fictionfan
Please sir, may I have some Meows?
- Location
- Tempe, AZ
I don't think that this costs 3 XP. We have a self getting training in politics full time for exactly this reason.
I don't think that this costs 3 XP. We have a self getting training in politics full time for exactly this reason.
@DragonParadox could you weigh in on this? If we have a discount, that would be nice to know.I don't think that this costs 3 XP. We have a self getting training in politics full time for exactly this reason.
You're mistaken.I like the idea of getting more sorcery, but even if it is heresy, I'm not sure we need more soak right now.
Especially given some of the things we could make. If I'm not mistaken, yog's green lantern ring (and similar items) could allow us to just... make circles in the floor (carve them, etc) to block wizard magic while melee-ing enemies like the Dragon. A perfect defense would be great for if we went up against the highest of foes, or people with power they burn to unleash ultimate attacks... but as we are, we've got soak and health levels for days. The City Still Stands lets us basically double that, or even triple since it means we can just fight until the point of death without assuming our shintai in the first place. Then we're driven into it, and we only activate it once we've been beaten down once. Ta-da, two extra 20-ish Health Level tracks instead of just one, plus 2 refreshes. And it refreshes every month!
Genuinely, what for? We usually fight in shintai for serious combat and we haven't had serious life threatening injury basically ever (and yes, I remember Las Vegas). More health is nice on general principle, yes, but is it really a priority? How much added value is there? Are you anticipating heavy prolonged combat next turn?
Vampirism counterspelling seems more pressing right now.She gets Counterspelling(Spirit) because Thorned Namshiel and the demon lord made a pointed reminder.
Sandstone is ranged, but not in the ranges that would be relevant for the situations we encountered. Carrying around an aim-assisted electrolaser patches the issue for jowls, I feel, and with DPM we can have it with us everywhere, since mote cost is paid during prep time, ie is essentially free.We had problems with having no ranged attack, and with movement speed last turn; so Sandstrike gives Molly range and Swift Stride increases her speed
Importantly - to liquid poison only. We already have poison mitigation with Tiffany and Aelgean Marble.Fathomless Poison Haven gives immunity to poison for Molly and her party,
We bought discounted stats for Molly last turn. Fairly sure the timer resets on buy. Has it been enough time to buy them anew? @DragonParadox?Perception and Wits are necessary for detecting enemies, reading other people in social, and reflexive counterspelling respectively.
I have no objection to that one, and will probably buy it next turn. I plan to have very little combat next turn, so I feel this is justified.Violence is Worship is Essence regen for Molly; the first time she witnesses violence or the results of violence in a scene, as long as she didnt instigate it, she gets 1m of Essence.
Which gives her a consistent drip of Essence.
Good idea. I went with across the board atat buff to represent Tiffany getting most use out of our alchemy to justify her buffing everyone else, but this could work. If people want to, I can switch.Lore of Storms 1 allows Tiffany to summon water for free, as long as she has a water source.
Whether its drinking water, a trickle to wash her hands, a mist to hide an area from watchers, or ice to coat an area, a shower to wet down an area, or a torrential flood to carry people away. Which provides synergy with Molly's BSM.
Which book is jt from? I cannot find it. Also political issues. All the political issues.Bone Path Necromancy 2 is on the path to Bone Path 5, which will allow her + Tiffany to save people who are freshly dead but their souls are still there.
Which particularly might be necessary with Sanctuary citizens.
Again, fairly sure the timer resets on stat upgrade. If not, I'll go for higher mana manipulation too. I went with increased clairvoyance, but it's a viable plan. Though, again, I prioritized Mana Manipulation and rituals, as I intend to push for build-heavy plan next turn with minimum fighting (hunting evil Bob and True Magi follow-up)Path of Hellfire 1 is a prereq to Hellfire 2 and the 2-dot ritual Hellblade, which allows her to imbue her weapon with elemental effects and to deal Agg.
Counterspelling(Spirit) because the demon lord, and the not!vampires and Namshiel demonstrated you cant have too many counterspellers in a fight.
Vengeance Flaw reduction so that she doesnt have to roll Willpower for self control under stressful circumstances
Perception to 5 for detection, and because as a gunwoman, ranged detection is critical for her.
Manipulation to 3 is necessary for Mana Manipulation
How often do we fight in direct sunlight, and have we ever fought someone using anti CoD attacks? Weare on the side of angels, quite literally in many situations. Our main enemies are CoDs, many of whom cannot stand direct sunlight. We mainly fight in buildings, or in realms without the sun. I don't think that BME is too conditional for Molly.Just a reminder that Bloodless Murk Evasion is super conditional for a perfect defence (it's useless on the direct sunlight and cannot block "holy" attacks). Counter Conceptual Interposition is much better, because it can block any kind of attack, negates multiple attacks from the same foe and will allow Molly to block attacks with her body, protecting VIPs, objects, so on.
He has a point though. If a "perfect" defense is supposed to be a purchase we rarely if ever use (since this is DF a setting where PD may not even exist and we have very high soak and health) but can fallback on during the once in a blue moon instance we actually do need it, it's kind of contradictory if it can't be used for defense in such an all encompassing condition as "the sun is shining on you".
ExWoD Dragon Nests dont have a rating. Sanctuary doesnt have Dragon Nests as far as we know.Depend that just 1 DragonNest. Their are others with different effects. Sanctuary might have some, potential dragonnests we can buy and develop, in Chicago or elsewhere, or just spend a Fey favor for unlimited access to all types.
There is a point, yes, I agree. However, BME is also a utility charm since it allows tactical teleportation.He has a point though. If a "perfect" defense is supposed to be a purchase we rarely if ever use (since this is DF a setting where PD may not even exist and we have very high soak and health) but can fallback on during the once in a blue moon instance we actually do need it, it's kind of contradictory if it can't be used for defense in such an all encompassing condition as "the sun is shining on you".
Citation needed.They are a pool of bonus dice distributed among pack/party members individually, and can only be used x number of times in a day, where x is Caern level.
I don't want to argue about this for the fourth time, but just a reminder: Harry Dresden without recent buffs could do attacks against CoD, the most dangerous blow that Molly tanked was attack against CoD by automaton/golem in Vegas. We fought Iku Turso (boss-like enemy) in Faerie where it was sunny. Also, we probably will have to fight Reds in Latin America during day.How often do we fight in direct sunlight, and have we ever fought someone using anti CoD attacks? Weare on the side of angels, quite literally in many situations. Our main enemies are CoDs, many of whom cannot stand direct sunlight. We mainly fight in buildings, or in realms without the sun. I don't think that BME is too conditional for Molly.
Did ask about that awhile back, while ExWoDs Dragon Nests only can have their defenses improved, the ones in this setting works differently:
It's a gemomatic working so some adaption of how that works in exalted would be used. Imagine a public works project, but it is also high grade magic. It would require significant amounts of labor not just mundane, but arcane as well, sorcerous assistants and on that note it is a good thing you have a friendly elemental.
but can fallback on during the once in a blue moon instance we actually do need it, it's kind of contradictory if it can't be used for defense in such an all encompassing condition as "the sun is shining on you"
That would be more pertinent if we literally didn't carry a shield with us there's nothing stopping us from essentially holding it on top of our head and we're not actively fighting any beings that can make anti creatures of Darkness attacks. Our build doesn't center around dodging in any particular manner. So any perfect Dodge only has to work very very occasionally. Unless we're just going to like start altering our very heavily focused soak and Parry build to dodge.I don't want to argue about this for the fourth time, but just a reminder: Harry Dresden without recent buffs could do attacks against CoD, the most dangerous blow that Molly tanked was attack against CoD by automaton/golem in Vegas. We fought Iku Turso (boss-like enemy) in Faerie where it was sunny. Also, we probably will have to fight Reds in Latin America during day.
A "perfect" defense shouldn't require you to take a specific action beforehand. At that point we might as well buy something without conditions.That would be more pertinent if we literally didn't carry a shield with us there's nothing stopping us from essentially holding it on top of our head
Moving in Armament that you're holding is an automatic action we also have stunts that would allow us to do it it doesn't require allocating an action to doing it because it doesn't interact with anything other than us.A "perfect" defense shouldn't require you to take a specific action beforehand. At that point we might as well buy something without conditions.
I didn't mean "action" in the game mechanic sense I meant it in a practical one. You shouldn't have to arrange a condition to activate a "perfect" defence.Moving in Armament that you're holding is an automatic action we also have stunts that would allow us to do it it doesn't require allocating an action to doing it because it doesn't interact with anything other than us.
The QM was likely talking about raising a manse/installation, not a Dragons Nest which is naturally occurring.Did ask about that awhile back, while ExWoDs Dragon Nests only can have their defenses improved, the ones in this setting works differently:
All the perfect defenses have conditions.A "perfect" defense shouldn't require you to take a specific action beforehand. At that point we might as well buy something without conditions.
That said, I dont think thats accurate.Moving in Armament that you're holding is an automatic action we also have stunts that would allow us to do it it doesn't require allocating an action to doing it because it doesn't interact with anything other than us.
We can also use our reality warping skills to block the sun at the beggining of combat, honestly this is probably one of the most usefull perfect defences we can getThat would be more pertinent if we literally didn't carry a shield with us there's nothing stopping us from essentially holding it on top of our head and we're not actively fighting any beings that can make anti creatures of Darkness attacks. Our build doesn't center around dodging in any particular manner. So any perfect Dodge only has to work very very occasionally. Unless we're just going to like start altering our very heavily focused soak and Parry build to dodge.
So it's conditionless to activate then? There's your "perfect" defense.Counter-Conceptutal Imposition requires that you understand the attack or it costs more to use.
True but there's also the fact that every fight these last couple of arcs wouldn't have needed even that so it's not really an arrangement at all. If it works 99% of the time and then you need to occasionally write a stunt where it to allow it to work are you really having to work around it at all. It will work just fine in Vegas would work to just fine during the Hollow Man fight would have worked just finding the hidden halls would have delivered just fine in South America would work just fine in a bunch of more altercations with the Jade's in Cambridge and in the wicked City.I didn't mean "action" in the game mechanic sense I meant it in a practical one. You shouldn't have to arrange a condition to activate a "perfect" defence.
1) Most of our fights do not happen when we are in shintai.We can also use our reality warping skills to block the sun at the beggining of combat, honestly this is probably one of the most usefull perfect defences we can get
No, it costs more.So it's conditionless to activate then? There's your "perfect" defense.