Green Flame Rising (Exalted vs Dresden Files)

That's what I was trying to say to Uju earlier. It doesn't have a prior condition to apply. You just need to be able to pay for it which is the case for any of them and with our Occult being what it is we probably wouldn't be paying the increased cost when it does get used unless I misunderstand what not recognizing the attack means.

Also like Cavalar said it can work for multiple attacks from the same guy instead of just one and allows us to block those attacks which need a Perfect Defense with our body to protect party members and VIPs.

I have checked the charm in the rule book.

It does have a cost problem in that it's a 4 dot one and the other propositions are 3, it's also not a favored hell I think.

But the advantages are pretty clear. Perfect without flaw for only one more essence if you don't know what is attacking you at all? Turn long for a single source for two essence at base?

Yes thank you I want it.

And from what I remember of previous discussions, I am not the only one.

Edit:

And you are right to point out our occult making the flaw even less important.

I think it wouldn't have procked at any point in the quest in fact.
[ ] Plan The Undying
-[ ] Molly, 49 XP spent
--[ ] False Springs Beckon, 9 XP
--[ ] Ablation Of Brass and Fire, 12 XP
--[ ] Counter-Conceptual Interposition, 16 XP
--[] Ox-Body, 3 XP
--[] Ox-Body, 3 XP
--[] Mind Over Matter, 3 XP
--[] Heavy Coagulant, 1 XP
--[] Greater Asprin, 1 XP
--[] High Kevlar, 1 XP
--[] Ask Tiffany to raise physical stats to 5
-[] Lydia, 13 XP spent
--[] Counterspell: Fae, 3 XP
--[] Charisma 4 dots, 1 XP
--[] Manipulation 4 dots, 1 XP
--[] Appearance 4 dots, 0 XP
--[] Perception 3 dots, 1 XP
--[] Intelligence 5 dots, 1 XP
--[] Wits 5 dots, 1 XP
--[] Occult 2 dots, 2 XP
--[] Ox-Body, 3 XP
--[] Ask Tiffany to raise physical stats to 5
-[] Tiffany, 11 XP spent, 2 banked
--[] Wits 4 dots, 1 XP
--[] Intelligence 5 dots, 1 XP
--[] Perception 4 dots, 1 XP
--[] Charisma 4 dots, 1 XP
--[] Manipulation 4 dots, 1 XP
--[] Counterspell: Human, 3 XP
--[] Counterspell: Vampire, 3 XP
-[] Olivia, 11 XP spent 1 banked
--[] Charisma 4 dots, 1 XP
--[] Manipulation 2 dots, 1 XP
--[] Appearance 4 dots, 0 XP
--[] Perception 5 dots, 1 XP
--[] Intelligence 4 dots, 1 XP
--[] Expression 2 dots, 2 XP
--[] Vampire Counterspell, 3 XP
--[] Spirit Counterspell, 3 XP
--[] Ask Tiffany to raise physical stats to 5

Ablation of brass and fire is a perfect soak charm which makes it perfect for our purposes most of the time. Counter-conceptual interposition is our version of heavenly Guardian defense which would essentially defend us from any being that has multiple attacks per turn or essentially machine gun fire that fires a bunch of attacks all at once or anything similar to that so we don't need to use ablation of brass and Fire.

With the ox bodies bringing us up to 22 Health levels greater aspirin reducing wound penalties by one and heavy coagulant lowering soak difficulty by one which means the amount of unimpeded (No wound penalties) Health levels goes from 3 to 17 and soak difficulty rests at 4.
I will admit I don't exactly know how combat focused people want to be. I made a bunch of plans I will admit but they each hold essentially different priorities the undying is well as the name implies meant to essentially make Molly as nearly unkillable as possible with a perfect soak and a perfect Parry potions that pair well with having a lot of Health levels that are at -1.

Along with potions that speed healing, and make soaking damage easier.

If anyone has an idea of kind of like how combat Focus do you want the XP spending to be and how much flavor and what kind of flavor are you trying to get with the X space Band I think I make my flavor choices pretty clear when I list my choices out but it feels like a lot of people that are around that vote but don't really make what exactly their direction for Molly whether that be progression or power they prefer clear.

My biases are pretty straight up and obvious I prefer to try and move down a magical path of focusing either on Ancient sorcery or Alchemy so I proposed to vote for that end then I have a secondary bias of being more than a beat stick so I propose minion protection which has an emptiness endowment which can endow backgrounds, abilities, attributes as well as health & God knows what else.

Mana Maggot that can make our servants capable of just straight up using their supernatural abilities without needing to hurt anyone along with politics and finance so we can start becoming a kind of rounded ruler / kind of leader we have the leadership ability already not maxed but we have a Excellency in it and we have the empathy and we have etiquette but we don't have the know-how yet.

Then the undying the last one on the list but it's a cool thought process of essentially making Molly a Terminator a unfeeling Juggernaut that will not drop until you have essentially mulched through dozens of Health levels and even then she has two further Transformations that will arrive and be activated completely unimpeded by her injury.
 
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We keep coming up against conspiracy, and enemy groups etc. We really should pick up Endless Torment Emanation. For just 3 essence we completely screw up everything an enemy faction is doing, for the entire arc. It the single most cost effective mote, for result charm in the game we can get.

Image if we had that last arc while saving the wizards, the WC could have easily soloed the entire threat by themselves as ETE is an army scale effect. They would have gone from nearly equal to just winning against their opponents instantly.
 
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We keep coming up against conspiracy and enemy groups etc. We really should pick up Endless Torment Emanation. For just 3 essence we completely screw up everything an enemy faction is doing, for the entire arc. It the single most cost effective mote, for result charm in the game.
I would agree but we have a strong tendency of murdering any officer or agent of any faction that isn't our own or an ally pretty much on the spot we don't interact peacefully enough with any enemy faction that we could curse an agent or an office one of them without it also being a fight.

The only ones we could do this with are the red Court and we can kill most of them on sight without needing to do this and we've essentially taken out most of their projects against high value targets (Morgan's squad and Maggie) and I don't know if they actually have any projects relating to us so it feels like it might be not a waste, I'm certain that we will come across an organization that we might want to curse it later but that's very much they post Hawk justification at the moment.

Does that make sense I'm sorry if I didn't explain that well.
 
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*Sigh*

I guess this depends on your perspective on how the thread manages mote economy.

So let me ask this; If someone proposes that we spend a mote and apply it for a scene of group combat not knowing whether or not its actually needed but thinking "it's good to have the option" in a paranoid sense, what exactly is stopping the thread from choosing to do so every single time we have a party that's entering combat in a new scene until we have too low motes to justify it?

When dealing with repeated scenes of combat like say Boston Arc or the White Council Arc we typically end with very low motes and that's without this sort of charm thrown in.
Nothing, but I would very much argue that until we get to like 4 motes, the benefits would outweigh the costs. Plus, often we get a chance to regenerate essence between combat one way or another.
EMH... Doesn't that cost a mote per hologram to make them physical and cost a mote to even get the non-physical holograms to start with? I'm not seeing how it's very strong compared to using minions that don't cost a mote per body to make real and an initial mote to project non-physical bodies and all expire after the scene is over.

Using these in conjunction like this just seems wasteful the vast majority of the time. Molly is predominantly not a minion swarm fighter.
It's for infiltration. And EMH are disposable. This opens up a lot of tactics, like suicide bombers, and a lot of options for investigation, where you can send an incorporeal scout ahead, while linking your senses to them.
Okay. That's way less useful than I thought for effective regen.
Awareness is an often used ability. It's still a useful charm to have, I feel. I can drop it, I guess, but I am not enthused about doing so.
Hmm.. I would really just replace it with politics since in my mind that stat would be used defensively as much as offensively and it's severely lacking, moreso than our health bar.

I don't think many are enthused about another Ox Body right now to be honest. There isn't an anticipated need for us to be even tankier right now. Partly because again we have a super saiyan 2 equivalent to fight bosses with that we paid for but haven't bothered to use yet and probably won't for a good minute. It really does just seem like a miss-allocation of resources.
My impression was that consensus is that we mostly act as a war queen in the medieval sense and not a modern political figure. Not much at least. We delegate as much as possible, have a clone to manage Sanctuary, etc. This was a discussion around the time Sanctuary was made, with a voiced fear that the quest will shift to an Empire builder. If the consensus has shifted since then, I can accommodate more politics, if voters prefer that.

So, if I drop Treading the Golden Path, this gives me 4 motes. Couple it with 3 motes from Ox Body, and maybe 3 motes from Counterspell: Spirit. This gives us 10 motes to play with. And we can take Violence is Worship with that. Would that be better?

So... This:
[] Plan Thousand Correct Violent Actions
-[] Molly, 48 XP spent, 1 banked
--[] Awakened Eye of the Dragon, 10 XP
--[] False Springs Beckon, 9 XP
--[] Proxy Servant Protocol, 8 XP
--[] By Rage Recast: Extra Limbs, 6 XP
--[] Violence is Worship, 9 XP
--[] Counterspell: Vampire, 3 XP
--[] Politics 1 dot, 3 XP
--[] Ask Tiffany to raise physical stats to 5
-[] Lydia, 13 XP spent
--[] Counterspell: Fae, 3 XP
--[] Charisma 4 dots, 1 XP
--[] Manipulation 4 dots, 1 XP
--[] Appearance 4 dots, 0 XP
--[] Perception 3 dots, 1 XP
--[] Intelligence 5 dots, 1 XP
--[] Wits 5 dots, 1 XP
--[] Occult 2 dots, 2 XP
--[] Ox-Body, 3 XP
--[] Ask Tiffany to raise physical stats to 5
-[] Tiffany, 11 XP spent, 2 banked
--[] Wits 4 dots, 1 XP
--[] Intelligence 5 dots, 1 XP
--[] Perception 4 dots, 1 XP
--[] Charisma 4 dots, 1 XP
--[] Manipulation 4 dots, 1 XP
--[] Counterspell: Human, 3 XP
--[] Counterspell: Vampire, 3 XP
-[] Olivia, 13 XP spent
--[] Manipulation 2 dots, 1 XP
--[] Perception 5 dots, 1 XP
--[] Appearance 4 dots, 0 XP
--[] Mana Manipulation Ritual: Infusion, 2 XP
--[] Mana Manipulation Ritual: Shape Mana, 3 XP
--[] Clairvoyance, 6 XP
--[] Ask Tiffany to raise physical stats to 5

We can get Tiffany something for 3 dots, or drop Intelligence 5, one counterspell, and buy a new Lore. @DragonParadox what are Tiffany's available lores that she buys for 7 XP?
 
I want to make a []plan taking over the red Court
, but I am at work right now. I know that it would include maggots, endless torment Emanation and VEE.
 
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I would agree but we have a strong tendency of murdering any officer or agent of any faction that isn't our own or an ally pretty much on the spot we don't interact peacefully enough with any enemy faction that we could person agent or an office one of them without it also being a fight.
A fight count as a interattion so long as we fire ETE before the kill the agent it still hits everybody.

The only ones we could do this with are the red Court and we can kill most of them on sight without needing to do this and we've essentially taken out most of their projects against high value targets (Morgan's squad and Maggie) and I don't know if they actually have any projects relating to us so it feels like it might be not a waste, I'm certain that we will come across an organization that we might want to curse it later but that's very much they post Hawk justification at the moment.
Use ETE on the Red courts war with the WC, and for a couple of week that are suffering defeat, after defeat, losing on all fronts. Sure wins for the Red court turn into narrow victories, battles the would have lost only 1-2 vampires, turn into crushing defeats, with no survivors. That ETE biggest thing it effect things without Molly having to be their. And ETE applies to everything the enemy faction does, trying to hide from detection harder, trying to fight harder, trying to subvert police forces harder etc, it a blanket debuff to everything they do.

Yes Molly can 1v1 basically anything reliably. But ETE is a mass scale effect, say our agents capture an agent trying to infultrate Sacntuary, use ETE and the entire opperation colapses overnight, as nobody can remain hidden after being hit by ETE.
 
[] Plan Thousand Correct Violent Actions
-[] Molly, 48 XP spent, 1 banked
--[] Awakened Eye of the Dragon, 10 XP
--[] False Springs Beckon, 9 XP
--[] Proxy Servant Protocol, 8 XP
--[] By Rage Recast: Extra Limbs, 6 XP
--[] Violence is Worship, 9 XP
--[] Counterspell: Vampire, 3 XP
--[] Politics 1 dot, 3 XP
--[] Ask Tiffany to raise physical stats to 5
-[] Lydia, 13 XP spent
--[] Counterspell: Fae, 3 XP
--[] Charisma 4 dots, 1 XP
--[] Manipulation 4 dots, 1 XP
--[] Appearance 4 dots, 0 XP
--[] Perception 3 dots, 1 XP
--[] Intelligence 5 dots, 1 XP
--[] Wits 5 dots, 1 XP
--[] Occult 2 dots, 2 XP
--[] Ox-Body, 3 XP
--[] Ask Tiffany to raise physical stats to 5
-[] Tiffany, 11 XP spent, 2 banked
--[] Wits 4 dots, 1 XP
--[] Intelligence 5 dots, 1 XP
--[] Perception 4 dots, 1 XP
--[] Charisma 4 dots, 1 XP
--[] Manipulation 4 dots, 1 XP
--[] Counterspell: Human, 3 XP
--[] Counterspell: Vampire, 3 XP
-[] Olivia, 13 XP spent
--[] Manipulation 2 dots, 1 XP
--[] Perception 5 dots, 1 XP
--[] Appearance 4 dots, 0 XP
--[] Mana Manipulation Ritual: Infusion, 2 XP
--[] Mana Manipulation Ritual: Shape Mana, 3 XP
--[] Clairvoyance, 6 XP
--[] Ask Tiffany to raise physical stats to 5

We can get Tiffany something for 3 dots, or drop Intelligence 5, one counterspell, and buy a new Lore. @DragonParadox what are Tiffany's available lores that she buys for 7 XP?
I like it a lot, violence is super usefull for us. And trick with the protocol sevant is really cool for us
 
Nothing, but I would very much argue that until we get to like 4 motes, the benefits would outweigh the costs. Plus, often we get a chance to regenerate essence between combat one way or another.
Welp. I'm not going to bother because I feel that's something you'll be obstinate on and I'm really not in the headspace for it so I'll just point out some facts and leave it be but this does not bode well.


Though we do get opportunities to regen and people often ask for such we still end time sensitive back to back combat Arcs with very low motes like in the examples I gave (Boston, White Council) and that's without having essence eaten up by a 'just in case because it's good to have' paranoia combat bait charm. The regen we do manage to get during Arcs which don't allow for downtime to regen comes from stuff like the Urge which would get opposed by this charm constantly getting used per combat scene. We'd be using it and taking motes away from Crown of Eyes uses or scene long excellencies etc or using them in conjunction, running out of motes faster for paranoia combat while not necessarily improving gameplay in most cases.



It's for infiltration. And EMH are disposable. This opens up a lot of tactics, like suicide bombers, and a lot of options for investigation, where you can send an incorporeal scout ahead, while linking your senses to them
It's definitely for emergencies and extremely specific scenarios that's for sure. Molly has ATP for infiltration which only cost one mote. I don't see this mote heavy multi-charm synergy having a legitimate use over other cheaper options 9 times out of 10. Not arguing that it's useless but I wouldn't use it as a talking point all things considered. Suicide bombing tactics as rare as they would be, wouldn't require PSP.


Awareness is an often used ability. It's still a useful charm to have, I feel. I can drop it, I guess, but I am not enthused about doing so.
I know but the problem is the Court ability is not automatic and the regen only applies when used on specific stats not when it's used at all. We've only used it once so far IIRC and that was because DP remembered that we had it and applied it if I'm remembering right. If it was ever used voluntarily due to voter input it probably was you, the person who made the Charm, who suggested its application rather than anyone else.


My impression was that consensus is that we mostly act as a war queen in the medieval sense and not a modern political figure. Not much at least. We delegate as much as possible, have a clone to manage Sanctuary, etc. This was a discussion around the time Sanctuary was made, with a voiced fear that the quest will shift to an Empire builder. If the consensus has shifted since then, I can accommodate more politics, if voters prefer that.

So, if I drop Treading the Golden Path, this gives me 4 motes. Couple it with 3 motes from Ox Body, and maybe 3 motes from Counterspell: Spirit. This gives us 10 motes to play with. And we can take Violence is Worship with that. Would that be better?
We are going to be doing politics with the White Council now. Possibly the Reds too depending. If we had to speak to Titania in the garb of the Five Courts to act as Queen talking to another Queen (which was a debated vote option) we very likely would've needed the dots in politics to not screw it up. If people really do intend to get more involved with the FCF on earth and representing them ourselves as Queen when needed (we probably will with Mab sooner or later...) the need for political dots will only increase given time. We can mitigate the need for politics not eliminate it.


It looks significantly better IMO after the changes even if I do anticipate Proxy Servant Protocol resulting in wasteful paranoia spending Violence is Worship would act as somewhat of a counter-balance at least...


On a side note thanks for being accommodating when people voice such things during this sort of vote. I get how changing aspects of your proposed plan is probably grating on some level if you had specific expectations going in.

Edit: Added some bits for clarification.
 
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@BoredMan you're primarily one of the people I see commenting about Essence efficiency and economy did you think about Soul Stone? I got it approved a while ago and I think it would heavily help with our essence both efficiency and economy as well as keeping ourselves topped off if we could get it but it requires Alchemy 5.
 
About the increased costs of CCI: the last time we discussed this, the following tactic was devised: when Molly is hit with something that spends 2 motes of Essence because of the high Occult it can be considered a mystic secret. Consequently, we can burn a Crown question on it refunding two motes. It means that only one mote will be spent on CCI as a result.
 
It's definitely for emergencies and extremely specific scenarios that's for sure. Molly has ATP for infiltration which only cost one mote. I don't see this mote heavy multi-charm synergy having a legitimate use over other cheaper options 9 times out of 10. Not arguing that it's useless but I wouldn't use it as a talking point all things considered. Suicide bombing tactics as rare as they would be, wouldn't require PSP.
I strongly disagree about how niche it is:
1) Non-combat uses. You don't need to be corporeal to talk. So, summon diplomats, summon advisors, summon medics to talk you through a procedure, etc. Summon an ancient language expert to read a writing on a wall of an ancient tome you found. Etc.
2) ATP is so we don't get noticed. It doesn't affect purely non-sentient traps or defenses.
3) EMH allows for entirely different combat paradigm. We always, and rightfully so, worry about health of our allies. We tend to prioritize their defenses. With this, we don't need to do that at all.
4) Getting a fireteam from Sanctuary is not always possible. It takes time, there are places we can't get to Sanctuary from without consequence, like HIdden Halls, we don't always can get back. This allows for emergency minions mid-fight.
I know but the problem is the Court ability is not automatic and the regen only applies when used on specific stats not when it's used at all. We've only used it once so far IIRC and that was because DP remembered that we had it and applied it if I'm remembering right. If it was ever used voluntarily due to voter input it probably was you, the person who made the Charm, who suggested its application rather than anyone else.
Personally, even a -1 DC adjustment is worth the buy, but I can see the reluctance, which is why I am dropping it for now in favor of Violence is Worship.
We are going to be doing politics with the White Council now. Possibly the Reds too depending. If we had to speak to Titania in the garb of the Five Courts to act as Queen talking to another Queen (which was a debated vote option) we very likely would've needed the dots in politics to not screw it up. If people really do intend to get more involved with the FCF on earth and representing them ourselves as Queen when needed (we probably will with Mab sooner or later...) the need for political dots will only increase given time. We can mitigate the need for politics not eliminate it.
We have people for that. That's how we dealt with Las Vegas. That's how we rule Five Courts. We are an ancient War Queen archetype. We have Leadership favored.
On a side note thanks for being accommodating when people voice such things during this sort of vote. I get how changing aspects of your proposed plan is probably grating on some level if you had specific expectations going in.
I try to make some sort of compromises where possible. It doesn't always work, but I try.

Anyway, I think I am satisfied with the last version of my plan. It gives me what I want at least. I'll have to dig through the sources to find what the Necromancy path is that uju is referring to, to properly consider it, but for now, broad stat boost is quite good.

In principle, for Lydia there's an option to start buying excellencies. She only needs 6 more, which is 18 motes, to be able to apply excellency to everything.
 
Then the undying the last one on the list but it's a cool thought process of essentially making Molly a Terminator a unfeeling Juggernaut that will not drop until you have essentially mulched through dozens of Health levels and even then she has two further Transformations that will arrive and be activated completely unimpeded by her injury.
I didn't realize CCI was 16 XP wtf. It probably is the best Perfect Defense but yeah I don't see that happening without a perceived need right now if it's that expensive.

I don't think any of your proposed plans are bad btw but I do think that having them be so mono-focused probably does make them less appealing. If someone isn't interested in the archetype a plan advocates for they aren't going to seriously consider it as that is the way you've contextualized/advertised them especially in posting so many.

@BoredMan you're primarily one of the people I see commenting about Essence efficiency and economy did you think about Soul Stone? I got it approved a while ago and I think it would heavily help with our essence both efficiency and economy as well as keeping ourselves topped off if we could get it but it requires Alchemy 5.
Thanks for the suggestion though I don't know what that is.


I strongly disagree about how niche it is:
These all sound like unlikely emergency scenarios to me. Like we have Tiffany for a medic, have a surprise negator and tons of soak and flight for traps, had a fire team on hand for the Hidden Halls regardless, could use the Crown to get info out of ancient text for the same mote price, when are we going to need a FCF diplomat and not have the time to grab one beforehand or as needed etc. It says it in the name, it's for emergencies not typical tactical use.

Though I'm really just arguing against the suggested multi-charm synergy being very strong and worth the extra motes as opposed to other cheaper options the vast majority of the time.


We have people for that. That's how we dealt with Las Vegas. That's how we rule Five Courts. We are an ancient War Queen archetype. We have Leadership favored.
Um, I don't think you really internalized my comment there. If we talked to Titania in such a Queen to Queen capacity back then "we have people for that" would not have been relevant.
 
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Um, I don't think you really internalized my comment there. If we talked to Titania in such a Queen to Queen capacity back then "we have people for that" would not have been relevant.
I don't actually think either Titania or Mab do politics in the modern sense or in the sense the ability refers to. Titania is all about emotion, meaning Empathy. Mab is either Leadership, or Etiquette. Politics as ability is about Bureaucracies, according to V20.
You are familiar with the politics of the moment, including the people in charge and how they got there. This Knowledge can aid you in dealing with or influencing mortal politicians, or even offer some insight into the local Cainite power structure. The Politics Knowledge includes the ability to practically navigate various bureaucracies, as it assumes that certain organizational structures and relationship currencies are universal.
• Student: Activist; you can pay a speeding ticket online.
•• College: Political science major; you know how to file a request for information.
••• Masters: Campaign manager or talk-radio host; the clerk will help you navigate the forms you need to complete and tell you who needs the duplicates.
•••• Doctorate: Senator; "We're not supposed to show this to anyone without press credentials, so don't quote me."
••••• Scholar: You could choose the next President of the United States. "Sure, here are the keys to the file morgue. Turn off the light when you leave."
Possessed by: Activists, Politicians, Lawyers, vampires of all sorts
Specialties: City, State, Federal, Bureaucracy, Dogma, Radical, Camarilla
 
I don't actually think either Titania or Mab do politics in the modern sense or in the sense the ability refers to. Titania is all about emotion, meaning Empathy. Mab is either Leadership, or Etiquette. Politics as ability is about Bureaucracies, according to V20.
Perhaps the Fae Queens are an odd enough case that it wouldn't apply much mechanically. Hard to say since we haven't approached them in such a manner before.
 
Ok, I am falling asleep, and it has been 24:07 since the chapter has been posted, so I'll vote and go to sleep.

[X] Plan Thousand Correct Violent Actions
-[X] Molly, 48 XP spent, 1 banked
--[X] Awakened Eye of the Dragon, 10 XP
--[X] False Springs Beckon, 9 XP
--[X] Proxy Servant Protocol, 8 XP
--[X] By Rage Recast: Extra Limbs, 6 XP
--[X] Violence is Worship, 9 XP
--[X] Counterspell: Vampire, 3 XP
--[X] Politics 1 dot, 3 XP
--[X] Ask Tiffany to raise physical stats to 5
-[X] Lydia, 13 XP spent
--[X] Counterspell: Fae, 3 XP
--[X] Charisma 4 dots, 1 XP
--[X] Manipulation 4 dots, 1 XP
--[X] Appearance 4 dots, 0 XP
--[X] Perception 3 dots, 1 XP
--[X] Intelligence 5 dots, 1 XP
--[X] Wits 5 dots, 1 XP
--[X] Occult 2 dots, 2 XP
--[X] Ox-Body, 3 XP
--[X] Ask Tiffany to raise physical stats to 5
-[X] Tiffany, 11 XP spent, 2 banked
--[X] Wits 4 dots, 1 XP
--[X] Intelligence 5 dots, 1 XP
--[X] Perception 4 dots, 1 XP
--[X] Charisma 4 dots, 1 XP
--[X] Manipulation 4 dots, 1 XP
--[X] Counterspell: Human, 3 XP
--[X] Counterspell: Vampire, 3 XP
-[X] Olivia, 12 XP spent, 1 banked
--[X] Manipulation 2 dots, 1 XP
--[X] Perception 5 dots, 1 XP
--[X] Intelligence 4, 1 XP
--[X] Appearance 4 dots, 0 XP
--[X] Mana Manipulation Ritual: Infusion, 0 XP
--[X] Mana Manipulation Ritual: Shape Mana, 0 XP
--[X] Clairvoyance 3, 6 XP
--[X] Fortune path 1, 4 XP
--[X] Ask Tiffany to raise physical stats to 5
 
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[X] Plan Thousand Correct Politically Evasive Actions
-[X] Molly, 49 XP spent
--[X] Awakened Eye of the Dragon, 10 XP
--[X] False Springs Beckon, 9 XP
--[X] Treading the Golden Path, 4 XP
--[X] Proxy Servant Protocol, 8 XP
--[X] By Rage Recast: Extra Limbs, 6 XP
--[X] Bloodless Murk Evasion, 6 XP
--[X] Counterspell: Vampire, 3 XP
--[X] Politics 1 dot, 3 XP
--[X] Ask Tiffany to raise physical stats to 5
-[X] Lydia, 13 XP spent
--[X] Counterspell: Fae, 3 XP
--[X] Charisma 4 dots, 1 XP
--[X] Manipulation 4 dots, 1 XP
--[X] Appearance 4 dots, 0 XP
--[X] Perception 3 dots, 1 XP
--[X] Intelligence 5 dots, 1 XP
--[X] Wits 5 dots, 1 XP
--[X] Occult 2 dots, 2 XP
--[X] Ox-Body, 3 XP
--[X] Ask Tiffany to raise physical stats to 5
-[X] Tiffany, 11 XP spent, 2 banked
--[X] Wits 4 dots, 1 XP
--[X] Intelligence 5 dots, 1 XP
--[X] Perception 4 dots, 1 XP
--[X] Charisma 4 dots, 1 XP
--[X] Manipulation 4 dots, 1 XP
--[X] Counterspell: Human, 3 XP
--[X] Counterspell: Vampire, 3 XP
-[X] Olivia, 13 XP spent
--[X] Manipulation 2 dots, 1 XP
--[X] Perception 5 dots, 1 XP
--[X] Appearance 4 dots, 0 XP
--[X] Mana Manipulation Ritual: Infusion, 2 XP
--[X] Mana Manipulation Ritual: Shape Mana, 3 XP
--[X] Clairvoyance, 6 XP
--[X] Ask Tiffany to raise physical stats to 5

I personally prefer this one, I think. Golden Path might have limited utility other than Essence recovery, but it is good utility. BME answers our defensive needs better than more Ox Body in my opinion. Thus, I'm putting this version on the docket if someone shares the belief.
I also like the most recent one as well, for the record.

[X] Plan Thousand Correct Violent Actions
 
I didn't realize CCI was 16 XP wtf. It probably is the best Perfect Defense but yeah I don't see that happening without a perceived need right now if it's that expensive.

I don't think any of your proposed plans are bad btw but I do think that having them be so mono-focused probably does make them less appealing. If someone isn't interested in the archetype a plan advocates for they aren't going to seriously consider it as that is the way you've contextualized/advertised them especially in posting so many.
Yeah i think i've got one more plan left in me that isn't quite as archetypal.
Thanks for the suggestion though I don't know what that is.
●●●●● Soulstone
Similar to Matrices and Periapts is a way for an alchemist to contain and hold the energies of the world for later use. Unfortunately things are rarely ever so simple. Similar to a matrix SoulStone cannot be charged through passive means (Enchanted waters, Node placement) nor can it be melded with functioning biomass.

The energy in raw SoulStone can be accessed through a short ritual (1 to 2 minutes) at difficulty 6 rolled with willpower dice, In comparison to a Periapts 1 round of concentration and unlike a periapt there's no way to access the held energy from a distance. Soulstone once added to a construct becomes integrated and Inseparable from said construct.

Any energy contained in or added to said soulstone in the construct later will be devoted to the function of said construct; it cannot be used for any other sorcery or Magicks. Example: An Ash wand of Hellfire infused with Soulstone containing 10 mana cast lightning bolt -3 difficulty down to seven Mana. The sorcerer realizing they are in over their head tries to cast a conveyance spell using that wand and unfortunately quickly realizes the Mana committed to the Hellfire wand only works when it's used as the Hellfire wand.

Soulstone capacity is decided by the quality. Soulstone in creation holds a base of 3 plus the number of successes x 2 in Quintessence, Mana, Essence. In high quality soulstone (5+ successes) a fist sized Mass could hold up to 20 units. A mass of raw soulstone can be divided as seen below.

Sizes - high quality / Sizes - regular
  • Pebble - 1 unit per / Pebble - 0 unit per
  • Beads - 2 units per / Beads - 1 unit per
  • Palm slab - 10 units per / Palm slab - 5 units per
  • Fist or small cube - 20 units per / Fist or small cube - 10 units per
  • Block - 30 units per / Block - 15 units per

Generally objects have a size or amount of Soulstone that they can handle without penalty or fragility for objects that fit in hand such as wands, pens, swords and guns that size is Palm slabs and below. For objects of significantly wider surface area and coverage such as body armor or large Shields that size is small cube it is really only necessary for Block to be used on really large objects such as buildings or particularly large vehicles.
There is nothing stopping molly from keeping a small cube of unjoined soulstone on her person to draw the contents in between fights. it can also serve as a tank for essence expensive prodigy.

[] Plan Balanced Approach
-[] Molly, 49 XP spent
--[] Alchemy 5, 12 XP
--[] False Springs Beckon, 9 XP
--[] Ablation Of Brass and Fire, 12 XP
--[] Wits 4, 1 XP
--[] Craft 5, 4 XP
--[] Gemstone Bone Ossification, 4 XP
--[] Digital Possessions Management, 4 XP
--[] Ox-Body, 3 XP
--[] Ask Tiffany to raise physical stats to 5
-[] Lydia, 13 XP spent
--[] Counterspell: Fae, 3 XP
--[] Charisma 4 dots, 1 XP
--[] Manipulation 4 dots, 1 XP
--[] Appearance 4 dots, 0 XP
--[] Perception 3 dots, 1 XP
--[] Intelligence 5 dots, 1 XP
--[] Wits 5 dots, 1 XP
--[] Occult 2 dots, 2 XP
--[] Ox-Body, 3 XP
--[] Ask Tiffany to raise physical stats to 5
-[] Tiffany, 11 XP spent, 2 banked
--[] Wits 4 dots, 1 XP
--[] Intelligence 5 dots, 1 XP
--[] Perception 4 dots, 1 XP
--[] Charisma 4 dots, 1 XP
--[] Manipulation 4 dots, 1 XP
--[] Counterspell: Human, 3 XP
--[] Counterspell: Vampire, 3 XP
-[] Olivia, 11 XP spent 1 banked
--[] Charisma 4 dots, 1 XP
--[] Manipulation 2 dots, 1 XP
--[] Appearance 4 dots, 0 XP
--[] Perception 5 dots, 1 XP
--[] Intelligence 4 dots, 1 XP
--[] Expression 2 dots, 2 XP
--[] Vampire Counterspell, 3 XP
--[] Spirit Counterspell, 3 XP
--[] Ask Tiffany to raise physical stats to 5

Something of a more balanced approach a perfect defense that lines up directly with our whole play style so far of being on the front eating attacks while also being in hell paired with Alchemy 5 to give us more options extra actions Essence storage Essence batteries. Digital possessions management means we can carry around infinite potions along with any magical artifact that we want to take from places without needing to carry it at all.

I don't know if the votes open yet but I'll add it to the list there's no reason not to approval vote.
 
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