Green Flame Rising (Exalted vs Dresden Files)

It does. Reread Yog's vote it's there.
I have read and reread it, and from what I see, Mind shields is not an active ability, but a passive arrangement of one's mind to better resist mind-affecting abilities. There is nothing in the entire post of Mindshields about a Willpower Cost to use
How does months to years translate to one Arc? An Arc is like less than a month and Olivia has other things that take up her time.
It doesnt, it Olivia is not a PC and PC progression is only loosely related to actual time learning, as long as she puts in 'Some' effort to learn it for justification we will buy it for her when we next do an XP vote
 
Actually just about all the Hell weaving path intrigues me.
First dot Glimpse of the Five Fold court of fate known in the book as
This power allows the akuma to infuse a victim's mind with
images of the Yomi World and what occurs within it. It is a
brave soul indeed that can withstand such an assault without
running screaming into the night.
System: The akuma must make eye contact with his victim,
while the player spends a point of Demon Chi and rolls
Perception + Occult (difficulty 6). Success means the victim
is tormented with visions of the Yomi World. The victim must
make a Willpower roll (difficulty 7) and achieve more
successes than the akuma did, to avoid the effects of the
power. Failure means he will flee in terror from the akuma;
weaker victims (mortals with a Stamina of 1 or 2) may die of
heart failure.
Sacrifice: Gold (at least one coin's worth).
I feel using this with the fivefold court might allow for more flexible effects then just terrifying. Maybe set about tempting someone. Like say a trapped enemy minion who would gladly turn on their boss for the chance of asylum in a place their boss can't reach.
The akuma opens up a temporary window into the Yomi
World, releasing a tiny blast of the lacerating winds that howl
through the Thousand Hells.
System: The player spends one point of Demon Chi and
rolls Intelligence + Occult (difficulty 6). Success releases the
Razor Winds to shred the target's flesh and soul. The player
rolls Dexterity + Firearms or Archery (difficulty 6) to hit his
target. Success indicates that the target suffers the akuma's
Stamina + 2 dice of lethal damage; this can be soaked. The
Razor Winds will do +1 health level of damage for every
additional point of Yin Chi or Demon Chi the akuma spends.
Sacrifice: A point of Yin Chi or Demon Chi (in addition to the
points spent to activate the power).
Now obviously our hell has razor wind so the not-charm can just work as written, but it might also allow for bringing other things though. And the portal is only one way so not a security risk.
 
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We live in Chicago, a city of skyscrapers, tall buildings and restricted sightlines.
We are coming from Vegas, a city of tall buildings and restricted sightlines. We are going to Boston, a city of tall buildings, narrow streets and restricted sightlines.

We have literally never fought a battle in a place where a sniper would have done any good.
People have used snipers in quest on us before within Chicago. Molly wasn't the so didn't notice it till after it was fired and in her monologue says it was too fast to respond to. They didn't hit but Olivia would have advantages they don't this just doesn't seem correct. Kincaid even mentioned such tactics in regards to taking out Dresden, a stealth sniper build can work in setting.

I'm going to vote for the teleporting stealth sniper build. The will requirements means we can't bring her on back to back fights and the short range of teleportation means she needs to stay at range well away from support. She can't ever be close to our party as we fight because the range and will requirement means she'd struggle to escape mobbing tactics but we could use her as our Eye In The Sky. She'd need a health potion or something else on hand to make up for the "too far for support" issue though.

[X] Plan stealth Archer v.4
 
Would you say that Alch 1 products are basically soda-level cheap, Alc 2 pharmaceuticals, Alch 3 very expensive pharmaceuticals, Alch 4 really only possible to get in small doses with great connections, and Alch 5 basically 'You know one of the handful of Alch 5 Alchemists personally'
It is an industrial society; one of the advantages of that is even hard things become more common and cheap.

Back in the day even something like a mall ninja grade sword could be very expensive and simply not available faster than however many skilled craftsman you have can work for any money. Today you can order a hilarious number of even stupid complicated things that make swords look like the nicest stick on the local oak tree.

I mean, look at what mundane industry can do. That shit makes most forms of magic ritual looks positively mundane.

It's broken in a lot of ways, but that's why Arthur was freaking out. It breaks things like the Industrial Revolution did, requiring settling into a new status quo.
 
With the teleporting stealth sniper build, Olivia would need some prep before we can bring her anywhere. Just keep this in mind if your voting for it.

1)A crafted item to make teleporting unbotchable.

2)A non implant type of face wear that would allow her x-ray vision and the like to see through buildings, smoke and other obstructions. May not be available in non implant form but I doubt it.

3)Meng Qiao to make such a willpower reliant build feasible to begin with.
 
With the teleporting stealth sniper build, Olivia would need some prep before we can bring her anywhere. Just keep this in mind if your voting for it.

1)A crafted item to make teleporting unbotchable.

2)A non implant type of face wear that would allow her x-ray vision and the like to see through buildings, smoke and other obstructions. May not be available in non implant form but I doubt it.

3)Meng Qiao to make such a willpower reliant build feasible to begin with.
She also has demon Chi which regenerates separately. Also a Mana pool of 5 mana.
 
Alchemy in Sanctuary
Would you say that Alch 1 products are basically soda-level cheap, Alc 2 pharmaceuticals, Alch 3 very expensive pharmaceuticals, Alch 4 really only possible to get in small doses with great connections, and Alch 5 basically 'You know one of the handful of Alch 5 Alchemists personally'
  1. Alchemy 1 is not quite as common as soda, but everyone can be expected to have some kind of product that uses it inside their home and most industrial processes use it at some point
  2. Alchemy 2 is prescription pharmaceuticals yeah, reasonably specialized and most people do not have it on hand everyday, but it is not going to raise any eyebrows. It is also more common in processes that need more exotic but still widely available effects. Stuff like enriching the lights that power the greenhouses that feed the Cities
  3. Alchemy 3 is where things get restricted in addition to being expensive, it is more common in military and strategic industrial use, though of course it is also used in medicine and niche industrial application.
  4. Alchemy 4 is rare and propriety as well as dangerous enough to make that only a very limited number of people are even allowed to make it
  5. Alchemy 5 is where things start getting conceptual, it is not just a matter of knowing the right person, but also having the right stuff to make the thing. Generally speaking if someone is making alchemical products to this level they probably made a deal with some kind of potent spirit, have access to rare Labyrinth-sourced tech or magic etc...
 
With the teleporting stealth sniper build, Olivia would need some prep before we can bring her anywhere. Just keep this in mind if your voting for it.

1)A crafted item to make teleporting unbotchable.

2)A non implant type of face wear that would allow her x-ray vision and the like to see through buildings, smoke and other obstructions. May not be available in non implant form but I doubt it.

3)Meng Qiao to make such a willpower reliant build feasible to begin with.
She definitely doesn't need all of that prep before we can take her anywhere. I don't want to use her as just a sniper I want her to be just in a fight looking for opportune times to just blow people's heads off. Psychic invisibility 3 allows her to shoot without breaking cover.

It's not just that we need her as a teleporting sniper just someone with a gun. That knows how to use it just being able to shoot people from behind Molly and Lydia and Tiffany would be a massive help. Just her using psychic invisibility and getting the occasional crazy sneak attack off with her railgun.

because there's the thing Ambush is a thing even in combat which means they get no defense other than their soak against being shot if they fail the roll to perceive her and she shoots them in the back most people going to die when that happens.

I mean that from both a mechanical and story perspective. You have a minus two difficulty to hit when you're hitting from behind and an ambush you don't get to roll any defense.
 
I am guessing even an industrial society can't completely overcome the limitation that a Alchemical products have to be made by people. Now they make sure that high level super laboratories are common and easy to get and that the Alchemical training is available, but Alchemy itself is always artisan work. So about as expensive as say a handwork rug and the like.

Edit: Ninja by QM. Guess I missed the mark by a bit. Didn't expect Alchemy to be limited by legal restrictions rather than normal capacity.
 
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Psychic invisibility 3 allows her to shoot without breaking cover.

It's not just that we need her as a teleporting sniper just someone with a gun.
We already have people with guns who know how to use them, Psychic Invisibility can also be bypassed if she doesn't make the rolls. Its a very case by case basis. Hence the prep.
 
We already have people with guns who know how to use them, Psychic Invisibility can also be bypassed if she doesn't make the rolls. Its a very case by case basis. Hence the prep.
Well anything can be seen through or worked around if they don't make the roll. She rolls for herself using psychic invisibility 10 dice at difficulty Six flat with Hellweaving difficulty 5, she can on average expect with double tens a range of 5 to 7 successes anyone who wants to detect her without magical senses difficulty 9 perception and awareness, with magical senses that are presumably not the Sight difficulty 8 roll same pool. This is before any situational benefits that might be incurred by the way like it being dark or her just being in cover or just anything really that would make it difficult for someone to make an awareness roll to try and find her like say a sword of green flame coming down on their head or the fist of a demigoddess caving in their chest.

because it's a roll off that means they need to score more successes to find her than she does in contesting with a dice pool of 10 a difficulty nine them finding her with tens doubling has a 5% chance at scoring her average successes of five. Someone with a dice full of 10 at a difficulty of eight has approximately a 17% chance with double tens of hitting the average five successes.

There's the rub though, perception actions are still actions so they count to your dice pool so someone who is making the check it difficulty nine can't make it at all if they want to actually defend themselves, someone making it a difficulty eight immediately has to make it at difficulty nine if they're engaged in combat with us.

Just her being there and possibly drawing attention makes people easier to kill if they attempt to try and find her while we are fighting them we can kill them easier. Her just walking around invisible on the battlefield is actually considerably good for us and Lydia because we're melee Fighters and if you try to look away from us in melee we will kill you.
 
Has anyone read Kindred of the East - The Relentless Age?

It looks like KOTE had an update/reimagining in 2023.

Fit for V20, so much better fitting in our system, if it works.
 
If Olivia using Hell weaving 3 is fighting beside Molly under her orders then I would expect the difficulty adjustment to be -2.
 
Well anything can be seen through or worked around if they don't make the roll. She rolls for herself using psychic invisibility 10 dice at difficulty Six flat with Hellweaving difficulty 5, she can on average expect with double tens a range of 5 to 7 successes anyone who wants to detect her without magical senses difficulty 9 perception and awareness, with magical senses that are presumably not the Sight difficulty 8 roll same pool.

Not sure if this is a typo, but the text for psychic invisibility reads as-

"Those looking for something amiss can roll Perception + Stealth against
the psychic's roll, and if they have more successes, they can see the psychic with no difficulty."

So for some reason the opposing roll isn't Perception+Awareness, but Perception+Stealth? Might be a mistake in the skill text though.
 
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Not sure if this is a typo, but the text for psychic invisibility reads as-

"Those looking for something amiss can roll Perception + Stealth against
the psychic's roll, and if they have more successes, they can see the psychic with no difficulty."

So for some reason the opposing roll isn't Perception+Awareness, but Perception+Stealth? Might be a mistake in the skill text though.
Hmm, if this isn't a bug... In fact, it might be even better because stealth is not as common as Awareness. This puts her at a disadvantage against stealth specialists. But not everyone else.
 
Not sure if this is a typo, but the text for psychic invisibility reads as-

"Those looking for something amiss can roll Perception + Stealth against
the psychic's roll, and if they have more successes, they can see the psychic with no difficulty."

So for some reason the opposing roll isn't Perception+Awareness, but Perception+Stealth?
Is that Paths of power I'm reading from Revised? Generally the texts are close enough is there a reason given why you can use stealth in that capacity it seems like it would be an awareness or alertness roll right. Especially given the effects of psychic invisibility is specifically called out as hypnotism. Though I do have a typo in revised it says alertness I'm so used to seeing awareness used for perceptive effects that I mistyped.
 
If Olivia using Hell weaving 3 is fighting beside Molly under her orders then I would expect the difficulty adjustment to be -2.
immediately I was like what no way and then I looked it up yeah if you're working directly alongside your Patron or directly in their interests rather than just furthering them you get a minus two to difficulty. That's fuckin insanely good.
 
Though I do have a typo in revised it says alertness I'm so used to seeing awareness used for perceptive effects that I mistyped.
It's from Yog's plan, which looks copy pasted from somewhere, but yeah I think it's likely a typo unfortunately, either awareness or alertness probably SHOULD be the stat there.
 
immediately I was like what no way and then I looked it up yeah if you're working directly alongside your Patron or directly in their interests rather than just furthering them you get a minus two to difficulty. That's fuckin insanely good.
There is a reason people are tempted to go Akuma.

Even better the bonus can last all day rather than a single scene. Olivia just becomes super competent when she clocks in.

It's enough to make me wonder if Dad has Heaven weaving 3 "Favor of God".
 
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It's from Yog's plan, which looks copy pasted from somewhere, but yeah I think it's likely a typo unfortunately, either awareness or alertness probably SHOULD be the stat there.
Yes, I copy pasted directly from this.
immediately I was like what no way and then I looked it up yeah if you're working directly alongside your Patron or directly in their interests rather than just furthering them you get a minus two to difficulty. That's fuckin insanely good.
And if it's something that is in service of "reform in magical enforcement", that's another -2 DC. If she's actively using her perception rolls for something, that's another -2 DC. So, Olivia infiltrating Peabody's house in order to expose him as a corruptive influence on White Council and reform the Wardens into something better will be rolling her magical stealth at -4 DC, and will be finding evidence at -6 DC. She doesn't have investigation, but I think alertness roll would also work for a house search.

If she spends 3 mana, she will be looking with -9 DC, meaning that, assuming normal difficulty of 7, that's DC2 and +5 dice.
 
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