I'm not mistaken, yog's green lantern ring (and similar items) could allow us to just... make circles in the floor (carve them, etc) to block wizard magic while melee-ing enemies like the Dragon. A perfect defense would be great for if we went up against the highest of foes, or people with power they burn to unleash ultimate attacks... but as we are, we've got soak and health levels for days. The City Still Stands lets us basically double that, or even triple since it means we can just fight until the point of death without assuming our shintai in the first place. Then we're driven into it, and we only activate it once we've been beaten down once. Ta-da, two extra 20-ish Health Level tracks instead of just one, plus 2 refreshes. And it refreshes every month!
You're mistaken.
It doesnt work that way; if it did, every wizard would do it. Its not that hard to burn a circle in the floor.

For one thing, a magic circle must be empowered, whether with magic or with human blood. Either way, physical touch is required, and if most things physical cross it, its effect is broken.
Cats are unique in that their crossing doesnt disrupt circles, but a lot of other animals and physical shit does.


For another, it will cut a magic connection, not a magic effect that has already translated to a physical effect.

A magic circle, for example, will break an active telekinetic effect, because it cuts the connection between the caster and the victim. Or an active mindcontrol effect where the victim is being remote piloted.
It will stop spirits, and some magical constructs like zombies under control.

It will do fuckall against a fireball.
 
Ox-Body increases Molly's HP from 15 to 19.
Genuinely, what for? We usually fight in shintai for serious combat and we haven't had serious life threatening injury basically ever (and yes, I remember Las Vegas). More health is nice on general principle, yes, but is it really a priority? How much added value is there? Are you anticipating heavy prolonged combat next turn?
She gets Counterspelling(Spirit) because Thorned Namshiel and the demon lord made a pointed reminder.
Vampirism counterspelling seems more pressing right now.


We had problems with having no ranged attack, and with movement speed last turn; so Sandstrike gives Molly range and Swift Stride increases her speed
Sandstone is ranged, but not in the ranges that would be relevant for the situations we encountered. Carrying around an aim-assisted electrolaser patches the issue for jowls, I feel, and with DPM we can have it with us everywhere, since mote cost is paid during prep time, ie is essentially free.

Fathomless Poison Haven gives immunity to poison for Molly and her party,
Importantly - to liquid poison only. We already have poison mitigation with Tiffany and Aelgean Marble.
Perception and Wits are necessary for detecting enemies, reading other people in social, and reflexive counterspelling respectively.
We bought discounted stats for Molly last turn. Fairly sure the timer resets on buy. Has it been enough time to buy them anew? @DragonParadox?

Violence is Worship is Essence regen for Molly; the first time she witnesses violence or the results of violence in a scene, as long as she didnt instigate it, she gets 1m of Essence.
Which gives her a consistent drip of Essence.
I have no objection to that one, and will probably buy it next turn. I plan to have very little combat next turn, so I feel this is justified.

Lore of Storms 1 allows Tiffany to summon water for free, as long as she has a water source.
Whether its drinking water, a trickle to wash her hands, a mist to hide an area from watchers, or ice to coat an area, a shower to wet down an area, or a torrential flood to carry people away. Which provides synergy with Molly's BSM.
Good idea. I went with across the board atat buff to represent Tiffany getting most use out of our alchemy to justify her buffing everyone else, but this could work. If people want to, I can switch.
Bone Path Necromancy 2 is on the path to Bone Path 5, which will allow her + Tiffany to save people who are freshly dead but their souls are still there.
Which particularly might be necessary with Sanctuary citizens.
Which book is jt from? I cannot find it. Also political issues. All the political issues.

Path of Hellfire 1 is a prereq to Hellfire 2 and the 2-dot ritual Hellblade, which allows her to imbue her weapon with elemental effects and to deal Agg.

Counterspelling(Spirit) because the demon lord, and the not!vampires and Namshiel demonstrated you cant have too many counterspellers in a fight.
Vengeance Flaw reduction so that she doesnt have to roll Willpower for self control under stressful circumstances

Perception to 5 for detection, and because as a gunwoman, ranged detection is critical for her.
Manipulation to 3 is necessary for Mana Manipulation
Again, fairly sure the timer resets on stat upgrade. If not, I'll go for higher mana manipulation too. I went with increased clairvoyance, but it's a viable plan. Though, again, I prioritized Mana Manipulation and rituals, as I intend to push for build-heavy plan next turn with minimum fighting (hunting evil Bob and True Magi follow-up)
 
Just a reminder that Bloodless Murk Evasion is super conditional for a perfect defence (it's useless on the direct sunlight and cannot block "holy" attacks). Counter Conceptual Interposition is much better, because it can block any kind of attack, negates multiple attacks from the same foe and will allow Molly to block attacks with her body, protecting VIPs, objects, so on.
 
Just a reminder that Bloodless Murk Evasion is super conditional for a perfect defence (it's useless on the direct sunlight and cannot block "holy" attacks). Counter Conceptual Interposition is much better, because it can block any kind of attack, negates multiple attacks from the same foe and will allow Molly to block attacks with her body, protecting VIPs, objects, so on.
How often do we fight in direct sunlight, and have we ever fought someone using anti CoD attacks? Weare on the side of angels, quite literally in many situations. Our main enemies are CoDs, many of whom cannot stand direct sunlight. We mainly fight in buildings, or in realms without the sun. I don't think that BME is too conditional for Molly.
 
How often do we fight in direct sunligh
He has a point though. If a "perfect" defense is supposed to be a purchase we rarely if ever use (since this is DF a setting where PD may not even exist and we have very high soak and health) but can fallback on during the once in a blue moon instance we actually do need it, it's kind of contradictory if it can't be used for defense in such an all encompassing condition as "the sun is shining on you".
 
Who Strikes the Wind is cheaper than Counter-Conceptual Interposition, and activates as long as you're moving. So if we had an anti-ambush Charm like Raw-Edged Paranoia, we're never getting caught off-guard and can always dodge anything.

Of course, CCI has additional benefits like being able to block for someone rather than just dodge, and also being able to block everything from one source for one turn for an additional Essence cost (and another addional Essence if Molly doesn't recognize the attack). So tradeoffs.
 
Depend that just 1 DragonNest. Their are others with different effects. Sanctuary might have some, potential dragonnests we can buy and develop, in Chicago or elsewhere, or just spend a Fey favor for unlimited access to all types.
ExWoD Dragon Nests dont have a rating. Sanctuary doesnt have Dragon Nests as far as we know.
The Fey dont own all, or even most of the Dragon Nests on Earth, so they cant give you what they dont have.
And they probably have uses for those they currently hold anyway.



Furthermore, Caern bonuses are limited.
They are a pool of bonus dice distributed among pack/party members individually, and can only be used x number of times in a day, where x is Caern level.

Assuming, say, you got 10 successes on a successful Rite of the Opened Caern, thats a bonus pool of 10 dice of the specific bonus of that caern. That 10 dice is now distributed among the party members according to the ritual master's will, and can only be accessed a couple times a day by the entire party, with each person only being able to use their own dice 1x.

W20 forgot to include this shit in the core book, so you have to go look for that in the 2nd Edition Player's Guide p104

Most Werewolf players didnt seem to bother with it according to the forums Ive lurked.
The primary benefit of caerns being that you could meditate there for Gnosis, and could open a Moon Bridge to another caern.
That appears to be it
 
He has a point though. If a "perfect" defense is supposed to be a purchase we rarely if ever use (since this is DF a setting where PD may not even exist and we have very high soak and health) but can fallback on during the once in a blue moon instance we actually do need it, it's kind of contradictory if it can't be used for defense in such an all encompassing condition as "the sun is shining on you".
There is a point, yes, I agree. However, BME is also a utility charm since it allows tactical teleportation.

Ideally we want at least two perfect defenses, so their weaknesses do not overlap and we always have one or another to fall back on,

In regards to BMEs weakness, our heaviest combat where we are unlikely to be able to tank or parry damage are likely going to be inside buildings or at night or in realms with no sun, and against enemies that can bring their best to bear only outside direct sunlight.

I can switch, but I think itsa worthy choice
They are a pool of bonus dice distributed among pack/party members individually, and can only be used x number of times in a day, where x is Caern level.
Citation needed.
 
How often do we fight in direct sunlight, and have we ever fought someone using anti CoD attacks? Weare on the side of angels, quite literally in many situations. Our main enemies are CoDs, many of whom cannot stand direct sunlight. We mainly fight in buildings, or in realms without the sun. I don't think that BME is too conditional for Molly.
I don't want to argue about this for the fourth time, but just a reminder: Harry Dresden without recent buffs could do attacks against CoD, the most dangerous blow that Molly tanked was attack against CoD by automaton/golem in Vegas. We fought Iku Turso (boss-like enemy) in Faerie where it was sunny. Also, we probably will have to fight Reds in Latin America during day.
 
"W20 forgot to include this shit in the core book, so you have to go look for that in the 2nd Edition Player's Guide p10"

I don't have the book, so I have no clue if it's accurate, or if DP is going by this.

As for tactical teleportation… look, I love tactical teleportation. It's one of my favorite things!

1 Essence for 9 yards? It at least doesn't have 2e's 'you can't get through an airtight seal, you're taking a liquid shadow form' weaksauce weakness… but it's expensive, and we can already spend 1 Essence to accelerate to x10 our normal speed. I'm fairly sure that's over 100 mph, or 50 yards per second. (It's almost a shame Shadow Spite Curse is so good as a Signature; WBS teleportation is cool as hell.)

I like Bloodless Murk Evasion, and it's thematic as hell… but I personally think that even Sandstrike Blast is better, here. Both Who Strikes the Wind and Counter Conceptual Interposition are better defenses, and just getting The City Still Stands does way more for our survivability.

As it is, unless we end up in far deadlier fights than we are, I'd prefer it if we held off on the Perfects until we at least got Raw-Edged Paranoia (and Factual Determination Analysis is likely to be more useful, because politics and Knowledge [especially if we get Essence from discovering a Secret]).
 
ExWoD Dragon Nests dont have a rating.
Did ask about that awhile back, while ExWoDs Dragon Nests only can have their defenses improved, the ones in this setting works differently:
It's a gemomatic working so some adaption of how that works in exalted would be used. Imagine a public works project, but it is also high grade magic. It would require significant amounts of labor not just mundane, but arcane as well, sorcerous assistants and on that note it is a good thing you have a friendly elemental.
 
but can fallback on during the once in a blue moon instance we actually do need it, it's kind of contradictory if it can't be used for defense in such an all encompassing condition as "the sun is shining on you"

I don't want to argue about this for the fourth time, but just a reminder: Harry Dresden without recent buffs could do attacks against CoD, the most dangerous blow that Molly tanked was attack against CoD by automaton/golem in Vegas. We fought Iku Turso (boss-like enemy) in Faerie where it was sunny. Also, we probably will have to fight Reds in Latin America during day.
That would be more pertinent if we literally didn't carry a shield with us there's nothing stopping us from essentially holding it on top of our head and we're not actively fighting any beings that can make anti creatures of Darkness attacks. Our build doesn't center around dodging in any particular manner. So any perfect Dodge only has to work very very occasionally. Unless we're just going to like start altering our very heavily focused soak and Parry build to dodge.
 
That would be more pertinent if we literally didn't carry a shield with us there's nothing stopping us from essentially holding it on top of our head
A "perfect" defense shouldn't require you to take a specific action beforehand. At that point we might as well buy something without conditions.
 
A "perfect" defense shouldn't require you to take a specific action beforehand. At that point we might as well buy something without conditions.
Moving in Armament that you're holding is an automatic action we also have stunts that would allow us to do it it doesn't require allocating an action to doing it because it doesn't interact with anything other than us.
 
Moving in Armament that you're holding is an automatic action we also have stunts that would allow us to do it it doesn't require allocating an action to doing it because it doesn't interact with anything other than us.
I didn't mean "action" in the game mechanic sense I meant it in a practical one. You shouldn't have to arrange a condition to activate a "perfect" defence.
 
Did ask about that awhile back, while ExWoDs Dragon Nests only can have their defenses improved, the ones in this setting works differently:
The QM was likely talking about raising a manse/installation, not a Dragons Nest which is naturally occurring.
Still, thats something that requires clarification when the QM wakes up, because the only Dragons Nest we control is a Dragons Nest, period.

The Arcane Forge over in Boston wasnt described as one, afaicr.
A "perfect" defense shouldn't require you to take a specific action beforehand. At that point we might as well buy something without conditions.
All the perfect defenses have conditions.

Bitter Heart Unyielding is a perfect soak that only works when wet.
Counter-Conceptutal Imposition requires that you understand the attack or it costs more to use.
Who Strikes The Wind only works if you are moving.
Ablation of Brass and Fire only works in towns and cities.
Bloodless Murk Evasion cannot be used in daylight, or against anti-CoD magic.

Moving in Armament that you're holding is an automatic action we also have stunts that would allow us to do it it doesn't require allocating an action to doing it because it doesn't interact with anything other than us.
That said, I dont think thats accurate.
Its been treated as a free action, but its not an automatic one.
 
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That would be more pertinent if we literally didn't carry a shield with us there's nothing stopping us from essentially holding it on top of our head and we're not actively fighting any beings that can make anti creatures of Darkness attacks. Our build doesn't center around dodging in any particular manner. So any perfect Dodge only has to work very very occasionally. Unless we're just going to like start altering our very heavily focused soak and Parry build to dodge.
We can also use our reality warping skills to block the sun at the beggining of combat, honestly this is probably one of the most usefull perfect defences we can get
 
I didn't mean "action" in the game mechanic sense I meant it in a practical one. You shouldn't have to arrange a condition to activate a "perfect" defence.
True but there's also the fact that every fight these last couple of arcs wouldn't have needed even that so it's not really an arrangement at all. If it works 99% of the time and then you need to occasionally write a stunt where it to allow it to work are you really having to work around it at all. It will work just fine in Vegas would work to just fine during the Hollow Man fight would have worked just finding the hidden halls would have delivered just fine in South America would work just fine in a bunch of more altercations with the Jade's in Cambridge and in the wicked City.

Our entire fighting style revolves around essentially standing there and letting shit attempt to hit us and then anything that manages to actually hit us soak the only functional difference between bloodless Murk and who strikes the wind is 3xp. They each have actions that must be taken to use anyway.
 
We can also use our reality warping skills to block the sun at the beggining of combat, honestly this is probably one of the most usefull perfect defences we can get
1) Most of our fights do not happen when we are in shintai.
You will not get advance warning before someone uses an attack you need a PD for.
Keep that in mind for your planning.

2) We are not the only person who can fuck with the weather or reality.
Whether its through magic, or magical artifice. Harry bottled sunshine in a handkerchief back in Storm Front.
Hell, I know of at least one werewolf Gifts that allow a person to glow with sunlight.
 
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