BoredMan
Dinosaurs came in many flavors. Like potato chips.
Could be booby trapped though since it's a wizards house.
Could be booby trapped though since it's a wizards house.
She would get that same difficulty modifier on both counter magic and spotting traps. Even at a Max difficulty to spot at difficulty nine that's still seven dice or six depending on if it's alertness or awareness to spot magical traps at difficulty 3 with 7 dice even before using any Mana.
I would expect spotting magical traps to be perception + Occult roll.She would get that same difficulty modifier on both counter magic and spotting traps. Even at a Max difficulty to spot at difficulty nine that's still seven dice or six depending on if it's alertness or awareness to spot magical traps at difficulty 3 with 7 dice even before using any Mana.
You would think that yeah it's annoying really but unless you're analyzing an already found trap to understand what it does, You use awareness or alertness to spot magical effect things that's why we have so much trouble spotting veils and just generally things that are hiding out of sight from us.I would expect spotting magical traps to be perception + Occult roll.
Awareness is spotting magical effect. Occult is understanding what it is and how it works, I think.I would expect spotting magical traps to be perception + Occult roll.
I wonder if hypothetical Akuma of Molly could cheat using MiS to keep that active. It only applies while they're in service to their overlord, so the presence of the former activates the latter by default.If Olivia using Hell weaving 3 is fighting beside Molly under her orders then I would expect the difficulty adjustment to be -2.
Those numbers seem a little disappointing.
- Alchemy 1 is not quite as common as soda, but everyone can be expected to have some kind of product that uses it inside their home and most industrial processes use it at some point
- Alchemy 2 is prescription pharmaceuticals yeah, reasonably specialized and most people do not have it on hand everyday, but it is not going to raise any eyebrows. It is also more common in processes that need more exotic but still widely available effects. Stuff like enriching the lights that power the greenhouses that feed the Cities
- Alchemy 3 is where things get restricted in addition to being expensive, it is more common in military and strategic industrial use, though of course it is also used in medicine and niche industrial application.
- Alchemy 4 is rare and propriety as well as dangerous enough to make that only a very limited number of people are even allowed to make it
- Alchemy 5 is where things start getting conceptual, it is not just a matter of knowing the right person, but also having the right stuff to make the thing. Generally speaking if someone is making alchemical products to this level they probably made a deal with some kind of potent spirit, have access to rare Labyrinth-sourced tech or magic etc...
I don't think MIS is going to encourage Akuma to work less directly for Molly.I wonder if hypothetical Akuma of Molly could cheat using MiS to keep that active. It only applies while they're in service to their overlord, so the presence of the former activates the latter by default.
I wonder if hypothetical Akuma of Molly could cheat using MiS to keep that active. It only applies while they're in service to their overlord, so the presence of the former activates the latter by default.
Those numbers seem a little disappointing.
There needs to be some balance, but if the magitech Industrial Revolution doesn't do to even the basic sorts of crafting what the real one did mundane everything it makes the comparison seem off.
Look at computers; the complexity of making a phone seems significantly higher than almost any basic tier alchemical product even if one is magical.
Half the processes for making chips you can buy by the ton have names that sound like wicked city charms, and electronics in general have material requirements like "a selection from seventeen special metals who's ores are only present in a handful of places on the planet".
If the modern world didn't have strong international trade in abundance (another thing industrializing made better) for the purposes of a person in the United States that requirement would come down to getting it from a single mountain in California.
You could probably loosely inspire an epic sounding backstory for a magical super weapon on the processes required to make the devices we're all using to post right now.
Keeping the high level stuff locked down makes sense, but a post industrial magitech planet where you apply the same scope of development seems like the sort of place where the lower level stuff would be substantially more common.
My point was that technically Molly is constantly actively affirming that they work for her; they're subject to a force like gravity affirming that fact. It already passively approved of all non-traitorous activities.I don't think MIS is going to encourage Akuma to work less directly for Molly.
By here is an interesting bit looking for sacrifices to pay for Hell weaving counts as service for the -1 bonus and Hell weaving 1 requires the sacrifice of a gold coin.
@DragonParadox ? Is this system breaking? We are starting to run into dangerous synergies, I think.
In order to prevent extreme minmaxing, normal chargen rules impose a limit of 7 pt. maximum flaws that can be purchased. I already got all 7 points with Vengeful + Debts +Bizarre Hunger. We get 10 more supernatural flaws to buy if we want, but they can only be used for Disciplines, not for more merits.Changeling Eyes (C20 p187): 1 pt.
Touch of Frost(Molly's version): 1 pt
Devil's Mark M20 Book of Secrets pg.83: 1 pt
Cast No Shadow M20 Book of Secrets pg.82: 1 pt
Paranormal Prohibition M20 Book of Secrets pg.83: 4 pt "thou shall not knowingly consort with agents of the Outside" Chance for flaw Oathbreaker
@Yog I noticed that the plan for her powers are missing the possible 2 Extra powers and the Paranormal prohibition information section specifically mentions demonic pact as a source that you can get it from.
That's the potential issue - while not mass producible, such and similar implants would only cost 1 point of Faith for Tiffany to make. Which is a renewable resource. Meaning that in short order (on the order of one month) all relevant characters will be equipped.
I specifically volunteered them for disciplines. To get extra dots in disciplines preferably Iron Mountain.In order to prevent extreme minmaxing, normal chargen rules impose a limit of 7 pt. maximum flaws that can be purchased. I already got all 7 points with Vengeful + Debts +Bizarre Hunger. We get 10 more supernatural flaws to buy if we want, but they can only be used for Disciplines, not for more merits.
That's the potential issue - while not mass producible, such and similar implants would only cost 1 point of Faith for Tiffany to make. Which is a renewable resource. Meaning that in short order (on the order of one month) all relevant characters will be equipped.
Ah, my apologies. In that case my response is that actually would prefer to get those with XP later. This is a mixed pragmatic and roleplaying issue for me. I don't want to get significant / noticeable flaws in order to make it easier to convince people to accept IDU.I specifically volunteered them for disciplines. To get extra dots in disciplines preferably Iron Mountain.
I do actually understand that but I would think spending XP would be more for like Qiao or Shintai something considerably more flavorful like that. Also the ones I picked were very least searched out I specifically pick one's that were both interesting but also not significant impedances if she ever left our service if that made sense.Ah, my apologies. In that case my response is that actually would prefer to get those with XP later. This is a mixed pragmatic and roleplaying issue for me. I don't want to get significant / noticeable flaws in order to make it easier to convince people to accept IDU.
If people want this strongly, I'll probably go and add it, but personally I am satisfied with what I have.
I feel like I have repeated this half a dozen times, but these aren't inconveniences that Olivia would only have to worry if she leaves our service, none of these drawbacks you listed here are removed by Mercy in Servitude. MiS is a powerful charm, but it has a very specific TYPE of disadvantage that it removes, and that is anything's Actively physically, mentally, or spiritually harmful to the one who own it.Also the ones I picked were very least searched out I specifically pick one's that were both interesting but also not significant impedances if she ever left our service if that made sense.
Edit 2- It occurs to me that between Vengence, Higher Purpose, and Concentration, all future Olivianoids are going to be… intense creatures. With a predilection towards guns. Fun thoughts.
Anyone important whom we'd want to better be able to protect themselves or a specific place I think. Molly has troops so she doesn't really need hands.
There are better IDU options if we aren't trying to create lesser Olivia packages. If we just want to make people more powerful or able to protect a place, the upgrade priorities would be different.Anyone important whom we'd want to better be able to protect themselves or a specific place I think. Molly has troops so she doesn't really need hands.
The 'Olivianoid' template seems more geared to dedicated hunters then any kind of protector. The general themes would be the same as Olivia's, so focus on stealth, guns, intense singleminded focus, and some level of self-enhancement, lesser psychic powers, and hellmagic?Anyone important whom we'd want to better be able to protect themselves or a specific place, I think. Molly has troops so she doesn't really need hands.
Oh yeah I missed the template bit somehow. Having a squad of "Olivia" types could be very effective for guerilla tactics. As natives they'd be able to better blend in than even Hand agents. It probably would be best to choose people who have a military history and aren't going back, so Veterans.There are better IDU options if we aren't trying to create lesser Olivia packages. If we just want to make people more powerful or able to protect a place, the upgrade priorities would be different.
Immunity to the Frenzy chance from Black Wind is hardly nothing.Right now with Yog's build all MiS is doing is stoping her from craving raw meat and maybe retraining a permanent overwhelming sense of vengeance, if that is a trait of being a Creature of Darkness and not being Olivia.