That's what I was trying to say to Uju earlier. It doesn't have a prior condition to apply. You just need to be able to pay for it which is the case for any of them and with our Occult being what it is we probably wouldn't be paying the increased cost when it does get used unless I misunderstand what not recognizing the attack means.
Also like Cavalar said it can work for multiple attacks from the same guy instead of just one and allows us to block those attacks which need a Perfect Defense with our body to protect party members and VIPs.
I have checked the charm in the rule book.
It does have a cost problem in that it's a 4 dot one and the other propositions are 3, it's also not a favored hell I think.
But the advantages are pretty clear. Perfect without flaw for only one more essence if you don't know what is attacking you at all? Turn long for a single source for two essence at base?
Yes thank you I want it.
And from what I remember of previous discussions, I am not the only one.
Edit:
And you are right to point out our occult making the flaw even less important.
I think it wouldn't have procked at any point in the quest in fact.
I will admit I don't exactly know how combat focused people want to be. I made a bunch of plans I will admit but they each hold essentially different priorities the undying is well as the name implies meant to essentially make Molly as nearly unkillable as possible with a perfect soak and a perfect Parry potions that pair well with having a lot of Health levels that are at -1.[ ] Plan The Undying
-[ ] Molly, 49 XP spent
--[ ] False Springs Beckon, 9 XP
--[ ] Ablation Of Brass and Fire, 12 XP
--[ ] Counter-Conceptual Interposition, 16 XP
--[] Ox-Body, 3 XP
--[] Ox-Body, 3 XP
--[] Mind Over Matter, 3 XP
--[] Heavy Coagulant, 1 XP
--[] Greater Asprin, 1 XP
--[] High Kevlar, 1 XP
--[] Ask Tiffany to raise physical stats to 5
-[] Lydia, 13 XP spent
--[] Counterspell: Fae, 3 XP
--[] Charisma 4 dots, 1 XP
--[] Manipulation 4 dots, 1 XP
--[] Appearance 4 dots, 0 XP
--[] Perception 3 dots, 1 XP
--[] Intelligence 5 dots, 1 XP
--[] Wits 5 dots, 1 XP
--[] Occult 2 dots, 2 XP
--[] Ox-Body, 3 XP
--[] Ask Tiffany to raise physical stats to 5
-[] Tiffany, 11 XP spent, 2 banked
--[] Wits 4 dots, 1 XP
--[] Intelligence 5 dots, 1 XP
--[] Perception 4 dots, 1 XP
--[] Charisma 4 dots, 1 XP
--[] Manipulation 4 dots, 1 XP
--[] Counterspell: Human, 3 XP
--[] Counterspell: Vampire, 3 XP
-[] Olivia, 11 XP spent 1 banked
--[] Charisma 4 dots, 1 XP
--[] Manipulation 2 dots, 1 XP
--[] Appearance 4 dots, 0 XP
--[] Perception 5 dots, 1 XP
--[] Intelligence 4 dots, 1 XP
--[] Expression 2 dots, 2 XP
--[] Vampire Counterspell, 3 XP
--[] Spirit Counterspell, 3 XP
--[] Ask Tiffany to raise physical stats to 5
Ablation of brass and fire is a perfect soak charm which makes it perfect for our purposes most of the time. Counter-conceptual interposition is our version of heavenly Guardian defense which would essentially defend us from any being that has multiple attacks per turn or essentially machine gun fire that fires a bunch of attacks all at once or anything similar to that so we don't need to use ablation of brass and Fire.
With the ox bodies bringing us up to 22 Health levels greater aspirin reducing wound penalties by one and heavy coagulant lowering soak difficulty by one which means the amount of unimpeded (No wound penalties) Health levels goes from 3 to 17 and soak difficulty rests at 4.
Along with potions that speed healing, and make soaking damage easier.
If anyone has an idea of kind of like how combat Focus do you want the XP spending to be and how much flavor and what kind of flavor are you trying to get with the X space Band I think I make my flavor choices pretty clear when I list my choices out but it feels like a lot of people that are around that vote but don't really make what exactly their direction for Molly whether that be progression or power they prefer clear.
My biases are pretty straight up and obvious I prefer to try and move down a magical path of focusing either on Ancient sorcery or Alchemy so I proposed to vote for that end then I have a secondary bias of being more than a beat stick so I propose minion protection which has an emptiness endowment which can endow backgrounds, abilities, attributes as well as health & God knows what else.
Mana Maggot that can make our servants capable of just straight up using their supernatural abilities without needing to hurt anyone along with politics and finance so we can start becoming a kind of rounded ruler / kind of leader we have the leadership ability already not maxed but we have a Excellency in it and we have the empathy and we have etiquette but we don't have the know-how yet.
Then the undying the last one on the list but it's a cool thought process of essentially making Molly a Terminator a unfeeling Juggernaut that will not drop until you have essentially mulched through dozens of Health levels and even then she has two further Transformations that will arrive and be activated completely unimpeded by her injury.
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