Ok. So, 49 XP. Let's do this.
[] Plan Thousand Correct Actions
-[] Molly, 48 XP spent, 1 banked
--[] Awakened Eye of the Dragon, 10 XP
--[] False Springs Beckon, 9 XP
--[] Treading the Golden Path, 4 XP
--[] Proxy Servant Protocol, 8 XP
--[] By Rage Recast: Extra Limbs, 6 XP
--[] Sandstrike Blast, 8 XP
--[] Counterspell: Vampire, 3 XP
--[] Ask Tiffany to raise physical stats to 5
-[] Lydia, 12 XP spent, 1 Xp banked
--[] Counterspell: Fae, 3 XP
--[] Charisma 4 dots, 1 XP
--[] Manipulation 4 dots, 1 XP
--[] Appearance 4 dots, 1 XP
--[] Perception 3 dots, 1 XP
--[] Intelligence 5 dots, 1 XP
--[] Wits 5 dots, 1 XP
--[] Ox-Body, 3 XP
--[] Ask Tiffany to raise physical stats to 5
-[] Tiffany, 11 XP spent, 2 banked
--[] Wits 4 dots, 1 XP
--[] Intelligence 5 dots, 1 XP
--[] Perception 4 dots, 1 XP
--[] Charisma 4 dots, 1 XP
--[] Manipulation 4 dots, 1 XP
--[] Counterspell: Human, 3 XP
--[] Counterspell: Vampire, 3 XP
-[] Olivia, 13 XP spent
--[] Manipulation, 1 XP
--[] Perception, 1 XP
--[] Mana Manipulation Ritual: Infusion, 2 XP
--[] Mana Manipulation Ritual: Shape Mana, 3 XP
--[] Clairvoyance, 6 XP
--[] Ask Tiffany to raise physical stats to 5
Ok, so, reasoning:
Molly:
multiple actions which are in the name the plan. Proxy Servant Protocol + By Rage Recast: Extra Limbs = multiple actions at no malus. Treading the Golden Path is for essence economy, which is vital. Sandstrike Blast for ranged option, even though I think that the gun-summoning charm is more useful in the long term. No stat boosts because we did them last turn, and I am fairly sure the point cost wouldn't have dropped to 1 by now. So, waiting here, and asking Tiffany for help. Awakened Eye of the Dragon so we can both use it, and teach it to Dresden and Lydia if she can learn. We have access to a number of locations that make it useful. And I want to slowly expand our knowledge of magic.
Lydia, Tiffany, and Olivia take advantage of the potion regiment and raise their stats by 1 + Tiffany boosts physical stats to 5 across the board. Tiffany buys Human and Vampire countermagic, leaving only Fae unchecked. Lydia buys Fae countermagic, and Molly gets vampiric countermagic, because part of her soul sits right in the middle of their territory.
Olivia buys mana manipulation rituals. With one of those she can make off-brand Jade Talismans (store up to success / 2 mana in a consumable form) greatly helping her action economy. With another she learns to permanently bless locations:
•• Infusion: While a spell can only store a single point
of mana, this ritual allows the sorcerer to store several
points of mana in some consumable object, usually a
potion (especially for alchemists). Each success allows the
item to store one point of mana, though the transfer is
imperfect. For each success, up to two mana can be spent,
half of which (rounded up) "leaks" and is lost, leaving the
other half (rounded down) in the consumable.
••• Shape Mana: With this ritual, the sorcerer can
make substantial changes to the flow of mana. Positive
energy can be turned toxic, curses can be turned into
blessings, and ley lines can be bent to go where the
sorcerer wants. These effects are generally permanent,
though some require regular rituals (more frequently for
bigger effects) to maintain them. The size of the effect is
determined by the number of successes. A single success
can dissipate bad luck. Three successes, however, can
bring good fortune (-1 difficulty on all commerce, better
healing at a hospital, etc.). Five or more successes can
allow truly spectacular changes, like moving ley lines,
changing what a ward defends again, etc.
With Molly lending her 20+ dice with Proxy Servant protocol, while Olivia uses her mana and hellweaving for -5 DC adjustment, she should be getting 10+ successes. Possibly 20+. Spectacular results await.
Anyway, this is my first draft for now. And I am off to sleep.